DNDQoteGrabber/node_modules/@discordjs/ws/dist/index.js.map
2023-12-20 15:09:06 +01:00

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{"version":3,"sources":["../src/index.ts","../src/strategies/context/IContextFetchingStrategy.ts","../src/strategies/context/SimpleContextFetchingStrategy.ts","../src/strategies/context/WorkerContextFetchingStrategy.ts","../src/strategies/sharding/WorkerShardingStrategy.ts","../src/strategies/sharding/SimpleShardingStrategy.ts","../src/ws/WebSocketShard.ts","../src/utils/constants.ts","../src/throttling/SimpleIdentifyThrottler.ts","../src/utils/WorkerBootstrapper.ts","../src/ws/WebSocketManager.ts"],"sourcesContent":["export * from './strategies/context/IContextFetchingStrategy.js';\nexport * from './strategies/context/SimpleContextFetchingStrategy.js';\nexport * from './strategies/context/WorkerContextFetchingStrategy.js';\n\nexport * from './strategies/sharding/IShardingStrategy.js';\nexport * from './strategies/sharding/SimpleShardingStrategy.js';\nexport * from './strategies/sharding/WorkerShardingStrategy.js';\n\nexport * from './throttling/IIdentifyThrottler.js';\nexport * from './throttling/SimpleIdentifyThrottler.js';\n\nexport * from './utils/constants.js';\nexport * from './utils/WorkerBootstrapper.js';\n\nexport * from './ws/WebSocketManager.js';\nexport * from './ws/WebSocketShard.js';\n\n/**\n * The {@link https://github.com/discordjs/discord.js/blob/main/packages/ws/#readme | @discordjs/ws} version\n * that you are currently using.\n */\n// This needs to explicitly be `string` so it is not typed as a \"const string\" that gets injected by esbuild\nexport const version = '1.0.2' as string;\n","import type { Awaitable } from '@discordjs/util';\nimport type { APIGatewayBotInfo } from 'discord-api-types/v10';\nimport type { SessionInfo, WebSocketManager, WebSocketManagerOptions } from '../../ws/WebSocketManager.js';\n\nexport interface FetchingStrategyOptions\n\textends Omit<\n\t\tWebSocketManagerOptions,\n\t\t| 'buildIdentifyThrottler'\n\t\t| 'buildStrategy'\n\t\t| 'rest'\n\t\t| 'retrieveSessionInfo'\n\t\t| 'shardCount'\n\t\t| 'shardIds'\n\t\t| 'updateSessionInfo'\n\t> {\n\treadonly gatewayInformation: APIGatewayBotInfo;\n\treadonly shardCount: number;\n}\n\n/**\n * Strategies responsible solely for making manager information accessible\n */\nexport interface IContextFetchingStrategy {\n\treadonly options: FetchingStrategyOptions;\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * Resolves once the given shard should be allowed to identify\n\t * This should correctly handle the signal and reject with an abort error if the operation is aborted.\n\t * Other errors will cause the shard to reconnect.\n\t */\n\twaitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;\n}\n\nexport async function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions> {\n\t/* eslint-disable @typescript-eslint/unbound-method */\n\tconst {\n\t\tbuildIdentifyThrottler,\n\t\tbuildStrategy,\n\t\tretrieveSessionInfo,\n\t\tupdateSessionInfo,\n\t\tshardCount,\n\t\tshardIds,\n\t\trest,\n\t\t...managerOptions\n\t} = manager.options;\n\t/* eslint-enable @typescript-eslint/unbound-method */\n\n\treturn {\n\t\t...managerOptions,\n\t\tgatewayInformation: await manager.fetchGatewayInformation(),\n\t\tshardCount: await manager.getShardCount(),\n\t};\n}\n","import type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class SimpleContextFetchingStrategy implements IContextFetchingStrategy {\n\t// This strategy assumes every shard is running under the same process - therefore we need a single\n\t// IdentifyThrottler per manager.\n\tprivate static throttlerCache = new WeakMap<WebSocketManager, IIdentifyThrottler>();\n\n\tprivate static async ensureThrottler(manager: WebSocketManager): Promise<IIdentifyThrottler> {\n\t\tconst throttler = SimpleContextFetchingStrategy.throttlerCache.get(manager);\n\t\tif (throttler) {\n\t\t\treturn throttler;\n\t\t}\n\n\t\tconst newThrottler = await manager.options.buildIdentifyThrottler(manager);\n\t\tSimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);\n\n\t\treturn newThrottler;\n\t}\n\n\tpublic constructor(\n\t\tprivate readonly manager: WebSocketManager,\n\t\tpublic readonly options: FetchingStrategyOptions,\n\t) {}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\treturn this.manager.options.retrieveSessionInfo(shardId);\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\treturn this.manager.options.updateSessionInfo(shardId, sessionInfo);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst throttler = await SimpleContextFetchingStrategy.ensureThrottler(this.manager);\n\t\tawait throttler.waitForIdentify(shardId, signal);\n\t}\n}\n","import { isMainThread, parentPort } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { SessionInfo } from '../../ws/WebSocketManager.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../sharding/WorkerShardingStrategy.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class WorkerContextFetchingStrategy implements IContextFetchingStrategy {\n\tprivate readonly sessionPromises = new Collection<number, (session: SessionInfo | null) => void>();\n\n\tprivate readonly waitForIdentifyPromises = new Collection<\n\t\tnumber,\n\t\t{ reject(error: unknown): void; resolve(): void; signal: AbortSignal }\n\t>();\n\n\tpublic constructor(public readonly options: FetchingStrategyOptions) {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Cannot instantiate WorkerContextFetchingStrategy on the main thread');\n\t\t}\n\n\t\tparentPort!.on('message', (payload: WorkerSendPayload) => {\n\t\t\tif (payload.op === WorkerSendPayloadOp.SessionInfoResponse) {\n\t\t\t\tthis.sessionPromises.get(payload.nonce)?.(payload.session);\n\t\t\t\tthis.sessionPromises.delete(payload.nonce);\n\t\t\t}\n\n\t\t\tif (payload.op === WorkerSendPayloadOp.ShardIdentifyResponse) {\n\t\t\t\tconst promise = this.waitForIdentifyPromises.get(payload.nonce);\n\t\t\t\tif (payload.ok) {\n\t\t\t\t\tpromise?.resolve();\n\t\t\t\t} else {\n\t\t\t\t\t// We need to make sure we reject with an abort error\n\t\t\t\t\tpromise?.reject(promise.signal.reason);\n\t\t\t\t}\n\n\t\t\t\tthis.waitForIdentifyPromises.delete(payload.nonce);\n\t\t\t}\n\t\t});\n\t}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\tconst nonce = Math.random();\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.RetrieveSessionInfo,\n\t\t\tshardId,\n\t\t\tnonce,\n\t\t};\n\t\t// eslint-disable-next-line no-promise-executor-return\n\t\tconst promise = new Promise<SessionInfo | null>((resolve) => this.sessionPromises.set(nonce, resolve));\n\t\tparentPort!.postMessage(payload);\n\t\treturn promise;\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.UpdateSessionInfo,\n\t\t\tshardId,\n\t\t\tsession: sessionInfo,\n\t\t};\n\t\tparentPort!.postMessage(payload);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst nonce = Math.random();\n\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WaitForIdentify,\n\t\t\tnonce,\n\t\t\tshardId,\n\t\t};\n\t\tconst promise = new Promise<void>((resolve, reject) =>\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tthis.waitForIdentifyPromises.set(nonce, { signal, resolve, reject }),\n\t\t);\n\n\t\tparentPort!.postMessage(payload);\n\n\t\tconst listener = () => {\n\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\top: WorkerReceivePayloadOp.CancelIdentify,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\tparentPort!.postMessage(payload);\n\t\t};\n\n\t\tsignal.addEventListener('abort', listener);\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} finally {\n\t\t\tsignal.removeEventListener('abort', listener);\n\t\t}\n\t}\n}\n","import { once } from 'node:events';\nimport { join, isAbsolute, resolve } from 'node:path';\nimport { Worker } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type {\n\tWebSocketShardDestroyOptions,\n\tWebSocketShardEvents,\n\tWebSocketShardStatus,\n} from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions, type FetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\nexport interface WorkerData extends FetchingStrategyOptions {\n\tshardIds: number[];\n}\n\nexport enum WorkerSendPayloadOp {\n\tConnect,\n\tDestroy,\n\tSend,\n\tSessionInfoResponse,\n\tShardIdentifyResponse,\n\tFetchStatus,\n}\n\nexport type WorkerSendPayload =\n\t| { nonce: number; ok: boolean; op: WorkerSendPayloadOp.ShardIdentifyResponse }\n\t| { nonce: number; op: WorkerSendPayloadOp.FetchStatus; shardId: number }\n\t| { nonce: number; op: WorkerSendPayloadOp.SessionInfoResponse; session: SessionInfo | null }\n\t| { op: WorkerSendPayloadOp.Connect; shardId: number }\n\t| { op: WorkerSendPayloadOp.Destroy; options?: WebSocketShardDestroyOptions; shardId: number }\n\t| { op: WorkerSendPayloadOp.Send; payload: GatewaySendPayload; shardId: number };\n\nexport enum WorkerReceivePayloadOp {\n\tConnected,\n\tDestroyed,\n\tEvent,\n\tRetrieveSessionInfo,\n\tUpdateSessionInfo,\n\tWaitForIdentify,\n\tFetchStatusResponse,\n\tWorkerReady,\n\tCancelIdentify,\n}\n\nexport type WorkerReceivePayload =\n\t// Can't seem to get a type-safe union based off of the event, so I'm sadly leaving data as any for now\n\t| { data: any; event: WebSocketShardEvents; op: WorkerReceivePayloadOp.Event; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.CancelIdentify }\n\t| { nonce: number; op: WorkerReceivePayloadOp.FetchStatusResponse; status: WebSocketShardStatus }\n\t| { nonce: number; op: WorkerReceivePayloadOp.RetrieveSessionInfo; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.WaitForIdentify; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Connected; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Destroyed; shardId: number }\n\t| { op: WorkerReceivePayloadOp.UpdateSessionInfo; session: SessionInfo | null; shardId: number }\n\t| { op: WorkerReceivePayloadOp.WorkerReady };\n\n/**\n * Options for a {@link WorkerShardingStrategy}\n */\nexport interface WorkerShardingStrategyOptions {\n\t/**\n\t * Dictates how many shards should be spawned per worker thread.\n\t */\n\tshardsPerWorker: number | 'all';\n\t/**\n\t * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.\n\t */\n\tworkerPath?: string;\n}\n\n/**\n * Strategy used to spawn threads in worker_threads\n */\nexport class WorkerShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly options: WorkerShardingStrategyOptions;\n\n\t#workers: Worker[] = [];\n\n\treadonly #workerByShardId = new Collection<number, Worker>();\n\n\tprivate readonly connectPromises = new Collection<number, () => void>();\n\n\tprivate readonly destroyPromises = new Collection<number, () => void>();\n\n\tprivate readonly fetchStatusPromises = new Collection<number, (status: WebSocketShardStatus) => void>();\n\n\tprivate readonly waitForIdentifyControllers = new Collection<number, AbortController>();\n\n\tprivate throttler?: IIdentifyThrottler;\n\n\tpublic constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions) {\n\t\tthis.manager = manager;\n\t\tthis.options = options;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst shardsPerWorker = this.options.shardsPerWorker === 'all' ? shardIds.length : this.options.shardsPerWorker;\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tconst loops = Math.ceil(shardIds.length / shardsPerWorker);\n\t\tconst promises: Promise<void>[] = [];\n\n\t\tfor (let idx = 0; idx < loops; idx++) {\n\t\t\tconst slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);\n\t\t\tconst workerData: WorkerData = {\n\t\t\t\t...strategyOptions,\n\t\t\t\tshardIds: slice,\n\t\t\t};\n\n\t\t\tpromises.push(this.setupWorker(workerData));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Connect,\n\t\t\t\tshardId,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<void>((resolve) => this.connectPromises.set(shardId, resolve));\n\t\t\tworker.postMessage(payload);\n\t\t\tpromises.push(promise);\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options: Omit<WebSocketShardDestroyOptions, 'recover'> = {}) {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Destroy,\n\t\t\t\tshardId,\n\t\t\t\toptions,\n\t\t\t};\n\n\t\t\tpromises.push(\n\t\t\t\t// eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then\n\t\t\t\tnew Promise<void>((resolve) => this.destroyPromises.set(shardId, resolve)).then(async () => worker.terminate()),\n\t\t\t);\n\t\t\tworker.postMessage(payload);\n\t\t}\n\n\t\tthis.#workers = [];\n\t\tthis.#workerByShardId.clear();\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic send(shardId: number, data: GatewaySendPayload) {\n\t\tconst worker = this.#workerByShardId.get(shardId);\n\t\tif (!worker) {\n\t\t\tthrow new Error(`No worker found for shard ${shardId}`);\n\t\t}\n\n\t\tconst payload: WorkerSendPayload = {\n\t\t\top: WorkerSendPayloadOp.Send,\n\t\t\tshardId,\n\t\t\tpayload: data,\n\t\t};\n\t\tworker.postMessage(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\tconst statuses = new Collection<number, WebSocketShardStatus>();\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst nonce = Math.random();\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.FetchStatus,\n\t\t\t\tshardId,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<WebSocketShardStatus>((resolve) => this.fetchStatusPromises.set(nonce, resolve));\n\t\t\tworker.postMessage(payload);\n\n\t\t\tconst status = await promise;\n\t\t\tstatuses.set(shardId, status);\n\t\t}\n\n\t\treturn statuses;\n\t}\n\n\tprivate async setupWorker(workerData: WorkerData) {\n\t\tconst worker = new Worker(this.resolveWorkerPath(), { workerData });\n\n\t\tawait once(worker, 'online');\n\t\t// We do this in case the user has any potentially long running code in their worker\n\t\tawait this.waitForWorkerReady(worker);\n\n\t\tworker\n\t\t\t.on('error', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerReceivePayload) => this.onMessage(worker, payload));\n\n\t\tthis.#workers.push(worker);\n\t\tfor (const shardId of workerData.shardIds) {\n\t\t\tthis.#workerByShardId.set(shardId, worker);\n\t\t}\n\t}\n\n\tprivate resolveWorkerPath(): string {\n\t\tconst path = this.options.workerPath;\n\n\t\tif (!path) {\n\t\t\treturn join(__dirname, 'defaultWorker.js');\n\t\t}\n\n\t\tif (isAbsolute(path)) {\n\t\t\treturn path;\n\t\t}\n\n\t\tif (/^\\.\\.?[/\\\\]/.test(path)) {\n\t\t\treturn resolve(path);\n\t\t}\n\n\t\ttry {\n\t\t\treturn require.resolve(path);\n\t\t} catch {\n\t\t\treturn resolve(path);\n\t\t}\n\t}\n\n\tprivate async waitForWorkerReady(worker: Worker): Promise<void> {\n\t\treturn new Promise((resolve) => {\n\t\t\tconst handler = (payload: WorkerReceivePayload) => {\n\t\t\t\tif (payload.op === WorkerReceivePayloadOp.WorkerReady) {\n\t\t\t\t\tresolve();\n\t\t\t\t\tworker.off('message', handler);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tworker.on('message', handler);\n\t\t});\n\t}\n\n\tprivate async onMessage(worker: Worker, payload: WorkerReceivePayload) {\n\t\tswitch (payload.op) {\n\t\t\tcase WorkerReceivePayloadOp.Connected: {\n\t\t\t\tthis.connectPromises.get(payload.shardId)?.();\n\t\t\t\tthis.connectPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Destroyed: {\n\t\t\t\tthis.destroyPromises.get(payload.shardId)?.();\n\t\t\t\tthis.destroyPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Event: {\n\t\t\t\tthis.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.RetrieveSessionInfo: {\n\t\t\t\tconst session = await this.manager.options.retrieveSessionInfo(payload.shardId);\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.SessionInfoResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tsession,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.UpdateSessionInfo: {\n\t\t\t\tawait this.manager.options.updateSessionInfo(payload.shardId, payload.session);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WaitForIdentify: {\n\t\t\t\tconst throttler = await this.ensureThrottler();\n\n\t\t\t\t// If this rejects it means we aborted, in which case we reply elsewhere.\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.waitForIdentifyControllers.set(payload.nonce, controller);\n\t\t\t\t\tawait throttler.waitForIdentify(payload.shardId, controller.signal);\n\t\t\t\t} catch {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: true,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.FetchStatusResponse: {\n\t\t\t\tthis.fetchStatusPromises.get(payload.nonce)?.(payload.status);\n\t\t\t\tthis.fetchStatusPromises.delete(payload.nonce);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WorkerReady: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.CancelIdentify: {\n\t\t\t\tthis.waitForIdentifyControllers.get(payload.nonce)?.abort();\n\t\t\t\tthis.waitForIdentifyControllers.delete(payload.nonce);\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: false,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate async ensureThrottler(): Promise<IIdentifyThrottler> {\n\t\tthis.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);\n\t\treturn this.throttler;\n\t}\n}\n","import { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { WebSocketManager } from '../../ws/WebSocketManager.js';\nimport { WebSocketShard, WebSocketShardEvents, type WebSocketShardDestroyOptions } from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport { SimpleContextFetchingStrategy } from '../context/SimpleContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\n/**\n * Simple strategy that just spawns shards in the current process\n */\nexport class SimpleShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor(manager: WebSocketManager) {\n\t\tthis.manager = manager;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tfor (const shardId of shardIds) {\n\t\t\tconst strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);\n\t\t\tconst shard = new WebSocketShard(strategy, shardId);\n\t\t\tfor (const event of Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Intentional\n\t\t\t\tshard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));\n\t\t\t}\n\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.connect());\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.destroy(options));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t\tthis.shards.clear();\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic async send(shardId: number, payload: GatewaySendPayload) {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} not found`);\n\t\t}\n\n\t\treturn shard.send(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\treturn this.shards.mapValues((shard) => shard.status);\n\t}\n}\n","/* eslint-disable id-length */\nimport { Buffer } from 'node:buffer';\nimport { once } from 'node:events';\nimport { clearInterval, clearTimeout, setInterval, setTimeout } from 'node:timers';\nimport { setTimeout as sleep } from 'node:timers/promises';\nimport { URLSearchParams } from 'node:url';\nimport { TextDecoder } from 'node:util';\nimport { inflate } from 'node:zlib';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tGatewayCloseCodes,\n\tGatewayDispatchEvents,\n\tGatewayOpcodes,\n\ttype GatewayDispatchPayload,\n\ttype GatewayIdentifyData,\n\ttype GatewayReadyDispatchData,\n\ttype GatewayReceivePayload,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport { WebSocket, type Data } from 'ws';\nimport type { Inflate } from 'zlib-sync';\nimport type { IContextFetchingStrategy } from '../strategies/context/IContextFetchingStrategy.js';\nimport { ImportantGatewayOpcodes, getInitialSendRateLimitState } from '../utils/constants.js';\nimport type { SessionInfo } from './WebSocketManager.js';\n\n// eslint-disable-next-line promise/prefer-await-to-then\nconst getZlibSync = lazy(async () => import('zlib-sync').then((mod) => mod.default).catch(() => null));\n\nexport enum WebSocketShardEvents {\n\tClosed = 'closed',\n\tDebug = 'debug',\n\tDispatch = 'dispatch',\n\tError = 'error',\n\tHeartbeatComplete = 'heartbeat',\n\tHello = 'hello',\n\tReady = 'ready',\n\tResumed = 'resumed',\n}\n\nexport enum WebSocketShardStatus {\n\tIdle,\n\tConnecting,\n\tResuming,\n\tReady,\n}\n\nexport enum WebSocketShardDestroyRecovery {\n\tReconnect,\n\tResume,\n}\n\n// eslint-disable-next-line @typescript-eslint/consistent-type-definitions\nexport type WebSocketShardEventsMap = {\n\t[WebSocketShardEvents.Closed]: [{ code: number }];\n\t[WebSocketShardEvents.Debug]: [payload: { message: string }];\n\t[WebSocketShardEvents.Dispatch]: [payload: { data: GatewayDispatchPayload }];\n\t[WebSocketShardEvents.Error]: [payload: { error: Error }];\n\t[WebSocketShardEvents.Hello]: [];\n\t[WebSocketShardEvents.Ready]: [payload: { data: GatewayReadyDispatchData }];\n\t[WebSocketShardEvents.Resumed]: [];\n\t[WebSocketShardEvents.HeartbeatComplete]: [payload: { ackAt: number; heartbeatAt: number; latency: number }];\n};\n\nexport interface WebSocketShardDestroyOptions {\n\tcode?: number;\n\treason?: string;\n\trecover?: WebSocketShardDestroyRecovery;\n}\n\nexport enum CloseCodes {\n\tNormal = 1_000,\n\tResuming = 4_200,\n}\n\nexport interface SendRateLimitState {\n\tremaining: number;\n\tresetAt: number;\n}\n\n// TODO(vladfrangu): enable this once https://github.com/oven-sh/bun/issues/3392 is solved\n// const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()\n// \t? (globalThis as any).WebSocket\n// \t: WebSocket;\nconst WebSocketConstructor: typeof WebSocket = WebSocket;\n\nexport class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {\n\tprivate connection: WebSocket | null = null;\n\n\tprivate useIdentifyCompress = false;\n\n\tprivate inflate: Inflate | null = null;\n\n\tprivate readonly textDecoder = new TextDecoder();\n\n\tprivate replayedEvents = 0;\n\n\tprivate isAck = true;\n\n\tprivate sendRateLimitState: SendRateLimitState = getInitialSendRateLimitState();\n\n\tprivate initialHeartbeatTimeoutController: AbortController | null = null;\n\n\tprivate heartbeatInterval: NodeJS.Timer | null = null;\n\n\tprivate lastHeartbeatAt = -1;\n\n\t// Indicates whether the shard has already resolved its original connect() call\n\tprivate initialConnectResolved = false;\n\n\t// Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)\n\tprivate failedToConnectDueToNetworkError = false;\n\n\tprivate readonly sendQueue = new AsyncQueue();\n\n\tprivate readonly timeoutAbortControllers = new Collection<WebSocketShardEvents, AbortController>();\n\n\tprivate readonly strategy: IContextFetchingStrategy;\n\n\tpublic readonly id: number;\n\n\t#status: WebSocketShardStatus = WebSocketShardStatus.Idle;\n\n\tpublic get status(): WebSocketShardStatus {\n\t\treturn this.#status;\n\t}\n\n\tpublic constructor(strategy: IContextFetchingStrategy, id: number) {\n\t\tsuper();\n\t\tthis.strategy = strategy;\n\t\tthis.id = id;\n\t}\n\n\tpublic async connect() {\n\t\tconst controller = new AbortController();\n\t\tlet promise;\n\n\t\tif (!this.initialConnectResolved) {\n\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\tpromise = Promise.race([\n\t\t\t\tonce(this, WebSocketShardEvents.Ready, { signal: controller.signal }),\n\t\t\t\tonce(this, WebSocketShardEvents.Resumed, { signal: controller.signal }),\n\t\t\t]);\n\t\t}\n\n\t\tvoid this.internalConnect();\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} catch ({ error }: any) {\n\t\t\tthrow error;\n\t\t} finally {\n\t\t\t// cleanup hanging listeners\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.initialConnectResolved = true;\n\t}\n\n\tprivate async internalConnect() {\n\t\tif (this.#status !== WebSocketShardStatus.Idle) {\n\t\t\tthrow new Error(\"Tried to connect a shard that wasn't idle\");\n\t\t}\n\n\t\tconst { version, encoding, compression } = this.strategy.options;\n\t\tconst params = new URLSearchParams({ v: version, encoding });\n\t\tif (compression) {\n\t\t\tconst zlib = await getZlibSync();\n\t\t\tif (zlib) {\n\t\t\t\tparams.append('compress', compression);\n\t\t\t\tthis.inflate = new zlib.Inflate({\n\t\t\t\t\tchunkSize: 65_535,\n\t\t\t\t\tto: 'string',\n\t\t\t\t});\n\t\t\t} else if (!this.useIdentifyCompress) {\n\t\t\t\tthis.useIdentifyCompress = true;\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress',\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tconst url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;\n\n\t\tthis.debug([`Connecting to ${url}`]);\n\n\t\tconst connection = new WebSocketConstructor(url, {\n\t\t\thandshakeTimeout: this.strategy.options.handshakeTimeout ?? undefined,\n\t\t});\n\n\t\tconnection.binaryType = 'arraybuffer';\n\n\t\tconnection.onmessage = (event) => {\n\t\t\tvoid this.onMessage(event.data, event.data instanceof ArrayBuffer);\n\t\t};\n\n\t\tconnection.onerror = (event) => {\n\t\t\tthis.onError(event.error);\n\t\t};\n\n\t\tconnection.onclose = (event) => {\n\t\t\tvoid this.onClose(event.code);\n\t\t};\n\n\t\tthis.connection = connection;\n\n\t\tthis.#status = WebSocketShardStatus.Connecting;\n\n\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\n\t\tconst { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);\n\t\tif (!ok) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (session?.shardCount === this.strategy.options.shardCount) {\n\t\t\tawait this.resume(session);\n\t\t} else {\n\t\t\tawait this.identify();\n\t\t}\n\t}\n\n\tpublic async destroy(options: WebSocketShardDestroyOptions = {}) {\n\t\tif (this.#status === WebSocketShardStatus.Idle) {\n\t\t\tthis.debug(['Tried to destroy a shard that was idle']);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!options.code) {\n\t\t\toptions.code = options.recover === WebSocketShardDestroyRecovery.Resume ? CloseCodes.Resuming : CloseCodes.Normal;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Destroying shard',\n\t\t\t`Reason: ${options.reason ?? 'none'}`,\n\t\t\t`Code: ${options.code}`,\n\t\t\t`Recover: ${options.recover === undefined ? 'none' : WebSocketShardDestroyRecovery[options.recover]!}`,\n\t\t]);\n\n\t\t// Reset state\n\t\tthis.isAck = true;\n\t\tif (this.heartbeatInterval) {\n\t\t\tclearInterval(this.heartbeatInterval);\n\t\t}\n\n\t\tif (this.initialHeartbeatTimeoutController) {\n\t\t\tthis.initialHeartbeatTimeoutController.abort();\n\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t}\n\n\t\tthis.lastHeartbeatAt = -1;\n\n\t\tfor (const controller of this.timeoutAbortControllers.values()) {\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.timeoutAbortControllers.clear();\n\n\t\tthis.failedToConnectDueToNetworkError = false;\n\n\t\t// Clear session state if applicable\n\t\tif (options.recover !== WebSocketShardDestroyRecovery.Resume) {\n\t\t\tawait this.strategy.updateSessionInfo(this.id, null);\n\t\t}\n\n\t\tif (this.connection) {\n\t\t\t// No longer need to listen to messages\n\t\t\tthis.connection.onmessage = null;\n\t\t\t// Prevent a reconnection loop by unbinding the main close event\n\t\t\tthis.connection.onclose = null;\n\n\t\t\tconst shouldClose = this.connection.readyState === WebSocket.OPEN;\n\n\t\t\tthis.debug([\n\t\t\t\t'Connection status during destroy',\n\t\t\t\t`Needs closing: ${shouldClose}`,\n\t\t\t\t`Ready state: ${this.connection.readyState}`,\n\t\t\t]);\n\n\t\t\tif (shouldClose) {\n\t\t\t\tlet outerResolve: () => void;\n\t\t\t\tconst promise = new Promise<void>((resolve) => {\n\t\t\t\t\touterResolve = resolve;\n\t\t\t\t});\n\n\t\t\t\tthis.connection.onclose = outerResolve!;\n\n\t\t\t\tthis.connection.close(options.code, options.reason);\n\n\t\t\t\tawait promise;\n\t\t\t\tthis.emit(WebSocketShardEvents.Closed, { code: options.code });\n\t\t\t}\n\n\t\t\t// Lastly, remove the error event.\n\t\t\t// Doing this earlier would cause a hard crash in case an error event fired on our `close` call\n\t\t\tthis.connection.onerror = null;\n\t\t} else {\n\t\t\tthis.debug(['Destroying a shard that has no connection; please open an issue on GitHub']);\n\t\t}\n\n\t\tthis.#status = WebSocketShardStatus.Idle;\n\n\t\tif (options.recover !== undefined) {\n\t\t\t// There's cases (like no internet connection) where we immediately fail to connect,\n\t\t\t// causing a very fast and draining reconnection loop.\n\t\t\tawait sleep(500);\n\t\t\treturn this.internalConnect();\n\t\t}\n\t}\n\n\tprivate async waitForEvent(event: WebSocketShardEvents, timeoutDuration?: number | null): Promise<{ ok: boolean }> {\n\t\tthis.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : 'indefinitely'}`]);\n\t\tconst timeoutController = new AbortController();\n\t\tconst timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;\n\n\t\tthis.timeoutAbortControllers.set(event, timeoutController);\n\n\t\tconst closeController = new AbortController();\n\n\t\ttry {\n\t\t\t// If the first promise resolves, all is well. If the 2nd promise resolves,\n\t\t\t// the shard has meanwhile closed. In that case, a destroy is already ongoing, so we just need to\n\t\t\t// return false. Meanwhile, if something rejects (error event) or the first controller is aborted,\n\t\t\t// we enter the catch block and trigger a destroy there.\n\t\t\tconst closed = await Promise.race<boolean>([\n\t\t\t\tonce(this, event, { signal: timeoutController.signal }).then(() => false),\n\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: closeController.signal }).then(() => true),\n\t\t\t]);\n\n\t\t\treturn { ok: !closed };\n\t\t} catch {\n\t\t\t// If we're here because of other reasons, we need to destroy the shard\n\t\t\tvoid this.destroy({\n\t\t\t\tcode: CloseCodes.Normal,\n\t\t\t\treason: 'Something timed out or went wrong while waiting for an event',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t});\n\n\t\t\treturn { ok: false };\n\t\t} finally {\n\t\t\tif (timeout) {\n\t\t\t\tclearTimeout(timeout);\n\t\t\t}\n\n\t\t\tthis.timeoutAbortControllers.delete(event);\n\n\t\t\t// Clean up the close listener to not leak memory\n\t\t\tif (!closeController.signal.aborted) {\n\t\t\t\tcloseController.abort();\n\t\t\t}\n\t\t}\n\t}\n\n\tpublic async send(payload: GatewaySendPayload): Promise<void> {\n\t\tif (!this.connection) {\n\t\t\tthrow new Error(\"WebSocketShard wasn't connected\");\n\t\t}\n\n\t\tif (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {\n\t\t\tthis.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);\n\t\t\t// This will throw if the shard throws an error event in the meantime, just requeue the payload\n\t\t\ttry {\n\t\t\t\tawait once(this, WebSocketShardEvents.Ready);\n\t\t\t} catch {\n\t\t\t\treturn this.send(payload);\n\t\t\t}\n\t\t}\n\n\t\tawait this.sendQueue.wait();\n\n\t\tif (--this.sendRateLimitState.remaining <= 0) {\n\t\t\tconst now = Date.now();\n\n\t\t\tif (this.sendRateLimitState.resetAt > now) {\n\t\t\t\tconst sleepFor = this.sendRateLimitState.resetAt - now;\n\n\t\t\t\tthis.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);\n\t\t\t\tconst controller = new AbortController();\n\n\t\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\t\tconst interrupted = await Promise.race([\n\t\t\t\t\tsleep(sleepFor).then(() => false),\n\t\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),\n\t\t\t\t]);\n\n\t\t\t\tif (interrupted) {\n\t\t\t\t\tthis.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);\n\t\t\t\t\tthis.sendQueue.shift();\n\t\t\t\t\treturn this.send(payload);\n\t\t\t\t}\n\n\t\t\t\t// This is so the listener from the `once` call is removed\n\t\t\t\tcontroller.abort();\n\t\t\t}\n\n\t\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\t\t}\n\n\t\tthis.sendQueue.shift();\n\t\tthis.connection.send(JSON.stringify(payload));\n\t}\n\n\tprivate async identify() {\n\t\tthis.debug(['Waiting for identify throttle']);\n\n\t\tconst controller = new AbortController();\n\t\tconst closeHandler = () => {\n\t\t\tcontroller.abort();\n\t\t};\n\n\t\tthis.on(WebSocketShardEvents.Closed, closeHandler);\n\n\t\ttry {\n\t\t\tawait this.strategy.waitForIdentify(this.id, controller.signal);\n\t\t} catch {\n\t\t\tif (controller.signal.aborted) {\n\t\t\t\tthis.debug(['Was waiting for an identify, but the shard closed in the meantime']);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis.debug([\n\t\t\t\t'IContextFetchingStrategy#waitForIdentify threw an unknown error.',\n\t\t\t\t\"If you're using a custom strategy, this is probably nothing to worry about.\",\n\t\t\t\t\"If you're not, please open an issue on GitHub.\",\n\t\t\t]);\n\n\t\t\tawait this.destroy({\n\t\t\t\treason: 'Identify throttling logic failed',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t});\n\t\t} finally {\n\t\t\tthis.off(WebSocketShardEvents.Closed, closeHandler);\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Identifying',\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t\t`shard count: ${this.strategy.options.shardCount}`,\n\t\t\t`intents: ${this.strategy.options.intents}`,\n\t\t\t`compression: ${this.inflate ? 'zlib-stream' : this.useIdentifyCompress ? 'identify' : 'none'}`,\n\t\t]);\n\n\t\tconst d: GatewayIdentifyData = {\n\t\t\ttoken: this.strategy.options.token,\n\t\t\tproperties: this.strategy.options.identifyProperties,\n\t\t\tintents: this.strategy.options.intents,\n\t\t\tcompress: this.useIdentifyCompress,\n\t\t\tshard: [this.id, this.strategy.options.shardCount],\n\t\t};\n\n\t\tif (this.strategy.options.largeThreshold) {\n\t\t\td.large_threshold = this.strategy.options.largeThreshold;\n\t\t}\n\n\t\tif (this.strategy.options.initialPresence) {\n\t\t\td.presence = this.strategy.options.initialPresence;\n\t\t}\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Identify,\n\t\t\td,\n\t\t});\n\n\t\tawait this.waitForEvent(WebSocketShardEvents.Ready, this.strategy.options.readyTimeout);\n\t}\n\n\tprivate async resume(session: SessionInfo) {\n\t\tthis.debug([\n\t\t\t'Resuming session',\n\t\t\t`resume url: ${session.resumeURL}`,\n\t\t\t`sequence: ${session.sequence}`,\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t]);\n\n\t\tthis.#status = WebSocketShardStatus.Resuming;\n\t\tthis.replayedEvents = 0;\n\t\treturn this.send({\n\t\t\top: GatewayOpcodes.Resume,\n\t\t\td: {\n\t\t\t\ttoken: this.strategy.options.token,\n\t\t\t\tseq: session.sequence,\n\t\t\t\tsession_id: session.sessionId,\n\t\t\t},\n\t\t});\n\t}\n\n\tprivate async heartbeat(requested = false) {\n\t\tif (!this.isAck && !requested) {\n\t\t\treturn this.destroy({ reason: 'Zombie connection', recover: WebSocketShardDestroyRecovery.Resume });\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Heartbeat,\n\t\t\td: session?.sequence ?? null,\n\t\t});\n\n\t\tthis.lastHeartbeatAt = Date.now();\n\t\tthis.isAck = false;\n\t}\n\n\tprivate async unpackMessage(data: Data, isBinary: boolean): Promise<GatewayReceivePayload | null> {\n\t\t// Deal with no compression\n\t\tif (!isBinary) {\n\t\t\ttry {\n\t\t\t\treturn JSON.parse(data as string) as GatewayReceivePayload;\n\t\t\t} catch {\n\t\t\t\t// This is a non-JSON payload / (at the time of writing this comment) emitted by bun wrongly interpreting custom close codes https://github.com/oven-sh/bun/issues/3392\n\t\t\t\treturn null;\n\t\t\t}\n\t\t}\n\n\t\tconst decompressable = new Uint8Array(data as ArrayBuffer);\n\n\t\t// Deal with identify compress\n\t\tif (this.useIdentifyCompress) {\n\t\t\treturn new Promise((resolve, reject) => {\n\t\t\t\t// eslint-disable-next-line promise/prefer-await-to-callbacks\n\t\t\t\tinflate(decompressable, { chunkSize: 65_535 }, (err, result) => {\n\t\t\t\t\tif (err) {\n\t\t\t\t\t\treject(err);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tresolve(JSON.parse(this.textDecoder.decode(result)) as GatewayReceivePayload);\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\n\t\t// Deal with gw wide zlib-stream compression\n\t\tif (this.inflate) {\n\t\t\tconst l = decompressable.length;\n\t\t\tconst flush =\n\t\t\t\tl >= 4 &&\n\t\t\t\tdecompressable[l - 4] === 0x00 &&\n\t\t\t\tdecompressable[l - 3] === 0x00 &&\n\t\t\t\tdecompressable[l - 2] === 0xff &&\n\t\t\t\tdecompressable[l - 1] === 0xff;\n\n\t\t\tconst zlib = (await getZlibSync())!;\n\t\t\tthis.inflate.push(Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);\n\n\t\t\tif (this.inflate.err) {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ''}`),\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (!flush) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tconst { result } = this.inflate;\n\t\t\tif (!result) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\treturn JSON.parse(typeof result === 'string' ? result : this.textDecoder.decode(result)) as GatewayReceivePayload;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Received a message we were unable to decompress',\n\t\t\t`isBinary: ${isBinary.toString()}`,\n\t\t\t`useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,\n\t\t\t`inflate: ${Boolean(this.inflate).toString()}`,\n\t\t]);\n\n\t\treturn null;\n\t}\n\n\tprivate async onMessage(data: Data, isBinary: boolean) {\n\t\tconst payload = await this.unpackMessage(data, isBinary);\n\t\tif (!payload) {\n\t\t\treturn;\n\t\t}\n\n\t\tswitch (payload.op) {\n\t\t\tcase GatewayOpcodes.Dispatch: {\n\t\t\t\tif (this.#status === WebSocketShardStatus.Resuming) {\n\t\t\t\t\tthis.replayedEvents++;\n\t\t\t\t}\n\n\t\t\t\t// eslint-disable-next-line sonarjs/no-nested-switch\n\t\t\t\tswitch (payload.t) {\n\t\t\t\t\tcase GatewayDispatchEvents.Ready: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\n\t\t\t\t\t\tconst session = {\n\t\t\t\t\t\t\tsequence: payload.s,\n\t\t\t\t\t\t\tsessionId: payload.d.session_id,\n\t\t\t\t\t\t\tshardId: this.id,\n\t\t\t\t\t\t\tshardCount: this.strategy.options.shardCount,\n\t\t\t\t\t\t\tresumeURL: payload.d.resume_gateway_url,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, session);\n\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Ready, { data: payload.d });\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase GatewayDispatchEvents.Resumed: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\t\t\t\t\t\tthis.debug([`Resumed and replayed ${this.replayedEvents} events`]);\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Resumed);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (session) {\n\t\t\t\t\tif (payload.s > session.sequence) {\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis.debug([\n\t\t\t\t\t\t`Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`,\n\t\t\t\t\t]);\n\t\t\t\t}\n\n\t\t\t\tthis.emit(WebSocketShardEvents.Dispatch, { data: payload });\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Heartbeat: {\n\t\t\t\tawait this.heartbeat(true);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Reconnect: {\n\t\t\t\tawait this.destroy({\n\t\t\t\t\treason: 'Told to reconnect by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.InvalidSession: {\n\t\t\t\tthis.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (payload.d && session) {\n\t\t\t\t\tawait this.resume(session);\n\t\t\t\t} else {\n\t\t\t\t\tawait this.destroy({\n\t\t\t\t\t\treason: 'Invalid session',\n\t\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Hello: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Hello);\n\t\t\t\tconst jitter = Math.random();\n\t\t\t\tconst firstWait = Math.floor(payload.d.heartbeat_interval * jitter);\n\t\t\t\tthis.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);\n\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = controller;\n\t\t\t\t\tawait sleep(firstWait, undefined, { signal: controller.signal });\n\t\t\t\t} catch {\n\t\t\t\t\tthis.debug(['Cancelled initial heartbeat due to #destroy being called']);\n\t\t\t\t\treturn;\n\t\t\t\t} finally {\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t\t\t}\n\n\t\t\t\tawait this.heartbeat();\n\n\t\t\t\tthis.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);\n\t\t\t\tthis.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.HeartbeatAck: {\n\t\t\t\tthis.isAck = true;\n\n\t\t\t\tconst ackAt = Date.now();\n\t\t\t\tthis.emit(WebSocketShardEvents.HeartbeatComplete, {\n\t\t\t\t\tackAt,\n\t\t\t\t\theartbeatAt: this.lastHeartbeatAt,\n\t\t\t\t\tlatency: ackAt - this.lastHeartbeatAt,\n\t\t\t\t});\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate onError(error: Error) {\n\t\tif ('code' in error && ['ECONNRESET', 'ECONNREFUSED'].includes(error.code as string)) {\n\t\t\tthis.debug(['Failed to connect to the gateway URL specified due to a network error']);\n\t\t\tthis.failedToConnectDueToNetworkError = true;\n\t\t\treturn;\n\t\t}\n\n\t\tthis.emit(WebSocketShardEvents.Error, { error });\n\t}\n\n\tprivate async onClose(code: number) {\n\t\tthis.emit(WebSocketShardEvents.Closed, { code });\n\n\t\tswitch (code) {\n\t\t\tcase CloseCodes.Normal: {\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\treason: 'Got disconnected by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tcase CloseCodes.Resuming: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownError: {\n\t\t\t\tthis.debug([`An unknown error occurred: ${code}`]);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownOpcode: {\n\t\t\t\tthis.debug(['An invalid opcode was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DecodeError: {\n\t\t\t\tthis.debug(['An invalid payload was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.NotAuthenticated: {\n\t\t\t\tthis.debug(['A request was somehow sent before the identify/resume payload.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AuthenticationFailed: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Authentication failed'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AlreadyAuthenticated: {\n\t\t\t\tthis.debug(['More than one auth payload was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidSeq: {\n\t\t\t\tthis.debug(['An invalid sequence was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.RateLimited: {\n\t\t\t\tthis.debug(['The WebSocket rate limit has been hit, this should never happen']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.SessionTimedOut: {\n\t\t\t\tthis.debug(['Session timed out.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidShard: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Invalid shard'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.ShardingRequired: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Sharding is required'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidAPIVersion: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used an invalid API version'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used invalid intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DisallowedIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used disallowed intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tdefault: {\n\t\t\t\tthis.debug([\n\t\t\t\t\t`The gateway closed with an unexpected code ${code}, attempting to ${\n\t\t\t\t\t\tthis.failedToConnectDueToNetworkError ? 'reconnect' : 'resume'\n\t\t\t\t\t}.`,\n\t\t\t\t]);\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\trecover: this.failedToConnectDueToNetworkError\n\t\t\t\t\t\t? WebSocketShardDestroyRecovery.Reconnect\n\t\t\t\t\t\t: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate debug(messages: [string, ...string[]]) {\n\t\tconst message = `${messages[0]}${\n\t\t\tmessages.length > 1\n\t\t\t\t? `\\n${messages\n\t\t\t\t\t\t.slice(1)\n\t\t\t\t\t\t.map((m) => `\t${m}`)\n\t\t\t\t\t\t.join('\\n')}`\n\t\t\t\t: ''\n\t\t}`;\n\n\t\tthis.emit(WebSocketShardEvents.Debug, { message });\n\t}\n}\n","import process from 'node:process';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { APIVersion, GatewayOpcodes } from 'discord-api-types/v10';\nimport { SimpleShardingStrategy } from '../strategies/sharding/SimpleShardingStrategy.js';\nimport { SimpleIdentifyThrottler } from '../throttling/SimpleIdentifyThrottler.js';\nimport type { SessionInfo, OptionalWebSocketManagerOptions, WebSocketManager } from '../ws/WebSocketManager.js';\nimport type { SendRateLimitState } from '../ws/WebSocketShard.js';\n\n/**\n * Valid encoding types\n */\nexport enum Encoding {\n\tJSON = 'json',\n}\n\n/**\n * Valid compression methods\n */\nexport enum CompressionMethod {\n\tZlibStream = 'zlib-stream',\n}\n\nexport const DefaultDeviceProperty = `@discordjs/ws 1.0.2` as `@discordjs/ws ${string}`;\n\nconst getDefaultSessionStore = lazy(() => new Collection<number, SessionInfo | null>());\n\n/**\n * Default options used by the manager\n */\nexport const DefaultWebSocketManagerOptions = {\n\tasync buildIdentifyThrottler(manager: WebSocketManager) {\n\t\tconst info = await manager.fetchGatewayInformation();\n\t\treturn new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);\n\t},\n\tbuildStrategy: (manager) => new SimpleShardingStrategy(manager),\n\tshardCount: null,\n\tshardIds: null,\n\tlargeThreshold: null,\n\tinitialPresence: null,\n\tidentifyProperties: {\n\t\tbrowser: DefaultDeviceProperty,\n\t\tdevice: DefaultDeviceProperty,\n\t\tos: process.platform,\n\t},\n\tversion: APIVersion,\n\tencoding: Encoding.JSON,\n\tcompression: null,\n\tretrieveSessionInfo(shardId) {\n\t\tconst store = getDefaultSessionStore();\n\t\treturn store.get(shardId) ?? null;\n\t},\n\tupdateSessionInfo(shardId: number, info: SessionInfo | null) {\n\t\tconst store = getDefaultSessionStore();\n\t\tif (info) {\n\t\t\tstore.set(shardId, info);\n\t\t} else {\n\t\t\tstore.delete(shardId);\n\t\t}\n\t},\n\thandshakeTimeout: 30_000,\n\thelloTimeout: 60_000,\n\treadyTimeout: 15_000,\n} as const satisfies OptionalWebSocketManagerOptions;\n\nexport const ImportantGatewayOpcodes = new Set([\n\tGatewayOpcodes.Heartbeat,\n\tGatewayOpcodes.Identify,\n\tGatewayOpcodes.Resume,\n]);\n\nexport function getInitialSendRateLimitState(): SendRateLimitState {\n\treturn {\n\t\tremaining: 120,\n\t\tresetAt: Date.now() + 60_000,\n\t};\n}\n","import { setTimeout as sleep } from 'node:timers/promises';\nimport { Collection } from '@discordjs/collection';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport type { IIdentifyThrottler } from './IIdentifyThrottler.js';\n\n/**\n * The state of a rate limit key's identify queue.\n */\nexport interface IdentifyState {\n\tqueue: AsyncQueue;\n\tresetsAt: number;\n}\n\n/**\n * Local, in-memory identify throttler.\n */\nexport class SimpleIdentifyThrottler implements IIdentifyThrottler {\n\tprivate readonly states = new Collection<number, IdentifyState>();\n\n\tpublic constructor(private readonly maxConcurrency: number) {}\n\n\t/**\n\t * {@inheritDoc IIdentifyThrottler.waitForIdentify}\n\t */\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst key = shardId % this.maxConcurrency;\n\n\t\tconst state = this.states.ensure(key, () => {\n\t\t\treturn {\n\t\t\t\tqueue: new AsyncQueue(),\n\t\t\t\tresetsAt: Number.POSITIVE_INFINITY,\n\t\t\t};\n\t\t});\n\n\t\tawait state.queue.wait({ signal });\n\n\t\ttry {\n\t\t\tconst diff = state.resetsAt - Date.now();\n\t\t\tif (diff <= 5_000) {\n\t\t\t\t// To account for the latency the IDENTIFY payload goes through, we add a bit more wait time\n\t\t\t\tconst time = diff + Math.random() * 1_500;\n\t\t\t\tawait sleep(time);\n\t\t\t}\n\n\t\t\tstate.resetsAt = Date.now() + 5_000;\n\t\t} finally {\n\t\t\tstate.queue.shift();\n\t\t}\n\t}\n}\n","import { isMainThread, parentPort, workerData } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { Awaitable } from '@discordjs/util';\nimport { WorkerContextFetchingStrategy } from '../strategies/context/WorkerContextFetchingStrategy.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerData,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../strategies/sharding/WorkerShardingStrategy.js';\nimport type { WebSocketShardDestroyOptions } from '../ws/WebSocketShard.js';\nimport { WebSocketShardEvents, WebSocketShard } from '../ws/WebSocketShard.js';\n\n/**\n * Options for bootstrapping the worker\n */\nexport interface BootstrapOptions {\n\t/**\n\t * Shard events to just arbitrarily forward to the parent thread for the manager to emit\n\t * Note: By default, this will include ALL events\n\t * you most likely want to handle dispatch within the worker itself\n\t */\n\tforwardEvents?: WebSocketShardEvents[];\n\t/**\n\t * Function to call when a shard is created for additional setup\n\t */\n\tshardCallback?(shard: WebSocketShard): Awaitable<void>;\n}\n\n/**\n * Utility class for bootstrapping a worker thread to be used for sharding\n */\nexport class WorkerBootstrapper {\n\t/**\n\t * The data passed to the worker thread\n\t */\n\tprotected readonly data = workerData as WorkerData;\n\n\t/**\n\t * The shards that are managed by this worker\n\t */\n\tprotected readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor() {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Expected WorkerBootstrap to not be used within the main thread');\n\t\t}\n\t}\n\n\t/**\n\t * Helper method to initiate a shard's connection process\n\t */\n\tprotected async connect(shardId: number): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.connect();\n\t}\n\n\t/**\n\t * Helper method to destroy a shard\n\t */\n\tprotected async destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.destroy(options);\n\t}\n\n\t/**\n\t * Helper method to attach event listeners to the parentPort\n\t */\n\tprotected setupThreadEvents(): void {\n\t\tparentPort!\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerSendPayload) => {\n\t\t\t\tswitch (payload.op) {\n\t\t\t\t\tcase WorkerSendPayloadOp.Connect: {\n\t\t\t\t\t\tawait this.connect(payload.shardId);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Connected,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Destroy: {\n\t\t\t\t\t\tawait this.destroy(payload.shardId, payload.options);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Destroyed,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Send: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new RangeError(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tawait shard.send(payload.payload);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.SessionInfoResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.ShardIdentifyResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.FetchStatus: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new Error(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.FetchStatusResponse,\n\t\t\t\t\t\t\tstatus: shard.status,\n\t\t\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t}\n\n\t/**\n\t * Bootstraps the worker thread with the provided options\n\t */\n\tpublic async bootstrap(options: Readonly<BootstrapOptions> = {}): Promise<void> {\n\t\t// Start by initializing the shards\n\t\tfor (const shardId of this.data.shardIds) {\n\t\t\tconst shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);\n\t\t\tfor (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Event types incompatible\n\t\t\t\tshard.on(event, (data) => {\n\t\t\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\t\t\top: WorkerReceivePayloadOp.Event,\n\t\t\t\t\t\tevent,\n\t\t\t\t\t\tdata,\n\t\t\t\t\t\tshardId,\n\t\t\t\t\t};\n\t\t\t\t\tparentPort!.postMessage(payload);\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// Any additional setup the user might want to do\n\t\t\tawait options.shardCallback?.(shard);\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\n\t\t// Lastly, start listening to messages from the parent thread\n\t\tthis.setupThreadEvents();\n\n\t\tconst message: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WorkerReady,\n\t\t};\n\t\tparentPort!.postMessage(message);\n\t}\n}\n","import type { REST } from '@discordjs/rest';\nimport { range, type Awaitable } from '@discordjs/util';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tRoutes,\n\ttype APIGatewayBotInfo,\n\ttype GatewayIdentifyProperties,\n\ttype GatewayPresenceUpdateData,\n\ttype RESTGetAPIGatewayBotResult,\n\ttype GatewayIntentBits,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport type { IShardingStrategy } from '../strategies/sharding/IShardingStrategy.js';\nimport type { IIdentifyThrottler } from '../throttling/IIdentifyThrottler.js';\nimport { DefaultWebSocketManagerOptions, type CompressionMethod, type Encoding } from '../utils/constants.js';\nimport type { WebSocketShardDestroyOptions, WebSocketShardEventsMap } from './WebSocketShard.js';\n\n/**\n * Represents a range of shard ids\n */\nexport interface ShardRange {\n\tend: number;\n\tstart: number;\n}\n\n/**\n * Session information for a given shard, used to resume a session\n */\nexport interface SessionInfo {\n\t/**\n\t * URL to use when resuming\n\t */\n\tresumeURL: string;\n\t/**\n\t * The sequence number of the last message sent by the shard\n\t */\n\tsequence: number;\n\t/**\n\t * Session id for this shard\n\t */\n\tsessionId: string;\n\t/**\n\t * The total number of shards at the time of this shard identifying\n\t */\n\tshardCount: number;\n\t/**\n\t * The id of the shard\n\t */\n\tshardId: number;\n}\n\n/**\n * Required options for the WebSocketManager\n */\nexport interface RequiredWebSocketManagerOptions {\n\t/**\n\t * The intents to request\n\t */\n\tintents: GatewayIntentBits | 0;\n\t/**\n\t * The REST instance to use for fetching gateway information\n\t */\n\trest: REST;\n\t/**\n\t * The token to use for identifying with the gateway\n\t */\n\ttoken: string;\n}\n\n/**\n * Optional additional configuration for the WebSocketManager\n */\nexport interface OptionalWebSocketManagerOptions {\n\t/**\n\t * Builds an identify throttler to use for this manager's shards\n\t */\n\tbuildIdentifyThrottler(manager: WebSocketManager): Awaitable<IIdentifyThrottler>;\n\t/**\n\t * Builds the strategy to use for sharding\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * token: process.env.DISCORD_TOKEN,\n\t * intents: 0, // for no intents\n\t * rest,\n\t * buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),\n\t * });\n\t * ```\n\t */\n\tbuildStrategy(manager: WebSocketManager): IShardingStrategy;\n\t/**\n\t * The compression method to use\n\t *\n\t * @defaultValue `null` (no compression)\n\t */\n\tcompression: CompressionMethod | null;\n\t/**\n\t * The encoding to use\n\t *\n\t * @defaultValue `'json'`\n\t */\n\tencoding: Encoding;\n\t/**\n\t * How long to wait for a shard to connect before giving up\n\t */\n\thandshakeTimeout: number | null;\n\t/**\n\t * How long to wait for a shard's HELLO packet before giving up\n\t */\n\thelloTimeout: number | null;\n\t/**\n\t * Properties to send to the gateway when identifying\n\t */\n\tidentifyProperties: GatewayIdentifyProperties;\n\t/**\n\t * Initial presence data to send to the gateway when identifying\n\t */\n\tinitialPresence: GatewayPresenceUpdateData | null;\n\t/**\n\t * Value between 50 and 250, total number of members where the gateway will stop sending offline members in the guild member list\n\t */\n\tlargeThreshold: number | null;\n\t/**\n\t * How long to wait for a shard's READY packet before giving up\n\t */\n\treadyTimeout: number | null;\n\t/**\n\t * Function used to retrieve session information (and attempt to resume) for a given shard\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * async retrieveSessionInfo(shardId): Awaitable<SessionInfo | null> {\n\t * // Fetch this info from redis or similar\n\t * return { sessionId: string, sequence: number };\n\t * // Return null if no information is found\n\t * },\n\t * });\n\t * ```\n\t */\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\t/**\n\t * The total number of shards across all WebsocketManagers you intend to instantiate.\n\t * Use `null` to use Discord's recommended shard count\n\t */\n\tshardCount: number | null;\n\t/**\n\t * The ids of the shards this WebSocketManager should manage.\n\t * Use `null` to simply spawn 0 through `shardCount - 1`\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * shardIds: [1, 3, 7], // spawns shard 1, 3, and 7, nothing else\n\t * });\n\t * ```\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * shardIds: {\n\t * start: 3,\n\t * end: 6,\n\t * }, // spawns shards 3, 4, 5, and 6\n\t * });\n\t * ```\n\t */\n\tshardIds: number[] | ShardRange | null;\n\t/**\n\t * Function used to store session information for a given shard\n\t */\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * The gateway version to use\n\t *\n\t * @defaultValue `'10'`\n\t */\n\tversion: string;\n}\n\nexport type WebSocketManagerOptions = OptionalWebSocketManagerOptions & RequiredWebSocketManagerOptions;\n\nexport type ManagerShardEventsMap = {\n\t[K in keyof WebSocketShardEventsMap]: [\n\t\tWebSocketShardEventsMap[K] extends [] ? { shardId: number } : WebSocketShardEventsMap[K][0] & { shardId: number },\n\t];\n};\n\nexport class WebSocketManager extends AsyncEventEmitter<ManagerShardEventsMap> {\n\t/**\n\t * The options being used by this manager\n\t */\n\tpublic readonly options: WebSocketManagerOptions;\n\n\t/**\n\t * Internal cache for a GET /gateway/bot result\n\t */\n\tprivate gatewayInformation: {\n\t\tdata: APIGatewayBotInfo;\n\t\texpiresAt: number;\n\t} | null = null;\n\n\t/**\n\t * Internal cache for the shard ids\n\t */\n\tprivate shardIds: number[] | null = null;\n\n\t/**\n\t * Strategy used to manage shards\n\t *\n\t * @defaultValue `SimpleShardingStrategy`\n\t */\n\tprivate readonly strategy: IShardingStrategy;\n\n\tpublic constructor(options: Partial<OptionalWebSocketManagerOptions> & RequiredWebSocketManagerOptions) {\n\t\tsuper();\n\t\tthis.options = { ...DefaultWebSocketManagerOptions, ...options };\n\t\tthis.strategy = this.options.buildStrategy(this);\n\t}\n\n\t/**\n\t * Fetches the gateway information from Discord - or returns it from cache if available\n\t *\n\t * @param force - Whether to ignore the cache and force a fresh fetch\n\t */\n\tpublic async fetchGatewayInformation(force = false) {\n\t\tif (this.gatewayInformation) {\n\t\t\tif (this.gatewayInformation.expiresAt <= Date.now()) {\n\t\t\t\tthis.gatewayInformation = null;\n\t\t\t} else if (!force) {\n\t\t\t\treturn this.gatewayInformation.data;\n\t\t\t}\n\t\t}\n\n\t\tconst data = (await this.options.rest.get(Routes.gatewayBot())) as RESTGetAPIGatewayBotResult;\n\n\t\t// For single sharded bots session_start_limit.reset_after will be 0, use 5 seconds as a minimum expiration time\n\t\tthis.gatewayInformation = { data, expiresAt: Date.now() + (data.session_start_limit.reset_after || 5_000) };\n\t\treturn this.gatewayInformation.data;\n\t}\n\n\t/**\n\t * Updates your total shard count on-the-fly, spawning shards as needed\n\t *\n\t * @param shardCount - The new shard count to use\n\t */\n\tpublic async updateShardCount(shardCount: number | null) {\n\t\tawait this.strategy.destroy({ reason: 'User is adjusting their shards' });\n\t\tthis.options.shardCount = shardCount;\n\n\t\tconst shardIds = await this.getShardIds(true);\n\t\tawait this.strategy.spawn(shardIds);\n\n\t\treturn this;\n\t}\n\n\t/**\n\t * Yields the total number of shards across for your bot, accounting for Discord recommendations\n\t */\n\tpublic async getShardCount(): Promise<number> {\n\t\tif (this.options.shardCount) {\n\t\t\treturn this.options.shardCount;\n\t\t}\n\n\t\tconst shardIds = await this.getShardIds();\n\t\treturn Math.max(...shardIds) + 1;\n\t}\n\n\t/**\n\t * Yields the ids of the shards this manager should manage\n\t */\n\tpublic async getShardIds(force = false): Promise<number[]> {\n\t\tif (this.shardIds && !force) {\n\t\t\treturn this.shardIds;\n\t\t}\n\n\t\tlet shardIds: number[];\n\t\tif (this.options.shardIds) {\n\t\t\tif (Array.isArray(this.options.shardIds)) {\n\t\t\t\tshardIds = this.options.shardIds;\n\t\t\t} else {\n\t\t\t\tconst { start, end } = this.options.shardIds;\n\t\t\t\tshardIds = [...range({ start, end: end + 1 })];\n\t\t\t}\n\t\t} else {\n\t\t\tconst data = await this.fetchGatewayInformation();\n\t\t\tshardIds = [...range(this.options.shardCount ?? data.shards)];\n\t\t}\n\n\t\tthis.shardIds = shardIds;\n\t\treturn shardIds;\n\t}\n\n\tpublic async connect() {\n\t\tconst shardCount = await this.getShardCount();\n\t\t// Spawn shards and adjust internal state\n\t\tawait this.updateShardCount(shardCount);\n\n\t\tconst shardIds = await this.getShardIds();\n\t\tconst data = await this.fetchGatewayInformation();\n\n\t\tif (data.session_start_limit.remaining < shardIds.length) {\n\t\t\tthrow new Error(\n\t\t\t\t`Not enough sessions remaining to spawn ${shardIds.length} shards; only ${\n\t\t\t\t\tdata.session_start_limit.remaining\n\t\t\t\t} remaining; resets at ${new Date(Date.now() + data.session_start_limit.reset_after).toISOString()}`,\n\t\t\t);\n\t\t}\n\n\t\tawait this.strategy.connect();\n\t}\n\n\tpublic destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\treturn this.strategy.destroy(options);\n\t}\n\n\tpublic send(shardId: number, payload: GatewaySendPayload) {\n\t\treturn this.strategy.send(shardId, payload);\n\t}\n\n\tpublic fetchStatus() {\n\t\treturn 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