pre-pcg-update

This commit is contained in:
Jesse James Isler 2023-05-31 13:06:42 +02:00
parent aedbad52b4
commit 266a5deee7
832 changed files with 1906 additions and 1131 deletions

View File

@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.1",
"EngineAssociation": "5.2",
"Category": "",
"Description": "",
"Plugins": [
@ -17,20 +17,20 @@
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216"
},
{
"Name": "GraphFormatter",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/297159d6d3f4425b9c095b18a811a401"
"Name": "OnlineSubsystemEOS",
"Enabled": true
},
{
"Name": "Water",
"Enabled": true
},
{
"Name": "DiscordRpc",
"Enabled": true
"Name": "BlueprintAssist",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/9e895371fa3a471c87337860d6f341ff"
},
{
"Name": "OnlineSubsystemEOS",
"Name": "PCG",
"Enabled": true
}
]

View File

@ -6,7 +6,7 @@ EditorStartupMap=/Game/Maps/Gensokyo.Gensokyo
GameInstanceClass=/Game/Blueprints/Global/bp_Danmaku_GameInstance.bp_Danmaku_GameInstance_C
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
@ -47,6 +47,10 @@ r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.AllowGlobalClipPlane=True
r.Lumen.TraceMeshSDFs=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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