fixed calc scripts
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index.php
78
index.php
@ -266,10 +266,9 @@
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<label> <input id="mob_dmg_type_max" name="mob_dmg_type" type="radio" onchange="usingDMGDice('max')" /> <span>Max Damage</span> </label>
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<label> <input id="mob_dmg_type_max" name="mob_dmg_type" type="radio" onchange="usingDMGDice('max')" /> <span>Max Damage</span> </label>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div id="DMG_hitdice_card" class="card black">
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<div class="card-content white-text">
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<div class="card-content white-text">
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<span class="card-title">Damage definition</span>
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<span class="card-title">Hitdice Damage</span>
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<div id="dmg_hitdice">
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<span>How many Dice are used for the calculation?</span>
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<span>How many Dice are used for the calculation?</span>
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<div class="input-field s1">
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<div class="input-field s1">
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<input placeholder="[X]d6" id="mob_dmg_dice_ammount" min="1" type="number" class="white-text validate" />
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<input placeholder="[X]d6" id="mob_dmg_dice_ammount" min="1" type="number" class="white-text validate" />
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@ -279,13 +278,28 @@
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<input placeholder=" 4d[Y]" id="mob_dmg_dice_type" min="1" type="number" class="white-text validate" />
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<input placeholder=" 4d[Y]" id="mob_dmg_dice_type" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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<div id="dmg_average">
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</div>
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<div id="DMG_average_card" class="card black">
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<div class="card-content white-text">
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<span class="card-title">Hitdice Damage</span>
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<span>How many Dice are used for the calculation
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<span>What's the average damage of the enemy?</span>
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<span>What's the average damage of the enemy?</span>
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<div class="input-field s1">
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<div class="input-field s1">
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<input placeholder="The number before the damage dice." id="mob_dmg_avg" min="1" type="number" class="white-text validate" />
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<input placeholder="The number before the damage dice." id="mob_dmg_avg" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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</div>
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<div id="dmg_max">
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</div>
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<div id="DMG_max_card" class="card black">
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<div class="card-content white-text">
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<span>What's the average damage of the enemy?</span>
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<div class="input-field s1">
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<input placeholder="x times the hit dieces' sides." id="mob_dmg_max" min="1" type="number" class="white-text validate" />
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</div>
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</div>
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</div>
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<div id="DMG_max_card" class="card black">
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<div class="card-content white-text">
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<span>What's the max rolled damage of the enemy?</span>
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<span>What's the max rolled damage of the enemy?</span>
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<div class="input-field s1">
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<div class="input-field s1">
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<input placeholder="x times the hit dieces' sides." id="mob_dmg_max" min="1" type="number" class="white-text validate" />
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<input placeholder="x times the hit dieces' sides." id="mob_dmg_max" min="1" type="number" class="white-text validate" />
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@ -293,6 +307,7 @@
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card black">
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<div class="card-content white-text">
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<div class="card-content white-text">
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<span class="card-title"> Damage Types </span>
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<span class="card-title"> Damage Types </span>
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@ -964,10 +979,10 @@
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$("#mob_multiattack_ammount").attr("max", $("#mob_ammount").val())
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$("#mob_multiattack_ammount").attr("max", $("#mob_ammount").val())
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if ($("#mob_ammount").val() > 1) {
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if ($("#mob_ammount").val() > 1) {
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// FIX HP
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// FIX HP
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usingHPDice(false);
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usingHPDice("average");
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$("#mob_hp_type_rolled").attr("disabled", true);
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$("#mob_hp_type_rolled").attr("disabled", true);
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$("#mob_hp_type_averages").prop("checked", true);
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$("#mob_hp_type_averages").prop("checked", true);
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usingDMGDice(false);
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usingDMGDice("average");
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$("#mob_dmg_type_rolled").attr("disabled", true);
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$("#mob_dmg_type_rolled").attr("disabled", true);
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$("#mob_dmg_type_averages").prop("checked", true);
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$("#mob_dmg_type_averages").prop("checked", true);
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} else {
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} else {
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@ -1040,15 +1055,52 @@
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function usingDMGDice(e) {
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function usingDMGDice(e) {
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if (e) {
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switch (e) {
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$("#dmg_hitdice").hide("fast");
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case "dice":
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_average_card").hide("fast");
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$("#DMG_max_card").show("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_avg").val("");
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$("#dmg_average").show("fast");
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} else {
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$("#dmg_average").hide("fast");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_dice_type").val("");
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$("#dmg_hitdice").show("fast");
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$("#mob_dmg_max").val("");
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break;
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case "averages":
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$("#DMG_max_card").hide("fast");
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_average_card").show("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_max").val("");
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break;
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case "averages":
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$("#DMG_max_card").hide("fast");
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_average_card").show("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_max").val("");
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break;
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case "max":
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$("#DMG_max_card").show("fast");
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$("#DMG_hitdice_card").hide("fast");
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$("#DMG_average_card").hide("fast");
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$("#mob_dmg_avg").val("");
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$("#mob_dmg_dice_ammount").val("");
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$("#mob_dmg_dice_type").val("");
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$("#mob_dmg_max").val("");
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break;
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}
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}
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calcDiff();
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calcDiff();
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}
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}
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