Update index.php

This commit is contained in:
James 2022-10-03 09:07:07 +02:00
parent 26c9d5efde
commit 6cecf25ffd
1 changed files with 10 additions and 7 deletions

View File

@ -711,7 +711,7 @@
var party_skill_rules_score = Math.round(party_skill_rules * 6.666666666666666666);
var party_final_score = party_skill_strategies_score + party_skill_rules_score + party_skill_attention_score + party_skill_knowledge_score + party_health_score;
var party_final_score = parseInt(party_skill_strategies_score) + parseInt(party_skill_rules_score) + parseInt(party_skill_attention_score) + parseInt(party_skill_knowledge_score) + parseInt(party_health_score);
//Monster Setup
//Monster amount
@ -719,7 +719,7 @@
// A modifier, that applies the ratio of Enemies to players
var global_amount_modifier = encounter_amount / party_amount * 100;
var global_amount_modifier = encounter_amount / party_amount;
// What HP Type is used? 1=average 2=rolled 3=max
var encounter_hp_type = $("input[name='mob_hp_type']:checked").val();
@ -738,23 +738,26 @@
//Evaluate by adding the two scores.
//I Debated multiplying the points but that would just be the max HP value.
//In the end, it's always hard to give a fair result.
var encounter_hp_type_rolls_added = encounter_hp_type_rolls_amount + encounter_hp_type_rolls_dice;
encounter_hp_type_rolls_added_score = 20 / (encounter_hp_type_rolls_added / party_amount);
var encounter_hp_type_rolls_added = parseInt(encounter_hp_type_rolls_amount) + parseInt(encounter_hp_type_rolls_dice);
var encounter_hp_by_party = encounter_hp_type_rolls_added / party_amount
encounter_hp_type_rolls_added_score = 20 / encounter_hp_by_party;
} else if (encounter_hp_type == 1) {
//IF Using Averages
var encounter_hp_type_averages = $("#mob_hp_avg").val();
encounter_hp_type_averages_score = 20 / (encounter_hp_type_averages / party_amount);
var encounter_hp_by_party = encounter_hp_type_averages / party_amount
encounter_hp_type_averages_score = 20 / encounter_hp_by_party;
} else if (encounter_hp_type == 3) {
//IF Using Averages
var encounter_hp_type_max = $("#mob_hp_max").val();
encounter_hp_type_max_score = 20 / (encounter_hp_type_max / party_amount);
var encounter_hp_by_party = encounter_hp_type_max / party_amount
encounter_hp_type_max_score = 20 / encounter_hp_by_party;
}
var encounter_hp_score = encounter_hp_type_rolls_added_score + encounter_hp_type_averages_score + encounter_hp_type_max_score;
var encounter_hp_score = parseInt(encounter_hp_type_rolls_added_score) + parseInt(encounter_hp_type_averages_score) + parseInt(encounter_hp_type_max_score);
// CR Calculation
var encounter_cr = $("#mob_CR").val();