From c81a44d53ae284e1f1d84509a08cd6537cdb2765 Mon Sep 17 00:00:00 2001 From: James <9213561+Gensokian@users.noreply.github.com> Date: Mon, 26 Sep 2022 11:58:43 +0200 Subject: [PATCH] added more content --- css/styles.css | 8 +- index.php | 1414 ++++++++++++++++++++++++++++++++++-------------- 2 files changed, 1006 insertions(+), 416 deletions(-) diff --git a/css/styles.css b/css/styles.css index d898713..abe423a 100644 --- a/css/styles.css +++ b/css/styles.css @@ -1,6 +1,5 @@ html { -/* background: url("https://cutewallpaper.org/21/gmod-backgrounds/Garrys-Mod-Ttt-Addons-Kesho-Wazo.jpg") no-repeat center center fixed; */ - background: url("https://img4.goodfon.com/wallpaper/nbig/2/39/tokho-toukhou-devushka-fon-mech.jpg") no-repeat center center fixed; + background: url("https://img4.goodfon.com/wallpaper/nbig/2/39/tokho-toukhou-devushka-fon-mech.jpg") no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; @@ -38,7 +37,7 @@ body::-webkit-scrollbar-thumb { .blurry { /* border-top-right-radius: 42px; */ - backdrop-filter: blur(17px) !important; + backdrop-filter: blur(27px) !important; } .sidenav-overlay { @@ -80,3 +79,6 @@ pre code { margin-right: -50%; transform: translate(-50%, -50%); } +.pinned { + position: fixed !important; +} diff --git a/index.php b/index.php index dfaadab..265424d 100644 --- a/index.php +++ b/index.php @@ -1,429 +1,1017 @@ - - - - CRCulator - - - - - - - - - - - - - - - - -
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- James' CR Calculator... or Crculator... whatever -
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- Party Setup -
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- About the Players... -
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- How many Meelee Fighters are in the Party? -
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- Skill calculator -
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- Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
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    info_outlineExplanation Flanking
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    - - Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least - one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks - against it. - -
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    info_outlineExplanation Limb Rule
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    - - Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human, - using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack. - -
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    info_outlineExplanation Lingering Injuries
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    - - When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw - with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
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+ James' CR Calculator... or Crculator... whatever + + +
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+ Party Setup +
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+ About the Players... +
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+ Meelee count + How many Meelee Fighters are in the Party? +
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+ Ranged count + How many Ranged fighters are in the Party? +
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+ Mage count + How many Spell Fighters are in the Party? +
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+ Support count + How many squishy Supports? +
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+ Level + What average level is your party? +
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+ Resources + How healthy are your players?
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+ Skill calculator +
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+ Knowledge + Have your players played DND before?
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+ Awareness + Do your players use the enviroment for attacks?
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+ Strategies + Do your players play any strategy games? (Chess counts)
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+ Special rules + Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
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    info_outlineExplanation Flanking
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    + + Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least + one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks + against it. + +
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    info_outlineExplanation Limb Rule
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    + + Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human, + using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack. + +
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    info_outlineExplanation Lingering Injuries
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    + + When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw + with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
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+ What's the average HP of the Enemy? +
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+ Hurting the player +
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+ What's the average damage of the enemy? +
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+ Strategy + How many braincells do your enemies have?
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I was unable to calculate the difficulty.

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Too drunk to calculate

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I was unable to calculate the difficulty.

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Too drunk to calculate

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This is where the calculation stats would be, IF I HAD ONE.

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+ Calculation for nerds +

This is where the calculation stats would be, IF I HAD ONE.

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- [DEBUG] Set the current status! [DEBUG]
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- - - + + - + } + + } + + function setMobMultiattack(p) { + if (p === "hidden") { + $("#mob_multiattack_card").hide("fast"); + } else if (p === "all") { + $("#mob_multiattack_card").hide("fast"); + } else { + $("#mob_multiattack_card").show("fast"); + } + + } + + function usingHPDice(e) { + if (e) { + $("#HP_hitdice").hide("fast"); + $("#mob_hp_avg").val(""); + $("#HP_average").show("fast"); + } else { + $("#HP_average").hide("fast"); + $("#mob_hp_dice_ammount").val(""); + $("#mob_hp_dice_type").val(""); + $("#HP_hitdice").show("fast"); + } + calcDiff(); + } + + + function usingDMGDice(e) { + if (e) { + $("#dmg_hitdice").hide("fast"); + $("#mob_dmg_avg").val(""); + $("#dmg_average").show("fast"); + } else { + $("#dmg_average").hide("fast"); + $("#mob_dmg_dice_ammount").val(""); + $("#mob_dmg_dice_type").val(""); + $("#dmg_hitdice").show("fast"); + } + calcDiff(); + } + + + function calcDiff() { + $("#diff_image").attr("src", "img/notfound.jpg"); + $("#diff_description").html("I was unable to find a calculation with those parameters.... or any programming at all... give me some time, i'm still working on this app, after all."); + $("#diff_summary").html("#err_notfound"); + } + function setDiff(difficulty) { + $("#diff_image").attr("src", "img/diff_" + difficulty.substring(3, 0) + ".jpg"); + switch (difficulty) { + case "easy": + $("#diff_description").html("This fight should be an easy pick for your players. Maybe a scratch wound or two are the most, they take out of this."); + $("#diff_summary").html("A simple fight"); + break; + + case "medium": + $("#diff_description").html("Noone should die, but if your party willingly positions themselves in front of the raging barbarian, that's on them."); + $("#diff_summary").html("A slightly challenging fight."); + break; + + case "hard": + $("#diff_description").html("Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them."); + $("#diff_summary").html("Item usage to prevent death is advised."); + break; + + case "lunatic": + $("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! Okay no, I lied.your Party is dead."); + $("#diff_summary").html(""); + } + } + +