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","chat":"","unidentified":"Mace"},"source":null,"quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kTVkIEqFC5A89kPC","name":"Mending","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.eMydfJXNrwU3H0yO"}},"system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fAvsa4oY6gZQ1mzN","name":"Command","type":"spell","img":"icons/creatures/abilities/mouth-teeth-tongue-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.ptadRYUHN4vz6cDq"}},"system":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
\nSome typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.
\nApproach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
\nDrop. The target drops whatever it is holding and then ends its turn.
\nFlee. The target spends its turn moving away from you by the fastest available means.
\nGrovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.
\nHalt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BPniapQ6L2fL4Xhb","name":"Purify Food and Drink","type":"spell","img":"icons/tools/cooking/pot-camping-iron-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.BVXVDeqT6PWKpE8P"}},"system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"juy2hwKAy9xVq92h","name":"Augury","type":"spell","img":"icons/magic/perception/eye-tendrils-web-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.WxpQ1pvfzlgeVGD1"}},"system":{"description":{"value":"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
\n
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UrakkOWWsrIaJJuz","name":"Gentle Repose","type":"spell","img":"icons/sundries/misc/tombstone.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.N0L9Hx6d4ZMJxoPC"}},"system":{"description":{"value":"You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
\nThe spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qMKFyms5RRthyBAf","name":"Hold Person","type":"spell","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.MSpwEqjQf9k9p6Hj"}},"system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jhIoKU4TZ6LP64e5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.m8Y0xyzmTGdeHvLf"}},"system":{"description":{"value":"This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).
\nOn each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
\nThe creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
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You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"_id":"Ye41BChiAJPBSBWH","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809356,"modifiedTime":1674058809356,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Saw Cleaver","type":"weapon","system":{"description":{"value":"Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.
\n","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31175/616/638078743179769916.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31175/617/638078743181599927.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Saw-Cleaver.jpeg"},"id":1007938005,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6069129,"originalName":"Saw Cleaver","version":"3.3.4","importId":"wOESfswLWZdpS9br"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Saw-Cleaver.jpeg","_id":"UehALgoFKM3gpcyK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809365,"modifiedTime":1674058809365,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"
The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.
Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"5EJULF9RNLaa81NW","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"dsLvrvb8uc2PLMWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"sl83TQx8GTq9nNXN","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"effects":[],"_id":"vaNA4avtW8plp43s","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809514,"modifiedTime":1674058809514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"XL3oBurLCIv7H8fd","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"43pR8ua3dAMtGeNg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"G60yHjBafVQGeAkb","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"AxT3aWEOzjq5EGza","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Z3rqZ4NnXUvYYRPB","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809614,"modifiedTime":1674058809614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.
Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"Of86lMBOryj7B38x","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"ZzjM57s5gtl7zvQe","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"mmJKVTUpkAiykjLD","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"gqFV41V1xb82qI0K","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809663,"modifiedTime":1674058809663,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"UyceJLQKqLhZCE3z","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"Hg9FLQQi6lsDvoZ1","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"TtjSle3EaL1Mrw5a","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"kcLOcvNklrqhOdsh","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XnzmfpwdKUdoTxaS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809689,"modifiedTime":1674058809689,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"effects":[],"_id":"vO3QxUkVYXJUqFL1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809758,"modifiedTime":1674058809758,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"fSK5H5VQZLY5fk1R","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809762,"modifiedTime":1674058809762,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"_id":"Q1LcGlvmsKb6tZgX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809764,"modifiedTime":1674058809764,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"NcXh7ttlkwiLPksM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809766,"modifiedTime":1674058809766,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"qUYchnD2hcXZFtqF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809768,"modifiedTime":1674058809768,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"RlkUQR3GA0VzTLt4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809772,"modifiedTime":1674058809772,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"_id":"3kcZ7tFksr17kTRR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809774,"modifiedTime":1674058809774,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"Dg8jE1jBeITfB3N9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809779,"modifiedTime":1674058809779,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"rrjX9y5NaqtQIh1S","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809781,"modifiedTime":1674058809781,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
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\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
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Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":3,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235837,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"pul8bNhyuDCKiQhI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809883,"modifiedTime":1674058809883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Stake (Wooden)","type":"loot","system":{"description":{"value":"Stakes made out of wood, typically found in a monster hunter's pack.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":9,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235830,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":206,"originalName":"Stake (Wooden)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/stake-rough-simple-brown.webp","_id":"mnSTzA2TWwdaqiNY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809885,"modifiedTime":1674058809885,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Holy Symbol","type":"loot","system":{"description":{"value":"A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/treasure/token-gold-cross.webp","_id":"QMl5mppQ76j384jA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809887,"modifiedTime":1674058809887,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"04awImS0aWbhCJCb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810056,"modifiedTime":1674058810056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"kqJZSGswhFWUbRBa","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810058,"modifiedTime":1674058810058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"wpbLJ9mRA7YpHyrc","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810060,"modifiedTime":1674058810060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"YSMICmi2DV3VrtQ0","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810062,"modifiedTime":1674058810062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"0T0QuUyiKEO5Z55e","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810063,"modifiedTime":1674058810063,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"32rPz0SizunuFvoa","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810066,"modifiedTime":1674058810066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"A0xWyKI56OAb6B84","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810068,"modifiedTime":1674058810068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"1adX5r0mqVNmSFQm","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810071,"modifiedTime":1674058810071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"mSyMEzeZV3lEa8TS","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810073,"modifiedTime":1674058810073,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
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\n\n
Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":20,"weight":0.075,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007923903,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts","version":"3.3.4","importId":"wOESfswLWZdpS9br"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"2WWJs1oNEGGYyrsJ","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810117,"modifiedTime":1674058810117,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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Rite of the Dawn
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\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
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\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
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Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
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Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
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Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"g7QuC4UYpkmBhiUl","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"cjJokBmBYgVi4AIg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"ZVSFU1MXFlZd9TIz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"DbrVbLnTn1oVhBoL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z3rqZ4NnXUvYYRPB","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165251933,"modifiedTime":1674165251933,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"vO3QxUkVYXJUqFL1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252084,"modifiedTime":1674165252084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"fSK5H5VQZLY5fk1R","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252087,"modifiedTime":1674165252087,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"Q1LcGlvmsKb6tZgX","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252088,"modifiedTime":1674165252088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"NcXh7ttlkwiLPksM","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252091,"modifiedTime":1674165252091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"qUYchnD2hcXZFtqF","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252093,"modifiedTime":1674165252093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"RlkUQR3GA0VzTLt4","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252098,"modifiedTime":1674165252098,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3kcZ7tFksr17kTRR","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252105,"modifiedTime":1674165252105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Dg8jE1jBeITfB3N9","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252108,"modifiedTime":1674165252108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"rrjX9y5NaqtQIh1S","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252110,"modifiedTime":1674165252110,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"fNkcb9DT1bie8I2g","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252119,"modifiedTime":1674165252119,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Ye41BChiAJPBSBWH","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252126,"modifiedTime":1674165252126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n\n
Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
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"},"alignment":"Lawful Good","race":"Warforged","background":"","originalClass":"nqWsfvtr1wKevPBk","xp":{"value":900},"appearance":"Gender: männlich\nEyes: Lila leuchtend\nHeight: 1,90m\nFaith: Helm - Gott der Gerechtigkeit\nHair: Metallglatze\nSkin: Weißes Metallarmor mit goldenen Verzierungen\nAge: 12","trait":"I see omens in every event and action. The gods try to speak to us, we just need to listen.\nI’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","ideal":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","bond":"I will do anything to protect the temple where I served.","flaw":"I put too much trust in those who wield power within my temple’s hierarchy."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["diseased"],"custom":""},"languages":{"value":["common","celestial","infernal","deep"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl","hvy"],"custom":""},"toolProf":{"value":["alchemist"],"custom":""}},"currency":{"pp":0,"gp":20,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":2,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":4}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Channel Divinity"},"secondary":{"value":1,"max":1,"sr":false,"lr":true,"label":"Eyes of Night"},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Eric Lavendershield","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90698947-Eric-Lavendershield.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":300,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"randomImg":false},"items":[{"name":"Twilight Domain","type":"subclass","system":{"description":{"value":"The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.
Domain Spells
\n1st-level Twilight Domain feature
\nYou gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.
\nCleric Level | \nSpells | \n
---|---|
\n 1st \n | \n\n faerie fire, sleep \n | \n
\n 3rd \n | \n\n moonbeam, see invisibility \n | \n
\n 5th \n | \n\n aura of vitality, Leomund’s tiny hut \n | \n
\n 7th \n | \n\n aura of life, greater invisibility \n | \n
\n 9th \n | \n\n circle of power, mislead \n | \n
Bonus Proficiencies
\n1st-level Twilight Domain feature
\nYou gain proficiency with martial weapons and heavy armor.
\n\nEyes of Night
\n1st-level Twilight Domain feature
\nYou can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
\nAs an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
\n\nVigilant Blessing
\n1st-level Twilight Domain feature
\nThe night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
\n\nChannel Divinity: Twilight Sanctuary
\n2nd-level Twilight Domain feature
\nYou can use your Channel Divinity to refresh your allies with soothing twilight.
\nAs an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
\nSteps of Night
\n6th-level Twilight Domain feature
\nYou can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nDivine Strike
\n8th-level Twilight Domain feature
\nYou gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.
\n\nTwilight Shroud
\n17th-level Twilight Domain feature
\nThe twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.
","chat":"","unidentified":""},"source":"","identifier":"twilight-domain","classIdentifier":"cleric","advancement":[{"_id":"w9lZHKlCcBxbga3k","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Divine Strike"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387612,"id":654582,"type":"class","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Twilight Domain"}}},"img":"icons/skills/trades/music-singing-voice-blue.webp","effects":[],"_id":"Y9P910g6mWduE23C","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257048,"modifiedTime":1674164257048,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Cleric","type":"class","system":{"description":{"value":"A priestly champion who wields divine magic in service of a higher power
\nHit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma
Hit Points
\nHit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Additional Cleric Spells
\n1st-level cleric feature
The spells in the following list expand the cleric spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
3rd | \nAura of vitality, Spirit Shroud * | \n
4th | \nAura of life, Aura of purity | \n
5th | \nSummon celestial * | \n
6th | \nSunbeam | \n
8th | \nSunburst | \n
9th | \nPower word heal | \n
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Spellcasting
\nAs a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.
\n\nDivine Domain
\nChoose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
\nEach domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
\n\nChannel Divinity
\nAt 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nDestroy Undead
\nStarting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.
\nCleric Level | \nDestroys Undead of CR … | \n
---|---|
5th | \n1/2 or lower | \n
8th | \n1 or lower | \n
11th | \n2 or lower | \n
14th | \n3 or lower | \n
17th | \n4 or lower | \n
Divine Intervention
\nBeginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
\nAt 20th level, your call for intervention succeeds automatically, no roll required.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nWarforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war.
\nRacial Traits
+2 Constitution, +1 to One Other Ability Score, Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design
Ability Score Increase
\nYour Constitution score increases by 2, and one other ability score of your choice increases by 1.
\n\nAge
\nA typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
\n\nAlignment
\nMost warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 10 inches + your size modifier in inches
\nWeight in pounds = 270 + (4 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nConstructed Resilience
\nYou were created to have remarkable fortitude, represented by the following benefits:
\nSentry’s Rest
\nWhen you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.
\n\nIntegrated Protection
\nYour body has built-in defensive layers, which can be enhanced with armor:
\nSpecialized Design
\nYou gain one skill proficiency and one tool proficiency of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 35","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260828,"version":"3.3.4","baseName":"Warforged","moreDetailsUrl":"/races/260828-warforged","baseRaceId":260828,"baseRaceName":"Warforged","fullName":"Warforged","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7745/921/637093534564889656.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7745/906/637093534171204166.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7745/920/637093534563756808.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Warforged.jpeg","effects":[],"_id":"C8ENUvcuwnwiLr0g","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257338,"modifiedTime":1674164257338,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Constructed Resilience","type":"feat","system":{"description":{"value":"You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.\n\n
You were created to have remarkable fortitude, represented by the following benefits:
\nWhen you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149621,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"_id":"qWuEoIDBz343Nieb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257344,"modifiedTime":1674164257344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Integrated Protection","type":"feat","system":{"description":{"value":"You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.\nWhile you live, your incorporated armor can’t be removed from your body against your will.\n\n
Your body has built-in defensive layers, which can be enhanced with armor:
\n\n
1st-level cleric feature
The spells in the following list expand the cleric spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
3rd | \nAura of vitality, Spirit Shroud * | \n
4th | \nAura of life, Aura of purity | \n
5th | \nSummon celestial * | \n
6th | \nSunbeam | \n
8th | \nSunburst | \n
9th | \nPower word heal | \n
As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.
","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"yAb3nsWqoa8vSMOA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257367,"modifiedTime":1674164257367,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
\nEach domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
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\nYou gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.
\nCleric Level | \nSpells | \n
---|---|
\n 1st \n | \n\n faerie fire, sleep \n | \n
\n 3rd \n | \n\n moonbeam, see invisibility \n | \n
\n 5th \n | \n\n aura of vitality, Leomund’s tiny hut \n | \n
\n 7th \n | \n\n aura of life, greater invisibility \n | \n
\n 9th \n | \n\n circle of power, mislead \n | \n
1st-level Twilight Domain feature
\nYou gain proficiency with martial weapons and heavy armor.
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Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Acolytes are shaped by their experience in temples or other religious communities. Their study of the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8 | Personality Trait |
---|---|
1 | I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example. |
2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. |
3 | I see omens in every event and action. The gods try to speak to us, we just need to listen. |
4 | Nothing can shake my optimistic attitude. |
5 | I quote (or misquote) sacred texts and proverbs in almost every situation. |
6 | I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. |
7 | I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. |
8 | I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world. |
d6 | Ideal |
---|---|
1 | Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) |
2 | Charity. I always try to help those in need, no matter what the personal cost. (Good) |
3 | Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) |
4 | Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful) |
5 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |
6 | Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any) |
d6 | Bond |
---|---|
1 | I would die to recover an ancient relic of my faith that was lost long ago. |
2 | I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. |
3 | I owe my life to the priest who took me in when my parents died. |
4 | Everything I do is for the common people. |
5 | I will do anything to protect the temple where I served. |
6 | I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. |
d6 | Flaw |
---|---|
1 | I judge others harshly, and myself even more severely. |
2 | I put too much trust in those who wield power within my temple’s hierarchy. |
3 | My piety sometimes leads me to blindly trust those that profess faith in my god. |
4 | I am inflexible in my thinking. |
5 | I am suspicious of strangers and expect the worst of them. |
6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
\n
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
\n \n\n
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
\n \n\n
1st-level Twilight Domain feature
\nYou can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
\nAs an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
\n \n\n
1st-level Twilight Domain feature
\nThe night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
\n \n\n
2nd-level Twilight Domain feature
\nYou can use your Channel Divinity to refresh your allies with soothing twilight.
\nAs an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
\nFor 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
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","chat":"","unidentified":"Mace"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007089050,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":11,"originalName":"Mace","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/maces/mace-round-spiked-black.webp","_id":"JsAwT7YXLJGR5Of0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257425,"modifiedTime":1674164257425,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Alchemist's Supplies","type":"tool","system":{"description":{"value":"These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007099217,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":102,"originalName":"Alchemist's Supplies","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/mortar-herbs-yellow.webp","_id":"k7sYgRlChTlSPpPf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257428,"modifiedTime":1674164257428,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"ld4PaHFLqlNp6Jit","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257430,"modifiedTime":1674164257430,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
\n
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"pa8F2RItDC3aqY5h","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257433,"modifiedTime":1674164257433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"_id":"8XbwQ1pYCPeTwQQR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257435,"modifiedTime":1674164257435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ybkJshw467oh57jD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257437,"modifiedTime":1674164257437,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"_id":"9y9vaJKOdma4js5d","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257440,"modifiedTime":1674164257440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.
","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"_id":"qJ3oeKVIfS1j7wQm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257442,"modifiedTime":1674164257442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
\nYou can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
\nAlternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"aaZOg0rmcrsXG9S8","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257444,"modifiedTime":1674164257444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.
\nAtonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.
\nBless Water. You touch one vial of water and cause it to become holy water.
\nComing of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
\nDedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.
\nFuneral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
\nWedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/sundries/books/book-purple-cross.webp","effects":[],"_id":"ezJecNGD7799NvSi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257448,"modifiedTime":1674164257448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
\nSome typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
\nApproach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
\nDrop. The target drops whatever it is holding and then ends its turn.
\nFlee. The target spends its turn moving away from you by the fastest available means.
\nGrovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.
\nHalt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"_id":"neCIlCM1f5zHtbBc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257451,"modifiedTime":1674164257451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"_id":"NsPvCdBG9rjqpQL7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257461,"modifiedTime":1674164257461,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"1Il00H7aYvOw5hFv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257464,"modifiedTime":1674164257464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"eeOVDcFoiDhLQhoI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257466,"modifiedTime":1674164257466,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"_id":"B8WQC2P9bWEKZDRj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257468,"modifiedTime":1674164257468,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"WUFnchUtIg27jM15","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257470,"modifiedTime":1674164257470,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"J3Io72xIgkUN4cvM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257472,"modifiedTime":1674164257472,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"cFEoS2z77gjYgEMT","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257479,"modifiedTime":1674164257479,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":5865607,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865607,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"rgwj1e6LjxHSBCzf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257482,"modifiedTime":1674164257482,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"a7urx9sM1TUzUC7m","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257484,"modifiedTime":1674164257484,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
\nThe spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"4HtgXZIEDa7a9hNf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257486,"modifiedTime":1674164257486,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kEwuRyQxvfYgwxXL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257489,"modifiedTime":1674164257489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"v953HiS7Fs6qo6Wh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257491,"modifiedTime":1674164257491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"RsCWosni4t5HxNTp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257493,"modifiedTime":1674164257493,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"_id":"SZutR6xGzCZXQsqD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257496,"modifiedTime":1674164257496,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"Zk6rUerDTjvU0VLy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257498,"modifiedTime":1674164257498,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"g9JNp9glsEMDh2ak","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257500,"modifiedTime":1674164257500,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":5865611,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865611,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"1khyBBCHufpkolOC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257502,"modifiedTime":1674164257502,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"_id":"uEGsyp57S6QVHfGV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257504,"modifiedTime":1674164257504,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"30fLG5qExex6pYXi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257507,"modifiedTime":1674164257507,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"ASvAfjpXLcLMYYSw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257509,"modifiedTime":1674164257509,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"1HKjmlqC6x5nfxsZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257512,"modifiedTime":1674164257512,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Resistance","flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-orange.webp","effects":[],"_id":"txoQte0wGLT624lZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257514,"modifiedTime":1674164257514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-orange.webp","effects":[],"_id":"zn4rcWeyxO0XTZF6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257516,"modifiedTime":1674164257516,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
\nIf the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"Fjim0GyiFLQIE9I5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257518,"modifiedTime":1674164257518,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"See Invisibility","flags":{"ddbimporter":{"id":5865612,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"pSqstRZubzA6Sbvb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257520,"modifiedTime":1674164257520,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"PkVxBhDSuw5EZVv5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257522,"modifiedTime":1674164257522,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"_id":"ayzIHpkXHcUZgTyx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257524,"modifiedTime":1674164257524,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).
\nStarting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
\nUndead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
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\nAs a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
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of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
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","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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","chat":"","unidentified":"Light Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007476345,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/breastplate-quilted-brown.webp","_id":"sd7Patru5b4mGy8M","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062062,"modifiedTime":1674061062062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Club","type":"weapon","system":{"description":{"value":"Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
\n","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476348,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"kCcI9YwccGUTb8XK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062081,"modifiedTime":1674061062081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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\nIn their human and hybrid forms, wereravens favor light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
\nA Kindness of Wereravens. Wereravens refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide in plain sight among them.
\nCharitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
\nCharacters as Wereravens. The Monster Manual has rules for characters afflicted with lycanthropy. The following text applies to wereraven characters specifically.
\nA character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
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{"_id":"n1PYJ9ffIQk8LRTW","name":"Madam Eva","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Madame%20Eva.png","items":[{"_id":"VMYMIcqlG2z8gBrD","name":"Curse (Recharges after a Long Rest)","type":"feat","img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Curse (Recharges after a Long Rest).","fullName":"Curse (Recharges after a Long Rest)."}},"system":{"description":{"value":"Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.
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","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oGAXs9IEHFTrpiza","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}},"system":{"description":{"value":"Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm, regenerate
8th level (1 slot): earthquake
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\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
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\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8LqlWyf8TbJukyQ3","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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\n
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KeZCrtZyYpkNDRNd","name":"Command","type":"spell","img":"icons/weapons/swords/sword-broad-crystal-paired.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
\nSome typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.
\nApproach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
\nDrop. The target drops whatever it is holding and then ends its turn.
\nFlee. The target spends its turn moving away from you by the fastest available means.
\nGrovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.
\nHalt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ggZTeySg6zDcZPZ6","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aty9j0ihMJBliZpn","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5zZKI82psUbgUeU9","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pxCw6IHaou5pau42","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"H95OUD5Tg9yrEg2c","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
\nAs a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
\nThe weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8c9ruPs4OewflLu","name":"Create Food and Water","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1C0WMzrgsWNjnQiQ","name":"Speak with Dead","type":"spell","img":"icons/magic/death/undead-ghost-scream-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.
\nUntil the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Me8BlxEwNlWTcofg","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
\nWhen you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bJ5IObyGEz2t2ca2","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.
\nThe spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
\nIf you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F3rE5vhiUbgzcB0K","name":"Freedom of Movement","type":"spell","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.
\nThe target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QDU6YDN7Zqsy3SMA","name":"Guardian of Faith","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.
\nAny creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7Xg7VKLwNVS3RV53","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:
\nYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.
\nThis spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
\nThis spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.
\nComing back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FdAa48VEGGXlwiyP","name":"Find the Path","type":"spell","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.
\nFor the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IOSj9SCbQAj1wfQY","name":"Harm","type":"spell","img":"icons/skills/melee/strike-slashes-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"j8LChWlSqs1utHib","name":"True Seeing","type":"spell","img":"icons/commodities/biological/eye-red-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aaHSJi0bXdtswDYw","name":"Fire Storm","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-heavy-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136962,"definitionId":2105,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
\nThe fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire - Can choose to not affect plants in the area]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"06tp3szxhXmYpvJA","name":"Regenerate","type":"spell","img":"icons/commodities/biological/hand-clawed-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138640,"definitionId":2227,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Regenerate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).
\nThe target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15[healing]","healing"],["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a prayer wheel and holy water"},"materials":{"value":"a prayer wheel and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Iy4Xjmg8mpB0WWg7","name":"Earthquake","type":"spell","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136701,"definitionId":2081,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Earthquake","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.
\nThe ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.
\nWhen you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked @Compendium[dnd5e.rules.Prone]{prone}.
\nThis spell can have additional effects depending on the terrain in the area, as determined by the GM.
\nFissures. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.
\nA fissure that opens beneath a structure causes it to automatically collapse (see below).
\nStructures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked @Compendium[dnd5e.rules.Prone]{prone}, and is buried in the rubble, requiring a DC 20 Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check as an action to escape. The GM can adjust the DC higher or lower, depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the rubble. On a successful save, the creature takes half as much damage and doesn't fall @Compendium[dnd5e.rules.Prone]{prone} or become buried.
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\nNone of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
\nIdeal. “I wish Strahd to be free of his curse.”
\nBond. “The Vistani are my people now.”
\nFlaw. “The people whose fates I divine aren’t important. They are but the means to an end.”
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I’m okay with that."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["necrotic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["gith","common"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["alchemist","pois","smith","thief","dice"],"custom":""}},"currency":{"pp":0,"gp":19,"ep":0,"sp":5,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":2,"max":2,"sr":false,"lr":true,"label":"Blessing of the Raven Queen"},"secondary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Blood Maledict"},"tertiary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Hybrid Transformation"}}},"prototypeToken":{"name":"Havli","displayName":0,"actorLink":true,"texture":{"src":"ddb-images/characters/90706724-Havli.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Order of the Lycan","type":"subclass","system":{"description":{"value":"Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.
Heightened Senses
\nWhen you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
\n\nHybrid Transformation
\nAlso at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
Hybrid Transformation Features
\nWhile you are transformed, you gain the following benefits and drawbacks:
\nFeral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.
\nResilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.
\nPredatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\nBloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.
\nIf you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.
\n\nStalker's Prowess
\nAt 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.
\nImproved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
\n\nAdvanced Transformation
\nAt 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.
\nLycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.
\n\nBrand of the Voracious
\nStarting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.
\n\nHybrid Transformation Mastery
\nAt 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.
\nYou also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.
\nRacial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBlessing of the Raven Queen
\nAs a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n\n@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}
\nYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nFey Ancestry
\nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
\n\nKeen Senses
\nYou have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
\n\nNecrotic Resistance
\nYou have resistance to necrotic damage.
\n\nTrance
\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n\n
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"You have resistance to necrotic damage.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Wisdom.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.
\n
You are in your normal form with no additional features.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I blow up at the slightest insult. |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Something important was taken from me, and I aim to steal it back. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of I mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \n\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \nThis armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
","chat":"","unidentified":"Medium Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007108462,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":6,"originalName":"Scale Mail","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_id":"bVjWIARTKQLkeEEu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358586,"modifiedTime":1674058358586,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shūkaku-ki","type":"weapon","system":{"description":{"value":"Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Longsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":"1d10[slashing] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Longsword","damage":{"parts":[]},"classFeatures":["Two-Weapon Fighting"],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007471753,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":4,"originalName":"Longsword","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","_id":"cLvCOcQy1yZWq3gN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358589,"modifiedTime":1674058358589,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
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I’m okay with that."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["necrotic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["gith","common"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["alchemist","pois","smith","thief","dice"],"custom":""}},"currency":{"pp":0,"gp":19,"ep":0,"sp":5,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":2,"max":2,"sr":false,"lr":true,"label":"Blessing of the Raven Queen"},"secondary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Blood Maledict"},"tertiary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Hybrid Transformation"}}},"prototypeToken":{"name":"Havli","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90706724-Havli.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"randomImg":false},"items":[{"name":"Order of the Lycan","type":"subclass","system":{"description":{"value":"Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.
Heightened Senses
\nWhen you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
\n\nHybrid Transformation
\nAlso at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
Hybrid Transformation Features
\nWhile you are transformed, you gain the following benefits and drawbacks:
\nFeral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.
\nResilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.
\nPredatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\nBloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.
\nIf you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.
\n\nStalker's Prowess
\nAt 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.
\nImproved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
\n\nAdvanced Transformation
\nAt 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.
\nLycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.
\n\nBrand of the Voracious
\nStarting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.
\n\nHybrid Transformation Mastery
\nAt 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.
\nYou also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.
\nRacial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBlessing of the Raven Queen
\nAs a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n\n@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}
\nYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nFey Ancestry
\nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
\n\nKeen Senses
\nYou have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
\n\nNecrotic Resistance
\nYou have resistance to necrotic damage.
\n\nTrance
\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n\n
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"You have resistance to necrotic damage.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Wisdom.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.
\n
You are in your normal form with no additional features.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I blow up at the slightest insult. |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Something important was taken from me, and I aim to steal it back. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of I mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \n\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \nThis armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
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Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
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\nA flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
\nYou can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
\nThis spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
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\nIn their human and hybrid forms, wereravens favor light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
\nA Kindness of Wereravens. Wereravens refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide in plain sight among them.
\nCharitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
\nCharacters as Wereravens. The Monster Manual has rules for characters afflicted with lycanthropy. The following text applies to wereraven characters specifically.
\nA character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
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","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HVV2NknFya6hFLAh","name":"Unarmed Strike (Vampire or Wolf Form Only)","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unarmed Strike (Vampire or Wolf Form Only).","fullName":"Unarmed Strike (Vampire or Wolf Form Only)."}},"system":{"description":{"value":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.
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Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
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While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Strahd regains spent legendary actions at the start of his turn.
\nMove. Strahd moves up to his speed without provoking opportunity attacks.
\nUnarmed Strike. Strahd makes one unarmed strike.
\nBite (Costs 2 Actions). Strahd makes one bite attack.
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Unarmed Strike. Strahd makes one unarmed strike.
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While in bat or wolf form, Strahd can’t speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
While in mist form, Strahd can’t take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.
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While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mb19L9hFqdgIMKKR","name":"Regeneration","type":"feat","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}},"system":{"description":{"value":"Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isn’t in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesn’t function at the start of his next turn.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rJsGvaHtKr9GL0MW","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}},"system":{"description":{"value":"Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level (1 slot): animate objects, scrying
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Rhe8xXOYvoQ6VVKH","name":"Spider Climb","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}},"system":{"description":{"value":"Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WKVi44ImoM7rlPwu","name":"Vampire Weaknesses","type":"feat","img":"icons/equipment/back/cloak-collared-red-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Vampire Weaknesses.","fullName":"Vampire Weaknesses."}},"system":{"description":{"value":"Strahd has the following flaws:
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yMLngPwoVeZu9TFl","name":"Forbiddance","type":"feat","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Forbiddance.","fullName":"Forbiddance."}},"system":{"description":{"value":"He can’t enter a residence without an invitation from one of the occupants.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GrAgmi8jql7B9mmV","name":"Harmed by Running Water","type":"feat","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Harmed by Running Water.","fullName":"Harmed by Running Water."}},"system":{"description":{"value":"He takes 20 acid damage if he ends his turn in running water.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"k30PAR2Fm5ytGeOC","name":"Stake to the Heart","type":"feat","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stake to the Heart.","fullName":"Stake to the Heart."}},"system":{"description":{"value":"If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XcYosug8y0EASYFA","name":"Sunlight Hypersensitivity","type":"feat","img":"icons/magic/nature/root-vine-thorned-fire-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Hypersensitivity.","fullName":"Sunlight Hypersensitivity."}},"system":{"description":{"value":"While in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks.
","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8DYVFgWXCWose6FX","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
\nYou can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
\nThe hand can't attack, activate magic items, or carry more than 10 pounds.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"P36btFTb1yZMvZQJ","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
\n
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o8lGip4rrvGJVfrt","name":"Comprehend Languages","type":"spell","img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
\nThis spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of soot and salt"},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W213JzD5s99IiEFn","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5Pl8klT9GhjQD37h","name":"Sleep","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).
\nStarting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
\nUndead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SqxO1wl5XQ5InCz4","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
\nYou initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
\nQuestions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
\nYou can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
\nOnce you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a copper piece"},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n11h4HqAAgWbC1oS","name":"Gust of Wind","type":"spell","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a legume seed"},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0JeUjn6cZclo5TZV","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
\nEach time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
\nIf you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
\nA duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
\nA creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TmwY7ZGXDiKuavz5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).
\nOn each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
\nThe creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ra9RisQAda0k3INW","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
\nThe fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L6Bvie4y8AorkOtW","name":"Nondetection","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TqFGJB7J6mFcjZgI","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
\nIf you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
\nIf you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
\nAt Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RbqrZiJcVwLSfy9M","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TUxfWgLefjJZ1wkU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.
\nThe transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.
\nThe target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.
\nThe creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.
\nThe target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sbz7viKP4Ujaj6dC","name":"Animate Objects","type":"spell","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
\nAs a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
\nSize | \nHP | \nAC | \nStr | \nDex | \nAttack | \n
---|---|---|---|---|---|
Tiny | \n20 | \n18 | \n4 | \n18 | \n+8 to hit, 1d4 + 4 damage | \n
Small | \n25 | \n16 | \n6 | \n14 | \n+6 to hit, 1d8 + 2 damage | \n
Medium | \n40 | \n13 | \n10 | \n12 | \n+5 to hit, 2d6 + 1 damage | \n
Large | \n50 | \n10 | \n14 | \n10 | \n+6 to hit, 2d10 + 2 damage | \n
Huge | \n80 | \n10 | \n18 | \n6 | \n+8 to hit, 2d12 + 4 damage | \n
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
\nIf you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
\nAt Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WE0Tc8uCk92qoMN9","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
\n\n Knowledge \n | \nSave Modifier | \n
---|---|
Secondhand (you have heard of the target) | \n+5 | \n
Firsthand (you have met the target) | \n0 | \n
Familiar (you know the target well) | \n-5 | \n
\n
Connection | \nSave Modifier | \n
---|---|
Likeness or picture | \n-2 | \n
Possession or garment | \n-4 | \n
Body part, lock of hair, bit of nail, or the like | \n-10 | \n
\n
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
\nOn a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.
\nInstead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
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\nAlthough Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
\nBecause the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
\nWhen you run an encounter with Strahd, keep the following facts in mind:
\nWhenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any.
\nStrahd's Minions
\nd20 | \nCreatures | \n
---|---|
1–3 | \n1d4 + 2 dire wolf;dire wolves | \n
4–6 | \n1d6 + 3 ghoul;ghouls | \n
7–9 | \n1d4 + 2 Strahd zombie;Strahd zombies (in the appendix) | \n
10–12 | \n2d4 swarm of bats;swarms of bats | \n
13–15 | \n1d4 + 1 vampire spawn;vampire spawns | \n
16–18 | \n3d6 wolf;wolves | \n
19–20 | \nNone | \n
Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.
\nAny damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft.
\nThe effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage to Strahd is quickly undone. For example, a critical hit might dislocate Strahd’s jaw, but only for a moment; then the vampire’s jaw quickly resets itself.
\nThe ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field.
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A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombie;zombies under its control at one time.
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Shape"},"secondary":{"value":0,"max":0,"sr":false,"lr":false,"label":""},"tertiary":{"value":0,"max":0,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Mythis Infelicis","displayName":0,"actorLink":true,"texture":{"src":"ddb-images/characters/90706770-Mythis-Infelicis.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Circle of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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","chat":"","unidentified":"Light Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007476345,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/breastplate-quilted-brown.webp","_id":"sd7Patru5b4mGy8M","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062062,"modifiedTime":1674061062062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Club","type":"weapon","system":{"description":{"value":"Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Club"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":{"value":0.1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Club","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007476344,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":5,"originalName":"Club","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/clubs/club-simple-barbed.webp","_id":"fpfCPp1fGY227QCO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062065,"modifiedTime":1674061062065,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crystal","type":"loot","system":{"description":{"value":"An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Arcane Focus","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007472119,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":5,"originalName":"Crystal","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/gems/gem-rough-navette-yellow-green.webp","_id":"ztt0LeQ7Zt90L0F7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062067,"modifiedTime":1674061062067,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
\n","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476348,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"kCcI9YwccGUTb8XK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062081,"modifiedTime":1674061062081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
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","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
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\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.
Heightened Senses
\nWhen you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
\n\nHybrid Transformation
\nAlso at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
Hybrid Transformation Features
\nWhile you are transformed, you gain the following benefits and drawbacks:
\nFeral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.
\nResilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.
\nPredatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\nBloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.
\nIf you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.
\n\nStalker's Prowess
\nAt 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.
\nImproved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
\n\nAdvanced Transformation
\nAt 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.
\nLycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.
\n\nBrand of the Voracious
\nStarting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.
\n\nHybrid Transformation Mastery
\nAt 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.
\nYou also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.
\nRacial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBlessing of the Raven Queen
\nAs a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n\n@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}
\nYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nFey Ancestry
\nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
\n\nKeen Senses
\nYou have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
\n\nNecrotic Resistance
\nYou have resistance to necrotic damage.
\n\nTrance
\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n\n
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"You have resistance to necrotic damage.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Wisdom.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.
\n
You are in your normal form with no additional features.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I blow up at the slightest insult. |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Something important was taken from me, and I aim to steal it back. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of I mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \n\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \nThis armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
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Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.
Heightened Senses
\nWhen you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
\n\nHybrid Transformation
\nAlso at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
Hybrid Transformation Features
\nWhile you are transformed, you gain the following benefits and drawbacks:
\nFeral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.
\nResilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.
\nPredatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\nBloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.
\nIf you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.
\n\nStalker's Prowess
\nAt 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.
\nImproved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
\n\nAdvanced Transformation
\nAt 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.
\nLycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.
\n\nBrand of the Voracious
\nStarting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.
\n\nHybrid Transformation Mastery
\nAt 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.
\nYou also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.
\nRacial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBlessing of the Raven Queen
\nAs a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n\n@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}
\nYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nFey Ancestry
\nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
\n\nKeen Senses
\nYou have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
\n\nNecrotic Resistance
\nYou have resistance to necrotic damage.
\n\nTrance
\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n\n
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"You have resistance to necrotic damage.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Wisdom.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.
\n
You are in your normal form with no additional features.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I blow up at the slightest insult. |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Something important was taken from me, and I aim to steal it back. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of I mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \n\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \nThis armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
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of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.
Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"5EJULF9RNLaa81NW","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"dsLvrvb8uc2PLMWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"sl83TQx8GTq9nNXN","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"effects":[],"_id":"vaNA4avtW8plp43s","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809514,"modifiedTime":1674058809514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"XL3oBurLCIv7H8fd","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"43pR8ua3dAMtGeNg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"G60yHjBafVQGeAkb","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"AxT3aWEOzjq5EGza","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Z3rqZ4NnXUvYYRPB","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809614,"modifiedTime":1674058809614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.
Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"Of86lMBOryj7B38x","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"ZzjM57s5gtl7zvQe","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"mmJKVTUpkAiykjLD","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"gqFV41V1xb82qI0K","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809663,"modifiedTime":1674058809663,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"UyceJLQKqLhZCE3z","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"Hg9FLQQi6lsDvoZ1","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"TtjSle3EaL1Mrw5a","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"kcLOcvNklrqhOdsh","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XnzmfpwdKUdoTxaS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809689,"modifiedTime":1674058809689,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"effects":[],"_id":"vO3QxUkVYXJUqFL1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809758,"modifiedTime":1674058809758,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"fSK5H5VQZLY5fk1R","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809762,"modifiedTime":1674058809762,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"_id":"Q1LcGlvmsKb6tZgX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809764,"modifiedTime":1674058809764,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"NcXh7ttlkwiLPksM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809766,"modifiedTime":1674058809766,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"qUYchnD2hcXZFtqF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809768,"modifiedTime":1674058809768,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"RlkUQR3GA0VzTLt4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809772,"modifiedTime":1674058809772,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"_id":"3kcZ7tFksr17kTRR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809774,"modifiedTime":1674058809774,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"Dg8jE1jBeITfB3N9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809779,"modifiedTime":1674058809779,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"rrjX9y5NaqtQIh1S","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809781,"modifiedTime":1674058809781,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/control-influence-puppet.webp","effects":[],"_id":"fNkcb9DT1bie8I2g","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809789,"modifiedTime":1674058809789,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"_id":"kpVPgJ6xNyN2t3jt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809793,"modifiedTime":1674058809793,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n\n
Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
","chat":"","unidentified":"Crossbow, hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, hand","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31174/541/638078712360917561.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31174/542/638078712362257555.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Evelyn.jpeg"},"id":1007927084,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6068936,"originalName":"Evelyn","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Evelyn.jpeg","_id":"Fb2sSsD5ogJwRbqO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809819,"modifiedTime":1674058809819,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Saw Cleaver","type":"weapon","system":{"description":{"value":"Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.
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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235829,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":47,"originalName":"Hammer","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/hand/hammer-cobbler-steel.webp","_id":"KH2GBs6VHOvg1E1s","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809872,"modifiedTime":1674058809872,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Holy Water (flask)","type":"consumable","system":{"description":{"value":"As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.
\nA cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235832,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":50,"originalName":"Holy Water (flask)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","_id":"ZwB9Au3Z8jqcmrRK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809874,"modifiedTime":1674058809874,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Manacles","type":"loot","system":{"description":{"value":"These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235835,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"rYKrok1yVOQ8nDn2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809881,"modifiedTime":1674058809881,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":3,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235837,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"pul8bNhyuDCKiQhI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809883,"modifiedTime":1674058809883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Stake (Wooden)","type":"loot","system":{"description":{"value":"Stakes made out of wood, typically found in a monster hunter's pack.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":9,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235830,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":206,"originalName":"Stake (Wooden)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/stake-rough-simple-brown.webp","_id":"mnSTzA2TWwdaqiNY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809885,"modifiedTime":1674058809885,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Holy Symbol","type":"loot","system":{"description":{"value":"A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/treasure/token-gold-cross.webp","_id":"QMl5mppQ76j384jA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809887,"modifiedTime":1674058809887,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"04awImS0aWbhCJCb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810056,"modifiedTime":1674058810056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"kqJZSGswhFWUbRBa","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810058,"modifiedTime":1674058810058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"wpbLJ9mRA7YpHyrc","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810060,"modifiedTime":1674058810060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"YSMICmi2DV3VrtQ0","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810062,"modifiedTime":1674058810062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"0T0QuUyiKEO5Z55e","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810063,"modifiedTime":1674058810063,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"32rPz0SizunuFvoa","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810066,"modifiedTime":1674058810066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"A0xWyKI56OAb6B84","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810068,"modifiedTime":1674058810068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"1adX5r0mqVNmSFQm","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810071,"modifiedTime":1674058810071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"mSyMEzeZV3lEa8TS","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810073,"modifiedTime":1674058810073,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"K5soyjnuVSSq4605","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810081,"modifiedTime":1674058810081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
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You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"_id":"Ye41BChiAJPBSBWH","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809356,"modifiedTime":1674058809356,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Saw Cleaver","type":"weapon","system":{"description":{"value":"Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.
\n","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31175/616/638078743179769916.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31175/617/638078743181599927.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Saw-Cleaver.jpeg"},"id":1007938005,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6069129,"originalName":"Saw Cleaver","version":"3.3.4","importId":"wOESfswLWZdpS9br"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Saw-Cleaver.jpeg","_id":"UehALgoFKM3gpcyK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809365,"modifiedTime":1674058809365,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"
The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.
Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"5EJULF9RNLaa81NW","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"dsLvrvb8uc2PLMWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"sl83TQx8GTq9nNXN","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"effects":[],"_id":"vaNA4avtW8plp43s","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809514,"modifiedTime":1674058809514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"XL3oBurLCIv7H8fd","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"43pR8ua3dAMtGeNg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"G60yHjBafVQGeAkb","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"AxT3aWEOzjq5EGza","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Z3rqZ4NnXUvYYRPB","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809614,"modifiedTime":1674058809614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.
Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"Of86lMBOryj7B38x","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"ZzjM57s5gtl7zvQe","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"mmJKVTUpkAiykjLD","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"gqFV41V1xb82qI0K","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809663,"modifiedTime":1674058809663,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"UyceJLQKqLhZCE3z","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"Hg9FLQQi6lsDvoZ1","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"TtjSle3EaL1Mrw5a","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"kcLOcvNklrqhOdsh","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XnzmfpwdKUdoTxaS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809689,"modifiedTime":1674058809689,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"effects":[],"_id":"vO3QxUkVYXJUqFL1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809758,"modifiedTime":1674058809758,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"fSK5H5VQZLY5fk1R","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809762,"modifiedTime":1674058809762,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"_id":"Q1LcGlvmsKb6tZgX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809764,"modifiedTime":1674058809764,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"NcXh7ttlkwiLPksM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809766,"modifiedTime":1674058809766,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"qUYchnD2hcXZFtqF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809768,"modifiedTime":1674058809768,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"RlkUQR3GA0VzTLt4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809772,"modifiedTime":1674058809772,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"_id":"3kcZ7tFksr17kTRR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809774,"modifiedTime":1674058809774,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"Dg8jE1jBeITfB3N9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809779,"modifiedTime":1674058809779,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"rrjX9y5NaqtQIh1S","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809781,"modifiedTime":1674058809781,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
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\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
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Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":3,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235837,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"pul8bNhyuDCKiQhI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809883,"modifiedTime":1674058809883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Stake (Wooden)","type":"loot","system":{"description":{"value":"Stakes made out of wood, typically found in a monster hunter's pack.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":9,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235830,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":206,"originalName":"Stake (Wooden)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/stake-rough-simple-brown.webp","_id":"mnSTzA2TWwdaqiNY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809885,"modifiedTime":1674058809885,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Holy Symbol","type":"loot","system":{"description":{"value":"A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/treasure/token-gold-cross.webp","_id":"QMl5mppQ76j384jA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809887,"modifiedTime":1674058809887,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"04awImS0aWbhCJCb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810056,"modifiedTime":1674058810056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"kqJZSGswhFWUbRBa","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810058,"modifiedTime":1674058810058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"wpbLJ9mRA7YpHyrc","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810060,"modifiedTime":1674058810060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"YSMICmi2DV3VrtQ0","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810062,"modifiedTime":1674058810062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"0T0QuUyiKEO5Z55e","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810063,"modifiedTime":1674058810063,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"32rPz0SizunuFvoa","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810066,"modifiedTime":1674058810066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"A0xWyKI56OAb6B84","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810068,"modifiedTime":1674058810068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"1adX5r0mqVNmSFQm","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810071,"modifiedTime":1674058810071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"mSyMEzeZV3lEa8TS","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810073,"modifiedTime":1674058810073,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
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\n\n
Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":20,"weight":0.075,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007923903,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts","version":"3.3.4","importId":"wOESfswLWZdpS9br"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"2WWJs1oNEGGYyrsJ","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810117,"modifiedTime":1674058810117,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.
Heightened Senses
\nWhen you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
\n\nHybrid Transformation
\nAlso at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
Hybrid Transformation Features
\nWhile you are transformed, you gain the following benefits and drawbacks:
\nFeral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.
\nResilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.
\nPredatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\nBloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.
\nIf you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.
\n\nStalker's Prowess
\nAt 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.
\nImproved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
\n\nAdvanced Transformation
\nAt 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.
\nLycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.
\n\nBrand of the Voracious
\nStarting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.
\n\nHybrid Transformation Mastery
\nAt 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.
\nYou also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
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\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.
\nRacial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBlessing of the Raven Queen
\nAs a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n\n@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}
\nYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nFey Ancestry
\nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
\n\nKeen Senses
\nYou have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
\n\nNecrotic Resistance
\nYou have resistance to necrotic damage.
\n\nTrance
\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n\n
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nYou have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"You have resistance to necrotic damage.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \n\n
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
\nWhenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
\n \nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Wisdom.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.
\n
You are in your normal form with no additional features.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I blow up at the slightest insult. |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Something important was taken from me, and I aim to steal it back. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of I mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\n
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \n\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \nThis armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
","chat":"","unidentified":"Medium Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007108462,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":6,"originalName":"Scale Mail","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_id":"bVjWIARTKQLkeEEu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358586,"modifiedTime":1674058358586,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shūkaku-ki","type":"weapon","system":{"description":{"value":"Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Longsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":"1d10[slashing] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Longsword","damage":{"parts":[]},"classFeatures":["Two-Weapon Fighting"],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007471753,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":4,"originalName":"Longsword","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","_id":"cLvCOcQy1yZWq3gN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358589,"modifiedTime":1674058358589,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007114596,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"QIrD9HSByk5Qt2ck","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358596,"modifiedTime":1674058358596,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Clothes, Common","type":"loot","system":{"description":{"value":"This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007112758,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/shirt-collared-brown.webp","_id":"cpjqcAqS5W7lh2jB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358598,"modifiedTime":1674058358598,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Thieves' Tools","type":"tool","system":{"description":{"value":"This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"thief","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007110226,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/hand/lockpicks-steel-grey.webp","_id":"lPJkWRCXnZlDh8Hh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358600,"modifiedTime":1674058358600,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bedroll","type":"loot","system":{"description":{"value":"You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007114597,"entityTypeId":1439493548,"containerEntityId":1007114596,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/bedroll-grey.webp","_id":"VJxWyol0xvVWLLt0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358603,"modifiedTime":1674058358603,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mess Kit","type":"loot","system":{"description":{"value":"This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
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Rite of the Dawn
\nWhen you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nCurse Specialist
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n\nAether Walk
\nUpon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
\nThis feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
\n\nBrand of Sundering
\nStarting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.
\n\nBlood Curse of the Exorcist
\nAt 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
\n\nRite Revival
\nUpon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.
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\nHit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence
Hit Points
\nHit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Hunter’s Bane
\nAt 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Blood Maledict
\nAlso at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n\nBlood Curses
\nAs a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
\n\nFighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nCrimson Rite
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
\n\nBlood Hunter Order
\nAt 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nStarting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nBrand of Castigation
\nAt 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).
\nYour brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).
\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\n\nGrim Psychometry
\nWhen you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
\n\nDark Augmentation
\nStarting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).
\n\nBrand of Tethering
\nStarting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.
\n\nHardened Soul
\nWhen you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.
\n\nSanguine Mastery
\nUpon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.
\nAdditionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nIf you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.
","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"g7QuC4UYpkmBhiUl","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"cjJokBmBYgVi4AIg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"ZVSFU1MXFlZd9TIz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"DbrVbLnTn1oVhBoL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z3rqZ4NnXUvYYRPB","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165251933,"modifiedTime":1674165251933,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
\nLineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency
Ability Score Increase
\nOne Ability Score of your choice increases by 2.
\n\nCreature Type
\nYou are a humanoid. You determine your appearance and whether you resemble any of your kin.
\n\nSize
\nYou are Small or Medium (your choice).
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nFeat
\nYou gain one feat of your choice for which you qualify.
\n\nVariable Trait
\nYou gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
\n\nLanguages
\nYou can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"vO3QxUkVYXJUqFL1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252084,"modifiedTime":1674165252084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a humanoid. You determine your appearance and whether you resemble any of your kin.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"fSK5H5VQZLY5fk1R","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252087,"modifiedTime":1674165252087,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice for which you qualify.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"Q1LcGlvmsKb6tZgX","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252088,"modifiedTime":1674165252088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
Proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"NcXh7ttlkwiLPksM","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252091,"modifiedTime":1674165252091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"qUYchnD2hcXZFtqF","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252093,"modifiedTime":1674165252093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
\nThe Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
\nHemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)
Your Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"RlkUQR3GA0VzTLt4","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252098,"modifiedTime":1674165252098,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
You gain a +2 bonus to attack rolls you make with ranged weapons.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3kcZ7tFksr17kTRR","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252105,"modifiedTime":1674165252105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Dg8jE1jBeITfB3N9","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252108,"modifiedTime":1674165252108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"rrjX9y5NaqtQIh1S","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252110,"modifiedTime":1674165252110,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.
\nAs a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.
\nAmplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.
\nAs a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.
\nAmplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.
\nAmplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nPrerequisite: 15th level, Order of the Mutant
\nAs a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.
\nAmplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.
\nPrerequisite: 15th level, Order of the Ghostslayer
\nAs a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.
\nAmplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nWhen a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
\nAmplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
\nWhen a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.
\nAmplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.
\nWhen a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).
\nPrerequisite: 18th level, Order of the Lycan
\nAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.
\nYou can choose any number of creatures you can see to be unaffected by the howl.
\nAmplify. The range of this curse increases to 60 feet.
\nAs a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.
\nAmplify. The next attack roll you make against the target before the end of your turn has advantage.
\nAs a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.
\nAmplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.
\nPrerequisite: 18th level, Order of the Profane Soul
\nWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.
\nAmplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"fNkcb9DT1bie8I2g","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252119,"modifiedTime":1674165252119,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nStarting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Your chosen Hemocraft modifier is Intelligence.
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Ye41BChiAJPBSBWH","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252126,"modifiedTime":1674165252126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n\n
Thanks to extensive practice with the crossbow, you gain the following benefits:
\nIrgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
","chat":"","unidentified":"Crossbow, hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, hand","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31174/541/638078712360917561.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31174/542/638078712362257555.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Evelyn.jpeg"},"id":1007927084,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6068936,"originalName":"Evelyn","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"Fb2sSsD5ogJwRbqO","img":"ddb-images/other/item-Evelyn.jpeg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252158,"modifiedTime":1674165252158,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Saw Cleaver","type":"weapon","system":{"description":{"value":"Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.
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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
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Shape"},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Mythis","displayName":30,"actorLink":false,"texture":{"src":"ddb-images/characters/Mythis_t.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":1,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null,"light":{}},"core":{"priority":null},"monks-little-details":{"token-combat-animation":"","token-highlight":"","token-highlight-scale":1.5,"bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"randomImg":false},"items":[{"name":"Circle of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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","chat":"","unidentified":"Light Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007476345,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/breastplate-quilted-brown.webp","_id":"sd7Patru5b4mGy8M","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062062,"modifiedTime":1674061062062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Club","type":"weapon","system":{"description":{"value":"Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
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","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wYWccIzDO5XOQxlb","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450219,"modifiedTime":1674165450219,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ofZiR28hO4FcjvDL","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450224,"modifiedTime":1674165450224,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"fh1Oahm6BJLbmWHU","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450226,"modifiedTime":1674165450226,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6GpwxjcbwhN3EGHV","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450229,"modifiedTime":1674165450229,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"84V5y9K5LW7gTEgE","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450231,"modifiedTime":1674165450231,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"G5KuE2e3YV88YJiV","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450233,"modifiedTime":1674165450233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rQ5B3z5UeSzRUDp0","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450235,"modifiedTime":1674165450235,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ObjLRTSvZ7yCq1EO","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450237,"modifiedTime":1674165450237,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RUAQMcj8fWhvqYoC","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450240,"modifiedTime":1674165450240,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0waSDwskcM8B4HxG","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450242,"modifiedTime":1674165450242,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cQqVhmQUiSTyDNRI","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450247,"modifiedTime":1674165450247,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CoCRmCUqcHLFQXuS","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450250,"modifiedTime":1674165450250,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"idbfqAe8yPPEbcxq","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450253,"modifiedTime":1674165450253,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u3oWRDexg4MjuFcd","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450257,"modifiedTime":1674165450257,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rUINvK5iT3yb8XmK","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450260,"modifiedTime":1674165450260,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0qaVz1dhod8qwKaY","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450262,"modifiedTime":1674165450262,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"FJFjQLrjrhTruRPm","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450269,"modifiedTime":1674165450269,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"coNRBSnkjPVyvu1H","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450272,"modifiedTime":1674165450272,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6qRcsl9gzV7QmRl0","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450275,"modifiedTime":1674165450275,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2HMlubEZ0yacOJhX","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450279,"modifiedTime":1674165450279,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Qgp3QTinImm2r4a","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450282,"modifiedTime":1674165450282,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"p6YbinrKAIBtYmWQ","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450287,"modifiedTime":1674165450287,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vU5f0uxBqOiFn8cP","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450289,"modifiedTime":1674165450289,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hJneqa0QFnswj5Rk","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450291,"modifiedTime":1674165450291,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"ZoVmGxLmK2TjbNla","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450292,"modifiedTime":1674165450292,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"kUFvV3Hjc7EsE3MK","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450295,"modifiedTime":1674165450295,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"oWdOE736qOBc5Da6","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450297,"modifiedTime":1674165450297,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UkmKHHTNEt3gcGY6","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450302,"modifiedTime":1674165450302,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jDOy5gkqhXyiG7Qp","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450305,"modifiedTime":1674165450305,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PhIu3cFuDopjlxEZ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450307,"modifiedTime":1674165450307,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Qas2b82997CFjinC","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450310,"modifiedTime":1674165450310,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"WnM8JgQZMQtpDXHr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450313,"modifiedTime":1674165450313,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PgijGOX2gdlprzGz","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450316,"modifiedTime":1674165450316,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1L11bli3gs2GzyZs","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450318,"modifiedTime":1674165450318,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SNptzpx2HqmhuMbL","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450320,"modifiedTime":1674165450320,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GFwpQINi64V9DIof","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450323,"modifiedTime":1674165450323,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"M0l2oMm5xQZgEPl0","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450326,"modifiedTime":1674165450326,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jhv79z2WfNIy6JzU","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450328,"modifiedTime":1674165450328,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gSQiigN1DgF0k3aU","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450331,"modifiedTime":1674165450331,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BcMlYKw69f3hiY13","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450334,"modifiedTime":1674165450334,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1xv0SJHyalhkBdxp","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450336,"modifiedTime":1674165450336,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0tLyVI2vN501sjM5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450340,"modifiedTime":1674165450340,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BOJqqmFOe7Oa9O93","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450342,"modifiedTime":1674165450342,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4z9eflqWCfcs9yu4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450344,"modifiedTime":1674165450344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"d8Ejp8s47KU3Hqm1","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450346,"modifiedTime":1674165450346,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lghW1Bw9fADSbTpu","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450349,"modifiedTime":1674165450349,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QZ9nifyBBXuBTanL","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450350,"modifiedTime":1674165450350,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Gj6k8IDNvAwxlke9","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450352,"modifiedTime":1674165450352,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
\nYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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of Stars","type":"subclass","system":{"description":{"value":"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Star Map
\n2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
Starry Form
\n2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n\nCosmic Omen
\n6th-level Circle of the Stars feature
\nWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
\nWeal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
\nWoe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nTwinkling Constellations
\n10th-level Circle of the Stars feature
\nThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.
\nMoreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.
\n\nFull of Stars
\n14th-level Circle of the Stars feature
\nWhile in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nWild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nThe kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.
\nRacial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
Ability Score Increase
\nYour Wisdom score increases by 2, and your Charisma score increases by 1.
\n\nAge
\nKalashtar mature and age at the same rate as humans.
\n\nAlignment
\nThe noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
\n\nSize
\nYour size is Medium. To set your height and weight randomly, start with rolling a size modifier:
\nSize modifier = 2d6
\nHeight = 5 feet + 4 inches + your size modifier in inches
\nWeight in pounds = 110 + (1d6 × your size modifier)
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nDual Mind
\nYou have advantage on all Wisdom saving throws.
\n\nMental Discipline
\nYou have resistance to psychic damage.
\n\nMind Link
\nYou can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n\nSevered from Dreams
\nKalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n\nLanguages
\nYou can speak, read, and write Common, Quori, and one other language of your choice.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"You have advantage on all Wisdom saving throws.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"You have resistance to psychic damage.
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \n\n
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
\n \nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"2nd-level Circle of the Stars feature
\nYou’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.
\nWhile holding this map, you have these benefits:
\nIf you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
\nd6 | \nMap Form | \n
---|---|
1 | \nA scroll covered with depictions of constellations | \n
2 | \nA stone tablet with fine holes drilled through it | \n
3 | \nA speckled owlbear hide, tooled with raised marks | \n
4 | \nA collection of maps bound in an ebony cover | \n
5 | \nA crystal that projects starry patterns when placed before a light | \n
6 | \nGlass disks that depict constellations | \n
\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\n
When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.
You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
d10 | Wandering Deity |
---|---|
1 | Corellon, god of art and magic |
2 | Tymora, god of good fortune |
3 | Fharlanghn, god of horizons and travel |
4 | Istus, god of fate and destiny |
5 | Nuada, god of war and warriors |
6 | Zivilyn, god of wisdom |
7 | Arawn, god of life and death |
8 | Hecate, god of magic and moons |
9 | Celestian, god of stars and wanderers |
10 | Ptah, god of knowledge and secrets |
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wYWccIzDO5XOQxlb","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450219,"modifiedTime":1674165450219,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ofZiR28hO4FcjvDL","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450224,"modifiedTime":1674165450224,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"fh1Oahm6BJLbmWHU","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450226,"modifiedTime":1674165450226,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6GpwxjcbwhN3EGHV","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450229,"modifiedTime":1674165450229,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"84V5y9K5LW7gTEgE","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450231,"modifiedTime":1674165450231,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"G5KuE2e3YV88YJiV","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450233,"modifiedTime":1674165450233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rQ5B3z5UeSzRUDp0","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450235,"modifiedTime":1674165450235,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ObjLRTSvZ7yCq1EO","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450237,"modifiedTime":1674165450237,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RUAQMcj8fWhvqYoC","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450240,"modifiedTime":1674165450240,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0waSDwskcM8B4HxG","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450242,"modifiedTime":1674165450242,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cQqVhmQUiSTyDNRI","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450247,"modifiedTime":1674165450247,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CoCRmCUqcHLFQXuS","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450250,"modifiedTime":1674165450250,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"idbfqAe8yPPEbcxq","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450253,"modifiedTime":1674165450253,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u3oWRDexg4MjuFcd","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450257,"modifiedTime":1674165450257,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rUINvK5iT3yb8XmK","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450260,"modifiedTime":1674165450260,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0qaVz1dhod8qwKaY","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450262,"modifiedTime":1674165450262,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"FJFjQLrjrhTruRPm","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450269,"modifiedTime":1674165450269,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"coNRBSnkjPVyvu1H","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450272,"modifiedTime":1674165450272,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6qRcsl9gzV7QmRl0","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450275,"modifiedTime":1674165450275,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2HMlubEZ0yacOJhX","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450279,"modifiedTime":1674165450279,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Qgp3QTinImm2r4a","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450282,"modifiedTime":1674165450282,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"p6YbinrKAIBtYmWQ","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450287,"modifiedTime":1674165450287,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vU5f0uxBqOiFn8cP","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450289,"modifiedTime":1674165450289,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hJneqa0QFnswj5Rk","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450291,"modifiedTime":1674165450291,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"ZoVmGxLmK2TjbNla","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450292,"modifiedTime":1674165450292,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"kUFvV3Hjc7EsE3MK","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450295,"modifiedTime":1674165450295,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"oWdOE736qOBc5Da6","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450297,"modifiedTime":1674165450297,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UkmKHHTNEt3gcGY6","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450302,"modifiedTime":1674165450302,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jDOy5gkqhXyiG7Qp","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450305,"modifiedTime":1674165450305,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PhIu3cFuDopjlxEZ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450307,"modifiedTime":1674165450307,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Qas2b82997CFjinC","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450310,"modifiedTime":1674165450310,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"WnM8JgQZMQtpDXHr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450313,"modifiedTime":1674165450313,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PgijGOX2gdlprzGz","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450316,"modifiedTime":1674165450316,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1L11bli3gs2GzyZs","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450318,"modifiedTime":1674165450318,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SNptzpx2HqmhuMbL","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450320,"modifiedTime":1674165450320,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GFwpQINi64V9DIof","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450323,"modifiedTime":1674165450323,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"M0l2oMm5xQZgEPl0","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450326,"modifiedTime":1674165450326,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jhv79z2WfNIy6JzU","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450328,"modifiedTime":1674165450328,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gSQiigN1DgF0k3aU","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450331,"modifiedTime":1674165450331,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BcMlYKw69f3hiY13","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450334,"modifiedTime":1674165450334,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1xv0SJHyalhkBdxp","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450336,"modifiedTime":1674165450336,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0tLyVI2vN501sjM5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450340,"modifiedTime":1674165450340,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BOJqqmFOe7Oa9O93","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450342,"modifiedTime":1674165450342,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4z9eflqWCfcs9yu4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450344,"modifiedTime":1674165450344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"d8Ejp8s47KU3Hqm1","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450346,"modifiedTime":1674165450346,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lghW1Bw9fADSbTpu","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450349,"modifiedTime":1674165450349,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QZ9nifyBBXuBTanL","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450350,"modifiedTime":1674165450350,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Gj6k8IDNvAwxlke9","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450352,"modifiedTime":1674165450352,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
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\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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