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4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":168,"type":"class","dndbeyond":{"requiredLevel":4,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"4nzb6XTZRpdgJoPp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709050,"modifiedTime":1684694709050,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Frostbite","flags":{"ddbimporter":{"id":138104,"definitionId":2382,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138104,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Frostbite","sources":[{"sourceId":4,"pageNumber":156,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/barrier-ice-crystal-wall-jagged.webp","effects":[],"_id":"asm72GH0Tb6RH3dj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709053,"modifiedTime":1684694709053,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle of the Land (Underdark)","type":"subclass","system":{"description":{"value":"The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Bonus Cantrip
\nWhen you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
\n\nNatural Recovery
\nStarting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n\nCircle Spells
\nYour mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
\nOnce you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
\nDruid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n hold person, spike growth \n | \n
\n 5th \n | \n\n sleet storm, slow \n | \n
\n 7th \n | \n\n freedom of movement, ice storm \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, cone of cold \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n mirror image, misty step \n | \n
\n 5th \n | \n\n water breathing, water walk \n | \n
\n 7th \n | \n\n control water, freedom of movement \n | \n
\n 9th \n | \n\n conjure elemental, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n blur, silence \n | \n
\n 5th \n | \n\n create food and water, protection from energy \n | \n
\n 7th \n | \n\n blight, hallucinatory terrain \n | \n
\n 9th \n | \n\n insect plague, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n barkskin, spider climb \n | \n
\n 5th \n | \n\n call lightning, plant growth \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, tree stride \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n invisibility, pass without trace \n | \n
\n 5th \n | \n\n daylight, haste \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n dream, insect plague \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, spike growth \n | \n
\n 5th \n | \n\n lightning bolt, meld into stone \n | \n
\n 7th \n | \n\n stone shape, stoneskin \n | \n
\n 9th \n | \n\n passwall, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n darkness, acid arrow \n | \n
\n 5th \n | \n\n water walk, stinking cloud \n | \n
\n 7th \n | \n\n freedom of movement, locate creature \n | \n
\n 9th \n | \n\n insect plague, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, web \n | \n
\n 5th \n | \n\n gaseous form, stinking cloud \n | \n
\n 7th \n | \n\n greater invisibility, stone shape \n | \n
\n 9th \n | \n\n cloudkill, insect plague \n | \n
Land’s Stride
\nStarting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
\n\nNature’s Ward
\nWhen you reach 10th level, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} by elementals or fey, and you are immune to poison and disease.
\n\nNature’s Sanctuary
\nWhen you reach 14th level, creatures of the natural world sense your connection to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
\nThe creature is aware of this effect before it makes its attack against you.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-the-land-underdark-","classIdentifier":"druid","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":126388554,"id":72,"type":"class","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Circle of the Land (Underdark)"}}},"_id":"AqA7XAyDhyv1vkUQ","img":"icons/environment/wilderness/island.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709309,"modifiedTime":1684694709309,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Additional Druid Spells
\n1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
1st | \nProtection from evil and good | \n
2nd | \nAugury (ritual), Continual flame, Enlarge/reduce, Summon beast * | \n
3rd | \nAura of vitality, Elemental weapon, Revivify, Summon fey * | \n
4th | \nDivination (ritual), Fire shield, Summon elemental * | \n
5th | \nCone of cold | \n
6th | \nFlesh to stone | \n
7th | \nSymbol | \n
8th | \nIncendiary cloud | \n
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Companion
\n2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nCantrip Versatility
\n4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
Wild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nHumanoids with a bestial aspect, shifters can’t fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.
\nRacial Traits
Bestial Instincts, Darkvision, Shifting
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBestial Instincts
\nChanneling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
\n\nDarkvision
\nYou can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nShifting
\nAs a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nWhenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
\nBeasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
\nLongtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
\nSwiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
\nWildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026402,"version":"3.3.15","baseName":"Shifter","moreDetailsUrl":"/races/1026402-shifter","baseRaceId":1026402,"baseRaceName":"Shifter","fullName":"Shifter","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/882/637880558362105305.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/880/637880558358125183.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shifter.jpeg","_id":"dzBvgmPevn444DHS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709906,"modifiedTime":1684694709906,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429579,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"race"}}},"_id":"OCjdVVz7QXkPkBXi","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709911,"modifiedTime":1684694709911,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bestial Instincts: Survival","type":"feat","system":{"description":{"value":"You have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.\n\n
Channeling the beast within, you have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.
\n \n\n
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nWhile shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\n\n
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nWhenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
\nBeasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
\nLongtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
\nSwiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
\nWildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
\n \n\n
1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
1st | \nProtection from evil and good | \n
2nd | \nAugury (ritual), Continual flame, Enlarge/reduce, Summon beast * | \n
3rd | \nAura of vitality, Elemental weapon, Revivify, Summon fey * | \n
4th | \nDivination (ritual), Fire shield, Summon elemental * | \n
5th | \nCone of cold | \n
6th | \nFlesh to stone | \n
7th | \nSymbol | \n
8th | \nIncendiary cloud | \n
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"EPf2mMgBRF9rUeRo","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709932,"modifiedTime":1684694709932,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"zqfgEvFwPeV5VjEk","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709938,"modifiedTime":1684694709938,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"r0zsZCUHEGDEjVRP","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709940,"modifiedTime":1684694709940,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Cantrip: Primal Savagery","type":"feat","system":{"description":{"value":"When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"Druid : Circle of the Land (Underdark)","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":585,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Primal Savagery","choiceId":"4-315-52993974","componentId":585,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Druid : Circle of the Land (Underdark)"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"1IlY4PNZYbS7WC5s","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709942,"modifiedTime":1684694709942,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle Spells","type":"feat","system":{"description":{"value":"Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
\nOnce you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
\nDruid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n hold person, spike growth \n | \n
\n 5th \n | \n\n sleet storm, slow \n | \n
\n 7th \n | \n\n freedom of movement, ice storm \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, cone of cold \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n mirror image, misty step \n | \n
\n 5th \n | \n\n water breathing, water walk \n | \n
\n 7th \n | \n\n control water, freedom of movement \n | \n
\n 9th \n | \n\n conjure elemental, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n blur, silence \n | \n
\n 5th \n | \n\n create food and water, protection from energy \n | \n
\n 7th \n | \n\n blight, hallucinatory terrain \n | \n
\n 9th \n | \n\n insect plague, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n barkskin, spider climb \n | \n
\n 5th \n | \n\n call lightning, plant growth \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, tree stride \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n invisibility, pass without trace \n | \n
\n 5th \n | \n\n daylight, haste \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n dream, insect plague \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, spike growth \n | \n
\n 5th \n | \n\n lightning bolt, meld into stone \n | \n
\n 7th \n | \n\n stone shape, stoneskin \n | \n
\n 9th \n | \n\n passwall, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n darkness, acid arrow \n | \n
\n 5th \n | \n\n water walk, stinking cloud \n | \n
\n 7th \n | \n\n freedom of movement, locate creature \n | \n
\n 9th \n | \n\n insect plague, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, web \n | \n
\n 5th \n | \n\n gaseous form, stinking cloud \n | \n
\n 7th \n | \n\n greater invisibility, stone shape \n | \n
\n 9th \n | \n\n cloudkill, insect plague \n | \n
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}, plus one from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Your choice of a gaming set or a musical instrument
Languages: Any one of your choice
Equipment: Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
d8 | Object or Item |
---|---|
1 | A document such as a map, a letter, or a journal |
2–3 | A trinket |
4 | An article of clothing |
5 | A piece of jewelry |
6 | An arcane book or formulary |
7 | A written story, song, poem, or secret |
8 | A tattoo or other body marking |
Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.
d8 | Personality Trait |
---|---|
1 | I judge people by their actions, not their words. |
2 | If someone is in trouble, I’m always ready to lend help. |
3 | When I set my mind to something, I follow through no matter what gets in my way. |
4 | I have a strong sense of fair play and always try to find the most equitable solution to arguments. |
5 | I’m confident in my own abilities and do what I can to instill confidence in others. |
6 | Thinking is for other people. I prefer action. |
7 | I misuse long words in an attempt to sound smarter. |
8 | I get bored easily. When am I going to get on with my destiny? |
d6 | Ideal |
---|---|
1 | Respect. People deserve to be treated with dignity and respect. (Good) |
2 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
3 | Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
4 | Might. If I become strong, I can take what I want—what I deserve. (Evil) |
5 | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) |
6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I have a family, but I have no idea where they are. One day, I hope to see them again. |
2 | I worked the land, I love the land, and I will protect the land. |
3 | A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. |
4 | My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
5 | I protect those who cannot protect themselves. |
6 | I wish my childhood sweetheart had come with me to pursue my destiny. |
d6 | Flaw |
---|---|
1 | The tyrant who rules my land will stop at nothing to see me killed. |
2 | I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
3 | The people who knew me when I was young know my shameful secret, so I can never go home again. |
4 | I have a weakness for the vices of the city, especially hard drink. |
5 | Secretly, I believe that things would be better if I were a tyrant lording over the land. |
6 | I have trouble trusting in my allies. |
Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n \n\n
2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[world.ddb-curse-of-strahd-spells.RtMlj40S0Cca6oKr]{find familiar} spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
\n \n\n
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n \nThe spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GiZDj0rMMTBFS7ha","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710033,"modifiedTime":1684694710033,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ZpPr7OagaCqOvwiA","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710035,"modifiedTime":1684694710035,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CSibZCNzohw9No3Z","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710038,"modifiedTime":1684694710038,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9rBWdkJPStkU64Sa","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710040,"modifiedTime":1684694710040,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
\n
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":114298,"definitionId":2007,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114298,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"AXuIJESmXG7qDRAN","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710042,"modifiedTime":1684694710042,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"C2IroDMUUqTqekpJ","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710044,"modifiedTime":1684694710044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"z0n3RATY1YVUeJxa","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710046,"modifiedTime":1684694710046,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"yZxwwIFuUpknX1zt","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710049,"modifiedTime":1684694710049,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Fp8kD553MHQOqJM4","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710054,"modifiedTime":1684694710054,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":114301,"definitionId":2048,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114301,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Ky6vb2cFW1rYFmwd","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710056,"modifiedTime":1684694710056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Create Bonfire","flags":{"ddbimporter":{"id":137964,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137964,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"HQcGhHiOyYVwoHGs","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710058,"modifiedTime":1684694710058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"uQ8RK9xwB8wteUcB","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710060,"modifiedTime":1684694710060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Zj8orNZoyOCjDpF","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710062,"modifiedTime":1684694710062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lzj8N9lY2rCUVq9P","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710064,"modifiedTime":1684694710064,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2n2V2f7fLckumpX6","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710066,"modifiedTime":1684694710066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gB4782EmFShRukHy","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710068,"modifiedTime":1684694710068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UFlvRx4FSg2TLqJa","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710070,"modifiedTime":1684694710070,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vnq8t3SjYqI1yOQJ","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710072,"modifiedTime":1684694710072,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sP6ZpL5OduI4rI9n","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710074,"modifiedTime":1684694710074,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nR4ktgQ6TmnelvSC","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710078,"modifiedTime":1684694710078,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
\nIf the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
\nEnlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
\nReduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enlarge/Reduce","flags":{"ddbimporter":{"id":114304,"definitionId":2084,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114304,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u9hdgkClOjJ0j6A9","img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710080,"modifiedTime":1684694710080,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sdvDxWTAmw9UFZB1","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710082,"modifiedTime":1684694710082,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"n0xztDLLUNbfeWF7","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710084,"modifiedTime":1684694710084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mTC7sex6oetUmqxF","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710086,"modifiedTime":1684694710086,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"h5dA6zhZMiXaeEQ9","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710088,"modifiedTime":1684694710088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gYAVrSty77aulC6n","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710092,"modifiedTime":1684694804478,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Mzid5jKnQrOS1lyb","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710094,"modifiedTime":1684697213042,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hPa6J85qVKP9Lmsv","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710096,"modifiedTime":1684694710096,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138017,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138017,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SlCGzK0sbDNuBubF","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710101,"modifiedTime":1684694710101,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ifi9XR8SmIXCWzg4","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710103,"modifiedTime":1684694710103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"AbULF6YLzJHq3GBg","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710105,"modifiedTime":1684694710105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"7zoBR9Ypb8qM4vXQ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710108,"modifiedTime":1684694710108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"HGvIMnQWRc6U5ghM","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710111,"modifiedTime":1684694710111,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rxSuNBxk4JGqGpTr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710113,"modifiedTime":1684694710113,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mAbor2ScOS18f6Zr","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710115,"modifiedTime":1684694710115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"pdu46TAtoQEsZQnh","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710117,"modifiedTime":1684694710117,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"35HLyeFqryL4rlqB","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710124,"modifiedTime":1684694751979,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wiloBqfDzbi7gj20","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710126,"modifiedTime":1684694710126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"bBVJCsViLW3glzWc","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710128,"modifiedTime":1684694710128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target’s speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hrOUot3BHx23wVAk","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710130,"modifiedTime":1684694710130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"19Xt38zQkHKzpM7p","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710134,"modifiedTime":1684694710134,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Primal Savagery","flags":{"ddbimporter":{"id":315,"definitionId":14558,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Bonus Cantrip","lookupId":585,"level":4,"ability":"wis","mod":5,"dc":15,"overrideDC":false,"id":315,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Primal Savagery","sources":[{"sourceId":27,"pageNumber":163,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true}},"_id":"BZkNdWe66zne8ijL","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710136,"modifiedTime":1684694710136,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":114307,"definitionId":2221,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114307,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Q0xrnysAXbDxvPyn","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710138,"modifiedTime":1684694710138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"aRskqDEwWEoYSJ8O","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710140,"modifiedTime":1684694710140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wNqSgvPTUKm7zvR3","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710142,"modifiedTime":1684694710142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Yq308sFlvmcdNATE","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710144,"modifiedTime":1684694710144,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nvgxh5bkDcCwR8vL","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710147,"modifiedTime":1684694710147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"bmsDBlRhyXRGbtoJ","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710149,"modifiedTime":1684694710149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
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\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
\nYou conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
\nIf the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
\nEach creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} as long as it remains in the webs or until it breaks free.
\nA creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.
\nThe webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
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\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
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","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":168,"type":"class","dndbeyond":{"requiredLevel":4,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"4nzb6XTZRpdgJoPp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709050,"modifiedTime":1684694709050,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Frostbite","flags":{"ddbimporter":{"id":138104,"definitionId":2382,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138104,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Frostbite","sources":[{"sourceId":4,"pageNumber":156,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/barrier-ice-crystal-wall-jagged.webp","effects":[],"_id":"asm72GH0Tb6RH3dj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709053,"modifiedTime":1684694709053,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle of the Land (Underdark)","type":"subclass","system":{"description":{"value":"The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Bonus Cantrip
\nWhen you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
\n\nNatural Recovery
\nStarting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n\nCircle Spells
\nYour mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
\nOnce you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
\nDruid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n hold person, spike growth \n | \n
\n 5th \n | \n\n sleet storm, slow \n | \n
\n 7th \n | \n\n freedom of movement, ice storm \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, cone of cold \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n mirror image, misty step \n | \n
\n 5th \n | \n\n water breathing, water walk \n | \n
\n 7th \n | \n\n control water, freedom of movement \n | \n
\n 9th \n | \n\n conjure elemental, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n blur, silence \n | \n
\n 5th \n | \n\n create food and water, protection from energy \n | \n
\n 7th \n | \n\n blight, hallucinatory terrain \n | \n
\n 9th \n | \n\n insect plague, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n barkskin, spider climb \n | \n
\n 5th \n | \n\n call lightning, plant growth \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, tree stride \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n invisibility, pass without trace \n | \n
\n 5th \n | \n\n daylight, haste \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n dream, insect plague \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, spike growth \n | \n
\n 5th \n | \n\n lightning bolt, meld into stone \n | \n
\n 7th \n | \n\n stone shape, stoneskin \n | \n
\n 9th \n | \n\n passwall, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n darkness, acid arrow \n | \n
\n 5th \n | \n\n water walk, stinking cloud \n | \n
\n 7th \n | \n\n freedom of movement, locate creature \n | \n
\n 9th \n | \n\n insect plague, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, web \n | \n
\n 5th \n | \n\n gaseous form, stinking cloud \n | \n
\n 7th \n | \n\n greater invisibility, stone shape \n | \n
\n 9th \n | \n\n cloudkill, insect plague \n | \n
Land’s Stride
\nStarting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
\n\nNature’s Ward
\nWhen you reach 10th level, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} by elementals or fey, and you are immune to poison and disease.
\n\nNature’s Sanctuary
\nWhen you reach 14th level, creatures of the natural world sense your connection to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
\nThe creature is aware of this effect before it makes its attack against you.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-the-land-underdark-","classIdentifier":"druid","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":126388554,"id":72,"type":"class","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Circle of the Land (Underdark)"}}},"_id":"AqA7XAyDhyv1vkUQ","img":"icons/environment/wilderness/island.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709309,"modifiedTime":1684694709309,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Additional Druid Spells
\n1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
1st | \nProtection from evil and good | \n
2nd | \nAugury (ritual), Continual flame, Enlarge/reduce, Summon beast * | \n
3rd | \nAura of vitality, Elemental weapon, Revivify, Summon fey * | \n
4th | \nDivination (ritual), Fire shield, Summon elemental * | \n
5th | \nCone of cold | \n
6th | \nFlesh to stone | \n
7th | \nSymbol | \n
8th | \nIncendiary cloud | \n
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Companion
\n2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nCantrip Versatility
\n4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
Wild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nHumanoids with a bestial aspect, shifters can’t fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.
\nRacial Traits
Bestial Instincts, Darkvision, Shifting
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBestial Instincts
\nChanneling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
\n\nDarkvision
\nYou can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nShifting
\nAs a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nWhenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
\nBeasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
\nLongtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
\nSwiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
\nWildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026402,"version":"3.3.15","baseName":"Shifter","moreDetailsUrl":"/races/1026402-shifter","baseRaceId":1026402,"baseRaceName":"Shifter","fullName":"Shifter","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/882/637880558362105305.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/880/637880558358125183.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shifter.jpeg","_id":"dzBvgmPevn444DHS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709906,"modifiedTime":1684694709906,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429579,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"race"}}},"_id":"OCjdVVz7QXkPkBXi","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709911,"modifiedTime":1684694709911,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bestial Instincts: Survival","type":"feat","system":{"description":{"value":"You have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.\n\n
Channeling the beast within, you have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.
\n \n\n
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nWhile shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\n\n
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nWhenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
\nBeasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
\nLongtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
\nSwiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
\nWildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
\n \n\n
1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
1st | \nProtection from evil and good | \n
2nd | \nAugury (ritual), Continual flame, Enlarge/reduce, Summon beast * | \n
3rd | \nAura of vitality, Elemental weapon, Revivify, Summon fey * | \n
4th | \nDivination (ritual), Fire shield, Summon elemental * | \n
5th | \nCone of cold | \n
6th | \nFlesh to stone | \n
7th | \nSymbol | \n
8th | \nIncendiary cloud | \n
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"EPf2mMgBRF9rUeRo","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709932,"modifiedTime":1684694709932,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"zqfgEvFwPeV5VjEk","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709938,"modifiedTime":1684694709938,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"r0zsZCUHEGDEjVRP","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709940,"modifiedTime":1684694709940,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Cantrip: Primal Savagery","type":"feat","system":{"description":{"value":"When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"Druid : Circle of the Land (Underdark)","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":585,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Primal Savagery","choiceId":"4-315-52993974","componentId":585,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Druid : Circle of the Land (Underdark)"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"1IlY4PNZYbS7WC5s","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709942,"modifiedTime":1684694709942,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle Spells","type":"feat","system":{"description":{"value":"Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
\nOnce you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
\nDruid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n hold person, spike growth \n | \n
\n 5th \n | \n\n sleet storm, slow \n | \n
\n 7th \n | \n\n freedom of movement, ice storm \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, cone of cold \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n mirror image, misty step \n | \n
\n 5th \n | \n\n water breathing, water walk \n | \n
\n 7th \n | \n\n control water, freedom of movement \n | \n
\n 9th \n | \n\n conjure elemental, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n blur, silence \n | \n
\n 5th \n | \n\n create food and water, protection from energy \n | \n
\n 7th \n | \n\n blight, hallucinatory terrain \n | \n
\n 9th \n | \n\n insect plague, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n barkskin, spider climb \n | \n
\n 5th \n | \n\n call lightning, plant growth \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, tree stride \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n invisibility, pass without trace \n | \n
\n 5th \n | \n\n daylight, haste \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n dream, insect plague \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, spike growth \n | \n
\n 5th \n | \n\n lightning bolt, meld into stone \n | \n
\n 7th \n | \n\n stone shape, stoneskin \n | \n
\n 9th \n | \n\n passwall, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n darkness, acid arrow \n | \n
\n 5th \n | \n\n water walk, stinking cloud \n | \n
\n 7th \n | \n\n freedom of movement, locate creature \n | \n
\n 9th \n | \n\n insect plague, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, web \n | \n
\n 5th \n | \n\n gaseous form, stinking cloud \n | \n
\n 7th \n | \n\n greater invisibility, stone shape \n | \n
\n 9th \n | \n\n cloudkill, insect plague \n | \n
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}, plus one from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Your choice of a gaming set or a musical instrument
Languages: Any one of your choice
Equipment: Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
d8 | Object or Item |
---|---|
1 | A document such as a map, a letter, or a journal |
2–3 | A trinket |
4 | An article of clothing |
5 | A piece of jewelry |
6 | An arcane book or formulary |
7 | A written story, song, poem, or secret |
8 | A tattoo or other body marking |
Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.
d8 | Personality Trait |
---|---|
1 | I judge people by their actions, not their words. |
2 | If someone is in trouble, I’m always ready to lend help. |
3 | When I set my mind to something, I follow through no matter what gets in my way. |
4 | I have a strong sense of fair play and always try to find the most equitable solution to arguments. |
5 | I’m confident in my own abilities and do what I can to instill confidence in others. |
6 | Thinking is for other people. I prefer action. |
7 | I misuse long words in an attempt to sound smarter. |
8 | I get bored easily. When am I going to get on with my destiny? |
d6 | Ideal |
---|---|
1 | Respect. People deserve to be treated with dignity and respect. (Good) |
2 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
3 | Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
4 | Might. If I become strong, I can take what I want—what I deserve. (Evil) |
5 | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) |
6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I have a family, but I have no idea where they are. One day, I hope to see them again. |
2 | I worked the land, I love the land, and I will protect the land. |
3 | A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. |
4 | My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
5 | I protect those who cannot protect themselves. |
6 | I wish my childhood sweetheart had come with me to pursue my destiny. |
d6 | Flaw |
---|---|
1 | The tyrant who rules my land will stop at nothing to see me killed. |
2 | I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
3 | The people who knew me when I was young know my shameful secret, so I can never go home again. |
4 | I have a weakness for the vices of the city, especially hard drink. |
5 | Secretly, I believe that things would be better if I were a tyrant lording over the land. |
6 | I have trouble trusting in my allies. |
Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n \n\n
2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[world.ddb-curse-of-strahd-spells.RtMlj40S0Cca6oKr]{find familiar} spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
\n \n\n
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n \nThe spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GiZDj0rMMTBFS7ha","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710033,"modifiedTime":1684694710033,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ZpPr7OagaCqOvwiA","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710035,"modifiedTime":1684694710035,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CSibZCNzohw9No3Z","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710038,"modifiedTime":1684694710038,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9rBWdkJPStkU64Sa","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710040,"modifiedTime":1684694710040,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
\n
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":114298,"definitionId":2007,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114298,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"AXuIJESmXG7qDRAN","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710042,"modifiedTime":1684694710042,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"C2IroDMUUqTqekpJ","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710044,"modifiedTime":1684694710044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"z0n3RATY1YVUeJxa","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710046,"modifiedTime":1684694710046,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"yZxwwIFuUpknX1zt","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710049,"modifiedTime":1684694710049,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Fp8kD553MHQOqJM4","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710054,"modifiedTime":1684694710054,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":114301,"definitionId":2048,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114301,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Ky6vb2cFW1rYFmwd","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710056,"modifiedTime":1684694710056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Create Bonfire","flags":{"ddbimporter":{"id":137964,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137964,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"HQcGhHiOyYVwoHGs","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710058,"modifiedTime":1684694710058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"uQ8RK9xwB8wteUcB","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710060,"modifiedTime":1684694710060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Zj8orNZoyOCjDpF","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710062,"modifiedTime":1684694710062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lzj8N9lY2rCUVq9P","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710064,"modifiedTime":1684694710064,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2n2V2f7fLckumpX6","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710066,"modifiedTime":1684694710066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gB4782EmFShRukHy","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710068,"modifiedTime":1684694710068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UFlvRx4FSg2TLqJa","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710070,"modifiedTime":1684694710070,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vnq8t3SjYqI1yOQJ","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710072,"modifiedTime":1684694710072,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sP6ZpL5OduI4rI9n","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710074,"modifiedTime":1684694710074,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nR4ktgQ6TmnelvSC","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710078,"modifiedTime":1684694710078,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
\nIf the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
\nEnlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
\nReduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enlarge/Reduce","flags":{"ddbimporter":{"id":114304,"definitionId":2084,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114304,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u9hdgkClOjJ0j6A9","img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710080,"modifiedTime":1684694710080,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sdvDxWTAmw9UFZB1","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710082,"modifiedTime":1684694710082,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"n0xztDLLUNbfeWF7","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710084,"modifiedTime":1684694710084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mTC7sex6oetUmqxF","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710086,"modifiedTime":1684694710086,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"h5dA6zhZMiXaeEQ9","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710088,"modifiedTime":1684694710088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gYAVrSty77aulC6n","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710092,"modifiedTime":1684694804478,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Mzid5jKnQrOS1lyb","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710094,"modifiedTime":1684697213042,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hPa6J85qVKP9Lmsv","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710096,"modifiedTime":1684694710096,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138017,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138017,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SlCGzK0sbDNuBubF","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710101,"modifiedTime":1684694710101,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ifi9XR8SmIXCWzg4","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710103,"modifiedTime":1684694710103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"AbULF6YLzJHq3GBg","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710105,"modifiedTime":1684694710105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"7zoBR9Ypb8qM4vXQ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710108,"modifiedTime":1684694710108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"HGvIMnQWRc6U5ghM","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710111,"modifiedTime":1684694710111,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rxSuNBxk4JGqGpTr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710113,"modifiedTime":1684694710113,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mAbor2ScOS18f6Zr","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710115,"modifiedTime":1684694710115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"pdu46TAtoQEsZQnh","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710117,"modifiedTime":1684694710117,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"35HLyeFqryL4rlqB","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710124,"modifiedTime":1684694751979,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wiloBqfDzbi7gj20","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710126,"modifiedTime":1684694710126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"bBVJCsViLW3glzWc","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710128,"modifiedTime":1684694710128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target’s speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hrOUot3BHx23wVAk","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710130,"modifiedTime":1684694710130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"19Xt38zQkHKzpM7p","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710134,"modifiedTime":1684694710134,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Primal Savagery","flags":{"ddbimporter":{"id":315,"definitionId":14558,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Bonus Cantrip","lookupId":585,"level":4,"ability":"wis","mod":5,"dc":15,"overrideDC":false,"id":315,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Primal Savagery","sources":[{"sourceId":27,"pageNumber":163,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true}},"_id":"BZkNdWe66zne8ijL","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710136,"modifiedTime":1684694710136,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":114307,"definitionId":2221,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114307,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Q0xrnysAXbDxvPyn","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710138,"modifiedTime":1684694710138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"aRskqDEwWEoYSJ8O","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710140,"modifiedTime":1684694710140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wNqSgvPTUKm7zvR3","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710142,"modifiedTime":1684694710142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Yq308sFlvmcdNATE","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710144,"modifiedTime":1684694710144,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nvgxh5bkDcCwR8vL","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710147,"modifiedTime":1684694710147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"bmsDBlRhyXRGbtoJ","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710149,"modifiedTime":1684694710149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
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\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
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\nIf the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
\nEach creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} as long as it remains in the webs or until it breaks free.
\nA creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.
\nThe webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
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\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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\n","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1049459652,"entityTypeId":1439493548,"containerEntityId":1049459644,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.15","importId":"gbpemavowSBpPzYB"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"zwULvD4t5G2o5eoD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256107012,"modifiedTime":1682256107012,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
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","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673790210183,"modifiedTime":1682263450594,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"_id":"Wd61mmJ1Np0wE6uR","name":"Smith's Tools","type":"tool","img":"icons/tools/smithing/anvil.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Utility"],"sources":[],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":115,"originalName":"Smith's Tools","version":"2.8.16"},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.wvu4UkVfZrD33ims"}},"system":{"description":{"value":"These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"","quantity":1,"weight":8,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"smith","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3,"IDpjcIR3GCHRRpaC":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673790212324,"modifiedTime":1682269321840,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Gewürze","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"uY6c0oy7WIspGYTz","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"IDpjcIR3GCHRRpaC":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682274210082,"modifiedTime":1682274216963,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Drogen Pasteten","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"tMeceN7wYxtVuIQb","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"IDpjcIR3GCHRRpaC":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684687569388,"modifiedTime":1684687583543,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Peace Domain","type":"subclass","system":{"description":{"value":"Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids those who are driven to fight for the way of peace.
Domain Spells
\n1st-level Peace Domain feature
\nYou gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Domain class feature for how domain spells work.
\nCleric Level | \nSpells | \n
---|---|
\n 1st \n | \n\n heroism, sanctuary \n | \n
\n 3rd \n | \n\n aid, warding bond \n | \n
\n 5th \n | \n\n beacon of hope, sending \n | \n
\n 7th \n | \n\n aura of purity, Otiluke’s resilient sphere \n | \n
\n 9th \n | \n\n greater restoration, Rary’s telepathic bond \n | \n
Implement of Peace
\n1st-level Peace Domain feature
\nYou gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion} skill (your choice).
\n\nEmboldening Bond
\n1st-level Peace Domain feature
\nYou can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
\nYou can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\nChannel Divinity: Balm of Peace
\n2nd-level Peace Domain feature
\nYou can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
\n\nProtective Bond
\n6th-level Peace Domain feature
\nThe bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.
\n\nPotent Spellcasting
\n8th-level Peace Domain feature
\nYou add your Wisdom modifier to the damage you deal with any cleric cantrip.
\n\nExpansive Bond
\n17th-level Peace Domain feature
\nThe benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
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\nHit Die: d8
Primary Ability: Wisdom
Saves: Wisdom & Charisma
Hit Points
\nHit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Additional Cleric Spells
\n1st-level cleric feature
The spells in the following list expand the cleric spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
3rd | \nAura of vitality, Spirit Shroud * | \n
4th | \nAura of life, Aura of purity | \n
5th | \nSummon celestial * | \n
6th | \nSunbeam | \n
8th | \nSunburst | \n
9th | \nPower word heal | \n
Proficiencies
\nArmor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Spellcasting
\nAs a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.
\n\nDivine Domain
\nChoose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
\nEach domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
\n\nChannel Divinity
\nAt 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nDestroy Undead
\nStarting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.
\nCleric Level | \nDestroys Undead of CR … | \n
---|---|
5th | \n1/2 or lower | \n
8th | \n1 or lower | \n
11th | \n2 or lower | \n
14th | \n3 or lower | \n
17th | \n4 or lower | \n
Divine Intervention
\nBeginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
\nAt 20th level, your call for intervention succeeds automatically, no roll required.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\n\n
1st-level cleric feature
The spells in the following list expand the cleric spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
3rd | \nAura of vitality, Spirit Shroud * | \n
4th | \nAura of life, Aura of purity | \n
5th | \nSummon celestial * | \n
6th | \nSunbeam | \n
8th | \nSunburst | \n
9th | \nPower word heal | \n
As a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.
","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Peace Domain","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"ZJs7CvrLllIStIZ1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637916,"modifiedTime":1684694637916,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
\nEach domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Peace Domain","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"_id":"8Gp4zA3FTIoO1Mdc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637922,"modifiedTime":1684694637922,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Domain Spells","type":"feat","system":{"description":{"value":"1st-level Peace Domain feature
\nYou gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Domain class feature for how domain spells work.
\nCleric Level | \nSpells | \n
---|---|
\n 1st \n | \n\n heroism, sanctuary \n | \n
\n 3rd \n | \n\n aid, warding bond \n | \n
\n 5th \n | \n\n beacon of hope, sending \n | \n
\n 7th \n | \n\n aura of purity, Otiluke’s resilient sphere \n | \n
\n 9th \n | \n\n greater restoration, Rary’s telepathic bond \n | \n
1st-level Peace Domain feature
\nYou gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion} skill (your choice).
","chat":"","unidentified":""},"source":"Cleric : Peace Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2997245,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-19844614","componentId":2997245,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Peace Domain"},"class":"Cleric","subclass":"Peace Domain","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/symbols/runes-triangle-blue.webp","effects":[],"_id":"lw5eNUfmt17cHQ6r","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637930,"modifiedTime":1684694637930,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Emboldening Bond","type":"feat","system":{"description":{"value":"As an action, you choose up to + [[ + @prof]] willing creatures within 30 ft. of you, creating a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within [[/roll @scale.peace-domain.emboldening-bond]] ft. of another, once per turn, they can roll a d4 and add it to an attack roll, an ability check, or a saving throw they make.\n\n
1st-level Peace Domain feature
\nYou can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
\nYou can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n \nUp to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"_id":"IEBi2Yp3U5Vycqbt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637936,"modifiedTime":1684694637936,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"7MC320lq6axUAaDr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637939,"modifiedTime":1684694637939,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.
\nAtonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.
\nBless Water. You touch one vial of water and cause it to become holy water.
\nComing of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
\nDedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.
\nFuneral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
\nWedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/sundries/books/book-purple-cross.webp","effects":[],"_id":"FhrcvH4R8OSpXo97","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637943,"modifiedTime":1684694637943,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
\nSome typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
\nApproach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
\nDrop. The target drops whatever it is holding and then ends its turn.
\nFlee. The target spends its turn moving away from you by the fastest available means.
\nGrovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.
\nHalt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"_id":"HVpKHUirNwWDdfpO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637947,"modifiedTime":1684694637947,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"v6O0Dnez6pmSaQYg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637949,"modifiedTime":1684694637949,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"0sU1P6E61u7S9QWr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637963,"modifiedTime":1684694637963,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"rmSN6za7eOxA8VyB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637965,"modifiedTime":1684694637965,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":5865103,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865103,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"_id":"VCb9AeGkJyYc5jm1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637968,"modifiedTime":1684694637968,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"_id":"2b1mHL9cGZG4g8Ci","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637971,"modifiedTime":1684694637971,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"_id":"vsbFCKY3pMTBUfH9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637973,"modifiedTime":1684694637973,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"7cx0yr3quBzp2ERi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637976,"modifiedTime":1684694637976,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"JT7nN74IOEnSS8VY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637987,"modifiedTime":1684694637987,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
\nIf the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":5865106,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865106,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"xbkiBsWGqEn3RHDj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637994,"modifiedTime":1684694637994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"4FntEzFgVtdIb2oe","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637996,"modifiedTime":1684694637996,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":1,"characterClassId":135501177,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"ddrpgs2B7XLCi9Ne"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"_id":"ZKM9IbsHsFbxM8hN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694637999,"modifiedTime":1684694637999,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Battle Master","type":"subclass","system":{"description":{"value":"Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Combat Superiority
\nWhen you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.
\nManeuvers. You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
\nYou learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nSuperiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
\nYou gain another superiority die at 7th level and one more at 15th level.
\nSaving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
\n\nStudent of War
\nAt 3rd level, you gain proficiency with one type of artisan’s tools of your choice.
\n\nManeuvers
\nThe maneuvers are presented in alphabetical order.
\n\nKnow Your Enemy
\nStarting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
\nImproved Combat Superiority
\nAt 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.
\n\nRelentless
\nStarting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.
","chat":"","unidentified":""},"source":"","identifier":"battle-master","classIdentifier":"fighter","advancement":[{"_id":"O2vtaLHn4clxUDFU","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"combat-superiority","type":"dice","scale":{"1":{"number":4,"faces":8},"7":{"number":5,"faces":8},"10":{"number":5,"faces":10},"15":{"number":6,"faces":10},"18":{"number":6,"faces":12}}},"value":{},"title":"Combat Superiority (Total)"},{"_id":"JRo5SNcGiqG45tji","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"combat-superiority-uses","type":"number","scale":{"1":{"value":4},"7":{"value":5},"10":{"value":5},"15":{"value":6},"18":{"value":6}}},"value":{},"title":"Combat Superiority (Uses)"},{"_id":"6R2zuacEhAZQsu0q","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"combat-superiority-die","type":"dice","scale":{"1":{"number":1,"faces":8},"7":{"number":1,"faces":8},"10":{"number":1,"faces":10},"15":{"number":1,"faces":10},"18":{"number":1,"faces":12}}},"value":{},"title":"Combat Superiority (Die)"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":125093101,"id":36,"type":"class","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Battle Master"}}},"_id":"Wjo4Yc46pRAVVjLd","img":"icons/environment/people/infantry-armored.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638428,"modifiedTime":1684694638428,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighter","type":"class","system":{"description":{"value":"A master of martial combat, skilled with a variety of weapons and armor
\nHit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution
Hit Points
\nHit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Proficiencies
\nArmor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Fighting Style
\nYou adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nSecond Wind
\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\nAction Surge
\nStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
\n\nMartial Archetype
\nAt 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
\n\nIndomitable
\nBeginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nHumans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
\nRacial Traits
+1 to All Ability Scores, Extra Language
If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.
\n\nLanguages
\nYou can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
\n\nAge
\nHumans reach adulthood in their late teens and live less than a century.
\n\nSize
\nHumans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\nSkills
\nYou gain proficiency in one skill of your choice.
\n\nAbility Score Increase
\nTwo different ability scores of your choice increase by 1.
\n\nFeat
\nYou gain one feat of your choice.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Human","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":9,"version":"3.3.15","baseName":"Human","moreDetailsUrl":"/races/1-human#VariantHuman","baseRaceId":1,"baseRaceName":"Human","fullName":"Variant Human","subRaceShortName":"Variant","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/387/636327460929201730.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Variant-Human.jpeg","_id":"mRbL0QtDGGPfwfrb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638876,"modifiedTime":1684694638876,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Skills: Perception","type":"feat","system":{"description":{"value":"You gain proficiency in one skill of your choice.
","chat":"","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":65,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200,"choice":{"label":"Perception","choiceId":"2-1473","componentId":65,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"race"}}},"_id":"yMMKFTKufiZc0mT2","img":"icons/tools/hand/brush-paint-brown-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638878,"modifiedTime":1684694638878,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"You gain one feat of your choice.
","chat":"","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":103,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":300},"importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"race"}}},"_id":"X28yGNN2Kye3yFrh","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638879,"modifiedTime":1684694638879,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Battle Master","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"ly9kl98k2pdd1OyJ","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638881,"modifiedTime":1684694638881,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Combat Superiority","type":"feat","system":{"description":{"value":"When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.
\nManeuvers. You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
\nYou learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nSuperiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
\nYou gain another superiority die at 7th level and one more at 15th level.
\nSaving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
","chat":"","unidentified":""},"source":"Fighter : Battle Master","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.battle-master.combat-superiority"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":209,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":11,"level":1,"description":"d8","dice":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"fixedValue":null},"levelScales":[{"id":11,"level":1,"description":"d8","dice":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"fixedValue":null},{"id":12,"level":7,"description":"d8","dice":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"fixedValue":null},{"id":13,"level":10,"description":"d10","dice":{"diceCount":5,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"5d10"},"fixedValue":null},{"id":14,"level":15,"description":"d10","dice":{"diceCount":6,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"6d10"},"fixedValue":null},{"id":15,"level":18,"description":"d12","dice":{"diceCount":6,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"6d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Fighter : Battle Master"},"class":"Fighter","subclass":"Battle Master","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"8wrikjv7IPnQDN3x","img":"icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638884,"modifiedTime":1684694638884,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Student of War: Smith's Tools","type":"feat","system":{"description":{"value":"At 3rd level, you gain proficiency with one type of artisan’s tools of your choice.
","chat":"","unidentified":""},"source":"Fighter : Battle Master","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":210,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Smith's Tools","choiceId":"2-1424","componentId":210,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Fighter : Battle Master"},"class":"Fighter","subclass":"Battle Master","importId":"ddrpgs2B7XLCi9Ne"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"ehUXfKiw3qblzuh3","img":"icons/sundries/books/symbol-axe-gold-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694638886,"modifiedTime":1684694638886,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield Master","type":"feat","system":{"description":{"value":"If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield. If you aren't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can add your shield's AC bonus to any DEX saving throw you make against effects that target only you, and if an effect allows half damage on success, you can use your reaction to take no damage.\n\n
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
\nWar has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:
d8 | Specialty |
---|---|
1 | Officer |
2 | Scout |
3 | Infantry |
4 | Cavalry |
5 | Healer |
6 | Quartermaster |
7 | Standard bearer |
8 | Support staff (cook, blacksmith, or the like) |
FEATURE: MILITARY RANK
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8 | Personality Trait |
---|---|
1 | I’m always polite and respectful. |
2 | I’m haunted by memories of war. I can’t get the images of violence out of my mind. |
3 | I’ve lost too many friends, and I’m slow to make new ones. |
4 | I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. |
5 | I can stare down a hell hound without flinching. |
6 | I enjoy being strong and like breaking things. |
7 | I have a crude sense of humor. |
8 | I face problems head-on. A simple, direct solution is the best path to success. |
d6 | Ideal |
---|---|
1 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
2 | Responsibility. I do what I must and obey just authority. (Lawful) |
3 | Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) |
4 | Might. In life as in war, the stronger force wins. (Evil) |
5 | Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) |
6 | Nation. My city, nation, or people are all that matter. (Any) |
d6 | Bond |
---|---|
1 | I would still lay down my life for the people I served with. |
2 | Someone saved my life on the battlefield. To this day, I will never leave a friend behind. |
3 | My honor is my life. |
4 | I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. |
5 | Those who fight beside me are those worth dying for. |
6 | I fight for those who cannot fight for themselves. |
d6 | Flaw |
---|---|
1 | The monstrous enemy we faced in battle still leaves me quivering with fear. |
2 | I have little respect for anyone who is not a proven warrior. |
3 | I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. |
4 | My hatred of my enemies is blind and unreasoning. |
5 | I obey the law, even if the law causes misery. |
6 | I’d rather eat my armor than admit when I’m wrong. |
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
\n
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
\n \n\n
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
\n \n\n
When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.
\nManeuvers. You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
\nYou learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nSuperiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
\nYou gain another superiority die at 7th level and one more at 15th level.
\nSaving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
\n \n\n
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
\n \n\n
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
\n \n\n
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
\n \n\n
When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.
\n \n\n
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
\n \n\n
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
\n \nA shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
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\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1059244060,"entityTypeId":1439493548,"containerEntityId":1059244050,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"a9ejX1py45xRie73","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258878,"modifiedTime":1682256258878,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
\n","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1059244056,"entityTypeId":1439493548,"containerEntityId":1059244050,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"bFRbpjC6XC4Np4ff","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258880,"modifiedTime":1682256258880,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1059244057,"entityTypeId":1439493548,"containerEntityId":1059244050,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"6kRKpmwx4CrEs44I","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258883,"modifiedTime":1682256258883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":2,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1059244059,"entityTypeId":1439493548,"containerEntityId":1059244050,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"csZkfRsijdgRX12N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258885,"modifiedTime":1682275701770,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"name":"Weisse Tulpe in einer Topf","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"CGEaYYFEcPHkcVdn","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"k1c4AoE9lrUKN4vW":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682272709840,"modifiedTime":1682275715347,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"name":"Cantrip Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.\n\n
4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
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\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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Bonus Cantrip
\nWhen you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
\n\nNatural Recovery
\nStarting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n\nCircle Spells
\nYour mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
\nOnce you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
\nDruid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n hold person, spike growth \n | \n
\n 5th \n | \n\n sleet storm, slow \n | \n
\n 7th \n | \n\n freedom of movement, ice storm \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, cone of cold \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n mirror image, misty step \n | \n
\n 5th \n | \n\n water breathing, water walk \n | \n
\n 7th \n | \n\n control water, freedom of movement \n | \n
\n 9th \n | \n\n conjure elemental, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n blur, silence \n | \n
\n 5th \n | \n\n create food and water, protection from energy \n | \n
\n 7th \n | \n\n blight, hallucinatory terrain \n | \n
\n 9th \n | \n\n insect plague, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n barkskin, spider climb \n | \n
\n 5th \n | \n\n call lightning, plant growth \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, tree stride \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n invisibility, pass without trace \n | \n
\n 5th \n | \n\n daylight, haste \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n dream, insect plague \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, spike growth \n | \n
\n 5th \n | \n\n lightning bolt, meld into stone \n | \n
\n 7th \n | \n\n stone shape, stoneskin \n | \n
\n 9th \n | \n\n passwall, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n darkness, acid arrow \n | \n
\n 5th \n | \n\n water walk, stinking cloud \n | \n
\n 7th \n | \n\n freedom of movement, locate creature \n | \n
\n 9th \n | \n\n insect plague, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, web \n | \n
\n 5th \n | \n\n gaseous form, stinking cloud \n | \n
\n 7th \n | \n\n greater invisibility, stone shape \n | \n
\n 9th \n | \n\n cloudkill, insect plague \n | \n
Land’s Stride
\nStarting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
\n\nNature’s Ward
\nWhen you reach 10th level, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} by elementals or fey, and you are immune to poison and disease.
\n\nNature’s Sanctuary
\nWhen you reach 14th level, creatures of the natural world sense your connection to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
\nThe creature is aware of this effect before it makes its attack against you.
","chat":"","unidentified":""},"source":"","identifier":"circle-of-the-land-underdark-","classIdentifier":"druid","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":126388554,"id":72,"type":"class","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Circle of the Land (Underdark)"}}},"_id":"AqA7XAyDhyv1vkUQ","img":"icons/environment/wilderness/island.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709309,"modifiedTime":1684694709309,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms
\nHit Die: d8
Primary Ability: Wisdom
Saves: Intelligence & Wisdom
Hit Points
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Additional Druid Spells
\n1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
1st | \nProtection from evil and good | \n
2nd | \nAugury (ritual), Continual flame, Enlarge/reduce, Summon beast * | \n
3rd | \nAura of vitality, Elemental weapon, Revivify, Summon fey * | \n
4th | \nDivination (ritual), Fire shield, Summon elemental * | \n
5th | \nCone of cold | \n
6th | \nFlesh to stone | \n
7th | \nSymbol | \n
8th | \nIncendiary cloud | \n
Proficiencies
\nArmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}
Druidic
\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
\n\nSpellcasting
\nDrawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
\n\nWild Companion
\n2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
\n\nWild Shape
\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n\n Level \n | \n\n Max CR \n | \n\n Limitations \n | \n\n Example \n | \n
---|---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n\n Wolf \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n\n Crocodile \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n\n Giant eagle \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\nDruid Circle
\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
\n\nCantrip Versatility
\n4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.
Wild Shape Improvement
\nAt 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\n\nAbility Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nTimeless Body
\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
\n\nBeast Spells
\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
\n\nArchdruid
\nAt 20th level, you can use your Wild Shape an unlimited number of times.
\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nHumanoids with a bestial aspect, shifters can’t fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.
\nRacial Traits
Bestial Instincts, Darkvision, Shifting
Ability Score Increases
\nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
\n\nLanguages
\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
\n\nCreature Type
\nYou are a Humanoid.
\n\nSize
\nYou are Medium.
\n\nSpeed
\nYour walking speed is 30 feet.
\n\nBestial Instincts
\nChanneling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
\n\nDarkvision
\nYou can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n\nShifting
\nAs a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nWhenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
\nBeasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
\nLongtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
\nSwiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
\nWildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026402,"version":"3.3.15","baseName":"Shifter","moreDetailsUrl":"/races/1026402-shifter","baseRaceId":1026402,"baseRaceName":"Shifter","fullName":"Shifter","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/882/637880558362105305.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/880/637880558358125183.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shifter.jpeg","_id":"dzBvgmPevn444DHS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709906,"modifiedTime":1684694709906,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"You are a Humanoid.
","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429579,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"race"}}},"_id":"OCjdVVz7QXkPkBXi","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709911,"modifiedTime":1684694709911,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bestial Instincts: Survival","type":"feat","system":{"description":{"value":"You have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.\n\n
Channeling the beast within, you have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.
\n \n\n
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
\n \nWhile shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\n\n
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nWhenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
\nBeasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
\nLongtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
\nSwiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
\nWildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
\n \n\n
1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
1st | \nProtection from evil and good | \n
2nd | \nAugury (ritual), Continual flame, Enlarge/reduce, Summon beast * | \n
3rd | \nAura of vitality, Elemental weapon, Revivify, Summon fey * | \n
4th | \nDivination (ritual), Fire shield, Summon elemental * | \n
5th | \nCone of cold | \n
6th | \nFlesh to stone | \n
7th | \nSymbol | \n
8th | \nIncendiary cloud | \n
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but can’t decipher it without magic.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"EPf2mMgBRF9rUeRo","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709932,"modifiedTime":1684694709932,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"zqfgEvFwPeV5VjEk","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709938,"modifiedTime":1684694709938,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"r0zsZCUHEGDEjVRP","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709940,"modifiedTime":1684694709940,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Cantrip: Primal Savagery","type":"feat","system":{"description":{"value":"When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"Druid : Circle of the Land (Underdark)","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":585,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Primal Savagery","choiceId":"4-315-52993974","componentId":585,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Druid : Circle of the Land (Underdark)"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"hbm6ApBa6Y4wQns2"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"1IlY4PNZYbS7WC5s","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694709942,"modifiedTime":1684694709942,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle Spells","type":"feat","system":{"description":{"value":"Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
\nOnce you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
\nDruid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n hold person, spike growth \n | \n
\n 5th \n | \n\n sleet storm, slow \n | \n
\n 7th \n | \n\n freedom of movement, ice storm \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, cone of cold \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n mirror image, misty step \n | \n
\n 5th \n | \n\n water breathing, water walk \n | \n
\n 7th \n | \n\n control water, freedom of movement \n | \n
\n 9th \n | \n\n conjure elemental, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n blur, silence \n | \n
\n 5th \n | \n\n create food and water, protection from energy \n | \n
\n 7th \n | \n\n blight, hallucinatory terrain \n | \n
\n 9th \n | \n\n insect plague, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n barkskin, spider climb \n | \n
\n 5th \n | \n\n call lightning, plant growth \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, tree stride \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n invisibility, pass without trace \n | \n
\n 5th \n | \n\n daylight, haste \n | \n
\n 7th \n | \n\n divination, freedom of movement \n | \n
\n 9th \n | \n\n dream, insect plague \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, spike growth \n | \n
\n 5th \n | \n\n lightning bolt, meld into stone \n | \n
\n 7th \n | \n\n stone shape, stoneskin \n | \n
\n 9th \n | \n\n passwall, wall of stone \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n darkness, acid arrow \n | \n
\n 5th \n | \n\n water walk, stinking cloud \n | \n
\n 7th \n | \n\n freedom of movement, locate creature \n | \n
\n 9th \n | \n\n insect plague, scrying \n | \n
Druid Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n spider climb, web \n | \n
\n 5th \n | \n\n gaseous form, stinking cloud \n | \n
\n 7th \n | \n\n greater invisibility, stone shape \n | \n
\n 9th \n | \n\n cloudkill, insect plague \n | \n
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}, plus one from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Tool Proficiencies: Your choice of a gaming set or a musical instrument
Languages: Any one of your choice
Equipment: Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
d8 | Object or Item |
---|---|
1 | A document such as a map, a letter, or a journal |
2–3 | A trinket |
4 | An article of clothing |
5 | A piece of jewelry |
6 | An arcane book or formulary |
7 | A written story, song, poem, or secret |
8 | A tattoo or other body marking |
Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.
d8 | Personality Trait |
---|---|
1 | I judge people by their actions, not their words. |
2 | If someone is in trouble, I’m always ready to lend help. |
3 | When I set my mind to something, I follow through no matter what gets in my way. |
4 | I have a strong sense of fair play and always try to find the most equitable solution to arguments. |
5 | I’m confident in my own abilities and do what I can to instill confidence in others. |
6 | Thinking is for other people. I prefer action. |
7 | I misuse long words in an attempt to sound smarter. |
8 | I get bored easily. When am I going to get on with my destiny? |
d6 | Ideal |
---|---|
1 | Respect. People deserve to be treated with dignity and respect. (Good) |
2 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
3 | Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
4 | Might. If I become strong, I can take what I want—what I deserve. (Evil) |
5 | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) |
6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I have a family, but I have no idea where they are. One day, I hope to see them again. |
2 | I worked the land, I love the land, and I will protect the land. |
3 | A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. |
4 | My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
5 | I protect those who cannot protect themselves. |
6 | I wish my childhood sweetheart had come with me to pursue my destiny. |
d6 | Flaw |
---|---|
1 | The tyrant who rules my land will stop at nothing to see me killed. |
2 | I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
3 | The people who knew me when I was young know my shameful secret, so I can never go home again. |
4 | I have a weakness for the vices of the city, especially hard drink. |
5 | Secretly, I believe that things would be better if I were a tyrant lording over the land. |
6 | I have trouble trusting in my allies. |
Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n \n\n
2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[world.ddb-curse-of-strahd-spells.RtMlj40S0Cca6oKr]{find familiar} spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
\n \n\n
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n \nThe spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GiZDj0rMMTBFS7ha","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710033,"modifiedTime":1684694710033,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ZpPr7OagaCqOvwiA","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710035,"modifiedTime":1684694710035,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CSibZCNzohw9No3Z","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710038,"modifiedTime":1684694710038,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
\nAt Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9rBWdkJPStkU64Sa","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710040,"modifiedTime":1684694710040,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
\n
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":114298,"definitionId":2007,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114298,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"AXuIJESmXG7qDRAN","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710042,"modifiedTime":1684694710042,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"C2IroDMUUqTqekpJ","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710044,"modifiedTime":1684694710044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"z0n3RATY1YVUeJxa","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710046,"modifiedTime":1684694710046,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.
","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"yZxwwIFuUpknX1zt","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710049,"modifiedTime":1684694710049,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Fp8kD553MHQOqJM4","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710054,"modifiedTime":1684694710054,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":114301,"definitionId":2048,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114301,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Ky6vb2cFW1rYFmwd","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710056,"modifiedTime":1684694710056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Create Bonfire","flags":{"ddbimporter":{"id":137964,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137964,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"HQcGhHiOyYVwoHGs","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710058,"modifiedTime":1684694710058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You either create or destroy water.
\nCreate Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
\nDestroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"uQ8RK9xwB8wteUcB","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710060,"modifiedTime":1684694710060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Zj8orNZoyOCjDpF","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710062,"modifiedTime":1684694710062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lzj8N9lY2rCUVq9P","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710064,"modifiedTime":1684694710064,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2n2V2f7fLckumpX6","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710066,"modifiedTime":1684694710066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gB4782EmFShRukHy","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710068,"modifiedTime":1684694710068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UFlvRx4FSg2TLqJa","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710070,"modifiedTime":1684694710070,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vnq8t3SjYqI1yOQJ","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710072,"modifiedTime":1684694710072,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sP6ZpL5OduI4rI9n","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710074,"modifiedTime":1684694710074,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
\nBear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
\nBull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
\nCat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nEagle's Splendor. The target has advantage on Charisma checks.
\nFox's Cunning. The target has advantage on Intelligence checks.
\nOwl's Wisdom. The target has advantage on Wisdom checks.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nR4ktgQ6TmnelvSC","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710078,"modifiedTime":1684694710078,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
\nIf the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
\nEnlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
\nReduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enlarge/Reduce","flags":{"ddbimporter":{"id":114304,"definitionId":2084,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114304,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u9hdgkClOjJ0j6A9","img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710080,"modifiedTime":1684694710080,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sdvDxWTAmw9UFZB1","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710082,"modifiedTime":1684694710082,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"n0xztDLLUNbfeWF7","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710084,"modifiedTime":1684694710084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mTC7sex6oetUmqxF","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710086,"modifiedTime":1684694710086,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"h5dA6zhZMiXaeEQ9","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710088,"modifiedTime":1684694710088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gYAVrSty77aulC6n","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710092,"modifiedTime":1684694804478,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Mzid5jKnQrOS1lyb","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710094,"modifiedTime":1684697213042,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hPa6J85qVKP9Lmsv","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710096,"modifiedTime":1684694710096,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138017,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138017,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SlCGzK0sbDNuBubF","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710101,"modifiedTime":1684694710101,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ifi9XR8SmIXCWzg4","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710103,"modifiedTime":1684694710103,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
\nUntil the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
\nAs a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"AbULF6YLzJHq3GBg","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710105,"modifiedTime":1684694710105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"7zoBR9Ypb8qM4vXQ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710108,"modifiedTime":1684694710108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"HGvIMnQWRc6U5ghM","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710111,"modifiedTime":1684694710111,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rxSuNBxk4JGqGpTr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710113,"modifiedTime":1684694710113,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mAbor2ScOS18f6Zr","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710115,"modifiedTime":1684694710115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The creature's jump distance is tripled until the spell ends.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"pdu46TAtoQEsZQnh","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710117,"modifiedTime":1684694710117,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"35HLyeFqryL4rlqB","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710124,"modifiedTime":1684694751979,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wiloBqfDzbi7gj20","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710126,"modifiedTime":1684694710126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
\nThe spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
\nThis spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"bBVJCsViLW3glzWc","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710128,"modifiedTime":1684694710128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. The target’s speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hrOUot3BHx23wVAk","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710130,"modifiedTime":1684694710130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"19Xt38zQkHKzpM7p","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710134,"modifiedTime":1684694710134,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Primal Savagery","flags":{"ddbimporter":{"id":315,"definitionId":14558,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Bonus Cantrip","lookupId":585,"level":4,"ability":"wis","mod":5,"dc":15,"overrideDC":false,"id":315,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Primal Savagery","sources":[{"sourceId":27,"pageNumber":163,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true}},"_id":"BZkNdWe66zne8ijL","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710136,"modifiedTime":1684694710136,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":114307,"definitionId":2221,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":114307,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Q0xrnysAXbDxvPyn","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710138,"modifiedTime":1684694710138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
\nFor the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"aRskqDEwWEoYSJ8O","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710140,"modifiedTime":1684694710140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wNqSgvPTUKm7zvR3","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710142,"modifiedTime":1684694710142,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Yq308sFlvmcdNATE","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710144,"modifiedTime":1684694710144,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
\nThis trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.
\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.
\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.
\nAfter the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nvgxh5bkDcCwR8vL","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710147,"modifiedTime":1684694710147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"hbm6ApBa6Y4wQns2"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"bmsDBlRhyXRGbtoJ","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694710149,"modifiedTime":1684694710149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
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\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
\nBestial Spirit
\nSmall beast
\nArmor Class 11 + the level of the spell (natural armor)
\nHit Points 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
\nSpeed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
\nSenses @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12
\nLanguages understands the languages you speak
\nChallenge — Proficiency Bonus equals your bonus
\nFlyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
\nPack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nWater Breathing (Water Only). The beast can breathe only underwater.
\nActions
\nMultiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
\nMaul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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\nThe wind has the following effects:
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\nIf the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
\nEach creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} as long as it remains in the webs or until it breaks free.
\nA creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.
\nThe webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
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\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078760,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"dHgxxkH1iqmkMiFN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066408,"modifiedTime":1682262066408,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078762,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"wgtGDwYL18dhpM4x","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066411,"modifiedTime":1682262066411,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"kvvxdBLL3n1NLjVZ","name":"Potion of Heroism","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Buff","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4709,"originalName":"Potion of Heroism","version":"2.8.16"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.q2Ijyc4jsHXuWSr6"}},"system":{"description":{"value":"For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673790210183,"modifiedTime":1682262122981,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Martial Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.\n\n
4th-level paladin feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.
The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves’ guild grows too violent and powerful, when a dragon rampages through the countryside—at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins—sometimes called avengers or dark knights—their own purity is not as important as delivering justice.
Channel Divinity
\nWhen you take this oath at 3rd level, you gain the following two Channel Divinity options.
\nAbjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. Fiends and undead have disadvantage on this saving throw.
\nOn a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} for 1 minute or until it takes any damage. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
\nOn a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
\nVow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
\n\nOath Spells
\nYou gain oath spells at the paladin levels listed.
\nPaladin Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n bane, hunter’s mark \n | \n
\n 5th \n | \n\n hold person, misty step \n | \n
\n 9th \n | \n\n haste, protection from energy \n | \n
\n 13th \n | \n\n banishment, dimension door \n | \n
\n 17th \n | \n\n hold monster, scrying \n | \n
Relentless Avenger
\nBy 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.
\n\nSoul of Vengeance
\nStarting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.
\n\nAvenging Angel
\nAt 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
\nOnce you use this feature, you can’t use it again until you finish a long rest.
","chat":"","unidentified":""},"source":"","identifier":"oath-of-vengeance","classIdentifier":"paladin","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":126388635,"id":42,"type":"class","importId":"8qHtNxCCjrFL4W7k"},"obsidian":{"source":{"type":"class","text":"Oath of Vengeance"}}},"_id":"FIaSqgD60LU5hQKy","img":"icons/magic/nature/stealth-hide-eyes-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762271,"modifiedTime":1684694762271,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Paladin","type":"class","system":{"description":{"value":"A holy warrior bound to a sacred oath
\nHit Die: d10
Primary Ability: Strength & Charisma
Saves: Wisdom & Charisma
Hit Points
\nHit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
Proficiencies
\nArmor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}
Divine Sense
\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
\n\nLay on Hands
\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
\nThis feature has no effect on undead and constructs.
\n\nAdditional Paladin Spells
\n2nd-level paladin feature
The spells in the following list expand the paladin spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
2nd | \nGentle repose, Prayer of healing, Warding bond | \n
3rd | \nSpirit shroud * | \n
5th | \nSummon celestial * | \n
Fighting Style
\nAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\n\nSpellcasting
\nBy 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the paladin spell list.
\nThe Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nCharisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier
\nSpell attack modifier = your proficiency bonus + your Charisma modifier
\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your paladin spells.
\n\nDivine Smite
\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
\n\nHarness Divine Power
\n3rd-level paladin feature
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.
Divine Health
\nBy 3rd level, the divine magic flowing through you makes you immune to disease.
\n\nSacred Oath
\nWhen you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.
\nYour choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.
\nEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.
\nIf you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.
\nYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.
\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.
\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.
\n\nMartial Versatility
\n4th-level paladin feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.
Ability Score Improvement
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
\n\nExtra Attack
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\n\nAura of Protection
\nStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.
\nAt 18th level, the range of this aura increases to 30 feet.
\n\nAura of Courage
\nStarting at 10th level, you and friendly creatures within 10 feet of you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while you are conscious.
\nAt 18th level, the range of this aura increases to 30 feet.
\n\nImproved Divine Smite
\nBy 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.
\n\nCleansing Touch
\nBeginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.
\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
\n\nAura Improvements
\nAt 18th level, the range of your auras increase to 30 feet.
\n\nYou start with the following equipment, in addition to the equipment granted by your background:
\nAasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
\nRacial Traits
+2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer
An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen — a group of aasimar whose inner light has been replaced by shadow.
\n\nAbility Score Increase
\nYour Charisma score increases by 2.
\n\nAge
\nAasimar mature at the same rate as humans, but they can live up to 160 years.
\n\nSize
\nAasimar have the same range of height and weight as humans.
\n\nSpeed
\nYour base walking speed is 30 feet.
\n\n@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}
\nBlessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
\n\nCelestial Resistance
\nYou have resistance to necrotic damage and radiant damage.
\n\nHealing Hands
\nAs an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
\n\nLight Bearer
\nYou know the light cantrip. Charisma is your spellcasting ability for it.
\n\nLanguages
\nYou can speak, read, and write Common and Celestial.
\n\nAbility Score Increase
\nYour Strength score increases by 1.
\n\nNecrotic Shroud
\nStarting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn.
\nYour transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
\nOnce you use this trait, you can’t use it again until you finish a long rest.
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Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
\n \nYou have resistance to necrotic damage and radiant damage.
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You know the light cantrip. Charisma is your spellcasting ability for it.
\n \n\n
2nd-level paladin feature
The spells in the following list expand the paladin spell list in the Player’s Handbook. The list is organized by spell level, not character level. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
Level | \nAdditional Spells | \n
---|---|
2nd | \nGentle repose, Prayer of healing, Warding bond | \n
3rd | \nSpirit shroud * | \n
5th | \nSummon celestial * | \n
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
\nThis feature has no effect on undead and constructs.
","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":261,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"8qHtNxCCjrFL4W7k"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"_id":"PSLktnoIMQXQoyDs","img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762703,"modifiedTime":1684694762703,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Great Weapon Fighting","type":"feat","system":{"description":{"value":"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.
","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":262,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Great Weapon Fighting","choiceId":"3-0-291260998","componentId":262,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"8qHtNxCCjrFL4W7k"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"_id":"ywD6e91kOeRsws8X","img":"icons/skills/melee/strike-sword-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762705,"modifiedTime":1684694762705,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the paladin spell list.
\nThe Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\nYou prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
\nFor example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
\nCharisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier
\nSpell attack modifier = your proficiency bonus + your Charisma modifier
\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your paladin spells.
","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":263,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"8qHtNxCCjrFL4W7k"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"_id":"Pu6GGZ47hgJiVhFd","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762713,"modifiedTime":1684694762713,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Health","type":"feat","system":{"description":{"value":"By 3rd level, the divine magic flowing through you makes you immune to disease.
","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":265,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"8qHtNxCCjrFL4W7k"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"_id":"56990rBDyO149iMg","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762715,"modifiedTime":1684694762715,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Sacred Oath","type":"feat","system":{"description":{"value":"When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.
\nYour choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.
\nEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.
\nIf you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.
\nYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.
\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.
\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.
","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":266,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"8qHtNxCCjrFL4W7k"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"_id":"2e0EQgVYXgRoYzLj","img":"icons/sundries/documents/document-sealed-red-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762718,"modifiedTime":1684694762718,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Oath Spells","type":"feat","system":{"description":{"value":"You gain oath spells at the paladin levels listed.
\nPaladin Level | \nSpells | \n
---|---|
\n 3rd \n | \n\n bane, hunter’s mark \n | \n
\n 5th \n | \n\n hold person, misty step \n | \n
\n 9th \n | \n\n haste, protection from energy \n | \n
\n 13th \n | \n\n banishment, dimension door \n | \n
\n 17th \n | \n\n hold monster, scrying \n | \n
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Skill Proficiencies: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}
Tool Proficiencies: One type of gaming set
Languages: One of your choice
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
\n
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[world.ddb-curse-of-strahd-spells.ZxC0PC80dpHf5n6q]{hallow} spell.
\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
\n \n\n
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
\nThis feature has no effect on undead and constructs.
\n \n\n
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
\n \n\n
When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.
\nYour choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.
\nEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.
\nIf you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.
\nYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.
\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.
\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.
\n \n\n
As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}. Fiends and undead have disadvantage on this saving throw.
\nOn a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened} for 1 minute or until it takes any damage. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
\nOn a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
\n \n\n
As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}.
\n \n\n
3rd-level paladin feature
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136083,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136083,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"8KwR7No8kfCU8xe4","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762754,"modifiedTime":1684694762754,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136127,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136127,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"HMXw3sx0QwosWYa8","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762756,"modifiedTime":1684694762756,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.
\nAtonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.
\nBless Water. You touch one vial of water and cause it to become holy water.
\nComing of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
\nDedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.
\nFuneral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
\nWedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137946,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":137946,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"1JNhUzIqyRjBOiS8","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762761,"modifiedTime":1684694762761,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
\nSome typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
\nApproach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
\nDrop. The target drops whatever it is holding and then ends its turn.
\nFlee. The target spends its turn moving away from you by the fastest available means.
\nGrovel. The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.
\nHalt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136233,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136233,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"f1vUVCdIGV1xARld","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762764,"modifiedTime":1684694762764,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136485,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136485,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"IbyQUGblGXgHCn1W","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762769,"modifiedTime":1684694762769,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136556,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136556,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"q5QmzzMIUOifrpDi","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762771,"modifiedTime":1684694762771,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136564,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136564,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"cVFXxNqUUxisVJnL","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762773,"modifiedTime":1684694762773,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136571,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136571,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"jH3Km4raKnBGT1sx","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762775,"modifiedTime":1684694762775,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - Until spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Divine Favor","flags":{"ddbimporter":{"id":136645,"definitionId":2074,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136645,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divine Favor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"qHNLUnyWc019h0U9","img":"icons/magic/fire/dagger-rune-enchant-flame-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762777,"modifiedTime":1684694762777,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138072,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":138072,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"HFTNSjUBQIUdMOo5","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762779,"modifiedTime":1684694762779,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) or Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hunter's Mark","flags":{"ddbimporter":{"id":138322,"definitionId":2149,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":4,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":138322,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hunter's Mark","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"8qHtNxCCjrFL4W7k"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"_id":"1JEhDAeeDqyLNvHx","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684694762782,"modifiedTime":1684694762782,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
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\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
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Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
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