# This is the color defined by https://materializecss.com/color.html
$color='pink';
#
# BASEINFO
#
#The Name of the Role
$name='Clown';
#The Description of the Role, HTML conform :)
$description="The party doesn't really start until almost everyone is dead";
#
# TABS
#
#How To play
$howtoplay="A Clown is a Jester like role. They cannot deal damage. They can die during a round without consequence, however they appear as a normal Jester to traitors. Their goal is to survive until the end of the round when a team would've normally won, however if they survive they will transform into a killer clown and come to kill all the remaining survivors!";
#With what roles does this role play best?
$playsbestwith='
<ul>
<li>Jester</li>
<ul>
';
#Convars
$convars='NormalRoleConvars(alsofoundinULX):
<code># enable or disable this role
ttt_clown_enabled[0/1](default:1)
# the percentage of players that are spawned as this role
ttt_clown_pct[0.0..1.0](default:0.15)
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_clown_max[0..n](default:1)
# the probability each round of this role being spawned at all
ttt_clown_random[0..100](default:30)
# the amount of players needed for this role to spawn
ttt_clown_min_players:[0..n](default:5)</code>
RolespecificConvars:
<code># Can the Clown damage entities or props?
ttt2_clown_entity_damage[0/1](default:1)
# Can the Clown explode, burn, crush, fall, drown??
ttt2_clown_environmental_damage[0/1](default:1)
# How much should the killer clowns damage scale by (Damage x ?) ?
ttt2_clown_damage_bonus[0..5](default:1)
# How many credits should the Killer Clown get on activation?
ttt2_clown_activation_credits[0..5](default:1)
# How much health should the Killer Clown be set to (Set to 0 to not change)?