foundrybackup_grau/worlds/graus-dnd/packs/ddb-graus-dnd-classes.db

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{"_id":"0WP5n56sPcWRqXL7","name":"Cleric (Life Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p cl
{"_id":"1vgvG2mhU9QL8SHa","name":"Bard (College of Valor)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a leve
{"_id":"2AZicj5qP80vMl8B","name":"Sorcerer (Aberrant Mind)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","pr
{"_id":"2oQHwWwONIbDcMMN","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">For example, if you a
{"_id":"3I3xA8LpobLijO28","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increas
{"_id":"3ZUqMOytuM1DXjT9","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":4},{"id":262,"name":
{"_id":"4U33RVZ3BdWzTTVP","name":"Bard (College of Glamour)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a le
{"_id":"55EYY1JQ5FmuP6l8","name":"Monk (Way of Mercy)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"<
{"_id":"5V6OuWE8jRWp9ezL","name":"Paladin (Oath of the Watchers)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrde
{"_id":"5iRhSMDYS83vdgOv","name":"Wizard (Bladesinging)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>W
{"_id":"5meVeXDMSOMFWtvI","name":"Cleric (War Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p cla
{"_id":"6RQ685wcYJGQvevM","name":"Cleric (Light Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p c
{"_id":"6pW1g1fQ3cZbaUvb","name":"Monk (Way of Shadow)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"
{"_id":"6wqr67C2CIE72IIg","name":"Fighter (Echo Knight)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you c
{"_id":"74kTedTLRMTQjiEU","name":"Cleric (Order Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p c
{"_id":"7lxHfTGdzBKBRZtt","name":"Wizard (School of Evocation)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description
{"_id":"8lqkRoJO5VImxuFP","name":"Fighter (Gunslinger)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you ca
{"_id":"8pEUOVELpPpEJeN1","name":"Warlock (The Undying)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327,
{"_id":"9SjHynvhOLxJ4joM","name":"Rogue (Arcane Trickster)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take
{"_id":"9fTlFAmTpIcNTlDf","name":"Ranger (Fey Wanderer)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant bec
{"_id":"9i3QleztRh9IbFnb","name":"Wizard (Chronurgy Magic)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"<
{"_id":"AEUJessqwF6U67ld","name":"Paladin (Oath of the Open Sea)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrde
{"_id":"ATDUMIInPckBps9a","name":"Monk (Way of the Ascendant Dragon)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"
{"_id":"Bb88Vkd15dhNl5Hw","name":"Paladin (Oath of Vengeance)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":
{"_id":"BpUrnErpnOrZoXSi","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLevel":2,"displayOrder":5},{"
{"_id":"C7GXANo5NKBCuafi","name":"Ranger (Monster Slayer)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant b
{"_id":"CZdq3rTBa4AJ5uM6","name":"Warlock (The Fathomless)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":3
{"_id":"DAOmI9jz77Wqjijq","name":"Paladin (Oath of Conquest)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":4
{"_id":"DByEgc2b475XCdke","name":"Fighter (Samurai)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can<61><6E>
{"_id":"DIyKEWwpt4gSESk3","name":"Artificer (Alchemist)","type":"class","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":252717,"data":{"id":252717,"name":"Artificer","description":"<p>Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">any two simple weapons of your choice</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">a light crossbow and 20 bolts</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">your choice of studded leather armor or scale mail</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">thieves tools and a dungeoneers pack</li>\r\n</ul>\r\n<p>If you forgo this starting equipment, as well as the&nbsp;items offered by your background, you start with 5d4 &times; 10 gp to buy your equipment.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/7106/600/637037130286530746.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7106/603/637037130543268604.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/13916/408/637411847943829485.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/artificer","spellCastingAbilityId":4,"sources":[{"sourceId":67,"pageNumber":9,"sourceType":1}],"classFeatures":[{"id":1131329,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per artificer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: 8</span></strong>&nbsp;+ your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per&nbsp;artificer level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1131384,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Bold-Serif\">:</span></span></strong><span class=\"No-Break\">&nbsp;Light armor, medium armor, shields<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong>&nbsp;Simple weapons<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong>&nbsp;Thieves' tools, tinker's tools, one type of artisan's tools of your choice<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong>&nbsp;Constitution<span class=\"No-Break\">, Intelligence<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong>&nbsp;Cho<span class=\"No-Break\">ose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand</span></p>\r\n<p><span class=\"No-Break\">The secrets of gunpowder weapons have been discovered in various corners of the D&amp;D multiverse. If your Dungeon Master uses the&nbsp;<a title=\"rules on firearms\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">rules on firearms</a>&nbsp;in the&nbsp;<em><a title=\"Dungeon Masters Guide\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Masters Guide</a></em>&nbsp;and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them.</span></p>","requiredLevel":1,"displayOrder":2},{"i
{"_id":"DjUU8VXxZl8k6uPQ","name":"Bard (College of Whispers)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a l
{"_id":"DsgmaqZK2Xb4BsKb","name":"Sorcerer (Draconic Bloodline)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement
{"_id":"EJQlgqUAdC0cayRi","name":"Artificer (Armorer)","type":"class","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":252717,"data":{"id":252717,"name":"Artificer","description":"<p>Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">any two simple weapons of your choice</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">a light crossbow and 20 bolts</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">your choice of studded leather armor or scale mail</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">thieves tools and a dungeoneers pack</li>\r\n</ul>\r\n<p>If you forgo this starting equipment, as well as the&nbsp;items offered by your background, you start with 5d4 &times; 10 gp to buy your equipment.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/7106/600/637037130286530746.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7106/603/637037130543268604.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/13916/408/637411847943829485.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/artificer","spellCastingAbilityId":4,"sources":[{"sourceId":67,"pageNumber":9,"sourceType":1}],"classFeatures":[{"id":1131329,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per artificer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: 8</span></strong>&nbsp;+ your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per&nbsp;artificer level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1131384,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Bold-Serif\">:</span></span></strong><span class=\"No-Break\">&nbsp;Light armor, medium armor, shields<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong>&nbsp;Simple weapons<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong>&nbsp;Thieves' tools, tinker's tools, one type of artisan's tools of your choice<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong>&nbsp;Constitution<span class=\"No-Break\">, Intelligence<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong>&nbsp;Cho<span class=\"No-Break\">ose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand</span></p>\r\n<p><span class=\"No-Break\">The secrets of gunpowder weapons have been discovered in various corners of the D&amp;D multiverse. If your Dungeon Master uses the&nbsp;<a title=\"rules on firearms\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">rules on firearms</a>&nbsp;in the&nbsp;<em><a title=\"Dungeon Masters Guide\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Masters Guide</a></em>&nbsp;and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them.</span></p>","requiredLevel":1,"displayOrder":2},{"id"
{"_id":"FFUpL55SFQDyQ6nG","name":"Paladin (Oath of Devotion)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":4
{"_id":"FMZahkmxJhYv3dPg","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your cho
{"_id":"FSW0dhExPfrwtMTH","name":"Bard (College of Creation)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a l
{"_id":"FlldDSgJNWJe2Etl","name":"Cleric (Grave Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p c
{"_id":"GXYDdU0Anr3gFj5x","name":"Wizard (School of Illusion)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description"
{"_id":"HVRFpHRWvveaKAHv","name":"Wizard (School of Abjuration)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"descriptio
{"_id":"HxYtdPVyNAMg75MG","name":"Fighter (Battle Master)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you
{"_id":"IEwjSgx8bfOSy9Fw","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"<p class=\"Core-
{"_id":"IRTJ4FIdtUrskKSx","name":"Druid (Circle of the Land (Desert))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Cor
{"_id":"IUKcWFMy8peREYeF","name":"Artificer (Battle Smith)","type":"class","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":252717,"data":{"id":252717,"name":"Artificer","description":"<p>Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">any two simple weapons of your choice</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">a light crossbow and 20 bolts</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">your choice of studded leather armor or scale mail</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">thieves tools and a dungeoneers pack</li>\r\n</ul>\r\n<p>If you forgo this starting equipment, as well as the&nbsp;items offered by your background, you start with 5d4 &times; 10 gp to buy your equipment.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/7106/600/637037130286530746.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7106/603/637037130543268604.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/13916/408/637411847943829485.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/artificer","spellCastingAbilityId":4,"sources":[{"sourceId":67,"pageNumber":9,"sourceType":1}],"classFeatures":[{"id":1131329,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per artificer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: 8</span></strong>&nbsp;+ your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per&nbsp;artificer level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1131384,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Bold-Serif\">:</span></span></strong><span class=\"No-Break\">&nbsp;Light armor, medium armor, shields<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong>&nbsp;Simple weapons<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong>&nbsp;Thieves' tools, tinker's tools, one type of artisan's tools of your choice<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong>&nbsp;Constitution<span class=\"No-Break\">, Intelligence<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong>&nbsp;Cho<span class=\"No-Break\">ose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand</span></p>\r\n<p><span class=\"No-Break\">The secrets of gunpowder weapons have been discovered in various corners of the D&amp;D multiverse. If your Dungeon Master uses the&nbsp;<a title=\"rules on firearms\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">rules on firearms</a>&nbsp;in the&nbsp;<em><a title=\"Dungeon Masters Guide\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Masters Guide</a></em>&nbsp;and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them.</span></p>","requiredLevel":1,"displayOrder":2},
{"_id":"J5fJbaHcZlWY216t","name":"Rogue (Mastermind)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a fea
{"_id":"K9Q12yxuzsQ2yOgN","name":"Fighter (Eldritch Knight)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y
{"_id":"KDGX79wWBIb3taBC","name":"Blood Hunter (Order of the Mutant)","type":"class","img":"ddb-images/other/class-portrait-637158853102614868-png-width-1000-height-1000-fit-bounds-quality-95-auto-webp.png","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":357975,"data":{"id":357975,"name":"Blood Hunter","description":"<p>A fanatical slayer that embraces dark knowledge to destroy evil</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength&nbsp;or Dexterity, &amp; Intelligence<br /><strong>Saves:</strong>&nbsp;Dexterity &amp;&nbsp;Intelligence</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a martial weapon or (b) two simple weapons</li>\r\n<li>(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts</li>\r\n<li>(a) studded leather armor or (b) scale mail armor</li>\r\n<li>an explorers pack</li>\r\n</ul>\r\n<p>Alternatively, you could begin with starting wealth of 4d4 x 10 gp and purchase starting items of your choice.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/8551/967/637158853097790600.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/8551/968/637158853099606981.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/8551/969/637158853102614868.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/blood-hunter","spellCastingAbilityId":null,"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":1610518,"name":"Hit Points","prerequisite":null,"description":"<p><strong>Hit Dice:</strong>&nbsp;1d10 per blood hunter&nbsp;level<br /><strong>Hit Points at 1st Level:</strong>&nbsp;10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong>&nbsp;1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1610574,"name":"Proficiencies","prerequisite":null,"description":"<p><strong>Armor:</strong>&nbsp;Light armor, medium armor, shields<br /><strong>Weapons:</strong>&nbsp;Simple weapons, martial weapons<br /><strong>Tools:</strong>&nbsp;Alchemists supplies<br /><strong>Saving Throws:</strong>&nbsp;Dexterity, Intelligence<br /><strong>Skills:</strong>&nbsp;Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival</p>","requiredLevel":1,"displayOrder":2},{"id":1610579,"name":"Hunter's Bane","prerequisite":null,"description":"<p>Beginning at 1st level, you have survived the Hunters Bane, a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.</p>\r\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\r\n<p><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":1610580,"name":"Blood Maledict","prerequisite":null,"description":"<p>At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the &ldquo;<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>&rdquo; section at the end of the class description. You learn one additional blood curse of your choice, and
{"_id":"KfHq5Qf9A8cWDOBG","name":"Rogue (Thief)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of
{"_id":"KioFZtRsQTvgqdoR","name":"Wizard (War Magic)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When
{"_id":"LOps74J4iSH21fx1","name":"Sorcerer (Storm Sorcery)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","pr
{"_id":"LyenXcYlQg928Eoq","name":"Barbarian (Path of the Battlerager)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLev
{"_id":"MObfDgpa27eVVIlf","name":"Ranger (Drakewarden)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant beco
{"_id":"MXk9cVQ40vy6IoPt","name":"Cleric (Death Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p c
{"_id":"MpNeFjoQEcqVarXI","name":"Monk (Way of the Drunken Master)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"de
{"_id":"N6KFLoQ0QRju4gUb","name":"Paladin (Oath of Glory)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":4},{
{"_id":"NqbDFFE9A33wCJi7","name":"Wizard (School of Divination)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"descriptio
{"_id":"ORYPrEGhummOIk6a","name":"Barbarian (Path of Wild Magic)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLevel":2
{"_id":"OWZHEZiGkGdS1ITM","name":"Paladin (Oath of the Ancients)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrde
{"_id":"PNuzvS4HgKr7uDuG","name":"Druid (Circle of the Moon)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">
{"_id":"Pgdw7yC1qD0SaLIf","name":"Warlock (The Hexblade)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327
{"_id":"PvcK8Iw7B8mJEMN1","name":"Paladin (Oath of the Crown)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":
{"_id":"Q7nQ4VL6uLvb1Gbr","name":"Monk (Way of the Long Death)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"descri
{"_id":"Q89AYsbtF6kh7Hao","name":"Monk (Way of the Four Elements)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"des
{"_id":"QbACjVG2UhFUAEAL","name":"Cleric (Arcana Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p
{"_id":"Qw2HYp2lMzn5VfuT","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant become lost except
{"_id":"SbhG7KDVLGkU8JOO","name":"Blood Hunter (Order of the Profane Soul)","type":"class","img":"ddb-images/other/class-portrait-637158853102614868-png-width-1000-height-1000-fit-bounds-quality-95-auto-webp.png","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":357975,"data":{"id":357975,"name":"Blood Hunter","description":"<p>A fanatical slayer that embraces dark knowledge to destroy evil</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength&nbsp;or Dexterity, &amp; Intelligence<br /><strong>Saves:</strong>&nbsp;Dexterity &amp;&nbsp;Intelligence</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a martial weapon or (b) two simple weapons</li>\r\n<li>(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts</li>\r\n<li>(a) studded leather armor or (b) scale mail armor</li>\r\n<li>an explorers pack</li>\r\n</ul>\r\n<p>Alternatively, you could begin with starting wealth of 4d4 x 10 gp and purchase starting items of your choice.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/8551/967/637158853097790600.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/8551/968/637158853099606981.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/8551/969/637158853102614868.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/blood-hunter","spellCastingAbilityId":null,"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":1610518,"name":"Hit Points","prerequisite":null,"description":"<p><strong>Hit Dice:</strong>&nbsp;1d10 per blood hunter&nbsp;level<br /><strong>Hit Points at 1st Level:</strong>&nbsp;10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong>&nbsp;1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1610574,"name":"Proficiencies","prerequisite":null,"description":"<p><strong>Armor:</strong>&nbsp;Light armor, medium armor, shields<br /><strong>Weapons:</strong>&nbsp;Simple weapons, martial weapons<br /><strong>Tools:</strong>&nbsp;Alchemists supplies<br /><strong>Saving Throws:</strong>&nbsp;Dexterity, Intelligence<br /><strong>Skills:</strong>&nbsp;Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival</p>","requiredLevel":1,"displayOrder":2},{"id":1610579,"name":"Hunter's Bane","prerequisite":null,"description":"<p>Beginning at 1st level, you have survived the Hunters Bane, a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.</p>\r\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\r\n<p><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":1610580,"name":"Blood Maledict","prerequisite":null,"description":"<p>At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the &ldquo;<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>&rdquo; section at the end of the class description. You learn one additional blood curse of your choice
{"_id":"Tdd9mLTRfOXgFHRk","name":"Barbarian (Path of the Beast)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLevel":2,
{"_id":"U479b4tgyc1fADyu","name":"Cleric (Knowledge Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n
{"_id":"V3KiwwkJGZAdqVNx","name":"Druid (Circle of the Land)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">
{"_id":"VTYSJYjag7qXn3wP","name":"Rogue (Assassin)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat
{"_id":"W2R3IaybfJ4BcoMH","name":"Wizard (School of Transmutation)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"descrip
{"_id":"WBjlt8ye6gXmegY6","name":"Warlock (The Undead)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327,"
{"_id":"WlqOtqybtCc8mwoN","name":"Sorcerer (Wild Magic)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","prere
{"_id":"WxBtZYhDZxpQxEpD","name":"Bard (College of Spirits)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a le
{"_id":"XYFUpXCkfr56vfE8","name":"Cleric (Tempest Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p
{"_id":"XzAyHGNkEcO6jirz","name":"Druid (Circle of Wildfire)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">
{"_id":"Z9Ia4Zm1g3o79vjt","name":"Druid (Circle of the Shepherd)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Bod
{"_id":"ZPwSAVNmgVhT9jIu","name":"Paladin (Oath of Redemption)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder"
{"_id":"ZSXjVALviAUU7fiE","name":"Fighter (Purple Dragon Knight)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As norm
{"_id":"Zc8pjZwhYcKIz5UX","name":"Warlock (The Archfey)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327,
{"_id":"ZdGtPRuw8DfvRVKV","name":"Cleric (Twilight Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<
{"_id":"ZnXFRihzi3Nlq5Sc","name":"Monk (Way of the Kensei)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"descriptio
{"_id":"aW5CnJZ4HQLXfsyA","name":"Wizard (School of Necromancy)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"descriptio
{"_id":"bNFf2UQxEL0z0ZUN","name":"Ranger (Hunter)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant become lo
{"_id":"bdgTz3gUagrin82Z","name":"Rogue (Phantom)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat o
{"_id":"biVhIT0i5Zd3yQ9q","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you hav
{"_id":"dJ0UAQRSc5MmG0xG","name":"Monk (Way of the Cobalt Soul)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"descr
{"_id":"dcF1S6pqPz8ploia","name":"Fighter (Psi Warrior)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you c
{"_id":"dmOsRXe8g9gqwlxq","name":"Blood Hunter (Order of the Ghostslayer)","type":"class","img":"ddb-images/other/class-portrait-637158853102614868-png-width-1000-height-1000-fit-bounds-quality-95-auto-webp.png","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":357975,"data":{"id":357975,"name":"Blood Hunter","description":"<p>A fanatical slayer that embraces dark knowledge to destroy evil</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength&nbsp;or Dexterity, &amp; Intelligence<br /><strong>Saves:</strong>&nbsp;Dexterity &amp;&nbsp;Intelligence</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a martial weapon or (b) two simple weapons</li>\r\n<li>(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts</li>\r\n<li>(a) studded leather armor or (b) scale mail armor</li>\r\n<li>an explorers pack</li>\r\n</ul>\r\n<p>Alternatively, you could begin with starting wealth of 4d4 x 10 gp and purchase starting items of your choice.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/8551/967/637158853097790600.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/8551/968/637158853099606981.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/8551/969/637158853102614868.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/blood-hunter","spellCastingAbilityId":null,"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":1610518,"name":"Hit Points","prerequisite":null,"description":"<p><strong>Hit Dice:</strong>&nbsp;1d10 per blood hunter&nbsp;level<br /><strong>Hit Points at 1st Level:</strong>&nbsp;10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong>&nbsp;1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1610574,"name":"Proficiencies","prerequisite":null,"description":"<p><strong>Armor:</strong>&nbsp;Light armor, medium armor, shields<br /><strong>Weapons:</strong>&nbsp;Simple weapons, martial weapons<br /><strong>Tools:</strong>&nbsp;Alchemists supplies<br /><strong>Saving Throws:</strong>&nbsp;Dexterity, Intelligence<br /><strong>Skills:</strong>&nbsp;Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival</p>","requiredLevel":1,"displayOrder":2},{"id":1610579,"name":"Hunter's Bane","prerequisite":null,"description":"<p>Beginning at 1st level, you have survived the Hunters Bane, a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.</p>\r\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\r\n<p><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":1610580,"name":"Blood Maledict","prerequisite":null,"description":"<p>At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the &ldquo;<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>&rdquo; section at the end of the class description. You learn one additional blood curse of your choice,
{"_id":"dvqBefcUPkYHzVx9","name":"Cleric (Forge Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p c
{"_id":"e0JB1UYHD7BO2LTL","name":"Druid (Circle of the Land (Mountain))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_C
{"_id":"e4rtPxOMEnujuP7F","name":"Druid (Circle of Dreams)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">Fo
{"_id":"eKz72Y3NtPRwlsQI","name":"Druid (Circle of Stars)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">For
{"_id":"fBgnmO4VpBojkMIa","name":"Rogue (Scout)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of
{"_id":"fdfRXjQrjDRLUdT6","name":"Cleric (Trickery Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<
{"_id":"fs4KviwCJzxO4Pv6","name":"Artificer","type":"class","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":252717,"data":{"id":252717,"name":"Artificer","description":"<p>Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">any two simple weapons of your choice</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">a light crossbow and 20 bolts</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">your choice of studded leather armor or scale mail</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">thieves tools and a dungeoneers pack</li>\r\n</ul>\r\n<p>If you forgo this starting equipment, as well as the&nbsp;items offered by your background, you start with 5d4 &times; 10 gp to buy your equipment.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/7106/600/637037130286530746.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7106/603/637037130543268604.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/13916/408/637411847943829485.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/artificer","spellCastingAbilityId":4,"sources":[{"sourceId":67,"pageNumber":9,"sourceType":1}],"classFeatures":[{"id":1131329,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per artificer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: 8</span></strong>&nbsp;+ your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per&nbsp;artificer level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1131384,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Bold-Serif\">:</span></span></strong><span class=\"No-Break\">&nbsp;Light armor, medium armor, shields<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong>&nbsp;Simple weapons<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong>&nbsp;Thieves' tools, tinker's tools, one type of artisan's tools of your choice<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong>&nbsp;Constitution<span class=\"No-Break\">, Intelligence<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong>&nbsp;Cho<span class=\"No-Break\">ose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand</span></p>\r\n<p><span class=\"No-Break\">The secrets of gunpowder weapons have been discovered in various corners of the D&amp;D multiverse. If your Dungeon Master uses the&nbsp;<a title=\"rules on firearms\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">rules on firearms</a>&nbsp;in the&nbsp;<em><a title=\"Dungeon Masters Guide\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Masters Guide</a></em>&nbsp;and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them.</span></p>","requiredLevel":1,"displayOrder":2},{"id":1131400,"
{"_id":"gEQUzRmWHydzVLLw","name":"Cleric (Nature Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p
{"_id":"gOpyy4vx8bisfUL1","name":"Barbarian (Path of the Zealot)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLevel":2
{"_id":"gdxdaxveXVBTfQpq","name":"Blood Hunter (Order of the Lycan)","type":"class","img":"ddb-images/other/class-portrait-637158853102614868-png-width-1000-height-1000-fit-bounds-quality-95-auto-webp.png","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":357975,"data":{"id":357975,"name":"Blood Hunter","description":"<p>A fanatical slayer that embraces dark knowledge to destroy evil</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength&nbsp;or Dexterity, &amp; Intelligence<br /><strong>Saves:</strong>&nbsp;Dexterity &amp;&nbsp;Intelligence</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a martial weapon or (b) two simple weapons</li>\r\n<li>(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts</li>\r\n<li>(a) studded leather armor or (b) scale mail armor</li>\r\n<li>an explorers pack</li>\r\n</ul>\r\n<p>Alternatively, you could begin with starting wealth of 4d4 x 10 gp and purchase starting items of your choice.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/8551/967/637158853097790600.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/8551/968/637158853099606981.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/8551/969/637158853102614868.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/blood-hunter","spellCastingAbilityId":null,"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":1610518,"name":"Hit Points","prerequisite":null,"description":"<p><strong>Hit Dice:</strong>&nbsp;1d10 per blood hunter&nbsp;level<br /><strong>Hit Points at 1st Level:</strong>&nbsp;10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong>&nbsp;1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1610574,"name":"Proficiencies","prerequisite":null,"description":"<p><strong>Armor:</strong>&nbsp;Light armor, medium armor, shields<br /><strong>Weapons:</strong>&nbsp;Simple weapons, martial weapons<br /><strong>Tools:</strong>&nbsp;Alchemists supplies<br /><strong>Saving Throws:</strong>&nbsp;Dexterity, Intelligence<br /><strong>Skills:</strong>&nbsp;Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival</p>","requiredLevel":1,"displayOrder":2},{"id":1610579,"name":"Hunter's Bane","prerequisite":null,"description":"<p>Beginning at 1st level, you have survived the Hunters Bane, a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.</p>\r\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\r\n<p><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":1610580,"name":"Blood Maledict","prerequisite":null,"description":"<p>At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the &ldquo;<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>&rdquo; section at the end of the class description. You learn one additional blood curse of your choice, and y
{"_id":"gz3e2dgHTmQIwdD5","name":"Wizard (School of Conjuration)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"descripti
{"_id":"hbdqt3jUZWZuBP20","name":"Warlock (The Celestial)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":32
{"_id":"hvi2FJsLmfpV7T4A","name":"Bard (College of Swords)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a lev
{"_id":"i2hDty9OcttusVjz","name":"Artificer (Artillerist)","type":"class","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":252717,"data":{"id":252717,"name":"Artificer","description":"<p>Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">any two simple weapons of your choice</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">a light crossbow and 20 bolts</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">your choice of studded leather armor or scale mail</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">thieves tools and a dungeoneers pack</li>\r\n</ul>\r\n<p>If you forgo this starting equipment, as well as the&nbsp;items offered by your background, you start with 5d4 &times; 10 gp to buy your equipment.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/7106/600/637037130286530746.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7106/603/637037130543268604.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/13916/408/637411847943829485.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/artificer","spellCastingAbilityId":4,"sources":[{"sourceId":67,"pageNumber":9,"sourceType":1}],"classFeatures":[{"id":1131329,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per artificer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: 8</span></strong>&nbsp;+ your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per&nbsp;artificer level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1131384,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Bold-Serif\">:</span></span></strong><span class=\"No-Break\">&nbsp;Light armor, medium armor, shields<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong>&nbsp;Simple weapons<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong>&nbsp;Thieves' tools, tinker's tools, one type of artisan's tools of your choice<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong>&nbsp;Constitution<span class=\"No-Break\">, Intelligence<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong>&nbsp;Cho<span class=\"No-Break\">ose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand</span></p>\r\n<p><span class=\"No-Break\">The secrets of gunpowder weapons have been discovered in various corners of the D&amp;D multiverse. If your Dungeon Master uses the&nbsp;<a title=\"rules on firearms\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">rules on firearms</a>&nbsp;in the&nbsp;<em><a title=\"Dungeon Masters Guide\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Masters Guide</a></em>&nbsp;and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them.</span></p>","requiredLevel":1,"displayOrder":2},{
{"_id":"il0Z8IMR4rmrznEj","name":"Druid (Circle of the Land (Underdark))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_
{"_id":"jPShYdqVWGeZoTGr","name":"Monk (Way of the Sun Soul)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"descript
{"_id":"k1gszpGSTZXcrplM","name":"Sorcerer (Clockwork Soul)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","p
{"_id":"k4Yf2l51LZkHb5GK","name":"Sorcerer (Divine Soul)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","prer
{"_id":"lURoWL7oiKWuwhf0","name":"Druid (Circle of the Land (Grassland))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_
{"_id":"lyfihbBDCeyqIndZ","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 1
{"_id":"mTLzf9SGd8XsxdvT","name":"Druid (Circle of the Land (Coast))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core
{"_id":"mrZ8Ric8mu33eQ1S","name":"Rogue (Soulknife)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat
{"_id":"muKY6DeARb9v3m1P","name":"Bard (College of Lore)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level
{"_id":"n6JiFYcicKAf8Ymt","name":"Fighter (Champion)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can<61>
{"_id":"nHsNM3yHnKDPZ0mA","name":"Ranger (Beast Master)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant bec
{"_id":"o0bavAi1yctDqJmI","name":"Wizard (School of Enchantment)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"descripti
{"_id":"o6lVW8F2k3X46gNO","name":"Ranger (Gloom Stalker)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant be
{"_id":"oyO1WJ9weXGYInNn","name":"Paladin (Oathbreaker)","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"data":{"id":4,"name":"Paladin","description":"<p>A holy warrior bound to a sacred oath</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/364/636272701936950702.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/365/636272701937419552.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/6/636336417477714942.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/paladin","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":82,"sourceType":1}],"classFeatures":[{"id":260,"name":"Divine Sense","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","requiredLevel":1,"displayOrder":3},{"id":261,"name":"Lay on Hands","prerequisite":null,"description":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level &times; 5.</p>\r\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\r\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\r\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","requiredLevel":1,"displayOrder":4},{"i
{"_id":"p3im3SKvCIjuBmTx","name":"Blood Hunter","type":"class","img":"ddb-images/other/class-portrait-637158853102614868-png-width-1000-height-1000-fit-bounds-quality-95-auto-webp.png","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":357975,"data":{"id":357975,"name":"Blood Hunter","description":"<p>A fanatical slayer that embraces dark knowledge to destroy evil</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength&nbsp;or Dexterity, &amp; Intelligence<br /><strong>Saves:</strong>&nbsp;Dexterity &amp;&nbsp;Intelligence</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a martial weapon or (b) two simple weapons</li>\r\n<li>(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts</li>\r\n<li>(a) studded leather armor or (b) scale mail armor</li>\r\n<li>an explorers pack</li>\r\n</ul>\r\n<p>Alternatively, you could begin with starting wealth of 4d4 x 10 gp and purchase starting items of your choice.</p>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/8551/967/637158853097790600.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/8551/968/637158853099606981.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/8551/969/637158853102614868.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/blood-hunter","spellCastingAbilityId":null,"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":1610518,"name":"Hit Points","prerequisite":null,"description":"<p><strong>Hit Dice:</strong>&nbsp;1d10 per blood hunter&nbsp;level<br /><strong>Hit Points at 1st Level:</strong>&nbsp;10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong>&nbsp;1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":1610574,"name":"Proficiencies","prerequisite":null,"description":"<p><strong>Armor:</strong>&nbsp;Light armor, medium armor, shields<br /><strong>Weapons:</strong>&nbsp;Simple weapons, martial weapons<br /><strong>Tools:</strong>&nbsp;Alchemists supplies<br /><strong>Saving Throws:</strong>&nbsp;Dexterity, Intelligence<br /><strong>Skills:</strong>&nbsp;Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival</p>","requiredLevel":1,"displayOrder":2},{"id":1610579,"name":"Hunter's Bane","prerequisite":null,"description":"<p>Beginning at 1st level, you have survived the Hunters Bane, a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.</p>\r\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\r\n<p><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":1610580,"name":"Blood Maledict","prerequisite":null,"description":"<p>At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the &ldquo;<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>&rdquo; section at the end of the class description. You learn one additional blood curse of your choice, and you can choose one of
{"_id":"pcNCiRSORYKTaW40","name":"Monk (Way of the Open Hand)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"descrip
{"_id":"puvMdzEElYPBwgU9","name":"Warlock (The Fiend)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327,"n
{"_id":"pyMBIt16I7PF40LM","name":"Druid (Circle of the Land (Forest))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Cor
{"_id":"qHItp6BcMKYmVvRu","name":"Ranger (Swarmkeeper)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant beco
{"_id":"qYq21pVNuKH45wTw","name":"Cleric (Peace Domain)","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p c
{"_id":"qiOk1s1Qrmq2qdJz","name":"Sorcerer (Shadow Magic)","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","pre
{"_id":"qkyfKzZkmjZyWxLG","name":"Wizard (Graviturgy Magic)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"
{"_id":"r5F35JkMINDepeEm","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":6,"data":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/484/636274643818194297.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/485/636274643818663058.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/9/636336417773983369.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/sorcerer","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":99,"sourceType":1}],"classFeatures":[{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","prerequisite":null
{"_id":"s7jiNNGqzVH6TuVh","name":"Rogue (Swashbuckler)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a f
{"_id":"s9lyIuuqMOvZSCq7","name":"Ranger (Horizon Walker)","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"data":{"id":5,"name":"Ranger","description":"<p>A warrior who combats threats on the edges of civilization</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong>&nbsp;Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp;&nbsp;Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/366/636272702825813090.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/367/636272702826438096.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/7/636336417569697438.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/ranger","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":89,"sourceType":1}],"classFeatures":[{"id":294,"name":"Favored Enemy","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant b
{"_id":"sJjUg8FNTCHArA0O","name":"Rogue (Inquisitive)","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"data":{"id":12,"name":"Rogue","description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"classFeatures":[{"id":313,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":8},{"id":314,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":12},{"id":315,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":14},{"id":316,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a fe
{"_id":"sgUeGlF9M0l1iSik","name":"Druid (Circle of the Land (Arctic))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Cor
{"_id":"sgwEqKNga8XBb1N7","name":"Fighter (Cavalier)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can<61>
{"_id":"shGqmQ8Jr0xBCq0M","name":"Fighter (Rune Knight)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you c
{"_id":"t9ZH6shyEu2HBjdp","name":"Cleric","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2,"data":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/370/636272706154751958.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/371/636272706155064423.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/2/636336417054144618.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/cleric","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":1}],"classFeatures":[{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Sty
{"_id":"tRjifarCB8FWkJL2","name":"Warlock (The Great Old One)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id
{"_id":"tVE8EHonkjCXnCF5","name":"Wizard (Order of Scribes)","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8,"data":{"id":8,"name":"Wizard","description":"<p>A scholarly magic-user capable of manipulating the structures of reality</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong>&nbsp;Intelligence<br /><strong>Saves:</strong>&nbsp;Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/356/636272696880643718.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/357/636272696881281556.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/11/636336418370446635.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/wizard","spellCastingAbilityId":4,"sources":[{"sourceId":1,"pageNumber":112,"sourceType":1}],"classFeatures":[{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"
{"_id":"vWaXneiqi44ZMGuH","name":"Barbarian (Path of the Totem Warrior)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredL
{"_id":"w3y6EvkgWj3m5gBq","name":"Barbarian (Path of the Storm Herald)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLe
{"_id":"wWU2jvbzVZo9hNkZ","name":"Warlock (The Genie)","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327,"n
{"_id":"webYlfnyEZftQlb7","name":"Barbarian (Path of the Berserker)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requiredLevel
{"_id":"whlsIcoSZmG7lTW1","name":"Bard (College of Eloquence)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":1,"data":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/368/636272705936235645.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/369/636272705936709430.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/1/636336416923635770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":51,"sourceType":1}],"classFeatures":[{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color: #47d18c;\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight: 400;\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color: #704cd9;\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight: 400;\">Spells Listing</span></a> for the bard spell list.</span></p>\r\n<h5><b>Cantrips</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><b>Spell Slots</b></h5>\r\n<p><span style=\"font-weight: 400;\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight: 400;\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\r\n<p><span style=\"font-weight: 400;\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight: 400;\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a
{"_id":"wkopNa4d7ufOdZZu","name":"Monk (Way of the Astral Self)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that dont have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you arent wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you havent already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"descr
{"_id":"wtglCD3Tzp2uXRXF","name":"Druid (Circle of the Land (Swamp))","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core
{"_id":"xGXeuIx4SgFarB0U","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":7,"data":{"id":7,"name":"Warlock","description":"<p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong>&nbsp;Charisma<br /><strong>Saves:</strong>&nbsp;Wisdom &amp; Charisma</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/374/636272708661414129.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/375/636272708661726603.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/12/636336422983071263.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/warlock","spellCastingAbilityId":6,"sources":[{"sourceId":1,"pageNumber":105,"sourceType":1}],"classFeatures":[{"id":323,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":324,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":325,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":326,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":13},{"id":327,"name":"Abilit
{"_id":"z6auYvbOuy2wJY1z","name":"Druid (Circle of Spores)","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"data":{"id":3,"name":"Druid","description":"<p>A priest of the Old Faith, wielding the powers of nature and adopting animal forms</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/345/636272691461256657.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/346/636272691461725405.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/3/636336417152216156.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/druid","spellCastingAbilityId":5,"sources":[{"sourceId":1,"pageNumber":64,"sourceType":1}],"classFeatures":[{"id":165,"name":"Druidic","prerequisite":null,"description":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (Perception) check but cant decipher it without magic.</p>","requiredLevel":1,"displayOrder":3},{"id":166,"name":"Spellcasting","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See <span style=\"color: #99cc00;\"><a style=\"color: #47d18c;\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color: #993366;\"><a style=\"color: #704cd9;\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span>&nbsp;for the druid&nbsp;spell list.</p>\r\n<h5 class=\"compendium-hr\">Cantrips</h5>\r\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\r\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\r\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p class=\"Core-Styles_Core-Body\">Fo
{"_id":"zC1mrgefm07HpXTJ","name":"Barbarian (Path of the Ancestral Guardian)","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9,"data":{"id":9,"name":"Barbarian","description":"<p>A fierce warrior of primitive background who can enter a battle rage</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution&nbsp;</p>","equipmentDescription":"<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/341/636272680339582512.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/342/636272680339895080.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/0/636336416778392507.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/barbarian","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":46,"sourceType":1}],"classFeatures":[{"id":51,"name":"Rage","prerequisite":null,"description":"<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\r\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>","requiredLevel":1,"displayOrder":3},{"id":52,"name":"Unarmored Defense","prerequisite":null,"description":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","requiredLevel":1,"displayOrder":4},{"id":53,"name":"Reckless Attack","prerequisite":null,"description":"<p><span style=\"font-weight: 400;\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","requ
{"_id":"zRHWn5EzYxdCtnRA","name":"Fighter (Arcane Archer)","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"data":{"id":10,"name":"Fighter","description":"<p>A master of martial combat, skilled with a variety of weapons and armor</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/358/636272697873728704.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/359/636272697874197438.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/4/636336417268495752.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/fighter","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":70,"sourceType":1}],"classFeatures":[{"id":191,"name":"Fighting Style","prerequisite":null,"description":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","requiredLevel":1,"displayOrder":3},{"id":192,"name":"Second Wind","prerequisite":null,"description":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>","requiredLevel":1,"displayOrder":4},{"id":193,"name":"Action Surge","prerequisite":null,"description":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\r\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>","requiredLevel":2,"displayOrder":5},{"id":194,"name":"Martial Archetype","prerequisite":null,"description":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","requiredLevel":3,"displayOrder":6},{"id":195,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you