initial commit
This commit is contained in:
commit
c911f80bf4
1
.gitattributes
vendored
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1
.gitattributes
vendored
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@ -0,0 +1 @@
|
||||
Content/** filter=lfs diff=lfs merge=lfs -text
|
14
.gitignore
vendored
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14
.gitignore
vendored
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@ -0,0 +1,14 @@
|
||||
Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
.vscode
|
||||
.vs
|
||||
*.VC.db
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.sln
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
37
CardsOfGensokyo.uproject
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37
CardsOfGensokyo.uproject
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@ -0,0 +1,37 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.1",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ModelingToolsEditorMode",
|
||||
"Enabled": true,
|
||||
"TargetAllowList": [
|
||||
"Editor"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "ElectronicNodes",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216"
|
||||
},
|
||||
{
|
||||
"Name": "GraphFormatter",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/297159d6d3f4425b9c095b18a811a401"
|
||||
},
|
||||
{
|
||||
"Name": "Water",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "DiscordRpc",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemEOS",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
2
Config/DefaultEditor.ini
Normal file
2
Config/DefaultEditor.ini
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@ -0,0 +1,2 @@
|
||||
[/Script/AdvancedPreviewScene.SharedProfiles]
|
||||
|
145
Config/DefaultEngine.ini
Normal file
145
Config/DefaultEngine.ini
Normal file
@ -0,0 +1,145 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/Maps/mainMenu.mainMenu
|
||||
EditorStartupMap=/Game/Maps/debugMap.debugMap
|
||||
GameInstanceClass=/Game/Blueprints/Global/bp_Danmaku_GameInstance.bp_Danmaku_GameInstance_C
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/CardsOfGensokyo")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/CardsOfGensokyo")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=7674FBB14CAC9ACF6DE4D0930B8F747F
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/UnrealEd.CookerSettings]
|
||||
bCookOnTheFlyForLaunchOn=True
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="EnemyProjectile")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="EnemyGamer")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[OnlineSubsystemEOS]
|
||||
bEnabled=true
|
||||
|
||||
[OnlineSubsystem]
|
||||
DefaultPlatformService=EOS
|
||||
|
||||
[/Script/Engine.GameEngine]
|
||||
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
|
||||
|
||||
[/Script/OnlineSubsystemEOS.NetDriverEOS]
|
||||
bIsUsingP2PSockets=true
|
||||
|
4
Config/DefaultGame.ini
Normal file
4
Config/DefaultGame.ini
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=D73AEC124360D0554D7438BB4B5B14E7
|
85
Config/DefaultInput.ini
Normal file
85
Config/DefaultInput.ini
Normal file
@ -0,0 +1,85 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Caret
|
||||
|
BIN
Content/Blueprints/Character/INPUT/IA_Dodge.uasset
(Stored with Git LFS)
Normal file
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Content/Blueprints/Character/INPUT/IA_Dodge.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Blueprints/Character/INPUT/IA_Fire.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Fire.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Blueprints/Character/INPUT/IA_Fire_Danmaku.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Fire_Danmaku.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Looking.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Looking.uasset
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BIN
Content/Blueprints/Character/INPUT/IA_Movement.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Movement.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Pause.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_Pause.uasset
(Stored with Git LFS)
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BIN
Content/Blueprints/Character/INPUT/IA_SelectWeapon.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/IA_SelectWeapon.uasset
(Stored with Git LFS)
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BIN
Content/Blueprints/Character/INPUT/MC_MainMappingContext.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/INPUT/MC_MainMappingContext.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/NewBlueprint.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/NewBlueprint.uasset
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Content/Blueprints/Character/bp_Fighter_Default.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/bp_Fighter_Default.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/danmakuRibbonMaterial.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/danmakuRibbonMaterial.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/mat_hitbox.uasset
(Stored with Git LFS)
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Content/Blueprints/Character/mat_hitbox.uasset
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Content/Blueprints/Character/mat_transparent.uasset
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Content/Blueprints/Character/mat_transparent.uasset
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Content/Blueprints/Collectors/Card/bp_card.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/bp_card.uasset
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Content/Blueprints/Collectors/Card/card_b.png
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Content/Blueprints/Collectors/Card/card_b.png
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Content/Blueprints/Collectors/Card/card_b.uasset
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Content/Blueprints/Collectors/Card/card_b.uasset
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Content/Blueprints/Collectors/Card/card_f.png
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Content/Blueprints/Collectors/Card/card_f.png
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Content/Blueprints/Collectors/Card/card_f.uasset
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Content/Blueprints/Collectors/Card/card_f.uasset
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Content/Blueprints/Collectors/Card/mat_spellcard.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard_Inst.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard_Inst.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard_front.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard_front.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard_ui.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/mat_spellcard_ui.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/spellcard_back.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/spellcard_back.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/spellcard_back.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/spellcard_back.uasset
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Content/Blueprints/Collectors/Card/spellcard_front.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/spellcard_front.png
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Content/Blueprints/Collectors/Card/spellcard_front.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/spellcard_front.uasset
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Content/Blueprints/Collectors/Card/tex_SphereVortex_Rainbow.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/tex_SphereVortex_Rainbow.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/tex_SphereVortex_Rainbow.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/tex_SphereVortex_Rainbow.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/tex_bulletblast_blue.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/tex_bulletblast_blue.png
(Stored with Git LFS)
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Content/Blueprints/Collectors/Card/tex_bulletblast_blue.uasset
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Content/Blueprints/Collectors/Card/tex_bulletblast_blue.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_ItemSpawner.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_ItemSpawner.uasset
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Content/Blueprints/Collectors/bp_ItemSpawner_Card.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_ItemSpawner_Card.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_ItemSpawner_Health.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_ItemSpawner_Health.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_healthcross.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/bp_healthcross.uasset
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Content/Blueprints/Collectors/cardSpawnerBase.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/cardSpawnerBase.uasset
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Content/Blueprints/Collectors/health/sm_cross.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/health/sm_cross.uasset
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Content/Blueprints/Collectors/mat_healthcross_inner.uasset
(Stored with Git LFS)
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Content/Blueprints/Collectors/mat_healthcross_inner.uasset
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Content/Blueprints/Collectors/mat_healthcross_outer.uasset
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Content/Blueprints/Collectors/mat_healthcross_outer.uasset
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Content/Blueprints/Collectors/mat_triggerindicator.uasset
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Content/Blueprints/Collectors/mat_triggerindicator.uasset
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Content/Blueprints/Data/data_cards.uasset
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Content/Blueprints/Data/data_cards.uasset
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Content/Blueprints/Data/data_characters.uasset
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Content/Blueprints/Data/data_characters.uasset
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Content/Blueprints/Data/str_Characters.uasset
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Content/Blueprints/Data/str_Characters.uasset
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Content/Blueprints/Data/str_Danmaku.uasset
(Stored with Git LFS)
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Content/Blueprints/Data/str_Danmaku.uasset
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Content/Blueprints/Global/bp_DanmakuController.uasset
(Stored with Git LFS)
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Content/Blueprints/Global/bp_DanmakuController.uasset
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Content/Blueprints/Global/bp_DanmakuGameState.uasset
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Content/Blueprints/Global/bp_DanmakuGameState.uasset
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Content/Blueprints/Global/bp_DanmakuGamemode.uasset
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Content/Blueprints/Global/bp_DanmakuGamemode.uasset
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Content/Blueprints/Global/bp_DanmakuPlayerState.uasset
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Content/Blueprints/Global/bp_DanmakuPlayerState.uasset
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Content/Blueprints/Global/bp_Danmaku_GameInstance.uasset
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Content/Blueprints/Global/bp_Danmaku_GameInstance.uasset
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Content/Blueprints/Global/bp_Danmaku_Hud.uasset
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Content/Blueprints/Global/bp_Danmaku_Hud.uasset
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Content/Blueprints/SaveGame/bp_Savegame.uasset
(Stored with Git LFS)
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Content/Blueprints/SaveGame/bp_Savegame.uasset
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BIN
Content/FX/Bullets/NS_Quick.uasset
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Content/FX/Bullets/NS_Quick.uasset
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Content/FX/Bullets/NS_SphereShot_Blue.uasset
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Content/FX/Bullets/NS_SphereShot_Blue.uasset
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Content/FX/Bullets/NS_SphereVortex_Rainbow.uasset
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Content/FX/Bullets/NS_SphereVortex_Rainbow.uasset
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Content/FX/Bullets/NS_SwirlSpark.uasset
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Content/FX/Bullets/NS_SwirlSpark.uasset
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Content/FX/Bullets/NS_Template.uasset
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Content/FX/Bullets/NS_Template.uasset
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BIN
Content/FX/Bullets/NS_quickfire.uasset
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Content/FX/Bullets/NS_quickfire.uasset
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Content/FX/Bullets/mat_ribbo_danger.uasset
(Stored with Git LFS)
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Content/FX/Bullets/mat_ribbo_danger.uasset
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Content/Fun/fun_functions.uasset
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Content/Fun/fun_functions.uasset
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Content/Fun/mfun_Cartoonize.uasset
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Content/Fun/mfun_Cartoonize.uasset
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Content/Fun/mfun_noiseToNormal.uasset
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Content/Fun/mfun_noiseToNormal.uasset
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Content/FunctionsAndMacros/BML_PlayerController.uasset
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Content/FunctionsAndMacros/BML_PlayerController.uasset
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BIN
Content/Maps/Gensokyo.umap
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Content/Maps/Gensokyo.umap
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Content/Maps/Gensokyo_HLODLayer_Instanced.uasset
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Content/Maps/Gensokyo_HLODLayer_Instanced.uasset
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Content/Maps/Gensokyo_HLODLayer_Merged.uasset
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Content/Maps/Gensokyo_HLODLayer_Merged.uasset
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Content/Maps/MainMap_HLOD0_Instancing.uasset
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Content/Maps/MainMap_HLOD0_Instancing.uasset
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Content/Maps/MainMap_HLODLayer_Instanced.uasset
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Content/Maps/MainMap_HLODLayer_Instanced.uasset
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Content/Maps/MainMap_HLODLayer_Merged.uasset
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Content/Maps/MainMap_HLODLayer_Merged.uasset
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Content/Maps/SDM.umap
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Content/Maps/SDM.umap
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Content/Maps/_GENERATED/space/sm_Floor_10x9.uasset
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Normal file
BIN
Content/Maps/_GENERATED/space/sm_Floor_10x9.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/_GENERATED/space/sm_roof_I.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Maps/_GENERATED/space/sm_roof_I.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/_GENERATED/space/sm_roof_T.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Maps/_GENERATED/space/sm_roof_T.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/_GENERATED/space/sm_roof_c.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Maps/_GENERATED/space/sm_roof_c.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/_GENERATED/space/sm_roofnorm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Maps/_GENERATED/space/sm_roofnorm.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/_GENERATED/space/sm_wall_10x7.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Maps/_GENERATED/space/sm_wall_10x7.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/debugMap.umap
(Stored with Git LFS)
Normal file
BIN
Content/Maps/debugMap.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Maps/mainMenu.umap
(Stored with Git LFS)
Normal file
BIN
Content/Maps/mainMenu.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/AncientModernTales.ttf
(Stored with Git LFS)
Normal file
BIN
Content/UI/AncientModernTales.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/CardUI/wb_cardUI.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/CardUI/wb_cardUI.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/CardUI/wbp_card.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/CardUI/wbp_card.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Crosshair/wb_crosshair.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Crosshair/wb_crosshair.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Crosshair/yingyang_crosshair.png
(Stored with Git LFS)
Normal file
BIN
Content/UI/Crosshair/yingyang_crosshair.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Crosshair/yingyang_crosshair.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Crosshair/yingyang_crosshair.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Global/AncientModernTales.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Global/AncientModernTales.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Global/AncientModernTales_Font.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Global/AncientModernTales_Font.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Global/wb_Base_Button.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Global/wb_Base_Button.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Global/wb_Base_Progress.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Global/wb_Base_Progress.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Health/t_progress_bar.png
(Stored with Git LFS)
Normal file
BIN
Content/UI/Health/t_progress_bar.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Health/t_progress_bar.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Health/t_progress_bar.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Health/t_progress_bar_filled.png
(Stored with Git LFS)
Normal file
BIN
Content/UI/Health/t_progress_bar_filled.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Health/t_progress_bar_filled.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Health/t_progress_bar_filled.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/Health/wb_health_and_mana.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/Health/wb_health_and_mana.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/MainMenu/wb_MainMenu.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/MainMenu/wb_MainMenu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/UI/PauseMenu/wb_PauseMenu.uasset
(Stored with Git LFS)
Normal file
BIN
Content/UI/PauseMenu/wb_PauseMenu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user