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Bookworm/Plugins/ProceduralDungeon/Source/ProceduralDungeon/Private/ProceduralDungeonSettings.cpp

39 lines
1.5 KiB
C++

/*
* MIT License
*
* Copyright (c) 2019-2021 Benoit Pelletier
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "ProceduralDungeonSettings.h"
UProceduralDungeonSettings::UProceduralDungeonSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
RoomUnit = FVector(1000, 1000, 400);
DoorSize = FVector(40, 640, 400);
DoorOffset = 0.0f;
OcclusionCulling = true;
DrawDebug = true;
OnScreenPrintDebug = false;
PrintDebugDuration = 60.0f;
CanLoop = true;
}