Update index.php
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index.php
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index.php
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<div class="row">
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text"> <span class="card-title">Abilities</span>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> One-Hitting </span> <span>Can this mob one-hit someone? (Above double max HP or any spell like "Power Word: KILL")</span><br> <label> <input name="mob_onehits" type="radio" checked /> <span>Nope</span> </label><br /> <label> <input name="mob_onehits" type="radio" /> <span>Yes :)</span> </label> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Multiattack </span> <span>Do your mobs have multiattack?</span><br> <label> <input name="mob_multiattack" onchange="setMobMultiattack('hidden')" type="radio" checked /> <span>Nope</span> </label><br /> <label> <input name="mob_multiattack" onchange="setMobMultiattack('some')" type="radio" /> <span>Some</span> </label><br /> <label> <input name="mob_multiattack" onchange="setMobMultiattack('all')" type="radio" /> <span>Yes, all of them</span> </label> </div>
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</div>
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<div id="mob_multiattack_card" class="card black">
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<div class="card-content white-text"> <span class="card-title">Multiattack </span> <span>How many mobs have multiattack?</span><br> <input placeholder="1 / 1" id="mob_multiattack_ammount" min="1" max="1" type="number" class="white-text validate" /> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Strategy</span> <span>How many braincells do your enemies have?</span><br> <label> <input name="mob_strategy" type="radio" checked /> <span>My mobs are dumb as bread</span> </label> <label> <input name="mob_strategy" type="radio" /> <span>My mobs are slightly clever and attack the biggest threat</span> </label><br /> <label> <input name="mob_strategy" type="radio" /> <span>My mobs are clever, they use custom rules like flanking</span> </label> <br /> <label> <input name="mob_strategy" type="radio" /> <span>My mobs are working in a pack!</span> </label> <br /> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Lair actions </span> <span>Can this mob use Lair Actions?</span><br> <label> <input name="mob_lair_action" type="radio" checked /> <span>Nein</span> </label><br /> <label> <input name="mob_lair_action" type="radio" /> <span>Yes</span> </label> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Legendary Actions</span> <span>Can this mob use Legendary Actions?</span><br> <label> <input name="mob_legendary_action" type="radio" checked /> <span>Nah dude</span> </label><br /> <label> <input name="mob_legendary_action" type="radio" /> <span>Hell yeah!</span> </label> </div>
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<div class="row">
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text"> <span class="card-title">Abilities</span>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> One-Hitting </span> <span>Can this mob one-hit someone? (Above double max HP or any spell like "Power Word: KILL")</span><br> <label> <input name="mob_onehits" type="radio" checked /> <span>Nope</span> </label><br /> <label> <input name="mob_onehits" type="radio" /> <span>Yes :)</span> </label> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Multiattack </span> <span>Do your mobs have multiattack?</span><br> <label> <input name="mob_multiattack" onchange="setMobMultiattack('hidden')" type="radio" checked /> <span>Nope</span> </label><br /> <label> <input name="mob_multiattack" onchange="setMobMultiattack('some')" type="radio" /> <span>Some</span> </label><br /> <label> <input name="mob_multiattack" onchange="setMobMultiattack('all')" type="radio" /> <span>Yes, all of them</span> </label> </div>
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</div>
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<div id="mob_multiattack_card" class="card black">
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<div class="card-content white-text"> <span class="card-title">Multiattack </span> <span>How many mobs have multiattack?</span><br> <input placeholder="1 / 1" id="mob_multiattack_ammount" min="1" max="1" type="number" class="white-text validate" /> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Strategy</span> <span>How many braincells do your enemies have?</span><br> <label> <input name="mob_strategy" type="radio" checked /> <span>My mobs are dumb as bread</span> </label> <label> <input name="mob_strategy" type="radio" /> <span>My mobs are slightly clever and attack the biggest threat</span> </label><br /> <label> <input name="mob_strategy" type="radio" /> <span>My mobs are clever, they use custom rules like flanking</span> </label> <br /> <label> <input name="mob_strategy" type="radio" /> <span>My mobs are working in a pack!</span> </label> <br /> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Lair actions </span> <span>Can this mob use Lair Actions?</span><br> <label> <input name="mob_lair_action" type="radio" checked /> <span>Nein</span> </label><br /> <label> <input name="mob_lair_action" type="radio" /> <span>Yes</span> </label> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Legendary Actions</span> <span>Can this mob use Legendary Actions?</span><br> <label> <input name="mob_legendary_action" type="radio" checked /> <span>Nah dude</span> </label><br /> <label> <input name="mob_legendary_action" type="radio" /> <span>Hell yeah!</span> </label> </div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text"> <span class="card-title"> About the defence </span>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Immunities </span> <span>What immunities does your dudes have?</span>
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<div class="row">
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<div class="col s6"> <label> <input id="immunity_acid" type="checkbox" /> <span>Acid</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_cold" type="checkbox" /> <span>Cold</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_fire" type="checkbox" /> <span>Fire</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_force" type="checkbox" /> <span>Force</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_lightning" type="checkbox" /> <span>Lightning</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_necrotic" type="checkbox" /> <span>Necrotic</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_piercing" type="checkbox" /> <span>Piercing</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_poison" type="checkbox" /> <span>Poison</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_psychic" type="checkbox" /> <span>Psychic</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_radiant" type="checkbox" /> <span>Radiant</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_slashing" type="checkbox" /> <span>Slashing</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_thunder" type="checkbox" /> <span>Thunder</span> </label> </div>
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<div class="col s12 l6">
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<div class="card indigo darken-4">
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<div class="card-content white-text"> <span class="card-title"> About the defence </span>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Immunities </span> <span>What immunities does your dudes have?</span>
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<div class="row">
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<div class="col s6"> <label> <input id="immunity_acid" type="checkbox" /> <span>Acid</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_cold" type="checkbox" /> <span>Cold</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_fire" type="checkbox" /> <span>Fire</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_force" type="checkbox" /> <span>Force</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_lightning" type="checkbox" /> <span>Lightning</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_necrotic" type="checkbox" /> <span>Necrotic</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_piercing" type="checkbox" /> <span>Piercing</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_poison" type="checkbox" /> <span>Poison</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_psychic" type="checkbox" /> <span>Psychic</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_radiant" type="checkbox" /> <span>Radiant</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_slashing" type="checkbox" /> <span>Slashing</span> </label> </div>
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<div class="col s6"> <label> <input id="immunity_thunder" type="checkbox" /> <span>Thunder</span> </label> </div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Resistance </span> <span>What resistances does your dudes have?</span>
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<div class="row">
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<div class="col s6"> <label> <input id="resistance_acid" type="checkbox" /> <span>Acid</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_cold" type="checkbox" /> <span>Cold</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_fire" type="checkbox" /> <span>Fire</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_force" type="checkbox" /> <span>Force</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_lightning" type="checkbox" /> <span>Lightning</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_necrotic" type="checkbox" /> <span>Necrotic</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_piercing" type="checkbox" /> <span>Piercing</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_poison" type="checkbox" /> <span>Poison</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_psychic" type="checkbox" /> <span>Psychic</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_radiant" type="checkbox" /> <span>Radiant</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_slashing" type="checkbox" /> <span>Slashing</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_thunder" type="checkbox" /> <span>Thunder</span> </label> </div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Resistance </span> <span>What resistances does your dudes have?</span>
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<div class="row">
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<div class="col s6"> <label> <input id="resistance_acid" type="checkbox" /> <span>Acid</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_cold" type="checkbox" /> <span>Cold</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_fire" type="checkbox" /> <span>Fire</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_force" type="checkbox" /> <span>Force</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_lightning" type="checkbox" /> <span>Lightning</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_necrotic" type="checkbox" /> <span>Necrotic</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_piercing" type="checkbox" /> <span>Piercing</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_poison" type="checkbox" /> <span>Poison</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_psychic" type="checkbox" /> <span>Psychic</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_radiant" type="checkbox" /> <span>Radiant</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_slashing" type="checkbox" /> <span>Slashing</span> </label> </div>
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<div class="col s6"> <label> <input id="resistance_thunder" type="checkbox" /> <span>Thunder</span> </label> </div>
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</div>
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</div>
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</div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Vounerabilities </span> <span>What vounerabilities does your dudes have?</span>
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<div class="row">
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<div class="col s6"> <label> <input id="vounerability_acid" type="checkbox" /> <span>Acid</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_cold" type="checkbox" /> <span>Cold</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_fire" type="checkbox" /> <span>Fire</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_force" type="checkbox" /> <span>Force</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_lightning" type="checkbox" /> <span>Lightning</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_necrotic" type="checkbox" /> <span>Necrotic</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_piercing" type="checkbox" /> <span>Piercing</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_poison" type="checkbox" /> <span>Poison</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_psychic" type="checkbox" /> <span>Psychic</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_radiant" type="checkbox" /> <span>Radiant</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_slashing" type="checkbox" /> <span>Slashing</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_thunder" type="checkbox" /> <span>Thunder</span> </label> </div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title"> Vounerabilities </span> <span>What vounerabilities does your dudes have?</span>
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<div class="row">
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<div class="col s6"> <label> <input id="vounerability_acid" type="checkbox" /> <span>Acid</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_bludgeoning" type="checkbox" /> <span>Bludgeoning</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_cold" type="checkbox" /> <span>Cold</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_fire" type="checkbox" /> <span>Fire</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_force" type="checkbox" /> <span>Force</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_lightning" type="checkbox" /> <span>Lightning</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_necrotic" type="checkbox" /> <span>Necrotic</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_piercing" type="checkbox" /> <span>Piercing</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_poison" type="checkbox" /> <span>Poison</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_psychic" type="checkbox" /> <span>Psychic</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_radiant" type="checkbox" /> <span>Radiant</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_slashing" type="checkbox" /> <span>Slashing</span> </label> </div>
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<div class="col s6"> <label> <input id="vounerability_thunder" type="checkbox" /> <span>Thunder</span> </label> </div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text"> <span class="card-title">Powers</span>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Healing</span> <span>Can your encounter heal?</span><br> <label> <input name="mob_healing" onchange="healingMode(false)" id="mob_healing_noheal" type="checkbox" /> <span>No, my guys cannot heal</span> </label><br /> <label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_self" type="checkbox" /> <span>Yes, some or all of my mobs can heal THEMSELVES</span> </label><br /> <label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_other_touch" type="checkbox" /> <span>Yes, some or all of my mobs can heal OTHERS on TOUCH</span> </label><br /> <label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_other_aoe" type="checkbox" /> <span>Yes, some or all of my mobs can heal OTHERS with AOE</span> </label><br /> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Summoning new Enemies</span> <span>Can they make more problems?</span><br> <label> <input name="mob_summon" type="radio" checked /> <span>No, they can't and never will</span> </label><br /> <label> <input name="mob_summon" type="radio" /> <span>I am evil. (yes)</span> </label> </div>
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</div>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Stunning</span> <span>Can your people stun or slow or otherwise annoy the party?</span><br> <label> <input name="mob_stun" type="radio" checked /> <span>No they can't</span> </label><br /> <label> <input name="mob_stun" type="radio" /> <span>My players should suffer >:) </span> </label> </div>
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<div class="row">
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<div class="col s6">
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<div class="card indigo darken-4">
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<div class="card-content white-text"> <span class="card-title">Powers</span>
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<div class="card black">
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<div class="card-content white-text"> <span class="card-title">Healing</span> <span>Can your encounter heal?</span><br> <label> <input name="mob_healing" onchange="healingMode(false)" id="mob_healing_noheal" type="checkbox" /> <span>No, my guys cannot heal</span> </label><br /> <label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_self" type="checkbox" /> <span>Yes, some or all of my mobs can heal THEMSELVES</span> </label><br /> <label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_other_touch" type="checkbox" /> <span>Yes, some or all of my mobs can heal OTHERS on TOUCH</span> </label><br /> <label> <input name="mob_healing" onchange="healingMode(true)" id="mob_healing_other_aoe" type="checkbox" /> <span>Yes, some or all of my mobs can heal OTHERS with AOE</span> </label><br /> </div>
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</div>
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<div class="card black">
|
||||
<div class="card-content white-text"> <span class="card-title">Summoning new Enemies</span> <span>Can they make more problems?</span><br> <label> <input name="mob_summon" type="radio" checked /> <span>No, they can't and never will</span> </label><br /> <label> <input name="mob_summon" type="radio" /> <span>I am evil. (yes)</span> </label> </div>
|
||||
</div>
|
||||
<div class="card black">
|
||||
<div class="card-content white-text"> <span class="card-title">Stunning</span> <span>Can your people stun or slow or otherwise annoy the party?</span><br> <label> <input name="mob_stun" type="radio" checked /> <span>No they can't</span> </label><br /> <label> <input name="mob_stun" type="radio" /> <span>My players should suffer >:) </span> </label> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col s6">
|
||||
<div class="card indigo darken-4">
|
||||
<div class="card-content white-text"> <span class="card-title">Conditions</span>
|
||||
<div class="card black">
|
||||
<div class="card-content white-text"> <span class="card-title">Choose your conditions</span> <span>What conditions are applied to your (some of your) enemies</span><br>
|
||||
<div class="row">
|
||||
<div class="col s6"> <label> <input id="contype_Blinded" type="checkbox" /> <span> Blinded </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Charmed" type="checkbox" /> <span> Charmed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Deafened" type="checkbox" /> <span> Deafened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Exhaustion" type="checkbox" /> <span> Exhaustion </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Frightened" type="checkbox" /> <span> Frightened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Grappled" type="checkbox" /> <span> Grappled </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Incapacitated" type="checkbox" /> <span> Incapacitated </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Invisible" type="checkbox" /> <span> Invisible </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Paralyzed" type="checkbox" /> <span> Paralyzed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Petrified" type="checkbox" /> <span> Petrified </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Poisoned" type="checkbox" /> <span> Poisoned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Prone" type="checkbox" /> <span> Prone </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Restrained" type="checkbox" /> <span> Restrained </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Stunned" type="checkbox" /> <span> Stunned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Unconscious" type="checkbox" /> <span> Unconscious </label> </div>
|
||||
<div class="col s6">
|
||||
<div class="card indigo darken-4">
|
||||
<div class="card-content white-text"> <span class="card-title">Conditions</span>
|
||||
<div class="card black">
|
||||
<div class="card-content white-text"> <span class="card-title">Choose your conditions</span> <span>What conditions are applied to your (some of your) enemies</span><br>
|
||||
<div class="row">
|
||||
<div class="col s6"> <label> <input id="contype_Blinded" type="checkbox" /> <span> Blinded </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Charmed" type="checkbox" /> <span> Charmed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Deafened" type="checkbox" /> <span> Deafened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Exhaustion" type="checkbox" /> <span> Exhaustion </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Frightened" type="checkbox" /> <span> Frightened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Grappled" type="checkbox" /> <span> Grappled </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Incapacitated" type="checkbox" /> <span> Incapacitated </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Invisible" type="checkbox" /> <span> Invisible </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Paralyzed" type="checkbox" /> <span> Paralyzed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Petrified" type="checkbox" /> <span> Petrified </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Poisoned" type="checkbox" /> <span> Poisoned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Prone" type="checkbox" /> <span> Prone </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Restrained" type="checkbox" /> <span> Restrained </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Stunned" type="checkbox" /> <span> Stunned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_Unconscious" type="checkbox" /> <span> Unconscious </label> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card black">
|
||||
<div class="card-content white-text"> <span class="card-title">Choose applying conditions</span> <span>What conditions can your players get from this encounter</span><br>
|
||||
<div class="row">
|
||||
<div class="col s6"> <label> <input id="contype_apply_Blinded" type="checkbox" /> <span> Blinded </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Charmed" type="checkbox" /> <span> Charmed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Deafened" type="checkbox" /> <span> Deafened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Exhaustion" type="checkbox" /> <span> Exhaustion </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Frightened" type="checkbox" /> <span> Frightened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Grappled" type="checkbox" /> <span> Grappled </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Incapacitated" type="checkbox" /> <span> Incapacitated </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Invisible" type="checkbox" /> <span> Invisible </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Paralyzed" type="checkbox" /> <span> Paralyzed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Petrified" type="checkbox" /> <span> Petrified </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Poisoned" type="checkbox" /> <span> Poisoned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Prone" type="checkbox" /> <span> Prone </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Restrained" type="checkbox" /> <span> Restrained </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Stunned" type="checkbox" /> <span> Stunned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Unconscious" type="checkbox" /> <span> Unconscious </label> </div>
|
||||
<div class="card black">
|
||||
<div class="card-content white-text"> <span class="card-title">Choose applying conditions</span> <span>What conditions can your players get from this encounter</span><br>
|
||||
<div class="row">
|
||||
<div class="col s6"> <label> <input id="contype_apply_Blinded" type="checkbox" /> <span> Blinded </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Charmed" type="checkbox" /> <span> Charmed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Deafened" type="checkbox" /> <span> Deafened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Exhaustion" type="checkbox" /> <span> Exhaustion </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Frightened" type="checkbox" /> <span> Frightened </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Grappled" type="checkbox" /> <span> Grappled </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Incapacitated" type="checkbox" /> <span> Incapacitated </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Invisible" type="checkbox" /> <span> Invisible </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Paralyzed" type="checkbox" /> <span> Paralyzed </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Petrified" type="checkbox" /> <span> Petrified </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Poisoned" type="checkbox" /> <span> Poisoned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Prone" type="checkbox" /> <span> Prone </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Restrained" type="checkbox" /> <span> Restrained </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Stunned" type="checkbox" /> <span> Stunned </label> </div>
|
||||
<div class="col s6"> <label> <input id="contype_apply_Unconscious" type="checkbox" /> <span> Unconscious </label> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user