StrategiesDo your players play any strategy games? (Chess counts)
-
+
@@ -151,7 +151,7 @@
Basics
Amount (EXPERIMENTAL)How many bad guys? Anything above 1 will enforce average calculations Changing this will reset the HP and Damage calculations and deactivate dice rolled HP.
-
+
@@ -478,15 +478,6 @@
-
-
-
-
Calculation for nerds
-
This is where the calculation stats would be, IF I HAD ONE.
-
-
-
-
@@ -715,9 +706,12 @@
//Monster Setup
//Monster amount
- var encounter_amount = $("input[name='mob_ammount']:checked").val();
+ var encounter_amount = $("#mob_ammount").val();
// A modifier, that applies the ratio of Enemies to players
+
+ console.log("encounter_amount = " + encounter_amount);
+ console.log(party_amount);
var global_amount_modifier = encounter_amount / party_amount;
// What HP Type is used? 1=average 2=rolled 3=max
@@ -798,13 +792,18 @@
var encounter_dmgtype_points = 0;
$.each($("input[name='dmgtype']:checked"), function() {
encounter_dmgtype_points++;
+ console.log("dmgtype_points = " + encounter_dmgtype_points);
//selected_dmgtypes.push($(this).val());
});
$.each($("input[name='dmgtype']"), function() {
encounter_dmgtype_possibilities++;
+ console.log("encounter_dmgtype_possibilities = " + encounter_dmgtype_possibilities);
});
- var encounter_dmgtype_score = (20 - encounter_dmgtype_possibilities) + encounter_dmgtype_points * global_amount_modifier;
+
+
+ var encounter_dmgtype_score = 20 - encounter_dmgtype_possibilities + encounter_dmgtype_points * global_amount_modifier;
+ console.log(encounter_dmgtype_score);
var encounter_onehit_score = $("input[name='mob_onehits']:checked").val();