// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AdvancedSessions/Classes/AdvancedFriendsGameInstance.h" #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable : 4883) #endif PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAdvancedFriendsGameInstance() {} // Cross Module References ADVANCEDSESSIONS_API UClass* Z_Construct_UClass_UAdvancedFriendsGameInstance_NoRegister(); ADVANCEDSESSIONS_API UClass* Z_Construct_UClass_UAdvancedFriendsGameInstance(); ENGINE_API UClass* Z_Construct_UClass_UGameInstance(); UPackage* Z_Construct_UPackage__Script_AdvancedSessions(); ADVANCEDSESSIONS_API UEnum* Z_Construct_UEnum_AdvancedSessions_EBPLoginStatus(); ADVANCEDSESSIONS_API UScriptStruct* Z_Construct_UScriptStruct_FBPUniqueNetId(); ONLINESUBSYSTEMUTILS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintSessionResult(); // End Cross Module References static FName NAME_UAdvancedFriendsGameInstance_OnPlayerLoginChanged = FName(TEXT("OnPlayerLoginChanged")); void UAdvancedFriendsGameInstance::OnPlayerLoginChanged(int32 PlayerNum) { AdvancedFriendsGameInstance_eventOnPlayerLoginChanged_Parms Parms; Parms.PlayerNum=PlayerNum; ProcessEvent(FindFunctionChecked(NAME_UAdvancedFriendsGameInstance_OnPlayerLoginChanged),&Parms); } static FName NAME_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged = FName(TEXT("OnPlayerLoginStatusChanged")); void UAdvancedFriendsGameInstance::OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId NewPlayerUniqueNetID) { AdvancedFriendsGameInstance_eventOnPlayerLoginStatusChanged_Parms Parms; Parms.PlayerNum=PlayerNum; Parms.PreviousStatus=PreviousStatus; Parms.NewStatus=NewStatus; Parms.NewPlayerUniqueNetID=NewPlayerUniqueNetID; ProcessEvent(FindFunctionChecked(NAME_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged),&Parms); } static FName NAME_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged = FName(TEXT("OnPlayerTalkingStateChanged")); void UAdvancedFriendsGameInstance::OnPlayerTalkingStateChanged(FBPUniqueNetId PlayerId, bool bIsTalking) { AdvancedFriendsGameInstance_eventOnPlayerTalkingStateChanged_Parms Parms; Parms.PlayerId=PlayerId; Parms.bIsTalking=bIsTalking ? true : false; ProcessEvent(FindFunctionChecked(NAME_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged),&Parms); } static FName NAME_UAdvancedFriendsGameInstance_OnSessionInviteAccepted = FName(TEXT("OnSessionInviteAccepted")); void UAdvancedFriendsGameInstance::OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, FBlueprintSessionResult const& SessionToJoin) { AdvancedFriendsGameInstance_eventOnSessionInviteAccepted_Parms Parms; Parms.LocalPlayerNum=LocalPlayerNum; Parms.PersonInvited=PersonInvited; Parms.SessionToJoin=SessionToJoin; ProcessEvent(FindFunctionChecked(NAME_UAdvancedFriendsGameInstance_OnSessionInviteAccepted),&Parms); } static FName NAME_UAdvancedFriendsGameInstance_OnSessionInviteReceived = FName(TEXT("OnSessionInviteReceived")); void UAdvancedFriendsGameInstance::OnSessionInviteReceived(int32 LocalPlayerNum, FBPUniqueNetId PersonInviting, const FString& AppId, FBlueprintSessionResult const& SessionToJoin) { AdvancedFriendsGameInstance_eventOnSessionInviteReceived_Parms Parms; Parms.LocalPlayerNum=LocalPlayerNum; Parms.PersonInviting=PersonInviting; Parms.AppId=AppId; Parms.SessionToJoin=SessionToJoin; ProcessEvent(FindFunctionChecked(NAME_UAdvancedFriendsGameInstance_OnSessionInviteReceived),&Parms); } void UAdvancedFriendsGameInstance::StaticRegisterNativesUAdvancedFriendsGameInstance() { } struct Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics { static const UE4CodeGen_Private::FIntPropertyParams NewProp_PlayerNum; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UE4CodeGen_Private::FFunctionParams FuncParams; }; const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::NewProp_PlayerNum = { "PlayerNum", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnPlayerLoginChanged_Parms, PlayerNum), METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::NewProp_PlayerNum, }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::Function_MetaDataParams[] = { { "Category", "AdvancedIdentity" }, { "Comment", "// Called when the designated LocalUser has changed login state\n" }, { "DisplayName", "OnPlayerLoginChanged" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, { "ToolTip", "Called when the designated LocalUser has changed login state" }, }; #endif const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsGameInstance, nullptr, "OnPlayerLoginChanged", nullptr, nullptr, sizeof(AdvancedFriendsGameInstance_eventOnPlayerLoginChanged_Parms), Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged_Statics::FuncParams); } return ReturnFunction; } struct Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics { static const UE4CodeGen_Private::FIntPropertyParams NewProp_PlayerNum; static const UE4CodeGen_Private::FBytePropertyParams NewProp_PreviousStatus_Underlying; static const UE4CodeGen_Private::FEnumPropertyParams NewProp_PreviousStatus; static const UE4CodeGen_Private::FBytePropertyParams NewProp_NewStatus_Underlying; static const UE4CodeGen_Private::FEnumPropertyParams NewProp_NewStatus; static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewPlayerUniqueNetID; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UE4CodeGen_Private::FFunctionParams FuncParams; }; const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_PlayerNum = { "PlayerNum", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnPlayerLoginStatusChanged_Parms, PlayerNum), METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus = { "PreviousStatus", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnPlayerLoginStatusChanged_Parms, PreviousStatus), Z_Construct_UEnum_AdvancedSessions_EBPLoginStatus, METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus = { "NewStatus", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnPlayerLoginStatusChanged_Parms, NewStatus), Z_Construct_UEnum_AdvancedSessions_EBPLoginStatus, METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_NewPlayerUniqueNetID = { "NewPlayerUniqueNetID", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnPlayerLoginStatusChanged_Parms, NewPlayerUniqueNetID), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_PlayerNum, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus_Underlying, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus_Underlying, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::NewProp_NewPlayerUniqueNetID, }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::Function_MetaDataParams[] = { { "Category", "AdvancedIdentity" }, { "Comment", "// Called when the designated LocalUser has changed login status\n" }, { "DisplayName", "OnPlayerLoginStatusChanged" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, { "ToolTip", "Called when the designated LocalUser has changed login status" }, }; #endif const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsGameInstance, nullptr, "OnPlayerLoginStatusChanged", nullptr, nullptr, sizeof(AdvancedFriendsGameInstance_eventOnPlayerLoginStatusChanged_Parms), Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged_Statics::FuncParams); } return ReturnFunction; } struct Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics { static const UE4CodeGen_Private::FStructPropertyParams NewProp_PlayerId; static void NewProp_bIsTalking_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsTalking; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UE4CodeGen_Private::FFunctionParams FuncParams; }; const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::NewProp_PlayerId = { "PlayerId", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnPlayerTalkingStateChanged_Parms, PlayerId), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) }; void Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::NewProp_bIsTalking_SetBit(void* Obj) { ((AdvancedFriendsGameInstance_eventOnPlayerTalkingStateChanged_Parms*)Obj)->bIsTalking = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::NewProp_bIsTalking = { "bIsTalking", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(AdvancedFriendsGameInstance_eventOnPlayerTalkingStateChanged_Parms), &Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::NewProp_bIsTalking_SetBit, METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::NewProp_PlayerId, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::NewProp_bIsTalking, }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::Function_MetaDataParams[] = { { "Category", "AdvancedVoice" }, { "Comment", "// After a voice status has changed this event is triggered if the bEnableTalkingStatusDelegate property is true\n" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, { "ToolTip", "After a voice status has changed this event is triggered if the bEnableTalkingStatusDelegate property is true" }, }; #endif const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsGameInstance, nullptr, "OnPlayerTalkingStateChanged", nullptr, nullptr, sizeof(AdvancedFriendsGameInstance_eventOnPlayerTalkingStateChanged_Parms), Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged_Statics::FuncParams); } return ReturnFunction; } struct Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics { static const UE4CodeGen_Private::FIntPropertyParams NewProp_LocalPlayerNum; static const UE4CodeGen_Private::FStructPropertyParams NewProp_PersonInvited; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SessionToJoin_MetaData[]; #endif static const UE4CodeGen_Private::FStructPropertyParams NewProp_SessionToJoin; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UE4CodeGen_Private::FFunctionParams FuncParams; }; const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_LocalPlayerNum = { "LocalPlayerNum", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteAccepted_Parms, LocalPlayerNum), METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_PersonInvited = { "PersonInvited", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteAccepted_Parms, PersonInvited), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_SessionToJoin_MetaData[] = { { "NativeConst", "" }, }; #endif const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_SessionToJoin = { "SessionToJoin", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteAccepted_Parms, SessionToJoin), Z_Construct_UScriptStruct_FBlueprintSessionResult, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_SessionToJoin_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_SessionToJoin_MetaData)) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_LocalPlayerNum, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_PersonInvited, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::NewProp_SessionToJoin, }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::Function_MetaDataParams[] = { { "Category", "AdvancedFriends" }, { "Comment", "// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it\n// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems\n" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, { "ToolTip", "After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it\nThis function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems" }, }; #endif const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsGameInstance, nullptr, "OnSessionInviteAccepted", nullptr, nullptr, sizeof(AdvancedFriendsGameInstance_eventOnSessionInviteAccepted_Parms), Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08420800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted_Statics::FuncParams); } return ReturnFunction; } struct Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics { static const UE4CodeGen_Private::FIntPropertyParams NewProp_LocalPlayerNum; static const UE4CodeGen_Private::FStructPropertyParams NewProp_PersonInviting; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AppId_MetaData[]; #endif static const UE4CodeGen_Private::FStrPropertyParams NewProp_AppId; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SessionToJoin_MetaData[]; #endif static const UE4CodeGen_Private::FStructPropertyParams NewProp_SessionToJoin; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UE4CodeGen_Private::FFunctionParams FuncParams; }; const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_LocalPlayerNum = { "LocalPlayerNum", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteReceived_Parms, LocalPlayerNum), METADATA_PARAMS(nullptr, 0) }; const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_PersonInviting = { "PersonInviting", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteReceived_Parms, PersonInviting), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_AppId_MetaData[] = { { "NativeConst", "" }, }; #endif const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_AppId = { "AppId", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteReceived_Parms, AppId), METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_AppId_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_AppId_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_SessionToJoin_MetaData[] = { { "NativeConst", "" }, }; #endif const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_SessionToJoin = { "SessionToJoin", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsGameInstance_eventOnSessionInviteReceived_Parms, SessionToJoin), Z_Construct_UScriptStruct_FBlueprintSessionResult, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_SessionToJoin_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_SessionToJoin_MetaData)) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_LocalPlayerNum, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_PersonInviting, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_AppId, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::NewProp_SessionToJoin, }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::Function_MetaDataParams[] = { { "Category", "AdvancedFriends" }, { "Comment", "// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it\n" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, { "ToolTip", "After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it" }, }; #endif const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsGameInstance, nullptr, "OnSessionInviteReceived", nullptr, nullptr, sizeof(AdvancedFriendsGameInstance_eventOnSessionInviteReceived_Parms), Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08420800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived_Statics::FuncParams); } return ReturnFunction; } UClass* Z_Construct_UClass_UAdvancedFriendsGameInstance_NoRegister() { return UAdvancedFriendsGameInstance::StaticClass(); } struct Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics { static UObject* (*const DependentSingletons[])(); static const FClassFunctionLinkInfo FuncInfo[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; #endif #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCallFriendInterfaceEventsOnPlayerControllers_MetaData[]; #endif static void NewProp_bCallFriendInterfaceEventsOnPlayerControllers_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCallFriendInterfaceEventsOnPlayerControllers; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_MetaData[]; #endif static void NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCallIdentityInterfaceEventsOnPlayerControllers; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_MetaData[]; #endif static void NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCallVoiceInterfaceEventsOnPlayerControllers; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableTalkingStatusDelegate_MetaData[]; #endif static void NewProp_bEnableTalkingStatusDelegate_SetBit(void* Obj); static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableTalkingStatusDelegate; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const UE4CodeGen_Private::FClassParams ClassParams; }; UObject* (*const Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameInstance, (UObject* (*)())Z_Construct_UPackage__Script_AdvancedSessions, }; const FClassFunctionLinkInfo Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::FuncInfo[] = { { &Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginChanged, "OnPlayerLoginChanged" }, // 4147065069 { &Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerLoginStatusChanged, "OnPlayerLoginStatusChanged" }, // 325261759 { &Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnPlayerTalkingStateChanged, "OnPlayerTalkingStateChanged" }, // 3566662989 { &Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteAccepted, "OnSessionInviteAccepted" }, // 592500266 { &Z_Construct_UFunction_UAdvancedFriendsGameInstance_OnSessionInviteReceived, "OnSessionInviteReceived" }, // 111627664 }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::Class_MetaDataParams[] = { { "IncludePath", "AdvancedFriendsGameInstance.h" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; #endif #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers_MetaData[] = { { "Category", "AdvancedFriendsInterface" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, }; #endif void Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers_SetBit(void* Obj) { ((UAdvancedFriendsGameInstance*)Obj)->bCallFriendInterfaceEventsOnPlayerControllers = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers = { "bCallFriendInterfaceEventsOnPlayerControllers", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UAdvancedFriendsGameInstance), &Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers_SetBit, METADATA_PARAMS(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_MetaData[] = { { "Category", "AdvancedFriendsInterface" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, }; #endif void Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_SetBit(void* Obj) { ((UAdvancedFriendsGameInstance*)Obj)->bCallIdentityInterfaceEventsOnPlayerControllers = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers = { "bCallIdentityInterfaceEventsOnPlayerControllers", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UAdvancedFriendsGameInstance), &Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_SetBit, METADATA_PARAMS(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_MetaData[] = { { "Category", "AdvancedFriendsInterface" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, }; #endif void Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_SetBit(void* Obj) { ((UAdvancedFriendsGameInstance*)Obj)->bCallVoiceInterfaceEventsOnPlayerControllers = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers = { "bCallVoiceInterfaceEventsOnPlayerControllers", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UAdvancedFriendsGameInstance), &Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_SetBit, METADATA_PARAMS(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers_MetaData)) }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate_MetaData[] = { { "Category", "AdvancedVoiceInterface" }, { "ModuleRelativePath", "Classes/AdvancedFriendsGameInstance.h" }, }; #endif void Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate_SetBit(void* Obj) { ((UAdvancedFriendsGameInstance*)Obj)->bEnableTalkingStatusDelegate = 1; } const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate = { "bEnableTalkingStatusDelegate", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UAdvancedFriendsGameInstance), &Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate_MetaData)) }; const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallFriendInterfaceEventsOnPlayerControllers, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallIdentityInterfaceEventsOnPlayerControllers, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bCallVoiceInterfaceEventsOnPlayerControllers, (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::NewProp_bEnableTalkingStatusDelegate, }; const FCppClassTypeInfoStatic Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::ClassParams = { &UAdvancedFriendsGameInstance::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::PropPointers), 0, 0x009000A8u, METADATA_PARAMS(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::Class_MetaDataParams)) }; UClass* Z_Construct_UClass_UAdvancedFriendsGameInstance() { static UClass* OuterClass = nullptr; if (!OuterClass) { UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UAdvancedFriendsGameInstance_Statics::ClassParams); } return OuterClass; } IMPLEMENT_CLASS(UAdvancedFriendsGameInstance, 3372321447); template<> ADVANCEDSESSIONS_API UClass* StaticClass() { return UAdvancedFriendsGameInstance::StaticClass(); } static FCompiledInDefer Z_CompiledInDefer_UClass_UAdvancedFriendsGameInstance(Z_Construct_UClass_UAdvancedFriendsGameInstance, &UAdvancedFriendsGameInstance::StaticClass, TEXT("/Script/AdvancedSessions"), TEXT("UAdvancedFriendsGameInstance"), false, nullptr, nullptr, nullptr); DEFINE_VTABLE_PTR_HELPER_CTOR(UAdvancedFriendsGameInstance); PRAGMA_ENABLE_DEPRECATION_WARNINGS #ifdef _MSC_VER #pragma warning (pop) #endif