Update 'Enemies'
parent
24e7c4f973
commit
b5d4b12274
27
Enemies.md
27
Enemies.md
@ -2,7 +2,7 @@
|
||||
**THERE IS ALLWAYS ONLY ONE ENEMY PER FLOOR**
|
||||
Also the activation conditions might change
|
||||
|
||||
## Patchouli Knowledge
|
||||
## Patchouli Knowledge - Spawns with Koakuma
|
||||
### (Active after 1 Minute of stealing the first book or after stealing 5 Books)
|
||||
She is the one hunting the player. With every Book she gets angrier and thus faster, casting spells to stop the player from taking the books. She isn’t too quick and gets exhausted quite easily after chasing the player for a while.
|
||||
|
||||
@ -29,7 +29,7 @@ She is the one hunting the player. With every Book she gets angrier and thus fas
|
||||
|
||||
|
||||
|
||||
## Koakuma
|
||||
## Koakuma - Spawns with Patchi
|
||||
### (Active after stealing 70 Books)
|
||||
Annoys the player and alerts patchouli on the Position of the player. Can lay traps and laugh at the player, one he fell for one
|
||||
|
||||
@ -53,26 +53,7 @@ Wanders about, trying to find the player, Once found the player will be constant
|
||||
Getting hit by a dagger slows the player down, after being hit 5 Times the player gets pinned until the daggers have been removed and the slowdown effect is permanent.
|
||||
Patchouli will be alerted once the player has been pinned
|
||||
|
||||
### Sakuya AI - Active
|
||||
1. Movement
|
||||
1. Roams in medium speed
|
||||
1. Needs to stop at certain Points of the map to clean
|
||||
1. Gets distracted by breaking things.
|
||||
1. Attacking
|
||||
1. Direct attack
|
||||
1. Closes in on the player
|
||||
1. When near enough, fire 5 sets of daggers, triggering the dodging Process. Afterwards she will begin her re-activation period
|
||||
1. Pinning
|
||||
1. After loosing the last life by the dagger, the player gets knocked prone.
|
||||
1. Sakuya positions above the player, begins stabbing them, again with qicktime events
|
||||
1. Missing one of those QTE results in death.
|
||||
1. Succeding on the QTEs shoves Sakuya away, sets Health to 1 and she will start her re-activation period
|
||||
1. Re-activation
|
||||
1. Return to the Spawn room
|
||||
1. Wait for ~1 Minute
|
||||
1. Return to Movement
|
||||
|
||||
## Flandre Scarlet
|
||||
## Flandre Scarlet - Spawns with Remilia
|
||||
### (Active after stealing 100 Books, or reaching layer -5)
|
||||
Attacks from the distance. She can be avoided by hiding. Being playful makes her more cheery, trapping her, or somehow else making her uncomfortable angers her.
|
||||
After getting too angry, she can one-hit the player until she calmed down
|
||||
@ -87,7 +68,7 @@ _//Maybe you can bribe Remilia to calm her down?_
|
||||
1. Attacks with either quicktime events or spells which need to be physically dodged
|
||||
1. Can only be stopped by finding Remilia on the map
|
||||
|
||||
## Remilia Scarlet
|
||||
## Remilia Scarlet - Spawns with Flan
|
||||
### Only spawns with Flan
|
||||
Mostly watches, maybe at some point she will jump into action or is able to calm Flandre
|
||||
|
||||
|
Reference in New Issue
Block a user