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< title > CRCulator </ title >
< meta name = " description " content = " A smol CR Calculator " />
< meta name = " author " content = " James " />
< meta property = " og:title " content = " CRCulator " />
< meta property = " og:type " content = " CRCulator " />
< meta property = " og:url " content = " https://cr.james-things.com " />
< meta property = " og:description " content = " A smol CR Calculator " />
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< div class " container " >
< div class = " row " >
< div class = " col s12 m10 l8 offset-m1 offset-l2 " >
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< span class = " card-title black-text " > James ' CR Calculator ... or Crculator ... whatever </ span >
< form action = " # " >
<!-- START OF CONTENT ! -->
< div class = " row " >
< div class = " col s12 " >
< ul class = " tabs " >
< li class = " tab col s3 " >< a href = " #Party " > Party Setup </ a ></ li >
< li class = " tab col s3 " >< a href = " #Mobconfig " > Mob Configuration </ a ></ li >
< li class = " tab col s3 " >< a href = " #Results " > Results </ a ></ li >
< li class = " tab col s3 red-text " >< a href = " #Additional " > Additional information </ a ></ li >
</ ul >
</ div >
< div id = " Party " class = " col s12 " >
< div class = " card green " >
< div class = " card-content white-text " >
< span class = " card-title " > Party Setup </ span >
< div class = " row " >
< div class = " col s12 m6 " >
< div class = " card green darken-2 " >
< div class = " card-content white-text " >
< span class = " card-title " > About the Players ...</ span >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > How many Meelee Fighters are in the Party ? </ span >
< div class = " input-field s3 " >
< input placeholder = " Insert Smash Bros. refference... " id = " party_meelee " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > How many Ranged fighters are in the Party ? </ span >
< div class = " input-field s3 " >
< input placeholder = " The ones, that DON'T track ammo... " id = " party_long_range " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > How many Spell Fighters are in the Party ? </ span >
< div class = " input-field s3 " >
< input placeholder = " The ones, who are forced to track ammo... " id = " party_magic " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > How many squishy Supports ? </ span >
< div class = " input-field s3 " >
< input placeholder = " The dicestackers. " id = " party_support " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > What average level is your party ? </ span >
< div class = " input-field s3 " >
< input placeholder = " Insert Smash Bros. refference... " id = " party_level " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
</ div >
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</ div >
</ div >
< div class = " col s12 m6 " >
< div class = " card green darken-2 " >
< div class = " card-content white-text " >
< span class = " card-title " > Skill calculator </ span >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > Have your players played DND before ? </ span > < br />
< label > < input name = " group1 " type = " radio " checked /> < span > Yes </ span > </ label > < br />
< label > < input name = " group1 " type = " radio " /> < span > No , what ' s a DND ? </ span > </ label >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > Do your players use the enviroment for attacks ? </ span > < br />
< label > < input name = " group5 " type = " radio " checked /> < span > Yes , but there is nothing around </ span > </ label > < br />
< label > < input name = " group5 " type = " radio " /> < span > Yes , they could use this conventiently placed DEATHLAZOR </ span > </ label > < br />
< label > < input name = " group5 " type = " radio " /> < span > No , my players are mindless robots .</ span > </ label >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > Do your players play any strategy games ? ( Chess counts ) </ span > < label > < input name = " group3 " type = " radio " checked /> < span > Yes </ span > </ label > < br />
< label > < input name = " group3 " type = " radio " /> < span > No </ span > </ label >
</ div >
</ div >
< div class = " card green darken-4 " >
< div class = " card-content white-text " >
< span > Do you use rules , which assist in adding damage / advantage ? ( Flanking , Limb rule , Lingering Injuries , Massive Damage , yadayada ) </ span > < br />
< label > < input name = " group4 " type = " radio " checked /> < span > Yes </ span > < br /></ label > < label > < input name = " group4 " type = " radio " /> < span > Multiple </ span > < br /></ label >
< label > < input name = " group4 " type = " radio " /> < span > No </ span > </ label >
< ul class = " collapsible " >
< li >
< div class = " collapsible-header black " >< i class = " material-icons " > info_outline </ i > Explanation Flanking </ div >
< div class = " collapsible-body grey darken-4 " >
< span >
Flanking is an optional rule in DnD 5 E , intended to add more tactical depth to combat . The rule itself is straightforward : When a creature and at least
one ally are within 5 ft of the same enemy on opposite sides , that enemy is flanked . Each of the creatures flanking has advantage on melee attacks
against it .
</ span >
</ div >
</ li >
< li >
< div class = " collapsible-header black " >< i class = " material-icons " > info_outline </ i > Explanation Limb Rule </ div >
< div class = " collapsible-body grey darken-4 " >
< span >
Basically like flanking , but instead of standing opposed to the enemy , it ' s about outnumbering the usable limbs . Basically if there is a normal human ,
using two swords / shields , they can block 2 People . If there is a third person , they gain advantage , since they cannot block the third attack .
</ span >
</ div >
</ li >
< li >
< div class = " collapsible-header black " >< i class = " material-icons " > info_outline </ i > Explanation Lingering Injuries </ div >
< div class = " collapsible-body grey darken-4 " >
< span >
When a creature takes damage from a single source equal to or greater than half its hit point maximum , it must succeed on a Constitution saving throw
with DC 15 or half the damage receive ( whichever is higher ) or suffer a random effect determined by a roll on the System Shock table . < br />
( Table not included )
</ span >
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</ li >
</ ul >
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< div id = " Mobconfig " class = " col s12 " >
< div class = " card indigo " >
< div class = " card-content white-text " >
< span class = " card-title " > Mob Setup </ span >
< div class = " row " >
< div class = " col s6 " >
< div class = " card indigo darken-2 " >
< div class = " card-content white-text " >
< span class = " card-title " > Health and Armor </ span >
< div class = " card indigo darken-4 " >
< div class = " card-content white-text " >
< span > Are we using Average Health or HP Dice ? </ span >< br />
< label > < input name = " mob_hp_type " type = " radio " onchange = " usingHPDice(true) " /> < span > Averages </ span > </ label >
< label > < input name = " mob_hp_type " type = " radio " onchange = " usingHPDice(false) " /> < span > Hit Dice </ span > </ label >
< hr />
< div id = " HP_hitdice " >
< br />
< span > How many Dice are used for the calculation ? </ span >
< div class = " input-field s1 " >
< input placeholder = " [X]d10 " id = " mob_hp_dice_ammount " min = " 1 " type = " number " class = " white-text validate " />
</ div >
< br />
< span > Which kind of die is used ? </ span >
< div class = " input-field s3 " >
< input placeholder = " 4d[Y] " id = " mob_hp_dice_type " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
< div id = " HP_average " >
< br />
< span > What ' s the average HP of the Enemy ? </ span >
< div class = " input-field s1 " >
< input placeholder = " 42 " id = " mob_hp_avg " min = " 1 " type = " number " class = " white-text validate " />
</ div >
</ div >
</ div >
</ div >
</ div >
</ div >
</ div >
< div class = " col s6 " >
< div class = " card indigo darken-2 " >
< div class = " card-content white-text " >
< span class = " card-title " > Abilities </ span >
< div class = " input-field s3 " >< input placeholder = " X " id = " hp_dice_ammount " type = " number " class = " white-text validate " /> < label for = " hp_dice_ammount " > DEX ? </ label ></ div >
< div class = " input-field s3 " >< input placeholder = " Y " id = " hp_dice_sides " type = " number " class = " white-text validate " /> < label for = " hp_dice_sides " > How many Sides ? </ label ></ div >
</ div >
</ div >
</ div >
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< div class = " row " >
< div class = " col s12 m6 l6 " >
< div class = " card indigo darken-2 " >
< div class = " card-content white-text " >
< span class = " card-title " > Resistances </ span >
< div class = " row " >
< div class = " col s6 " >
< label > < input id = " resistance_acid " type = " checkbox " /> < span class = " white-text " > Acid </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_bludgeoning " type = " checkbox " /> < span class = " white-text " > Bludgeoning </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_cold " type = " checkbox " /> < span class = " white-text " > Cold </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_fire " type = " checkbox " /> < span class = " white-text " > Fire </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_force " type = " checkbox " /> < span class = " white-text " > Force </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_lightning " type = " checkbox " /> < span class = " white-text " > Lightning </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_necrotic " type = " checkbox " /> < span class = " white-text " > Necrotic </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_piercing " type = " checkbox " /> < span class = " white-text " > Piercing </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_poison " type = " checkbox " /> < span class = " white-text " > Poison </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_psychic " type = " checkbox " /> < span class = " white-text " > Psychic </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_radiant " type = " checkbox " /> < span class = " white-text " > Radiant </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_slashing " type = " checkbox " /> < span class = " white-text " > Slashing </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " resistance_thunder " type = " checkbox " /> < span class = " white-text " > Thunder </ span > </ label >
</ div >
</ div >
</ div >
</ div >
</ div >
< div class = " col s12 m6 l6 " >
< div class = " card indigo darken-2 " >
< div class = " card-content white-text " >
< span class = " card-title " > Vounerabilities </ span >
< div class = " row " >
< div class = " col s6 " >
< label > < input id = " vounerability_acid " type = " checkbox " /> < span class = " white-text " > Acid </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_bludgeoning " type = " checkbox " /> < span class = " white-text " > Bludgeoning </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_cold " type = " checkbox " /> < span class = " white-text " > Cold </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_fire " type = " checkbox " /> < span class = " white-text " > Fire </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_force " type = " checkbox " /> < span class = " white-text " > Force </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_lightning " type = " checkbox " /> < span class = " white-text " > Lightning </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_necrotic " type = " checkbox " /> < span class = " white-text " > Necrotic </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_piercing " type = " checkbox " /> < span class = " white-text " > Piercing </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_poison " type = " checkbox " /> < span class = " white-text " > Poison </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_psychic " type = " checkbox " /> < span class = " white-text " > Psychic </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_radiant " type = " checkbox " /> < span class = " white-text " > Radiant </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_slashing " type = " checkbox " /> < span class = " white-text " > Slashing </ span > </ label >
</ div >
< div class = " col s6 " >
< label > < input id = " vounerability_thunder " type = " checkbox " /> < span class = " white-text " > Thunder </ span > </ label >
</ div >
</ div >
</ div >
</ div >
</ div >
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< div id = " Results " class = " col s12 " >
< div class = " row " >
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< span class = " card-title " > Results </ span >
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< div class = " card horizontal grey darken-4 " >
< div class = " card-image " >
< a href = " https://www.deviantart.com/velger96/art/Marisa-level-chart-208761786 " > < img id = " diff_image " src = " img/error.png " height = " 206 " /> </ a >
</ div >
< div class = " card-stacked " >
< div class = " card-content " >< p id = " diff_description " > I was unable to calculate the difficulty .</ p ></ div >
< div class = " card-action " >< p id = " diff_summary " > Too drunk to calculate </ p ></ div >
</ div >
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< span class = " card-title " > Calculation for nerds </ span >
< p > This is where the calculation stats would be , IF I HAD ONE .</ p >
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< div id = " Additional " class = " col s12 " >
< div class = " card black " >
< div class = " card-content white-text " >
< span class = " card-title " > [ DEBUG ] Set the current status ! [ DEBUG ] </ span > < br />
< label > < input name = " debug_diff " type = " radio " checked onchange = " calcDiff() " /> < span > Calculation </ span > </ label >
< label > < input name = " debug_diff " type = " radio " onchange = " setDiff('easy') " /> < span > Easy </ span > </ label >
< label > < input name = " debug_diff " type = " radio " onchange = " setDiff('medium') " /> < span > Medium </ span > </ label >
< label > < input name = " debug_diff " type = " radio " onchange = " setDiff('hard') " /> < span > Hard </ span > </ label >
< label > < input name = " debug_diff " type = " radio " onchange = " setDiff('lunatic') " /> < span > Deadly </ span > </ label >
</ div >
</ div >
< div class = " card black " >
< div class = " card-content white-text " >
< span class = " card-title " > Do you intend to wipe the party ? </ span > < label > < input name = " danger " type = " radio " checked /> < span > Yes </ span > </ label > < br />
< label >
< input name = " danger " type = " radio " /> < span class = " red-text " > < b > Yes , but in red </ b > </ span >
</ label >
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<!--< div class = " row " >< div class = " col s12 " >< div class = " card green " >< div class = " card-content white-text " >< span class = " card-title " > Party Setup </ span >< div class = " row " >< div class = " col s12 m6 " >< div class = " card green darken-2 " >< div class = " card-content white-text " >< span class = " card-title " > About the Players ...</ span >< div class = " card black " >< div class = " card-content white-text " >< span >< span > How many Meelee Fighters are in the Party ? </ span >< div class = " input-field s3 " >< input placeholder = " Insert Smash Bros. refference... " id = " party_meelee " min = " 1 " type = " number " class = " white-text validate " ></ div ></ div ></ div >< div class = " input-field s3 " >< div class = " card black " >< div class = " card-content white-text " >< span >< span > How many Ranged fighters are in the Party ? </ span >< input placeholder = " The ones, that DON'T track ammo... " id = " party_long_range " min = " 1 " type = " number " class = " white-text validate " ></ div ></ div ></ div >< div class = " input-field s3 " >< div class = " card black " >< div class = " card-content white-text " >< span >< span > How many Spell Fighters are in the Party ? </ span >< input placeholder = " The ones, who are forced to track ammo... " id = " party_magic " min = " 1 " type = " number " class = " white-text validate " ></ div ></ div ></ div >< div class = " input-field s3 " >< div class = " card black " >< div class = " card-content white-text " >< span >< span > How many squishy Supports ? </ span >< input placeholder = " The dicestackers. " id = " party_support " min = " 1 " type = " number " class = " white-text validate " ></ div ></ div ></ div >< div class = " input-field s3 " >< div class = " card black " >< div class = " card-content white-text " >< span >< span > What average level is your party ? </ span >< input placeholder = " Insert Smash Bros. refference... " id = " party_level " min = " 1 " type = " number " class = " white-text validate " ></ div ></ div ></ div ></ div ></ div ></ div >< div class = " col s12 m6 " >< div class = " card green darken-2 " >< div class = " card-content white-text " >< span class = " card-title " > Skill calculator </ span >< div class = " card black " >< div class = " card-content white-text " >< span > Have your players played DND before ? </ span >< br >< label >< input name = " group1 " type = " radio " checked />< span > Yes </ span ></ label >< br >< label >< input name = " group1 " type = " radio " />< span > No </ span ></ label ></ div ></ div >< div class = " card black " >< div class = " card-content white-text " >< span > Do your players use the enviroment for attacks ? </ span >< br >< label >< input name = " group5 " type = " radio " checked />< span > Yes , but there is nothing around </ span ></ label >< br >< label >< input name = " group5 " type = " radio " />< span > Yes , I plan on adding additional weaponry .</ span ></ label >< br >< label >< input name = " group5 " type = " radio " />< span > No , my players are mindless robots .</ span ></ label ></ div ></ div >< div class = " card black " >< div class = " card-content white-text " >< span > Do your players play any strategy games ? ( Chess counts ) </ span >< br >< label >< input name = " group3 " type = " radio " checked />< span > Yes </ span ></ label >< br >< label >< input name = " group3 " type = " radio " />< span > No </ span ></ label ></ div ></ div >< div class = " card black " >< div class = " card-content white-text " >< span > Do you use rules , which assist in adding damage / advantage ? ( Flanking , Limb rule , Lingering Injuries ) </ span >< br >< label >< input name = " group4 " type = " radio " checked />< span > Yes </ span >< br ></ label >< label >< input name = " group4 " type = " radio " />< span > Multiple </ span >< br ></ label >< label >< input name = " group4 " type = " radio " />< span > No </ span ></ label >< ul class = " collapsible " >< li >< div class = " collapsible-header indigo " >< i class = " material-icons " > info_outline </ i > Explanation Flanking </ div >< div class = " collapsible-body indigo darken-4 " >< span > Flanking is an optional rule in DnD 5 E , intended to add more tactical depth to combat . The rule itself is straightforward : When a creature and at least one ally are within 5 ft of the same enemy on opposite sides , that enemy is flanked . Each of the creatures flanking has advantage on melee attacks against it .</ span ></ div ></ li >< li >< div class = " collapsible-header indigo " >< i class = " material-icons " > info_outline </ i > Explanation Limb Rule </ div >< div class = " collapsible-body indigo darken-4 " >< span > Basically like flanking , but instead of standing opposed to the enemy , it ' s about o
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< script type = " text/javascript " src = " js/materialize.min.js " ></ script >
< script type = " text/javascript " >
$ ( document ) . ready ( function () {
$ ( " .tabs " ) . tabs ();
$ ( " .collapsible " ) . collapsible ();
$ ( " #HP_average " ) . hide ();
$ ( " #HP_hitdice " ) . hide ();
});
</ script >
< script type = " text/javascript " >
function usingHPDice ( e ) {
if ( e ) {
$ ( " #HP_hitdice " ) . hide ( " fast " );
$ ( " #mob_hp_avg " ) . val ( " " );
$ ( " #HP_average " ) . show ( " fast " );
} else {
$ ( " #HP_average " ) . hide ( " fast " );
$ ( " #mob_hp_dice_ammount " ) . val ( " " );
$ ( " #mob_hp_dice_type " ) . val ( " " );
$ ( " #HP_hitdice " ) . show ( " fast " );
}
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}
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function calcDiff () {
$ ( " #diff_image " ) . attr ( " src " , " img/notfound.jpg " );
$ ( " #diff_description " ) . html ( " I was unable to find a calculation with those parameters.... or any programming at all... give me some time, i'm still working on this app, after all. " );
$ ( " #diff_summary " ) . html ( " #err_notfound " );
}
function setDiff ( difficulty ) {
$ ( " #diff_image " ) . attr ( " src " , " img/diff_ " + difficulty . substring ( 3 , 0 ) + " .jpg " );
switch ( difficulty ) {
case " easy " :
$ ( " #diff_description " ) . html ( " This fight should be an easy pick for your players. Maybe a scratch wound or two are the most, they take out of this. " );
$ ( " #diff_summary " ) . html ( " A simple fight " );
break ;
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case " medium " :
$ ( " #diff_description " ) . html ( " Noone <i> should </i> die, but if your party willingly positions themselves in front of the raging barbarian, that's on them. " );
$ ( " #diff_summary " ) . html ( " A slightly challenging fight. " );
break ;
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case " hard " :
$ ( " #diff_description " ) . html ( " Quite a fight. Could lead to a death. If you want, that your party uses items, go ahead and throw this fight at them. " );
$ ( " #diff_summary " ) . html ( " Item usage to prevent death is advised. " );
break ;
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case " lunatic " :
$ ( " #diff_description " ) . html ( " This is the real deal. You will suffer losses. Maybe your party will die... or enslaved.. or enslaved and then killed... However, there is hope! <b> Okay no, I lied.your Party is dead. " );
$ ( " #diff_summary " ) . html ( " " );
}
}
</ script >
</ body >
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</ html >