From 54bcd07598df32d043cd5d914adde27a04962787 Mon Sep 17 00:00:00 2001 From: James <9213561+Gensokian@users.noreply.github.com> Date: Mon, 26 Sep 2022 12:00:35 +0200 Subject: [PATCH] Update index.php --- index.php | 1424 ++++++++++++++++------------------------------------- 1 file changed, 418 insertions(+), 1006 deletions(-) diff --git a/index.php b/index.php index 265424d..dfaadab 100644 --- a/index.php +++ b/index.php @@ -1,1017 +1,429 @@ - - - - CRCulator - - - - - - - - - - - - - - - - -
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- James' CR Calculator... or Crculator... whatever -
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- Party Setup -
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- About the Players... -
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- Meelee count - How many Meelee Fighters are in the Party? -
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- Ranged count - How many Ranged fighters are in the Party? -
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- Mage count - How many Spell Fighters are in the Party? -
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- Support count - How many squishy Supports? -
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- Level - What average level is your party? -
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- Resources - How healthy are your players?
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- Skill calculator -
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- Knowledge - Have your players played DND before?
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- Awareness - Do your players use the enviroment for attacks?
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- Strategies - Do your players play any strategy games? (Chess counts)
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- Special rules - Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
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    info_outlineExplanation Flanking
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    - - Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least - one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks - against it. - -
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    info_outlineExplanation Limb Rule
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    - - Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human, - using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack. - -
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    info_outlineExplanation Lingering Injuries
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    - - When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw - with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
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- Mob Setup -
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- Basics -
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- Ammount - How many bad guys? -
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- Health kind - Are we using Average Health or HP Dice?
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- Health definition -
- How many Dice are used for the calculation? -
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- What's the average HP of the Enemy? -
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- Armor Class - What's the average Armorclass? -
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- Hurting the player -
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- Damage kind - Are we using Rolled or Average Damage?
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- Damage definition -
- How many Dice are used for the calculation? -
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- What's the average damage of the enemy? -
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- Damage Types - What damagetype is beeing used?
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- Abilities -
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- One-Hitting - Can this mob one-hit someone? (Above double max HP or any spell like "Power Word: KILL")
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- Multiattack - Do your mobs have multiattack?
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- Multiattack - How many mobs have multiattack?
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- Strategy - How many braincells do your enemies have?
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- Lair actions - Can this mob use Lair Actions?
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- Legendary Actions - Can this mob use Legendary Actions?
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- About the defence -
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- Powers -
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- Healing - Can your encounter heal?
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- Summoning new Enemies - Can they make more problems?
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- Stunning - Can your people stun or slow or otherwise annoy the party?
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- Conditions -
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- Choose your conditions - What conditions are applied to your (some of your) enemies
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- Choose applying conditions - What conditions can your players get from this encounter
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- Results -
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I was unable to calculate the difficulty.

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Too drunk to calculate

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- Calculation for nerds -

This is where the calculation stats would be, IF I HAD ONE.

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- [DEBUG] Set the current status! [DEBUG]
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- Do you intend to wipe the party?
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- Your choices -
+ + + + CRCulator + + + + + + + + + + + + + + + + +
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NamePts
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
Meelee Fighters3
+ James' CR Calculator... or Crculator... whatever +
+ +
+ +
+
+
+ Party Setup +
+
+
+
+ About the Players... +
+
+ How many Meelee Fighters are in the Party? +
+ +
+
+
+
+
+ How many Ranged fighters are in the Party? +
+ +
+
+
+
+
+ How many Spell Fighters are in the Party? +
+ +
+
+
+
+
+ How many squishy Supports? +
+ +
+
+
+
+
+ What average level is your party? +
+ +
+
+
+
+
+
+
+
+
+ Skill calculator +
+
+ Have your players played DND before?
+
+ +
+
+
+
+ Do your players use the enviroment for attacks?
+
+
+ +
+
+
+
+ Do your players play any strategy games? (Chess counts)
+ +
+
+
+
+ Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
+ + +
    +
  • +
    info_outlineExplanation Flanking
    +
    + + Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least + one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks + against it. + +
    +
  • +
  • +
    info_outlineExplanation Limb Rule
    +
    + + Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human, + using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack. + +
    +
  • +
  • +
    info_outlineExplanation Lingering Injuries
    +
    + + When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw + with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
    + (Table not included) +
    +
    +
  • +
+
+
+
+
+
+
+
+
+
+
+
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+ Mob Setup +
+
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+
+ Health and Armor +
+
+ Are we using Average Health or HP Dice?
+ + +
+
+
+ How many Dice are used for the calculation? +
+ +
+
+ Which kind of die is used? +
+ +
+
+ +
+
+ What's the average HP of the Enemy? +
+ +
+
+
+
+
+
+
+
+
+
+ Abilities +
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+ Resistances +
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+ Vounerabilities +
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+ Results +
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+

I was unable to calculate the difficulty.

+

Too drunk to calculate

+
+
+
+
+
+
+
+
+
+
+
+
+ Calculation for nerds +

This is where the calculation stats would be, IF I HAD ONE.

+
+
+
+
+
+
+
+
+ [DEBUG] Set the current status! [DEBUG]
+ + + + + +
+
+
+
+ Do you intend to wipe the party?
+ +
+
+
+
+ +
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- - - + + - + case "lunatic": + $("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! Okay no, I lied.your Party is dead."); + $("#diff_summary").html(""); + } + } + +