From 0ed9943425172bbedcbfde05a190a8029901111b Mon Sep 17 00:00:00 2001 From: James <9213561+Gensokian@users.noreply.github.com> Date: Mon, 3 Oct 2022 07:55:24 +0200 Subject: [PATCH] fixed calcs --- index.php | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/index.php b/index.php index 6418494..4bdb6e1 100644 --- a/index.php +++ b/index.php @@ -211,9 +211,9 @@ Damage kind Are we using Max, Rolled or Average Damage?
- - - + + +
@@ -719,7 +719,7 @@ // A modifier, that applies the ratio of Enemies to players - var global_amount_modifier = encounter_amount / party_amount; + var global_amount_modifier = encounter_amount / party_amount * 100; // What HP Type is used? 1=average 2=rolled 3=max var encounter_hp_type = $("input[name='mob_hp_type']:checked").val(); @@ -729,7 +729,7 @@ var encounter_hp_type_rolls_added_score = 0; var encounter_hp_type_averages_score = 0; var encounter_hp_type_max_score = 0; - if (encounter_hp_type == 1) { + if (encounter_hp_type == 2) { //IF Using Health Rolls @@ -741,7 +741,7 @@ var encounter_hp_type_rolls_added = encounter_hp_type_rolls_amount + encounter_hp_type_rolls_dice; encounter_hp_type_rolls_added_score = 20 / (encounter_hp_type_rolls_added / party_amount); - } else if (encounter_hp_type == 2) { + } else if (encounter_hp_type == 1) { //IF Using Averages var encounter_hp_type_averages = $("#mob_hp_avg").val(); @@ -759,7 +759,7 @@ // CR Calculation var encounter_cr = $("#mob_CR").val(); var encounter_cr_per_player = encounter_cr / party_amount; - var encounter_cr_score = (encounter_cr_per_player / party_level) / 20; + var encounter_cr_score = (encounter_cr_per_player / (party_level*party_amount)) / 20; //This sets the AC Score of the encounter. var encounter_ac = $("#mob_ac").val();