# Abilities / Grundwerte *Notiz: Diese können auch mit `@abil.` abgekürzt werden. Beispiel: `@abil.str.value`* @abilities.str.value @abilities.str.proficient @abilities.str.mod @abilities.str.save @abilities.str.prof @abilities.str.saveBonus @abilities.str.checkBonus @abilities.dex.value @abilities.dex.proficient @abilities.dex.mod @abilities.dex.save @abilities.dex.prof @abilities.dex.saveBonus @abilities.dex.checkBonus @abilities.con.value @abilities.con.proficient @abilities.con.mod @abilities.con.save @abilities.con.prof @abilities.con.saveBonus @abilities.con.checkBonus @abilities.int.value @abilities.int.proficient @abilities.int.mod @abilities.int.save @abilities.int.prof @abilities.int.saveBonus @abilities.int.checkBonus @abilities.wis.value @abilities.wis.proficient @abilities.wis.mod @abilities.wis.save @abilities.wis.prof @abilities.wis.saveBonus @abilities.wis.checkBonus @abilities.cha.value @abilities.cha.proficient @abilities.cha.mod @abilities.cha.save @abilities.cha.prof @abilities.cha.saveBonus @abilities.cha.checkBonus # Attributne *Notiz: Diese können auch mit `@attr.` abgekürzt werden. Beispiel: `@@attr.ac.value`* @attributes.ac.value @attributes.ac.min @attributes.hp.value @attributes.hp.min @attributes.hp.max @attributes.hp.temp @attributes.hp.tempmax @attributes.init.value @attributes.init.bonus @attributes.init.mod @attributes.init.prof @attributes.init.total @attributes.spellcasting @attributes.speed.value @attributes.speed.special @attributes.death.success @attributes.death.failure @attributes.encumbrance.value @attributes.encumbrance.max @attributes.encumbrance.pct @attributes.encumbrance.encumbered @attributes.exhaustion @attributes.inspiration @attributes.hd @attributes.prof @attributes.spelldc # Boni @bonuses.mwak.attack @bonuses.mwak.damage @bonuses.rwak.attack @bonuses.rwak.damage @bonuses.msak.attack @bonuses.msak.damage @bonuses.rsak.attack @bonuses.rsak.damage @bonuses.abilities.check @bonuses.abilities.save @bonuses.abilities.skill @bonuses.spell.dc # Klasseninfo (Fighter als beispiel) @classes.fighter.description.value @classes.fighter.description.chat @classes.fighter.description.unidentified @classes.fighter.levels @classes.fighter.subclass @classes.fighter.hitDice @classes.fighter.hitDiceUsed @classes.fighter.skills.number @classes.fighter.skills.choices.0 @classes.fighter.skills.choices.1 @classes.fighter.skills.choices.2 @classes.fighter.skills.choices.3 @classes.fighter.skills.choices.4 @classes.fighter.skills.choices.5 @classes.fighter.skills.choices.6 @classes.fighter.skills.choices.7 @classes.fighter.spellcasting # Geld @currency.pp @currency.gp @currency.ep @currency.sp @currency.cp # Details @details.biography.value @details.biography.public @details.alignment @details.race @details.background @details.xp.value @details.xp.min @details.xp.max @details.xp.pct @details.trait @details.ideal @details.bond @details.flaw @details.level @details.hd._deprecated @details.notes1name @details.notes2name @details.notes3name @details.notes4name # Proficiency @prof # Ressourcen @resources.primary.sr @resources.primary.lr @resources.primary.label @resources.secondary.sr @resources.secondary.lr @resources.secondary.label @resources.tertiary. @resources.tertiary.lr @resources.tertiary.label # Skills *Notiz: Jede Fähigkeit hat 7 verschiedene funktionen (.value, .ability, .bonus, etc...) nach `.acr`, wird nur `.value` aufgelistet, um kompakt zu bleiben* @skills.acr.value @skills.acr.ability @skills.acr.bonus @skills.acr.mod @skills.acr.passive @skills.acr.prof @skills.acr.total @skills.ani.value ... @skills.arc.value ... @skills.ath.value ... @skills.dec.value ... @skills.his.value ... @skills.ins.value ... @skills.itm.value ... @skills.inv.value ... @skills.med.value ... @skills.nat.value ... @skills.prc.value ... @skills.prf.value ... @skills.per.value ... @skills.rel.value ... @skills.slt.value ... @skills.ste.value ... @skills.sur.value ... # Zauber @spells.spell1.value @spells.spell1.max @spells.spell1.slotsAvailable @spells.spell2.value @spells.spell2.max @spells.spell2.slotsAvailable @spells.spell3.value @spells.spell3.max @spells.spell3.slotsAvailable @spells.spell4.value @spells.spell4.max @spells.spell4.slotsAvailable @spells.spell5.value @spells.spell5.max @spells.spell5.slotsAvailable @spells.spell6.value @spells.spell6.max @spells.spell6.slotsAvailable @spells.spell7.value @spells.spell7.max @spells.spell7.slotsAvailable @spells.spell8.value @spells.spell8.max @spells.spell8.slotsAvailable @spells.spell9.value @spells.spell9.max @spells.spell9.slotsAvailable @spells.pact.value @spells.pact.max @spells.pact.level @spells.pact.slotsAvailable @spells.spell0._deprecated @spells.spell0.max @spells.spell0.slotsAvailable # Traits @traits.size @traits.di.custom @traits.dr.custom @traits.dv.custom @traits.ci.custom @traits.senses @traits.languages.value.0 @traits.languages.value.1 @traits.languages.value.2 @traits.languages.value.3 @traits.languages.custom @traits.weaponProf.value.0 @traits.weaponProf.value.1 @traits.weaponProf.custom @traits.armorProf.value.0 @traits.armorProf.value.1 @traits.armorProf.value.2 @traits.armorProf.value.3 @traits.armorProf.custom @traits.toolProf.custom @traits.perception._deprecated