foundrybackup_grau/worlds/curse-of-strahd/packs/ddb-curse-of-strahd-feats.db

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{"_id":"07aK6V1GJUw2H017","name":"Aberrant Dragonmark","type":"feat","img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":26817,"version":"2.9.46","prerequisites":[{"description":"No existing dragonmark.","prerequisiteMappings":[]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.</li>\n<li>When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.</li>\n</ul>\n<p>You also develop a random flaw from the Aberrant Dragonmark Flaws table.</p>\n<h5 id=\"AberrantDragonmarkFlawsTable\" class=\"quick-menu-exclude compendium-hr\">Aberrant Dragonmark Flaws</h5>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Your mark is a source of constant physical pain.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Your mark whispers to you. Its meaning can be unclear.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>When youre stressed, the mark hisses audibly.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The skin around the mark is burned, scaly, or withered.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Animals are uneasy around you.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You have a mood swing any time you use your mark.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Your looks change slightly whenever you use the mark.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>You have horrific nightmares after you use your mark.</td>\n</tr>\n</tbody>\n</table>\n<blockquote>\n<p><strong>OPTION: GREATER ABERRANT POWERS</strong></p>\n<p>At the DMs option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in <a title=\"chapter 7\" href=\"https://www.dndbeyond.com/sources/dmg/other-rewards#EpicBoons\">chapter 7</a> of the <a title=\"Dungeon Masters Guide\" href=\"https://www.dndbeyond.com/sources/dmg\"><em>Dungeon Masters Guide</em></a>. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.</p>\n<p>If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction cant be reversed by any means.</p>\n</blockquote>\n\n<h3>Requirements</h3>\n\nNo existing dragonmark.\n\n","chat":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.\n\n","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":
{"_id":"0r1bXGM6rIjThbHr","name":"Inspiring Leader","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":25,"version":"2.9.46","prerequisites":[{"description":"Charisma 13 or higher.","prerequisiteMappings":[{"id":25,"entityId":6,"entityTypeId":1472902489,"type":"ability-score","subType":"charisma","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Charisma"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.</p>\n\n<h3>Requirements</h3>\n\nCharisma 13 or higher.\n\n","chat":"You can spend 10 minutes inspiring your companions. Choose up to 6 allies (including yourself) that can see or hear and can understand you within 30 ft. Each creature gains {{characterlevel+modifier:cha#unsigned}} temp HP once per short rest.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Charisma 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421909,"modifiedTime":1673790421909,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"17QUGbwTz5FIZblQ","name":"Elven Accuracy","type":"feat","img":"icons/magic/nature/leaf-arrowheads-glow-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":89,"version":"2.9.46","prerequisites":[{"description":"Elf","prerequisiteMappings":[{"id":96,"entityId":3,"entityTypeId":1743923279,"type":"race","subType":"elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Elf"}]},{"description":"or half-elf","prerequisiteMappings":[{"id":97,"entityId":20,"entityTypeId":1743923279,"type":"race","subType":"half-elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Elf"}]},{"description":"","prerequisiteMappings":[{"id":318890,"entityId":1026386,"entityTypeId":1743923279,"type":"race","subType":"eladrin","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Eladrin"}]},{"description":"","prerequisiteMappings":[{"id":318893,"entityId":1026400,"entityTypeId":1743923279,"type":"race","subType":"sea-elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Sea Elf"}]},{"description":"","prerequisiteMappings":[{"id":318894,"entityId":1026401,"entityTypeId":1743923279,"type":"race","subType":"shadar-kai","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Shadar-kai"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nElf\n\nor half-elf\n\n\n\n\n\n\n\n","chat":"Increase your DEX, INT, WIS, or CHA score by 1. Whenever you have advantage on an attack roll using one of those modifiers, you can reroll one of the dice once.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf, or half-elf, , , ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421912,"modifiedTime":1673790421912,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"1m8VTgi42F20HDuI","name":"Dragon Hide","type":"feat","img":"icons/magic/defensive/armor-stone-skin.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":84,"version":"2.9.46","prerequisites":[{"description":"Dragonborn","prerequisiteMappings":[{"id":91,"entityId":16,"entityTypeId":1743923279,"type":"race","subType":"dragonborn","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dragonborn"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Your scales harden. While you arent wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nDragonborn\n\n","chat":"Increase your STR, CON, or CHA score by 1. While you arent wearing armor, you can calculate your AC as 13 + your DEX modifier. You can use a shield and still gain this benefit.\nYou gain retractable claws as natural weapons that deal 1d4 + {{modifier:str#unsigned}} slashing damage.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dragonborn","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421914,"modifiedTime":1673790421914,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"2AzMzO2ZSZ5XUWKb","name":"Durable","type":"feat","img":"icons/skills/targeting/target-strike-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":19,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Hardy and resilient, you gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).</li>\n</ul>\n\n","chat":"Increase your CON score by 1. When you roll a Hit Die to regain HP, the min HP you regain from the roll equals {{(modifier:con*2)@min:2#unsigned}}.\n\n","unidentified":""},"source":"Player's Handbook pg 166","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421916,"modifiedTime":1673790421916,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"4a5ZGwktmELFX0Pz","name":"Grappler","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":10,"version":"2.9.46","prerequisites":[{"description":"Strength 13 or higher.","prerequisiteMappings":[{"id":24,"entityId":1,"entityTypeId":1472902489,"type":"ability-score","subType":"strength","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Strength"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:</p>\n<ul>\n<li>You have advantage on attack rolls against a creature you are <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Grappling\">grappling</a>.</li>\n<li>You can use your action to try to pin a creature @Compendium[dnd5e.rules.Grappled]{grappled} by you. To do so, make another grapple check. If you succeed, you and the creature are both @Compendium[dnd5e.rules.Restrained]{restrained} until the grapple ends.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nStrength 13 or higher.\n\n","chat":"You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.\n\n","unidentified":""},"source":"Basic Rules pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Strength 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421918,"modifiedTime":1673790421918,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"4vcrHWxhrKxVOaTs","name":"Gunner","type":"feat","img":"icons/weapons/guns/gun-pistol-wood.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":452830,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have a quick hand and keen eye when employing firearms, granting you the following benefits:</p>\n<ul>\n<li>Increase your Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with firearms (see “<a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">Firearms</a>” in the <em><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Masters Guide</a></em>).</li>\n<li>You ignore the loading property of firearms.</li>\n<li>Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls.</li>\n</ul>\n\n","chat":"Ignore the loading property of firearms. Being within 5 ft. of a hostile creature doesn't impose disadvantage on your ranged attack rolls.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421921,"modifiedTime":1673790421921,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"5aB9S4MuMIsxX22r","name":"Martial Adept","type":"feat","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":32,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:</p>\n<ul>\n<li>You learn two maneuvers of your choice from among those available to the <a title=\"Battle Master archetype\" href=\"https://www.dndbeyond.com/classes/fighter#BattleMaster\">Battle Master archetype</a> in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</li>\n<li>You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</li>\n</ul>\n\n","chat":"You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC is {{savedc:str,dex}}. You gain one superiority die per short rest, which is a d6, that is used to fuel your maneuvers.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421923,"modifiedTime":1673790421923,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"5sUiafXijIBdbfle","name":"Dwarven Fortitude","type":"feat","img":"icons/weapons/hammers/hammer-double-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":87,"version":"2.9.46","prerequisites":[{"description":"Dwarf","prerequisiteMappings":[{"id":94,"entityId":13,"entityTypeId":1743923279,"type":"race","subType":"dwarf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dwarf"}]},{"description":"","prerequisiteMappings":[{"id":318889,"entityId":1026384,"entityTypeId":1743923279,"type":"race","subType":"duergar","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Duergar"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Constitution score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).</li>\n</ul>\n\n<h3>Requirements</h3>\n\nDwarf\n\n\n\n","chat":"Increase your CON score by 1. Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself for the die's total plus your CON modifier ({{(modifier:con)@min:1#signed}}).\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dwarf, ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421927,"modifiedTime":1673790421927,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"5uUNmRtKODXBT7me","name":"Healer","type":"feat","img":"icons/environment/people/cleric-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":22,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:</p>\n<ul>\n<li>When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.</li>\n<li>As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.</li>\n</ul>\n\n","chat":"When you use a healer's kit to stabilize a dying creature, that creature also regains 1 HP. As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 HP to it, plus additional HP equal to the creature's maximum number of Hit Dice. The creature can't regain HP from this feat again until it finishes a short or long rest.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421930,"modifiedTime":1673790421930,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"6Qbks4nUC5K7h9kV","name":"Magic Initiate (Bard)","type":"feat","img":"icons/sundries/books/book-symbol-fire-gold-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":58,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn two cantrips of your choice from the bard's spell list.</p>\n<ul>\n<li>In addition, choose one 1st-level spell from the bard's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\n<li>Charisma is your spellcasting ability for these spells.</li>\n</ul>\n\n","chat":"You learn two cantrips of your choice from the bard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421932,"modifiedTime":1673790421932,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"6fp5c4JKtFRDW4Nd","name":"Poisoner","type":"feat","img":"icons/skills/melee/strike-scythe-fire-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":452849,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You can prepare and deliver deadly poisons, granting you the following benefits:</p>\n<ul>\n<li>When you make a damage roll that deals poison damage, it ignores resistance to poison damage.</li>\n<li>You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.</li>\n<li>You gain proficiency with the Poisoner's Kit if you dont already have it. With one hour of work using a poisoners kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.</li>\n</ul>\n\n","chat":"You ignore resistance to poison damage, can apply poison to a weapon or piece of ammunition as a bonus action, gain proficiency with poisoner's kit and can create a special poison.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421933,"modifiedTime":1673790421933,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"6vASOiemvuhmllc2","name":"Gift of the Gem Dragon (Wisdom)","type":"feat","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766449,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of gem dragons, granting you the following benefits:</p>\n<p><strong>Ability Score Increase.</strong> Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</p>\n<p><strong>Telekinetic Reprisal.</strong> When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isnt pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"When you take damage from a creature within 10 ft. of you, you can use your reaction to force the creature to make a STR saving throw (DC {{savedc:wis}}). On a failure, the target takes <strong>2d8</strong> force damage and pushed up to 10 ft. away from you. On a success, the target takes half as much damage and isn't pushed. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421935,"modifiedTime":1673790421935,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"73loCtax1fLsUNOX","name":"Skill Expert","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456476,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have honed your proficiency with particular skills, granting you the following benefits:</p>\n<ul>\n<li>Increase one ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency in one skill of your choice.</li>\n<li>Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isnt already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.</li>\n</ul>\n\n","chat":"You gain proficiency in a skill. You also gain expertise in a skill which you are already proficient in.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421937,"modifiedTime":1673790421937,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"7RdMBLi2eyP3qtbK","name":"Crusher","type":"feat","img":"icons/weapons/hammers/hammer-double-stone.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451347,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You are practiced in the art of crushing your enemies, granting you the following benefits:</p>\n<ul>\n<li>Increase your Strength or Constitution by 1, to a maximum of 20.</li>\n<li>Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.</li>\n<li>When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.</li>\n</ul>\n\n","chat":"Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.\nWhen you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421940,"modifiedTime":1673790421940,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"7UYUJGTdq7DAeDSv","name":"Gift of the Metallic Dragon (Intelligence)","type":"feat","img":"icons/creatures/reptiles/dragon-winged-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766452,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of metallic dragons, granting you the following benefits:</p>\n<p><strong>Draconic Healing.</strong> You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).</p>\n<p><strong>Protective Wings.</strong> You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"<strong>Draconic Healing.</strong> You learn the <em>cure wounds</em> spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability for this spell is Intelligence.\n<strong>Protective Wings.</strong> When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a {{proficiency#signed}} bonus to the target's AC against that attack roll, potentially causing it to miss. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421942,"modifiedTime":1673790421942,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"7vsqvzWlo5L6fszQ","name":"Spell Sniper (Bard, Sorcerer, Warlock)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":46,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":34,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</p>\n<ul>\n<li>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.</li>\n<li>Your ranged spell attacks ignore half cover and three-quarters cover.</li>\n<li>You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, sorcerer, or warlock spell list. Your spellcasting ability for this cantrip is Charisma.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll from your chosen class spell list (CHA is your spellcasting ability for it).\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421944,"modifiedTime":1673790421944,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"7xo9w61oDJkx2UZK","name":"Lucky","type":"feat","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":29,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have inexplicable luck that seems to kick in at just the right moment.</p>\n<ul>\n<li>You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.</li>\n<li>You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.</li>\n<li>You regain your expended luck points when you finish a long rest.</li>\n</ul>\n\n","chat":"You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421946,"modifiedTime":1673790421946,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"8YvxUH9CyJhF7rPD","name":"Magic Initiate (Druid)","type":"feat","img":"icons/sundries/books/book-symbol-tree-silver-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":60,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn two cantrips of your choice from the druid's spell list.</p>\n<ul>\n<li>In addition, choose one 1st-level spell from the druid's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\n<li>Wisdom is your spellcasting ability for these spells.</li>\n</ul>\n\n","chat":"You learn two cantrips of your choice from the druid spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421948,"modifiedTime":1673790421948,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"8oY3yUCyGDQeXoPz","name":"Dragon Fear","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":82,"version":"2.9.46","prerequisites":[{"description":"Dragonborn","prerequisiteMappings":[{"id":90,"entityId":16,"entityTypeId":1743923279,"type":"race","subType":"dragonborn","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dragonborn"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">When angered, you can radiate menace. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it cant hear or see you. On a failed save, a target becomes @Compendium[dnd5e.rules.Frightened]{frightened} of you for 1 minute. If the @Compendium[dnd5e.rules.Frightened]{frightened} target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nDragonborn\n\n","chat":"Increase your STR, CON, or CHA score by 1. You can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice that can hear or see you within 30 ft.to make a WIS saving throw (DC {{savedc:cha}}). On failure, a target becomes frightened of you for 1 minute, or until it takes any damage (repeating the saving throw, ending on success).\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dragonborn","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421950,"modifiedTime":1673790421950,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"8uZBrF6xn9s4zNQ1","name":"Resilient (Wisdom)","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":70,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>\n\n","chat":"Increase your WIS score by 1 and you gain proficiency in WIS saving throws.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421953,"modifiedTime":1673790421953,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"95tsuAVxGQmD4dOZ","name":"Strixhaven Initiate (Quandrix - Wisdom)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804985,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Quandrix College. Your spellcasting ability for this feats spells is Wisdom.\n\nYou choose two cantrips from <em>druidcraft</em>, <em>guidance</em>, and <em>mage hand</em>, and can choose one 1st level Druid or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421955,"modifiedTime":1673790421955,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"9aDOKlUos87RVcwy","name":"Sharpshooter","type":"feat","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":42,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:</p>\n<ul>\n<li>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</li>\n<li>Your ranged weapon attacks ignore half cover and three-quarters cover.</li>\n<li>Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\n</ul>\n\n","chat":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421957,"modifiedTime":1673790421957,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"9gsdFlgRjwpzzH08","name":"Gift of the Metallic Dragon (Wisdom)","type":"feat","img":"icons/creatures/reptiles/dragon-winged-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766453,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of metallic dragons, granting you the following benefits:</p>\n<p><strong>Draconic Healing.</strong> You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).</p>\n<p><strong>Protective Wings.</strong> You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"<strong>Draconic Healing.</strong> You learn the <em>cure wounds</em> spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability for this spell is Wisdom.\n<strong>Protective Wings.</strong> When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a {{proficiency#signed}} bonus to the target's AC against that attack roll, potentially causing it to miss. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421959,"modifiedTime":1673790421959,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"AFNOzRGCF64xH1G9","name":"Heavy Armor Master","type":"feat","img":"icons/environment/people/infantry-armored.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":24,"version":"2.9.46","prerequisites":[{"description":"Proficiency with heavy armor","prerequisiteMappings":[{"id":30,"entityId":3,"entityTypeId":174869515,"type":"proficiency","subType":"heavy-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Heavy Armor"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You can use your armor to deflect strikes that would kill others. You gain the following benefits:</p>\n<ul>\n<li>Increase your Strength score by 1, to a maximum of 20.</li>\n<li>While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nProficiency with heavy armor\n\n","chat":"Increase your STR score by 1. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Proficiency with heavy armor","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421961,"modifiedTime":1673790421961,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"AQg7BVBLhV8x9NLM","name":"Adept Gunslinger","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":516573,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p><em>Prerequisite: Proficency with firearms</em></p>\n<p>Thanks to extensive practice with firearms, a life of slinging lead has taught you a couple tricks. You gain the following attributes when referring to the use of firearms:</p>\n<ul>\n<li>Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls.</li>\n<li>When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a one handed firearm you are holding. \n<div class=\"container content\">\n<div class=\"row\">\n<div class=\"main-content-wrap col-md-9\">\n<div class=\"main-content\">\n<div class=\"page-options-container\">\n<div class=\"container content\">\n<div class=\"row\">\n<div class=\"main-content-wrap col-md-9\">\n<div class=\"main-content\">\n<div class=\"page-options-container\"> </div>\n</div>\n</div>\n</div>\n</div>\n<footer class=\"footer-wrap\">\n<div class=\"container footer\"> </div>\n</footer></div>\n</div>\n</div>\n</div>\n</div>\n<footer class=\"footer-wrap\">\n<div class=\"container footer\"> </div>\n</footer></li>\n</ul>\n\n","chat":"Thanks to extensive practice with firearms, a life of slinging lead has taught you a couple tricks. You gain the following attributes when referring to the use of firearms.\n\n","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421964,"modifiedTime":1673790421964,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"Aq29VMzumBwlVnN0","name":"Second Chance","type":"feat","img":"icons/equipment/shield/buckler-wooden-boss-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":86,"version":"2.9.46","prerequisites":[{"description":"Halfling","prerequisiteMappings":[{"id":101,"entityId":14,"entityTypeId":1743923279,"type":"race","subType":"halfling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Halfling"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Fortune favors you when someone tries to strike you. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you cant use it again until you roll initiative at the start of combat or until you finish a short or long rest.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nHalfling\n\n","chat":"Increase your DEX, CON, or CHA score by 1. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you cant use it again until you roll initiative at the start of combat or until you finish a short or long rest.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421966,"modifiedTime":1673790421966,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"BIYAzXO1Og8uMGHi","name":"Flames of Phlegethos","type":"feat","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":94,"version":"2.9.46","prerequisites":[{"description":"Tiefling","prerequisiteMappings":[{"id":103,"entityId":7,"entityTypeId":1743923279,"type":"race","subType":"tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Tiefling"}]},{"description":"","prerequisiteMappings":[{"id":106,"entityId":40,"entityTypeId":1743923279,"type":"race","subType":"feral-tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Feral Tiefling"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You learn to call on hellfire to serve your commands. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Intelligence or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames dont harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nTiefling\n\n\n\n","chat":"Increase your INT or CHA score by 1. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice and use the new roll. Whenever you cast a spell that deals fire damage, you can wreathe yourself in flames that don't harm you and shed bright light out to 30 ft. (dim light for another 30 ft.) until the end of your next turn. While the flames are present, any creature within 5 ft. of you that hits you with a melee attack takes 1d4 fire damage.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Tiefling, ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421969,"modifiedTime":1673790421969,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"CGj8KeWKD2pVBYYK","name":"Great Weapon Master","type":"feat","img":"icons/weapons/axes/axe-battle-skull-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":21,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</p>\n<ul>\n<li>On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li>\n<li>Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\n</ul>\n\n","chat":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421971,"modifiedTime":1673790421971,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"DKffzGyiyyfWhfdF","name":"Metamagic Adept","type":"feat","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":452833,"version":"2.9.46","prerequisites":[{"description":"Spellcasting or Pact Magic feature","prerequisiteMappings":[{"id":164675,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve learned how to exert your will on your spells to alter how they function:</p>\n<ul>\n<li>You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.</li>\n<li>You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nSpellcasting or Pact Magic feature\n\n","chat":"\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Spellcasting or Pact Magic feature","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421973,"modifiedTime":1673790421973,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"DdlsaBIUNsgxXnbP","name":"War Caster","type":"feat","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":50,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":37,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:</p>\n<ul>\n<li>You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.</li>\n<li>You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.</li>\n<li>When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421975,"modifiedTime":1673790421975,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"DlJTiYzx2omvsm2N","name":"Fey Touched (Intelligence)","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451357,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your exposure to the Feywilds magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your <strong>Intelligence</strong>, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you cant cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells spellcasting ability is the ability increased by this feat.</li>\n</ul>\n\n","chat":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421977,"modifiedTime":1673790421977,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"E3MUY1MAnqWNfxKg","name":"Elemental Adept (Acid)","type":"feat","img":"icons/magic/acid/projectile-faceted-glob.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":53,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":38,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>When you gain this feat, you gain the following benefits:</p>\n<ul>\n<li>Spells you cast ignore resistance to acid damage. In addition, when you roll damage for a spell you cast that deals acid damage, you can treat any 1 on a damage die as a 2.</li>\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"Spells you cast ignore resistance to acid damage, and when you roll damage for a spell you cast that deals acid damage, you can treat any 1 on a damage die as a 2.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421982,"modifiedTime":1673790421982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"EKdnRXAimTNDQnYA","name":"Defensive Duelist","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":16,"version":"2.9.46","prerequisites":[{"description":"Dexterity 13 or higher.","prerequisiteMappings":[{"id":23,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.</p>\n\n<h3>Requirements</h3>\n\nDexterity 13 or higher.\n\n","chat":"When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add {{proficiency}} to your AC for that attack.\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dexterity 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421984,"modifiedTime":1673790421984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"FyabtnxBIBlTUpZh","name":"Slasher","type":"feat","img":"icons/skills/melee/blade-tips-triple-bent-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456474,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p> Youve learned where to cut to have the greatest results, granting you the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity by 1, to a maximum of 20.</li>\n<li>Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.</li>\n<li>When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.</li>\n</ul>\n\n","chat":"You can reduce a creature's speed when you deal slashing damage. You also gain the ability to wound a creature on a critical hit.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421987,"modifiedTime":1673790421987,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"H4zznJeUYuPSmwkC","name":"Strixhaven Initiate (Lorehold - Intelligence)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804978,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Lorehold College. Your spellcasting ability for this feats spells is Intelligence.\n\nYou choose two cantrips from <em>light</em>, <em>sacred flame</em>, and <em>thauma­turgy</em>, and can choose one 1st level Cleric or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421989,"modifiedTime":1673790421989,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"HK8Cvn6CbInhxHab","name":"Svirfneblin Magic","type":"feat","img":"icons/commodities/stone/ore-pile-gold-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":47,"version":"2.9.46","prerequisites":[{"description":"Gnome (deep gnome)","prerequisiteMappings":[{"id":2,"entityId":14,"entityTypeId":1228963568,"type":"subrace","subType":"deep-gnome-legacy","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Deep Gnome (Legacy)"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.</p>\n<p>Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.</p>\n\n<h3>Requirements</h3>\n\nGnome (deep gnome)\n\n","chat":"You can cast nondetection on yourself at will, without needing a material component. You can also cast blindness/deafness, blur, and disguise self once each per long rest. INT is your spellcasting ability and you cast these spells at their lowest possible level.\n\n","unidentified":""},"source":"Elemental Evil Player's Companion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gnome (deep gnome)","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421992,"modifiedTime":1673790421992,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"IEIE08R669K3My8t","name":"Elemental Adept (Cold)","type":"feat","img":"icons/magic/water/projectile-ice-chunk-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":54,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":39,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p>When you gain this feat, you gain the following benefits:</p>\n<ul>\n<li>Spells you cast ignore resistance to cold damage. In addition, when you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2.</li>\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"Spells you cast ignore resistance to cold damage, and when you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421994,"modifiedTime":1673790421994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"IQFbKloOEGjs2dNj","name":"Magic Initiate (Wizard)","type":"feat","img":"icons/sundries/books/book-eye-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":63,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn two cantrips of your choice from the wizard's spell list.</p>\n<ul>\n<li>In addition, choose one 1st-level spell from the wizard's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\n<li>Intelligence is your spellcasting ability for these spells.</li>\n</ul>\n\n","chat":"You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421996,"modifiedTime":1673790421996,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"JEHd6CwvcE0h4pMB","name":"Chef","type":"feat","img":"icons/tools/cooking/knife-cleaver-steel-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451316,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Time spent mastering the culinary arts has paid off , granting you the following benefits:</p>\n<ul>\n<li>Increase your Constitution or Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with cooks utensils if you dont already have it.</li>\n<li>As part of a short rest, you can cook special food, provided you have ingredients and cooks utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.</li>\n<li>With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.</li>\n</ul>\n\n","chat":"You gain a bonus to either Constitution or Wisdom, proficiency with cooks utensils, and can prepare food that allows creatures to regain additional hit points when taking a short rest as well as gain temporary hit points after a long rest.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421998,"modifiedTime":1673790421998,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"JHw5wwUAes1C3uh4","name":"Shadow Touched (Charisma)","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456456,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your exposure to the Shadowfells magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or <strong>Charisma</strong> score by 1, to a maximum of 20.</li>\n<li>You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you cant cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells spellcasting ability is the ability increased by this feat.</li>\n</ul>\n\n","chat":"You learn the invisibility spell and one 1st-level illusion/necromancy spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422000,"modifiedTime":1673790422000,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"JahlpfZXSZY1WlQ9","name":"Skilled","type":"feat","img":"icons/commodities/biological/organ-brain-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":44,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You gain proficiency in any combination of three skills or tools of your choice.</p>\n\n","chat":"You gain proficiency in any combination of three skills or tools of your choice.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422002,"modifiedTime":1673790422002,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"JalRoUnxSJ0Nuvki","name":"Strixhaven Initiate (Witherbloom - Wisdom)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804991,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Witherbloom College. Your spellcasting ability for this feats spells is Wisdom.\n\nYou choose two cantrips from <em>chill touch</em>, <em>druidcraft</em>, and <em>spare the dying</em>, and can choose one 1st level Druid or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422004,"modifiedTime":1673790422004,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"JggxlBl7wu41TJ3Z","name":"Firearm Specialist","type":"feat","img":"icons/weapons/guns/rifle-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":16938,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You are adept at using guns effectively.</p>\n<ul>\n<li>You gain proficiency with Firearms.</li>\n<li>If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapons misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.</li>\n<li>When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.</li>\n</ul>\n<blockquote>\n<p><span style=\"color:#ff0000\"><strong>THIS IS UNOFFICIAL MATERIAL</strong></span></p>\n<p>These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They arent officially part of the Dungeons &amp; Dragons game and arent permitted in D&amp;D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.</p>\n</blockquote>\n\n","chat":"You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapons misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.\n\n","unidentified":""},"source":"Critical Role","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422006,"modifiedTime":1673790422006,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"KttNeAPVotQmbUb4","name":"Gift of the Gem Dragon (Intelligence)","type":"feat","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766448,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of gem dragons, granting you the following benefits:</p>\n<p><strong>Ability Score Increase.</strong> Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</p>\n<p><strong>Telekinetic Reprisal.</strong> When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isnt pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"When you take damage from a creature within 10 ft. of you, you can use your reaction to force the creature to make a STR saving throw (DC {{savedc:int}}). On a failure, the target takes <strong>2d8</strong> force damage and pushed up to 10 ft. away from you. On a success, the target takes half as much damage and isn't pushed. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422008,"modifiedTime":1673790422008,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"L393MeL5tUrXjSN3","name":"Ritual Caster (Sorcerer)","type":"feat","img":"icons/commodities/gems/pearl-red-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":75,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83983,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83984,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nIntelligence or\n\nWisdom of 13 or higher.\n\n","chat":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the sorcerer's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Intelligence or, Wisdom of 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422010,"modifiedTime":1673790422010,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"LF2xKLuaTVOQiO4t","name":"Telepathic (Charisma)","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456473,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You awaken the ability to mentally connect with others, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or <strong>Charisma</strong> score by 1, to a maximum of 20.</li>\n<li>You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesnt give the creature the ability to respond to you telepathically.</li>\n<li>You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.</li>\n</ul>\n\n","chat":"You are able to speak telepathically to any creature, as long as you share a language. You also learn the detect thoughts spell and can cast this spell without expending a spell slot, recharging on a long rest. You can also cast this spell using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422012,"modifiedTime":1673790422012,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"LLGncNdRZmD7fhhs","name":"Telepathic (Wisdom)","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456472,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You awaken the ability to mentally connect with others, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, <strong>Wisdom</strong>, or Charisma score by 1, to a maximum of 20.</li>\n<li>You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesnt give the creature the ability to respond to you telepathically.</li>\n<li>You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.</li>\n</ul>\n\n","chat":"You are able to speak telepathically to any creature, as long as you share a language. You also learn the detect thoughts spell and can cast this spell without expending a spell slot, recharging on a long rest. You can also cast this spell using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422014,"modifiedTime":1673790422014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"LVLZ7CkHqZTSbkLB","name":"Lightly Armored","type":"feat","img":"icons/equipment/chest/breastplate-banded-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":27,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have trained to master the use of light armor, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with light armor.</li>\n</ul>\n\n","chat":"Increase your STR or DEX score by 1. You gain proficiency with light armor.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422016,"modifiedTime":1673790422016,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"LbKdSD1Kf6xHPZRC","name":"Sentinel","type":"feat","img":"icons/magic/symbols/runes-etched-steel-blade.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":41,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:</p>\n<ul>\n<li>When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.</li>\n<li>Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.</li>\n<li>When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.</li>\n</ul>\n\n","chat":"When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.\n\n","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422018,"modifiedTime":1673790422018,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"OOiTkxDWxvUfyIRO","name":"Crossbow Expert","type":"feat","img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":15,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Thanks to extensive practice with the crossbow, you gain the follow<span class=\"No-Break\">ing benefits:</span></p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You ignore the loading property of crossbows with which you are proficient.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.</li>\n</ul>\n\n","chat":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesnt impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422020,"modifiedTime":1673790422020,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"OfDwROn1VQD6Y57x","name":"Revenant Blade","type":"feat","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":27301,"version":"2.9.46","prerequisites":[{"description":"Elf","prerequisiteMappings":[{"id":11710,"entityId":3,"entityTypeId":1743923279,"type":"race","subType":"elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Elf"}]},{"description":"","prerequisiteMappings":[{"id":318896,"entityId":1026386,"entityTypeId":1743923279,"type":"race","subType":"eladrin","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Eladrin"}]},{"description":"","prerequisiteMappings":[{"id":318897,"entityId":1026400,"entityTypeId":1743923279,"type":"race","subType":"sea-elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Sea Elf"}]},{"description":"","prerequisiteMappings":[{"id":318898,"entityId":1026401,"entityTypeId":1743923279,"type":"race","subType":"shadar-kai","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Shadar-kai"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Common-Text-First ParaOverride-3\">You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:</p>\n<ul>\n<li class=\"Common-Text-List\">Increase your Dexterity or Strength score by 1, to a maximum of 20.</li>\n<li class=\"Common-Text-List\">While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.</li>\n<li class=\"Common-Text-List\">A double-bladed scimitar has the finesse property when you wield it.</li>\n</ul>\n<p><em>To gain the weapon benefits of this feat, equip a Revenant Double-Bladed Scimitar or <a title=\"create your own\" href=\"https://www.dndbeyond.com/homebrew/creations/create-magic-item\">create your own</a> similar weapon.</em></p>\n\n<h3>Requirements</h3>\n\nElf\n\n\n\n\n\n\n\n","chat":"While wielding a double-bladed weapon with two hands, the weapon has the finesse trait for your attacks with it, and you gain +1 AC. \n\n","unidentified":""},"source":"Eberron: Rising from the Last War pg 22","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf, , , ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422022,"modifiedTime":1673790422022,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"PMWKZKkz3CnuIKzh","name":"Savage Attacker","type":"feat","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":52,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Once per turn when you roll damage for a melee weapon attack, you can reroll the weapons damage dice and use either total.</p>\n\n","chat":"Once per turn when you roll damage for a melee weapon attack, you can reroll the weapons damage dice and use either total.\n\n","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422024,"modifiedTime":1673790422024,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"QhsYGRhodbLkMFhN","name":"Telepathic (Intelligence)","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456470,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You awaken the ability to mentally connect with others, granting you the following benefits:</p>\n<ul>\n<li>Increase your <strong>Intelligence</strong>, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesnt give the creature the ability to respond to you telepathically.</li>\n<li>You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.</li>\n</ul>\n\n","chat":"You are able to speak telepathically to any creature, as long as you share a language. You also learn the detect thoughts spell and can cast this spell without expending a spell slot, recharging on a long rest. You can also cast this spell using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422026,"modifiedTime":1673790422026,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"QtZyZac5WmJCRHOI","name":"Athlete","type":"feat","img":"icons/skills/melee/hand-grip-staff-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":13,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have undergone extensive physical training to gain the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\n<li>When you are @Compendium[dnd5e.rules.Prone]{prone}, standing up uses only 5 feet of your movement.</li>\n<li>Climbing doesn't cost you extra movement.</li>\n<li>You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.</li>\n</ul>\n\n","chat":"Increase your STR or DEX score by 1, and when you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft.\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422028,"modifiedTime":1673790422028,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"RGTi1R91ZH6Bpf4s","name":"Gift of the Chromatic Dragon","type":"feat","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766446,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of chromatic dragons, granting you the following benefits:</p>\n<p><strong>Chromatic Infusion.</strong> As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.</p>\n<p><strong>Reactive Resistance.</strong> When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"Youve manifested some of the power of chromatic dragons, granting you the following benefits:\n<strong>Chromatic Infusion.</strong> As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra <strong>1d4</strong> damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest. \n<strong>Reactive Resistance.</strong> When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction {{proficiency}} times, and you regain all expended uses when you finish a long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422030,"modifiedTime":1673790422030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"RsqrtF7yO7a2MMJk","name":"Elemental Adept (Lightning)","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":56,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":41,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p>When you gain this feat, you gain the following benefits:</p>\n<ul>\n<li>Spells you cast ignore resistance to lightning damage. In addition, when you roll damage for a spell you cast that deals lightning damage, you can treat any 1 on a damage die as a 2.</li>\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"Spells you cast ignore resistance to lightning damage, and when you roll damage for a spell you cast that deals lightning damage, you can treat any 1 on a damage die as a 2.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422033,"modifiedTime":1673790422033,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"RyHy1BaezXIXJC6E","name":"Resilient (Constitution)","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":71,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>\n\n","chat":"Increase your CON score by 1 and you gain proficiency in CON saving throws.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422035,"modifiedTime":1673790422035,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"TPoGAQcrwZ9BFfI6","name":"Resilient (Strength)","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":66,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>\n\n","chat":"Increase your STR score by 1 and you gain proficiency in STR saving throws.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422037,"modifiedTime":1673790422037,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"UTLUnqMi1VFHYNEP","name":"Moderately Armored","type":"feat","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":35,"version":"2.9.46","prerequisites":[{"description":"Proficiency with light armor","prerequisiteMappings":[{"id":32,"entityId":1,"entityTypeId":174869515,"type":"proficiency","subType":"light-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Light Armor"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have trained to master the use of medium armor and shields, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with medium armor and shields.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nProficiency with light armor\n\n","chat":"Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Proficiency with light armor","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422039,"modifiedTime":1673790422039,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"Uavjrvi6fJv9JM41","name":"Tavern Brawler","type":"feat","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":48,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:</p>\n<ul>\n<li>Increase your Strength or Constitution score by 1, to a maximum of 20.</li>\n<li>You are proficient with improvised weapons.</li>\n<li>Your unarmed strike uses a d4 for damage.</li>\n<li>When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.</li>\n</ul>\n\n","chat":"Increase your STR or CON score by 1. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422041,"modifiedTime":1673790422041,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"UiaBGQe5pObcGKQe","name":"Orcish Fury","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":91,"version":"2.9.46","prerequisites":[{"description":"Half-orc","prerequisiteMappings":[{"id":109,"entityId":2,"entityTypeId":1743923279,"type":"race","subType":"half-orc","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Orc"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Your inner fury burns tirelessly. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Strength or Constitution score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you hit with an attack using a simple or martial weapon, you can roll one of the weapons damage dice an additional time and add it as extra damage of the weapons damage type. Once you use this ability, you cant use it again until you finish a short or long rest.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nHalf-orc\n\n","chat":"Increase your STR or CON score by 1, to a maximum of 20. Once per short rest, when you hit with an attack using a simple or martial weapon, you can roll one of the weapons damage dice an additional time and add it as extra damage of the weapons damage type. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Half-orc","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422043,"modifiedTime":1673790422043,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"VAPzQdt47XH69Q9v","name":"Resilient (Charisma)","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":68,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>\n\n","chat":"Increase your CHA score by 1 and you gain proficiency in CHA saving throws.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422046,"modifiedTime":1673790422046,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"VWNhwsDKNGlYlznK","name":"Infernal Constitution","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":93,"version":"2.9.46","prerequisites":[{"description":"Tiefling","prerequisiteMappings":[{"id":108,"entityId":7,"entityTypeId":1743923279,"type":"race","subType":"tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Tiefling"}]},{"description":"","prerequisiteMappings":[{"id":110,"entityId":40,"entityTypeId":1743923279,"type":"race","subType":"feral-tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Feral Tiefling"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Constitution score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You have resistance to cold damage and poison damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nTiefling\n\n\n\n","chat":"Increase your CON score by 1. You have resistance to cold damage and poison damage, and you have advantage on saving throws against being poisoned.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Tiefling, ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422048,"modifiedTime":1673790422048,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"VfU8p9bDcFRK4PuG","name":"Keen Mind","type":"feat","img":"icons/magic/water/ice-crystal-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":26,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You always know which way is north.</li>\n<li>You always know the number of hours left before the next sunrise or sunset.</li>\n<li>You can accurately recall anything you have seen or heard within the past month.</li>\n</ul>\n\n","chat":"Increase your INT score by 1. You always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422051,"modifiedTime":1673790422051,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"WjIFdFOr5FbCks7y","name":"Strixhaven Initiate (Witherbloom - Charisma)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804989,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Witherbloom College. Your spellcasting ability for this feats spells is Charisma.\n\nYou choose two cantrips from <em>chill touch</em>, <em>druidcraft</em>, and <em>spare the dying</em>, and can choose one 1st level Druid or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422055,"modifiedTime":1673790422055,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"XDStZiC7NWoaRLie","name":"Strixhaven Initiate (Quandrix - Intelligence)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804984,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Quandrix College. Your spellcasting ability for this feats spells is Intelligence.\n\nYou choose two cantrips from <em>druidcraft</em>, <em>guidance</em>, and <em>mage hand</em>, and can choose one 1st level Druid or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422058,"modifiedTime":1673790422058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"XKevAoxC5jMptHmu","name":"Elemental Adept (Fire)","type":"feat","img":"icons/magic/fire/projectile-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":55,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":40,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>When you gain this feat, you gain the following benefits:</p>\n<ul>\n<li>Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.</li>\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"Spells you cast ignore resistance to fire damage, and when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422060,"modifiedTime":1673790422060,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"Y0I142Tu3VSX4GIZ","name":"Observant","type":"feat","img":"icons/commodities/biological/eye-red-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":37,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Quick to notice details of your environment, you gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</li>\n<li>If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.</li>\n<li>You have a +5 bonus to your passive Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) and passive Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) scores.</li>\n</ul>\n\n","chat":"Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and passive Investigation scores.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422063,"modifiedTime":1673790422063,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"Y6nEqfp3SuJOwCYh","name":"Artificer Initiate","type":"feat","img":"icons/equipment/head/goggles-leather-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451312,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve learned some of an artificers inventiveness:</p>\n<ul>\n<li>You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.</li>\n<li>You can cast this feats 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</li>\n<li>You gain proficiency with one type of artisans tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability.</li>\n</ul>\n\n","chat":"You've learned a cantrip and 1st level spell from the Artificer spell list, as well as proficiency with an artisan tool, that you can use as a spellcasting focus for spells that use INT as the spellcasting ability.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422066,"modifiedTime":1673790422066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"Yh69BgNHQhfRHBTF","name":"Gift of the Gem Dragon (Charisma)","type":"feat","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766447,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of gem dragons, granting you the following benefits:</p>\n<p><strong>Ability Score Increase.</strong> Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</p>\n<p><strong>Telekinetic Reprisal.</strong> When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isnt pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"When you take damage from a creature within 10 ft. of you, you can use a reaction to force the creature to make a STR saving throw (DC {{savedc:cha}}). On failure, the target takes <strong>2d8</strong> force damage and is pushed up to 10 ft. away from you. On success, the target takes half as much damage and isn't pushed. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422071,"modifiedTime":1673790422071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ZKinSn5muhpCsAsp","name":"Ritual Caster (Cleric)","type":"feat","img":"icons/commodities/gems/pearl-purple-smooth.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":73,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83991,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83992,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nIntelligence or\n\nWisdom of 13 or higher.\n\n","chat":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the cleric's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Intelligence or, Wisdom of 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422073,"modifiedTime":1673790422073,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ZMmugf0U2wuFFkNC","name":"Shadow Touched (Wisdom)","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456454,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your exposure to the Shadowfells magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, <strong>Wisdom</strong>, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you cant cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells spellcasting ability is the ability increased by this feat.</li>\n</ul>\n\n","chat":"You learn the invisibility spell and one 1st-level illusion/necromancy spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422075,"modifiedTime":1673790422075,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ZPPfe56lQSZEucmM","name":"Fade Away","type":"feat","img":"icons/commodities/tech/smoke-bomb-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":90,"version":"2.9.46","prerequisites":[{"description":"Gnome","prerequisiteMappings":[{"id":100,"entityId":18,"entityTypeId":1743923279,"type":"race","subType":"gnome","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Gnome"}]},{"description":"","prerequisiteMappings":[{"id":318895,"entityId":1026383,"entityTypeId":1743923279,"type":"race","subType":"deep-gnome","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Deep Gnome"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Dexterity or Intelligence score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Immediately after you take damage, you can use a reaction to magically become @Compendium[dnd5e.rules.Invisible]{invisible} until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you cant do so again until you finish a short or long rest.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nGnome\n\n\n\n","chat":"Increase your DEX or INT score by 1. Once per short rest, immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gnome, ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422078,"modifiedTime":1673790422078,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ZTvjhQ9fL1HSXiCr","name":"Fey Teleportation","type":"feat","img":"icons/magic/control/encase-creature-humanoid-hold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":92,"version":"2.9.46","prerequisites":[{"description":"Elf (high)","prerequisiteMappings":[{"id":102,"entityId":1,"entityTypeId":1228963568,"type":"subrace","subType":"high-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"High Elf"}]},{"description":"","prerequisiteMappings":[{"id":63481,"entityId":27599,"entityTypeId":1228963568,"type":"subrace","subType":"aereni-high-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Aereni High Elf"}]},{"description":"","prerequisiteMappings":[{"id":63482,"entityId":27601,"entityTypeId":1228963568,"type":"subrace","subType":"valenar-high-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Valenar High Elf"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Intelligence or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You learn to speak, read, and write Sylvan.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nElf (high)\n\n\n\n\n\n","chat":"Increase your INT or CHA score by 1. You learn to speak, read, and write Sylvan. You learn the misty step spell and once per short rest you can cast it without expending a spell slot. INT is your spellcasting ability for this spell.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf (high), , ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422082,"modifiedTime":1673790422082,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ZqSHZXHD93lGLDa8","name":"Ritual Caster (Druid)","type":"feat","img":"icons/commodities/gems/pearl-turquoise.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":74,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83985,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83986,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nIntelligence or\n\nWisdom of 13 or higher.\n\n","chat":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the druid's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Intelligence or, Wisdom of 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422084,"modifiedTime":1673790422084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"Zx0qf1MnLWU1xwPf","name":"Strixhaven Initiate (Prismari - Wisdom)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804982,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Prismari College. Your spellcasting ability for this feats spells is Wisdom.\n\nYou choose two cantrips from <em>fire bolt</em>, <em>prestidigitation</em>, and <em>ray of frost</em>, and can choose one 1st level Bard or Sorcerer spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422086,"modifiedTime":1673790422086,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ahQ4wjahZauxbAud","name":"Dual Gunner","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":424940,"version":"2.9.46","prerequisites":[{"description":"Requires proficiency in Firearms","prerequisiteMappings":[]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You're an expert in using guns on both hands and this makes you a lethal shooter.</p>\n<ul>\n<li>Increase your Dexterity score by 1, to a maximum of 20.</li>\n<li>You don't need anymore to have a free hand to reload your firearms.</li>\n<li>Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.</li>\n<li>When you use the Attack action and attack with a one-handed firearm, you can use a bonus action to attack with another loaded firearm you are holding. You can add your dexterity modifier on this attack damage.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nRequires proficiency in Firearms\n\n","chat":"\n\n","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Requires proficiency in Firearms","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422089,"modifiedTime":1673790422089,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"b5Bv3PgMsg1Gr2Fh","name":"Eldritch Adept","type":"feat","img":"icons/creatures/slimes/slime-movement-dripping-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451339,"version":"2.9.46","prerequisites":[{"description":"Spellcasting or Pact Magic feature","prerequisiteMappings":[{"id":164295,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if youre a warlock who meets the prerequisite.</p>\n<p>Whenever you gain a level, you can replace the invocation with another one from the warlock class.</p>\n\n<h3>Requirements</h3>\n\nSpellcasting or Pact Magic feature\n\n","chat":"You learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, you can choose that invocation only if youre a warlock and only if you meet the prerequisite.\n\nWhenever you gain a level, you can replace the invocation with another one from the warlock class.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Spellcasting or Pact Magic feature","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422091,"modifiedTime":1673790422091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"b9nh1VUClblwObeJ","name":"Magic Initiate (Cleric)","type":"feat","img":"icons/sundries/books/book-symbol-canterbury-cross.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":59,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn two cantrips of your choice from the cleric's spell list.</p>\n<ul>\n<li>In addition, choose one 1st-level spell from the cleric's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\n<li>Wisdom is your spellcasting ability for these spells.</li>\n</ul>\n\n","chat":"You learn two cantrips of your choice from the cleric spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422093,"modifiedTime":1673790422093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"c7mQeWDgMBJRf4lL","name":"Prodigy","type":"feat","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":88,"version":"2.9.46","prerequisites":[{"description":"Half-elf,","prerequisiteMappings":[{"id":104,"entityId":20,"entityTypeId":1743923279,"type":"race","subType":"half-elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Elf"}]},{"description":"Half-orc, ","prerequisiteMappings":[{"id":105,"entityId":2,"entityTypeId":1743923279,"type":"race","subType":"half-orc","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Orc"}]},{"description":"or Human","prerequisiteMappings":[{"id":107,"entityId":1,"entityTypeId":1743923279,"type":"race","subType":"human","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Human"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You have a knack for learning new things. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isnt already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nHalf-elf,\n\nHalf-orc, \n\nor Human\n\n","chat":"You gain one skill proficiency, one tool proficiency, and learn one language of your choice. You gain expertise (apply twice your proficiency bonus) with one chosen skill.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Half-elf,, Half-orc, , or Human","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422095,"modifiedTime":1673790422095,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"cLtpafE0aqnU1eCD","name":"Telekinetic (Charisma)","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456464,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or <strong>Charisma</strong> score by 1, to a maximum of 20.</li>\n<li>You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand @Compendium[dnd5e.rules.Invisible]{invisible}. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>\n\n","chat":"You learn the mage hand spell and can make this mage hand invisible. You can also attempt to shove a creature with your mind.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422102,"modifiedTime":1673790422102,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ckj99FJVufr7vkTp","name":"Ritual Caster (Wizard)","type":"feat","img":"icons/commodities/gems/pearl-glass-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":77,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83979,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83980,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nIntelligence or\n\nWisdom of 13 or higher.\n\n","chat":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the wizard's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Intelligence or, Wisdom of 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422104,"modifiedTime":1673790422104,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"cl2WHB9wcYmRHnaW","name":"Squat Nimbleness","type":"feat","img":"icons/commodities/currency/coin-embossed-sword-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":83,"version":"2.9.46","prerequisites":[{"description":"Dwarf or a ","prerequisiteMappings":[{"id":98,"entityId":13,"entityTypeId":1743923279,"type":"race","subType":"dwarf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dwarf"}]},{"description":"Small race","prerequisiteMappings":[{"id":99,"entityId":3,"entityTypeId":127108918,"type":"size","subType":"small","value":null,"friendlyTypeName":"Size","friendlySubTypeName":"Small"}]},{"description":"","prerequisiteMappings":[{"id":318888,"entityId":1026384,"entityTypeId":1743923279,"type":"race","subType":"duergar","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Duergar"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You are uncommonly nimble for your race. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your walking speed by 5 feet.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You gain proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Acrobatics} or @Compendium[dnd5e.rules.Using Each Ability]{Athletics} skill (your choice).</li>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on any Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) or Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Acrobatics}) check you make to escape from being @Compendium[dnd5e.rules.Grappled]{grappled}.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nDwarf or a \n\nSmall race\n\n\n\n","chat":"Increase your STR or DEX score by 1. Increase your walking speed by 5 ft. You gain proficiency in the Acrobatics or Athletics skill, and you have advantage on any Athletics or Acrobatics check you make to escape from being grappled.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dwarf or a , Small race, ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422107,"modifiedTime":1673790422107,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"cpeLH6ZbZ0eGarBA","name":"Spell Sniper (Cleric, Druid)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":78,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":35,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</p>\n<ul>\n<li>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.</li>\n<li>Your ranged spell attacks ignore half cover and three-quarters cover.</li>\n<li>You learn one cantrip that requires an attack roll. Choose the cantrip from the cleric or druid spell list. Your spellcasting ability for this cantrip is Wisdom.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll from your chosen class spell list (WIS is your spellcasting ability for it).\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422109,"modifiedTime":1673790422109,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"dyGzcEfMbhWX193h","name":"Piercer","type":"feat","img":"icons/weapons/polearms/spear-ornate-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":452845,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have achieved a penetrating precision in combat, granting you the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity by 1, to a maximum of 20.</li>\n<li>Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attacks damage dice, and you must use the new roll.</li>\n<li>When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.</li>\n</ul>\n\n","chat":"You gain a bonus to Strength or Dexterity. Once per turn, you can reroll the piercing damage from an attack. On a critical hit, you can roll one additional damage die.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422111,"modifiedTime":1673790422111,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"emFlAxHHGmnDA7kP","name":"Weapon Master","type":"feat","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":51,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have practiced extensively with a variety of weapons, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.</li>\n</ul>\n\n","chat":"Increase your STR or DEX score by 1. You gain proficiency with four weapons of your choice.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422113,"modifiedTime":1673790422113,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ffK2uLoFFpQFn6KC","name":"Magic Initiate (Warlock)","type":"feat","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":62,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn two cantrips of your choice from the warlock's spell list.</p>\n<ul>\n<li>In addition, choose one 1st-level spell from the warlock's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\n<li>Charisma is your spellcasting ability for these spells.</li>\n</ul>\n\n","chat":"You learn two cantrips of your choice from the warlock spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422115,"modifiedTime":1673790422115,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"fx5iEsrnuoxHtGP7","name":"Dungeon Delver","type":"feat","img":"icons/environment/traps/spike-skull-white-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":18,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:</p>\n<ul>\n<li>You have advantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) and Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) checks made to detect the presence of secret doors.</li>\n<li>You have advantage on saving throws made to avoid or resist traps.</li>\n<li>You have resistance to the damage dealt by traps.</li>\n<li>Traveling at a fast pace doesn't impose the normal 5 penalty on your passive Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) score.</li>\n</ul>\n\n","chat":"You have advantage on Perception and Investigation checks made to detect the presence of secret doors and on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps and traveling at a fast pace doesn't impose the normal 5 penalty on your passive Wisdom (Perception) score.\n\n","unidentified":""},"source":"Player's Handbook pg 166","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422117,"modifiedTime":1673790422117,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"gR8wdkaEVyjjUmys","name":"Strixhaven Initiate (Quandrix - Charisma)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804983,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Quandrix College. Your spellcasting ability for this feats spells is Charisma.\n\nYou choose two cantrips from <em>druidcraft</em>, <em>guidance</em>, and <em>mage hand</em>, and can choose one 1st level Druid or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422119,"modifiedTime":1673790422119,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"hH1JWL2nYvCPrtBb","name":"Linguist","type":"feat","img":"icons/sundries/scrolls/scroll-writing-brown-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":28,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied languages and codes, gaining the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You learn three languages of your choice.</li>\n<li>You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.</li>\n</ul>\n\n","chat":"Increase your INT score by 1. You learn three languages of your choice. You can create written ciphers that others can't decipher unless you teach them, they succeed on an INT check (DC {{proficiency+abilityscore:int}}), or they use magic to decipher it.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422125,"modifiedTime":1673790422125,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"hQ2U99lhUMXMl3Ft","name":"Spell Sniper (Wizard)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":79,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</p>\n<ul>\n<li>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.</li>\n<li>Your ranged spell attacks ignore half cover and three-quarters cover.</li>\n<li>You learn one cantrip that requires an attack roll. Choose the cantrip from the wizard spell list. Your spellcasting ability for this cantrip is Intelligence.</li>\n</ul>\n\n","chat":"When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll from your chosen class spell list (INT is your spellcasting ability for it).\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422128,"modifiedTime":1673790422128,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"iPTW9YOtaVHoeu9o","name":"Strixhaven Initiate (Prismari - Intelligence)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804981,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Prismari College. Your spellcasting ability for this feats spells is Intelligence.\n\nYou choose two cantrips from <em>fire bolt</em>, <em>prestidigitation</em>, and <em>ray of frost</em>, and can choose one 1st level Bard or Sorcerer spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422130,"modifiedTime":1673790422130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"jJFNBUER8AzgwZWN","name":"Skulker","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":45,"version":"2.9.46","prerequisites":[{"description":"Dexterity 13 or higher.","prerequisiteMappings":[{"id":28,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You are expert at slinking through shadows. You gain the following benefits:</p>\n<ul>\n<li>You can try to hide when you are lightly obscured from the creature from which you are hiding.</li>\n<li>When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.</li>\n<li>Dim light doesn't impose disadvantage on your Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks relying on sight.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nDexterity 13 or higher.\n\n","chat":"You can try to hide when you are lightly obscured from the creature from which you are hiding. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. Dim light doesn't impose disadvantage on your Perception checks relying on sight.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dexterity 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422132,"modifiedTime":1673790422132,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"kiEP35JMLjTqvhaQ","name":"Bountiful Luck","type":"feat","img":"icons/commodities/flowers/clover.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":80,"version":"2.9.46","prerequisites":[{"description":"Halfling","prerequisiteMappings":[{"id":88,"entityId":14,"entityTypeId":1743923279,"type":"race","subType":"halfling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Halfling"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. Youre not sure how you do it; you just wish it, and it happens. Surely a sign of fortunes favor!</p>\n<p class=\"Core-Styles_Core-Body\">When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.</p>\n<p class=\"Core-Styles_Core-Body\">When you use this ability, you cant use your Lucky racial trait before the end of your next turn.</p>\n\n<h3>Requirements</h3>\n\nHalfling\n\n","chat":"When an ally you can see within 30 ft. of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll, and you cant use your Lucky racial trait before the end of your next turn.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422135,"modifiedTime":1673790422135,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"m9OuLTC2cJPecqN2","name":"Strixhaven Mascot","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804993,"version":"2.9.46","prerequisites":[{"description":"4th Level, Strixhaven Initiate Feat","prerequisiteMappings":[]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:</p>\n<ul>\n<li>You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the <a title=\"Strixhaven Initiate\" href=\"https://www.dndbeyond.com/feats/strixhaven-initiate\">Strixhaven Initiate</a> feat: a spirit statue mascot (Lorehold), an art elemental mascot (Prismari), a fractal mascot (Quandrix), an inkling mascot (Silverquill), or a pest mascot (Witherbloom). Stat blocks for these creatures appear in <a title=\"chapter 7\" href=\"https://www.dndbeyond.com/sources/sacoc/friends-and-foes\">chapter 7</a>.</li>\n<li>When you take the Attack action on your turn, you can forgo one attack to allow your mascot familiar to make one attack of its own with its reaction.</li>\n<li>If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you to occupy, the teleportation fails and is wasted. Once you teleport in this way, you cant do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to do it again.</li>\n</ul>\n\n<h3>Requirements</h3>\n\n4th Level, Strixhaven Initiate Feat\n\n","chat":"You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:\n- You can cast <em>Find Familiar</em> as a ritual and can summon a mascot based on the college you chose for Strixhaven Initiate: Spirit Statue Mascot (Lorehold), Art Elemental Mascot (Prismari), Fractal Mascot (Quandrix), Inkling Mascot (Silverquill), or Pest Mascot (Witherbloom).\n- When you take the Attack action, you can replace one of your attacks and let your mascot familiar make one attack with its reaction.\n- If your mascot familiar is within 60 ft. of you, you can teleport and swap places with it as an Action. If the destination is too small for you, the teleport fails and is wasted. You can teleport this way once per long rest unless you expend a 2nd level spell slot or higher to do it again.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"4th Level, Strixhaven Initiate Feat","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422138,"modifiedTime":1673790422138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"mIkbvhXzuTUuZeIN","name":"Strixhaven Initiate (Lorehold - Charisma)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804977,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Lorehold College. Your spellcasting ability for this feats spells is Charisma.\n\nYou choose two cantrips from <em>light</em>, <em>sacred flame</em>, and <em>thauma­turgy</em>, and can choose one 1st level Cleric or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422140,"modifiedTime":1673790422140,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"mhW5a7kcmi7Qf1aU","name":"Elemental Adept (Thunder)","type":"feat","img":"icons/magic/fire/projectile-fireball-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":57,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":42,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p>When you gain this feat, you gain the following benefits:</p>\n<ul>\n<li>Spells you cast ignore resistance to thunder damage. In addition, when you roll damage for a spell you cast that deals thunder damage, you can treat any 1 on a damage die as a 2.</li>\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nThe ability to cast at least one spell\n\n","chat":"Spells you cast ignore resistance to thunder damage, and when you roll damage for a spell you cast that deals thunder damage, you can treat any 1 on a damage die as a 2.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The ability to cast at least one spell","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422143,"modifiedTime":1673790422143,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"nyfNS6WAWCbJGZYc","name":"Ritual Caster (Warlock)","type":"feat","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":76,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83987,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83988,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nIntelligence or\n\nWisdom of 13 or higher.\n\n","chat":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the warlock's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Intelligence or, Wisdom of 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422145,"modifiedTime":1673790422145,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"oHm6vWFuYrlD65SN","name":"Magic Initiate (Sorcerer)","type":"feat","img":"icons/sundries/books/book-reye-reptile-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":61,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn two cantrips of your choice from the sorcerer's spell list.</p>\n<ul>\n<li>In addition, choose one 1st-level spell from the sorcerer's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\n<li>Charisma is your spellcasting ability for these spells.</li>\n</ul>\n\n","chat":"You learn two cantrips of your choice from the sorcerer spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422148,"modifiedTime":1673790422148,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"oqbOKInBi9avw0kD","name":"Mobile","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":34,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You are exceptionally speedy and agile. You gain the following benefits:</p>\n<ul>\n<li>Your speed increases by 10 feet.</li>\n<li>When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.</li>\n<li>When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.</li>\n</ul>\n\n","chat":"Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422150,"modifiedTime":1673790422150,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"otGrelcVjnwcDVus","name":"Resilient (Dexterity)","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":67,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>\n\n","chat":"Increase your DEX score by 1 and you gain proficiency in DEX saving throws.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422153,"modifiedTime":1673790422153,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"p6r2tw91cRbTkql2","name":"Actor","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":11,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Skilled at mimicry and dramatics, you gain the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>You have advantage on Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Deception}) and Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Performance}) checks when trying to pass yourself off as a different person.</li>\n<li>You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Insight}) check contested by your Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Deception}) check allows a listener to determine that the effect is faked.</li>\n</ul>\n\n","chat":"You gain +1 CHA, you have advantage on Deception and Performance checks when trying to pass yourself off as a different person, and you can mimic the speech of another person or the sounds made by other creatures that you have heard (for at least 1 minute).\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422156,"modifiedTime":1673790422156,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"p9FKdIeisDp2cCVU","name":"Shadow Touched (Intelligence)","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456451,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your exposure to the Shadowfells magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your <strong>Intelligence</strong>, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you cant cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells spellcasting ability is the ability increased by this feat.</li>\n</ul>\n\n","chat":"You learn the invisibility spell and one 1st-level illusion/necromancy spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422158,"modifiedTime":1673790422158,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"pdCqSbbeCqlbSYxt","name":"Telekinetic (Wisdom)","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456463,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, <strong>Wisdom</strong>, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand @Compendium[dnd5e.rules.Invisible]{invisible}. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>\n\n","chat":"You learn the mage hand spell and can make this mage hand invisible. You can also attempt to shove a creature with your mind.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422160,"modifiedTime":1673790422160,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ppXwsZAuOkso2HmZ","name":"Tough","type":"feat","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":49,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>\n\n","chat":"Your HP maximum increases by {{characterlevel*2}}.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422162,"modifiedTime":1673790422162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"qkdBdp6GZhgswZe7","name":"Ritual Caster (Bard)","type":"feat","img":"icons/commodities/gems/pearl-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":72,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83994,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83995,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nIntelligence or\n\nWisdom of 13 or higher.\n\n","chat":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the bard's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Intelligence or, Wisdom of 13 or higher.","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422164,"modifiedTime":1673790422164,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"rGkpOhrCT5Hdwr2H","name":"Charger","type":"feat","img":"icons/skills/melee/hand-grip-hammer-spiked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":14,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.</p>\n<p>If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attacks damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).</p>\n\n","chat":"When you use the Dash action, you can use a bonus action to make a melee weapon attack or shove a creature.\n\nIf you move at least 10 ft. in a straight line before using this bonus action, you either gain a <strong>+5</strong> bonus to the damage roll (if you chose to make a melee attack and you hit) or push the target up to 10 ft. away from you (if you chose to shove and you succeed).\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422166,"modifiedTime":1673790422166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"s1UXFRp5gA1vmQfv","name":"Fey Touched (Wisdom)","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451360,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your exposure to the Feywilds magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, <strong>Wisdom</strong>, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you cant cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells spellcasting ability is the ability increased by this feat.</li>\n</ul>\n\n","chat":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422168,"modifiedTime":1673790422168,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"tIIU3j8Sa9N30onu","name":"Polearm Master","type":"feat","img":"icons/weapons/polearms/pike-flared-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":38,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You gain the following benefits:</p>\n<ul>\n<li>When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapons damage die for this attack is a d4, and it deals bludgeoning damage.</li>\n<li>While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.</li>\n</ul>\n\n","chat":"When you take the Attack action with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning). While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422170,"modifiedTime":1673790422170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"tLkGCCFi6Wd55Kdk","name":"Drow High Magic","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":85,"version":"2.9.46","prerequisites":[{"description":"Elf (drow)","prerequisiteMappings":[{"id":93,"entityId":16,"entityTypeId":1228963568,"type":"subrace","subType":"dark-elf-drow","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Dark Elf (Drow)"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.</p>\n\n<h3>Requirements</h3>\n\nElf (drow)\n\n","chat":"You learn the detect magic spell and can cast it at will. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot once per long rest. CHA is your spellcasting ability for all three spells.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf (drow)","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422172,"modifiedTime":1673790422172,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"tWBpPjnuD4pgNc6v","name":"Heavily Armored","type":"feat","img":"icons/equipment/head/greathelm-slotted-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":23,"version":"2.9.46","prerequisites":[{"description":"Proficiency with medium armor","prerequisiteMappings":[{"id":29,"entityId":2,"entityTypeId":174869515,"type":"proficiency","subType":"medium-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Medium Armor"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have trained to master the use of heavy armor, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with heavy armor.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nProficiency with medium armor\n\n","chat":"Increase your STR score by 1. You gain proficiency with heavy armor.\n\n","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Proficiency with medium armor","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422174,"modifiedTime":1673790422174,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"tk1wlT1fRtqTO6Q9","name":"Shield Master","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":43,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:</p>\n<ul>\n<li>If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.</li>\n<li>If you aren't @Compendium[dnd5e.rules.Incapacitated]{incapacitated}, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.</li>\n<li>If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.</li>\n</ul>\n\n","chat":"If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield. If you aren't incapacitated, you can add your shield's AC bonus to any DEX saving throw you make against effects that target only you, and if an effect allows half damage on success, you can use your reaction to take no damage.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422176,"modifiedTime":1673790422176,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"v1D3z8yZuIOOXUqi","name":"Mage Slayer","type":"feat","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":30,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:</p>\n<ul>\n<li>When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.</li>\n<li>When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.</li>\n<li>You have advantage on saving throws against spells cast by creatures within 5 feet of you.</li>\n</ul>\n\n","chat":"When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature, and when you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You also have advantage on saving throws against spells cast by creatures within 5 ft. of you.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422178,"modifiedTime":1673790422178,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"wQLa7GoyBBz2XkuW","name":"Alert","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":12,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Always on the lookout for danger, you gain the following benefits:</p>\n<ul>\n<li>You gain a +5 bonus to initiative.</li>\n<li>You can't be surprised while you are conscious.</li>\n<li>Other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.</li>\n</ul>\n\n","chat":"You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422180,"modifiedTime":1673790422180,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"wfu83Kelb0lXe9p0","name":"Wood Elf Magic","type":"feat","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":81,"version":"2.9.46","prerequisites":[{"description":"Elf (wood)","prerequisiteMappings":[{"id":89,"entityId":2,"entityTypeId":1228963568,"type":"subrace","subType":"wood-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Wood Elf"}]},{"description":"","prerequisiteMappings":[{"id":63479,"entityId":27605,"entityTypeId":1228963568,"type":"subrace","subType":"valenar-wood-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Valenar Wood Elf"}]},{"description":"","prerequisiteMappings":[{"id":63480,"entityId":27602,"entityTypeId":1228963568,"type":"subrace","subType":"aereni-wood-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Aereni Wood Elf"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the <span class=\"Serif-Character-Style_Italic-Serif\">longstrider</span> and <span class=\"Serif-Character-Style_Italic-Serif\">pass without trace</span> spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.</p>\n\n<h3>Requirements</h3>\n\nElf (wood)\n\n\n\n\n\n","chat":"You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once per long rest without expending a spell slot. WIS is your spellcasting ability for all three spells.\n\n","unidentified":""},"source":"Xanathar's Guide to Everything pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf (wood), , ","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422182,"modifiedTime":1673790422182,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"wp70TYuxUgCE7tIk","name":"Strixhaven Initiate (Lorehold - Wisdom)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804979,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Lorehold College. Your spellcasting ability for this feats spells is Wisdom.\n\nYou choose two cantrips from <em>light</em>, <em>sacred flame</em>, and <em>thauma­turgy</em>, and can choose one 1st level Cleric or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422184,"modifiedTime":1673790422184,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"x2Jwz5l6lin3fqU8","name":"Resilient (Intelligence)","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":69,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>\n\n","chat":"Increase your INT score by 1 and you gain proficiency in INT saving throws.\n\n","unidentified":""},"source":"Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422186,"modifiedTime":1673790422186,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"xDuOmGpJsdwyyIx4","name":"Medium Armor Master","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":33,"version":"2.9.46","prerequisites":[{"description":"Proficiency with medium armor","prerequisiteMappings":[{"id":31,"entityId":2,"entityTypeId":174869515,"type":"proficiency","subType":"medium-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Medium Armor"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have practiced moving in medium armor to gain the following benefits:</p>\n<ul>\n<li>Wearing medium armor doesn't impose disadvantage on your Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks.</li>\n<li>When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.</li>\n</ul>\n\n<h3>Requirements</h3>\n\nProficiency with medium armor\n\n","chat":"Wearing medium armor doesn't impose disadvantage on your Stealth checks. When you wear medium armor, you can add 3, rather than 2, to your AC if you have a DEX of 16 or higher.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Proficiency with medium armor","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422188,"modifiedTime":1673790422188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"xmIuzo7CaLIrDArH","name":"Strixhaven Initiate (Silverquill - Charisma)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804986,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Silverquill College. Your spellcasting ability for this feats spells is Charisma.\n\nYou choose two cantrips from <em>sacred flame</em>, <em>thaumaturgy</em>, and <em>vicious mockery</em>, and can choose one 1st level Bard or Cleric spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422190,"modifiedTime":1673790422190,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"yES5HQM8ZHyXLHYk","name":"Mounted Combatant","type":"feat","img":"icons/environment/people/cavalry.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":36,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You are a dangerous foe to face while mounted. While you are mounted and aren't @Compendium[dnd5e.rules.Incapacitated]{incapacitated}, you gain the following benefits:</p>\n<ul>\n<li>You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.</li>\n<li>You can force an attack targeted at your mount to target you instead.</li>\n<li>If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</li>\n</ul>\n\n","chat":"While you are mounted and aren't incapacitated, you have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a DEX saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\n\n","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422192,"modifiedTime":1673790422192,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ybN1AOaXM0HUx4xG","name":"Dual Wielder","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":17,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You master fighting with two weapons, gaining the following benefits:</p>\n<ul>\n<li>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li>\n<li>You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.</li>\n<li>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</li>\n</ul>\n\n","chat":"You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422194,"modifiedTime":1673790422194,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ydbR3q1nmNs7EIDq","name":"Telekinetic (Intelligence)","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456461,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your <strong>Intelligence</strong>, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand @Compendium[dnd5e.rules.Invisible]{invisible}. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>\n\n","chat":"You learn the mage hand spell and can make this mage hand invisible. You can also attempt to shove a creature with your mind.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422196,"modifiedTime":1673790422196,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"yhUnU8on8er6EvYU","name":"Strixhaven Initiate (Silverquill - Intelligence)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804987,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Silverquill College. Your spellcasting ability for this feats spells is Intelligence.\n\nYou choose two cantrips from <em>sacred flame</em>, <em>thaumaturgy</em>, and <em>vicious mockery</em>, and can choose one 1st level Bard or Cleric spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422198,"modifiedTime":1673790422198,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"ywPjrJEZxhjwhGGE","name":"Strixhaven Initiate (Silverquill - Wisdom)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804988,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Silverquill College. Your spellcasting ability for this feats spells is Wisdom.\n\nYou choose two cantrips from <em>sacred flame</em>, <em>thaumaturgy</em>, and <em>vicious mockery</em>, and can choose one 1st level Bard or Cleric spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422201,"modifiedTime":1673790422201,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"z5nJ8u50q0Ed5uAr","name":"Strixhaven Initiate (Witherbloom - Intelligence)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804990,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Witherbloom College. Your spellcasting ability for this feats spells is Intelligence.\n\nYou choose two cantrips from <em>chill touch</em>, <em>druidcraft</em>, and <em>spare the dying</em>, and can choose one 1st level Druid or Wizard spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422203,"modifiedTime":1673790422203,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"zCIzT3u3jRvnmiIG","name":"Gift of the Metallic Dragon (Charisma)","type":"feat","img":"icons/creatures/reptiles/dragon-winged-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766451,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Youve manifested some of the power of metallic dragons, granting you the following benefits:</p>\n<p><strong>Draconic Healing.</strong> You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).</p>\n<p><strong>Protective Wings.</strong> You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"<strong>Draconic Healing.</strong> You learn the <em>cure wounds</em> spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability for this spell is Charisma.\n<strong>Protective Wings.</strong> When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a {{proficiency#signed}} bonus to the target's AC against that attack roll, potentially causing it to miss. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422205,"modifiedTime":1673790422205,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"zCz9N8ngakhvYabc","name":"Fey Touched (Charisma)","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451364,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your exposure to the Feywilds magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or <strong>Charisma</strong> score by 1, to a maximum of 20.</li>\n<li>You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you cant cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells spellcasting ability is the ability increased by this feat.</li>\n</ul>\n\n","chat":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422207,"modifiedTime":1673790422207,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"zL2IXDkz3zVX3J4b","name":"Strixhaven Initiate (Prismari - Charisma)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804980,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>You have studied some magical theory and have learned a few spells associated with Strixhaven University.</p>\n<p>Choose one of Strixhavens colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.</p>\n<p>You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</p>\n<p>Your spellcasting ability for this feats spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).</p>\n<h5>Strixhaven Spells</h5>\n<table id=\"StrixhavenSpells\" class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>College</th>\n<th>Cantrips</th>\n<th>1st-Level Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Lorehold</td>\n<td>Choose two from light, sacred flame, and thaumaturgy.</td>\n<td>Choose one 1st-level cleric or wizard spell.</td>\n</tr>\n<tr>\n<td>Prismari</td>\n<td>Choose two from fire bolt, prestidigitation, and ray of frost.</td>\n<td>Choose one 1st-level bard or sorcerer spell.</td>\n</tr>\n<tr>\n<td>Quandrix</td>\n<td>Choose two from druidcraft, guidance, and mage hand.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n<tr>\n<td>Silverquill</td>\n<td>Choose two from sacred flame, thaumaturgy, and vicious mockery.</td>\n<td>Choose one 1st-level bard or cleric spell.</td>\n</tr>\n<tr>\n<td>Witherbloom</td>\n<td>Choose two from chill touch, druidcraft, and spare the dying.</td>\n<td>Choose one 1st-level druid or wizard spell.</td>\n</tr>\n</tbody>\n</table>\n\n","chat":"You have studied some magical theory from Prismari College. Your spellcasting ability for this feats spells is Charisma.\n\nYou choose two cantrips from <em>fire bolt</em>, <em>prestidigitation</em>, and <em>ray of frost</em>, and can choose one 1st level Bard or Sorcerer spell. Once per long rest, you can cast the chosen 1st-level spell without a spell slot. You can also cast it using any spell slots you have.\n\n","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422209,"modifiedTime":1673790422209,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"_id":"zPOwtOXl4IFaqBCi","name":"Fighting Initiate","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451309,"version":"2.9.46","prerequisites":[{"description":"Proficiency with a martial weapon","prerequisiteMappings":[]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"<p>Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.</p>\n<p>Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feats fighting style with another one from the fighter class that you dont have.</p>\n\n<h3>Requirements</h3>\n\nProficiency with a martial weapon\n\n","chat":"You learn one Fighting Style option of your choice from the fighter class.\n\n","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Proficiency with a martial weapon","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422211,"modifiedTime":1673790422211,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}