James' CR Calculator... or Crculator... whatever
Party Setup
About the Players...
Meelee count How many Meelee Fighters are in the Party?
Ranged count How many Ranged fighters are in the Party?
Mage count How many Spell Fighters are in the Party?
Support count How many squishy Supports?
Level What average level is your party?
Resources How healthy are your players?



Skill calculator
Knowledge Have your players played DND before?


Awareness Do your players use the enviroment for attacks?


Strategies Do your players play any strategy games? (Chess counts)

Special rules Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)




  • info_outlineExplanation Flanking
    Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks against it.
  • info_outlineExplanation Limb Rule
    Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human, using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack.
  • info_outlineExplanation Lingering Injuries
    When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
    (Table not included)
Mob Setup
Basics
Amount How many bad guys? Anything above 1 will enforce average calculations
CHANGING THIS WILL RESET THE HP CALCULATION
Health kind Are we using Max, Average or rolled HP?
Health Rolls How many Dice are used for the calculation?
Which kind of die is used?
Health Rolls What's the average HP of the Enemy?
Health Maxes What's the max rolled HP of all enemies?
Armor Class What's the average Armorclass?
Hurting the player
Damage kind Are we using Max, Rolled or Average Damage?
Damage definition
How many Dice are used for the calculation?
Which kind of die is used?
What's the average damage of the enemy?
What's the max rolled damage of the enemy?
Damage Types What damagetype is beeing used?
Abilities
One-Hitting Can this mob one-hit someone? (Above double max HP or any spell like "Power Word: KILL")

Multiattack Do your mobs have multiattack?


Multiattack How many mobs have multiattack?
Strategy How many braincells do your enemies have?



Lair actions Can this mob use Lair Actions?

Legendary Actions Can this mob use Legendary Actions?

About the defence
Immunities What immunities does your dudes have?
Resistance What resistances does your dudes have?
Vounerabilities What vounerabilities does your dudes have?
Powers
Healing Can your encounter heal?




Summoning new Enemies Can they make more problems?

Stunning Can your people stun or slow or otherwise annoy the party?

Conditions
Choose your conditions What conditions are applied to your (some of your) enemies
Choose applying conditions What conditions can your players get from this encounter
Results

I was unable to calculate the difficulty.

Too drunk to calculate

Calculation for nerds

This is where the calculation stats would be, IF I HAD ONE.

[DEBUG] Set the current status! [DEBUG]
Do you intend to wipe the party?
Your choices
Name Pts
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3
Meelee Fighters 3