stupid
Update index.php Update index.php Update index.php Update index.php mathnt Update index.php Update index.php
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index.php
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index.php
@ -110,7 +110,7 @@
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<div class="card black">
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Strategies</span>
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<div class="card-content white-text"> <span class="card-title">Strategies</span>
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<span>Do your players play any strategy games? (Chess counts)</span> <br />
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<span>Do your players play any strategy games? (Chess counts)</span> <br />
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<label> <input name="party_strategies" value="1" type="radio" checked /> <span>No</span> </label>
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<label> <input name="party_strategies" value="1" type="radio" checked /> <span>No</span> </label> <br />
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<label> <input name="party_strategies" value="2" type="radio" /> <span>Yes, league</span> </label> <br />
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<label> <input name="party_strategies" value="2" type="radio" /> <span>Yes, league</span> </label> <br />
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<label> <input name="party_strategies" value="3" type="radio" /> <span>Yes</span> </label> <br />
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<label> <input name="party_strategies" value="3" type="radio" /> <span>Yes</span> </label> <br />
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</div>
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</div>
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@ -151,7 +151,7 @@
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<div class="card-content white-text"> <span class="card-title">Basics</span>
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<div class="card-content white-text"> <span class="card-title">Basics</span>
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<div class="card black">
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Amount (EXPERIMENTAL)</span> <span>How many bad guys? Anything above 1 will enforce average calculations</span><br> <b class="red-text">Changing this will reset the HP and Damage calculations and deactivate dice rolled HP.</b>
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<div class="card-content white-text"> <span class="card-title">Amount (EXPERIMENTAL)</span> <span>How many bad guys? Anything above 1 will enforce average calculations</span><br> <b class="red-text">Changing this will reset the HP and Damage calculations and deactivate dice rolled HP.</b>
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<div class="input-field s3"> <input placeholder="How many eggs for a cake?" onchange="setMobs()" id="mob_ammount" min="1" type="number" class="white-text validate" /> </div>
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<div class="input-field s3"> <input placeholder="How many eggs for a cake?" value="1" onchange="setMobs()" id="mob_ammount" min="1" type="number" class="white-text validate" /> </div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card black">
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@ -478,15 +478,6 @@
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="col s12">
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Calculation for nerds</span>
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<p>This is where the calculation stats would be, IF I HAD ONE.</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div id="Bonus" class="col s12">
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<div id="Bonus" class="col s12">
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<div class="row">
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<div class="row">
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@ -718,6 +709,9 @@
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var encounter_amount = $("input[name='mob_ammount']:checked").val();
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var encounter_amount = $("input[name='mob_ammount']:checked").val();
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// A modifier, that applies the ratio of Enemies to players
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// A modifier, that applies the ratio of Enemies to players
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console.log(encounter_amount);
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console.log(party_amount);
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var global_amount_modifier = encounter_amount / party_amount;
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var global_amount_modifier = encounter_amount / party_amount;
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// What HP Type is used? 1=average 2=rolled 3=max
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// What HP Type is used? 1=average 2=rolled 3=max
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@ -798,13 +792,18 @@
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var encounter_dmgtype_points = 0;
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var encounter_dmgtype_points = 0;
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$.each($("input[name='dmgtype']:checked"), function() {
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$.each($("input[name='dmgtype']:checked"), function() {
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encounter_dmgtype_points++;
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encounter_dmgtype_points++;
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console.log("dmgtype_points = " + encounter_dmgtype_points);
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//selected_dmgtypes.push($(this).val());
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//selected_dmgtypes.push($(this).val());
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});
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});
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$.each($("input[name='dmgtype']"), function() {
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$.each($("input[name='dmgtype']"), function() {
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encounter_dmgtype_possibilities++;
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encounter_dmgtype_possibilities++;
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console.log("encounter_dmgtype_possibilities = " + encounter_dmgtype_possibilities);
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});
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});
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var encounter_dmgtype_score = (20 - encounter_dmgtype_possibilities) + encounter_dmgtype_points * global_amount_modifier;
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var encounter_dmgtype_score = 20 - encounter_dmgtype_possibilities + encounter_dmgtype_points * global_amount_modifier;
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console.log(encounter_dmgtype_score);
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var encounter_onehit_score = $("input[name='mob_onehits']:checked").val();
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var encounter_onehit_score = $("input[name='mob_onehits']:checked").val();
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