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Party Setup
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About the Players...
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How many Meelee Fighters are in the Party?
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How many Ranged fighters are in the Party?
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How many Spell Fighters are in the Party?
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How many squishy Supports?
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What average level is your party?
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Skill calculator
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Do you use rules, which assist in adding damage/advantage? (Flanking, Limb rule , Lingering Injuries, Massive Damage, yadayada)
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- Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. The rule itself is straightforward: When a creature and at least
- one ally are within 5ft of the same enemy on opposite sides, that enemy is flanked. Each of the creatures flanking has advantage on melee attacks
- against it.
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- Basically like flanking, but instead of standing opposed to the enemy, it's about outnumbering the usable limbs. Basically if there is a normal human,
- using two swords/shields, they can block 2 People. If there is a third person, they gain advantage, since they cannot block the third attack.
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- When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a Constitution saving throw
- with DC 15 or half the damage receive (whichever is higher) or suffer a random effect determined by a roll on the System Shock table.
- (Table not included)
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CRCulator
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James' CR Calculator... or Crculator... whatever
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+ }
+ }
+
+
+ function setMobs() {
+ $("#mob_multiattack_ammount").attr("placeholder", "X / "+$("#mob_ammount").val())
+ $("#mob_multiattack_ammount").attr("max", $("#mob_ammount").val())
+ if ($("#mob_ammount").val() < $("#mob_multiattack_ammount").val()) {
+
+ }
+
+ }
+
+ function setMobMultiattack(p) {
+ if (p === "hidden") {
+ $("#mob_multiattack_card").hide("fast");
+ } else if (p === "all") {
+ $("#mob_multiattack_card").hide("fast");
+ } else {
+ $("#mob_multiattack_card").show("fast");
+ }
+
+ }
+
+ function usingHPDice(e) {
+ if (e) {
+ $("#HP_hitdice").hide("fast");
+ $("#mob_hp_avg").val("");
+ $("#HP_average").show("fast");
+ } else {
+ $("#HP_average").hide("fast");
+ $("#mob_hp_dice_ammount").val("");
+ $("#mob_hp_dice_type").val("");
+ $("#HP_hitdice").show("fast");
+ }
+ calcDiff();
+ }
+
+
+ function usingDMGDice(e) {
+ if (e) {
+ $("#dmg_hitdice").hide("fast");
+ $("#mob_dmg_avg").val("");
+ $("#dmg_average").show("fast");
+ } else {
+ $("#dmg_average").hide("fast");
+ $("#mob_dmg_dice_ammount").val("");
+ $("#mob_dmg_dice_type").val("");
+ $("#dmg_hitdice").show("fast");
+ }
+ calcDiff();
+ }
+
+
+ function calcDiff() {
+ $("#diff_image").attr("src", "img/notfound.jpg");
+ $("#diff_description").html("I was unable to find a calculation with those parameters.... or any programming at all... give me some time, i'm still working on this app, after all.");
+ $("#diff_summary").html("#err_notfound");
+ }
+ function setDiff(difficulty) {
+ $("#diff_image").attr("src", "img/diff_" + difficulty.substring(3, 0) + ".jpg");
+ switch (difficulty) {
+ case "easy":
+ $("#diff_description").html("This fight should be an easy pick for your players. Maybe a scratch wound or two are the most, they take out of this.");
+ $("#diff_summary").html("A simple fight");
+ break;
+
+ case "medium":
+ $("#diff_description").html("Noone
should die, but if your party willingly positions themselves in front of the raging barbarian, that's on them.");
+ $("#diff_summary").html("A slightly challenging fight.");
+ break;
+
+ case "hard":
+ $("#diff_description").html("Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them.");
+ $("#diff_summary").html("Item usage to prevent death is advised.");
+ break;
+
+ case "lunatic":
+ $("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope!
Okay no, I lied.your Party is dead.");
+ $("#diff_summary").html("");
+ }
+ }
+
+