diff --git a/index.php b/index.php
index 6418494..6e39b46 100644
--- a/index.php
+++ b/index.php
@@ -211,9 +211,9 @@
Damage kind
Are we using Max, Rolled or Average Damage?
-
-
-
+
+
+
@@ -682,7 +682,7 @@
var party_support_fighters = $("#party_support").val();
//This counts the amount of Party Members for convenience
- var party_amount = party_meelee_fighters + party_range_fighters + party_magic_fighters + party_support_fighters;
+ var party_amount = parseInt(party_meelee_fighters) + parseInt(party_range_fighters) + parseInt(party_magic_fighters) + parseInt(party_support_fighters);
//Party Weighting
//Too Lazy. I could add something like when the difference
@@ -719,7 +719,7 @@
// A modifier, that applies the ratio of Enemies to players
- var global_amount_modifier = encounter_amount / party_amount;
+ var global_amount_modifier = encounter_amount / party_amount * 100;
// What HP Type is used? 1=average 2=rolled 3=max
var encounter_hp_type = $("input[name='mob_hp_type']:checked").val();
@@ -729,7 +729,7 @@
var encounter_hp_type_rolls_added_score = 0;
var encounter_hp_type_averages_score = 0;
var encounter_hp_type_max_score = 0;
- if (encounter_hp_type == 1) {
+ if (encounter_hp_type == 2) {
//IF Using Health Rolls
@@ -741,7 +741,7 @@
var encounter_hp_type_rolls_added = encounter_hp_type_rolls_amount + encounter_hp_type_rolls_dice;
encounter_hp_type_rolls_added_score = 20 / (encounter_hp_type_rolls_added / party_amount);
- } else if (encounter_hp_type == 2) {
+ } else if (encounter_hp_type == 1) {
//IF Using Averages
var encounter_hp_type_averages = $("#mob_hp_avg").val();
@@ -759,7 +759,7 @@
// CR Calculation
var encounter_cr = $("#mob_CR").val();
var encounter_cr_per_player = encounter_cr / party_amount;
- var encounter_cr_score = (encounter_cr_per_player / party_level) / 20;
+ var encounter_cr_score = (encounter_cr_per_player / (party_level*party_amount)) / 20;
//This sets the AC Score of the encounter.
var encounter_ac = $("#mob_ac").val();
@@ -888,6 +888,7 @@
filltable("party_range_fighters", party_range_fighters)
filltable("party_magic_fighters", party_magic_fighters)
filltable("party_support_fighters", party_support_fighters)
+ filltable("party_amount", party_amount)
filltable("party_health", party_health)
filltable("party_health_score", party_health_score)
filltable("party_skill_knowledge", party_skill_knowledge)