initial commit
This commit is contained in:
parent
10bd7206f4
commit
3148c481c8
1
.gitattributes
vendored
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1
.gitattributes
vendored
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|||||||
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Content/** filter=lfs diff=lfs merge=lfs -text
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14
.gitignore
vendored
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14
.gitignore
vendored
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|||||||
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Binaries
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||||||
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DerivedDataCache
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||||||
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Intermediate
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||||||
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Saved
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||||||
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.vscode
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||||||
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.vs
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||||||
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*.VC.db
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||||||
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*.opensdf
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||||||
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*.opendb
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*.sdf
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||||||
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*.sln
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||||||
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*.suo
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||||||
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*.xcodeproj
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||||||
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*.xcworkspace
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8
Config/DefaultEditor.ini
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8
Config/DefaultEditor.ini
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|||||||
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[UnrealEd.SimpleMap]
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||||||
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SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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||||||
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[EditoronlyBP]
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||||||
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bAllowClassAndBlueprintPinMatching=true
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||||||
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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||||||
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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52
Config/DefaultEngine.ini
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52
Config/DefaultEngine.ini
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[URL]
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GameName=KillToGrow
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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||||||
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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TransitionMap=
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bUseSplitscreen=True
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||||||
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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||||||
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||||||
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_14
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||||||
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||||||
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[/Script/Engine.RendererSettings]
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||||||
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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||||||
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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||||||
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r.Shadow.Virtual.Enable=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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||||||
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||||||
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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||||||
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||||
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/KillToGrow")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/KillToGrow")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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||||||
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bAllowNetworkConnection=True
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||||||
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SecurityToken=2C00151C4E627C3CE0023EAC32209389
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||||||
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bIncludeInShipping=False
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||||||
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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||||||
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bUseCompression=False
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||||||
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bLogFiles=False
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||||||
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bReportStats=False
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||||||
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ConnectionType=USBOnly
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||||||
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bUseManualIPAddress=False
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||||||
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ManualIPAddress=
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||||||
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3
Config/DefaultGame.ini
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3
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=B9CC5EA449D1B3A1B3E9AF91964292FA
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ProjectName=Third Person BP Game Template
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102
Config/DefaultInput.ini
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102
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bUseAutocorrect=False
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
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+ActionMappings=(ActionName="UseItem",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
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+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
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+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
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+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
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+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Up)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=Down)
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Right)
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+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=Left)
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DefaultPlayerInputClass=/Script/Engine.PlayerInput
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DefaultInputComponentClass=/Script/Engine.InputComponent
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||||||
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
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-ConsoleKeys=Tilde
|
||||||
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+ConsoleKeys=Tilde
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||||||
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|
31
Config/HoloLens/HoloLensEngine.ini
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31
Config/HoloLens/HoloLensEngine.ini
Normal file
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[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
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||||||
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bBuildForEmulation=False
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bBuildForDevice=True
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||||||
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bUseNameForLogo=True
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||||||
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bBuildForRetailWindowsStore=False
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bAutoIncrementVersion=False
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||||||
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bShouldCreateAppInstaller=False
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||||||
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AppInstallerInstallationURL=
|
||||||
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HoursBetweenUpdateChecks=0
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||||||
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bEnablePIXProfiling=False
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||||||
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TileBackgroundColor=(B=64,G=0,R=0,A=255)
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||||||
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SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
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+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
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||||||
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TargetDeviceFamily=Windows.Holographic
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||||||
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MinimumPlatformVersion=
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||||||
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MaximumPlatformVersionTested=10.0.18362.0
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||||||
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MaxTrianglesPerCubicMeter=500.000000
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SpatialMeshingVolumeSize=20.000000
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CompilerVersion=Default
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Windows10SDKVersion=10.0.18362.0
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+CapabilityList=internetClientServer
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||||||
|
+CapabilityList=privateNetworkClientServer
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||||||
|
+Uap2CapabilityList=spatialPerception
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||||||
|
bSetDefaultCapabilities=False
|
||||||
|
SpatializationPlugin=
|
||||||
|
ReverbPlugin=
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||||||
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OcclusionPlugin=
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||||||
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SoundCueCookQualityIndex=-1
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||||||
|
|
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
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Reference in New Issue
Block a user