set defaults and fixed textfields
This commit is contained in:
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9b9a0c252a
commit
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85
index.php
85
index.php
@ -116,7 +116,11 @@
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Special rules</span> <span>Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)</span> <br /> <label> <input name="group4" type="radio" checked /> <span>Yes</span> </label><br /> <label> <input name="group4" type="radio" /> <span>Multiple</span> </label><br /> <label> <input name="group4" type="radio" /> <span>No</span> </label><br /><br />
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<div class="card-content white-text"> <span class="card-title">Special rules</span>
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<span>Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)</span> <br />
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<label> <input value="3" name="party_special_rules" type="radio" checked /> <span>Yes</span> </label><br />
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<label> <input value="2" name="party_special_rules" type="radio" /> <span>Multiple</span> </label><br />
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<label> <input value="1" name="party_special_rules" type="radio" /> <span>No</span> </label><br /><br />
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<ul class="collapsible">
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<ul class="collapsible">
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<li>
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<li>
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<div class="collapsible-header black"><i class="material-icons">info_outline</i>Explanation Flanking</div>
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<div class="collapsible-header black"><i class="material-icons">info_outline</i>Explanation Flanking</div>
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@ -158,7 +162,7 @@
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<div class="card-content white-text"> <span class="card-title">Total CR</span>
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<div class="card-content white-text"> <span class="card-title">Total CR</span>
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<span>Whats the TOTAL CR Of all the mobs?</span>
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<span>Whats the TOTAL CR Of all the mobs?</span>
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<div class="input-field s3">
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<div class="input-field s3">
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<input placeholder="Basically the enemies Level?" id="mob_CR" min="1" type="number" class="white-text validate" />
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<input placeholder="Basically the enemies Level?" id="mob_CR" value="0" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -171,27 +175,27 @@
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</div>
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</div>
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<div class="card black" id="HP_hitdice_card">
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<div class="card black" id="HP_hitdice_card">
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<div class="card-content white-text"> <span class="card-title">Health Rolls</span> <span>How many Dice are used for the calculation?</span>
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<div class="card-content white-text"> <span class="card-title">Health Rolls</span> <span>How many Dice are used for the calculation?</span>
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<div class="input-field s1"> <input placeholder="[X]d10" id="mob_hp_dice_ammount" min="1" type="number" class="white-text validate" /> </div> <span>Which kind of die is used?</span>
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<div class="input-field s1"> <input placeholder="[X]d10" id="mob_hp_dice_ammount" value="0" min="1" type="number" class="white-text validate" /> </div> <span>Which kind of die is used?</span>
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<div class="input-field s3"> <input placeholder=" 4d[Y]" id="mob_hp_dice_type" min="1" type="number" class="white-text validate" /> </div>
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<div class="input-field s3"> <input placeholder=" 4d[Y]" id="mob_hp_dice_type" value="0" min="1" type="number" class="white-text validate" /> </div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black" id="HP_average_card">
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<div class="card black" id="HP_average_card">
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<div class="card-content white-text"> <span class="card-title">Health Averages</span>
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<div class="card-content white-text"> <span class="card-title">Health Averages</span>
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<span>What's the average HP of the Enemy?</span>
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<span>What's the average HP of the Enemy?</span>
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<div class="input-field s1"> <input placeholder="42" id="mob_hp_avg" min="1" type="number" class="white-text validate" />
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<div class="input-field s1"> <input placeholder="42" id="mob_hp_avg" value="0" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black" id="HP_max_card">
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<div class="card black" id="HP_max_card">
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<div class="card-content white-text"> <span class="card-title">Health Maxes</span> <span>What's the max rolled HP of all enemies?</span>
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<div class="card-content white-text"> <span class="card-title">Health Maxes</span> <span>What's the max rolled HP of all enemies?</span>
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<div class="input-field s1"> <input placeholder="42" id="mob_hp_max" min="1" type="number" class="white-text validate" /> </div>
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<div class="input-field s1"> <input placeholder="42" value="0" id="mob_hp_max" min="1" type="number" class="white-text validate" /> </div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Armor Class</span>
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<div class="card-content white-text"> <span class="card-title">Armor Class</span>
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<span>What's the average Armorclass?</span>
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<span>What's the average Armorclass?</span>
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<div class="input-field s3">
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<div class="input-field s3">
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<input placeholder="Should be at least 1" id="mob_ac" min="1" type="number" class="white-text validate" />
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<input placeholder="Should be at least 1" id="mob_ac" value="1" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -214,18 +218,18 @@
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</div>
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</div>
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<div id="DMG_hitdice_card" class="card black">
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<div id="DMG_hitdice_card" class="card black">
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<div class="card-content white-text"> <span class="card-title">Hitdice Damage</span> <span>How many Dice are used for the calculation?</span>
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<div class="card-content white-text"> <span class="card-title">Hitdice Damage</span> <span>How many Dice are used for the calculation?</span>
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<div class="input-field s1"> <input placeholder="[X]d6" id="mob_dmg_dice_ammount" min="1" type="number" class="white-text validate" /> </div> <span>Which kind of die is used?</span>
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<div class="input-field s1"> <input placeholder="[X]d6" id="mob_dmg_dice_ammount" value="0" min="1" type="number" class="white-text validate" /> </div> <span>Which kind of die is used?</span>
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<div class="input-field s3"> <input placeholder=" 4d[Y]" id="mob_dmg_dice_type" min="1" type="number" class="white-text validate" /> </div>
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<div class="input-field s3"> <input placeholder=" 4d[Y]" id="mob_dmg_dice_type" value="0" min="1" type="number" class="white-text validate" /> </div>
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</div>
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</div>
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</div>
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</div>
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<div id="DMG_average_card" class="card black">
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<div id="DMG_average_card" class="card black">
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<div class="card-content white-text"> <span class="card-title">Average Damage</span> <span>What's the average damage of the enemy?</span>
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<div class="card-content white-text"> <span class="card-title">Average Damage</span> <span>What's the average damage of the enemy?</span>
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<div class="input-field s1"> <input placeholder="The number before the damage dice." id="mob_dmg_avg" min="1" type="number" class="white-text validate" /> </div>
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<div class="input-field s1"> <input placeholder="The number before the damage dice." id="mob_dmg_avg" value="0" min="1" type="number" class="white-text validate" /> </div>
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</div>
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</div>
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</div>
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</div>
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<div id="DMG_max_card" class="card black">
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<div id="DMG_max_card" class="card black">
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<div class="card-content white-text"> <span class="card-title">Max Damage</span> <span>What's the max ammount of damage the enemy can deal?</span>
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<div class="card-content white-text"> <span class="card-title">Max Damage</span> <span>What's the max ammount of damage the enemy can deal?</span>
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<div class="input-field s1"> <input placeholder="x times the hit dieces' sides." id="mob_dmg_max" min="1" type="number" class="white-text validate" /> </div>
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<div class="input-field s1"> <input placeholder="x times the hit dieces' sides." id="mob_dmg_max" value="0" min="1" type="number" class="white-text validate" /> </div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card black">
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@ -527,6 +531,8 @@
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<script type="text/javascript" src="js/materialize.min.js"></script>
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<script type="text/javascript" src="js/materialize.min.js"></script>
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<script type="text/javascript">
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<script type="text/javascript">
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$(document).ready(function () {
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$(document).ready(function () {
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M.updateTextFields();
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$('.fixed-action-btn').floatingActionButton();
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$('.fixed-action-btn').floatingActionButton();
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$(".tabs").tabs();
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$(".tabs").tabs();
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$(".collapsible").collapsible();
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$(".collapsible").collapsible();
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@ -577,20 +583,20 @@
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$("#HP_average_card").hide("fast");
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$("#HP_average_card").hide("fast");
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$("#HP_hitdice_card").show("fast");
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$("#HP_hitdice_card").show("fast");
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$("#mob_hp_avg").val("");
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$("#mob_hp_avg").val("0");
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$("#mob_hp_dice_ammount").val("");
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$("#mob_hp_dice_ammount").val("0");
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$("#mob_hp_dice_type").val("");
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$("#mob_hp_dice_type").val("0");
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$("#mob_hp_max").val("");
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$("#mob_hp_max").val("0");
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break;
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break;
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case "average":
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case "average":
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$("#HP_max_card").hide("fast");
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$("#HP_max_card").hide("fast");
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$("#HP_hitdice_card").hide("fast");
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$("#HP_hitdice_card").hide("fast");
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$("#HP_average_card").show("fast");
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$("#HP_average_card").show("fast");
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$("#mob_hp_avg").val("");
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$("#mob_hp_avg").val("0");
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$("#mob_hp_dice_ammount").val("");
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$("#mob_hp_dice_ammount").val("0");
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$("#mob_hp_dice_type").val("");
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$("#mob_hp_dice_type").val("0");
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$("#mob_hp_max").val("");
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$("#mob_hp_max").val("0");
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break;
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break;
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case "max":
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case "max":
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@ -600,10 +606,10 @@
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$("#HP_hitdice_card").hide("fast");
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$("#HP_hitdice_card").hide("fast");
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$("#HP_average_card").hide("fast");
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$("#HP_average_card").hide("fast");
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$("#mob_hp_avg").val("");
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$("#mob_hp_avg").val("0");
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$("#mob_hp_dice_ammount").val("");
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$("#mob_hp_dice_ammount").val("0");
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$("#mob_hp_dice_type").val("");
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$("#mob_hp_dice_type").val("0");
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$("#mob_hp_max").val("");
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$("#mob_hp_max").val("0");
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break;
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break;
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}
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}
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@ -618,20 +624,20 @@
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$("#DMG_average_card").hide("fast");
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$("#DMG_average_card").hide("fast");
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$("#DMG_max_card").hide("fast");
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$("#DMG_max_card").hide("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_avg").val("0");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_ammount").val("0");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_dice_type").val("0");
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$("#mob_dmg_max").val("");
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$("#mob_dmg_max").val("0");
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break;
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break;
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case "average":
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case "average":
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$("#DMG_max_card").hide("fast");
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$("#DMG_max_card").hide("fast");
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_average_card").show("fast");
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$("#DMG_average_card").show("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_avg").val("0");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_ammount").val("0");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_dice_type").val("0");
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$("#mob_dmg_max").val("");
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$("#mob_dmg_max").val("0");
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break;
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break;
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case "max":
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case "max":
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@ -641,10 +647,10 @@
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_average_card").hide("fast");
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$("#DMG_average_card").hide("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_avg").val("0");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_ammount").val("0");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_dice_type").val("0");
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$("#mob_dmg_max").val("");
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$("#mob_dmg_max").val("0");
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break;
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break;
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}
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}
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@ -701,8 +707,11 @@
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var party_skill_strategies = $("input[name='party_strategies']:checked").val();
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var party_skill_strategies = $("input[name='party_strategies']:checked").val();
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var party_skill_strategies_score = Math.round(party_skill_strategies * 6.666666666666666666);
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var party_skill_strategies_score = Math.round(party_skill_strategies * 6.666666666666666666);
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var party_skill_rules = $("input[name='party_special_rules']:checked").val();
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var party_skill_rules_score = Math.round(party_skill_rules * 6.666666666666666666);
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var party_final_score = party_skill_strategies_score + party_skill_attention_score + party_skill_knowledge_score + party_health_score;
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var party_final_score = party_skill_strategies_score + party_skill_rules_score + party_skill_attention_score + party_skill_knowledge_score + party_health_score;
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//Monster Setup
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//Monster Setup
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//Monster amount
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//Monster amount
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@ -871,8 +880,8 @@
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//Party Points:
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//Party Points:
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var final_score = (encounter_final_score * modifier_encounter) - (party_final_score * modifier_party);
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var final_score = (encounter_final_score * modifier_encounter) - (party_final_score * modifier_party);
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var party_variables = [party_skill_strategies_score,party_skill_attention_score,party_skill_knowledge_score,party_health_score];
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var party_variables = [party_skill_strategies_score,party_skill_attention_score,party_skill_knowledge_score,party_skill_rules_score,party_health_score];
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var party_variables_name = ["party_skill_strategies_score","party_skill_attention_score","party_skill_knowledge_score","party_health_score"];
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var party_variables_name = ["party_skill_strategies_score","party_skill_attention_score","party_skill_knowledge_score","party_skill_rules_score","party_health_score"];
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var encounter_variables = [encounter_hp_score,encounter_cr_score,encounter_ac_score,encounter_dmg_score,encounter_dmgtype_score,encounter_onehit_score,encounter_multiattack_score,encounter_strategy_score,encounter_lair_action_score,encounter_legendairy_action_score,encounter_status_score,encounter_healing_score,encounter_stunning_score,encounter_condition_score];
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var encounter_variables = [encounter_hp_score,encounter_cr_score,encounter_ac_score,encounter_dmg_score,encounter_dmgtype_score,encounter_onehit_score,encounter_multiattack_score,encounter_strategy_score,encounter_lair_action_score,encounter_legendairy_action_score,encounter_status_score,encounter_healing_score,encounter_stunning_score,encounter_condition_score];
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var encounter_variables_name = ["encounter_hp_score","encounter_cr_score","encounter_ac_score","encounter_dmg_score","encounter_dmgtype_score","encounter_onehit_score","encounter_multiattack_score","encounter_strategy_score","encounter_lair_action_score","encounter_legendairy_action_score","encounter_status_score","encounter_healing_score","encounter_stunning_score","encounter_condition_score"];
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var encounter_variables_name = ["encounter_hp_score","encounter_cr_score","encounter_ac_score","encounter_dmg_score","encounter_dmgtype_score","encounter_onehit_score","encounter_multiattack_score","encounter_strategy_score","encounter_lair_action_score","encounter_legendairy_action_score","encounter_status_score","encounter_healing_score","encounter_stunning_score","encounter_condition_score"];
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