Reworked the Dungeon Generator
Basically I centralized the Dungeon Spawner
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parent
364d131b83
commit
ec5987f58f
@ -8,5 +8,6 @@ DoorSize=(X=40.000000,Y=200.000000,Z=400.000000)
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RoomUnit=(X=1000.000000,Y=1000.000000,Z=400.000000)
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CanLoop=True
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OcclusionCulling=False
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OnScreenPrintDebug=True
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OnScreenPrintDebug=False
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DrawDebug=False
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Content/MainLevels/TheLibrary/X_Rooms/Room_X_2.umap
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Content/MainLevels/TheLibrary/X_Rooms/Room_X_2.umap
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Content/MainLevels/TheLibrary_BuiltData.uasset
(Stored with Git LFS)
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Content/MainLevels/TheLibrary_BuiltData.uasset
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Content/blueprints/BPBookShelf.uasset
(Stored with Git LFS)
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Content/blueprints/BPBookShelf.uasset
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Content/blueprints/BP_BouncePad.uasset
(Stored with Git LFS)
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Content/blueprints/BP_BouncePad.uasset
(Stored with Git LFS)
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Content/blueprints/BP_CollectableBook.uasset
(Stored with Git LFS)
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Content/blueprints/BP_CollectableBook.uasset
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Content/blueprints/BP_Controller.uasset
(Stored with Git LFS)
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Content/blueprints/BP_Controller.uasset
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Content/blueprints/BP_Dungeon.uasset
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Content/blueprints/BP_Dungeon.uasset
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Reference in New Issue
Block a user