From 1b3f0ba1a418c095baf945cba015601ecd568740 Mon Sep 17 00:00:00 2001 From: "James@SCF-DATA" Date: Thu, 19 Jan 2023 06:00:15 +0100 Subject: [PATCH] Daily Backup at 19.01.2023 --- worlds/curse-of-strahd/data/actors.db | 19 +++++++++++ worlds/curse-of-strahd/data/fog.db | 2 ++ worlds/curse-of-strahd/data/messages.db | 3 ++ worlds/curse-of-strahd/data/scenes.db | 6 ++++ worlds/curse-of-strahd/data/settings.db | 34 +++++++++++++++++++ worlds/curse-of-strahd/data/users.db | 24 +++++++++++++ .../packs/ddb-curse-of-strahd-tables.db | 2 ++ 7 files changed, 90 insertions(+) diff --git a/worlds/curse-of-strahd/data/actors.db b/worlds/curse-of-strahd/data/actors.db index 33d898a..faf404c 100755 --- a/worlds/curse-of-strahd/data/actors.db +++ b/worlds/curse-of-strahd/data/actors.db @@ -116,3 +116,22 @@ {"_id":"x3fopEsjtRkBg5Xn","name":"Urwin Martikov","type":"npc","img":"worlds/curse-of-strahd/Token/Barovians/Vallaki/Urwin%20Martikov.png","items":[{"_id":"2IygwyzQ787qsoQv","name":"Multiattack (Human or Hybrid Form Only)","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack (Human or Hybrid Form Only).","fullName":"Multiattack (Human or Hybrid Form Only)."}},"system":{"description":{"value":"

The wereraven makes two weapon attacks, one of which can be with its hand crossbow.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rk1RsHiMdKqKkBH0","name":"Beak (Raven or Hybrid Form Only)","type":"weapon","img":"icons/commodities/bones/beak-hooked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Beak (Raven or Hybrid Form Only).","fullName":"Beak (Raven or Hybrid Form Only)."}},"system":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4 + 2) piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The wereraven polymorphs into a raven–humanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.

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The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

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 The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn’t function at the start of the wereraven’s next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn’t regenerate.

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Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.

\n

In their human and hybrid forms, wereravens favor light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.

\n

A Kindness of Wereravens. Wereravens refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide in plain sight among them.

\n

Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.

\n

Characters as Wereravens. The Monster Manual has rules for characters afflicted with lycanthropy. The following text applies to wereraven characters specifically.

\n

A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.

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{"_id":"yFJvk5DG7XGw3Ipz","name":"Strahd puppe","type":"npc","img":"worlds/curse-of-strahd/Token/Castle%20Ravenloft/Strahd%20von%20Zavorich.png","items":[{"_id":"z9hithem9I6bCBUJ","name":"Multiattack (Vampire Form Only)","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack (Vampire Form Only).","fullName":"Multiattack (Vampire Form Only)."}},"system":{"description":{"value":"

Strahd makes two attacks, only one of which can be a bite attack.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd’s control.

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Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it.

Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

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Strahd magically calls 2d4 swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isn’t up. While outdoors, Strahd can call 3d6 wolf;wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action.

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Lair Actions


While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated.

On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:

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Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Strahd regains spent legendary actions at the start of his turn.

\n

Move. Strahd moves up to his speed without provoking opportunity attacks.

\n

Unarmed Strike. Strahd makes one unarmed strike.

\n

Bite (Costs 2 Actions). Strahd makes one bite attack.

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Strahd moves up to his speed without provoking opportunity attacks.

Unarmed Strike. Strahd makes one unarmed strike.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.

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Strahd makes one bite attack.

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If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.

While in bat or wolf form, Strahd can’t speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.

While in mist form, Strahd can’t take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.

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If Strahd fails a saving throw, he can choose to succeed instead.

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When Strahd drops to 0 hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. If he can’t transform, he is destroyed.

While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.

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Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isn’t in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesn’t function at the start of his next turn.

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Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): comprehend languages, fog cloud, sleep

2nd level (3 slots): detect thoughts, gust of wind, mirror image

3rd level (3 slots): animate dead, fireball, nondetection

4th level (3 slots): blight, greater invisibility, polymorph

5th level (1 slot): animate objects, scrying

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Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check.

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Strahd has the following flaws:

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He can’t enter a residence without an invitation from one of the occupants.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GrAgmi8jql7B9mmV","name":"Harmed by Running Water","type":"feat","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Harmed by Running Water.","fullName":"Harmed by Running Water."}},"system":{"description":{"value":"

He takes 20 acid damage if he ends his turn in running water.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"k30PAR2Fm5ytGeOC","name":"Stake to the Heart","type":"feat","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stake to the Heart.","fullName":"Stake to the Heart."}},"system":{"description":{"value":"

If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XcYosug8y0EASYFA","name":"Sunlight Hypersensitivity","type":"feat","img":"icons/magic/nature/root-vine-thorned-fire-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Hypersensitivity.","fullName":"Sunlight Hypersensitivity."}},"system":{"description":{"value":"

While in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8DYVFgWXCWose6FX","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"P36btFTb1yZMvZQJ","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"whHh5St7hDxFVMfv","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-teal-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o8lGip4rrvGJVfrt","name":"Comprehend Languages","type":"spell","img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of soot and salt"},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W213JzD5s99IiEFn","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5Pl8klT9GhjQD37h","name":"Sleep","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SqxO1wl5XQ5InCz4","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a copper piece"},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n11h4HqAAgWbC1oS","name":"Gust of Wind","type":"spell","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a legume seed"},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0JeUjn6cZclo5TZV","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TmwY7ZGXDiKuavz5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ra9RisQAda0k3INW","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L6Bvie4y8AorkOtW","name":"Nondetection","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TqFGJB7J6mFcjZgI","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RbqrZiJcVwLSfy9M","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TUxfWgLefjJZ1wkU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sbz7viKP4Ujaj6dC","name":"Animate Objects","type":"spell","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

\n

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n
Animated Object Statistics
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
SizeHPACStrDexAttack
Tiny2018418+8 to hit, 1d4 + 4 damage
Small2516614+6 to hit, 1d8 + 2 damage
Medium40131012+5 to hit, 2d6 + 1 damage
Large50101410+6 to hit, 2d10 + 2 damage
Huge8010186+8 to hit, 2d12 + 4 damage
\n

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

\n

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WE0Tc8uCk92qoMN9","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"raleS3LQWaHHkeep","sort":1600000,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/strahd-von-zarovich","img":"https://www.dndbeyond.com/avatars/thumbnails/6567/359/1000/1000/636988936829621698.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6567/358/636988936828528107.png","spellList":{"class":["comprehend languages","fog cloud","sleep","detect thoughts","gust of wind","mirror image","animate dead","fireball","nondetection","blight","greater invisibility","polymorph","animate objects","scrying"],"pact":[],"atwill":["mage hand","prestidigitation","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17374,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-monsters.yVSE8x4S3R6Ddwp6"}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":10,"max":10,"temp":null,"tempmax":null,"formula":"17d8 + 68","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":5,"spelldc":18,"spellLevel":9},"details":{"biography":{"value":"

With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1, “Into the Mists”, to understand his personality and goals.

\n

Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.

\n

Strahd's Tactics

\n

Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.

\n

When you run an encounter with Strahd, keep the following facts in mind:

\n\n

The Vampire’s Minions

\n

Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any.

\n

Strahd's Minions

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d20Creatures
1–31d4 + 2 dire wolf;dire wolves
4–61d6 + 3 ghoul;ghouls
7–91d4 + 2 Strahd zombie;Strahd zombies (in the appendix)
10–122d4 swarm of bats;swarms of bats
13–151d4 + 1 vampire spawn;vampire spawns
16–183d6 wolf;wolves
19–20None
\n


Heart of Sorrow

\n

Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.

\n

Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft.

\n

The effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage to Strahd is quickly undone. For example, a critical hit might dislocate Strahd’s jaw, but only for a moment; then the vampire’s jaw quickly resets itself.

\n

The ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field.

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The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombie;zombies under its control at one time.

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While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

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Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062028,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062049,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062052,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062055,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"Nm7kQMAErrSZHfSM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062057,"modifiedTime":1674061062057,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"Nm7kQMAErrSZHfSM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062057,"modifiedTime":1674061062057,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"Nm7kQMAErrSZHfSM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062057,"modifiedTime":1674061062057,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Description

Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.

Class Features

\n\n

Heightened Senses

\n

When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.

\n\n

Hybrid Transformation

\n

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n
\n\n

Hybrid Transformation Features

\n

While you are transformed, you gain the following benefits and drawbacks:

\n

Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.

\n

Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.

\n

Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.

\n

If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.

\n\n

Stalker's Prowess

\n

At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.

\n

Improved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

\n\n

Advanced Transformation

\n

At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.

\n

Lycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.

\n\n

Brand of the Voracious

\n

Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.

\n\n

Hybrid Transformation Mastery

\n

At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.

\n

You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"

Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

\n

Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

\n

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n\n

Blood Curses

\n

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

\n\n

Fighting Style

\n

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Crimson Rite

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

\n\n

Blood Hunter Order

\n

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Extra Attack

\n

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Brand of Castigation

\n

At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

\n

Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Grim Psychometry

\n

When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

\n\n

Dark Augmentation

\n

Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

\n\n

Brand of Tethering

\n

Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

\n\n

Hardened Soul

\n

When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Sanguine Mastery

\n

Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

\n

Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"

Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.

\n

Racial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance

\n\n\n\n

Ability Score Increases

\n

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

\n\n

Languages

\n

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

\n\n

Creature Type

\n

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

\n\n

Size

\n

You are Medium.

\n\n

Speed

\n

Your walking speed is 30 feet.

\n\n

Blessing of the Raven Queen

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

\n\n

Fey Ancestry

\n

You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

Necrotic Resistance

\n

You have resistance to necrotic damage.

\n\n

Trance

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"KJNimkU2KR0Ma4cc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358438,"modifiedTime":1674058358438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"

You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"

You have resistance to necrotic damage.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n
\n \n More Details\n \n

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"vaPuxvsqH1khHNAk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358448,"modifiedTime":1674058358448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n
\n \n More Details\n \n

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"WwkAgnKhb2mIhvqL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358451,"modifiedTime":1674058358451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Wisdom

Your Hemocraft modifier is Wisdom.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

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You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

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Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Flame

The extra damage dealt by your rite is fire damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

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Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of Exposure

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n

Normal Form

\n

Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.

\n
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"

You are in your normal form with no additional features.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

FEATURE: EAR TO THE GROUND

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Suggested Characteristics

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

Criminal
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Choices

","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"YBUabp9pZTGSHgrC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358527,"modifiedTime":1674058358527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"UYr1PxuvmCMpfXni","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358544,"modifiedTime":1674058358544,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"y7W288q2IuIEpSbS","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358547,"modifiedTime":1674058358547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"3G81e853O3Gc7D7K","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358549,"modifiedTime":1674058358549,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Loy9GKunIon8rXzL","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358552,"modifiedTime":1674058358552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"nN9puufMOMopSfQc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358555,"modifiedTime":1674058358555,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"eoqGrSW0zmBd9p3J","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358559,"modifiedTime":1674058358559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"viSex04kCmIzyY9u","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358563,"modifiedTime":1674058358563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n
\n \n More Details\n \n

\n

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"jJZSEbQwy2D1oF8B","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358568,"modifiedTime":1674058358568,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Exposure","type":"feat","system":{"description":{"value":"When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn.\n\nAmplify. The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280083","entityTypeId":"222216831","componentId":714408,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"XzSpl8kLYjavPTsd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358575,"modifiedTime":1674058358575,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see [[ @prof]] times per long rest.\n
\n \n More Details\n \n

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"abBKbaj0fQSscI4r","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358578,"modifiedTime":1674058358578,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using Blessing of the Raven Queen, you gain resistance to all damage until the start of your next turn.\n
\n \n More Details\n \n

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n

\n
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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007112758,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/shirt-collared-brown.webp","_id":"cpjqcAqS5W7lh2jB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358598,"modifiedTime":1674058358598,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Thieves' Tools","type":"tool","system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"thief","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007110226,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/hand/lockpicks-steel-grey.webp","_id":"lPJkWRCXnZlDh8Hh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358600,"modifiedTime":1674058358600,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bedroll","type":"loot","system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A waterskin can hold 4 pints of liquid.

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Description

Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.

Class Features

\n\n

Heightened Senses

\n

When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.

\n\n

Hybrid Transformation

\n

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n
\n\n

Hybrid Transformation Features

\n

While you are transformed, you gain the following benefits and drawbacks:

\n

Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.

\n

Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.

\n

Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.

\n

If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.

\n\n

Stalker's Prowess

\n

At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.

\n

Improved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

\n\n

Advanced Transformation

\n

At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.

\n

Lycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.

\n\n

Brand of the Voracious

\n

Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.

\n\n

Hybrid Transformation Mastery

\n

At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.

\n

You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"

Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

\n

Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

\n

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n\n

Blood Curses

\n

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

\n\n

Fighting Style

\n

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Crimson Rite

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

\n\n

Blood Hunter Order

\n

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Extra Attack

\n

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Brand of Castigation

\n

At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

\n

Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Grim Psychometry

\n

When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

\n\n

Dark Augmentation

\n

Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

\n\n

Brand of Tethering

\n

Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

\n\n

Hardened Soul

\n

When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Sanguine Mastery

\n

Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

\n

Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"

Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.

\n

Racial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance

\n\n\n\n

Ability Score Increases

\n

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

\n\n

Languages

\n

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

\n\n

Creature Type

\n

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

\n\n

Size

\n

You are Medium.

\n\n

Speed

\n

Your walking speed is 30 feet.

\n\n

Blessing of the Raven Queen

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

\n\n

Fey Ancestry

\n

You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

Necrotic Resistance

\n

You have resistance to necrotic damage.

\n\n

Trance

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"KJNimkU2KR0Ma4cc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358438,"modifiedTime":1674058358438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"

You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"

You have resistance to necrotic damage.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n
\n \n More Details\n \n

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"vaPuxvsqH1khHNAk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358448,"modifiedTime":1674058358448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n
\n \n More Details\n \n

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"WwkAgnKhb2mIhvqL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358451,"modifiedTime":1674058358451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Wisdom

Your Hemocraft modifier is Wisdom.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Flame

The extra damage dealt by your rite is fire damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of Exposure

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n

Normal Form

\n

Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.

\n
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"

You are in your normal form with no additional features.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

FEATURE: EAR TO THE GROUND

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Suggested Characteristics

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

Criminal
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Choices

","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"YBUabp9pZTGSHgrC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358527,"modifiedTime":1674058358527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"UYr1PxuvmCMpfXni","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358544,"modifiedTime":1674058358544,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"y7W288q2IuIEpSbS","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358547,"modifiedTime":1674058358547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"3G81e853O3Gc7D7K","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358549,"modifiedTime":1674058358549,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Loy9GKunIon8rXzL","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358552,"modifiedTime":1674058358552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"nN9puufMOMopSfQc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358555,"modifiedTime":1674058358555,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"eoqGrSW0zmBd9p3J","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358559,"modifiedTime":1674058358559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"viSex04kCmIzyY9u","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358563,"modifiedTime":1674058358563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n
\n \n More Details\n \n

\n

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"jJZSEbQwy2D1oF8B","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358568,"modifiedTime":1674058358568,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Exposure","type":"feat","system":{"description":{"value":"When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn.\n\nAmplify. The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
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\n \n More Details\n \n

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"abBKbaj0fQSscI4r","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358578,"modifiedTime":1674058358578,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using Blessing of the Raven Queen, you gain resistance to all damage until the start of your next turn.\n
\n \n More Details\n \n

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119126","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"M7uCffE1g11237oI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358580,"modifiedTime":1674058358580,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Scale Mail","type":"equipment","system":{"description":{"value":"

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","chat":"","unidentified":"Longsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":"1d10[slashing] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Longsword","damage":{"parts":[]},"classFeatures":["Two-Weapon Fighting"],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007471753,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":4,"originalName":"Longsword","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","_id":"cLvCOcQy1yZWq3gN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358589,"modifiedTime":1674058358589,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007112758,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/shirt-collared-brown.webp","_id":"cpjqcAqS5W7lh2jB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358598,"modifiedTime":1674058358598,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Thieves' Tools","type":"tool","system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"thief","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007110226,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/hand/lockpicks-steel-grey.webp","_id":"lPJkWRCXnZlDh8Hh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358600,"modifiedTime":1674058358600,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bedroll","type":"loot","system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007114597,"entityTypeId":1439493548,"containerEntityId":1007114596,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/bedroll-grey.webp","_id":"VJxWyol0xvVWLLt0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358603,"modifiedTime":1674058358603,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mess Kit","type":"loot","system":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007114598,"entityTypeId":1439493548,"containerEntityId":1007114596,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/fork-steel-tan.webp","_id":"1g4DbVGxunXJn7sk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358605,"modifiedTime":1674058358605,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rations (1 day)","type":"consumable","system":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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\n

 

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"Nm7kQMAErrSZHfSM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062057,"modifiedTime":1674061062057,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Arcane Focus","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007472119,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":5,"originalName":"Crystal","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/gems/gem-rough-navette-yellow-green.webp","_id":"ztt0LeQ7Zt90L0F7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062067,"modifiedTime":1674061062067,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Backpack","type":"backpack","system":{"description":{"value":"

A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007476342,"entityTypeId":1439493548,"containerEntityId":90706770,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":20,"originalName":"Backpack","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/containers/bags/pack-simple-leather.webp","_id":"6cxzEkZTXW1infsX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062070,"modifiedTime":1674061062070,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bedroll","type":"loot","system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476346,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/bedroll-grey.webp","_id":"xCZ0PxbKW8Hv1Rtl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062072,"modifiedTime":1674061062072,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mess Kit","type":"loot","system":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476347,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/fork-steel-tan.webp","_id":"Hg7T39fjqG4xlZjm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062074,"modifiedTime":1674061062074,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rations (1 day)","type":"consumable","system":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":2,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476350,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":75,"originalName":"Rations (1 day)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/meat/hock-leg-pink-brown.webp","_id":"4PBtdLaRsRtM9lpX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062076,"modifiedTime":1674061062076,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rope, Hempen (50 feet)","type":"loot","system":{"description":{"value":"

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476348,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"kCcI9YwccGUTb8XK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062081,"modifiedTime":1674061062081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"Nm7kQMAErrSZHfSM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062057,"modifiedTime":1674061062057,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Description

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.

Class Features

\n\n

Star Map

\n

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
\n\n

Starry Form

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n\n

Cosmic Omen

\n

6th-level Circle of the Stars feature

\n

Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

\n

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

\n

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

\n

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n\n

Twinkling Constellations

\n

10th-level Circle of the Stars feature

\n

The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.

\n

Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

\n\n

Full of Stars

\n

14th-level Circle of the Stars feature

\n

While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"

Description

A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms

\n

Hit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Druidic

\n

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

\n\n

Spellcasting

\n

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

\n\n

Wild Shape

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Level

\n
\n

Max CR

\n
\n

Limitations

\n
\n

Example

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

Wolf

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

Crocodile

\n
\n

8th

\n
\n

1

\n
\n

\n
\n

Giant eagle

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n\n

Druid Circle

\n

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n\n

Wild Shape Improvement

\n

At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Timeless Body

\n

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

\n\n

Beast Spells

\n

Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

\n\n

Archdruid

\n

At 20th level, you can use your Wild Shape an unlimited number of times.

\n

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tasha’s Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"

The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.

\n

Racial Traits
+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

\n\n\n\n

Ability Score Increase

\n

Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n\n

Age

\n

Kalashtar mature and age at the same rate as humans.

\n\n

Alignment

\n

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

\n\n

Size

\n

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

\n

Size modifier = 2d6

\n

Height = 5 feet + 4 inches + your size modifier in inches

\n

Weight in pounds = 110 + (1d6 × your size modifier)

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Dual Mind

\n

You have advantage on all Wisdom saving throws.

\n\n

Mental Discipline

\n

You have resistance to psychic damage.

\n\n

Mind Link

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n\n

Severed from Dreams

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n\n

Languages

\n

You can speak, read, and write Common, Quori, and one other language of your choice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"

You have advantage on all Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"

You have resistance to psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n
\n \n More Details\n \n

\n

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

\n

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n
\n \n More Details\n \n

\n

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

\n

\n
","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"

Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

\n
Cantrips
\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n
Preparing and Casting Spells
\n

The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"

2nd-level Circle of the Stars feature

\n

You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

\n

While holding this map, you have these benefits:

\n\n

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

\n
Star Map
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Map Form
1A scroll covered with depictions of constellations
2A stone tablet with fine holes drilled through it
3A speckled owlbear hide, tooled with raised marks
4A collection of maps bound in an ebony cover
5A crystal that projects starry patterns when placed before a light
6Glass disks that depict constellations
@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}
","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"

Astral Drifter

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.

In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Divine Contact

You gain the Magic Initiate feat from the Player’s Handbook and must choose cleric for the feat.

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Contact
d10 Wandering Deity
1 Corellon, god of art and magic
2 Tymora, god of good fortune
3 Fharlanghn, god of horizons and travel
4 Istus, god of fate and destiny
5 Nuada, god of war and warriors
6 Zivilyn, god of wisdom
7 Arawn, god of life and death
8 Hecate, god of magic and moons
9 Celestian, god of stars and wanderers
10 Ptah, god of knowledge and secrets
@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}

Choices

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"5MkG4hC5mnuUn8J7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062025,"modifiedTime":1674061062025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n
\n \n More Details\n \n

\n

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

\n
Beast Shapes
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

LEVEL

\n
\n

MAX CR

\n
\n

LIMITATIONS

\n
\n

2nd

\n
\n

1/4

\n
\n

No flying or swimming speed

\n
\n

4th

\n
\n

1/2

\n
\n

No flying speed

\n
\n

8th

\n
\n

1

\n
\n

\n
\n


You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.

\n

While you are transformed, the following rules apply:

\n\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n
\n \n More Details\n \n

\n

2nd-level Circle of the Stars feature

\n

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

\n

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.

\n

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

\n

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

\n

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

\n

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n
\n \n More Details\n \n

\n

When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"Nm7kQMAErrSZHfSM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062057,"modifiedTime":1674061062057,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"

A waterskin can hold 4 pints of liquid.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"wYWccIzDO5XOQxlb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062088,"modifiedTime":1674061062088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ofZiR28hO4FcjvDL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062090,"modifiedTime":1674061062090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"fh1Oahm6BJLbmWHU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062093,"modifiedTime":1674061062093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"6GpwxjcbwhN3EGHV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062103,"modifiedTime":1674061062103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"84V5y9K5LW7gTEgE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062106,"modifiedTime":1674061062106,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"G5KuE2e3YV88YJiV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062108,"modifiedTime":1674061062108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"rQ5B3z5UeSzRUDp0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062112,"modifiedTime":1674061062112,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"ObjLRTSvZ7yCq1EO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062115,"modifiedTime":1674061062115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"RUAQMcj8fWhvqYoC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062118,"modifiedTime":1674061062118,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"0waSDwskcM8B4HxG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062121,"modifiedTime":1674061062121,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"cQqVhmQUiSTyDNRI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062123,"modifiedTime":1674061062123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"CoCRmCUqcHLFQXuS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062126,"modifiedTime":1674061062126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"idbfqAe8yPPEbcxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062128,"modifiedTime":1674061062128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"u3oWRDexg4MjuFcd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062130,"modifiedTime":1674061062130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"rUINvK5iT3yb8XmK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062133,"modifiedTime":1674061062133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"0qaVz1dhod8qwKaY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062135,"modifiedTime":1674061062135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"FJFjQLrjrhTruRPm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062138,"modifiedTime":1674061062138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"coNRBSnkjPVyvu1H","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062140,"modifiedTime":1674061062140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"6qRcsl9gzV7QmRl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062142,"modifiedTime":1674061062142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

\n

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"2HMlubEZ0yacOJhX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062145,"modifiedTime":1674061062145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"9Qgp3QTinImm2r4a","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062147,"modifiedTime":1674061062147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"p6YbinrKAIBtYmWQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062149,"modifiedTime":1674061062149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"vU5f0uxBqOiFn8cP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062152,"modifiedTime":1674061062152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

\n

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hJneqa0QFnswj5Rk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062162,"modifiedTime":1674061062162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ZoVmGxLmK2TjbNla","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062164,"modifiedTime":1674061062164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kUFvV3Hjc7EsE3MK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062166,"modifiedTime":1674061062166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"oWdOE736qOBc5Da6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062168,"modifiedTime":1674061062168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"UkmKHHTNEt3gcGY6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062170,"modifiedTime":1674061062170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

\n

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

\n

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"jDOy5gkqhXyiG7Qp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062173,"modifiedTime":1674061062173,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"PhIu3cFuDopjlxEZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062175,"modifiedTime":1674061062175,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"Qas2b82997CFjinC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062177,"modifiedTime":1674061062177,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"WnM8JgQZMQtpDXHr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062179,"modifiedTime":1674061062179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"PgijGOX2gdlprzGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062182,"modifiedTime":1674061062182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"1L11bli3gs2GzyZs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062184,"modifiedTime":1674061062184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"SNptzpx2HqmhuMbL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062186,"modifiedTime":1674061062186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"GFwpQINi64V9DIof","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062188,"modifiedTime":1674061062188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"M0l2oMm5xQZgEPl0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062190,"modifiedTime":1674061062190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"jhv79z2WfNIy6JzU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062193,"modifiedTime":1674061062193,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"gSQiigN1DgF0k3aU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062195,"modifiedTime":1674061062195,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"BcMlYKw69f3hiY13","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062198,"modifiedTime":1674061062198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"1xv0SJHyalhkBdxp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062200,"modifiedTime":1674061062200,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"0tLyVI2vN501sjM5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062202,"modifiedTime":1674061062202,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"BOJqqmFOe7Oa9O93","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062204,"modifiedTime":1674061062204,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"_id":"4z9eflqWCfcs9yu4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062206,"modifiedTime":1674061062206,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"d8Ejp8s47KU3Hqm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062208,"modifiedTime":1674061062208,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

\n

This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.

\n

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.

\n

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.

\n

After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"lghW1Bw9fADSbTpu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062211,"modifiedTime":1674061062211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"QZ9nifyBBXuBTanL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062213,"modifiedTime":1674061062213,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"Gj6k8IDNvAwxlke9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062215,"modifiedTime":1674061062215,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

\n

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.

\n
\n

Bestial Spirit

\n

Small beast

\n

Armor Class 11 + the level of the spell (natural armor)

\n

Hit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd

\n

Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)

\n
\n
\n
STR
\n
18 (+4)
\n
\n
\n
DEX
\n
11 (+0)
\n
\n
\n
CON
\n
16 (+3)
\n
\n
\n
INT
\n
4 (−3)
\n
\n
\n
WIS
\n
14 (+2)
\n
\n
\n
CHA
\n
5 (−3)
\n
\n
\n

Senses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12

\n

Languages understands the languages you speak

\n

Challenge — Proficiency Bonus equals your bonus

\n

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

\n

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.

\n

Water Breathing (Water Only). The beast can breathe only underwater.

\n

Actions

\n

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

\n

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

\n
","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"_id":"TF3hdAAIEM2mwMLc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062228,"modifiedTime":1674061062228,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"_id":"pz1Q3EfqtBxockH5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062230,"modifiedTime":1674061062230,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

\n

The wind has the following effects:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"mYtVzJVZNmNdiyOQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062233,"modifiedTime":1674061062233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

\n

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

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Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Hemocraft Modifier: Intelligence

Your chosen Hemocraft modifier is Intelligence.

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Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.

\n

 

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Description

The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.

Class Features

\n\n

Rite of the Dawn

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n\n

Curse Specialist

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n\n

Aether Walk

\n

Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.

\n

This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.

\n\n

Brand of Sundering

\n

Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.

\n\n

Blood Curse of the Exorcist

\n

At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

\n\n

Rite Revival

\n

Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.

","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"5EJULF9RNLaa81NW","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"dsLvrvb8uc2PLMWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"sl83TQx8GTq9nNXN","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"effects":[],"_id":"vaNA4avtW8plp43s","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809514,"modifiedTime":1674058809514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"

Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

\n

Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

\n

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

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Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

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Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

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Blood Curses

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As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

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Blood Curse of the Anxious
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As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

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Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

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Blood Curse of Binding
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As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

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Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

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Blood Curse of Bloated Agony
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As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

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Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

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Blood Curse of Corrosion
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Prerequisite: 15th level, Order of the Mutant

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As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

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Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

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Blood Curse of the Exorcist
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Prerequisite: 15th level, Order of the Ghostslayer

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As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

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Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

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Blood Curse of Exposure
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When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

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Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

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Blood Curse of the Eyeless
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When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

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Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

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Blood Curse of the Fallen Puppet
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When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

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Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

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Blood Curse of the Howl
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Prerequisite: 18th level, Order of the Lycan

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As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

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You can choose any number of creatures you can see to be unaffected by the howl.

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Amplify. The range of this curse increases to 60 feet.

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Blood Curse of the Marked
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As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

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Amplify. The next attack roll you make against the target before the end of your turn has advantage.

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Blood Curse of the Muddled Mind
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As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

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Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

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Blood Curse of the Soul Eater
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Prerequisite: 18th level, Order of the Profane Soul

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When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

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Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

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Fighting Style

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At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

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Crimson Rite

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Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

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While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

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You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

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Rite of the Flame. The extra damage dealt by your rite is fire damage.

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Rite of the Frozen. The extra damage dealt by your rite is cold damage.

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Rite of the Storm. The extra damage dealt by your rite is lightning damage.

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Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

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Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

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Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

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Blood Hunter Order

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At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

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Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Extra Attack

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Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

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Brand of Castigation

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At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

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Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

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Once you use this feature, you can’t use it again until you finish a short or long rest.

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Grim Psychometry

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When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

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Dark Augmentation

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Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

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Brand of Tethering

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Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

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Hardened Soul

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When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

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Sanguine Mastery

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Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

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Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

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Starting Equipment

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You start with the following equipment, in addition to the equipment granted by your background:

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If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

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Description

The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.

Class Features

\n\n

Rite of the Dawn

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When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n\n

Curse Specialist

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Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

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Aether Walk

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Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.

\n

This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.

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Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.

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Brand of Sundering

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Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.

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Blood Curse of the Exorcist

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At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

\n\n

Rite Revival

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Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.

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Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

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Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

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Hit Points

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Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

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Proficiencies

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Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

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At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

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The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

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Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

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Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

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Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

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Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

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Blood Curses

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As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

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Blood Curse of the Anxious
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As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

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Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

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Blood Curse of Binding
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As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

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Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

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Blood Curse of Bloated Agony
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As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

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Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

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Blood Curse of Corrosion
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Prerequisite: 15th level, Order of the Mutant

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As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

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Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

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Blood Curse of the Exorcist
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Prerequisite: 15th level, Order of the Ghostslayer

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As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

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Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

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Blood Curse of Exposure
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When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

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Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

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Blood Curse of the Eyeless
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When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

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Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

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Blood Curse of the Fallen Puppet
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When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

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Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

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Blood Curse of the Howl
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Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

\n\n

Fighting Style

\n

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Crimson Rite

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

\n\n

Blood Hunter Order

\n

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Extra Attack

\n

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Brand of Castigation

\n

At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

\n

Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Grim Psychometry

\n

When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

\n\n

Dark Augmentation

\n

Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

\n\n

Brand of Tethering

\n

Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

\n\n

Hardened Soul

\n

When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Sanguine Mastery

\n

Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

\n

Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"UyceJLQKqLhZCE3z","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"Hg9FLQQi6lsDvoZ1","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"TtjSle3EaL1Mrw5a","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"kcLOcvNklrqhOdsh","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XnzmfpwdKUdoTxaS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809689,"modifiedTime":1674058809689,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"effects":[],"_id":"vO3QxUkVYXJUqFL1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809758,"modifiedTime":1674058809758,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"fSK5H5VQZLY5fk1R","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809762,"modifiedTime":1674058809762,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"_id":"Q1LcGlvmsKb6tZgX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809764,"modifiedTime":1674058809764,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

Proficiency

Proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"NcXh7ttlkwiLPksM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809766,"modifiedTime":1674058809766,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"qUYchnD2hcXZFtqF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809768,"modifiedTime":1674058809768,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"RlkUQR3GA0VzTLt4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809772,"modifiedTime":1674058809772,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"_id":"3kcZ7tFksr17kTRR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809774,"modifiedTime":1674058809774,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Storm

The extra damage dealt by your rite is lightning damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"Dg8jE1jBeITfB3N9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809779,"modifiedTime":1674058809779,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"rrjX9y5NaqtQIh1S","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809781,"modifiedTime":1674058809781,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of the Fallen Puppet

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/control-influence-puppet.webp","effects":[],"_id":"fNkcb9DT1bie8I2g","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809789,"modifiedTime":1674058809789,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"Z6tL0lVVWn9mDqWy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809791,"modifiedTime":1674058809791,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Curse Specialist: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Hemocraft Modifier: Intelligence

Your chosen Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"_id":"kpVPgJ6xNyN2t3jt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809793,"modifiedTime":1674058809793,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n
\n \n More Details\n \n

\n

Thanks to extensive practice with the crossbow, you gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":15,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"_id":"RNwxo8SjMQWywYPF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809796,"modifiedTime":1674058809796,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"

Background: Bloodbound Acolyte

Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.

Haunted One

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.

Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Choices

","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"ySCN34B2BtQgF9LR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809799,"modifiedTime":1674058809799,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"dLivAido2Ipdo1Oh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809800,"modifiedTime":1674058809800,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"FSdZys3du1GTLii2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809804,"modifiedTime":1674058809804,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"5NIkNjKqSW5vf4Qv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809806,"modifiedTime":1674058809806,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n
\n \n More Details\n \n

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n

\n
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\n \n More Details\n \n

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"KAdM7Yei5K5luplG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809811,"modifiedTime":1674058809811,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\nAmplify. You can first cause the cursed creature to move up to half its speed, and grant a [[ + NaN]] bonus to its attack roll.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
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Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.

","chat":"","unidentified":"Crossbow, hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, hand","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31174/541/638078712360917561.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31174/542/638078712362257555.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Evelyn.jpeg"},"id":1007927084,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6068936,"originalName":"Evelyn","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Evelyn.jpeg","_id":"Fb2sSsD5ogJwRbqO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809819,"modifiedTime":1674058809819,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Saw Cleaver","type":"weapon","system":{"description":{"value":"

Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.

\n

 

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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.

","chat":"","unidentified":"Wondrous item"},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/31176/303/638078763220112068.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31176/304/638078763221682070.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Hand-Lantern.jpeg"},"id":1007979447,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6069222,"originalName":"Hand Lantern","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Hand-Lantern.jpeg","_id":"Ap7WJgn87w10kzCr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809826,"modifiedTime":1674058809826,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Studded Leather","type":"equipment","system":{"description":{"value":"

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A chest can hold 12 cubic feet/ 300 pounds of gear.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

\n

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235833,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":60,"originalName":"Manacles","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/misc/whip-red-yellow.webp","_id":"8cr5NldlnHxROSGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809876,"modifiedTime":1674058809876,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mirror, Steel","type":"loot","system":{"description":{"value":"

A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0.5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235834,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":62,"originalName":"Mirror, Steel","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/currency/coin-engraved-slot-one-copper.webp","_id":"jVGp96cnv0Bc4RA7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809878,"modifiedTime":1674058809878,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Oil (flask)","type":"consumable","system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235835,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"rYKrok1yVOQ8nDn2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809881,"modifiedTime":1674058809881,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":3,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235837,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"pul8bNhyuDCKiQhI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809883,"modifiedTime":1674058809883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Stake (Wooden)","type":"loot","system":{"description":{"value":"

Stakes made out of wood, typically found in a monster hunter's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":9,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235830,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":206,"originalName":"Stake (Wooden)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/stake-rough-simple-brown.webp","_id":"mnSTzA2TWwdaqiNY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809885,"modifiedTime":1674058809885,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Holy Symbol","type":"loot","system":{"description":{"value":"

A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/treasure/token-gold-cross.webp","_id":"QMl5mppQ76j384jA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809887,"modifiedTime":1674058809887,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"04awImS0aWbhCJCb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810056,"modifiedTime":1674058810056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"kqJZSGswhFWUbRBa","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810058,"modifiedTime":1674058810058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"wpbLJ9mRA7YpHyrc","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810060,"modifiedTime":1674058810060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

Proficiency

Proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"YSMICmi2DV3VrtQ0","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810062,"modifiedTime":1674058810062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"0T0QuUyiKEO5Z55e","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810063,"modifiedTime":1674058810063,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"32rPz0SizunuFvoa","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810066,"modifiedTime":1674058810066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"A0xWyKI56OAb6B84","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810068,"modifiedTime":1674058810068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Storm

The extra damage dealt by your rite is lightning damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"1adX5r0mqVNmSFQm","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810071,"modifiedTime":1674058810071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"mSyMEzeZV3lEa8TS","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810073,"modifiedTime":1674058810073,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of the Fallen Puppet

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"K5soyjnuVSSq4605","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810081,"modifiedTime":1674058810081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"CLwY9UDdvjgbBywN","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810084,"modifiedTime":1674058810084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n
\n \n More Details\n \n

\n

Thanks to extensive practice with the crossbow, you gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":15,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"feat"}}},"_id":"0cbiEtV2y6ZVXLey","img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810087,"modifiedTime":1674058810087,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"

Background: Bloodbound Acolyte

Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.

Haunted One

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.

Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Choices

","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"k00OxCJ9ZyIsgRgV","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810089,"modifiedTime":1674058810089,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"_id":"kxZqu1K1FxSGHkq6","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810091,"modifiedTime":1674058810091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"d0urX5nGlXjVh8HF","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810094,"modifiedTime":1674058810094,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"dkaLCnsk8hVc5B5b","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810096,"modifiedTime":1674058810096,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n
\n \n More Details\n \n

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n

\n
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\n \n More Details\n \n

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"8NaKnS1HwKGviwXr","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810101,"modifiedTime":1674058810101,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\nAmplify. You can first cause the cursed creature to move up to half its speed, and grant a [[ + NaN]] bonus to its attack roll.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
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Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.

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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A chest can hold 12 cubic feet/ 300 pounds of gear.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

\n

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

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A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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Stakes made out of wood, typically found in a monster hunter's pack.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Hemocraft Modifier: Intelligence

Your chosen Hemocraft modifier is Intelligence.

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Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.

\n

 

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Description

The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.

Class Features

\n\n

Rite of the Dawn

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n\n

Curse Specialist

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n\n

Aether Walk

\n

Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.

\n

This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.

\n\n

Brand of Sundering

\n

Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.

\n\n

Blood Curse of the Exorcist

\n

At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

\n\n

Rite Revival

\n

Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.

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Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

\n

Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

\n

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n\n

Blood Curses

\n

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

\n\n

Fighting Style

\n

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Crimson Rite

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

\n\n

Blood Hunter Order

\n

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Extra Attack

\n

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Brand of Castigation

\n

At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

\n

Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Grim Psychometry

\n

When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

\n\n

Dark Augmentation

\n

Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

\n\n

Brand of Tethering

\n

Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

\n\n

Hardened Soul

\n

When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Sanguine Mastery

\n

Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

\n

Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

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Description

The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.

Class Features

\n\n

Rite of the Dawn

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n\n

Curse Specialist

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n\n

Aether Walk

\n

Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.

\n

This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.

\n\n

Brand of Sundering

\n

Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.

\n\n

Blood Curse of the Exorcist

\n

At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

\n\n

Rite Revival

\n

Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.

","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"Of86lMBOryj7B38x","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"ZzjM57s5gtl7zvQe","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"mmJKVTUpkAiykjLD","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"gqFV41V1xb82qI0K","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809663,"modifiedTime":1674058809663,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"

Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

\n

Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

\n

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n\n

Blood Curses

\n

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

\n\n

Fighting Style

\n

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Crimson Rite

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

\n\n

Blood Hunter Order

\n

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Extra Attack

\n

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Brand of Castigation

\n

At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

\n

Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Grim Psychometry

\n

When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

\n\n

Dark Augmentation

\n

Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

\n\n

Brand of Tethering

\n

Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

\n\n

Hardened Soul

\n

When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Sanguine Mastery

\n

Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

\n

Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"UyceJLQKqLhZCE3z","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"Hg9FLQQi6lsDvoZ1","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"TtjSle3EaL1Mrw5a","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"kcLOcvNklrqhOdsh","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XnzmfpwdKUdoTxaS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809689,"modifiedTime":1674058809689,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"effects":[],"_id":"vO3QxUkVYXJUqFL1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809758,"modifiedTime":1674058809758,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"fSK5H5VQZLY5fk1R","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809762,"modifiedTime":1674058809762,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"_id":"Q1LcGlvmsKb6tZgX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809764,"modifiedTime":1674058809764,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

Proficiency

Proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"NcXh7ttlkwiLPksM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809766,"modifiedTime":1674058809766,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"qUYchnD2hcXZFtqF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809768,"modifiedTime":1674058809768,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"RlkUQR3GA0VzTLt4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809772,"modifiedTime":1674058809772,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"_id":"3kcZ7tFksr17kTRR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809774,"modifiedTime":1674058809774,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Storm

The extra damage dealt by your rite is lightning damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"Dg8jE1jBeITfB3N9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809779,"modifiedTime":1674058809779,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"rrjX9y5NaqtQIh1S","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809781,"modifiedTime":1674058809781,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of the Fallen Puppet

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/control-influence-puppet.webp","effects":[],"_id":"fNkcb9DT1bie8I2g","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809789,"modifiedTime":1674058809789,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"Z6tL0lVVWn9mDqWy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809791,"modifiedTime":1674058809791,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Curse Specialist: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Hemocraft Modifier: Intelligence

Your chosen Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"_id":"kpVPgJ6xNyN2t3jt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809793,"modifiedTime":1674058809793,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n
\n \n More Details\n \n

\n

Thanks to extensive practice with the crossbow, you gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":15,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"_id":"RNwxo8SjMQWywYPF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809796,"modifiedTime":1674058809796,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"

Background: Bloodbound Acolyte

Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.

Haunted One

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.

Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Choices

","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"ES2NDgpRXWaboCBV"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"ySCN34B2BtQgF9LR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809799,"modifiedTime":1674058809799,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"dLivAido2Ipdo1Oh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809800,"modifiedTime":1674058809800,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"FSdZys3du1GTLii2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809804,"modifiedTime":1674058809804,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"5NIkNjKqSW5vf4Qv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809806,"modifiedTime":1674058809806,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n
\n \n More Details\n \n

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n

\n
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\n \n More Details\n \n

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"ES2NDgpRXWaboCBV"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"KAdM7Yei5K5luplG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809811,"modifiedTime":1674058809811,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\nAmplify. You can first cause the cursed creature to move up to half its speed, and grant a [[ + NaN]] bonus to its attack roll.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
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Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.

","chat":"","unidentified":"Crossbow, hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, hand","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31174/541/638078712360917561.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31174/542/638078712362257555.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Evelyn.jpeg"},"id":1007927084,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6068936,"originalName":"Evelyn","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Evelyn.jpeg","_id":"Fb2sSsD5ogJwRbqO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809819,"modifiedTime":1674058809819,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Saw Cleaver","type":"weapon","system":{"description":{"value":"

Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird. Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht. Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.

\n

 

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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.

","chat":"","unidentified":"Wondrous item"},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/31176/303/638078763220112068.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31176/304/638078763221682070.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Hand-Lantern.jpeg"},"id":1007979447,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6069222,"originalName":"Hand Lantern","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"ddb-images/other/item-Hand-Lantern.jpeg","_id":"Ap7WJgn87w10kzCr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809826,"modifiedTime":1674058809826,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Studded Leather","type":"equipment","system":{"description":{"value":"

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A chest can hold 12 cubic feet/ 300 pounds of gear.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

\n

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235833,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":60,"originalName":"Manacles","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/misc/whip-red-yellow.webp","_id":"8cr5NldlnHxROSGz","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809876,"modifiedTime":1674058809876,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mirror, Steel","type":"loot","system":{"description":{"value":"

A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0.5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235834,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":62,"originalName":"Mirror, Steel","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/currency/coin-engraved-slot-one-copper.webp","_id":"jVGp96cnv0Bc4RA7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809878,"modifiedTime":1674058809878,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Oil (flask)","type":"consumable","system":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235835,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":63,"originalName":"Oil (flask)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","_id":"rYKrok1yVOQ8nDn2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809881,"modifiedTime":1674058809881,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":3,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235837,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"pul8bNhyuDCKiQhI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809883,"modifiedTime":1674058809883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Stake (Wooden)","type":"loot","system":{"description":{"value":"

Stakes made out of wood, typically found in a monster hunter's pack.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":9,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235830,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":206,"originalName":"Stake (Wooden)","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/stake-rough-simple-brown.webp","_id":"mnSTzA2TWwdaqiNY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809885,"modifiedTime":1674058809885,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Holy Symbol","type":"loot","system":{"description":{"value":"

A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"ES2NDgpRXWaboCBV"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/commodities/treasure/token-gold-cross.webp","_id":"QMl5mppQ76j384jA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058809887,"modifiedTime":1674058809887,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"

You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

\n

Lineage Traits
+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency

\n\n

Ability Score Increase

\n

One Ability Score of your choice increases by 2.

\n\n

Creature Type

\n

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

\n\n

Size

\n

You are Small or Medium (your choice).

\n\n

Speed

\n

Your base walking speed is 30 feet.

\n\n

Feat

\n

You gain one feat of your choice for which you qualify.

\n\n

Variable Trait

\n

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

\n\n

Languages

\n

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"04awImS0aWbhCJCb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810056,"modifiedTime":1674058810056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"kqJZSGswhFWUbRBa","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810058,"modifiedTime":1674058810058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"

You gain one feat of your choice for which you qualify.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"wpbLJ9mRA7YpHyrc","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810060,"modifiedTime":1674058810060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

Proficiency

Proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"YSMICmi2DV3VrtQ0","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810062,"modifiedTime":1674058810062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"

You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.

","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"race"}}},"_id":"0T0QuUyiKEO5Z55e","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810063,"modifiedTime":1674058810063,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"32rPz0SizunuFvoa","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810066,"modifiedTime":1674058810066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"A0xWyKI56OAb6B84","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810068,"modifiedTime":1674058810068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Storm

The extra damage dealt by your rite is lightning damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"1adX5r0mqVNmSFQm","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810071,"modifiedTime":1674058810071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"mSyMEzeZV3lEa8TS","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810073,"modifiedTime":1674058810073,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of the Fallen Puppet

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"K5soyjnuVSSq4605","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810081,"modifiedTime":1674058810081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"CLwY9UDdvjgbBywN","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810084,"modifiedTime":1674058810084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n
\n \n More Details\n \n

\n

Thanks to extensive practice with the crossbow, you gain the following benefits:

\n\n

\n
","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":15,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"feat"}}},"_id":"0cbiEtV2y6ZVXLey","img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810087,"modifiedTime":1674058810087,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"

Background: Bloodbound Acolyte

Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.

Haunted One

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.

Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Choices

","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"wOESfswLWZdpS9br"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"k00OxCJ9ZyIsgRgV","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810089,"modifiedTime":1674058810089,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"_id":"kxZqu1K1FxSGHkq6","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810091,"modifiedTime":1674058810091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"d0urX5nGlXjVh8HF","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810094,"modifiedTime":1674058810094,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"dkaLCnsk8hVc5B5b","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810096,"modifiedTime":1674058810096,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n
\n \n More Details\n \n

\n

When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

\n\n

\n
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\n \n More Details\n \n

\n

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"wOESfswLWZdpS9br"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"8NaKnS1HwKGviwXr","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058810101,"modifiedTime":1674058810101,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\nAmplify. You can first cause the cursed creature to move up to half its speed, and grant a [[ + NaN]] bonus to its attack roll.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
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Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.

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Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.

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Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A chest can hold 12 cubic feet/ 300 pounds of gear.

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These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

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You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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A waterskin can hold 4 pints of liquid.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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This one-handed hammer with an iron head is useful for pounding pitons into a wall.

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As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

\n

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

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These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

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A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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Stakes made out of wood, typically found in a monster hunter's pack.

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A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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Description

Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.

Class Features

\n\n

Heightened Senses

\n

When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.

\n\n

Hybrid Transformation

\n

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n
\n\n

Hybrid Transformation Features

\n

While you are transformed, you gain the following benefits and drawbacks:

\n

Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.

\n

Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.

\n

Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.

\n

If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.

\n\n

Stalker's Prowess

\n

At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.

\n

Improved Predatory Strikes. You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

\n\n

Advanced Transformation

\n

At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.

\n

Lycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.

\n\n

Brand of the Voracious

\n

Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.

\n\n

Hybrid Transformation Mastery

\n

At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.

\n

You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"

Description

Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

\n

Hit Die: d10
Primary Ability: Strength or Dexterity, & Intelligence or Wisdom
Saves: Dexterity & Intelligence

Class Features

\n\n

Hit Points

\n

Hit Dice: 1d10 per blood hunter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st

\n\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Alchemist’s supplies
Saving Throws: Dexterity, Intelligence
Skills: Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}

\n\n

Hunter’s Bane

\n

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

\n\n

Blood Maledict

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n\n

Blood Curses

\n

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

\n
Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

\n\n

Fighting Style

\n

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

\n\n

Crimson Rite

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

\n

Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

\n\n

Blood Hunter Order

\n

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

\n\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n\n

Extra Attack

\n

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

\n\n

Brand of Castigation

\n

At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as it’s on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).

\n

Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).

\n

Once you use this feature, you can’t use it again until you finish a short or long rest.

\n\n

Grim Psychometry

\n

When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.

\n\n

Dark Augmentation

\n

Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).

\n\n

Brand of Tethering

\n

Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

\n\n

Hardened Soul

\n

When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.

\n\n

Sanguine Mastery

\n

Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.

\n

Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

\n\n

Starting Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.

","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"

Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.

\n

Racial Traits
Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance

\n\n\n\n

Ability Score Increases

\n

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

\n\n

Languages

\n

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

\n\n

Creature Type

\n

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

\n\n

Size

\n

You are Medium.

\n\n

Speed

\n

Your walking speed is 30 feet.

\n\n

Blessing of the Raven Queen

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n\n

@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

\n\n

Fey Ancestry

\n

You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.

\n\n

Keen Senses

\n

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

\n\n

Necrotic Resistance

\n

You have resistance to necrotic damage.

\n\n

Trance

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n
\n \n More Details\n \n

\n

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"KJNimkU2KR0Ma4cc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358438,"modifiedTime":1674058358438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"

You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"

You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"

You have resistance to necrotic damage.

","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n
\n \n More Details\n \n

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"vaPuxvsqH1khHNAk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358448,"modifiedTime":1674058358448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the Player’s Handbook. This lasts until you finish your next long rest.\n
\n \n More Details\n \n

\n

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

\n

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

\n

\n
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"WwkAgnKhb2mIhvqL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358451,"modifiedTime":1674058358451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"

At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.

\n

The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier
(your choice between Intelligence or Wisdom)

Hemocraft Modifier: Wisdom

Your Hemocraft modifier is Wisdom.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

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You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

Rite of the Flame. The extra damage dealt by your rite is fire damage.

\n

Rite of the Frozen. The extra damage dealt by your rite is cold damage.

\n

Rite of the Storm. The extra damage dealt by your rite is lightning damage.

\n

Rite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)

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Rite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)

\n

Rite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)

Rite of the Flame

The extra damage dealt by your rite is fire damage.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"

At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"

As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.

\n
Blood Curse of the Anxious
\n

As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.

\n

Amplify. The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.

\n
Blood Curse of Binding
\n

As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creature’s speed is reduced to 0 and it can’t use reactions until the end of your next turn.

\n

Amplify. This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Bloated Agony
\n

As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.

\n

Amplify. This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n
Blood Curse of Corrosion
\n

Prerequisite: 15th level, Order of the Mutant

\n

As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.

\n

Amplify. The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.

\n
Blood Curse of the Exorcist
\n

Prerequisite: 15th level, Order of the Ghostslayer

\n

As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.

\n

Amplify. A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.

\n
Blood Curse of Exposure
\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
Blood Curse of the Eyeless
\n

When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.

\n

Amplify. You apply this curse to all the creature’s attack rolls until the end of the creature’s turn. You roll separately for each affected attack.

\n
Blood Curse of the Fallen Puppet
\n

When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

\n

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

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Blood Curse of the Howl
\n

Prerequisite: 18th level, Order of the Lycan

\n

As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.

\n

You can choose any number of creatures you can see to be unaffected by the howl.

\n

Amplify. The range of this curse increases to 60 feet.

\n
Blood Curse of the Marked
\n

As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.

\n

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

\n
Blood Curse of the Muddled Mind
\n

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.

\n

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.

\n
Blood Curse of the Soul Eater
\n

Prerequisite: 18th level, Order of the Profane Soul

\n

When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.

\n

Amplify. Additionally, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of Exposure

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"

When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.

Hemocraft Modifier: Intelligence

Your Hemocraft modifier is Intelligence.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n

Normal Form

\n

Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.

\n
","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"

You are in your normal form with no additional features.

","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"

Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies: Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp

FEATURE: EAR TO THE GROUND

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Suggested Characteristics

Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

Criminal
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Choices

","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"YBUabp9pZTGSHgrC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358527,"modifiedTime":1674058358527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"UYr1PxuvmCMpfXni","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358544,"modifiedTime":1674058358544,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"y7W288q2IuIEpSbS","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358547,"modifiedTime":1674058358547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"3G81e853O3Gc7D7K","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358549,"modifiedTime":1674058358549,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n
\n \n More Details\n \n

\n

You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.

\n

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Loy9GKunIon8rXzL","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358552,"modifiedTime":1674058358552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"nN9puufMOMopSfQc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358555,"modifiedTime":1674058358555,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n
\n \n More Details\n \n

\n

Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.

\n

Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"eoqGrSW0zmBd9p3J","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358559,"modifiedTime":1674058358559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n
\n \n More Details\n \n

\n

Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.

\n

While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.

\n

You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"viSex04kCmIzyY9u","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358563,"modifiedTime":1674058358563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n
\n \n More Details\n \n

\n

Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.

\n

This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.

\n
\n

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

\n
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"jJZSEbQwy2D1oF8B","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358568,"modifiedTime":1674058358568,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Exposure","type":"feat","system":{"description":{"value":"When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn.\n\nAmplify. The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.\n
\n \n More Details\n \n

\n

When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).

\n

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.

\n
\n

Activating a Blood Curse requires a use of your Blood Maledict feature.

\n
\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280083","entityTypeId":"222216831","componentId":714408,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"XzSpl8kLYjavPTsd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358575,"modifiedTime":1674058358575,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see [[ @prof]] times per long rest.\n
\n \n More Details\n \n

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"abBKbaj0fQSscI4r","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358578,"modifiedTime":1674058358578,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using Blessing of the Raven Queen, you gain resistance to all damage until the start of your next turn.\n
\n \n More Details\n \n

\n

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

\n

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

\n

\n
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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

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A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.

\n

You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007112758,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/shirt-collared-brown.webp","_id":"cpjqcAqS5W7lh2jB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358598,"modifiedTime":1674058358598,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Thieves' Tools","type":"tool","system":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"thief","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007110226,"entityTypeId":1439493548,"containerEntityId":90706724,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":126,"originalName":"Thieves' Tools","version":"3.3.4","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/hand/lockpicks-steel-grey.webp","_id":"lPJkWRCXnZlDh8Hh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358600,"modifiedTime":1674058358600,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bedroll","type":"loot","system":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

\n

 

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diff --git a/worlds/curse-of-strahd/data/messages.db b/worlds/curse-of-strahd/data/messages.db index e69de29..6ce8cc4 100755 --- a/worlds/curse-of-strahd/data/messages.db +++ b/worlds/curse-of-strahd/data/messages.db @@ -0,0 +1,3 @@ +{"whisper":["Livwh8oBaWNiaMJD","kQuQznIFtrq4a9n8"],"speaker":{"alias":"Dice So Nice!","scene":null,"actor":null,"token":null},"flags":{"core":{"canPopout":true}},"content":"
\n

Dice So Nice - Your 3D dice

\n

It seems like you're using 3D dice for the first time in this world.

\n

You can configure (or disable) your 3D dice by clicking this button:

\n

\n \n

\n

You can always change these settings later under 'Configure Settings > Module Settings > Dice So Nice!'

\n

To take a quick tour of Dice So Nice features, check your Tour Management window or click this button.

\n

\n \n

\n

You won't see this message again. Happy rolling!

\n
This chat card can be popped out by right-clicking it, or you can pop out the entire chat tab by right-clicking the speech bubble icon at the top. You can do the same thing to popout any of the other sidebar tabs as well.
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\n

Dice So Nice - Your 3D dice

\n

It seems like you're using 3D dice for the first time in this world.

\n

You can configure (or disable) your 3D dice by clicking this button:

\n

\n \n

\n

You can always change these settings later under 'Configure Settings > Module Settings > Dice So Nice!'

\n

To take a quick tour of Dice So Nice features, check your Tour Management window or click this button.

\n

\n \n

\n

You won't see this message again. Happy rolling!

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This chat card can be popped out by right-clicking it, or you can pop out the entire chat tab by right-clicking the speech bubble icon at the top. You can do the same thing to popout any of the other sidebar tabs as well.
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