AI Rundown Re-Format & Shadow Marisa

+ Reformatted the AI Rundown
+ Added Shadowmarisa as a constant threat
This commit is contained in:
Jesse James Isler 2021-11-08 10:39:22 +00:00
parent f9739b9ce1
commit deaf4426aa
1 changed files with 84 additions and 18 deletions

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README.md
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# Bookworm
## Created on 09.04.2021
###### Created on 09.04.2021
---
@ -89,6 +89,9 @@ On her own accord, wandering through the maze, because... Just because. Can be k
### Nazrin
Will trade in her little shop. Sometimes seen around the map stealing dropped items
### Shadow Marisa (Active after stealing 500 Books or reaching layer -5)
Steals marisas Items and is a CONSTANT THREAT.
Can be eliminated for 3 Rooms with the sun Flashlight.
## Controls
“WASD” + MOUSE (Movement)
@ -106,10 +109,9 @@ Hiding spots allow the player to store Books to get them afterwards
## Drop-off points
Certain points in the map, where the players can drop their current items
## Sunlight lamp
Clears the (volumetric) fog, but gives away the position and pisses off the vampires majorly
## Items
### Sunlight lamp
Clears the (volumetric) fog, but gives away the position and pisses off the vampires majorly
### Sake Bottle
Besides being able to throw the bottle to create a distraction, (Audio for every enemy, a dirt spot for Sakuya) the user can also drink the bottle and gain immunity for some time. But you're drunk for a short amount of time. That wobbles the screen and makes movement a bit wonky.
@ -133,27 +135,79 @@ Using the Pocketwatch allows the player to slow down everything. Marisa can move
1. ~~Leaning ability~~
1. Dashing ability
1. A Shop Room
1. Drop-Off spawnpoint
1. Hidden Bookstorage
1. Exit Hook
1. Enemy Spawnroom
1. Open Door actor (which can be closed)
1. Need to listen for Patchoulis Earth Magic
1. Need to listen for Traps, setup by the player
# AI rundown
//Really liking this one!
1. Sakuya AI - Active
1. Roams in medium speed
1. Needs to stop at certain Points of the map to clean
1. Gets distracted by breaking things.
1. Damages with Quick Time Events
1. Movement
1. Roams in medium speed
1. Needs to stop at certain Points of the map to clean
1. Gets distracted by breaking things.
1. Attacking
1. Direct attack
1. Closes in on the player
1. When near enough, fire 5 sets of daggers, triggering the dodging Process. Afterwards she will begin her re-activation period
1. Pinning
1. After loosing the last life by the dagger, the player gets knocked prone.
1. Sakuya positions above the player, begins stabbing them, again with qicktime events
1. Missing one of those QTE results in death.
1. Succeding on the QTEs shoves Sakuya away, sets Health to 1 and she will start her re-activation period
1. Re-activation
1. Return to the Spawn room
1. Wait for ~1 Minute
1. Return to Movement
// THIS IS NOT GOOD!
1. Koakuma AI - Active
1. Roams quickly
1. Hides behind Furniture
1. Tries to drop Books onto the player
1. Throws last books at player
1. Movement
1. Roams quickly
1. Hides occasionally if she has no books
1. Attacks
1. Tries to drop Books onto the player
1. Throws last books at player
1. Then returns to any bookpile to "restock"
1. Re-activation
1. Moves to any hiding-book-pile
1. Restocks for 10 seconds
1. Return to movement
// Could be fun. Needs to be tested throughfully.
1. Patchouli AI - Active
1. Wanders slowly
1. Attacks with spells
1. When other NPCs spot the player, they report the position to her; she then moves to said position
1. When getting to close, she instakills the player
1. Movement
1. Wanders slowly
1. Listens to stealing of Books and goes there
1. Attacking
1. Uses diverse Spells
1. Water Spell, slowing the player when hit
1. Fire Spell, Damaging the player
1. Earth Spell, Blocking the players path
1. Wind Spell, Propells herself forward
1. After casting 3 spells, patchouli gets exhausted and goes to the Re-Activation stage
1. Re-activation
1. Move to any chair in the level
1. If no chair is found, return to the enemyspawn.
1. On chair, take a ~2 Minute break.
1. At enemy spawn, take a ~1 Minute break.
1. Multi Enemy Round
1. When other NPCs spot the player, they report the position to her;
1. she then moves to said position
1. When getting to close, she instakills the player, using some iron maiden coffin spell or so.. i dunno, is the first thing that came to mind. //WTF James?
1. Flandre AI - Active
1. Extremely High Speed
1. Attacks with either quicktime events or spells which need to be physically dodged
1. Movement
1. Extremely High Speed
1. Can be distracted with dolls and other toys
1. Attacking
1. Attacks with either quicktime events or spells which need to be physically dodged
1. Can only be stopped by finding Remilia on the map
1. Nazrin AI - Passive
1. Itemstealing
1. At first she roams the dungeon, trying to find the Item in the Itemroom
@ -164,6 +218,18 @@ Using the Pocketwatch allows the player to slow down everything. Marisa can move
1. If the player rings the Bell in her Shop, she get automatically teleported to the shop, and serves the player.
1. If she carried an Item whilst summoning, she will place the Item on the counter directly.
//Possibly my favourite, can catch new players off guard, once active.
1. Shadow Marisa AI
1. Movement
1. Always lurks in the shadows
1. Attacking
1. Lurking within a Bookpile. Attacking them when not cautious
1. Fogging up the doors with scarlet mist; Youre unable to see, what lies ahead.
1. Jumpscaring near bookshelves
1. Stealing
1. When the player has turned their back towards her, she can fly past and snatch a random book from the player.
1. When cought she instantaniously retreats back into the shadows (or the wall?)
1. Shining the Sun Flashlight at her, makes her disappear for 3 Floors
# Nazrins Itemshop
* Players can trade books for Items
* Sells 2 Different Items