DNDQoteGrabber/node_modules/setimmediate/setImmediate.js
2023-12-20 15:09:06 +01:00

187 lines
6.3 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

(function (global, undefined) {
"use strict";
if (global.setImmediate) {
return;
}
var nextHandle = 1; // Spec says greater than zero
var tasksByHandle = {};
var currentlyRunningATask = false;
var doc = global.document;
var registerImmediate;
function setImmediate(callback) {
// Callback can either be a function or a string
if (typeof callback !== "function") {
callback = new Function("" + callback);
}
// Copy function arguments
var args = new Array(arguments.length - 1);
for (var i = 0; i < args.length; i++) {
args[i] = arguments[i + 1];
}
// Store and register the task
var task = { callback: callback, args: args };
tasksByHandle[nextHandle] = task;
registerImmediate(nextHandle);
return nextHandle++;
}
function clearImmediate(handle) {
delete tasksByHandle[handle];
}
function run(task) {
var callback = task.callback;
var args = task.args;
switch (args.length) {
case 0:
callback();
break;
case 1:
callback(args[0]);
break;
case 2:
callback(args[0], args[1]);
break;
case 3:
callback(args[0], args[1], args[2]);
break;
default:
callback.apply(undefined, args);
break;
}
}
function runIfPresent(handle) {
// From the spec: "Wait until any invocations of this algorithm started before this one have completed."
// So if we're currently running a task, we'll need to delay this invocation.
if (currentlyRunningATask) {
// Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a
// "too much recursion" error.
setTimeout(runIfPresent, 0, handle);
} else {
var task = tasksByHandle[handle];
if (task) {
currentlyRunningATask = true;
try {
run(task);
} finally {
clearImmediate(handle);
currentlyRunningATask = false;
}
}
}
}
function installNextTickImplementation() {
registerImmediate = function(handle) {
process.nextTick(function () { runIfPresent(handle); });
};
}
function canUsePostMessage() {
// The test against `importScripts` prevents this implementation from being installed inside a web worker,
// where `global.postMessage` means something completely different and can't be used for this purpose.
if (global.postMessage && !global.importScripts) {
var postMessageIsAsynchronous = true;
var oldOnMessage = global.onmessage;
global.onmessage = function() {
postMessageIsAsynchronous = false;
};
global.postMessage("", "*");
global.onmessage = oldOnMessage;
return postMessageIsAsynchronous;
}
}
function installPostMessageImplementation() {
// Installs an event handler on `global` for the `message` event: see
// * https://developer.mozilla.org/en/DOM/window.postMessage
// * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages
var messagePrefix = "setImmediate$" + Math.random() + "$";
var onGlobalMessage = function(event) {
if (event.source === global &&
typeof event.data === "string" &&
event.data.indexOf(messagePrefix) === 0) {
runIfPresent(+event.data.slice(messagePrefix.length));
}
};
if (global.addEventListener) {
global.addEventListener("message", onGlobalMessage, false);
} else {
global.attachEvent("onmessage", onGlobalMessage);
}
registerImmediate = function(handle) {
global.postMessage(messagePrefix + handle, "*");
};
}
function installMessageChannelImplementation() {
var channel = new MessageChannel();
channel.port1.onmessage = function(event) {
var handle = event.data;
runIfPresent(handle);
};
registerImmediate = function(handle) {
channel.port2.postMessage(handle);
};
}
function installReadyStateChangeImplementation() {
var html = doc.documentElement;
registerImmediate = function(handle) {
// Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
// into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
var script = doc.createElement("script");
script.onreadystatechange = function () {
runIfPresent(handle);
script.onreadystatechange = null;
html.removeChild(script);
script = null;
};
html.appendChild(script);
};
}
function installSetTimeoutImplementation() {
registerImmediate = function(handle) {
setTimeout(runIfPresent, 0, handle);
};
}
// If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.
var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);
attachTo = attachTo && attachTo.setTimeout ? attachTo : global;
// Don't get fooled by e.g. browserify environments.
if ({}.toString.call(global.process) === "[object process]") {
// For Node.js before 0.9
installNextTickImplementation();
} else if (canUsePostMessage()) {
// For non-IE10 modern browsers
installPostMessageImplementation();
} else if (global.MessageChannel) {
// For web workers, where supported
installMessageChannelImplementation();
} else if (doc && "onreadystatechange" in doc.createElement("script")) {
// For IE 68
installReadyStateChangeImplementation();
} else {
// For older browsers
installSetTimeoutImplementation();
}
attachTo.setImmediate = setImmediate;
attachTo.clearImmediate = clearImmediate;
}(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self));