Amnesiac
Unknown
Wrath
";
#Convars
$convars = "Normal Role Convars (also found in ULX):
# enable or disable this role
ttt_beacon_enabled [0/1] (default: 1)
# the percentage of players that are spawned as this role
ttt_beacon_pct [0.0..1.0] (default: 0.15)
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_beacon_max [0..n] (default: 1)
# the probability each round of this role being spawned at all
ttt_beacon_random [0..100] (default: 30)
# the amount of players needed for this role to spawn
ttt_beacon_min_players: [0..n] (default: 6)
Rolespecific Convars:
# the number of buffs that the beacon starts with
ttt2_beacon_min_buffs [0..n] (default: 1)
# The maximum number of buffs that the beacon can achieve
ttt2_beacon_max_buffs [0..n] (default: 5)
# Upon receiving this many buffs, the beacon lights up, revealing their role (like a detective)
ttt2_beacon_deputize_num_buffs [0..n] (default: 3)
# Beacon receives a buff when these types of players are confirmed dead
ttt2_beacon_search_mode [0..3] (default: 0)
# 0: Team mates are confirmed dead (innocents, survivalists, detectives, etc.)
# 1: Non team mates are confirmed dead (traitors, infected, serial killers, jesters, etc.)
# 2: Anyone is confirmed dead
# 3: Do not buff based on player death
# Beacon receives a buff the instant that a mate/non-mate/player dies (based on search_mode above)
ttt2_beacon_buff_on_death [0/1] (default: 0)
# Beacon receives a buff every x seconds. This is disabled if x is 0.
ttt2_beacon_buff_every_x_seconds [0..n] (default: 0)
# The damage the beacon receives if they kill one of their mates
ttt2_beacon_judgement [0..n] (default: 20)
# Beacon is demoted to Innocent if they kill someone on the Innocent team
ttt2_beacon_demotion_enable [0/1] (default: 1)
###BUFFS###
# The speed boost the beacon gets per buff (as a percentage of default speed)
ttt2_beacon_speed_boost [0.0..n.m] (default: 0.2)
# The stamina boost the beacon gets per buff (as a percentage of default stamina. Affects how long the beacon can sprint for)
ttt2_beacon_stamina_boost [0.0..n.m] (default: 0.2)
# The stamina regen boost the beacon gets per buff (as a percentage of default stamina regen. Affects how quickly the sprint meter refills)
ttt2_beacon_stamina_regen_boost [0.0..n.m] (default: 0.2)
# The jump power boost the beacon gets per buff (as a percentage of default jump power. If this is greater than 0, the beacon will receive the NoFallDamage item)
ttt2_beacon_jump_boost [0.0..n.m] (default: 0.2)
# The flat damage resistance boost the beacon gets per buff (as a percentage of damage which will be ignored)
ttt2_beacon_resist_boost [0.0..n.m] (default: 0.15)
# The armor the beacon gets per buff (by default a player with armor has 30+% damage reduction. Armor is reduced by each hit absorbed)
ttt2_beacon_armor_boost [0..n] (default: 0)
# The health regen per second the beacon gets per buff (ex. 0.2 ==> 1 HP every 5 seconds)
ttt2_beacon_hp_regen_boost [0.0..n.m] (default: 0.2)
# The damage boost the beacon gets per buff (as a percentage of default damage)
ttt2_beacon_damage_boost [0.0..n.m] (default: 0.10)
# The fire rate boost that the beacon gets per buff (as a percentage of default fire rate. Only applies to melee, pistol, and heavy type weapons)
ttt2_beacon_fire_rate_boost [0.0..n.m] (default: 0.2)
";
#
# Credits
#
#The Steam URL to your addon
$steam = "https://steamcommunity.com/sharedfiles/filedetails/?id=2199956605";
#The Source URL to your addon
$source = "https://steamcommunity.com/linkfilter/?url=https://github.com/AaronMcKenney/ttt2-role_beac";
#Creator of the Addon
$author = "BlackMagicFine";
#Creatorlink
$authorurl = "https://steamcommunity.com/profiles/76561198025772353/";
# Credittext (can use the above variables)
$ctext = "BlackMagicFine: creator of this role addon
Smuggles: designer of the role icon
Mineotopia: designer of the role thumbnail
berry: Russian translation";
?>