thank you )

This commit is contained in:
James 2022-09-26 14:43:35 +02:00
parent 923d14d5ea
commit 07f3a665c2

185
index.php
View File

@ -924,122 +924,111 @@
});
</script>
<script type="text/javascript">
function healingMode(t) {
function healingMode(t) {
if (t) {
if ($("#mob_healing_other_touch").is(':checked') || $("#mob_healing_self").is(':checked') || $("#mob_healing_other_aoe").is(':checked')) {
if (t) {
if ($("#mob_healing_other_touch").is(':checked') || $("#mob_healing_self").is(':checked') || $("#mob_healing_other_aoe").is(':checked')) {
$("#mob_healing_noheal").prop("checked", false);
}
} else {
if ($("#mob_healing_noheal").is(':checked')) {
}
} else {
if ($("#mob_healing_noheal").is(':checked')) {
$("#mob_healing_other_touch").prop("checked", false);
$("#mob_healing_self").prop("checked", false);
$("#mob_healing_other_aoe").prop("checked", false);
}
}
}
}
}
function setMobs() {
$("#mob_multiattack_ammount").attr("placeholder", "X / " + $("#mob_ammount").val())
$("#mob_multiattack_ammount").attr("max", $("#mob_ammount").val())
if ($("#mob_ammount").val() > 1) {
// FIX HP
usingHPDice(false);
$("#mob_hp_type_rolled").attr("disabled", true);
$("#mob_hp_type_averages").prop("checked", true);
usingDMGDice(false);
$("#mob_dmg_type_rolled").attr("disabled", true);
$("#mob_dmg_type_averages").prop("checked", true);
} else {
$("#mob_hp_type_rolled").removeAttr("disabled");
$("#mob_dmg_type_rolled").removeAttr("disabled");
}
}
function setMobs() {
$("#mob_multiattack_ammount").attr("placeholder", "X / "+$("#mob_ammount").val())
$("#mob_multiattack_ammount").attr("max", $("#mob_ammount").val())
function setMobMultiattack(p) {
if (p === "hidden") {
$("#mob_multiattack_card").hide("fast");
} else if (p === "all") {
$("#mob_multiattack_card").hide("fast");
} else {
$("#mob_multiattack_card").show("fast");
}
}
if ($("#mob_ammount").val() > 1 {
// FIX HP
usingHPDice(false);
$("#mob_hp_type_rolled").attr("disabled", true);
$("#mob_hp_type_averages").prop("checked", true);
function usingHPDice(e) {
if (e) {
$("#HP_hitdice").hide("fast");
$("#mob_hp_avg").val("");
$("#HP_average").show("fast");
} else {
$("#HP_average").hide("fast");
$("#mob_hp_dice_ammount").val("");
$("#mob_hp_dice_type").val("");
$("#HP_hitdice").show("fast");
}
calcDiff();
}
usingDMGDice(false);
$("#mob_dmg_type_rolled").attr("disabled", true);
$("#mob_dmg_type_averages").prop("checked", true);
} else {
$("#mob_hp_type_rolled").removeAttr("disabled");
$("#mob_dmg_type_rolled").removeAttr("disabled");
}
}
function setMobMultiattack(p) {
if (p === "hidden") {
$("#mob_multiattack_card").hide("fast");
} else if (p === "all") {
$("#mob_multiattack_card").hide("fast");
} else {
$("#mob_multiattack_card").show("fast");
}
}
function usingHPDice(e) {
if (e) {
$("#HP_hitdice").hide("fast");
$("#mob_hp_avg").val("");
$("#HP_average").show("fast");
} else {
$("#HP_average").hide("fast");
$("#mob_hp_dice_ammount").val("");
$("#mob_hp_dice_type").val("");
$("#HP_hitdice").show("fast");
}
calcDiff();
}
function usingDMGDice(e) {
if (e) {
$("#dmg_hitdice").hide("fast");
$("#mob_dmg_avg").val("");
$("#dmg_average").show("fast");
} else {
$("#dmg_average").hide("fast");
$("#mob_dmg_dice_ammount").val("");
$("#mob_dmg_dice_type").val("");
$("#dmg_hitdice").show("fast");
}
calcDiff();
}
function usingDMGDice(e) {
if (e) {
$("#dmg_hitdice").hide("fast");
$("#mob_dmg_avg").val("");
$("#dmg_average").show("fast");
} else {
$("#dmg_average").hide("fast");
$("#mob_dmg_dice_ammount").val("");
$("#mob_dmg_dice_type").val("");
$("#dmg_hitdice").show("fast");
}
calcDiff();
}
function calcDiff() {
$("#diff_image").attr("src", "img/notfound.jpg");
$("#diff_description").html("I was unable to find a calculation with those parameters.... or any programming at all... give me some time, i'm still working on this app, after all.");
$("#diff_summary").html("#err_notfound");
}
function calcDiff() {
$("#diff_image").attr("src", "img/notfound.jpg");
$("#diff_description").html("I was unable to find a calculation with those parameters.... or any programming at all... give me some time, i'm still working on this app, after all.");
$("#diff_summary").html("#err_notfound");
function setDiff(difficulty) {
$("#diff_image").attr("src", "img/diff_" + difficulty.substring(3, 0) + ".jpg");
switch (difficulty) {
case "easy":
$("#diff_description").html("This fight should be an easy pick for your players. Maybe a scratch wound or two are the most, they take out of this.");
$("#diff_summary").html("A simple fight");
break;
case "medium":
$("#diff_description").html("Noone <i> should </i> die, but if your party willingly positions themselves in front of the raging barbarian, that's on them.");
$("#diff_summary").html("A slightly challenging fight.");
break;
case "hard":
$("#diff_description").html("Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them.");
$("#diff_summary").html("Item usage to prevent death is advised.");
break;
}
function setDiff(difficulty) {
$("#diff_image").attr("src", "img/diff_" + difficulty.substring(3, 0) + ".jpg");
switch (difficulty) {
case "easy":
$("#diff_description").html("This fight should be an easy pick for your players. Maybe a scratch wound or two are the most, they take out of this.");
$("#diff_summary").html("A simple fight");
break;
case "medium":
$("#diff_description").html("Noone <i> should </i> die, but if your party willingly positions themselves in front of the raging barbarian, that's on them.");
$("#diff_summary").html("A slightly challenging fight.");
break;
case "hard":
$("#diff_description").html("Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them.");
$("#diff_summary").html("Item usage to prevent death is advised.");
break;
case "lunatic":
$("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! <b> Okay no, I lied.your Party is dead.");
$("#diff_summary").html("");
}
}
case "lunatic":
$("#diff_description").html("This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! <b> Okay no, I lied.your Party is dead.");
$("#diff_summary").html("");
}
};
</script>
</body>
</html>