1143 lines
100 KiB
PHP
1143 lines
100 KiB
PHP
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>CRCulator</title>
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<meta name="description" content="A smol CR Calculator" />
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<meta name="author" content="James" />
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<meta property="og:title" content="CRCulator" />
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<meta property="og:type" content="CRCulator" />
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<meta property="og:url" content="https://cr.james-things.com" />
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<meta property="og:description" content="A smol CR Calculator" />
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<meta property="og:image" content="https://e7.pngegg.com/pngimages/710/403/png-clipart-the-embodiment-of-scarlet-devil-team-shanghai-alice-video-game-banjo-tooie-mario-luigi-partners-in-time-marisa-logo-computer-wallpaper.png" />
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<link rel="icon" href="/favicon.ico" />
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<link rel="icon" href="/favicon.svg" type="image/svg+xml" />
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<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet" />
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<link type="text/css" rel="stylesheet" href="css/materialize.min.css" media="screen,projection" />
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<link rel="stylesheet" href="css/styles.css" />
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</head>
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<body>
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<div class "container">
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<div class="row">
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<div class="col s12 l8 offset-l2">
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<div class="blurry">
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<div class="card white">
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<div class="card-content white-text">
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<span class="card-title black-text">James' CR Calculator... or Crculator... whatever</span>
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<form action="#">
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<!-- START OF CONTENT! -->
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<div class="row">
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<div class="col s12">
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<ul class="tabs">
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<li class="tab col s3"><a href="#Party">Party Setup</a></li>
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<li class="tab col s3"><a href="#Mobconfig">Mob Configuration</a></li>
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<li class="tab col s3"><a href="#Results">Results</a></li>
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<li class="tab col s3"><a href="#Bonus">Bonus Information</a></li>
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</ul>
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</div>
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<div id="Party" class="col s12">
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<div class="card green">
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<div class="card-content white-text">
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<span class="card-title">Party Setup</span>
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<div class="row">
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<div class="col s12 m6">
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<div class="card green darken-4">
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<div class="card-content white-text">
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<span class="card-title">About the Players...</span>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Meelee count</span>
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<span>How many Meelee Fighters are in the Party?</span>
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<div class="input-field s3">
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<input placeholder="Insert Smash Bros. refference..." id="party_meelee" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Ranged count</span>
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<span>How many Ranged fighters are in the Party?</span>
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<div class="input-field s3">
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<input placeholder="The ones, that DON'T track ammo..." id="party_long_range" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Mage count</span>
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<span>How many Spell Fighters are in the Party?</span>
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<div class="input-field s3">
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<input placeholder="The ones, who are forced to track ammo..." id="party_magic" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Support count</span>
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<span>How many squishy Supports?</span>
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<div class="input-field s3">
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<input placeholder="The dicestackers." id="party_support" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Level</span>
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<span>What average level is your party?</span>
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<div class="input-field s3">
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<input placeholder="How stronk?" id="party_level" min="1" max="20" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Resources</span>
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<span>How healthy are your players?</span> <br />
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<label> <input name="party_health" type="radio" checked /> <span>They just had a long rest (full)</span> </label> <br />
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<label> <input name="party_health" type="radio" /> <span>Full after a short rest (missing some health)</span> </label> <br />
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<label> <input name="party_health" type="radio" /> <span>They might be missing some spellslots, ammo... or arms (medium hp, low ammo) </span> </label><br />
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<label> <input name="party_health" type="radio" /> <span>They roleplay a corpse (low Health, no resources)</span> </label>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="col s12 m6">
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<div class="card green darken-4">
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<div class="card-content white-text">
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<span class="card-title">Skill calculator</span>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Knowledge</span>
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<span>Have your players played DND before?</span> <br />
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<label> <input name="party_dndknowledge" type="radio" checked /> <span>Yes</span> </label> <br />
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<label> <input name="party_dndknowledge" type="radio" /> <span>Some have</span> </label> <br />
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<label> <input name="party_dndknowledge" type="radio" /> <span>No, what's a DND?</span> </label>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Awareness</span>
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<span>Do your players use the enviroment for attacks?</span> <br />
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<label> <input name="party_attention" type="radio" checked /> <span>Yes, but there is nothing around</span> </label> <br />
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<label> <input name="party_attention" type="radio" /> <span>Yes, they could use this conventiently placed DEATHLAZOR</span> </label> <br />
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<label> <input name="party_attention" type="radio" /> <span>No, my players are mindless robots.</span> </label>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Strategies</span>
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<span>Do your players play any strategy games? (Chess counts)</span> <br />
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<label> <input name="group3" type="radio" checked /> <span>Yes</span> </label> <br />
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<label> <input name="group3" type="radio" /> <span>No</span> </label>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Special rules</span>
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<span>Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)</span> <br />
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<label> <input name="group4" type="radio" checked /> <span>Yes</span> </label><br />
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<label> <input name="group4" type="radio" /> <span>Multiple</span> </label><br />
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<label> <input name="group4" type="radio" /> <span>No</span> </label><br /><br />
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<ul class="collapsible">
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<li>
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<div class="collapsible-header black"><i class="material-icons">info_outline</i>Explanation Flanking</div>
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<div class="collapsible-body grey darken-4">
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<span>
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Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least
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one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks
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against it.
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</span>
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</div>
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</li>
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<li>
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<div class="collapsible-header black"><i class="material-icons">info_outline</i>Explanation Limb Rule</div>
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<div class="collapsible-body grey darken-4">
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<span>
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Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human,
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using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack.
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</span>
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</div>
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</li>
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<li>
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<div class="collapsible-header black"><i class="material-icons">info_outline</i>Explanation Lingering Injuries</div>
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<div class="collapsible-body grey darken-4">
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<span>
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When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw
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with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table. <br />
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(Table not included)
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</span>
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</div>
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</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div id="Mobconfig" class="col s12">
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<div class="card indigo">
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<div class="card-content white-text">
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<span class="card-title">Mob Setup</span>
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<div class="row">
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text">
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<span class="card-title">Basics</span>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Amount</span>
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<span>How many bad guys? Anything above 1 will enforce average calculations</span><br>
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<b class="red-text">CHANGING THIS WILL RESET THE HP CALCULATION</b>
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<div class="input-field s3">
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<input placeholder="How many eggs for a cake?" onchange="setMobs()" id="mob_ammount" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Health kind</span>
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<span>Are we using Max, Average or rolled HP?</span><br />
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<label> <input id="mob_hp_type_averages" name="mob_hp_type" type="radio" checked onchange="usingHPDice('averages')" /> <span>Averages</span> </label>
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<label> <input id="mob_hp_type_rolled" name="mob_hp_type" type="radio" onchange="usingHPDice('dice')" /> <span>Hit Dice</span> </label>
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<label> <input id="mob_hp_type_max" name="mob_hp_type" type="radio" onchange="usingHPDice('max')" /> <span>Max</span> </label>
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</div>
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</div>
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<div class="card black" id="HP_hitdice_card">
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<div class="card-content white-text">
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<span class="card-title">Health Rolls</span>
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<span>How many Dice are used for the calculation?</span>
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<div class="input-field s1">
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<input placeholder="[X]d10" id="mob_hp_dice_ammount" min="1" type="number" class="white-text validate" />
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</div>
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<span>Which kind of die is used?</span>
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<div class="input-field s3">
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<input placeholder=" 4d[Y]" id="mob_hp_dice_type" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black" id="HP_average_card">
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<div class="card-content white-text">
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<span class="card-title">Health Rolls</span>
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<span>What's the average HP of the Enemy?</span>
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<div class="input-field s1">
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<input placeholder="42" id="mob_hp_avg" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black" id="HP_max_card">
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<div class="card-content white-text">
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<span class="card-title">Health Maxes</span>
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<span>What's the max rolled HP of all enemies?</span>
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<div class="input-field s1">
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<input placeholder="42" id="mob_hp_max" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Armor Class</span>
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<span>What's the average Armorclass?</span>
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<div class="input-field s3">
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<input placeholder="Should be at least 1" id="party_level" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text">
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<span class="card-title">Hurting the player</span>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title">Damage kind</span>
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<span>Are we using Max, Rolled or Average Damage?</span><br />
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<label> <input id="mob_dmg_type_rolled" name="mob_dmg_type" type="radio" checked onchange="usingDMGDice('dice')" /> <span>Rolled Damage</span> </label>
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<label> <input id="mob_dmg_type_averages" name="mob_dmg_type" type="radio" onchange="usingDMGDice('average')" /> <span>Average Damage</span> </label>
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<label> <input id="mob_dmg_type_max" name="mob_dmg_type" type="radio" onchange="usingDMGDice('max')" /> <span>Max Damage</span> </label>
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</div>
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</div>
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<div id="DMG_hitdice_card" class="card black">
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<div class="card-content white-text">
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<span class="card-title">Hitdice Damage</span>
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<span>How many Dice are used for the calculation?</span>
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<div class="input-field s1">
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<input placeholder="[X]d6" id="mob_dmg_dice_ammount" min="1" type="number" class="white-text validate" />
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</div>
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<span>Which kind of die is used?</span>
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<div class="input-field s3">
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<input placeholder=" 4d[Y]" id="mob_dmg_dice_type" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div id="DMG_average_card" class="card black">
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<div class="card-content white-text">
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<span class="card-title">Hitdice Damage</span>
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<span>How many Dice are used for the calculation
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<span>What's the average damage of the enemy?</span>
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<div class="input-field s1">
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<input placeholder="The number before the damage dice." id="mob_dmg_avg" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div id="DMG_max_card" class="card black">
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<div class="card-content white-text">
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<span>What's the average damage of the enemy?</span>
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<div class="input-field s1">
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<input placeholder="x times the hit dieces' sides." id="mob_dmg_max" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div id="DMG_max_card" class="card black">
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<div class="card-content white-text">
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<span>What's the max rolled damage of the enemy?</span>
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<div class="input-field s1">
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<input placeholder="x times the hit dieces' sides." id="mob_dmg_max" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title"> Damage Types </span>
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<span>What damagetype is beeing used?</span><br>
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<div class="row">
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<div class="col s6">
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<label> <input id="dmgtype_acid" type="checkbox" /> <span>Acid</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_cold" type="checkbox" /> <span>Cold</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_fire" type="checkbox" /> <span>Fire</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_force" type="checkbox" /> <span>Force</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_lightning" type="checkbox" /> <span>Lightning</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_necrotic" type="checkbox" /> <span>Necrotic</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_piercing" type="checkbox" /> <span>Piercing</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_poison" type="checkbox" /> <span>Poison</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_psychic" type="checkbox" /> <span>Psychic</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_radiant" type="checkbox" /> <span>Radiant</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_slashing" type="checkbox" /> <span>Slashing</span> </label>
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</div>
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<div class="col s6">
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<label> <input id="dmgtype_thunder" type="checkbox" /> <span>Thunder</span> </label>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text">
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<span class="card-title">Abilities</span>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title"> One-Hitting </span>
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<span>Can this mob one-hit someone? (Above double max HP or any spell like "Power Word: KILL")</span><br>
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<label> <input name="mob_onehits" type="radio" checked /> <span>Nope</span> </label><br />
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<label> <input name="mob_onehits" type="radio"/> <span>Yes :)</span> </label>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text">
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<span class="card-title"> Multiattack </span>
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<span>Do your mobs have multiattack?</span><br>
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<label> <input name="mob_multiattack" onchange="setMobMultiattack('hidden')" type="radio" checked /> <span>Nope</span> </label><br />
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<label> <input name="mob_multiattack" onchange="setMobMultiattack('some')" type="radio"/> <span>Some</span> </label><br />
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|
<label> <input name="mob_multiattack" onchange="setMobMultiattack('all')" type="radio"/> <span>Yes, all of them</span> </label>
|
|
</div>
|
|
</div>
|
|
<div id="mob_multiattack_card" class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Multiattack </span>
|
|
<span>How many mobs have multiattack?</span><br>
|
|
<input placeholder="1 / 1" id="mob_multiattack_ammount" min="1" max="1" type="number" class="white-text validate" />
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Strategy</span>
|
|
<span>How many braincells do your enemies have?</span><br>
|
|
<label> <input name="mob_strategy" type="radio" checked/> <span>My mobs are dumb as bread</span> </label>
|
|
<label> <input name="mob_strategy" type="radio" /> <span>My mobs are slightly clever and attack the biggest threat</span> </label><br />
|
|
<label> <input name="mob_strategy" type="radio" /> <span>My mobs are clever, they use custom rules like flanking</span> </label> <br />
|
|
<label> <input name="mob_strategy" type="radio" /> <span>My mobs are working in a pack!</span> </label> <br />
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title"> Lair actions </span>
|
|
<span>Can this mob use Lair Actions?</span><br>
|
|
<label> <input name="mob_lair_action" type="radio" checked /> <span>Nein</span> </label><br />
|
|
<label> <input name="mob_lair_action" type="radio"/> <span>Yes</span> </label>
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Legendary Actions</span>
|
|
<span>Can this mob use Legendary Actions?</span><br>
|
|
<label> <input name="mob_legendary_action" type="radio" checked /> <span>Nah dude</span> </label><br />
|
|
<label> <input name="mob_legendary_action" type="radio"/> <span>Hell yeah!</span> </label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="col s6">
|
|
<div class="card indigo darken-4">
|
|
<div class="card-content white-text">
|
|
<span class="card-title"> About the defence </span>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title"> Immunities </span>
|
|
<span>What immunities does your dudes have?</span>
|
|
<div class="row">
|
|
<div class="col s6">
|
|
<label> <input id="immunity_acid" type="checkbox" /> <span>Acid</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_cold" type="checkbox" /> <span>Cold</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_fire" type="checkbox" /> <span>Fire</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_force" type="checkbox" /> <span>Force</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_lightning" type="checkbox" /> <span>Lightning</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_necrotic" type="checkbox" /> <span>Necrotic</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_piercing" type="checkbox" /> <span>Piercing</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_poison" type="checkbox" /> <span>Poison</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_psychic" type="checkbox" /> <span>Psychic</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_radiant" type="checkbox" /> <span>Radiant</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_slashing" type="checkbox" /> <span>Slashing</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="immunity_thunder" type="checkbox" /> <span>Thunder</span> </label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title"> Resistance </span>
|
|
<span>What resistances does your dudes have?</span>
|
|
<div class="row">
|
|
<div class="col s6">
|
|
<label> <input id="resistance_acid" type="checkbox" /> <span>Acid</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_cold" type="checkbox" /> <span>Cold</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_fire" type="checkbox" /> <span>Fire</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_force" type="checkbox" /> <span>Force</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_lightning" type="checkbox" /> <span>Lightning</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_necrotic" type="checkbox" /> <span>Necrotic</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_piercing" type="checkbox" /> <span>Piercing</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_poison" type="checkbox" /> <span>Poison</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_psychic" type="checkbox" /> <span>Psychic</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_radiant" type="checkbox" /> <span>Radiant</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_slashing" type="checkbox" /> <span>Slashing</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="resistance_thunder" type="checkbox" /> <span>Thunder</span> </label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title"> Vounerabilities </span>
|
|
<span>What vounerabilities does your dudes have?</span>
|
|
<div class="row">
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_acid" type="checkbox" /> <span>Acid</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_cold" type="checkbox" /> <span>Cold</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_fire" type="checkbox" /> <span>Fire</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_force" type="checkbox" /> <span>Force</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_lightning" type="checkbox" /> <span>Lightning</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_necrotic" type="checkbox" /> <span>Necrotic</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_piercing" type="checkbox" /> <span>Piercing</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_poison" type="checkbox" /> <span>Poison</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_psychic" type="checkbox" /> <span>Psychic</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_radiant" type="checkbox" /> <span>Radiant</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_slashing" type="checkbox" /> <span>Slashing</span> </label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="vounerability_thunder" type="checkbox" /> <span>Thunder</span> </label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="row">
|
|
<div class="col s6">
|
|
<div class="card indigo darken-4">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Powers</span>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Healing</span>
|
|
<span>Can your encounter heal?</span><br>
|
|
<label> <input name="mob_healing" onchange="healingMode(false)" id="mob_healing_noheal" type="checkbox" /> <span>No, my guys cannot heal</span> </label><br />
|
|
<label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_self" type="checkbox" /> <span>Yes, some or all of my mobs can heal THEMSELVES</span> </label><br />
|
|
<label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_other_touch" type="checkbox" /> <span>Yes, some or all of my mobs can heal OTHERS on TOUCH</span> </label><br />
|
|
<label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_other_aoe" type="checkbox" /> <span>Yes, some or all of my mobs can heal OTHERS with AOE</span> </label><br />
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Summoning new Enemies</span>
|
|
<span>Can they make more problems?</span><br>
|
|
<label> <input name="mob_summon" type="radio" checked /> <span>No, they can't and never will</span> </label><br />
|
|
<label> <input name="mob_summon" type="radio"/> <span>I am evil. (yes)</span> </label>
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Stunning</span>
|
|
<span>Can your people stun or slow or otherwise annoy the party?</span><br>
|
|
<label> <input name="mob_stun" type="radio" checked /> <span>No they can't</span> </label><br />
|
|
<label> <input name="mob_stun" type="radio"/> <span>My players should suffer >:) </span> </label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="col s6">
|
|
<div class="card indigo darken-4">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Conditions</span>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Choose your conditions</span>
|
|
<span>What conditions are applied to your (some of your) enemies</span><br>
|
|
<div class="row">
|
|
<div class="col s6">
|
|
<label> <input id="contype_Blinded" type="checkbox" /> <span>
|
|
Blinded
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Charmed" type="checkbox" /> <span>
|
|
Charmed
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Deafened" type="checkbox" /> <span>
|
|
Deafened
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Exhaustion" type="checkbox" /> <span>
|
|
Exhaustion
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Frightened" type="checkbox" /> <span>
|
|
Frightened
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Grappled" type="checkbox" /> <span>
|
|
Grappled
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Incapacitated" type="checkbox" /> <span>
|
|
Incapacitated
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Invisible" type="checkbox" /> <span>
|
|
Invisible
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Paralyzed" type="checkbox" /> <span>
|
|
Paralyzed
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Petrified" type="checkbox" /> <span>
|
|
Petrified
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Poisoned" type="checkbox" /> <span>
|
|
Poisoned
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Prone" type="checkbox" /> <span>
|
|
Prone
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Restrained" type="checkbox" /> <span>
|
|
Restrained
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Stunned" type="checkbox" /> <span>
|
|
Stunned
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_Unconscious" type="checkbox" /> <span>
|
|
Unconscious
|
|
</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Choose applying conditions</span>
|
|
<span>What conditions can your players get from this encounter</span><br>
|
|
<div class="row">
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Blinded" type="checkbox" /> <span>
|
|
Blinded
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Charmed" type="checkbox" /> <span>
|
|
Charmed
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Deafened" type="checkbox" /> <span>
|
|
Deafened
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Exhaustion" type="checkbox" /> <span>
|
|
Exhaustion
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Frightened" type="checkbox" /> <span>
|
|
Frightened
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Grappled" type="checkbox" /> <span>
|
|
Grappled
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Incapacitated" type="checkbox" /> <span>
|
|
Incapacitated
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Invisible" type="checkbox" /> <span>
|
|
Invisible
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Paralyzed" type="checkbox" /> <span>
|
|
Paralyzed
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Petrified" type="checkbox" /> <span>
|
|
Petrified
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Poisoned" type="checkbox" /> <span>
|
|
Poisoned
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Prone" type="checkbox" /> <span>
|
|
Prone
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Restrained" type="checkbox" /> <span>
|
|
Restrained
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Stunned" type="checkbox" /> <span>
|
|
Stunned
|
|
</label>
|
|
</div>
|
|
<div class="col s6">
|
|
<label> <input id="contype_apply_Unconscious" type="checkbox" /> <span>
|
|
Unconscious
|
|
</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="Results" class="col s12">
|
|
<div class="row">
|
|
<div class="col s12">
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Results</span>
|
|
<div class="row">
|
|
<div class="col s12">
|
|
<div class="card horizontal grey darken-4">
|
|
<div class="card-image">
|
|
<a href="https://www.deviantart.com/velger96/art/Marisa-level-chart-208761786"> <img id="diff_image" src="img/error.png" height="206" /> </a>
|
|
</div>
|
|
<div class="card-stacked">
|
|
<div class="card-content">
|
|
<p id="diff_description">I was unable to calculate the difficulty.</p>
|
|
</div>
|
|
<div class="card-action">
|
|
<p id="diff_summary">Too drunk to calculate</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="row">
|
|
<div class="col s12">
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">Calculation for nerds</span>
|
|
<p>This is where the calculation stats would be, IF I HAD ONE.</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="Bonus" class="col s12">
|
|
<div class="row">
|
|
<div class="col s12">
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title">[DEBUG] Set the current status! [DEBUG]</span> <br />
|
|
<label> <input name="debug_diff" type="radio" checked onchange="calcDiff()" /> <span>Calculation</span> </label>
|
|
<label> <input name="debug_diff" type="radio" onchange="setDiff('easy')" /> <span>Easy</span> </label>
|
|
<label> <input name="debug_diff" type="radio" onchange="setDiff('medium')" /> <span>Medium</span> </label>
|
|
<label> <input name="debug_diff" type="radio" onchange="setDiff('hard')" /> <span>Hard</span> </label>
|
|
<label> <input name="debug_diff" type="radio" onchange="setDiff('lunatic')" /> <span>Deadly</span> </label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="row">
|
|
<div class="col s12">
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<span class="card-title"> Do you intend to wipe the party?</span> <label> <input name="danger" type="radio" checked /> <span>Yes</span> </label> <br />
|
|
<label>
|
|
<input name="danger" type="radio" /> <span class="red-text"> <b>Yes, but in red</b> </span>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</form>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- START COLLECTION! -->
|
|
<div class="col s12 l2">
|
|
<div class="blurry">
|
|
<div class="card white">
|
|
<div class="card-content white-text">
|
|
<span class="card-title black-text">Your choices</span>
|
|
<div class="card black">
|
|
<div class="card-content white-text">
|
|
<table>
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Pts</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meelee Fighters</td>
|
|
<td>3</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<script type="text/javascript" src="js/materialize.min.js"></script>
|
|
<script type="text/javascript">
|
|
$(document).ready(function () {
|
|
$(".tabs").tabs();
|
|
$(".collapsible").collapsible();
|
|
$("#HP_max_card").hide();
|
|
$("#HP_hitdice_card").hide();
|
|
$("#dmg_hitdice").hide();
|
|
$("#mob_multiattack_card").hide("fast");
|
|
});
|
|
</script>
|
|
<script type="text/javascript">
|
|
function healingMode(t) {
|
|
|
|
if (t) {
|
|
if ($("#mob_healing_other_touch").is(':checked') || $("#mob_healing_self").is(':checked') || $("#mob_healing_other_aoe").is(':checked')) {
|
|
$("#mob_healing_noheal").prop("checked", false);
|
|
}
|
|
} else {
|
|
if ($("#mob_healing_noheal").is(':checked')) {
|
|
$("#mob_healing_other_touch").prop("checked", false);
|
|
$("#mob_healing_self").prop("checked", false);
|
|
$("#mob_healing_other_aoe").prop("checked", false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
function setMobs() {
|
|
$("#mob_multiattack_ammount").attr("placeholder", "X / " + $("#mob_ammount").val())
|
|
$("#mob_multiattack_ammount").attr("max", $("#mob_ammount").val())
|
|
if ($("#mob_ammount").val() > 1) {
|
|
// FIX HP
|
|
usingHPDice("average");
|
|
$("#mob_hp_type_rolled").attr("disabled", true);
|
|
$("#mob_hp_type_averages").prop("checked", true);
|
|
usingDMGDice("average");
|
|
$("#mob_dmg_type_rolled").attr("disabled", true);
|
|
$("#mob_dmg_type_averages").prop("checked", true);
|
|
} else {
|
|
$("#mob_hp_type_rolled").removeAttr("disabled");
|
|
$("#mob_dmg_type_rolled").removeAttr("disabled");
|
|
}
|
|
}
|
|
|
|
|
|
function setMobMultiattack(p) {
|
|
if (p === "hidden") {
|
|
$("#mob_multiattack_card").hide("fast");
|
|
} else if (p === "all") {
|
|
$("#mob_multiattack_card").hide("fast");
|
|
} else {
|
|
$("#mob_multiattack_card").show("fast");
|
|
}
|
|
}
|
|
|
|
function usingHPDice(e) {
|
|
switch (e) {
|
|
case "dice":
|
|
$("#HP_max_card").hide("fast");
|
|
$("#HP_average_card").hide("fast");
|
|
$("#HP_hitdice_card").show("fast");
|
|
|
|
$("#mob_hp_avg").val("");
|
|
$("#mob_hp_dice_ammount").val("");
|
|
$("#mob_hp_dice_type").val("");
|
|
$("#mob_hp_max").val("");
|
|
break;
|
|
case "averages":
|
|
$("#HP_max_card").hide("fast");
|
|
$("#HP_hitdice_card").hide("fast");
|
|
$("#HP_average_card").show("fast");
|
|
|
|
$("#mob_hp_avg").val("");
|
|
$("#mob_hp_dice_ammount").val("");
|
|
$("#mob_hp_dice_type").val("");
|
|
$("#mob_hp_max").val("");
|
|
|
|
break;
|
|
case "averages":
|
|
$("#HP_max_card").hide("fast");
|
|
$("#HP_hitdice_card").hide("fast");
|
|
$("#HP_average_card").show("fast");
|
|
|
|
$("#mob_hp_avg").val("");
|
|
$("#mob_hp_dice_ammount").val("");
|
|
$("#mob_hp_dice_type").val("");
|
|
$("#mob_hp_max").val("");
|
|
|
|
break;
|
|
case "max":
|
|
|
|
|
|
$("#HP_max_card").show("fast");
|
|
$("#HP_hitdice_card").hide("fast");
|
|
$("#HP_average_card").hide("fast");
|
|
|
|
$("#mob_hp_avg").val("");
|
|
$("#mob_hp_dice_ammount").val("");
|
|
$("#mob_hp_dice_type").val("");
|
|
$("#mob_hp_max").val("");
|
|
break;
|
|
|
|
}
|
|
calcDiff();
|
|
}
|
|
|
|
|
|
function usingDMGDice(e) {
|
|
switch (e) {
|
|
case "dice":
|
|
$("#DMG_hitdice_card").hide("fast");
|
|
$("#DMG_average_card").hide("fast");
|
|
$("#DMG_max_card").show("fast");
|
|
|
|
$("#mob_dmg_avg").val("");
|
|
$("#mob_dmg_dice_ammount").val("");
|
|
$("#mob_dmg_dice_type").val("");
|
|
$("#mob_dmg_max").val("");
|
|
break;
|
|
case "average":
|
|
$("#DMG_max_card").hide("fast");
|
|
$("#DMG_hitdice_card").hide("fast");
|
|
$("#DMG_average_card").show("fast");
|
|
|
|
$("#mob_dmg_avg").val("");
|
|
$("#mob_dmg_dice_ammount").val("");
|
|
$("#mob_dmg_dice_type").val("");
|
|
$("#mob_dmg_max").val("");
|
|
|
|
break;
|
|
case "averages":
|
|
$("#DMG_max_card").hide("fast");
|
|
$("#DMG_hitdice_card").hide("fast");
|
|
$("#DMG_average_card").show("fast");
|
|
|
|
$("#mob_dmg_avg").val("");
|
|
$("#mob_dmg_dice_ammount").val("");
|
|
$("#mob_dmg_dice_type").val("");
|
|
$("#mob_dmg_max").val("");
|
|
|
|
break;
|
|
case "max":
|
|
|
|
|
|
$("#DMG_max_card").show("fast");
|
|
$("#DMG_hitdice_card").hide("fast");
|
|
$("#DMG_average_card").hide("fast");
|
|
|
|
$("#mob_dmg_avg").val("");
|
|
$("#mob_dmg_dice_ammount").val("");
|
|
$("#mob_dmg_dice_type").val("");
|
|
$("#mob_dmg_max").val("");
|
|
break;
|
|
|
|
}
|
|
calcDiff();
|
|
}
|
|
|
|
|
|
function calcDiff() {
|
|
$("#diff_image").attr("src", "img/notfound.jpg");
|
|
$("#diff_description").html("I was unable to find a calculation with those parameters.... or any programming at all... give me some time, i'm still working on this app, after all.");
|
|
$("#diff_summary").html("#err_notfound");
|
|
|
|
}
|
|
|
|
|
|
function setDiff(difficulty) {
|
|
$("#diff_image").attr("src", "img/diff_" + difficulty.substring(3, 0) + ".jpg");
|
|
switch (difficulty) {
|
|
case "easy":
|
|
$("#diff_description").html("This fight should be an easy pick for your players. Maybe a scratch wound or two are the most, they take out of this.");
|
|
$("#diff_summary").html("A simple fight");
|
|
break;
|
|
|
|
case "medium":
|
|
$("#diff_description").html("Noone <i> should </i> die, but if your party willingly positions themselves in front of the raging barbarian, that's on them.");
|
|
$("#diff_summary").html("A slightly challenging fight.");
|
|
break;
|
|
|
|
case "hard":
|
|
$("#diff_description").html("Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them.");
|
|
$("#diff_summary").html("Item usage to prevent death is advised.");
|
|
break;
|
|
|
|
case "lunatic":
|
|
$("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! <b> Okay no, I lied.your Party is dead.");
|
|
$("#diff_summary").html("");
|
|
}
|
|
};
|
|
</script>
|
|
</body>
|
|
</html>
|