AI Rundown Re-Format & Shadow Marisa
+ Reformatted the AI Rundown + Added Shadowmarisa as a constant threat
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README.md
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README.md
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# Bookworm
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## Created on 09.04.2021
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###### Created on 09.04.2021
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---
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@ -89,6 +89,9 @@ On her own accord, wandering through the maze, because... Just because. Can be k
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### Nazrin
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Will trade in her little shop. Sometimes seen around the map stealing dropped items
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### Shadow Marisa (Active after stealing 500 Books or reaching layer -5)
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Steals marisas Items and is a CONSTANT THREAT.
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Can be eliminated for 3 Rooms with the sun Flashlight.
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## Controls
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“WASD” + MOUSE (Movement)
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@ -106,10 +109,9 @@ Hiding spots allow the player to store Books to get them afterwards
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## Drop-off points
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Certain points in the map, where the players can drop their current items
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## Sunlight lamp
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Clears the (volumetric) fog, but gives away the position and pisses off the vampires majorly
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## Items
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### Sunlight lamp
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Clears the (volumetric) fog, but gives away the position and pisses off the vampires majorly
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### Sake Bottle
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Besides being able to throw the bottle to create a distraction, (Audio for every enemy, a dirt spot for Sakuya) the user can also drink the bottle and gain immunity for some time. But you're drunk for a short amount of time. That wobbles the screen and makes movement a bit wonky.
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@ -133,27 +135,79 @@ Using the Pocketwatch allows the player to slow down everything. Marisa can move
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1. ~~Leaning ability~~
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1. Dashing ability
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1. A Shop Room
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1. Drop-Off spawnpoint
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1. Hidden Bookstorage
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1. Exit Hook
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1. Enemy Spawnroom
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1. Open Door actor (which can be closed)
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1. Need to listen for Patchoulis Earth Magic
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1. Need to listen for Traps, setup by the player
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# AI rundown
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//Really liking this one!
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1. Sakuya AI - Active
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1. Roams in medium speed
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1. Needs to stop at certain Points of the map to clean
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1. Gets distracted by breaking things.
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1. Damages with Quick Time Events
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1. Movement
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1. Roams in medium speed
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1. Needs to stop at certain Points of the map to clean
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1. Gets distracted by breaking things.
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1. Attacking
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1. Direct attack
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1. Closes in on the player
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1. When near enough, fire 5 sets of daggers, triggering the dodging Process. Afterwards she will begin her re-activation period
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1. Pinning
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1. After loosing the last life by the dagger, the player gets knocked prone.
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1. Sakuya positions above the player, begins stabbing them, again with qicktime events
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1. Missing one of those QTE results in death.
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1. Succeding on the QTEs shoves Sakuya away, sets Health to 1 and she will start her re-activation period
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1. Re-activation
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1. Return to the Spawn room
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1. Wait for ~1 Minute
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1. Return to Movement
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// THIS IS NOT GOOD!
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1. Koakuma AI - Active
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1. Roams quickly
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1. Hides behind Furniture
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1. Tries to drop Books onto the player
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1. Throws last books at player
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1. Movement
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1. Roams quickly
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1. Hides occasionally if she has no books
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1. Attacks
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1. Tries to drop Books onto the player
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1. Throws last books at player
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1. Then returns to any bookpile to "restock"
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1. Re-activation
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1. Moves to any hiding-book-pile
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1. Restocks for 10 seconds
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1. Return to movement
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// Could be fun. Needs to be tested throughfully.
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1. Patchouli AI - Active
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1. Wanders slowly
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1. Attacks with spells
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1. When other NPCs spot the player, they report the position to her; she then moves to said position
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1. When getting to close, she instakills the player
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1. Movement
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1. Wanders slowly
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1. Listens to stealing of Books and goes there
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1. Attacking
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1. Uses diverse Spells
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1. Water Spell, slowing the player when hit
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1. Fire Spell, Damaging the player
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1. Earth Spell, Blocking the players path
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1. Wind Spell, Propells herself forward
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1. After casting 3 spells, patchouli gets exhausted and goes to the Re-Activation stage
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1. Re-activation
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1. Move to any chair in the level
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1. If no chair is found, return to the enemyspawn.
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1. On chair, take a ~2 Minute break.
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1. At enemy spawn, take a ~1 Minute break.
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1. Multi Enemy Round
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1. When other NPCs spot the player, they report the position to her;
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1. she then moves to said position
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1. When getting to close, she instakills the player, using some iron maiden coffin spell or so.. i dunno, is the first thing that came to mind. //WTF James?
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1. Flandre AI - Active
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1. Extremely High Speed
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1. Attacks with either quicktime events or spells which need to be physically dodged
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1. Movement
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1. Extremely High Speed
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1. Can be distracted with dolls and other toys
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1. Attacking
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1. Attacks with either quicktime events or spells which need to be physically dodged
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1. Can only be stopped by finding Remilia on the map
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1. Nazrin AI - Passive
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1. Itemstealing
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1. At first she roams the dungeon, trying to find the Item in the Itemroom
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@ -164,6 +218,18 @@ Using the Pocketwatch allows the player to slow down everything. Marisa can move
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1. If the player rings the Bell in her Shop, she get automatically teleported to the shop, and serves the player.
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1. If she carried an Item whilst summoning, she will place the Item on the counter directly.
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//Possibly my favourite, can catch new players off guard, once active.
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1. Shadow Marisa AI
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1. Movement
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1. Always lurks in the shadows
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1. Attacking
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1. Lurking within a Bookpile. Attacking them when not cautious
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1. Fogging up the doors with scarlet mist; Youre unable to see, what lies ahead.
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1. Jumpscaring near bookshelves
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1. Stealing
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1. When the player has turned their back towards her, she can fly past and snatch a random book from the player.
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1. When cought she instantaniously retreats back into the shadows (or the wall?)
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1. Shining the Sun Flashlight at her, makes her disappear for 3 Floors
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# Nazrins Itemshop
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* Players can trade books for Items
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* Sells 2 Different Items
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