65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* MIT License
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*
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* Copyright (c) 2019-2021 Benoit Pelletier
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "ProceduralDungeonLog.h"
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#include "ProceduralDungeonSettings.h"
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DEFINE_LOG_CATEGORY(LogProceduralDungeon);
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bool ShowLogsOnScreen(float& _duration)
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{
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UProceduralDungeonSettings* Settings = GetMutableDefault<UProceduralDungeonSettings>();
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_duration = Settings->PrintDebugDuration;
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return Settings->OnScreenPrintDebug;
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}
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void LogInfo(FString message, bool showOnScreen)
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{
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UE_LOG(LogProceduralDungeon, Log, TEXT("%s"), *message);
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float duration;
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if(showOnScreen && ShowLogsOnScreen(duration))
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{
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GEngine->AddOnScreenDebugMessage(-1, duration, FColor::White, message);
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}
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}
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void LogWarning(FString message, bool showOnScreen)
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{
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UE_LOG(LogProceduralDungeon, Warning, TEXT("%s"), *message);
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float duration;
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if(showOnScreen && ShowLogsOnScreen(duration))
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{
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GEngine->AddOnScreenDebugMessage(-1, duration, FColor::Yellow, message);
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}
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}
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void LogError(FString message, bool showOnScreen)
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{
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UE_LOG(LogProceduralDungeon, Error, TEXT("%s"), *message);
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float duration;
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if(showOnScreen && ShowLogsOnScreen(duration))
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{
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GEngine->AddOnScreenDebugMessage(-1, duration, FColor::Red, message);
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}
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} |