CRCULATOR/roles/en/Hitman.php
2022-09-22 12:42:37 +02:00

37 lines
2.0 KiB
PHP

<?php
$color = "orange -";
$tcolor = "black-text-text";
$name = "Hitman";
$description = "The Hitman is a Traitor, always low on credits, he follows his targets to earn his bounty money.";
$howtoplay = "The hitman (known as dealer from Dhalucard) is a new traitor role that spawns with zero credits. Instead of being awarded with credits once a few players are dead, he has to fight for every credit really hard by killing his targets. If he kills his target, he will be instantly rewarded with a credit. If his target dies in another way, he will get nothing in return. In both cases however a new target is selected after the old one died.
If played in combination with TTTC, the hitman is also able to see the classes of all players in his scoreboard.";
$playsbestwith = "<ul>;
<li>Accomplice</li>
<li>Arsonist</li>
<li>Traitor</li>
</ul>";
$convars = "Normal Role Convars (also found in ULX):
<code># enable or disable this role
ttt_hitman_enabled [0/1] (default: 1)
# the percentage of players that are spawned as this role
ttt_hitman_pct [0.0..1.0] (default: 0.17)
# the limit of players that spawn as this role each round, this overwrites the percentage
ttt_hitman_max [0..n] (default: 1)
# the probability each round of this role being spawned at all
ttt_hitman_random [0..100] (default: 50)
# the amount of players needed for this role to spawn
ttt_hitman_min_players: [0..n] (default: 6)</code>
Rolespecific Convars:
<code># The credit bonus given when a hitman kills his target.
ttt_target_credit_bonus [0..n] (default: 2)
# Enables or disables if the Traitor should be revealed if he killed nontarget.
ttt_target_chatreveal [0/1] (default: 0)</code>";
$steam = "https://steamcommunity.com/sharedfiles/filedetails/?id=1403020444";
$source = "https://github.com/TTT-2/ttt2-role_hit";
$author = "Tim | Mineotopia";
$authorurl = "https://steamcommunity.com/id/mineotopia";
$ctext = "Alf21: creator of this role addon
Mineotopia: designer of the role icon";
?>