221 lines
10 KiB
C
221 lines
10 KiB
C
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// Copyright (c) 2014-2020 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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//
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// Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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// or copy at http://opensource.org/licenses/MIT)
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#pragma once
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#include "CoreMinimal.h"
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#include "GitSourceControlState.h"
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class FGitSourceControlCommand;
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/**
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* Helper struct for maintaining temporary files for passing to commands
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*/
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class FGitScopedTempFile
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{
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public:
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/** Constructor - open & write string to temp file */
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FGitScopedTempFile(const FText& InText);
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/** Destructor - delete temp file */
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~FGitScopedTempFile();
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/** Get the filename of this temp file - empty if it failed to be created */
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const FString& GetFilename() const;
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private:
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/** The filename we are writing to */
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FString Filename;
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};
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struct FGitVersion;
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namespace GitSourceControlUtils
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{
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/**
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* Find the path to the Git binary, looking into a few places (standalone Git install, and other common tools embedding Git)
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* @returns the path to the Git binary if found, or an empty string.
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*/
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FString FindGitBinaryPath();
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/**
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* Run a Git "version" command to check the availability of the binary.
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* @param InPathToGitBinary The path to the Git binary
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* @param OutGitVersion If provided, populate with the git version parsed from "version" command
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* @returns true if the command succeeded and returned no errors
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*/
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bool CheckGitAvailability(const FString& InPathToGitBinary, FGitVersion* OutVersion = nullptr);
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/**
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* Parse the output from the "version" command into GitMajorVersion and GitMinorVersion.
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* @param InVersionString The version string returned by `git --version`
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* @param OutVersion The FGitVersion to populate
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*/
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void ParseGitVersion(const FString& InVersionString, FGitVersion* OutVersion);
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/**
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* Check git for various optional capabilities by various means.
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* @param InPathToGitBinary The path to the Git binary
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* @param OutGitVersion If provided, populate with the git version parsed from "version" command
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*/
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void FindGitCapabilities(const FString& InPathToGitBinary, FGitVersion *OutVersion);
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/**
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* Run a Git "lfs" command to check the availability of the "Large File System" extension.
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* @param InPathToGitBinary The path to the Git binary
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* @param OutGitVersion If provided, populate with the git version parsed from "version" command
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*/
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void FindGitLfsCapabilities(const FString& InPathToGitBinary, FGitVersion *OutVersion);
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/**
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* Find the root of the Git repository, looking from the provided path and upward in its parent directories
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* @param InPath The path to the Game Directory (or any path or file in any git repository)
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* @param OutRepositoryRoot The path to the root directory of the Git repository if found, else the path to the ProjectDir
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* @returns true if the command succeeded and returned no errors
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*/
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bool FindRootDirectory(const FString& InPath, FString& OutRepositoryRoot);
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/**
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* Get Git config user.name & user.email
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory (can be empty)
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* @param OutUserName Name of the Git user configured for this repository (or globaly)
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* @param OutEmailName E-mail of the Git user configured for this repository (or globaly)
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*/
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void GetUserConfig(const FString& InPathToGitBinary, const FString& InRepositoryRoot, FString& OutUserName, FString& OutUserEmail);
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/**
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* Get Git current checked-out branch
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param OutBranchName Name of the current checked-out branch (if any, ie. not in detached HEAD)
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* @returns true if the command succeeded and returned no errors
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*/
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bool GetBranchName(const FString& InPathToGitBinary, const FString& InRepositoryRoot, FString& OutBranchName);
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/**
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* Get Git current commit details
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param OutCommitId Current Commit full SHA1
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* @param OutCommitSummary Current Commit description's Summary
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* @returns true if the command succeeded and returned no errors
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*/
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bool GetCommitInfo(const FString& InPathToGitBinary, const FString& InRepositoryRoot, FString& OutCommitId, FString& OutCommitSummary);
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/**
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* Get the URL of the "origin" defaut remote server
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param OutRemoteUrl URL of "origin" defaut remote server
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* @returns true if the command succeeded and returned no errors
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*/
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bool GetRemoteUrl(const FString& InPathToGitBinary, const FString& InRepositoryRoot, FString& OutRemoteUrl);
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/**
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* Run a Git command - output is a string TArray.
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*
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* @param InCommand The Git command - e.g. commit
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory (can be empty)
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* @param InParameters The parameters to the Git command
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* @param InFiles The files to be operated on
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* @param OutResults The results (from StdOut) as an array per-line
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* @param OutErrorMessages Any errors (from StdErr) as an array per-line
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* @returns true if the command succeeded and returned no errors
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*/
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bool RunCommand(const FString& InCommand, const FString& InPathToGitBinary, const FString& InRepositoryRoot, const TArray<FString>& InParameters, const TArray<FString>& InFiles, TArray<FString>& OutResults, TArray<FString>& OutErrorMessages);
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/**
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* Run a Git "commit" command by batches.
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*
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param InParameter The parameters to the Git commit command
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* @param InFiles The files to be operated on
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* @param OutErrorMessages Any errors (from StdErr) as an array per-line
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* @returns true if the command succeeded and returned no errors
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*/
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bool RunCommit(const FString& InPathToGitBinary, const FString& InRepositoryRoot, const TArray<FString>& InParameters, const TArray<FString>& InFiles, TArray<FString>& OutResults, TArray<FString>& OutErrorMessages);
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/**
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* Run a Git "status" command and parse it.
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*
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory (can be empty)
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* @param InUsingLfsLocking Tells if using the Git LFS file Locking workflow
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* @param InFiles The files to be operated on
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* @param OutErrorMessages Any errors (from StdErr) as an array per-line
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* @returns true if the command succeeded and returned no errors
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*/
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bool RunUpdateStatus(const FString& InPathToGitBinary, const FString& InRepositoryRoot, const bool InUsingLfsLocking, const TArray<FString>& InFiles, TArray<FString>& OutErrorMessages, TArray<FGitSourceControlState>& OutStates);
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/**
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* Run a Git "cat-file" command to dump the binary content of a revision into a file.
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*
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param InParameter The parameters to the Git show command (rev:path)
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* @param InDumpFileName The temporary file to dump the revision
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* @returns true if the command succeeded and returned no errors
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*/
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bool RunDumpToFile(const FString& InPathToGitBinary, const FString& InRepositoryRoot, const FString& InParameter, const FString& InDumpFileName);
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/**
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* Run a Git "log" command and parse it.
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*
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param InFile The file to be operated on
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* @param bMergeConflict In case of a merge conflict, we also need to get the tip of the "remote branch" (MERGE_HEAD) before the log of the "current branch" (HEAD)
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* @param OutErrorMessages Any errors (from StdErr) as an array per-line
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* @param OutHistory The history of the file
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*/
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bool RunGetHistory(const FString& InPathToGitBinary, const FString& InRepositoryRoot, const FString& InFile, bool bMergeConflict, TArray<FString>& OutErrorMessages, TGitSourceControlHistory& OutHistory);
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/**
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* Helper function to convert a filename array to relative paths.
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* @param InFileNames The filename array
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* @param InRelativeTo Path to the WorkspaceRoot
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* @return an array of filenames, transformed into relative paths
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*/
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TArray<FString> RelativeFilenames(const TArray<FString>& InFileNames, const FString& InRelativeTo);
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/**
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* Helper function to convert a filename array to absolute paths.
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* @param InFileNames The filename array (relative paths)
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* @param InRelativeTo Path to the WorkspaceRoot
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* @return an array of filenames, transformed into absolute paths
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*/
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TArray<FString> AbsoluteFilenames(const TArray<FString>& InFileNames, const FString& InRelativeTo);
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/**
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* Helper function for various commands to update cached states.
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* @returns true if any states were updated
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*/
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bool UpdateCachedStates(const TArray<FGitSourceControlState>& InStates);
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/**
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* Remove redundant errors (that contain a particular string) and also
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* update the commands success status if all errors were removed.
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*/
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void RemoveRedundantErrors(FGitSourceControlCommand& InCommand, const FString& InFilter);
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/**
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* Run 'git lfs locks" to extract all lock information for all files in the repository
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*
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* @param InPathToGitBinary The path to the Git binary
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* @param InRepositoryRoot The Git repository from where to run the command - usually the Game directory
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* @param bAbsolutePaths Whether to report absolute filenames, false for repo-relative
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* @param OutErrorMessages Any errors (from StdErr) as an array per-line
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* @param OutLocks The lock results (file, username)
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* @returns true if the command succeeded and returned no errors
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*/
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bool GetAllLocks(const FString& InPathToGitBinary, const FString& InRepositoryRoot, const bool bAbsolutePaths, TArray<FString>& OutErrorMessages, TMap<FString, FString>& OutLocks);
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}
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