diff --git a/worlds/curse-of-strahd/data/items.db b/worlds/curse-of-strahd/data/items.db
index f8c92e7..783e53e 100755
--- a/worlds/curse-of-strahd/data/items.db
+++ b/worlds/curse-of-strahd/data/items.db
@@ -20,25 +20,3 @@
{"folder":"08ilDJ9Hm3XdDS2O","name":"Goldene Sonnenscheibe","type":"loot","img":"icons/commodities/currency/coin-inset-swirl-gold.webp","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":750,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"effects":[],"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678026580654,"modifiedTime":1678026707314,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"rqOVi2wUfFUBSS9s"}
{"_id":"uZAAjhpxNqRz736n","name":"Goldring","type":"loot","img":"icons/equipment/finger/ring-band-worn-gold.webp","effects":[],"folder":"08ilDJ9Hm3XdDS2O","sort":0,"flags":{},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}
{"folder":"08ilDJ9Hm3XdDS2O","name":"Kristall-Elektrum-Flasche","type":"weapon","img":"icons/consumables/drinks/wine-amphora-clay-gray.webp","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":250,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"effects":[],"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"flags":{"rsr5e":{"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678026834525,"modifiedTime":1678026905054,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"umvkXIiHahYX09RU"}
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Carrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.
\nSentience. The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn’t demand fealty from others, the weapon is happy to demand it on their behalf.
\nDormant
\nThe morningstar grants the following benefits in its dormant state:
\n\n- You can speak, read, and write Infernal.
\n- You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\n- While holding the morningstar, you can use an action to cast one of the following spells from it (save DC 13): charm person, dominate person, or fear. Once a spell has been cast using the morningstar, that spell can’t be cast from it again until the next dawn.
\n- While holding the morningstar, you have advantage on Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Intimidation}) checks.
\n
\nAwakened
\nWhen the morningstar reaches an awakened state, it gains the following properties:
\n\n- The weapon’s bonus to attack and damage rolls increases to +2.
\n- The saving throw DC for spells cast from the morningstar increases to 15.
\n- When you reduce a creature to 0 hit points with an attack using The Bloody End, you can cause the following effect: each creature of your choice within 15 feet of you must succeed on a DC 15 Wisdom saving throw or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the end of your next turn. This property can’t be used again until the next dawn.
\n- When a creature hits you with a melee attack, you can use your reaction to deal 1d6 psychic damage to the attacker.
\n
\nExalted
\nWhen the morningstar reaches an exalted state, it gains the following properties:
\n\n- The weapon’s bonus to attack and damage rolls increases to +3.
\n- Add dominate monster to the list of spells that can be cast from the morningstar.
\n- The saving throw DC for spells cast from the morningstar, as well as for creatures to avoid being @Compendium[dnd5e.rules.Frightened]{frightened} by it, increases to 17.
\n- When you use your reaction to deal psychic damage to a creature that hits you with a melee attack, the amount of psychic damage increases to 2d6.
\n
\n\nBETRAYER ARTIFACT PROPERTIES
\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
\n
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The icon was given to Strahd by the archpriest Ciril Romulich, an old family friend, to consecrate the castle and its chapel.
While within 30 feet of the icon, a creature is under the effect of a @spell[protection from evil and good] spell against fiends and undead. Only a creature attuned to the icon can use its other properties.
Augury. You can use an action to cast an @spell[augury] spell from the icon, with no material components required. Once used, this property can't be used again until the next dawn.
Bane of the Undead. You can use the icon as a holy symbol while using the Turn Undead or Turn the Unholy feature. If you do so, increase the save DC by 2.
Cure Wounds. While holding the icon, you can take an action to heal one creature that you can see within 30 feet of you. The target regains [[/r 3d8 + 3]] hit points, unless it is an undead, a construct, or a fiend. Once used, this property can't be used again until the next dawn.
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When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain [[/r 2d6]] temporary hit points.
Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon.
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-{"name":"Gulthias Staff","type":"weapon","img":"https://5etools-mirror-1.github.io/img/items/CoS/Gulthias%20Staff.png","system":{"description":{"value":"Made from the branch of a Gulthias tree (see the @creature[twig blight||blights] entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains [[/r 1d6 + 4]] of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with @table[Short-Term Madness|DMG|short term madness] (see \"@variantrule[Madness|DMG]\" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
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diff --git a/worlds/curse-of-strahd/data/settings.db b/worlds/curse-of-strahd/data/settings.db
index c36b575..284cfa2 100755
--- a/worlds/curse-of-strahd/data/settings.db
+++ b/worlds/curse-of-strahd/data/settings.db
@@ -122,7 +122,7 @@
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{"key":"monks-combat-details.prevent-token-removal","value":"true","_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678018746638,"modifiedTime":1678018746638,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"kZmQMdvJsJsCfsEl"}
{"key":"monks-combat-details.turn-sound","value":"\"modules/monks-combat-details/sounds/turn.ogg\"","_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678018747161,"modifiedTime":1678018747161,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"kh3a6nBKAwDgR37B"}
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@@ -163,5 +163,4 @@
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diff --git a/worlds/curse-of-strahd/data/users.db b/worlds/curse-of-strahd/data/users.db
index 9ad652e..54d2929 100755
--- a/worlds/curse-of-strahd/data/users.db
+++ b/worlds/curse-of-strahd/data/users.db
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