+ Meelee countHow many Meelee Fighters are in the Party?
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+ Ranged countHow many Ranged fighters are in the Party?
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+ Mage countHow many Spell Fighters are in the Party?
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+ Support countHow many squishy Supports?
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+ LevelWhat average level is your party?
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+ Resources
+ How healthy are your players?
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Skill calculator
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+ KnowledgeHave your players played DND before?
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+ AwarenessDo your players use the enviroment for attacks?
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- Do your players play any strategy games? (Chess counts)
+ Strategies
+ Do your players play any strategy games? (Chess counts)
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+ Special rulesDo you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
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info_outlineExplanation Flanking
- Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least
- one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks
- against it.
+ Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least
+ one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks
+ against it.
@@ -135,8 +156,8 @@
info_outlineExplanation Limb Rule
- Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human,
- using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack.
+ Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human,
+ using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack.
@@ -144,9 +165,9 @@
info_outlineExplanation Lingering Injuries
- When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw
- with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
- (Table not included)
+ When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw
+ with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
+ (Table not included)
@@ -166,30 +187,40 @@
Mob Setup
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- Health and Armor
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+ Basics
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+ Ammount
+ How many bad guys?
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+ Health kindAre we using Average Health or HP Dice?
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+ Health definition
- How many Dice are used for the calculation?
- Which kind of die is used?
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- What's the average HP of the Enemy?
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+ Armor Class
+ What's the average Armorclass?
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+ Hurting the player
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+ Damage kind
+ Are we using Rolled or Average Damage?
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+ Damage definition
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+ How many Dice are used for the calculation?
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+ Which kind of die is used?
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+ What's the average damage of the enemy?
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+ Damage Types
+ What damagetype is beeing used?
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+ Abilities
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+ One-Hitting
+ Can this mob one-hit someone? (Above double max HP or any spell like "Power Word: KILL")
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+ Multiattack
+ Do your mobs have multiattack?
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+ Multiattack
+ How many mobs have multiattack?
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+ Strategy
+ How many braincells do your enemies have?
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+ Lair actions
+ Can this mob use Lair Actions?
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+ Legendary Actions
+ Can this mob use Legendary Actions?
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+ About the defence
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+ Immunities
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+ Powers
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+ Healing
+ Can your encounter heal?
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+ Summoning new Enemies
+ Can they make more problems?
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+ Stunning
+ Can your people stun or slow or otherwise annoy the party?
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+ Conditions
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+ Choose your conditions
+ What conditions are applied to your (some of your) enemies
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+ Choose applying conditions
+ What conditions can your players get from this encounter
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@@ -324,8 +752,12 @@
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I was unable to calculate the difficulty.
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Too drunk to calculate
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I was unable to calculate the difficulty.
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Too drunk to calculate
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@@ -344,86 +776,236 @@
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- [DEBUG] Set the current status! [DEBUG]
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- Do you intend to wipe the party?
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+ [DEBUG] Set the current status! [DEBUG]
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