Update index.php
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var party_variables = [,party_skill_strategies_score,party_skill_attention_score,party_skill_knowledge_score,party_health_score];
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var party_variables = [,party_skill_strategies_score,party_skill_attention_score,party_skill_knowledge_score,party_health_score];
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var encounter_variables = [encounter_hp_score,encounter_cr_score,encounter_ac_score,encounter_dmg_score,encounter_dmgtype_score,encounter_onehit_score,encounter_multiattack_score,encounter_strategy_score,encounter_lair_action_score,encounter_legendairy_action_score,encounter_status_score,encounter_healing_score,encounter_stunning_score,encounter_condition_score];
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var encounter_variables = [encounter_hp_score,encounter_cr_score,encounter_ac_score,encounter_dmg_score,encounter_dmgtype_score,encounter_onehit_score,encounter_multiattack_score,encounter_strategy_score,encounter_lair_action_score,encounter_legendairy_action_score,encounter_status_score,encounter_healing_score,encounter_stunning_score,encounter_condition_score];
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party_variables.forEach(element => console.log("<tr>" + Object.keys(element)[0]] + "</tr>" + "<tr>" + element + "</tr>"));
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party_variables.forEach(element => console.log("<tr>" + Object.keys(element)[0] + "</tr>" + "<tr>" + element + "</tr>"));
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encounter_variables.forEach(element => console.log("<tr>" + Object.keys(element)[0]] + "</tr>" + "<tr>" + element + "</tr>"));
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encounter_variables.forEach(element => console.log("<tr>" + Object.keys(element)[0] + "</tr>" + "<tr>" + element + "</tr>"));
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