DNDQoteGrabber/node_modules/ts-mixer/dist/cjs/util.js
2023-12-20 15:09:06 +01:00

86 lines
3.8 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.flatten = exports.unique = exports.hardMixProtos = exports.nearestCommonProto = exports.protoChain = exports.copyProps = void 0;
/**
* Utility function that works like `Object.apply`, but copies getters and setters properly as well. Additionally gives
* the option to exclude properties by name.
*/
const copyProps = (dest, src, exclude = []) => {
const props = Object.getOwnPropertyDescriptors(src);
for (let prop of exclude)
delete props[prop];
Object.defineProperties(dest, props);
};
exports.copyProps = copyProps;
/**
* Returns the full chain of prototypes up until Object.prototype given a starting object. The order of prototypes will
* be closest to farthest in the chain.
*/
const protoChain = (obj, currentChain = [obj]) => {
const proto = Object.getPrototypeOf(obj);
if (proto === null)
return currentChain;
return (0, exports.protoChain)(proto, [...currentChain, proto]);
};
exports.protoChain = protoChain;
/**
* Identifies the nearest ancestor common to all the given objects in their prototype chains. For most unrelated
* objects, this function should return Object.prototype.
*/
const nearestCommonProto = (...objs) => {
if (objs.length === 0)
return undefined;
let commonProto = undefined;
const protoChains = objs.map(obj => (0, exports.protoChain)(obj));
while (protoChains.every(protoChain => protoChain.length > 0)) {
const protos = protoChains.map(protoChain => protoChain.pop());
const potentialCommonProto = protos[0];
if (protos.every(proto => proto === potentialCommonProto))
commonProto = potentialCommonProto;
else
break;
}
return commonProto;
};
exports.nearestCommonProto = nearestCommonProto;
/**
* Creates a new prototype object that is a mixture of the given prototypes. The mixing is achieved by first
* identifying the nearest common ancestor and using it as the prototype for a new object. Then all properties/methods
* downstream of this prototype (ONLY downstream) are copied into the new object.
*
* The resulting prototype is more performant than softMixProtos(...), as well as ES5 compatible. However, it's not as
* flexible as updates to the source prototypes aren't captured by the mixed result. See softMixProtos for why you may
* want to use that instead.
*/
const hardMixProtos = (ingredients, constructor, exclude = []) => {
var _a;
const base = (_a = (0, exports.nearestCommonProto)(...ingredients)) !== null && _a !== void 0 ? _a : Object.prototype;
const mixedProto = Object.create(base);
// Keeps track of prototypes we've already visited to avoid copying the same properties multiple times. We init the
// list with the proto chain below the nearest common ancestor because we don't want any of those methods mixed in
// when they will already be accessible via prototype access.
const visitedProtos = (0, exports.protoChain)(base);
for (let prototype of ingredients) {
let protos = (0, exports.protoChain)(prototype);
// Apply the prototype chain in reverse order so that old methods don't override newer ones.
for (let i = protos.length - 1; i >= 0; i--) {
let newProto = protos[i];
if (visitedProtos.indexOf(newProto) === -1) {
(0, exports.copyProps)(mixedProto, newProto, ['constructor', ...exclude]);
visitedProtos.push(newProto);
}
}
}
mixedProto.constructor = constructor;
return mixedProto;
};
exports.hardMixProtos = hardMixProtos;
const unique = (arr) => arr.filter((e, i) => arr.indexOf(e) == i);
exports.unique = unique;
const flatten = (arr) => arr.length === 0
? []
: arr.length === 1
? arr[0]
: arr.reduce((a1, a2) => [...a1, ...a2]);
exports.flatten = flatten;