diff --git a/css/styles.css b/css/styles.css index 02a9239..d898713 100644 --- a/css/styles.css +++ b/css/styles.css @@ -24,6 +24,10 @@ body::-webkit-scrollbar-thumb { border-radius: 6px; border: 3px solid var(--scrollbarBG); } +.hidden { + display: none; +} + .card { /* border-top-right-radius: 42px; */ diff --git a/img/notfound.jpg b/img/notfound.jpg new file mode 100644 index 0000000..c3ecffe Binary files /dev/null and b/img/notfound.jpg differ diff --git a/index.html b/index.html index f450d5e..dfaadab 100644 --- a/index.html +++ b/index.html @@ -1,462 +1,429 @@ - + + + + + CRCulator + + + + + + + + + + + + + + + + +
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+ James' CR Calculator... or Crculator... whatever +
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+ Party Setup +
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+ About the Players... +
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+ How many Meelee Fighters are in the Party? +
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+ How many Ranged fighters are in the Party? +
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+ How many Spell Fighters are in the Party? +
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+ How many squishy Supports? +
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+ What average level is your party? +
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+ Skill calculator +
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+ Have your players played DND before?
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+ Do your players use the enviroment for attacks?
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+ Do your players play any strategy games? (Chess counts)
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+ Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
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    info_outlineExplanation Flanking
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    + + Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least + one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks + against it. + +
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    info_outlineExplanation Limb Rule
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    + + Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human, + using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack. + +
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    info_outlineExplanation Lingering Injuries
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    + + When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw + with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
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+ Mob Setup +
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+ Health and Armor +
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+ Are we using Average Health or HP Dice?
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+ How many Dice are used for the calculation? +
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+ Which kind of die is used? +
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+ What's the average HP of the Enemy? +
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+ Abilities +
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+ Vounerabilities +
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+ Results +
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I was unable to calculate the difficulty.

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Too drunk to calculate

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+ Calculation for nerds +

This is where the calculation stats would be, IF I HAD ONE.

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+ [DEBUG] Set the current status! [DEBUG]
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+ Do you intend to wipe the party?
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+ + + - - - + case "hard": + $("#diff_description").html("Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them."); + $("#diff_summary").html("Item usage to prevent death is advised."); + break; + case "lunatic": + $("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! Okay no, I lied.your Party is dead."); + $("#diff_summary").html(""); + } + } + +