Update 'Enemies'
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Enemies.md
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Enemies.md
@ -5,46 +5,10 @@ AI And detailed info on HOW I plan on implementing them can be found in the [AI
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### (Active after 1 Minute of stealing the first book or after stealing 5 Books)
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She is the one hunting the player. With every Book she gets angrier and thus faster, casting spells to stop the player from taking the books. She isn’t too quick and gets exhausted quite easily after chasing the player for a while.
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### Patchouli AI - Active
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1. Movement
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1. Wanders slowly
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1. Listens to stealing of Books and goes there
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1. Attacking
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1. Uses diverse Spells
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1. Water Spell, slowing the player when hit
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1. Fire Spell, Damaging the player
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1. Earth Spell, Blocking the players path
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1. Wind Spell, Propells herself forward
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1. After casting 3 spells, patchouli gets exhausted and goes to the Re-Activation stage
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1. Re-activation
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1. Move to any chair in the level
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1. If no chair is found, return to the enemyspawn.
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1. On chair, take a ~2 Minute break.
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1. At enemy spawn, take a ~1 Minute break.
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1. Multi Enemy Round
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1. When other NPCs spot the player, they report the position to her;
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1. she then moves to said position
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1. When getting to close, she instakills the player, using some iron maiden coffin spell or so.. i dunno, is the first thing that came to mind. <!-- WTF James? -->
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## Koakuma - Spawns with Patchi
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### (Active after stealing 70 Books)
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Annoys the player and alerts patchouli on the Position of the player. Can lay traps and laugh at the player, one he fell for one
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### Koakuma AI - Active
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1. Movement
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1. Roams quickly
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1. Hides occasionally if she has no books
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1. Attacks
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1. Tries to drop Books onto the player
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1. Throws last books at player
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1. Then returns to any bookpile to "restock"
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1. Re-activation
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1. Moves to any hiding-book-pile
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1. Restocks for 10 seconds
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1. Return to movement
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## Sakuya Izayoi
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### (Active after stealing 30 Books or reaching layer -2)
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Wanders about, trying to find the player, Once found the player will be constantly harassed by quick time events, from Knives, that are being thrown at the player. She can be distracted by breaking flower pots, creating puddles, or otherwise dirtying the environment.
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@ -71,29 +35,7 @@ On her own accord, wandering through the maze, because... Just because. Can be k
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### The annoying shopkeep - every floor
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Will trade in her little shop. Sometimes seen around the map stealing dropped items
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### Nazrin AI - Passive
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1. Itemstealing
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1. At first she roams the dungeon, trying to find the Item in the Itemroom
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1. If she found the item, she carries it slowly to her shop
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1. If the player catches her, carrying the item to the shop, they can steal it from her, but her prices double for the current floor
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1. If she gets to the shop with the item, she puts it up for sale.
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1. Summoning
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1. If the player rings the Bell in her Shop, she get automatically teleported to the shop, and serves the player.
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1. If she carried an Item whilst summoning, she will place the Item on the counter directly.
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## Shadow Marisa
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### (Active after stealing 500 Books or reaching layer -5)
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Steals marisas Items and is a CONSTANT THREAT.
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Can be eliminated for 3 Rooms with the sun Flashlight.
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### Shadow Marisa AI
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1. Movement
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1. Always lurks in the shadows
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1. Attacking
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1. Lurking within a Bookpile. Attacking them when not cautious
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1. Fogging up the doors with scarlet mist; Youre unable to see, what lies ahead.
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1. Jumpscaring near bookshelves
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1. Stealing
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1. When the player has turned their back towards her, she can fly past and snatch a random book from the player.
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1. When cought she instantaniously retreats back into the shadows (or the wall?)
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1. Shining the Sun Flashlight at her, makes her disappear for 3 Floors
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Can be eliminated for 3 Rooms with the sun Flashlight.
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