CardsOfGensokyo/Plugins/AdvancedSessions/Intermediate/Build/Win64/UE4/Inc/AdvancedSessions/AdvancedFriendsInterface.gen.cpp

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2023-03-28 15:20:37 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AdvancedSessions/Classes/AdvancedFriendsInterface.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAdvancedFriendsInterface() {}
// Cross Module References
ADVANCEDSESSIONS_API UClass* Z_Construct_UClass_UAdvancedFriendsInterface_NoRegister();
ADVANCEDSESSIONS_API UClass* Z_Construct_UClass_UAdvancedFriendsInterface();
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
UPackage* Z_Construct_UPackage__Script_AdvancedSessions();
ADVANCEDSESSIONS_API UEnum* Z_Construct_UEnum_AdvancedSessions_EBPLoginStatus();
ADVANCEDSESSIONS_API UScriptStruct* Z_Construct_UScriptStruct_FBPUniqueNetId();
ONLINESUBSYSTEMUTILS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintSessionResult();
// End Cross Module References
void IAdvancedFriendsInterface::OnPlayerLoginChanged(int32 PlayerNum)
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_OnPlayerLoginChanged instead.");
}
void IAdvancedFriendsInterface::OnPlayerLoginStatusChanged(EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId PlayerUniqueNetID)
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_OnPlayerLoginStatusChanged instead.");
}
void IAdvancedFriendsInterface::OnPlayerVoiceStateChanged(FBPUniqueNetId PlayerId, bool bIsTalking)
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_OnPlayerVoiceStateChanged instead.");
}
void IAdvancedFriendsInterface::OnSessionInviteAccepted(FBPUniqueNetId PersonInvited, FBlueprintSessionResult const& SearchResult)
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_OnSessionInviteAccepted instead.");
}
void IAdvancedFriendsInterface::OnSessionInviteReceived(FBPUniqueNetId PersonInviting, FBlueprintSessionResult const& SearchResult)
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_OnSessionInviteReceived instead.");
}
void UAdvancedFriendsInterface::StaticRegisterNativesUAdvancedFriendsInterface()
{
}
struct Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics
{
static const UE4CodeGen_Private::FIntPropertyParams NewProp_PlayerNum;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::NewProp_PlayerNum = { "PlayerNum", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnPlayerLoginChanged_Parms, PlayerNum), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::NewProp_PlayerNum,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::Function_MetaDataParams[] = {
{ "Comment", "// Called when the designated LocalUser has changed login state\n" },
{ "DisplayName", "OnPlayerLoginChanged" },
{ "ModuleRelativePath", "Classes/AdvancedFriendsInterface.h" },
{ "ToolTip", "Called when the designated LocalUser has changed login state" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsInterface, nullptr, "OnPlayerLoginChanged", nullptr, nullptr, sizeof(AdvancedFriendsInterface_eventOnPlayerLoginChanged_Parms), Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics
{
static const UE4CodeGen_Private::FBytePropertyParams NewProp_PreviousStatus_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_PreviousStatus;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_NewStatus_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_NewStatus;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_PlayerUniqueNetID;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus = { "PreviousStatus", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnPlayerLoginStatusChanged_Parms, PreviousStatus), Z_Construct_UEnum_AdvancedSessions_EBPLoginStatus, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus = { "NewStatus", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnPlayerLoginStatusChanged_Parms, NewStatus), Z_Construct_UEnum_AdvancedSessions_EBPLoginStatus, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_PlayerUniqueNetID = { "PlayerUniqueNetID", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnPlayerLoginStatusChanged_Parms, PlayerUniqueNetID), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_PreviousStatus,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_NewStatus,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::NewProp_PlayerUniqueNetID,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::Function_MetaDataParams[] = {
{ "Comment", "// Called when the designated LocalUser has changed login state\n" },
{ "DisplayName", "OnPlayerLoginStatusChanged" },
{ "ModuleRelativePath", "Classes/AdvancedFriendsInterface.h" },
{ "ToolTip", "Called when the designated LocalUser has changed login state" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsInterface, nullptr, "OnPlayerLoginStatusChanged", nullptr, nullptr, sizeof(AdvancedFriendsInterface_eventOnPlayerLoginStatusChanged_Parms), Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics
{
static const UE4CodeGen_Private::FStructPropertyParams NewProp_PlayerId;
static void NewProp_bIsTalking_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsTalking;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::NewProp_PlayerId = { "PlayerId", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnPlayerVoiceStateChanged_Parms, PlayerId), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::NewProp_bIsTalking_SetBit(void* Obj)
{
((AdvancedFriendsInterface_eventOnPlayerVoiceStateChanged_Parms*)Obj)->bIsTalking = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::NewProp_bIsTalking = { "bIsTalking", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(AdvancedFriendsInterface_eventOnPlayerVoiceStateChanged_Parms), &Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::NewProp_bIsTalking_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::NewProp_PlayerId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::NewProp_bIsTalking,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::Function_MetaDataParams[] = {
{ "Comment", "// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect\n" },
{ "DisplayName", "OnPlayerVoiceStateChanged" },
{ "ModuleRelativePath", "Classes/AdvancedFriendsInterface.h" },
{ "ToolTip", "Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsInterface, nullptr, "OnPlayerVoiceStateChanged", nullptr, nullptr, sizeof(AdvancedFriendsInterface_eventOnPlayerVoiceStateChanged_Parms), Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics
{
static const UE4CodeGen_Private::FStructPropertyParams NewProp_PersonInvited;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SearchResult_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_SearchResult;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_PersonInvited = { "PersonInvited", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnSessionInviteAccepted_Parms, PersonInvited), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_SearchResult_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_SearchResult = { "SearchResult", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnSessionInviteAccepted_Parms, SearchResult), Z_Construct_UScriptStruct_FBlueprintSessionResult, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_SearchResult_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_SearchResult_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_PersonInvited,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::NewProp_SearchResult,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::Function_MetaDataParams[] = {
{ "Comment", "// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect\n" },
{ "DisplayName", "OnSessionInviteAccepted" },
{ "ModuleRelativePath", "Classes/AdvancedFriendsInterface.h" },
{ "ToolTip", "Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsInterface, nullptr, "OnSessionInviteAccepted", nullptr, nullptr, sizeof(AdvancedFriendsInterface_eventOnSessionInviteAccepted_Parms), Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08420800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics
{
static const UE4CodeGen_Private::FStructPropertyParams NewProp_PersonInviting;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SearchResult_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_SearchResult;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_PersonInviting = { "PersonInviting", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnSessionInviteReceived_Parms, PersonInviting), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_SearchResult_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_SearchResult = { "SearchResult", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AdvancedFriendsInterface_eventOnSessionInviteReceived_Parms, SearchResult), Z_Construct_UScriptStruct_FBlueprintSessionResult, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_SearchResult_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_SearchResult_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_PersonInviting,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::NewProp_SearchResult,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::Function_MetaDataParams[] = {
{ "Comment", "// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect\n" },
{ "DisplayName", "OnSessionInviteReceived" },
{ "ModuleRelativePath", "Classes/AdvancedFriendsInterface.h" },
{ "ToolTip", "Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAdvancedFriendsInterface, nullptr, "OnSessionInviteReceived", nullptr, nullptr, sizeof(AdvancedFriendsInterface_eventOnSessionInviteReceived_Parms), Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08420800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UAdvancedFriendsInterface_NoRegister()
{
return UAdvancedFriendsInterface::StaticClass();
}
struct Z_Construct_UClass_UAdvancedFriendsInterface_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UAdvancedFriendsInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_AdvancedSessions,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UAdvancedFriendsInterface_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginChanged, "OnPlayerLoginChanged" }, // 2901268686
{ &Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged, "OnPlayerLoginStatusChanged" }, // 2280525383
{ &Z_Construct_UFunction_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged, "OnPlayerVoiceStateChanged" }, // 1048606893
{ &Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteAccepted, "OnSessionInviteAccepted" }, // 2545229272
{ &Z_Construct_UFunction_UAdvancedFriendsInterface_OnSessionInviteReceived, "OnSessionInviteReceived" }, // 3353252898
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAdvancedFriendsInterface_Statics::Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/AdvancedFriendsInterface.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UAdvancedFriendsInterface_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<IAdvancedFriendsInterface>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UAdvancedFriendsInterface_Statics::ClassParams = {
&UAdvancedFriendsInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000840A1u,
METADATA_PARAMS(Z_Construct_UClass_UAdvancedFriendsInterface_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UAdvancedFriendsInterface_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UAdvancedFriendsInterface()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UAdvancedFriendsInterface_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UAdvancedFriendsInterface, 4076907657);
template<> ADVANCEDSESSIONS_API UClass* StaticClass<UAdvancedFriendsInterface>()
{
return UAdvancedFriendsInterface::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UAdvancedFriendsInterface(Z_Construct_UClass_UAdvancedFriendsInterface, &UAdvancedFriendsInterface::StaticClass, TEXT("/Script/AdvancedSessions"), TEXT("UAdvancedFriendsInterface"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UAdvancedFriendsInterface);
static FName NAME_UAdvancedFriendsInterface_OnPlayerLoginChanged = FName(TEXT("OnPlayerLoginChanged"));
void IAdvancedFriendsInterface::Execute_OnPlayerLoginChanged(UObject* O, int32 PlayerNum)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()));
AdvancedFriendsInterface_eventOnPlayerLoginChanged_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UAdvancedFriendsInterface_OnPlayerLoginChanged);
if (Func)
{
Parms.PlayerNum=PlayerNum;
O->ProcessEvent(Func, &Parms);
}
}
static FName NAME_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged = FName(TEXT("OnPlayerLoginStatusChanged"));
void IAdvancedFriendsInterface::Execute_OnPlayerLoginStatusChanged(UObject* O, EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId PlayerUniqueNetID)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()));
AdvancedFriendsInterface_eventOnPlayerLoginStatusChanged_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UAdvancedFriendsInterface_OnPlayerLoginStatusChanged);
if (Func)
{
Parms.PreviousStatus=PreviousStatus;
Parms.NewStatus=NewStatus;
Parms.PlayerUniqueNetID=PlayerUniqueNetID;
O->ProcessEvent(Func, &Parms);
}
}
static FName NAME_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged = FName(TEXT("OnPlayerVoiceStateChanged"));
void IAdvancedFriendsInterface::Execute_OnPlayerVoiceStateChanged(UObject* O, FBPUniqueNetId PlayerId, bool bIsTalking)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()));
AdvancedFriendsInterface_eventOnPlayerVoiceStateChanged_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UAdvancedFriendsInterface_OnPlayerVoiceStateChanged);
if (Func)
{
Parms.PlayerId=PlayerId;
Parms.bIsTalking=bIsTalking;
O->ProcessEvent(Func, &Parms);
}
}
static FName NAME_UAdvancedFriendsInterface_OnSessionInviteAccepted = FName(TEXT("OnSessionInviteAccepted"));
void IAdvancedFriendsInterface::Execute_OnSessionInviteAccepted(UObject* O, FBPUniqueNetId PersonInvited, FBlueprintSessionResult const& SearchResult)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()));
AdvancedFriendsInterface_eventOnSessionInviteAccepted_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UAdvancedFriendsInterface_OnSessionInviteAccepted);
if (Func)
{
Parms.PersonInvited=PersonInvited;
Parms.SearchResult=SearchResult;
O->ProcessEvent(Func, &Parms);
}
}
static FName NAME_UAdvancedFriendsInterface_OnSessionInviteReceived = FName(TEXT("OnSessionInviteReceived"));
void IAdvancedFriendsInterface::Execute_OnSessionInviteReceived(UObject* O, FBPUniqueNetId PersonInviting, FBlueprintSessionResult const& SearchResult)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()));
AdvancedFriendsInterface_eventOnSessionInviteReceived_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UAdvancedFriendsInterface_OnSessionInviteReceived);
if (Func)
{
Parms.PersonInviting=PersonInviting;
Parms.SearchResult=SearchResult;
O->ProcessEvent(Func, &Parms);
}
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif