generated from DNDs/dnd-template
James@SCF-GC
5c86a6251d
Affected files: .gitattributes .gitignore .obsidian/app.json .obsidian/appearance.json .obsidian/community-plugins.json .obsidian/core-plugins.json .obsidian/graph.json .obsidian/page-preview.json .obsidian/plugins/calendar/data.json .obsidian/plugins/calendar/main.js .obsidian/plugins/calendar/manifest.json .obsidian/plugins/initiative-tracker/main.js .obsidian/plugins/initiative-tracker/manifest.json .obsidian/plugins/initiative-tracker/styles.css .obsidian/plugins/obsidian-5e-statblocks/data.json .obsidian/plugins/obsidian-5e-statblocks/main.js .obsidian/plugins/obsidian-5e-statblocks/manifest.json .obsidian/plugins/obsidian-5e-statblocks/styles.css .obsidian/plugins/obsidian-admonition/data.json .obsidian/plugins/obsidian-admonition/main.js .obsidian/plugins/obsidian-admonition/manifest.json .obsidian/plugins/obsidian-admonition/styles.css .obsidian/plugins/obsidian-auto-link-title/main.js .obsidian/plugins/obsidian-auto-link-title/manifest.json .obsidian/plugins/obsidian-auto-link-title/styles.css .obsidian/plugins/obsidian-dialogue-plugin/main.js .obsidian/plugins/obsidian-dialogue-plugin/manifest.json .obsidian/plugins/obsidian-dialogue-plugin/styles.css .obsidian/plugins/obsidian-dice-roller/main.js .obsidian/plugins/obsidian-dice-roller/manifest.json .obsidian/plugins/obsidian-dice-roller/styles.css .obsidian/plugins/obsidian-git/data.json .obsidian/plugins/obsidian-icons-plugin/main.js .obsidian/plugins/obsidian-icons-plugin/manifest.json .obsidian/plugins/obsidian-icons-plugin/styles.css .obsidian/plugins/obsidian-image-toolkit/data.json .obsidian/plugins/obsidian-image-toolkit/main.js .obsidian/plugins/obsidian-image-toolkit/manifest.json .obsidian/plugins/obsidian-image-toolkit/styles.css .obsidian/plugins/obsidian-pandoc/main.js .obsidian/plugins/obsidian-pandoc/manifest.json .obsidian/plugins/obsidian-pandoc/styles.css .obsidian/plugins/obsidian-reading-time/main.js .obsidian/plugins/obsidian-reading-time/manifest.json .obsidian/plugins/periodic-notes/data.json .obsidian/plugins/periodic-notes/main.js .obsidian/plugins/periodic-notes/manifest.json .obsidian/plugins/periodic-notes/styles.css .obsidian/plugins/table-editor-obsidian/data.json .obsidian/plugins/table-editor-obsidian/main.js .obsidian/plugins/table-editor-obsidian/manifest.json .obsidian/plugins/table-editor-obsidian/styles.css .obsidian/themes/Deep Work.css Personen/PC/Artennis.md Personen/PC/Untitled.md Sessions/05.07.22.md
5741 lines
700 KiB
JavaScript
5741 lines
700 KiB
JavaScript
/*
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THIS IS A GENERATED/BUNDLED FILE BY ESBUILD
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if you want to view the source, please visit the github repository of this plugin
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*/
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"ucy",\u0423:"Ucy",\u045E:"ubrcy",\u040E:"Ubrcy",\u0444:"fcy",\u0424:"Fcy",\u0445:"khcy",\u0425:"KHcy",\u0446:"tscy",\u0426:"TScy",\u0447:"chcy",\u0427:"CHcy",\u045F:"dzcy",\u040F:"DZcy",\u0448:"shcy",\u0428:"SHcy",\u0449:"shchcy",\u0429:"SHCHcy",\u044A:"hardcy",\u042A:"HARDcy",\u044B:"ycy",\u042B:"Ycy",\u044C:"softcy",\u042C:"SOFTcy",\u044D:"ecy",\u042D:"Ecy",\u044E:"yucy",\u042E:"YUcy",\u044F:"yacy",\u042F:"YAcy",\u2135:"aleph",\u2136:"beth",\u2137:"gimel",\u2138:"daleth"},c=/["&'<>`]/g,u={'"':""","&":"&","'":"'","<":"<",">":">","`":"`"},f=/&#(?:[xX][^a-fA-F0-9]|[^0-9xX])/,h=/[\0-\x08\x0B\x0E-\x1F\x7F-\x9F\uFDD0-\uFDEF\uFFFE\uFFFF]|[\uD83F\uD87F\uD8BF\uD8FF\uD93F\uD97F\uD9BF\uD9FF\uDA3F\uDA7F\uDABF\uDAFF\uDB3F\uDB7F\uDBBF\uDBFF][\uDFFE\uDFFF]|[\uD800-\uDBFF](?![\uDC00-\uDFFF])|(?:[^\uD800-\uDBFF]|^)[\uDC00-\uDFFF]/,m=/&(CounterClockwiseContourIntegral|DoubleLongLeftRightArrow|ClockwiseContourIntegral|NotNestedGreaterGreater|NotSquareSupersetEqual|DiacriticalDoubleAcute|NotRightTriangleEqual|NotSucceedsSlantEqual|NotPrecedesSlantEqual|CloseCurlyDoubleQuote|NegativeVeryThinSpace|DoubleContourIntegral|FilledVerySmallSquare|CapitalDifferentialD|OpenCurlyDoubleQuote|EmptyVerySmallSquare|NestedGreaterGreater|DoubleLongRightArrow|NotLeftTriangleEqual|NotGreaterSlantEqual|ReverseUpEquilibrium|DoubleLeftRightArrow|NotSquareSubsetEqual|NotDoubleVerticalBar|RightArrowLeftArrow|NotGreaterFullEqual|NotRightTriangleBar|SquareSupersetEqual|DownLeftRightVector|DoubleLongLeftArrow|leftrightsquigarrow|LeftArrowRightArrow|NegativeMediumSpace|blacktriangleright|RightDownVectorBar|PrecedesSlantEqual|RightDoubleBracket|SucceedsSlantEqual|NotLeftTriangleBar|RightTriangleEqual|SquareIntersection|RightDownTeeVector|ReverseEquilibrium|NegativeThickSpace|longleftrightarrow|Longleftrightarrow|LongLeftRightArrow|DownRightTeeVector|DownRightVectorBar|GreaterSlantEqual|SquareSubsetEqual|LeftDownVectorBar|LeftDoubleBracket|VerticalSeparator|rightleftharpoons|NotGreaterGreater|NotSquareSuperset|blacktriangleleft|blacktriangledown|NegativeThinSpace|LeftDownTeeVector|NotLessSlantEqual|leftrightharpoons|DoubleUpDownArrow|DoubleVerticalBar|LeftTriangleEqual|FilledSmallSquare|twoheadrightarrow|NotNestedLessLess|DownLeftTeeVector|DownLeftVectorBar|RightAngleBracket|NotTildeFullEqual|NotReverseElement|RightUpDownVector|DiacriticalTilde|NotSucceedsTilde|circlearrowright|NotPrecedesEqual|rightharpoondown|DoubleRightArrow|NotSucceedsEqual|NonBreakingSpace|NotRightTriangle|LessEqualGreater|RightUpTeeVector|LeftAngleBracket|GreaterFullEqual|DownArrowUpArrow|RightUpVectorBar|twoheadleftarrow|GreaterEqualLess|downharpoonright|RightTriangleBar|ntrianglerighteq|NotSupersetEqual|LeftUpDownVector|DiacriticalAcute|rightrightarrows|vartriangleright|UpArrowDownArrow|DiacriticalGrave|UnderParenthesis|EmptySmallSquare|LeftUpVectorBar|leftrightarrows|DownRightVector|downharpoonleft|trianglerighteq|ShortRightArrow|OverParenthesis|DoubleLeftArrow|DoubleDownArrow|NotSquareSubset|bigtriangledown|ntrianglelefteq|UpperRightArrow|curvearrowright|vartriangleleft|NotLeftTriangle|nleftrightarrow|LowerRightArrow|NotHumpDownHump|NotGreaterTilde|rightthreetimes|LeftUpTeeVector|NotGreaterEqual|straightepsilon|LeftTriangleBar|rightsquigarrow|ContourIntegral|rightleftarrows|CloseCurlyQuote|RightDownVector|LeftRightVector|nLeftrightarrow|leftharpoondown|circlearrowleft|SquareSuperset|OpenCurlyQuote|hookrightarrow|HorizontalLine|DiacriticalDot|NotLessGreater|ntriangleright|DoubleRightTee|InvisibleComma|InvisibleTimes|LowerLeftArrow|DownLeftVector|NotSubsetEqual|curvearrowleft|trianglelefteq|NotVerticalBar|TildeFullEqual|downdownarrows|NotGreaterLess|RightTeeVector|ZeroWidthSpace|looparrowright|LongRightArrow|doublebarwedge|ShortLeftArrow|ShortDownArrow|RightVectorBar|GreaterGreater|ReverseElement|rightharpoonup|LessSlantEqual|leftthreetimes|upharpoonright|rightarrowtail|LeftDownVector|Longrightarrow|NestedLessLess|UpperLeftArrow|nshortparallel|leftleftarrows|leftrightarrow|Leftrightarrow|LeftRightArrow|longrightarrow|upharpoonleft|RightArrowBar|ApplyFunction|LeftTeeVector|leftarrowtail|NotEqualTilde|varsubsetneqq|varsupsetneqq|RightTeeArrow|SucceedsEqual|SucceedsTilde|LeftVectorBar|SupersetEqual|hookleftarrow|DifferentialD|VerticalTilde|VeryThinSpace|blacktriangle|bigtriangleup|LessFullEqual|divideontimes|leftharpoonup|UpEquilibrium|ntriangleleft|RightTriangle|measuredangle|shortparallel|longleftarrow|Longleftarrow|LongLeftArrow|DoubleLeftTee|Poincareplane|PrecedesEqual|triangleright|DoubleUpArrow|RightUpVector|fallingdotseq|looparrowleft|PrecedesTilde|NotTildeEqual|NotTildeTilde|smallsetminus|Proportional|triangleleft|triangledown|UnderBracket|NotHumpEqual|exponentiale|ExponentialE|NotLessTilde|HilbertSpace|RightCeiling|blacklozenge|varsupsetneq|HumpDownHump|GreaterEqual|VerticalLine|LeftTeeArrow|NotLessEqual|DownTeeArrow|LeftTriangle|varsubsetneq|Intersection|NotCongruent|DownArrowBar|LeftUpVector|LeftArrowBar|risingdotseq|GreaterTilde|RoundImplies|SquareSubset|ShortUpArrow|No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oxDl:"\u2556",boxDL:"\u2557",boxdr:"\u250C",boxdR:"\u2552",boxDr:"\u2553",boxDR:"\u2554",boxh:"\u2500",boxH:"\u2550",boxhd:"\u252C",boxhD:"\u2565",boxHd:"\u2564",boxHD:"\u2566",boxhu:"\u2534",boxhU:"\u2568",boxHu:"\u2567",boxHU:"\u2569",boxminus:"\u229F",boxplus:"\u229E",boxtimes:"\u22A0",boxul:"\u2518",boxuL:"\u255B",boxUl:"\u255C",boxUL:"\u255D",boxur:"\u2514",boxuR:"\u2558",boxUr:"\u2559",boxUR:"\u255A",boxv:"\u2502",boxV:"\u2551",boxvh:"\u253C",boxvH:"\u256A",boxVh:"\u256B",boxVH:"\u256C",boxvl:"\u2524",boxvL:"\u2561",boxVl:"\u2562",boxVL:"\u2563",boxvr:"\u251C",boxvR:"\u255E",boxVr:"\u255F",boxVR:"\u2560",bprime:"\u2035",breve:"\u02D8",Breve:"\u02D8",brvbar:"\xA6",bscr:"\u{1D4B7}",Bscr:"\u212C",bsemi:"\u204F",bsim:"\u223D",bsime:"\u22CD",bsol:"\\",bsolb:"\u29C5",bsolhsub:"\u27C8",bull:"\u2022",bullet:"\u2022",bump:"\u224E",bumpe:"\u224F",bumpE:"\u2AAE",bumpeq:"\u224F",Bumpeq:"\u224E",cacute:"\u0107",Cacute:"\u0106",cap:"\u2229",Cap:"\u22D2",capand:"\u2A44",capbrcup:"\u2A49",capcap:"\u2A4B",capcup:"\u2A47",capdot:"\u2A40",CapitalDifferentialD:"\u2145",caps:"\u2229\uFE00",caret:"\u2041",caron:"\u02C7",Cayleys:"\u212D",ccaps:"\u2A4D",ccaron:"\u010D",Ccaron:"\u010C",ccedil:"\xE7",Ccedil:"\xC7",ccirc:"\u0109",Ccirc:"\u0108",Cconint:"\u2230",ccups:"\u2A4C",ccupssm:"\u2A50",cdot:"\u010B",Cdot:"\u010A",cedil:"\xB8",Cedilla:"\xB8",cemptyv:"\u29B2",cent:"\xA2",centerdot:"\xB7",CenterDot:"\xB7",cfr:"\u{1D520}",Cfr:"\u212D",chcy:"\u0447",CHcy:"\u0427",check:"\u2713",checkmark:"\u2713",chi:"\u03C7",Chi:"\u03A7",cir:"\u25CB",circ:"\u02C6",circeq:"\u2257",circlearrowleft:"\u21BA",circlearrowright:"\u21BB",circledast:"\u229B",circledcirc:"\u229A",circleddash:"\u229D",CircleDot:"\u2299",circledR:"\xAE",circledS:"\u24C8",CircleMinus:"\u2296",CirclePlus:"\u2295",CircleTimes:"\u2297",cire:"\u2257",cirE:"\u29C3",cirfnint:"\u2A10",cirmid:"\u2AEF",cirscir:"\u29C2",ClockwiseContourIntegral:"\u2232",CloseCurlyDoubleQuote:"\u201D",CloseCurlyQuote:"\u2019",clubs:"\u2663",clubsuit:"\u2663",colon:":",Colon:"\u2237",colone:"\u2254",Colone:"\u2A74",coloneq:"\u2254",comma:",",commat:"@",comp:"\u2201",compfn:"\u2218",complement:"\u2201",complexes:"\u2102",cong:"\u2245",congdot:"\u2A6D",Congruent:"\u2261",conint:"\u222E",Conint:"\u222F",ContourIntegral:"\u222E",copf:"\u{1D554}",Copf:"\u2102",coprod:"\u2210",Coproduct:"\u2210",copy:"\xA9",COPY:"\xA9",copysr:"\u2117",CounterClockwiseContourIntegral:"\u2233",crarr:"\u21B5",cross:"\u2717",Cross:"\u2A2F",cscr:"\u{1D4B8}",Cscr:"\u{1D49E}",csub:"\u2ACF",csube:"\u2AD1",csup:"\u2AD0",csupe:"\u2AD2",ctdot:"\u22EF",cudarrl:"\u2938",cudarrr:"\u2935",cuepr:"\u22DE",cuesc:"\u22DF",cularr:"\u21B6",cularrp:"\u293D",cup:"\u222A",Cup:"\u22D3",cupbrcap:"\u2A48",cupcap:"\u2A46",CupCap:"\u224D",cupcup:"\u2A4A",cupdot:"\u228D",cupor:"\u2A45",cups:"\u222A\uFE00",curarr:"\u21B7",curarrm:"\u293C",curlyeqprec:"\u22DE",curlyeqsucc:"\u22DF",curlyvee:"\u22CE",curlywedge:"\u22CF",curren:"\xA4",curvearrowleft:"\u21B6",curvearrowright:"\u21B7",cuvee:"\u22CE",cuwed:"\u22CF",cwconint:"\u2232",cwint:"\u2231",cylcty:"\u232D",dagger:"\u2020",Dagger:"\u2021",daleth:"\u2138",darr:"\u2193",dArr:"\u21D3",Darr:"\u21A1",dash:"\u2010",dashv:"\u22A3",Dashv:"\u2AE4",dbkarow:"\u290F",dblac:"\u02DD",dcaron:"\u010F",Dcaron:"\u010E",dcy:"\u0434",Dcy:"\u0414",dd:"\u2146",DD:"\u2145",ddagger:"\u2021",ddarr:"\u21CA",DDotrahd:"\u2911",ddotseq:"\u2A77",deg:"\xB0",Del:"\u2207",delta:"\u03B4",Delta:"\u0394",demptyv:"\u29B1",dfisht:"\u297F",dfr:"\u{1D521}",Dfr:"\u{1D507}",dHar:"\u2965",dharl:"\u21C3",dharr:"\u21C2",DiacriticalAcute:"\xB4",DiacriticalDot:"\u02D9",DiacriticalDoubleAcute:"\u02DD",DiacriticalGrave:"`",DiacriticalTilde:"\u02DC",diam:"\u22C4",diamond:"\u22C4",Diamond:"\u22C4",diamondsuit:"\u2666",diams:"\u2666",die:"\xA8",DifferentialD:"\u2146",digamma:"\u03DD",disin:"\u22F2",div:"\xF7",divide:"\xF7",divideontimes:"\u22C7",divonx:"\u22C7",djcy:"\u0452",DJcy:"\u0402",dlcorn:"\u231E",dlcrop:"\u230D",dollar:"$",dopf:"\u{1D555}",Dopf:"\u{1D53B}",dot:"\u02D9",Dot:"\xA8",DotDot:"\u20DC",doteq:"\u2250",doteqdot:"\u2251",DotEqual:"\u2250",dotminus:"\u2238",dotplus:"\u2214",dotsquare:"\u22A1",doublebarwedge:"\u2306",DoubleContourIntegral:"\u222F",DoubleDot:"\xA8",DoubleDownArrow:"\u21D3",DoubleLeftArrow:"\u21D0",DoubleLeftRightArrow:"\u21D4",DoubleLeftTee:"\u2AE4",DoubleLongLeftArrow:"\u27F8",DoubleLongLeftRightArrow:"\u27FA",DoubleLongRightArrow:"\u27F9",DoubleRightArrow:"\u21D2",DoubleRightTee:"\u22A8",DoubleUpArrow:"\u21D1",DoubleUpDownArrow:"\u21D5",DoubleVerticalBar:"\u2225",downarrow:"\u2193",Downarrow:"\u21D3",DownArrow:"\u2193",DownArrowBar:"\u2913",DownArrowUpArrow:"\u21F5",DownBreve:"\u0311",downdownarrows:"\u21CA",downharpoonleft:"\u21C3",downharpoonright:"\u21C2",DownLeftRightVector:"\u2950",DownLeftTeeVector:"\u295E",DownLeftVector:"\u21BD",DownLeftVectorBar:"\u2956",DownRightTeeVector:"\u295F",DownRightVector:"\u21C1",DownRightVectorBar:"\u2957",DownTee:"\u22A4",DownTeeArrow:"\u21A7",drbkarow:"\u2910",drcorn:"\u231F",drcrop:"\u230C",dscr:"\u{1D4B9}",Dscr:"\u{1D49F}",dscy:"\u0455",DScy:"\u0405",dsol:"\u29F6",dstrok:"\u0111",Dstrok:"\u0110",dtdot:"\u22F1",dtri:"\u25BF",dtrif:"\u25BE",duarr:"\u21F5",duhar:"\u296F",dwangle:"\u29A6",dzcy:"\u045F",DZcy:"\u040F",dzigrarr:"\u27FF",eacute:"\xE9",Eacute:"\xC9",easter:"\u2A6E",ecaron:"\u011B",Ecaron:"\u011A",ecir:"\u2256",ecirc:"\xEA",Ecirc:"\xCA",ecolon:"\u2255",ecy:"\u044D",Ecy:"\u042D",eDDot:"\u2A77",edot:"\u0117",eDot:"\u2251",Edot:"\u0116",ee:"\u2147",efDot:"\u2252",efr:"\u{1D522}",Efr:"\u{1D508}",eg:"\u2A9A",egrave:"\xE8",Egrave:"\xC8",egs:"\u2A96",egsdot:"\u2A98",el:"\u2A99",Element:"\u2208",elinters:"\u23E7",ell:"\u2113",els:"\u2A95",elsdot:"\u2A97",emacr:"\u0113",Emacr:"\u0112",empty:"\u2205",emptyset:"\u2205",EmptySmallSquare:"\u25FB",emptyv:"\u2205",EmptyVerySmallSquare:"\u25AB",emsp:"\u2003",emsp13:"\u2004",emsp14:"\u2005",eng:"\u014B",ENG:"\u014A",ensp:"\u2002",eogon:"\u0119",Eogon:"\u0118",eopf:"\u{1D556}",Eopf:"\u{1D53C}",epar:"\u22D5",eparsl:"\u29E3",eplus:"\u2A71",epsi:"\u03B5",epsilon:"\u03B5",Epsilon:"\u0395",epsiv:"\u03F5",eqcirc:"\u2256",eqcolon:"\u2255",eqsim:"\u2242",eqslantgtr:"\u2A96",eqslantless:"\u2A95",Equal:"\u2A75",equals:"=",EqualTilde:"\u2242",equest:"\u225F",Equilibrium:"\u21CC",equiv:"\u2261",equivDD:"\u2A78",eqvparsl:"\u29E5",erarr:"\u2971",erDot:"\u2253",escr:"\u212F",Escr:"\u2130",esdot:"\u2250",esim:"\u2242",Esim:"\u2A73",eta:"\u03B7",Eta:"\u0397",eth:"\xF0",ETH:"\xD0",euml:"\xEB",Euml:"\xCB",euro:"\u20AC",excl:"!",exist:"\u2203",Exists:"\u2203",expectation:"\u2130",exponentiale:"\u2147",ExponentialE:"\u2147",fallingdotseq:"\u2252",fcy:"\u0444",Fcy:"\u0424",female:"\u2640",ffilig:"\uFB03",fflig:"\uFB00",ffllig:"\uFB04",ffr:"\u{1D523}",Ffr:"\u{1D509}",filig:"\uFB01",FilledSmallSquare:"\u25FC",FilledVerySmallSquare:"\u25AA",fjlig:"fj",flat:"\u266D",fllig:"\uFB02",fltns:"\u25B1",fnof:"\u0192",fopf:"\u{1D557}",Fopf:"\u{1D53D}",forall:"\u2200",ForAll:"\u2200",fork:"\u22D4",forkv:"\u2AD9",Fouriertrf:"\u2131",fpartint:"\u2A0D",frac12:"\xBD",frac13:"\u2153",frac14:"\xBC",frac15:"\u2155",frac16:"\u2159",frac18:"\u215B",frac23:"\u2154",frac25:"\u2156",frac34:"\xBE",frac35:"\u2157",frac38:"\u215C",frac45:"\u2158",frac56:"\u215A",frac58:"\u215D",frac78:"\u215E",frasl:"\u2044",frown:"\u2322",fscr:"\u{1D4BB}",Fscr:"\u2131",gacute:"\u01F5",gamma:"\u03B3",Gamma:"\u0393",gammad:"\u03DD",Gammad:"\u03DC",gap:"\u2A86",gbreve:"\u011F",Gbreve:"\u011E",Gcedil:"\u0122",gcirc:"\u011D",Gcirc:"\u011C",gcy:"\u0433",Gcy:"\u0413",gdot:"\u0121",Gdot:"\u0120",ge:"\u2265",gE:"\u2267",gel:"\u22DB",gEl:"\u2A8C",geq:"\u2265",geqq:"\u2267",geqslant:"\u2A7E",ges:"\u2A7E",gescc:"\u2AA9",gesdot:"\u2A80",gesdoto:"\u2A82",gesdotol:"\u2A84",gesl:"\u22DB\uFE00",gesles:"\u2A94",gfr:"\u{1D524}",Gfr:"\u{1D50A}",gg:"\u226B",Gg:"\u22D9",ggg:"\u22D9",gimel:"\u2137",gjcy:"\u0453",GJcy:"\u0403",gl:"\u2277",gla:"\u2AA5",glE:"\u2A92",glj:"\u2AA4",gnap:"\u2A8A",gnapprox:"\u2A8A",gne:"\u2A88",gnE:"\u2269",gneq:"\u2A88",gneqq:"\u2269",gnsim:"\u22E7",gopf:"\u{1D558}",Gopf:"\u{1D53E}",grave:"`",GreaterEqual:"\u2265",GreaterEqualLess:"\u22DB",GreaterFullEqual:"\u2267",GreaterGreater:"\u2AA2",GreaterLess:"\u2277",GreaterSlantEqual:"\u2A7E",GreaterTilde:"\u2273",gscr:"\u210A",Gscr:"\u{1D4A2}",gsim:"\u2273",gsime:"\u2A8E",gsiml:"\u2A90",gt:">",Gt:"\u226B",GT:">",gtcc:"\u2AA7",gtcir:"\u2A7A",gtdot:"\u22D7",gtlPar:"\u2995",gtquest:"\u2A7C",gtrapprox:"\u2A86",gtrarr:"\u2978",gtrdot:"\u22D7",gtreqless:"\u22DB",gtreqqless:"\u2A8C",gtrless:"\u2277",gtrsim:"\u2273",gvertneqq:"\u2269\uFE00",gvnE:"\u2269\uFE00",Hacek:"\u02C7",hairsp:"\u200A",half:"\xBD",hamilt:"\u210B",hardcy:"\u044A",HARDcy:"\u042A",harr:"\u2194",hArr:"\u21D4",harrcir:"\u2948",harrw:"\u21AD",Hat:"^",hbar:"\u210F",hcirc:"\u0125",Hcirc:"\u0124",hearts:"\u2665",heartsuit:"\u2665",hellip:"\u2026",hercon:"\u22B9",hfr:"\u{1D525}",Hfr:"\u210C",HilbertSpace:"\u210B",hksearow:"\u2925",hkswarow:"\u2926",hoarr:"\u21FF",homtht:"\u223B",hookleftarrow:"\u21A9",hookrightarrow:"\u21AA",hopf:"\u{1D559}",Hopf:"\u210D",horbar:"\u2015",HorizontalLine:"\u2500",hscr:"\u{1D4BD}",Hscr:"\u210B",hslash:"\u210F",hstrok:"\u0127",Hstrok:"\u0126",HumpDownHump:"\u224E",HumpEqual:"\u224F",hybull:"\u2043",hyphen:"\u2010",iacute:"\xED",Iacute:"\xCD",ic:"\u2063",icirc:"\xEE",Icirc:"\xCE",icy:"\u0438",Icy:"\u0418",Idot:"\u0130",iecy:"\u0435",IEcy:"\u0415",iexcl:"\xA1",iff:"\u21D4",ifr:"\u{1D526}",Ifr:"\u2111",igrave:"\xEC",Igrave:"\xCC",ii:"\u2148",iiiint:"\u2A0C",iiint:"\u222D",iinfin:"\u29DC",iiota:"\u2129",ijlig:"\u0133",IJlig:"\u0132",Im:"\u2111",imacr:"\u012B",Imacr:"\u012A",image:"\u2111",ImaginaryI:"\u2148",imagline:"\u2110",imagpart:"\u2111",imath:"\u0131",imof:"\u22B7",imped:"\u01B5",Implies:"\u21D2",in:"\u2208",incare:"\u2105",infin:"\u221E",infintie:"\u29DD",inodot:"\u0131",int:"\u222B",Int:"\u222C",intcal:"\u22BA",integers:"\u2124",Integral:"\u222B",intercal:"\u22BA",Intersection:"\u22C2",intlarhk:"\u2A17",intprod:"\u2A3C",InvisibleComma:"\u2063",InvisibleTimes:"\u2062",iocy:"\u0451",IOcy:"\u0401",iogon:"\u012F",Iogon:"\u012E",iopf:"\u{1D55A}",Iopf:"\u{1D540}",iota:"\u03B9",Iota:"\u0399",iprod:"\u2A3C",iquest:"\xBF",iscr:"\u{1D4BE}",Iscr:"\u2110",isin:"\u2208",isindot:"\u22F5",isinE:"\u22F9",isins:"\u22F4",isinsv:"\u22F3",isinv:"\u2208",it:"\u2062",itilde:"\u0129",Itilde:"\u0128",iukcy:"\u0456",Iukcy:"\u0406",iuml:"\xEF",Iuml:"\xCF",jcirc:"\u0135",Jcirc:"\u0134",jcy:"\u0439",Jcy:"\u0419",jfr:"\u{1D527}",Jfr:"\u{1D50D}",jmath:"\u0237",jopf:"\u{1D55B}",Jopf:"\u{1D541}",jscr:"\u{1D4BF}",Jscr:"\u{1D4A5}",jsercy:"\u0458",Jsercy:"\u0408",jukcy:"\u0454",Jukcy:"\u0404",kappa:"\u03BA",Kappa:"\u039A",kappav:"\u03F0",kcedil:"\u0137",Kcedil:"\u0136",kcy:"\u043A",Kcy:"\u041A",kfr:"\u{1D528}",Kfr:"\u{1D50E}",kgreen:"\u0138",khcy:"\u0445",KHcy:"\u0425",kjcy:"\u045C",KJcy:"\u040C",kopf:"\u{1D55C}",Kopf:"\u{1D542}",kscr:"\u{1D4C0}",Kscr:"\u{1D4A6}",lAarr:"\u21DA",lacute:"\u013A",Lacute:"\u0139",laemptyv:"\u29B4",lagran:"\u2112",lambda:"\u03BB",Lambda:"\u039B",lang:"\u27E8",Lang:"\u27EA",langd:"\u2991",langle:"\u27E8",lap:"\u2A85",Laplacetrf:"\u2112",laquo:"\xAB",larr:"\u2190",lArr:"\u21D0",Larr:"\u219E",larrb:"\u21E4",larrbfs:"\u291F",larrfs:"\u291D",larrhk:"\u21A9",larrlp:"\u21AB",larrpl:"\u2939",larrsim:"\u2973",larrtl:"\u21A2",lat:"\u2AAB",latail:"\u2919",lAtail:"\u291B",late:"\u2AAD",lates:"\u2AAD\uFE00",lbarr:"\u290C",lBarr:"\u290E",lbbrk:"\u2772",lbrace:"{",lbrack:"[",lbrke:"\u298B",lbrksld:"\u298F",lbrkslu:"\u298D",lcaron:"\u013E",Lcaron:"\u013D",lcedil:"\u013C",Lcedil:"\u013B",lceil:"\u2308",lcub:"{",lcy:"\u043B",Lcy:"\u041B",ldca:"\u2936",ldquo:"\u201C",ldquor:"\u201E",ldrdhar:"\u2967",ldrushar:"\u294B",ldsh:"\u21B2",le:"\u2264",lE:"\u2266",LeftAngleBracket:"\u27E8",leftarrow:"\u2190",Leftarrow:"\u21D0",LeftArrow:"\u2190",LeftArrowBar:"\u21E4",LeftArrowRightArrow:"\u21C6",leftarrowtail:"\u21A2",LeftCeiling:"\u2308",LeftDoubleBracket:"\u27E6",LeftDownTeeVector:"\u2961",LeftDownVector:"\u21C3",LeftDownVectorBar:"\u2959",LeftFloor:"\u230A",leftharpoondown:"\u21BD",leftharpoonup:"\u21BC",leftleftarrows:"\u21C7",leftrightarrow:"\u2194",Leftrightarrow:"\u21D4",LeftRightArrow:"\u2194",leftrightarrows:"\u21C6",leftrightharpoons:"\u21CB",leftrightsquigarrow:"\u21AD",LeftRightVector:"\u294E",LeftTee:"\u22A3",LeftTeeArrow:"\u21A4",LeftTeeVector:"\u295A",leftthreetimes:"\u22CB",LeftTriangle:"\u22B2",LeftTriangleBar:"\u29CF",LeftTriangleEqual:"\u22B4",LeftUpDownVector:"\u2951",LeftUpTeeVector:"\u2960",LeftUpVector:"\u21BF",LeftUpVectorBar:"\u2958",LeftVector:"\u21BC",LeftVectorBar:"\u2952",leg:"\u22DA",lEg:"\u2A8B",leq:"\u2264",leqq:"\u2266",leqslant:"\u2A7D",les:"\u2A7D",lescc:"\u2AA8",lesdot:"\u2A7F",lesdoto:"\u2A81",lesdotor:"\u2A83",lesg:"\u22DA\uFE00",lesges:"\u2A93",lessapprox:"\u2A85",lessdot:"\u22D6",lesseqgtr:"\u22DA",lesseqqgtr:"\u2A8B",LessEqualGreater:"\u22DA",LessFullEqual:"\u2266",LessGreater:"\u2276",lessgtr:"\u2276",LessLess:"\u2AA1",lesssim:"\u2272",LessSlantEqual:"\u2A7D",LessTilde:"\u2272",lfisht:"\u297C",lfloor:"\u230A",lfr:"\u{1D529}",Lfr:"\u{1D50F}",lg:"\u2276",lgE:"\u2A91",lHar:"\u2962",lhard:"\u21BD",lharu:"\u21BC",lharul:"\u296A",lhblk:"\u2584",ljcy:"\u0459",LJcy:"\u0409",ll:"\u226A",Ll:"\u22D8",llarr:"\u21C7",llcorner:"\u231E",Lleftarrow:"\u21DA",llhard:"\u296B",lltri:"\u25FA",lmidot:"\u0140",Lmidot:"\u013F",lmoust:"\u23B0",lmoustache:"\u23B0",lnap:"\u2A89",lnapprox:"\u2A89",lne:"\u2A87",lnE:"\u2268",lneq:"\u2A87",lneqq:"\u2268",lnsim:"\u22E6",loang:"\u27EC",loarr:"\u21FD",lobrk:"\u27E6",longleftarrow:"\u27F5",Longleftarrow:"\u27F8",LongLeftArrow:"\u27F5",longleftrightarrow:"\u27F7",Longleftrightarrow:"\u27FA",LongLeftRightArrow:"\u27F7",longmapsto:"\u27FC",longrightarrow:"\u27F6",Longrightarrow:"\u27F9",LongRightArrow:"\u27F6",looparrowleft:"\u21AB",looparrowright:"\u21AC",lopar:"\u2985",lopf:"\u{1D55D}",Lopf:"\u{1D543}",loplus:"\u2A2D",lotimes:"\u2A34",lowast:"\u2217",lowbar:"_",LowerLeftArrow:"\u2199",LowerRightArrow:"\u2198",loz:"\u25CA",lozenge:"\u25CA",lozf:"\u29EB",lpar:"(",lparlt:"\u2993",lrarr:"\u21C6",lrcorner:"\u231F",lrhar:"\u21CB",lrhard:"\u296D",lrm:"\u200E",lrtri:"\u22BF",lsaquo:"\u2039",lscr:"\u{1D4C1}",Lscr:"\u2112",lsh:"\u21B0",Lsh:"\u21B0",lsim:"\u2272",lsime:"\u2A8D",lsimg:"\u2A8F",lsqb:"[",lsquo:"\u2018",lsquor:"\u201A",lstrok:"\u0142",Lstrok:"\u0141",lt:"<",Lt:"\u226A",LT:"<",ltcc:"\u2AA6",ltcir:"\u2A79",ltdot:"\u22D6",lthree:"\u22CB",ltimes:"\u22C9",ltlarr:"\u2976",ltquest:"\u2A7B",ltri:"\u25C3",ltrie:"\u22B4",ltrif:"\u25C2",ltrPar:"\u2996",lurdshar:"\u294A",luruhar:"\u2966",lvertneqq:"\u2268\uFE00",lvnE:"\u2268\uFE00",macr:"\xAF",male:"\u2642",malt:"\u2720",maltese:"\u2720",map:"\u21A6",Map:"\u2905",mapsto:"\u21A6",mapstodown:"\u21A7",mapstoleft:"\u21A4",mapstoup:"\u21A5",marker:"\u25AE",mcomma:"\u2A29",mcy:"\u043C",Mcy:"\u041C",mdash:"\u2014",mDDot:"\u223A",measuredangle:"\u2221",MediumSpace:"\u205F",Mellintrf:"\u2133",mfr:"\u{1D52A}",Mfr:"\u{1D510}",mho:"\u2127",micro:"\xB5",mid:"\u2223",midast:"*",midcir:"\u2AF0",middot:"\xB7",minus:"\u2212",minusb:"\u229F",minusd:"\u2238",minusdu:"\u2A2A",MinusPlus:"\u2213",mlcp:"\u2ADB",mldr:"\u2026",mnplus:"\u2213",models:"\u22A7",mopf:"\u{1D55E}",Mopf:"\u{1D544}",mp:"\u2213",mscr:"\u{1D4C2}",Mscr:"\u2133",mstpos:"\u223E",mu:"\u03BC",Mu:"\u039C",multimap:"\u22B8",mumap:"\u22B8",nabla:"\u2207",nacute:"\u0144",Nacute:"\u0143",nang:"\u2220\u20D2",nap:"\u2249",napE:"\u2A70\u0338",napid:"\u224B\u0338",napos:"\u0149",napprox:"\u2249",natur:"\u266E",natural:"\u266E",naturals:"\u2115",nbsp:"\xA0",nbump:"\u224E\u0338",nbumpe:"\u224F\u0338",ncap:"\u2A43",ncaron:"\u0148",Ncaron:"\u0147",ncedil:"\u0146",Ncedil:"\u0145",ncong:"\u2247",ncongdot:"\u2A6D\u0338",ncup:"\u2A42",ncy:"\u043D",Ncy:"\u041D",ndash:"\u2013",ne:"\u2260",nearhk:"\u2924",nearr:"\u2197",neArr:"\u21D7",nearrow:"\u2197",nedot:"\u2250\u0338",NegativeMediumSpace:"\u200B",NegativeThickSpace:"\u200B",NegativeThinSpace:"\u200B",NegativeVeryThinSpace:"\u200B",nequiv:"\u2262",nesear:"\u2928",nesim:"\u2242\u0338",NestedGreaterGreater:"\u226B",NestedLessLess:"\u226A",NewLine:`
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`,nexist:"\u2204",nexists:"\u2204",nfr:"\u{1D52B}",Nfr:"\u{1D511}",nge:"\u2271",ngE:"\u2267\u0338",ngeq:"\u2271",ngeqq:"\u2267\u0338",ngeqslant:"\u2A7E\u0338",nges:"\u2A7E\u0338",nGg:"\u22D9\u0338",ngsim:"\u2275",ngt:"\u226F",nGt:"\u226B\u20D2",ngtr:"\u226F",nGtv:"\u226B\u0338",nharr:"\u21AE",nhArr:"\u21CE",nhpar:"\u2AF2",ni:"\u220B",nis:"\u22FC",nisd:"\u22FA",niv:"\u220B",njcy:"\u045A",NJcy:"\u040A",nlarr:"\u219A",nlArr:"\u21CD",nldr:"\u2025",nle:"\u2270",nlE:"\u2266\u0338",nleftarrow:"\u219A",nLeftarrow:"\u21CD",nleftrightarrow:"\u21AE",nLeftrightarrow:"\u21CE",nleq:"\u2270",nleqq:"\u2266\u0338",nleqslant:"\u2A7D\u0338",nles:"\u2A7D\u0338",nless:"\u226E",nLl:"\u22D8\u0338",nlsim:"\u2274",nlt:"\u226E",nLt:"\u226A\u20D2",nltri:"\u22EA",nltrie:"\u22EC",nLtv:"\u226A\u0338",nmid:"\u2224",NoBreak:"\u2060",NonBreakingSpace:"\xA0",nopf:"\u{1D55F}",Nopf:"\u2115",not:"\xAC",Not:"\u2AEC",NotCongruent:"\u2262",NotCupCap:"\u226D",NotDoubleVerticalBar:"\u2226",NotElement:"\u2209",NotEqual:"\u2260",NotEqualTilde:"\u2242\u0338",NotExists:"\u2204",NotGreater:"\u226F",NotGreaterEqual:"\u2271",NotGreaterFullEqual:"\u2267\u0338",NotGreaterGreater:"\u226B\u0338",NotGreaterLess:"\u2279",NotGreaterSlantEqual:"\u2A7E\u0338",NotGreaterTilde:"\u2275",NotHumpDownHump:"\u224E\u0338",NotHumpEqual:"\u224F\u0338",notin:"\u2209",notindot:"\u22F5\u0338",notinE:"\u22F9\u0338",notinva:"\u2209",notinvb:"\u22F7",notinvc:"\u22F6",NotLeftTriangle:"\u22EA",NotLeftTriangleBar:"\u29CF\u0338",NotLeftTriangleEqual:"\u22EC",NotLess:"\u226E",NotLessEqual:"\u2270",NotLessGreater:"\u2278",NotLessLess:"\u226A\u0338",NotLessSlantEqual:"\u2A7D\u0338",NotLessTilde:"\u2274",NotNestedGreaterGreater:"\u2AA2\u0338",NotNestedLessLess:"\u2AA1\u0338",notni:"\u220C",notniva:"\u220C",notnivb:"\u22FE",notnivc:"\u22FD",NotPrecedes:"\u2280",NotPrecedesEqual:"\u2AAF\u0338",NotPrecedesSlantEqual:"\u22E0",NotReverseElement:"\u220C",NotRightTriangle:"\u22EB",NotRightTriangleBar:"\u29D0\u0338",NotRightTriangleEqual:"\u22ED",NotSquareSubset:"\u228F\u0338",NotSquareSubsetEqual:"\u22E2",NotSquareSuperset:"\u2290\u0338",NotSquareSupersetEqual:"\u22E3",NotSubset:"\u2282\u20D2",NotSubsetEqual:"\u2288",NotSucceeds:"\u2281",NotSucceedsEqual:"\u2AB0\u0338",NotSucceedsSlantEqual:"\u22E1",NotSucceedsTilde:"\u227F\u0338",NotSuperset:"\u2283\u20D2",NotSupersetEqual:"\u2289",NotTilde:"\u2241",NotTildeEqual:"\u2244",NotTildeFullEqual:"\u2247",NotTildeTilde:"\u2249",NotVerticalBar:"\u2224",npar:"\u2226",nparallel:"\u2226",nparsl:"\u2AFD\u20E5",npart:"\u2202\u0338",npolint:"\u2A14",npr:"\u2280",nprcue:"\u22E0",npre:"\u2AAF\u0338",nprec:"\u2280",npreceq:"\u2AAF\u0338",nrarr:"\u219B",nrArr:"\u21CF",nrarrc:"\u2933\u0338",nrarrw:"\u219D\u0338",nrightarrow:"\u219B",nRightarrow:"\u21CF",nrtri:"\u22EB",nrtrie:"\u22ED",nsc:"\u2281",nsccue:"\u22E1",nsce:"\u2AB0\u0338",nscr:"\u{1D4C3}",Nscr:"\u{1D4A9}",nshortmid:"\u2224",nshortparallel:"\u2226",nsim:"\u2241",nsime:"\u2244",nsimeq:"\u2244",nsmid:"\u2224",nspar:"\u2226",nsqsube:"\u22E2",nsqsupe:"\u22E3",nsub:"\u2284",nsube:"\u2288",nsubE:"\u2AC5\u0338",nsubset:"\u2282\u20D2",nsubseteq:"\u2288",nsubseteqq:"\u2AC5\u0338",nsucc:"\u2281",nsucceq:"\u2AB0\u0338",nsup:"\u2285",nsupe:"\u2289",nsupE:"\u2AC6\u0338",nsupset:"\u2283\u20D2",nsupseteq:"\u2289",nsupseteqq:"\u2AC6\u0338",ntgl:"\u2279",ntilde:"\xF1",Ntilde:"\xD1",ntlg:"\u2278",ntriangleleft:"\u22EA",ntrianglelefteq:"\u22EC",ntriangleright:"\u22EB",ntrianglerighteq:"\u22ED",nu:"\u03BD",Nu:"\u039D",num:"#",numero:"\u2116",numsp:"\u2007",nvap:"\u224D\u20D2",nvdash:"\u22AC",nvDash:"\u22AD",nVdash:"\u22AE",nVDash:"\u22AF",nvge:"\u2265\u20D2",nvgt:">\u20D2",nvHarr:"\u2904",nvinfin:"\u29DE",nvlArr:"\u2902",nvle:"\u2264\u20D2",nvlt:"<\u20D2",nvltrie:"\u22B4\u20D2",nvrArr:"\u2903",nvrtrie:"\u22B5\u20D2",nvsim:"\u223C\u20D2",nwarhk:"\u2923",nwarr:"\u2196",nwArr:"\u21D6",nwarrow:"\u2196",nwnear:"\u2927",oacute:"\xF3",Oacute:"\xD3",oast:"\u229B",ocir:"\u229A",ocirc:"\xF4",Ocirc:"\xD4",ocy:"\u043E",Ocy:"\u041E",odash:"\u229D",odblac:"\u0151",Odblac:"\u0150",odiv:"\u2A38",odot:"\u2299",odsold:"\u29BC",oelig:"\u0153",OElig:"\u0152",ofcir:"\u29BF",ofr:"\u{1D52C}",Ofr:"\u{1D512}",ogon:"\u02DB",ograve:"\xF2",Ograve:"\xD2",ogt:"\u29C1",ohbar:"\u29B5",ohm:"\u03A9",oint:"\u222E",olarr:"\u21BA",olcir:"\u29BE",olcross:"\u29BB",oline:"\u203E",olt:"\u29C0",omacr:"\u014D",Omacr:"\u014C",omega:"\u03C9",Omega:"\u03A9",omicron:"\u03BF",Omicron:"\u039F",omid:"\u29B6",ominus:"\u2296",oopf:"\u{1D560}",Oopf:"\u{1D546}",opar:"\u29B7",OpenCurlyDoubleQuote:"\u201C",OpenCurlyQuote:"\u2018",operp:"\u29B9",oplus:"\u2295",or:"\u2228",Or:"\u2A54",orarr:"\u21BB",ord:"\u2A5D",order:"\u2134",orderof:"\u2134",ordf:"\xAA",ordm:"\xBA",origof:"\u22B6",oror:"\u2A56",orslope:"\u2A57",orv:"\u2A5B",oS:"\u24C8",oscr:"\u2134",Oscr:"\u{1D4AA}",oslash:"\xF8",Oslash:"\xD8",osol:"\u2298",otilde:"\xF5",Otilde:"\xD5",otimes:"\u2297",Otimes:"\u2A37",otimesas:"\u2A36",ouml:"\xF6",Ouml:"\xD6",ovbar:"\u233D",OverBar:"\u203E",OverBrace:"\u23DE",OverBracket:"\u23B4",OverParenthesis:"\u23DC",par:"\u2225",para:"\xB6",parallel:"\u2225",parsim:"\u2AF3",parsl:"\u2AFD",part:"\u2202",PartialD:"\u2202",pcy:"\u043F",Pcy:"\u041F",percnt:"%",period:".",permil:"\u2030",perp:"\u22A5",pertenk:"\u2031",pfr:"\u{1D52D}",Pfr:"\u{1D513}",phi:"\u03C6",Phi:"\u03A6",phiv:"\u03D5",phmmat:"\u2133",phone:"\u260E",pi:"\u03C0",Pi:"\u03A0",pitchfork:"\u22D4",piv:"\u03D6",planck:"\u210F",planckh:"\u210E",plankv:"\u210F",plus:"+",plusacir:"\u2A23",plusb:"\u229E",pluscir:"\u2A22",plusdo:"\u2214",plusdu:"\u2A25",pluse:"\u2A72",PlusMinus:"\xB1",plusmn:"\xB1",plussim:"\u2A26",plustwo:"\u2A27",pm:"\xB1",Poincareplane:"\u210C",pointint:"\u2A15",popf:"\u{1D561}",Popf:"\u2119",pound:"\xA3",pr:"\u227A",Pr:"\u2ABB",prap:"\u2AB7",prcue:"\u227C",pre:"\u2AAF",prE:"\u2AB3",prec:"\u227A",precapprox:"\u2AB7",preccurlyeq:"\u227C",Precedes:"\u227A",PrecedesEqual:"\u2AAF",PrecedesSlantEqual:"\u227C",PrecedesTilde:"\u227E",preceq:"\u2AAF",precnapprox:"\u2AB9",precneqq:"\u2AB5",precnsim:"\u22E8",precsim:"\u227E",prime:"\u2032",Prime:"\u2033",primes:"\u2119",prnap:"\u2AB9",prnE:"\u2AB5",prnsim:"\u22E8",prod:"\u220F",Product:"\u220F",profalar:"\u232E",profline:"\u2312",profsurf:"\u2313",prop:"\u221D",Proportion:"\u2237",Proportional:"\u221D",propto:"\u221D",prsim:"\u227E",prurel:"\u22B0",pscr:"\u{1D4C5}",Pscr:"\u{1D4AB}",psi:"\u03C8",Psi:"\u03A8",puncsp:"\u2008",qfr:"\u{1D52E}",Qfr:"\u{1D514}",qint:"\u2A0C",qopf:"\u{1D562}",Qopf:"\u211A",qprime:"\u2057",qscr:"\u{1D4C6}",Qscr:"\u{1D4AC}",quaternions:"\u210D",quatint:"\u2A16",quest:"?",questeq:"\u225F",quot:'"',QUOT:'"',rAarr:"\u21DB",race:"\u223D\u0331",racute:"\u0155",Racute:"\u0154",radic:"\u221A",raemptyv:"\u29B3",rang:"\u27E9",Rang:"\u27EB",rangd:"\u2992",range:"\u29A5",rangle:"\u27E9",raquo:"\xBB",rarr:"\u2192",rArr:"\u21D2",Rarr:"\u21A0",rarrap:"\u2975",rarrb:"\u21E5",rarrbfs:"\u2920",rarrc:"\u2933",rarrfs:"\u291E",rarrhk:"\u21AA",rarrlp:"\u21AC",rarrpl:"\u2945",rarrsim:"\u2974",rarrtl:"\u21A3",Rarrtl:"\u2916",rarrw:"\u219D",ratail:"\u291A",rAtail:"\u291C",ratio:"\u2236",rationals:"\u211A",rbarr:"\u290D",rBarr:"\u290F",RBarr:"\u2910",rbbrk:"\u2773",rbrace:"}",rbrack:"]",rbrke:"\u298C",rbrksld:"\u298E",rbrkslu:"\u2990",rcaron:"\u0159",Rcaron:"\u0158",rcedil:"\u0157",Rcedil:"\u0156",rceil:"\u2309",rcub:"}",rcy:"\u0440",Rcy:"\u0420",rdca:"\u2937",rdldhar:"\u2969",rdquo:"\u201D",rdquor:"\u201D",rdsh:"\u21B3",Re:"\u211C",real:"\u211C",realine:"\u211B",realpart:"\u211C",reals:"\u211D",rect:"\u25AD",reg:"\xAE",REG:"\xAE",ReverseElement:"\u220B",ReverseEquilibrium:"\u21CB",ReverseUpEquilibrium:"\u296F",rfisht:"\u297D",rfloor:"\u230B",rfr:"\u{1D52F}",Rfr:"\u211C",rHar:"\u2964",rhard:"\u21C1",rharu:"\u21C0",rharul:"\u296C",rho:"\u03C1",Rho:"\u03A1",rhov:"\u03F1",RightAngleBracket:"\u27E9",rightarrow:"\u2192",Rightarrow:"\u21D2",RightArrow:"\u2192",RightArrowBar:"\u21E5",RightArrowLeftArrow:"\u21C4",rightarrowtail:"\u21A3",RightCeiling:"\u2309",RightDoubleBracket:"\u27E7",RightDownTeeVector:"\u295D",RightDownVector:"\u21C2",RightDownVectorBar:"\u2955",RightFloor:"\u230B",rightharpoondown:"\u21C1",rightharpoonup:"\u21C0",rightleftarrows:"\u21C4",rightleftharpoons:"\u21CC",rightrightarrows:"\u21C9",rightsquigarrow:"\u219D",RightTee:"\u22A2",RightTeeArrow:"\u21A6",RightTeeVector:"\u295B",rightthreetimes:"\u22CC",RightTriangle:"\u22B3",RightTriangleBar:"\u29D0",RightTriangleEqual:"\u22B5",RightUpDownVector:"\u294F",RightUpTeeVector:"\u295C",RightUpVector:"\u21BE",RightUpVectorBar:"\u2954",RightVector:"\u21C0",RightVectorBar:"\u2953",ring:"\u02DA",risingdotseq:"\u2253",rlarr:"\u21C4",rlhar:"\u21CC",rlm:"\u200F",rmoust:"\u23B1",rmoustache:"\u23B1",rnmid:"\u2AEE",roang:"\u27ED",roarr:"\u21FE",robrk:"\u27E7",ropar:"\u2986",ropf:"\u{1D563}",Ropf:"\u211D",roplus:"\u2A2E",rotimes:"\u2A35",RoundImplies:"\u2970",rpar:")",rpargt:"\u2994",rppolint:"\u2A12",rrarr:"\u21C9",Rrightarrow:"\u21DB",rsaquo:"\u203A",rscr:"\u{1D4C7}",Rscr:"\u211B",rsh:"\u21B1",Rsh:"\u21B1",rsqb:"]",rsquo:"\u2019",rsquor:"\u2019",rthree:"\u22CC",rtimes:"\u22CA",rtri:"\u25B9",rtrie:"\u22B5",rtrif:"\u25B8",rtriltri:"\u29CE",RuleDelayed:"\u29F4",ruluhar:"\u2968",rx:"\u211E",sacute:"\u015B",Sacute:"\u015A",sbquo:"\u201A",sc:"\u227B",Sc:"\u2ABC",scap:"\u2AB8",scaron:"\u0161",Scaron:"\u0160",sccue:"\u227D",sce:"\u2AB0",scE:"\u2AB4",scedil:"\u015F",Scedil:"\u015E",scirc:"\u015D",Scirc:"\u015C",scnap:"\u2ABA",scnE:"\u2AB6",scnsim:"\u22E9",scpolint:"\u2A13",scsim:"\u227F",scy:"\u0441",Scy:"\u0421",sdot:"\u22C5",sdotb:"\u22A1",sdote:"\u2A66",searhk:"\u2925",searr:"\u2198",seArr:"\u21D8",searrow:"\u2198",sect:"\xA7",semi:";",seswar:"\u2929",setminus:"\u2216",setmn:"\u2216",sext:"\u2736",sfr:"\u{1D530}",Sfr:"\u{1D516}",sfrown:"\u2322",sharp:"\u266F",shchcy:"\u0449",SHCHcy:"\u0429",shcy:"\u0448",SHcy:"\u0428",ShortDownArrow:"\u2193",ShortLeftArrow:"\u2190",shortmid:"\u2223",shortparallel:"\u2225",ShortRightArrow:"\u2192",ShortUpArrow:"\u2191",shy:"\xAD",sigma:"\u03C3",Sigma:"\u03A3",sigmaf:"\u03C2",sigmav:"\u03C2",sim:"\u223C",simdot:"\u2A6A",sime:"\u2243",simeq:"\u2243",simg:"\u2A9E",simgE:"\u2AA0",siml:"\u2A9D",simlE:"\u2A9F",simne:"\u2246",simplus:"\u2A24",simrarr:"\u2972",slarr:"\u2190",SmallCircle:"\u2218",smallsetminus:"\u2216",smashp:"\u2A33",smeparsl:"\u29E4",smid:"\u2223",smile:"\u2323",smt:"\u2AAA",smte:"\u2AAC",smtes:"\u2AAC\uFE00",softcy:"\u044C",SOFTcy:"\u042C",sol:"/",solb:"\u29C4",solbar:"\u233F",sopf:"\u{1D564}",Sopf:"\u{1D54A}",spades:"\u2660",spadesuit:"\u2660",spar:"\u2225",sqcap:"\u2293",sqcaps:"\u2293\uFE00",sqcup:"\u2294",sqcups:"\u2294\uFE00",Sqrt:"\u221A",sqsub:"\u228F",sqsube:"\u2291",sqsubset:"\u228F",sqsubseteq:"\u2291",sqsup:"\u2290",sqsupe:"\u2292",sqsupset:"\u2290",sqsupseteq:"\u2292",squ:"\u25A1",square:"\u25A1",Square:"\u25A1",SquareIntersection:"\u2293",SquareSubset:"\u228F",SquareSubsetEqual:"\u2291",SquareSuperset:"\u2290",SquareSupersetEqual:"\u2292",SquareUnion:"\u2294",squarf:"\u25AA",squf:"\u25AA",srarr:"\u2192",sscr:"\u{1D4C8}",Sscr:"\u{1D4AE}",ssetmn:"\u2216",ssmile:"\u2323",sstarf:"\u22C6",star:"\u2606",Star:"\u22C6",starf:"\u2605",straightepsilon:"\u03F5",straightphi:"\u03D5",strns:"\xAF",sub:"\u2282",Sub:"\u22D0",subdot:"\u2ABD",sube:"\u2286",subE:"\u2AC5",subedot:"\u2AC3",submult:"\u2AC1",subne:"\u228A",subnE:"\u2ACB",subplus:"\u2ABF",subrarr:"\u2979",subset:"\u2282",Subset:"\u22D0",subseteq:"\u2286",subseteqq:"\u2AC5",SubsetEqual:"\u2286",subsetneq:"\u228A",subsetneqq:"\u2ACB",subsim:"\u2AC7",subsub:"\u2AD5",subsup:"\u2AD3",succ:"\u227B",succapprox:"\u2AB8",succcurlyeq:"\u227D",Succeeds:"\u227B",SucceedsEqual:"\u2AB0",SucceedsSlantEqual:"\u227D",SucceedsTilde:"\u227F",succeq:"\u2AB0",succnapprox:"\u2ABA",succneqq:"\u2AB6",succnsim:"\u22E9",succsim:"\u227F",SuchThat:"\u220B",sum:"\u2211",Sum:"\u2211",sung:"\u266A",sup:"\u2283",Sup:"\u22D1",sup1:"\xB9",sup2:"\xB2",sup3:"\xB3",supdot:"\u2ABE",supdsub:"\u2AD8",supe:"\u2287",supE:"\u2AC6",supedot:"\u2AC4",Superset:"\u2283",SupersetEqual:"\u2287",suphsol:"\u27C9",suphsub:"\u2AD7",suplarr:"\u297B",supmult:"\u2AC2",supne:"\u228B",supnE:"\u2ACC",supplus:"\u2AC0",supset:"\u2283",Supset:"\u22D1",supseteq:"\u2287",supseteqq:"\u2AC6",supsetneq:"\u228B",supsetneqq:"\u2ACC",supsim:"\u2AC8",supsub:"\u2AD4",supsup:"\u2AD6",swarhk:"\u2926",swarr:"\u2199",swArr:"\u21D9",swarrow:"\u2199",swnwar:"\u292A",szlig:"\xDF",Tab:" ",target:"\u2316",tau:"\u03C4",Tau:"\u03A4",tbrk:"\u23B4",tcaron:"\u0165",Tcaron:"\u0164",tcedil:"\u0163",Tcedil:"\u0162",tcy:"\u0442",Tcy:"\u0422",tdot:"\u20DB",telrec:"\u2315",tfr:"\u{1D531}",Tfr:"\u{1D517}",there4:"\u2234",therefore:"\u2234",Therefore:"\u2234",theta:"\u03B8",Theta:"\u0398",thetasym:"\u03D1",thetav:"\u03D1",thickapprox:"\u2248",thicksim:"\u223C",ThickSpace:"\u205F\u200A",thinsp:"\u2009",ThinSpace:"\u2009",thkap:"\u2248",thksim:"\u223C",thorn:"\xFE",THORN:"\xDE",tilde:"\u02DC",Tilde:"\u223C",TildeEqual:"\u2243",TildeFullEqual:"\u2245",TildeTilde:"\u2248",times:"\xD7",timesb:"\u22A0",timesbar:"\u2A31",timesd:"\u2A30",tint:"\u222D",toea:"\u2928",top:"\u22A4",topbot:"\u2336",topcir:"\u2AF1",topf:"\u{1D565}",Topf:"\u{1D54B}",topfork:"\u2ADA",tosa:"\u2929",tprime:"\u2034",trade:"\u2122",TRADE:"\u2122",triangle:"\u25B5",triangledown:"\u25BF",triangleleft:"\u25C3",trianglelefteq:"\u22B4",triangleq:"\u225C",triangleright:"\u25B9",trianglerighteq:"\u22B5",tridot:"\u25EC",trie:"\u225C",triminus:"\u2A3A",TripleDot:"\u20DB",triplus:"\u2A39",trisb:"\u29CD",tritime:"\u2A3B",trpezium:"\u23E2",tscr:"\u{1D4C9}",Tscr:"\u{1D4AF}",tscy:"\u0446",TScy:"\u0426",tshcy:"\u045B",TSHcy:"\u040B",tstrok:"\u0167",Tstrok:"\u0166",twixt:"\u226C",twoheadleftarrow:"\u219E",twoheadrightarrow:"\u21A0",uacute:"\xFA",Uacute:"\xDA",uarr:"\u2191",uArr:"\u21D1",Uarr:"\u219F",Uarrocir:"\u2949",ubrcy:"\u045E",Ubrcy:"\u040E",ubreve:"\u016D",Ubreve:"\u016C",ucirc:"\xFB",Ucirc:"\xDB",ucy:"\u0443",Ucy:"\u0423",udarr:"\u21C5",udblac:"\u0171",Udblac:"\u0170",udhar:"\u296E",ufisht:"\u297E",ufr:"\u{1D532}",Ufr:"\u{1D518}",ugrave:"\xF9",Ugrave:"\xD9",uHar:"\u2963",uharl:"\u21BF",uharr:"\u21BE",uhblk:"\u2580",ulcorn:"\u231C",ulcorner:"\u231C",ulcrop:"\u230F",ultri:"\u25F8",umacr:"\u016B",Umacr:"\u016A",uml:"\xA8",UnderBar:"_",UnderBrace:"\u23DF",UnderBracket:"\u23B5",UnderParenthesis:"\u23DD",Union:"\u22C3",UnionPlus:"\u228E",uogon:"\u0173",Uogon:"\u0172",uopf:"\u{1D566}",Uopf:"\u{1D54C}",uparrow:"\u2191",Uparrow:"\u21D1",UpArrow:"\u2191",UpArrowBar:"\u2912",UpArrowDownArrow:"\u21C5",updownarrow:"\u2195",Updownarrow:"\u21D5",UpDownArrow:"\u2195",UpEquilibrium:"\u296E",upharpoonleft:"\u21BF",upharpoonright:"\u21BE",uplus:"\u228E",UpperLeftArrow:"\u2196",UpperRightArrow:"\u2197",upsi:"\u03C5",Upsi:"\u03D2",upsih:"\u03D2",upsilon:"\u03C5",Upsilon:"\u03A5",UpTee:"\u22A5",UpTeeArrow:"\u21A5",upuparrows:"\u21C8",urcorn:"\u231D",urcorner:"\u231D",urcrop:"\u230E",uring:"\u016F",Uring:"\u016E",urtri:"\u25F9",uscr:"\u{1D4CA}",Uscr:"\u{1D4B0}",utdot:"\u22F0",utilde:"\u0169",Utilde:"\u0168",utri:"\u25B5",utrif:"\u25B4",uuarr:"\u21C8",uuml:"\xFC",Uuml:"\xDC",uwangle:"\u29A7",vangrt:"\u299C",varepsilon:"\u03F5",varkappa:"\u03F0",varnothing:"\u2205",varphi:"\u03D5",varpi:"\u03D6",varpropto:"\u221D",varr:"\u2195",vArr:"\u21D5",varrho:"\u03F1",varsigma:"\u03C2",varsubsetneq:"\u228A\uFE00",varsubsetneqq:"\u2ACB\uFE00",varsupsetneq:"\u228B\uFE00",varsupsetneqq:"\u2ACC\uFE00",vartheta:"\u03D1",vartriangleleft:"\u22B2",vartriangleright:"\u22B3",vBar:"\u2AE8",Vbar:"\u2AEB",vBarv:"\u2AE9",vcy:"\u0432",Vcy:"\u0412",vdash:"\u22A2",vDash:"\u22A8",Vdash:"\u22A9",VDash:"\u22AB",Vdashl:"\u2AE6",vee:"\u2228",Vee:"\u22C1",veebar:"\u22BB",veeeq:"\u225A",vellip:"\u22EE",verbar:"|",Verbar:"\u2016",vert:"|",Vert:"\u2016",VerticalBar:"\u2223",VerticalLine:"|",VerticalSeparator:"\u2758",VerticalTilde:"\u2240",VeryThinSpace:"\u200A",vfr:"\u{1D533}",Vfr:"\u{1D519}",vltri:"\u22B2",vnsub:"\u2282\u20D2",vnsup:"\u2283\u20D2",vopf:"\u{1D567}",Vopf:"\u{1D54D}",vprop:"\u221D",vrtri:"\u22B3",vscr:"\u{1D4CB}",Vscr:"\u{1D4B1}",vsubne:"\u228A\uFE00",vsubnE:"\u2ACB\uFE00",vsupne:"\u228B\uFE00",vsupnE:"\u2ACC\uFE00",Vvdash:"\u22AA",vzigzag:"\u299A",wcirc:"\u0175",Wcirc:"\u0174",wedbar:"\u2A5F",wedge:"\u2227",Wedge:"\u22C0",wedgeq:"\u2259",weierp:"\u2118",wfr:"\u{1D534}",Wfr:"\u{1D51A}",wopf:"\u{1D568}",Wopf:"\u{1D54E}",wp:"\u2118",wr:"\u2240",wreath:"\u2240",wscr:"\u{1D4CC}",Wscr:"\u{1D4B2}",xcap:"\u22C2",xcirc:"\u25EF",xcup:"\u22C3",xdtri:"\u25BD",xfr:"\u{1D535}",Xfr:"\u{1D51B}",xharr:"\u27F7",xhArr:"\u27FA",xi:"\u03BE",Xi:"\u039E",xlarr:"\u27F5",xlArr:"\u27F8",xmap:"\u27FC",xnis:"\u22FB",xodot:"\u2A00",xopf:"\u{1D569}",Xopf:"\u{1D54F}",xoplus:"\u2A01",xotime:"\u2A02",xrarr:"\u27F6",xrArr:"\u27F9",xscr:"\u{1D4CD}",Xscr:"\u{1D4B3}",xsqcup:"\u2A06",xuplus:"\u2A04",xutri:"\u25B3",xvee:"\u22C1",xwedge:"\u22C0",yacute:"\xFD",Yacute:"\xDD",yacy:"\u044F",YAcy:"\u042F",ycirc:"\u0177",Ycirc:"\u0176",ycy:"\u044B",Ycy:"\u042B",yen:"\xA5",yfr:"\u{1D536}",Yfr:"\u{1D51C}",yicy:"\u0457",YIcy:"\u0407",yopf:"\u{1D56A}",Yopf:"\u{1D550}",yscr:"\u{1D4CE}",Yscr:"\u{1D4B4}",yucy:"\u044E",YUcy:"\u042E",yuml:"\xFF",Yuml:"\u0178",zacute:"\u017A",Zacute:"\u0179",zcaron:"\u017E",Zcaron:"\u017D",zcy:"\u0437",Zcy:"\u0417",zdot:"\u017C",Zdot:"\u017B",zeetrf:"\u2128",ZeroWidthSpace:"\u200B",zeta:"\u03B6",Zeta:"\u0396",zfr:"\u{1D537}",Zfr:"\u2128",zhcy:"\u0436",ZHcy:"\u0416",zigrarr:"\u21DD",zopf:"\u{1D56B}",Zopf:"\u2124",zscr:"\u{1D4CF}",Zscr:"\u{1D4B5}",zwj:"\u200D",zwnj:"\u200C"},g={aacute:"\xE1",Aacute:"\xC1",acirc:"\xE2",Acirc:"\xC2",acute:"\xB4",aelig:"\xE6",AElig:"\xC6",agrave:"\xE0",Agrave:"\xC0",amp:"&",AMP:"&",aring:"\xE5",Aring:"\xC5",atilde:"\xE3",Atilde:"\xC3",auml:"\xE4",Auml:"\xC4",brvbar:"\xA6",ccedil:"\xE7",Ccedil:"\xC7",cedil:"\xB8",cent:"\xA2",copy:"\xA9",COPY:"\xA9",curren:"\xA4",deg:"\xB0",divide:"\xF7",eacute:"\xE9",Eacute:"\xC9",ecirc:"\xEA",Ecirc:"\xCA",egrave:"\xE8",Egrave:"\xC8",eth:"\xF0",ETH:"\xD0",euml:"\xEB",Euml:"\xCB",frac12:"\xBD",frac14:"\xBC",frac34:"\xBE",gt:">",GT:">",iacute:"\xED",Iacute:"\xCD",icirc:"\xEE",Icirc:"\xCE",iexcl:"\xA1",igrave:"\xEC",Igrave:"\xCC",iquest:"\xBF",iuml:"\xEF",Iuml:"\xCF",laquo:"\xAB",lt:"<",LT:"<",macr:"\xAF",micro:"\xB5",middot:"\xB7",nbsp:"\xA0",not:"\xAC",ntilde:"\xF1",Ntilde:"\xD1",oacute:"\xF3",Oacute:"\xD3",ocirc:"\xF4",Ocirc:"\xD4",ograve:"\xF2",Ograve:"\xD2",ordf:"\xAA",ordm:"\xBA",oslash:"\xF8",Oslash:"\xD8",otilde:"\xF5",Otilde:"\xD5",ouml:"\xF6",Ouml:"\xD6",para:"\xB6",plusmn:"\xB1",pound:"\xA3",quot:'"',QUOT:'"',raquo:"\xBB",reg:"\xAE",REG:"\xAE",sect:"\xA7",shy:"\xAD",sup1:"\xB9",sup2:"\xB2",sup3:"\xB3",szlig:"\xDF",thorn:"\xFE",THORN:"\xDE",times:"\xD7",uacute:"\xFA",Uacute:"\xDA",ucirc:"\xFB",Ucirc:"\xDB",ugrave:"\xF9",Ugrave:"\xD9",uml:"\xA8",uuml:"\xFC",Uuml:"\xDC",yacute:"\xFD",Yacute:"\xDD",yen:"\xA5",yuml:"\xFF"},x={"0":"\uFFFD","128":"\u20AC","130":"\u201A","131":"\u0192","132":"\u201E","133":"\u2026","134":"\u2020","135":"\u2021","136":"\u02C6","137":"\u2030","138":"\u0160","139":"\u2039","140":"\u0152","142":"\u017D","145":"\u2018","146":"\u2019","147":"\u201C","148":"\u201D","149":"\u2022","150":"\u2013","151":"\u2014","152":"\u02DC","153":"\u2122","154":"\u0161","155":"\u203A","156":"\u0153","158":"\u017E","159":"\u0178"},p=[1,2,3,4,5,6,7,8,11,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,64976,64977,64978,64979,64980,64981,64982,64983,64984,64985,64986,64987,64988,64989,64990,64991,64992,64993,64994,64995,64996,64997,64998,64999,65e3,65001,65002,65003,65004,65005,65006,65007,65534,65535,131070,131071,196606,196607,262142,262143,327678,327679,393214,393215,458750,458751,524286,524287,589822,589823,655358,655359,720894,720895,786430,786431,851966,851967,917502,917503,983038,983039,1048574,1048575,1114110,1114111],d=String.fromCharCode,A={},b=A.hasOwnProperty,C=function(N,U){return 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|
|
Use (?: \u2026 ) instead`);if(!N.lineBreaks&&Q.test(`
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`))throw new Error("Rule should declare lineBreaks: "+Q);V.push(o(X))}}var B=F&&F.fallback,M1=t&&!B?"ym":"gm",u1=t||B?"":"|";z===!0&&(M1+="u");var v1=new RegExp(l(V)+u1,M1);return{regexp:v1,groups:H,fast:M,error:F||v}}function x(_){var P=g(m(_));return new b({start:P},"start")}function p(_,P,F){var M=_&&(_.push||_.next);if(M&&!F[M])throw new Error("Missing state '"+M+"' (in token '"+_.defaultType+"' of state '"+P+"')");if(_&&_.pop&&+_.pop!=1)throw new Error("pop must be 1 (in token '"+_.defaultType+"' of state '"+P+"')")}function d(_,P){var F=_.$all?m(_.$all):[];delete _.$all;var M=Object.getOwnPropertyNames(_);P||(P=M[0]);for(var D=Object.create(null),z=0;z<M.length;z++){var H=M[z];D[H]=m(_[H]).concat(F)}for(var z=0;z<M.length;z++)for(var H=M[z],V=D[H],L=Object.create(null),N=0;N<V.length;N++){var U=V[N];if(!!U.include){var Z=[N,1];if(U.include!==H&&!L[U.include]){L[U.include]=!0;var O=D[U.include];if(!O)throw new Error("Cannot include nonexistent state '"+U.include+"' (in state '"+H+"')");for(var W=0;W<O.length;W++){var X=O[W];V.indexOf(X)===-1&&Z.push(X)}}V.splice.apply(V,Z),N--}}for(var Q=Object.create(null),z=0;z<M.length;z++){var H=M[z];Q[H]=g(D[H],!0)}for(var z=0;z<M.length;z++){for(var a1=M[z],B=Q[a1],M1=B.groups,N=0;N<M1.length;N++)p(M1[N],a1,Q);for(var u1=Object.getOwnPropertyNames(B.fast),N=0;N<u1.length;N++)p(B.fast[u1[N]],a1,Q)}return new b(Q,P)}function A(_){for(var P=Object.create(null),F=Object.create(null),M=Object.getOwnPropertyNames(_),D=0;D<M.length;D++){var z=M[D],H=_[z],V=Array.isArray(H)?H:[H];V.forEach(function(O){if((F[O.length]=F[O.length]||[]).push(O),typeof O!="string")throw new Error("keyword must be string (in keyword '"+z+"')");P[O]=z})}function L(O){return JSON.stringify(O)}var N="";N+=`switch (value.length) {
|
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`;for(var U in F){var Z=F[U];N+="case "+U+`:
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`,N+=`switch (value) {
|
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`,Z.forEach(function(O){var W=P[O];N+="case "+L(O)+": return "+L(W)+`
|
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`}),N+=`}
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`}return N+=`}
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M40.6,272H8.5 c1.4,21.2,5.4,41.7,11.7,61.1L50,321.2C45.1,305.5,41.8,289,40.6,272z M40.6,240c1.4-18.8,5.2-37,11.1-54.1l-29.5-12.6 C14.7,194.3,10,216.7,8.5,240H40.6z M64.3,156.5c7.8-14.9,17.2-28.8,28.1-41.5L69.7,92.3c-13.7,15.6-25.5,32.8-34.9,51.5 L64.3,156.5z M397,419.6c-13.9,12-29.4,22.3-46.1,30.4l11.9,29.8c20.7-9.9,39.8-22.6,56.9-37.6L397,419.6z M115,92.4 c13.9-12,29.4-22.3,46.1-30.4l-11.9-29.8c-20.7,9.9-39.8,22.6-56.8,37.6L115,92.4z M447.7,355.5c-7.8,14.9-17.2,28.8-28.1,41.5 l22.7,22.7c13.7-15.6,25.5-32.9,34.9-51.5L447.7,355.5z M471.4,272c-1.4,18.8-5.2,37-11.1,54.1l29.5,12.6 c7.5-21.1,12.2-43.5,13.6-66.8H471.4z M321.2,462c-15.7,5-32.2,8.2-49.2,9.4v32.1c21.2-1.4,41.7-5.4,61.1-11.7L321.2,462z M240,471.4c-18.8-1.4-37-5.2-54.1-11.1l-12.6,29.5c21.1,7.5,43.5,12.2,66.8,13.6V471.4z M462,190.8c5,15.7,8.2,32.2,9.4,49.2h32.1 c-1.4-21.2-5.4-41.7-11.7-61.1L462,190.8z M92.4,397c-12-13.9-22.3-29.4-30.4-46.1l-29.8,11.9c9.9,20.7,22.6,39.8,37.6,56.9 L92.4,397z M272,40.6c18.8,1.4,36.9,5.2,54.1,11.1l12.6-29.5C317.7,14.7,295.3,10,272,8.5V40.6z M190.8,50 c15.7-5,32.2-8.2,49.2-9.4V8.5c-21.2,1.4-41.7,5.4-61.1,11.7L190.8,50z M442.3,92.3L419.6,115c12,13.9,22.3,29.4,30.5,46.1 l29.8-11.9C470,128.5,457.3,109.4,442.3,92.3z M397,92.4l22.7-22.7c-15.6-13.7-32.8-25.5-51.5-34.9l-12.6,29.5 C370.4,72.1,384.4,81.5,397,92.4z"})},_0=F1({},ha,{attributeName:"opacity"}),lh={tag:"circle",attributes:F1({},t6,{cx:"256",cy:"364",r:"28"}),children:[{tag:"animate",attributes:F1({},ha,{attributeName:"r",values:"28;14;28;28;14;28;"})},{tag:"animate",attributes:F1({},_0,{values:"1;0;1;1;0;1;"})}]},uh={tag:"path",attributes:F1({},t6,{opacity:"1",d:"M263.7,312h-16c-6.6,0-12-5.4-12-12c0-71,77.4-63.9,77.4-107.8c0-20-17.8-40.2-57.4-40.2c-29.1,0-44.3,9.6-59.2,28.7 c-3.9,5-11.1,6-16.2,2.4l-13.1-9.2c-5.6-3.9-6.9-11.8-2.6-17.2c21.2-27.2,46.4-44.7,91.2-44.7c52.3,0,97.4,29.8,97.4,80.2 c0,67.6-77.4,63.5-77.4,107.8C275.7,306.6,270.3,312,263.7,312z"}),children:[{tag:"animate",attributes:F1({},_0,{values:"1;0;0;0;0;1;"})}]},hh={tag:"path",attributes:F1({},t6,{opacity:"0",d:"M232.5,134.5l7,168c0.3,6.4,5.6,11.5,12,11.5h9c6.4,0,11.7-5.1,12-11.5l7-168c0.3-6.8-5.2-12.5-12-12.5h-23 C237.7,122,232.2,127.7,232.5,134.5z"}),children:[{tag:"animate",attributes:F1({},_0,{values:"0;0;1;1;0;0;"})}]};var fh=fe.styles;function fa(n){var e=n[0],t=n[1],i=n.slice(4),a=Bi(i,1),r=a[0],s=null;return Array.isArray(r)?s={tag:"g",attributes:{class:"".concat(T2.familyPrefix,"-").concat(p4.GROUP)},children:[{tag:"path",attributes:{class:"".concat(T2.familyPrefix,"-").concat(p4.SECONDARY),fill:"currentColor",d:r[0]}},{tag:"path",attributes:{class:"".concat(T2.familyPrefix,"-").concat(p4.PRIMARY),fill:"currentColor",d:r[1]}}]}:s={tag:"path",attributes:{fill:"currentColor",d:r}},{found:!0,width:e,height:t,icon:s}}var dh=fe.styles;var gc=`svg:not(:root).svg-inline--fa {
|
|
overflow: visible;
|
|
}
|
|
|
|
.svg-inline--fa {
|
|
display: inline-block;
|
|
font-size: inherit;
|
|
height: 1em;
|
|
overflow: visible;
|
|
vertical-align: -0.125em;
|
|
}
|
|
.svg-inline--fa.fa-lg {
|
|
vertical-align: -0.225em;
|
|
}
|
|
.svg-inline--fa.fa-w-1 {
|
|
width: 0.0625em;
|
|
}
|
|
.svg-inline--fa.fa-w-2 {
|
|
width: 0.125em;
|
|
}
|
|
.svg-inline--fa.fa-w-3 {
|
|
width: 0.1875em;
|
|
}
|
|
.svg-inline--fa.fa-w-4 {
|
|
width: 0.25em;
|
|
}
|
|
.svg-inline--fa.fa-w-5 {
|
|
width: 0.3125em;
|
|
}
|
|
.svg-inline--fa.fa-w-6 {
|
|
width: 0.375em;
|
|
}
|
|
.svg-inline--fa.fa-w-7 {
|
|
width: 0.4375em;
|
|
}
|
|
.svg-inline--fa.fa-w-8 {
|
|
width: 0.5em;
|
|
}
|
|
.svg-inline--fa.fa-w-9 {
|
|
width: 0.5625em;
|
|
}
|
|
.svg-inline--fa.fa-w-10 {
|
|
width: 0.625em;
|
|
}
|
|
.svg-inline--fa.fa-w-11 {
|
|
width: 0.6875em;
|
|
}
|
|
.svg-inline--fa.fa-w-12 {
|
|
width: 0.75em;
|
|
}
|
|
.svg-inline--fa.fa-w-13 {
|
|
width: 0.8125em;
|
|
}
|
|
.svg-inline--fa.fa-w-14 {
|
|
width: 0.875em;
|
|
}
|
|
.svg-inline--fa.fa-w-15 {
|
|
width: 0.9375em;
|
|
}
|
|
.svg-inline--fa.fa-w-16 {
|
|
width: 1em;
|
|
}
|
|
.svg-inline--fa.fa-w-17 {
|
|
width: 1.0625em;
|
|
}
|
|
.svg-inline--fa.fa-w-18 {
|
|
width: 1.125em;
|
|
}
|
|
.svg-inline--fa.fa-w-19 {
|
|
width: 1.1875em;
|
|
}
|
|
.svg-inline--fa.fa-w-20 {
|
|
width: 1.25em;
|
|
}
|
|
.svg-inline--fa.fa-pull-left {
|
|
margin-right: 0.3em;
|
|
width: auto;
|
|
}
|
|
.svg-inline--fa.fa-pull-right {
|
|
margin-left: 0.3em;
|
|
width: auto;
|
|
}
|
|
.svg-inline--fa.fa-border {
|
|
height: 1.5em;
|
|
}
|
|
.svg-inline--fa.fa-li {
|
|
width: 2em;
|
|
}
|
|
.svg-inline--fa.fa-fw {
|
|
width: 1.25em;
|
|
}
|
|
|
|
.fa-layers svg.svg-inline--fa {
|
|
bottom: 0;
|
|
left: 0;
|
|
margin: auto;
|
|
position: absolute;
|
|
right: 0;
|
|
top: 0;
|
|
}
|
|
|
|
.fa-layers {
|
|
display: inline-block;
|
|
height: 1em;
|
|
position: relative;
|
|
text-align: center;
|
|
vertical-align: -0.125em;
|
|
width: 1em;
|
|
}
|
|
.fa-layers svg.svg-inline--fa {
|
|
-webkit-transform-origin: center center;
|
|
transform-origin: center center;
|
|
}
|
|
|
|
.fa-layers-counter, .fa-layers-text {
|
|
display: inline-block;
|
|
position: absolute;
|
|
text-align: center;
|
|
}
|
|
|
|
.fa-layers-text {
|
|
left: 50%;
|
|
top: 50%;
|
|
-webkit-transform: translate(-50%, -50%);
|
|
transform: translate(-50%, -50%);
|
|
-webkit-transform-origin: center center;
|
|
transform-origin: center center;
|
|
}
|
|
|
|
.fa-layers-counter {
|
|
background-color: #ff253a;
|
|
border-radius: 1em;
|
|
-webkit-box-sizing: border-box;
|
|
box-sizing: border-box;
|
|
color: #fff;
|
|
height: 1.5em;
|
|
line-height: 1;
|
|
max-width: 5em;
|
|
min-width: 1.5em;
|
|
overflow: hidden;
|
|
padding: 0.25em;
|
|
right: 0;
|
|
text-overflow: ellipsis;
|
|
top: 0;
|
|
-webkit-transform: scale(0.25);
|
|
transform: scale(0.25);
|
|
-webkit-transform-origin: top right;
|
|
transform-origin: top right;
|
|
}
|
|
|
|
.fa-layers-bottom-right {
|
|
bottom: 0;
|
|
right: 0;
|
|
top: auto;
|
|
-webkit-transform: scale(0.25);
|
|
transform: scale(0.25);
|
|
-webkit-transform-origin: bottom right;
|
|
transform-origin: bottom right;
|
|
}
|
|
|
|
.fa-layers-bottom-left {
|
|
bottom: 0;
|
|
left: 0;
|
|
right: auto;
|
|
top: auto;
|
|
-webkit-transform: scale(0.25);
|
|
transform: scale(0.25);
|
|
-webkit-transform-origin: bottom left;
|
|
transform-origin: bottom left;
|
|
}
|
|
|
|
.fa-layers-top-right {
|
|
right: 0;
|
|
top: 0;
|
|
-webkit-transform: scale(0.25);
|
|
transform: scale(0.25);
|
|
-webkit-transform-origin: top right;
|
|
transform-origin: top right;
|
|
}
|
|
|
|
.fa-layers-top-left {
|
|
left: 0;
|
|
right: auto;
|
|
top: 0;
|
|
-webkit-transform: scale(0.25);
|
|
transform: scale(0.25);
|
|
-webkit-transform-origin: top left;
|
|
transform-origin: top left;
|
|
}
|
|
|
|
.fa-lg {
|
|
font-size: 1.3333333333em;
|
|
line-height: 0.75em;
|
|
vertical-align: -0.0667em;
|
|
}
|
|
|
|
.fa-xs {
|
|
font-size: 0.75em;
|
|
}
|
|
|
|
.fa-sm {
|
|
font-size: 0.875em;
|
|
}
|
|
|
|
.fa-1x {
|
|
font-size: 1em;
|
|
}
|
|
|
|
.fa-2x {
|
|
font-size: 2em;
|
|
}
|
|
|
|
.fa-3x {
|
|
font-size: 3em;
|
|
}
|
|
|
|
.fa-4x {
|
|
font-size: 4em;
|
|
}
|
|
|
|
.fa-5x {
|
|
font-size: 5em;
|
|
}
|
|
|
|
.fa-6x {
|
|
font-size: 6em;
|
|
}
|
|
|
|
.fa-7x {
|
|
font-size: 7em;
|
|
}
|
|
|
|
.fa-8x {
|
|
font-size: 8em;
|
|
}
|
|
|
|
.fa-9x {
|
|
font-size: 9em;
|
|
}
|
|
|
|
.fa-10x {
|
|
font-size: 10em;
|
|
}
|
|
|
|
.fa-fw {
|
|
text-align: center;
|
|
width: 1.25em;
|
|
}
|
|
|
|
.fa-ul {
|
|
list-style-type: none;
|
|
margin-left: 2.5em;
|
|
padding-left: 0;
|
|
}
|
|
.fa-ul > li {
|
|
position: relative;
|
|
}
|
|
|
|
.fa-li {
|
|
left: -2em;
|
|
position: absolute;
|
|
text-align: center;
|
|
width: 2em;
|
|
line-height: inherit;
|
|
}
|
|
|
|
.fa-border {
|
|
border: solid 0.08em #eee;
|
|
border-radius: 0.1em;
|
|
padding: 0.2em 0.25em 0.15em;
|
|
}
|
|
|
|
.fa-pull-left {
|
|
float: left;
|
|
}
|
|
|
|
.fa-pull-right {
|
|
float: right;
|
|
}
|
|
|
|
.fa.fa-pull-left,
|
|
.fas.fa-pull-left,
|
|
.far.fa-pull-left,
|
|
.fal.fa-pull-left,
|
|
.fab.fa-pull-left {
|
|
margin-right: 0.3em;
|
|
}
|
|
.fa.fa-pull-right,
|
|
.fas.fa-pull-right,
|
|
.far.fa-pull-right,
|
|
.fal.fa-pull-right,
|
|
.fab.fa-pull-right {
|
|
margin-left: 0.3em;
|
|
}
|
|
|
|
.fa-spin {
|
|
-webkit-animation: fa-spin 2s infinite linear;
|
|
animation: fa-spin 2s infinite linear;
|
|
}
|
|
|
|
.fa-pulse {
|
|
-webkit-animation: fa-spin 1s infinite steps(8);
|
|
animation: fa-spin 1s infinite steps(8);
|
|
}
|
|
|
|
@-webkit-keyframes fa-spin {
|
|
0% {
|
|
-webkit-transform: rotate(0deg);
|
|
transform: rotate(0deg);
|
|
}
|
|
100% {
|
|
-webkit-transform: rotate(360deg);
|
|
transform: rotate(360deg);
|
|
}
|
|
}
|
|
|
|
@keyframes fa-spin {
|
|
0% {
|
|
-webkit-transform: rotate(0deg);
|
|
transform: rotate(0deg);
|
|
}
|
|
100% {
|
|
-webkit-transform: rotate(360deg);
|
|
transform: rotate(360deg);
|
|
}
|
|
}
|
|
.fa-rotate-90 {
|
|
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";
|
|
-webkit-transform: rotate(90deg);
|
|
transform: rotate(90deg);
|
|
}
|
|
|
|
.fa-rotate-180 {
|
|
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2)";
|
|
-webkit-transform: rotate(180deg);
|
|
transform: rotate(180deg);
|
|
}
|
|
|
|
.fa-rotate-270 {
|
|
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=3)";
|
|
-webkit-transform: rotate(270deg);
|
|
transform: rotate(270deg);
|
|
}
|
|
|
|
.fa-flip-horizontal {
|
|
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=0, mirror=1)";
|
|
-webkit-transform: scale(-1, 1);
|
|
transform: scale(-1, 1);
|
|
}
|
|
|
|
.fa-flip-vertical {
|
|
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";
|
|
-webkit-transform: scale(1, -1);
|
|
transform: scale(1, -1);
|
|
}
|
|
|
|
.fa-flip-both, .fa-flip-horizontal.fa-flip-vertical {
|
|
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";
|
|
-webkit-transform: scale(-1, -1);
|
|
transform: scale(-1, -1);
|
|
}
|
|
|
|
:root .fa-rotate-90,
|
|
:root .fa-rotate-180,
|
|
:root .fa-rotate-270,
|
|
:root .fa-flip-horizontal,
|
|
:root .fa-flip-vertical,
|
|
:root .fa-flip-both {
|
|
-webkit-filter: none;
|
|
filter: none;
|
|
}
|
|
|
|
.fa-stack {
|
|
display: inline-block;
|
|
height: 2em;
|
|
position: relative;
|
|
width: 2.5em;
|
|
}
|
|
|
|
.fa-stack-1x,
|
|
.fa-stack-2x {
|
|
bottom: 0;
|
|
left: 0;
|
|
margin: auto;
|
|
position: absolute;
|
|
right: 0;
|
|
top: 0;
|
|
}
|
|
|
|
.svg-inline--fa.fa-stack-1x {
|
|
height: 1em;
|
|
width: 1.25em;
|
|
}
|
|
.svg-inline--fa.fa-stack-2x {
|
|
height: 2em;
|
|
width: 2.5em;
|
|
}
|
|
|
|
.fa-inverse {
|
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color: #fff;
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|
}
|
|
|
|
.sr-only {
|
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border: 0;
|
|
clip: rect(0, 0, 0, 0);
|
|
height: 1px;
|
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margin: -1px;
|
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overflow: hidden;
|
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padding: 0;
|
|
position: absolute;
|
|
width: 1px;
|
|
}
|
|
|
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.sr-only-focusable:active, .sr-only-focusable:focus {
|
|
clip: auto;
|
|
height: auto;
|
|
margin: 0;
|
|
overflow: visible;
|
|
position: static;
|
|
width: auto;
|
|
}
|
|
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|
.svg-inline--fa .fa-primary {
|
|
fill: var(--fa-primary-color, currentColor);
|
|
opacity: 1;
|
|
opacity: var(--fa-primary-opacity, 1);
|
|
}
|
|
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.svg-inline--fa .fa-secondary {
|
|
fill: var(--fa-secondary-color, currentColor);
|
|
opacity: 0.4;
|
|
opacity: var(--fa-secondary-opacity, 0.4);
|
|
}
|
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|
.svg-inline--fa.fa-swap-opacity .fa-primary {
|
|
opacity: 0.4;
|
|
opacity: var(--fa-secondary-opacity, 0.4);
|
|
}
|
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|
|
.svg-inline--fa.fa-swap-opacity .fa-secondary {
|
|
opacity: 1;
|
|
opacity: var(--fa-primary-opacity, 1);
|
|
}
|
|
|
|
.svg-inline--fa mask .fa-primary,
|
|
.svg-inline--fa mask .fa-secondary {
|
|
fill: black;
|
|
}
|
|
|
|
.fad.fa-inverse {
|
|
color: #fff;
|
|
}`;function xc(){var n=Gi,e=qi,t=T2.familyPrefix,i=T2.replacementClass,a=gc;if(t!==n||i!==e){var r=new RegExp("\\.".concat(n,"\\-"),"g"),s=new RegExp("\\--".concat(n,"\\-"),"g"),o=new RegExp("\\.".concat(e),"g");a=a.replace(r,".".concat(t,"-")).replace(s,"--".concat(t,"-")).replace(o,".".concat(i))}return a}var Mc=function(){function n(){Ro(this,n),this.definitions={}}return Fo(n,[{key:"add",value:function(){for(var t=this,i=arguments.length,a=new Array(i),r=0;r<i;r++)a[r]=arguments[r];var s=a.reduce(this._pullDefinitions,{});Object.keys(s).forEach(function(o){t.definitions[o]=F1({},t.definitions[o]||{},s[o]),sa(o,s[o]),ca()})}},{key:"reset",value:function(){this.definitions={}}},{key:"_pullDefinitions",value:function(t,i){var a=i.prefix&&i.iconName&&i.icon?{0:i}:i;return Object.keys(a).map(function(r){var s=a[r],o=s.prefix,l=s.iconName,c=s.icon;t[o]||(t[o]={}),t[o][l]=c}),t}}]),n}();function bc(){T2.autoAddCss&&!pa&&(ac(xc()),pa=!0)}function yc(n,e){return Object.defineProperty(n,"abstract",{get:e}),Object.defineProperty(n,"html",{get:function(){return n.abstract.map(function(i){return ua(i)})}}),Object.defineProperty(n,"node",{get:function(){if(!!g0){var i=C2.createElement("div");return i.innerHTML=n.html,i.children}}}),n}function da(n){var e=n.prefix,t=e===void 0?"fa":e,i=n.iconName;if(!!i)return la(zc.definitions,t,i)||la(fe.styles,t,i)}function Cc(n){return function(e){var t=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},i=(e||{}).icon?e:da(e||{}),a=t.mask;return a&&(a=(a||{}).icon?a:da(a||{})),n(i,F1({},t,{mask:a}))}}var zc=new Mc;var pa=!1;var S0=Cc(function(n){var e=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},t=e.transform,i=t===void 0?V4:t,a=e.symbol,r=a===void 0?!1:a,s=e.mask,o=s===void 0?null:s,l=e.maskId,c=l===void 0?null:l,u=e.title,f=u===void 0?null:u,h=e.titleId,m=h===void 0?null:h,v=e.classes,g=v===void 0?[]:v,x=e.attributes,p=x===void 0?{}:x,d=e.styles,A=d===void 0?{}:d;if(!!n){var b=n.prefix,C=n.iconName,E=n.icon;return yc(F1({type:"icon"},n),function(){return bc(),T2.autoA11y&&(f?p["aria-labelledby"]="".concat(T2.replacementClass,"-title-").concat(m||e6()):(p["aria-hidden"]="true",p.focusable="false")),hc({icons:{main:fa(E),mask:o?fa(o.icon):{found:!1,width:null,height:null,icon:{}}},prefix:b,iconName:C,transform:F1({},V4,i),symbol:r,title:f,maskId:c,titleId:m,extra:{attributes:p,styles:A,classes:g}})})}});function E0(n,e){let t=Object.keys(e).map(i=>Ac(n,i,e[i]));return t.length===1?t[0]:function(){t.forEach(i=>i())}}function Ac(n,e,t){let i=n[e],a=n.hasOwnProperty(e),r=t(i);return i&&Object.setPrototypeOf(r,i),Object.setPrototypeOf(s,r),n[e]=s,o;function s(...l){return r===i&&n[e]===s&&o(),r.apply(this,l)}function o(){n[e]===s&&(a?n[e]=i:delete n[e]),r!==i&&(r=i,Object.setPrototypeOf(s,i||Function))}}var Li=he(ma());var L0=/(?:(?<roll>\d+)[Dd])?#(?<tag>[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?<collapse>[\+-]))?(?:\|(?<types>[^\+-]+))?/u,va=/(?:(?<roll>\d+)[Dd])?(?:\[.*\]\(|\[\[)(?<link>.+?)#?\^(?<block>.+?)(?:\]\]|\))(?:\|(?<header>.+))?/,D0=/(?:(?<roll>\d+)[Dd])?(?:\[.*\]\(|\[\[)(?<link>.+)(?:\]\]|\))\|?(?<types>.+)?/;var Le="dice-roller-icon",De="dice-roller-copy";var F4=he(require("obsidian"));var de=(a=>(a.None="None",a.Normal="Normal",a.Up="Up",a.Down="Down",a))(de||{}),h2=(i=>(i.None="None",i.Average="Average",i.Roll="Roll",i))(h2||{});function ga(n,e,t){[...n].slice(e).reverse().forEach(([a,r])=>{n.set(a+1,r)}),n.set(e,t)}var N4=he(require("obsidian"));var T0=class extends N4.Events{constructor(e,t=""){super();this.plugin=e;this.original=t;this.loaded=!1;this.containerEl=createDiv({cls:"dice-roller",attr:{"aria-label-position":"top","data-dice":this.original}});this.resultEl=this.containerEl.createDiv("dice-roller-result");if(this.plugin.data.showDice){let i=this.containerEl.createDiv({cls:"dice-roller-button"});(0,N4.setIcon)(i,Le),i.onclick=this.onClick.bind(this)}else this.containerEl.addClass("no-icon");this.containerEl.onclick=this.onClick.bind(this)}setTooltip(){this.plugin.data.displayResultsInline||this.containerEl.setAttrs({"aria-label":this.tooltip})}getRandomBetween(e,t){let i=new Uint32Array(1);crypto.getRandomValues(i);let a=i[0]/(4294967295+1);return Math.floor(a*(t-e+1))+e}async render(){this.setTooltip(),await this.build()}async onClick(e){e.stopPropagation(),e.stopImmediatePropagation(),window.getSelection()?.isCollapsed&&await this.roll()}},xa=class extends T0{constructor(e,t,i,a=e.data.showDice){super(e,t);this.plugin=e;this.original=t;this.lexemes=i;this.showDice=a;this.save=!1}get inlineText(){return`${this.tooltip.split(`
|
|
`).join(" -> ")} -> `}},m4=class extends xa{},R4=class extends m4{constructor(e,t,i,a,r=e.data.showDice){super(e,t,[i],r);this.plugin=e;this.original=t;this.lexeme=i;this.source=a;this.watch=!0;this.getPath(),this.init=this.getFile()}async getFile(){if(this.file=this.plugin.app.metadataCache.getFirstLinkpathDest(this.path,this.source),!this.file||!(this.file instanceof N4.TFile))throw new Error("Could not load file.");await this.load(),this.registerFileWatcher()}registerFileWatcher(){this.plugin.registerEvent(this.plugin.app.vault.on("modify",async e=>{!this.watch||this.save||e===this.file&&await this.getOptions()}))}},H0=class extends T0{constructor(e,t,i){super(e,"");this.options=t;this.rolls=i}get tooltip(){return`${this.options.toString()}
|
|
|
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${this.results.toString()}`}async roll(){let e=[...this.options];return this.results=[...Array(this.rolls)].map(()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t}).filter(t=>t),this.render(),this.trigger("new-result"),this.result=this.results[0],this.results[0]}async build(){this.resultEl.empty(),this.resultEl.setText(this.results.toString())}};var P2=class{constructor(e,t={value:e,conditions:[],type:"dice"}){this.lexeme=t;this.modifiers=new Map;this.modifiersAllowed=!0;this.static=!1;this.conditions=[];this.fudge=!1;if(!/(\-?\d+)[dD]?(\d+|%|\[\d+,\s?\d+\])?/.test(e))throw new Error("Non parseable dice string passed to DiceRoll.");this.dice=e.split(" ").join(""),/^-?\d+(?:\.\d+)?$/.test(this.dice)&&(this.static=!0,this.modifiersAllowed=!1);let[,i,a=null,r=1]=this.dice.match(/(\-?\d+)[dD]\[?(?:(-?\d+)\s?,)?\s?(-?\d+|%|F)\]?/)||[,1,null,1];this.multiplier=i<0?-1:1,this.rolls=Math.abs(Number(i))||1,Number(r)<0&&!a&&(a=-1),r==="%"&&(r=100),r==="F"&&(r=1,a=-1,this.fudge=!0),Number(r)<Number(a)&&([r,a]=[a,r]),this.faces={max:r?Number(r):1,min:a?Number(a):1},this.conditions=this.lexeme.conditions??[],this.results=new Map([...this.roll()].map((s,o)=>[o,{usable:!0,value:s,display:`${s}`,modifiers:new Set}]))}get text(){return`${this.result}`}get result(){return this.static?Number(this.dice):[...this.results].map(([,{usable:t,value:i}])=>t?i:0).reduce((t,i)=>t+i,0)}get display(){return this.static?`${this.result}`:`[${[...this.results].map(([,{modifiers:e,display:t}])=>`${t}${[...e].join("")}`).join(", ")}]`}get modifierText(){if(!this.modifiers.size)return"";let e=[...this.conditions].map(({value:i})=>i).join(""),t=[...this.modifiers].map(([i,{conditionals:a,value:r}])=>{let s=a.map(o=>o.value);return`${r}${s.join("")}`}).join("");return`${e}${t}`}keepLow(e=1){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}[...this.results].sort((t,i)=>t[1].value-i[1].value).slice(e-this.results.size).forEach(([t])=>{let i=this.results.get(t);i.usable=!1,i.modifiers.add("d"),this.results.set(t,{...i})})}keepHigh(e=1){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}[...this.results].sort((t,i)=>i[1].value-t[1].value).slice(e).forEach(([t])=>{let i=this.results.get(t);i.usable=!1,i.modifiers.add("d"),this.results.set(t,{...i})})}reroll(e,t){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}t.length||t.push({operator:"=",comparer:this.faces.min,value:""});let i=0,a=[...this.results].filter(([,{value:r}])=>this.checkCondition(r,t));for(;i<e&&a.filter(([,{value:r}])=>this.checkCondition(r,t)).length>0;)i++,a.map(([,r])=>{r.modifiers.add("r"),r.value=this.getRandomBetween(this.faces.min,this.faces.max)});a.forEach(([r,s])=>{this.results.set(r,s)})}explodeAndCombine(e,t){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}t.length||t.push({operator:"=",comparer:this.faces.max,value:""});let i=0;[...this.results].filter(([,{value:r}])=>this.checkCondition(r,t)).forEach(([r,s])=>{let o=this.getRandomBetween(this.faces.min,this.faces.max);for(i++,s.modifiers.add("!"),s.value+=o,s.display=`${s.value}`,this.results.set(r,s);i<e&&this.checkCondition(o,t);)i++,o=this.getRandomBetween(this.faces.min,this.faces.max),s.value+=o,s.display=`${s.value}`,this.results.set(r,s)})}explode(e,t){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}t.length||t.push({operator:"=",comparer:this.faces.max,value:""});let i=[...this.results].filter(([,{value:r}])=>this.checkCondition(r,t)),a=0;i.forEach(([r,s])=>{let o=s.value,l=0;for(;l<e&&this.checkCondition(o,t);)this.results.get(r+a+l).modifiers.add("!"),o=this.getRandomBetween(this.faces.min,this.faces.max),ga(this.results,r+a+l+1,{usable:!0,value:o,display:`${o}`,modifiers:new Set}),l++;a+=l})}_roll(){return this.static?[Number(this.dice)]:[...Array(this.rolls)].map(()=>this.multiplier*this.getRandomBetween(this.faces.min,this.faces.max))}setResults(e){this.results=new Map([...e].map((t,i)=>[i,{usable:!0,value:t,display:`${t}`,modifiers:new Set}]))}applyModifiers(){for(let[e,t]of this.modifiers)this.applyModifier(e,t)}roll(){let e=this._roll();return this.results=new Map([...e].map((t,i)=>[i,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])),this.applyModifiers(),this.conditions?.length&&this.applyConditions(),e}applyConditions(){for(let[e,t]of this.results){let i=this.conditions.find(({operator:r})=>r==="-="||r==="=-");if(i&&t.value===i.comparer){t.value=-1,t.modifiers.add("-");continue}this.checkCondition(t.value,this.conditions)?(t.modifiers.add("*"),t.value=1):t.usable=!1}}applyModifier(e,t){switch(e){case"kh":{this.keepHigh(t.data);break}case"kl":{this.keepLow(t.data);break}case"!":{this.explode(t.data,t.conditionals);break}case"!!":{this.explodeAndCombine(t.data,t.conditionals);break}case"r":{this.reroll(t.data,t.conditionals);break}case"condition":}}checkCondition(e,t){return!t||!t.length?e:t.some(({operator:i,comparer:a})=>{if(Number.isNaN(e)||Number.isNaN(a))return!1;let r=!1;switch(i){case"=":r=e===a;break;case"!=":case"=!":r=e!==a;break;case"<":r=e<a;break;case"<=":r=e<=a;break;case">":r=e>a;break;case">=":r=e>=a;break}return r})}allowAverage(){return!0}average(){return(this.faces.min+this.faces.max)/2}getRandomBetween(e,t){return Math.floor(Math.random()*(t-e+1))+e}},xt=class extends P2{constructor(e,t){super("3d6",t);this.dice=e;this.lexeme=t}get doubles(){return new Set([...this.results].map(([,{usable:e,value:t}])=>e?t:0)).size<3}get result(){return this.static?Number(this.dice):[...this.results].map(([,{usable:t,value:i}])=>t?i:0).reduce((t,i)=>t+i,0)}get display(){let e=[];for(let t of this.results){if(t[0]==0&&this.doubles){e.push(`${t[1].value}S`);continue}e.push(`${t[1].value}`)}return`[${e.join(", ")}]`}allowAverage(){return!1}},Ma=class extends P2{constructor(e,t){super(e,t);this.dice=e;this.lexeme=t;this.stack=[];let i=`${this.faces.max}`.split("");for(let a=0;a<this.rolls;a++){let r=[];for(let s of i){let o=new P2(`1d${s}`);r.push(o),o.roll()}this.stack.push(r)}}get result(){return this.stack.map(e=>Number(e.map(t=>t.result).join(""))).reduce((e,t)=>e+t)}get display(){return this.stack.map(e=>e.map(t=>t.result).join(",")).join("|")}roll(){return!this.stack||!this.stack.length?super.roll():(this.stack.forEach(e=>e.map(t=>t.roll())),[...this.stack.map(e=>e.map(t=>t.result)).flat()])}allowAverage(){return!1}},X2=class extends m4{constructor(e,t,i,a=e.data.showDice,r,s){super(e,t,i,a);this.plugin=e;this.original=t;this.lexemes=i;this.displayFixedText=!1;this.stunted="";this.shouldRender=!1;this.showFormula=!1;this.operators={"+":(e,t)=>e+t,"-":(e,t)=>e-t,"*":(e,t)=>e*t,"/":(e,t)=>e/t,"^":(e,t)=>Math.pow(e,t)};this.stack=[];this.stackCopy=[];this.dice=[];this.fixedText=r,this.expectedValue=s,this.displayFixedText=this.fixedText!=="",this.loaded=!0,this.trigger("loaded")}get replacer(){return`${this.result}`}get resultText(){let e=[],t=0;return this.dice.forEach(i=>{let a=this.original.slice(t);e.push(a.slice(0,a.indexOf(i.lexeme.text)),i.display),t+=a.indexOf(i.lexeme.text)+i.lexeme.text.length+i.modifierText.length}),e.push(this.original.slice(t)),e.join("")}get tooltip(){return this._tooltip?this._tooltip:this.expectedValue===h2.Roll||this.shouldRender?this.displayFixedText?`${this.original}
|
|
${this.result} = ${this.resultText}`:`${this.original}
|
|
${this.resultText}`:this.expectedValue===h2.Average?this.displayFixedText?`${this.original}
|
|
${this.result} = average: ${this.resultText}`:`${this.original}
|
|
average: ${this.resultText}`:`${this.original}
|
|
empty`}allowAverage(){let e=t=>t.allowAverage();return this.dynamic.every(e)}async build(){if(this.expectedValue===h2.Average&&!this.shouldRender){if(this.allowAverage())for(let a of this.dynamic){let r=a.average();var e=Array(a.rolls).fill(r);a.setResults(e),this.recalculate()}else this.expectedValue=h2.Roll;this.result=Math.floor(this.result),this.setTooltip()}let t=this.result;switch(this.plugin.data.round){case de.None:{t=Math.trunc(t*100)/100;break}case de.Normal:{t=Math.round(t);break}case de.Up:{t=Math.ceil(t);break}case de.Down:{t=Math.floor(t);break}}let i;this.expectedValue===h2.None&&!this.shouldRender?(this.showDice?i=[""]:i=["\xA0"],this.showFormula&&i.unshift(this.original+" -> ")):(i=[`${t}`],this.showFormula&&i.unshift(this.inlineText)),this.expectedValue=h2.Roll,this.displayFixedText?this.resultEl.setText(this.fixedText):this.resultEl.setText(i.join("")+this.stunted)}async onClick(e){e.stopPropagation(),e.stopImmediatePropagation(),e.getModifierState("Alt")?this.expectedValue=h2.Average:e.getModifierState("Control")&&(this.expectedValue=h2.None),window.getSelection()?.isCollapsed&&await this.roll()}get dynamic(){return this.dice.filter(e=>!e.static)}get static(){return this.dice.filter(e=>e.static)}get isStatic(){return this.dice.every(e=>e.static)}async roll(){let e=0;this.stunted="";for(let t of this.lexemes)switch(t.type){case"+":case"-":case"*":case"/":case"^":case"math":let i=this.stack.pop(),a=this.stack.pop();if(!a){t.value==="-"&&(i=new P2(`-${i.dice}`,i.lexeme)),this.stackCopy.push(t.value),this.stack.push(i);continue}i.roll(),i instanceof xt&&i.doubles&&(this.stunted=` - ${i.results.get(0).value} Stunt Points`),a.roll(),a instanceof xt&&a.doubles&&(this.stunted=` - ${a.results.get(0).value} Stunt Points`);let r=this.operators[t.value](a.result,i.result);this.stackCopy.push(t.value),this.stack.push(new P2(`${r}`,t));break;case"kh":{let s=this.dice[e-1],o=t.value?Number(t.value):1;s.modifiers.set("kh",{data:o,conditionals:[],value:t.text});break}case"dl":{let s=this.dice[e-1],o=t.value?Number(t.value):1;o=s.results.size-o,s.modifiers.set("kh",{data:o,conditionals:[],value:t.text});break}case"kl":{let s=this.dice[e-1],o=t.value?Number(t.value):1;s.modifiers.set("kl",{data:o,conditionals:[],value:t.text});break}case"dh":{let s=this.dice[e-1],o=t.value?Number(t.value):1;o=s.results.size-o,s.modifiers.set("kl",{data:o,conditionals:[],value:t.text});break}case"!":{let s=this.dice[e-1],o=Number(t.value)||1;s.modifiers.set("!",{data:o,conditionals:t.conditions??[],value:t.text});break}case"!!":{let s=this.dice[e-1],o=Number(t.value)||1;s.modifiers.set("!!",{data:o,conditionals:t.conditions??[],value:t.text});break}case"r":{let s=this.dice[e-1],o=Number(t.value)||1;s.modifiers.set("r",{data:o,conditionals:t.conditions??[],value:t.text});break}case"dice":{if(t.parenedDice&&/^d/.test(t.value)&&this.stack.length){let s=this.stack.pop();t.value=`${s.result}${t.value}`,this.dice[e]=new P2(t.value,t)}this.dice[e]||(this.dice[e]=new P2(t.value,t)),this.stack.push(this.dice[e]),this.stackCopy.push(this.dice[e]),e++;break}case"stunt":{this.dice[e]||(this.dice[e]=new xt(t.value,t)),this.stack.push(this.dice[e]),this.stackCopy.push(this.dice[e]),e++;break}case"%":{this.dice[e]||(this.dice[e]=new Ma(t.value,t)),this.stack.push(this.dice[e]),this.stackCopy.push(this.dice[e]),e++;break}}if(this.shouldRender)await this.plugin.renderRoll(this);else{let t=this.stack.pop();t.roll(),t instanceof xt&&t.doubles&&(this.stunted=` - ${t.results.get(0).value} Stunt Points`),this.result=t.result,this._tooltip=null}return this.render(),this.trigger("new-result"),this.result}recalculate(){let e=[],t=0;for(let i of this.stackCopy)if(typeof i=="string"){let a=e.pop(),r=e.pop();if(!r){i==="-"&&(a=new P2(`-${a.result}`,a.lexeme)),e.push(a);continue}let s=this.operators[i](r.result,a.result);e.push(new P2(`${s}`))}else e.push(i),i instanceof P2&&i.applyModifiers();e.length&&e[0]instanceof P2&&(e[0].applyModifiers(),t+=e[0].result),this.result=t}toResult(){return{type:"dice",result:this.result,tooltip:this.tooltip}}async applyResult(e){e.type==="dice"&&(e.result&&(this.result=e.result),e.tooltip&&(this._tooltip=e.tooltip),await this.render())}setResult(e){}};var x2=he(require("obsidian"));function wc(n){let e="",t="abcdefghijklmnopqrstuvwxyz0123456789",i=t.length;for(let a=0;a<n;a++)e+=t.charAt(Math.floor(Math.random()*i));return e}function _c(n){return`dice-${wc(4)}`}var Mt=class extends R4{constructor(e,t,i,a,r=!0,s=e.data.showDice){super(e,t,i,a,s);this.plugin=e;this.original=t;this.lexeme=i;this.inline=r;this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:a}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",o=>{o.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(...this.results).trim()).then(async()=>{new x2.Notice("Result copied to clipboard.")})}),(0,x2.setIcon)(this.copy,De)}get replacer(){let e=this.getBlockId(this.result);return e?`![[${this.path}#^${e}]]`:""}get tooltip(){return`${this.original}
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${this.path}`}async build(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),!this.results||!this.results.length){this.resultEl.createDiv({cls:"dice-no-results",text:"No results."});return}this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(let e of this.results){this.resultEl.onclick=async i=>{if(i&&i.getModifierState("Control")||i.getModifierState("Meta")){i.stopPropagation();return}};let t=this.resultEl.createDiv({cls:"markdown-embed"});if(!this.plugin.data.displayResultsInline){let i="type"in e?e.type:"List Item";t.setAttrs({"aria-label":`${this.file.basename}: ${i}`})}if(!e){t.createDiv({cls:"dice-no-results",text:"No results."});continue}if(x2.MarkdownRenderer.renderMarkdown(this.displayFromCache(e),t.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let i=t.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});i.addEventListener("click",a=>{a.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(e).trim()).then(async()=>{new x2.Notice("Result copied to clipboard.")})}),(0,x2.setIcon)(i,De)}}}async load(){await this.getOptions()}displayFromCache(...e){let t=[];for(let i of e)t.push(this.content.slice(i.position.start.offset,i.position.end.offset));return t.join(`
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`)}getBlockId(e){let t=this.cache.blocks??{},i=Object.entries(t).find(([a,r])=>ba(r.position,e.position));if(!i){let a=`${_c(4)}`,r=`${this.content.slice(0,this.result.position.end.offset+1)}^${a}${this.content.slice(this.result.position.end.offset)}`;return this.watch=!1,this.plugin.app.vault.modify(this.file,r),a}return i[0]}getPath(){let{groups:e}=this.lexeme.value.match(D0),{roll:t=1,link:i,types:a}=e;if(!i)throw new Error("Could not parse link.");this.rolls=(t&&!isNaN(Number(t))&&Number(t))??1,this.path=decodeURIComponent(i.replace(/(\[|\]|\(|\))/g,"")),this.types=a?.split(","),this.levels=a?.split(",").map(r=>/heading\-\d+/.test(r)?r.split("-").pop():null).filter(r=>r),this.types=a?.split(",").map(r=>/heading\-\d+/.test(r)?r.split("-").shift():r)}async getOptions(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.sections)throw new Error("Could not read file cache.");this.content=await this.plugin.app.vault.cachedRead(this.file),this.options=this.cache.sections.filter(({type:e,position:t})=>this.types?e=="heading"&&this.types.includes(e)&&this.levels.length?(this.cache.headings??[]).filter(({level:a})=>this.levels.includes(`${a}`)).some(({position:a})=>ba(a,t)):this.types.includes(e):!["yaml","thematicBreak"].includes(e)),this.types&&this.types.includes("listItem")&&this.options.push(...this.cache.listItems),this.loaded=!0,this.trigger("loaded")}async roll(){return new Promise((e,t)=>{if(!this.loaded)this.on("loaded",()=>{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.results[0])});else{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.results[0])}})}toResult(){return{type:"section",result:this.results}}async applyResult(e){e.type==="section"&&(e.result&&(this.results=e.result),await this.render())}},a6=class extends m4{constructor(e,t,i,a,r=e.data.showDice){super(e,t,[i],r);this.plugin=e;this.original=t;this.lexeme=i;this.source=a;this.loaded=!1;if(!this.plugin.canUseDataview)throw new x2.Notice("A tag can only be rolled with the Dataview plugin enabled."),new Error("A tag can only be rolled with the Dataview plugin enabled.");this.containerEl.addClasses(["has-embed","markdown-embed"]);let{roll:s=1,tag:o,collapse:l,types:c}=i.value.match(L0).groups;this.collapse=l==="-"?!0:l==="+"?!1:!this.plugin.data.returnAllTags,this.tag=`#${o}`,this.rolls=Number(s),this.types=c,this.getFiles()}get replacer(){return this.result.replacer}get typeText(){return this.types?.length?`|${this.types}`:""}async getFiles(){await this.plugin.dataviewReady();let e=this.plugin.dataview.index.tags.invMap.get(this.tag);if(e&&e.delete(this.source),!e||!e.size)throw new Error(`No files found with that tag. Is the tag correct?
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`+this.tag);let t=Array.from(e).map(i=>`${this.rolls}d[[${i}]]${this.typeText}`);this.results=t.map(i=>new Mt(this.plugin,i,{...this.lexeme,value:i,type:"section"},this.source,!1)),this.loaded=!0,this.trigger("loaded")}async build(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText}),this.collapse){this.chosen=this.random??this.getRandomBetween(0,this.results.length-1);let e=this.results[this.chosen];this.random=null;let t=this.resultEl.createDiv();t.createEl("h5",{cls:"dice-file-name",text:e.file.basename}),t.appendChild(e.containerEl)}else for(let e of this.results){let t=this.resultEl.createDiv();t.createEl("h5",{cls:"dice-file-name",text:e.file.basename}),t.appendChild(e.containerEl)}}async roll(){return new Promise((e,t)=>{this.loaded?(this.results.forEach(async i=>await i.roll()),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.result)):this.on("loaded",()=>{this.results.forEach(async i=>await i.roll()),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.result)})})}get tooltip(){return this.original}toResult(){return{type:"tag",random:this.chosen,result:Object.fromEntries(this.results.map(e=>[e.path,e.toResult()]))}}async applyResult(e){if(e.type==="tag"){if(e.result)for(let t in e.result){let i=this.results.find(a=>a.path===t);!i||i.applyResult(e.result[t])}e.random&&(this.random=e.random),await this.render()}}},r6=class extends m4{constructor(e,t,i,a,r=e.data.showDice){super(e,t,[i],r);this.plugin=e;this.original=t;this.lexeme=i;this.source=a;let{roll:s=1,tag:o}=i.value.match(L0).groups;this.tag=`#${o}`,this.rolls=(s&&!isNaN(Number(s))&&Number(s))??1,this.getFiles()}get replacer(){return`[[${this.result.basename}]]`}get tooltip(){return`${this.original}
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${this.result.basename}`}async roll(){return new Promise((e,t)=>{this.loaded?(this.result=this.links[this.getRandomBetween(0,this.links.length-1)],this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",()=>{this.result=this.links[this.getRandomBetween(0,this.links.length-1)],this.render(),this.trigger("new-result"),e(this.result)})})}async build(){this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText});let e=this.resultEl.createEl("a",{cls:"internal-link",text:this.result.basename});e.onclick=async t=>{t.stopPropagation(),this.plugin.app.workspace.openLinkText(this.result.path,this.plugin.app.workspace.getActiveFile()?.path,t.getModifierState("Control"))},e.onmouseenter=async t=>{this.plugin.app.workspace.trigger("link-hover",this,e,this.result.path,this.plugin.app.workspace.getActiveFile()?.path)}}async getFiles(){await this.plugin.dataviewReady();let e=this.plugin.dataview.index.tags.invMap.get(this.tag);if(e&&e.delete(this.source),!e||!e.size)throw new Error(`No files found with that tag. Is the tag correct?
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`+this.tag);this.links=Array.from(e).map(t=>this.plugin.app.metadataCache.getFirstLinkpathDest(t,this.source)),this.loaded=!0,this.trigger("loaded")}toResult(){return{type:"link",result:this.result.path}}async applyResult(e){if(e.type==="link"){if(e.result){let t=this.plugin.app.vault.getAbstractFileByPath(e.result);t&&t instanceof x2.TFile&&(this.result=t)}await this.render()}}},n6=class extends R4{constructor(e,t,i,a,r=!0,s=e.data.showDice){super(e,t,i,a,s);this.plugin=e;this.original=t;this.lexeme=i;this.inline=r;this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:a}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",o=>{o.stopPropagation(),navigator.clipboard.writeText(this.results.join(`
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`)).then(async()=>{new x2.Notice("Result copied to clipboard.")})}),(0,x2.setIcon)(this.copy,De)}get replacer(){return this.result}get tooltip(){return`${this.original}
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${this.path}`}async build(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),!this.results||!this.results.length){this.resultEl.createDiv({cls:"dice-no-results",text:"No results."});return}this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(let e of this.results){this.resultEl.onclick=async i=>{if(i&&i.getModifierState("Control")||i.getModifierState("Meta")){i.stopPropagation();return}};let t=this.resultEl.createDiv({cls:"markdown-embed"});if(!e){t.createDiv({cls:"dice-no-results",text:"No results."});continue}if(x2.MarkdownRenderer.renderMarkdown(e,t.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let i=t.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});i.addEventListener("click",a=>{a.stopPropagation(),navigator.clipboard.writeText(e).then(async()=>{new x2.Notice("Result copied to clipboard.")})}),(0,x2.setIcon)(i,De)}}}async load(){await this.getOptions()}getPath(){let{groups:e}=this.lexeme.value.match(D0),{roll:t=1,link:i,types:a}=e;if(!i)throw new Error("Could not parse link.");this.rolls=(t&&!isNaN(Number(t))&&Number(t))??1,this.path=i.replace(/(\[|\])/g,""),this.types=a?.split(",")}async getOptions(){if(this.content=await this.plugin.app.vault.cachedRead(this.file),!this.content)throw new Error("Could not read file cache.");this.options=this.content.trim().split(`
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`).map(e=>e.trim()).filter(e=>e&&e.length),this.loaded=!0,this.trigger("loaded")}async roll(){return new Promise((e,t)=>{if(!this.loaded)this.on("loaded",()=>{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),e(this.results[0])});else{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),e(this.results[0])}})}toResult(){return{type:"section",result:this.results}}async applyResult(e){e.type==="section"&&(e.result&&(this.results=e.result),await this.render())}},ba=(n,e)=>n.start.col==e.start.col&&n.start.line==e.start.line&&n.start.offset==e.start.offset;var s6=he(require("obsidian"));var ya=class{constructor(){this.result="";this.combinedTooltip=""}},B4=class extends R4{constructor(){super(...arguments);this.combinedTooltip="";this.prettyTooltip=""}getPath(){let{groups:e}=this.lexeme.value.match(va),{roll:t=1,link:i,block:a,header:r}=e;if(!i||!a)throw new Error("Could not parse link.");this.rolls=(t&&!isNaN(Number(t))&&Number(t))??1,this.path=decodeURIComponent(i.replace(/(\[|\]|\(|\))/g,"")),this.block=a.replace(/(\^|#)/g,"").trim().toLowerCase(),this.header=r}get tooltip(){return this.prettyTooltip}get replacer(){return this.result}async build(){this.resultEl.empty();let e=[this.result];this.plugin.data.displayResultsInline&&e.unshift(this.inlineText),s6.MarkdownRenderer.renderMarkdown(e.join(""),this.resultEl.createSpan("embedded-table-result"),this.source,null)}prettify(e){let t=/(.*?)(\(|\)|;|\|\|)(.*)/,i=" ",a=0,r="",s=e,o;for(;o=s.match(t);){let[,l,c,u]=o;r+=l,c==")"?(a--,r+=`
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`,r+=i.repeat(a),r+=")"):(c=="("?(a++,r+="("):c==";"?r+=",":c=="||"&&(r+="|"),r+=`
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`,r+=i.repeat(a)),s=u}return r+=s,r}async getSubResult(e){let t=new ya;typeof e=="number"?t.result=e.toString():t.result=e;let i=[];if(typeof e=="string"){let a=/(?:\`dice:)(.*?)(?:\`)/g,r=e.matchAll(a);for(let s of r){let o=s[1].trim(),l=await this.plugin.getRoller(o,this.source);await l.roll();let c=await this.getSubResult(l.result),u;if(c.result instanceof s6.TFile?u=c.result.basename:u=c.result,t.result=t.result.replace(s[0],u),l instanceof B4)i.push(l.combinedTooltip);else{let[f,h]=l.tooltip.split(`
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`);i.push(f+" --> "+h)}}}return t.combinedTooltip=i.join(";"),t}async getResult(){let e=[],t=[];for(let i=0;i<this.rolls;i++){let a="",r,s="";if(this.isLookup){let o=await this.lookupRoller.roll(),l=this.lookupRanges.find(([c])=>c[1]===void 0&&o===c[0]||o>=c[0]&&c[1]>=o);l&&(a=this.lookupRoller.original.trim()+" --> "+`${this.lookupRoller.resultText}${this.header?" | "+this.header:""}`.trim(),s=l[1])}else{let o=[...this.options],l=this.getRandomBetween(0,o.length-1);a=o.length+" rows --> [row "+(l+1)+"]",s=o[l]}r=await this.getSubResult(s),e.push(r.result),r.combinedTooltip&&(a+=" > ("+r.combinedTooltip+")"),t.push(a)}return t.length==0?this.combinedTooltip=this.original:t.length==1?this.combinedTooltip=this.original+" "+t.join(""):this.combinedTooltip=this.original+" ==> ("+t.join(" ||")+")",this.prettyTooltip=this.prettify(this.combinedTooltip),e.join("||")}async roll(){return new Promise(async e=>{this.loaded?(this.result=await this.getResult(),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",async()=>{this.result=await this.getResult(),this.render(),this.trigger("new-result"),e(this.result)})})}async load(){await this.getOptions()}async getOptions(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.blocks||!(this.block in this.cache.blocks))throw new Error(`Could not read file cache. Does the block reference exist?
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${this.path} > ${this.block}`);let e=this.cache.sections?.find(t=>t.position==this.cache.blocks[this.block].position);if(this.position=this.cache.blocks[this.block].position,this.content=(await this.plugin.app.vault.cachedRead(this.file))?.slice(this.position.start.offset,this.position.end.offset),e&&e.type==="list")this.options=this.content.split(`
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`);else{let t=Ec(this.content);if(Object.keys(t.columns).length===2&&/dice:\s*([\s\S]+)\s*?/.test(Object.keys(t.columns)[0])){let i=await this.plugin.getRoller(Object.keys(t.columns)[0].split(":").pop(),this.source);i instanceof X2&&(this.lookupRoller=i,this.lookupRanges=t.rows.map(a=>{let[r,s]=a.replace(/\\\|/g,"{ESCAPED_PIPE}").split("|").map(c=>c.replace(/{ESCAPED_PIPE}/g,"\\|")).map(c=>c.trim()),[,o,l]=r.match(/(\d+)(?:[^\d]+?(\d+))?/)??[];if(!(!o&&!l))return[[Number(o),l?Number(l):void 0],s]}),this.isLookup=!0)}if(this.header&&t.columns[this.header])this.options=t.columns[this.header];else{if(this.header)throw new Error(`Header ${this.header} was not found in table ${this.path} > ${this.block}.`);this.options=t.rows}}this.loaded=!0,this.trigger("loaded")}toResult(){return{type:"table",result:this.result}}async applyResult(e){e.type==="table"&&(e.result&&(this.result=e.result),await this.render())}},Sc=/^\|?([\s\S]+?)\|?$/,Ca=/\|/g;function Ec(n){let e=n.split(`
|
|
`),i=e.map(s=>(s.trim().match(Sc)??[,s.trim()])[1])[0].replace("\\|","{ESCAPED_PIPE}").split(Ca),a=[],r=[];for(let s in i){let o=i[s];o.trim().length||(o=s),r.push([o.trim(),[]])}for(let s of e.slice(2)){let o=s.trim().replace(/\\\|/g,"{ESCAPED_PIPE}").split(Ca).map(l=>l.replace(/{ESCAPED_PIPE}/g,"\\|")).map(l=>l.trim()).filter(l=>l.length);a.push(o.join(" | "));for(let l in o){let c=o[l].trim();!c.length||!r[l]||r[l][1].push(c)}}return{columns:Object.fromEntries(r),rows:a}}var D1=he(require("obsidian"));var o6=class extends D1.PluginSettingTab{constructor(e,t){super(e,t);this.plugin=t;this.plugin=t}async display(){let{containerEl:e}=this;e.empty(),e.addClass("dice-roller-settings"),e.createEl("h2",{text:"Dice Roller Settings"}),this.buildGenerics(e.createDiv()),this.buildDisplay(e.createDiv()),this.buildDice(e.createDiv()),this.buildTables(e.createDiv()),this.buildSections(e.createDiv()),this.buildTags(e.createDiv()),this.buildView(e.createDiv()),this.buildRender(e.createDiv()),this.buildFormulaSettings(e.createDiv("dice-roller-setting-additional-container")),e.createDiv("coffee").createEl("a",{href:"https://www.buymeacoffee.com/valentine195"}).createEl("img",{attr:{src:"https://img.buymeacoffee.com/button-api/?text=Buy me a coffee&emoji=\u2615&slug=valentine195&button_colour=e3e7ef&font_colour=262626&font_family=Inter&outline_colour=262626&coffee_colour=ff0000"}})}buildGenerics(e){e.empty(),new D1.Setting(e).setName("Globally Save Results").setDesc(createFragment(t=>{t.createSpan({text:"Dice results will be saved by default. This can be overridden using "}),t.createEl("code",{text:"dice-: formula"}),t.createEl("p",{text:"Please note that the plugin will attempt to save the result but may not be able to."})})).addToggle(t=>{t.setValue(this.plugin.data.persistResults),t.onChange(async i=>{this.plugin.data.persistResults=i,await this.plugin.saveSettings()})})}buildDisplay(e){e.empty(),new D1.Setting(e).setHeading().setName("Dice Display"),new D1.Setting(e).setName("Display Formula With Results").setDesc("Both the formula and the results will both be displayed in preview mode.").addToggle(t=>{t.setValue(this.plugin.data.displayResultsInline),t.onChange(async i=>{this.plugin.data.displayResultsInline=i,await this.plugin.saveSettings()})}),new D1.Setting(e).setName("Display Dice Button With Results").setDesc("A dice button will appear next to results.").addToggle(t=>{t.setValue(this.plugin.data.showDice),t.onChange(async i=>{this.plugin.data.showDice=i,await this.plugin.saveSettings()})}),new D1.Setting(e).setName("Add Formula When Using Modify Dice").setDesc(createFragment(t=>{t.createSpan({text:"Both the formula and the results will both be added to the note when using "}),t.createEl("code",{text:"dice-mod"}),t.createSpan({text:"."})})).addToggle(t=>{t.setValue(this.plugin.data.displayFormulaForMod),t.onChange(async i=>{this.plugin.data.displayFormulaForMod=i,await this.plugin.saveSettings()})})}buildDice(e){e.empty(),new D1.Setting(e).setHeading().setName("Dice Rollers"),new D1.Setting(e).setName("Default Face").setDesc("Use this as the number of faces when it is omitted.").addText(t=>{t.setValue(`${this.plugin.data.defaultFace}`),t.inputEl.onblur=async()=>{isNaN(Number(t.inputEl.value))&&new D1.Notice("The default face must be a number."),this.plugin.data.defaultFace=Number(t.inputEl.value),await this.plugin.saveSettings()}}),new D1.Setting(e).setName("Round Results").setDesc("Determine the rounding behavior for dice results.").addDropdown(t=>{t.addOptions(de).setValue(this.plugin.data.round).onChange(i=>{this.plugin.data.round=i,this.plugin.saveSettings()})}),new D1.Setting(e).setName("Always Render Dice").setDesc(createFragment(t=>{t.createSpan({text:"Dice rolled in notes will always be rendered. 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E1.ItemView{constructor(e,t){super(t);this.plugin=e;this.leaf=t;this.dice=$e.DICE();this.custom="";this.adv=!1;this.dis=!1;this.add=0;this.contentEl.addClass("dice-roller-view"),this.registerEvent(this.plugin.app.workspace.on("dice-roller:update-colors",()=>{this.renderer.factory.updateColors()}))}static DICE(){return{d4:0,d6:0,d8:0,d10:0,d12:0,d20:0,d100:0}}get customFormulas(){return this.plugin.data.customFormulas}get renderer(){return this.plugin.renderer}async onOpen(){this.display()}async display(){this.contentEl.empty(),this.gridEl=this.contentEl.createDiv("dice-roller-grid"),this.formulaEl=this.contentEl.createDiv("dice-roller-formula");let e=this.contentEl.createDiv("dice-roller-results-container"),t=e.createDiv("dice-roller-results-header");t.createEl("h4",{text:"Results"}),new E1.ExtraButtonComponent(t.createDiv("clear-all")).setIcon("trash").setTooltip("Clear All").onClick(()=>{this.resultEl.empty(),this.resultEl.append(this.noResultsEl)}),this.resultEl=e.createDiv("dice-roller-results"),this.noResultsEl=this.resultEl.createSpan({text:"No results yet! Roll some dice to get started :)"}),this.buildButtons(),this.buildFormula()}buildButtons(){this.gridEl.empty();let e=this.gridEl.createDiv("dice-buttons");for(let o in this.dice){let l=new E1.ExtraButtonComponent(e.createDiv("dice-button")).setIcon(o);l.extraSettingsEl.onclick=async c=>{let u=c.getModifierState("Shift")?-1:1;this.dice[o]+=u,this.setFormula();let f=await this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");f instanceof X2&&(this.stack=f)}}let t=this.gridEl.createDiv("advantage-disadvantage"),i=new E1.ButtonComponent(t).setButtonText("ADV").onClick(()=>{this.adv=!this.adv,this.dis=!1,this.adv?(i.setCta(),a.removeCta()):i.removeCta(),this.setFormula()}),a=new E1.ButtonComponent(t).setButtonText("DIS").onClick(()=>{this.dis=!this.dis,this.dis?(a.setCta(),i.removeCta()):a.removeCta(),this.adv=!1,this.setFormula()}),r=this.gridEl.createDiv("dice-context").createDiv("add-subtract");new E1.ExtraButtonComponent(r).setIcon("dice-roller-minus").onClick(()=>{this.add-=1,s.setValue(`${this.add}`),this.setFormula()});let s=new E1.TextComponent(r).setValue(`${this.add?this.add:""}`).onChange(o=>{isNaN(Number(o))||(this.add=Number(o)),this.setFormula()});if(new E1.ExtraButtonComponent(r).setIcon("dice-roller-plus").onClick(()=>{this.add+=1,s.setValue(`${this.add}`),this.setFormula()}),this.customFormulas.length){let o=this.gridEl.createDiv("dice-roller-results-container");o.createDiv("dice-roller-results-header").createEl("h4",{text:"Saved Formulas"});for(let c of this.customFormulas){let u=o.createDiv("dice-custom-formula-container"),f=u.createDiv("dice-custom-formula");new E1.ExtraButtonComponent(f).setIcon(Le).setTooltip("Roll").onClick(()=>this.roll(c)),f.createSpan({text:c}),new E1.ExtraButtonComponent(u).setIcon("trash").setTooltip("Remove").onClick(()=>{this.plugin.data.customFormulas=this.plugin.data.customFormulas.filter(h=>h!=c),this.plugin.saveSettings(),this.buildButtons()})}}}async roll(e=this.formulaComponent.inputEl.value){if(!e)return;this.rollButton.setDisabled(!0);let t=await this.plugin.getRoller(e,"view");if(!(t instanceof X2)){new E1.Notice("The Dice View only supports dice rolls.");return}if(await t.roll(),!t.dice.length){new E1.Notice("Invalid formula.");return}try{this.plugin.data.renderer&&(this.addChild(this.renderer),this.renderer.setDice(t),await this.renderer.start(),t.recalculate())}catch(i){new E1.Notice("There was an error rendering the roll."),console.error(i)}this.rollButton.setDisabled(!1),this.addResult({result:t.result,original:t.original,resultText:t.resultText}),this.dice=$e.DICE(),this.add=null,this.adv=!1,this.dis=!1,this.buildButtons(),this.setFormula()}buildFormula(){this.formulaEl.empty(),this.formulaComponent=new E1.TextAreaComponent(this.formulaEl).setPlaceholder("Dice Formula"),this.formulaComponent.onChange((0,E1.debounce)(async t=>{},500,!0));let e=this.formulaEl.createDiv("action-buttons");this.saveButton=new E1.ButtonComponent(e).setIcon("plus-with-circle").setCta().setTooltip("Save Formula").onClick(()=>this.save()),this.saveButton.buttonEl.addClass("dice-roller-roll"),this.rollButton=new E1.ButtonComponent(e).setIcon(Le).setCta().setTooltip("Roll").onClick(()=>this.roll()),this.rollButton.buttonEl.addClass("dice-roller-roll")}save(){!this.formulaComponent.inputEl.value||(this.plugin.data.customFormulas.push(this.formulaComponent.inputEl.value),this.buildButtons(),this.plugin.saveSettings())}addResult(e){this.noResultsEl&&this.noResultsEl.detach();let t=createDiv("view-result");t.createSpan({text:e.original}),t.createEl("strong",{text:`${e.result}`,attr:{"aria-label":e.resultText}});let i=t.createDiv("result-context");i.createEl("em",{text:new Date().toLocaleString()}),new E1.ExtraButtonComponent(i).setIcon("trash").onClick(()=>{t.detach(),this.resultEl.children.length===0&&this.resultEl.prepend(this.noResultsEl)}),new E1.ExtraButtonComponent(i).setIcon(De).setTooltip("Copy Result").onClick(async()=>{await navigator.clipboard.writeText(`${e.result}`)}).extraSettingsEl.addClass("dice-content-copy"),new E1.ExtraButtonComponent(i).setIcon(Le).setTooltip("Roll Again").onClick(()=>this.roll(e.original)).extraSettingsEl.addClass("dice-result-reroll"),this.resultEl.prepend(t)}get formulaString(){let e=[],t=Object.entries(this.dice).filter(([a,r])=>r!=0);if(!t.length)return"";t.sort((a,r)=>Number(r[0].slice(1))-Number(a[0].slice(1)));let i=t.shift();return e.push(`${i[1]}${i[0]}`),this.adv?e.push("kh"):this.dis&&e.push("dh"),t.length&&e.push(...t.map(([a,r])=>`${r>0?"+":"-"}${Math.abs(r)}${a}`)),this.add&&this.add!=0&&(e.push(this.add>0?"+":"-"),e.push(Math.abs(this.add))),e.join("")}setFormula(){this.formulaComponent.setValue(this.formulaString)}getDisplayText(){return"Dice Roller"}getViewType(){return v4}getIcon(){return Le}async onClose(){await super.onClose(),this.renderer.unload()}};var qt=he(require("obsidian"));var w2=class{constructor(e=[0,0,0,0,0,0,0,0,0]){this.elements=void 0,this.elements=e}identity(){let e=this.elements;e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1}setZero(){let e=this.elements;e[0]=0,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=0,e[6]=0,e[7]=0,e[8]=0}setTrace(e){let t=this.elements;t[0]=e.x,t[4]=e.y,t[8]=e.z}getTrace(e=new y){let t=this.elements;return e.x=t[0],e.y=t[4],e.z=t[8],e}vmult(e,t=new y){let i=this.elements,a=e.x,r=e.y,s=e.z;return 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m=r[s+a*o]/r[s+a*s];u=f;do h=f-u,r[h+a*o]=h<=s?0:r[h+a*o]-r[h+a*s]*m;while(--u)}}while(--l);if(t.z=r[2*a+3]/r[2*a+2],t.y=(r[1*a+3]-r[1*a+2]*t.z)/r[1*a+1],t.x=(r[0*a+3]-r[0*a+2]*t.z-r[0*a+1]*t.y)/r[0*a+0],isNaN(t.x)||isNaN(t.y)||isNaN(t.z)||t.x===1/0||t.y===1/0||t.z===1/0)throw"Could not solve equation! 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c=this.lowerBound,u=this.upperBound;e.copy(c),t.set(u.x,c.y,c.z),i.set(u.x,u.y,c.z),a.set(c.x,u.y,u.z),r.set(u.x,c.y,u.z),s.set(c.x,u.y,c.z),o.set(c.x,c.y,u.z),l.copy(u)}toLocalFrame(e,t){let i=wa,a=i[0],r=i[1],s=i[2],o=i[3],l=i[4],c=i[5],u=i[6],f=i[7];this.getCorners(a,r,s,o,l,c,u,f);for(let h=0;h!==8;h++){let m=i[h];e.pointToLocal(m,m)}return t.setFromPoints(i)}toWorldFrame(e,t){let i=wa,a=i[0],r=i[1],s=i[2],o=i[3],l=i[4],c=i[5],u=i[6],f=i[7];this.getCorners(a,r,s,o,l,c,u,f);for(let h=0;h!==8;h++){let m=i[h];e.pointToWorld(m,m)}return t.setFromPoints(i)}overlapsRay(e){let{direction:t,from:i}=e,a=1/t.x,r=1/t.y,s=1/t.z,o=(this.lowerBound.x-i.x)*a,l=(this.upperBound.x-i.x)*a,c=(this.lowerBound.y-i.y)*r,u=(this.upperBound.y-i.y)*r,f=(this.lowerBound.z-i.z)*s,h=(this.upperBound.z-i.z)*s,m=Math.max(Math.max(Math.min(o,l),Math.min(c,u)),Math.min(f,h)),v=Math.min(Math.min(Math.max(o,l),Math.max(c,u)),Math.max(f,h));return!(v<0||m>v)}},Aa=new y,wa=[new y,new y,new y,new y,new y,new y,new y,new y],V0=class{constructor(){this.matrix=void 0,this.matrix=[]}get(e,t){let{index:i}=e,{index:a}=t;if(a>i){let r=a;a=i,i=r}return this.matrix[(i*(i+1)>>1)+a-1]}set(e,t,i){let{index:a}=e,{index:r}=t;if(r>a){let s=r;r=a,a=s}this.matrix[(a*(a+1)>>1)+r-1]=i?1:0}reset(){for(let e=0,t=this.matrix.length;e!==t;e++)this.matrix[e]=0}setNumObjects(e){this.matrix.length=e*(e-1)>>1}},N0=class{constructor(){this._listeners=void 0}addEventListener(e,t){this._listeners===void 0&&(this._listeners={});let i=this._listeners;return i[e]===void 0&&(i[e]=[]),i[e].includes(t)||i[e].push(t),this}hasEventListener(e,t){if(this._listeners===void 0)return!1;let i=this._listeners;return!!(i[e]!==void 0&&i[e].includes(t))}hasAnyEventListener(e){return this._listeners===void 0?!1:this._listeners[e]!==void 0}removeEventListener(e,t){if(this._listeners===void 0)return this;let i=this._listeners;if(i[e]===void 0)return this;let a=i[e].indexOf(t);return 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i=e.cross(t);this.x=i.x,this.y=i.y,this.z=i.z,this.w=Math.sqrt(e.length()**2*t.length()**2)+e.dot(t),this.normalize()}return this}mult(e,t=new O1){let i=this.x,a=this.y,r=this.z,s=this.w,o=e.x,l=e.y,c=e.z,u=e.w;return t.x=i*u+s*o+a*c-r*l,t.y=a*u+s*l+r*o-i*c,t.z=r*u+s*c+i*l-a*o,t.w=s*u-i*o-a*l-r*c,t}inverse(e=new O1){let t=this.x,i=this.y,a=this.z,r=this.w;this.conjugate(e);let s=1/(t*t+i*i+a*a+r*r);return e.x*=s,e.y*=s,e.z*=s,e.w*=s,e}conjugate(e=new O1){return e.x=-this.x,e.y=-this.y,e.z=-this.z,e.w=this.w,e}normalize(){let e=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);return e===0?(this.x=0,this.y=0,this.z=0,this.w=0):(e=1/e,this.x*=e,this.y*=e,this.z*=e,this.w*=e),this}normalizeFast(){let e=(3-(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w))/2;return e===0?(this.x=0,this.y=0,this.z=0,this.w=0):(this.x*=e,this.y*=e,this.z*=e,this.w*=e),this}vmult(e,t=new y){let i=e.x,a=e.y,r=e.z,s=this.x,o=this.y,l=this.z,c=this.w,u=c*i+o*r-l*a,f=c*a+l*i-s*r,h=c*r+s*a-o*i,m=-s*i-o*a-l*r;return t.x=u*c+m*-s+f*-l-h*-o,t.y=f*c+m*-o+h*-s-u*-l,t.z=h*c+m*-l+u*-o-f*-s,t}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this}toEuler(e,t="YZX"){let i,a,r,s=this.x,o=this.y,l=this.z,c=this.w;switch(t){case"YZX":let u=s*o+l*c;if(u>.499&&(i=2*Math.atan2(s,c),a=Math.PI/2,r=0),u<-.499&&(i=-2*Math.atan2(s,c),a=-Math.PI/2,r=0),i===void 0){let f=s*s,h=o*o,m=l*l;i=Math.atan2(2*o*c-2*s*l,1-2*h-2*m),a=Math.asin(2*u),r=Math.atan2(2*s*c-2*o*l,1-2*f-2*m)}break;default:throw new Error("Euler order "+t+" not supported yet.")}e.y=i,e.z=a,e.x=r}setFromEuler(e,t,i,a="XYZ"){let r=Math.cos(e/2),s=Math.cos(t/2),o=Math.cos(i/2),l=Math.sin(e/2),c=Math.sin(t/2),u=Math.sin(i/2);return a==="XYZ"?(this.x=l*s*o+r*c*u,this.y=r*c*o-l*s*u,this.z=r*s*u+l*c*o,this.w=r*s*o-l*c*u):a==="YXZ"?(this.x=l*s*o+r*c*u,this.y=r*c*o-l*s*u,this.z=r*s*u-l*c*o,this.w=r*s*o+l*c*u):a==="ZXY"?(this.x=l*s*o-r*c*u,this.y=r*c*o+l*s*u,this.z=r*s*u+l*c*o,this.w=r*s*o-l*c*u):a==="ZYX"?(this.x=l*s*o-r*c*u,this.y=r*c*o+l*s*u,this.z=r*s*u-l*c*o,this.w=r*s*o+l*c*u):a==="YZX"?(this.x=l*s*o+r*c*u,this.y=r*c*o+l*s*u,this.z=r*s*u-l*c*o,this.w=r*s*o-l*c*u):a==="XZY"&&(this.x=l*s*o-r*c*u,this.y=r*c*o-l*s*u,this.z=r*s*u+l*c*o,this.w=r*s*o+l*c*u),this}clone(){return new O1(this.x,this.y,this.z,this.w)}slerp(e,t,i=new O1){let a=this.x,r=this.y,s=this.z,o=this.w,l=e.x,c=e.y,u=e.z,f=e.w,h,m,v,g,x;return m=a*l+r*c+s*u+o*f,m<0&&(m=-m,l=-l,c=-c,u=-u,f=-f),1-m>1e-6?(h=Math.acos(m),v=Math.sin(h),g=Math.sin((1-t)*h)/v,x=Math.sin(t*h)/v):(g=1-t,x=t),i.x=g*a+x*l,i.y=g*r+x*c,i.z=g*s+x*u,i.w=g*o+x*f,i}integrate(e,t,i,a=new O1){let r=e.x*i.x,s=e.y*i.y,o=e.z*i.z,l=this.x,c=this.y,u=this.z,f=this.w,h=t*.5;return a.x+=h*(r*f+s*u-o*c),a.y+=h*(s*f+o*l-r*u),a.z+=h*(o*f+r*c-s*l),a.w+=h*(-r*l-s*c-o*u),a}},Ic=new y,kc=new y,Uc={SPHERE:1,PLANE:2,BOX:4,COMPOUND:8,CONVEXPOLYHEDRON:16,HEIGHTFIELD:32,PARTICLE:64,CYLINDER:128,TRIMESH:256},c1=class{constructor(e={}){this.id=void 0,this.type=void 0,this.boundingSphereRadius=void 0,this.collisionResponse=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.material=void 0,this.body=void 0,this.id=c1.idCounter++,this.type=e.type||0,this.boundingSphereRadius=0,this.collisionResponse=e.collisionResponse?e.collisionResponse:!0,this.collisionFilterGroup=e.collisionFilterGroup!==void 0?e.collisionFilterGroup:1,this.collisionFilterMask=e.collisionFilterMask!==void 0?e.collisionFilterMask:-1,this.material=e.material?e.material:null,this.body=null}updateBoundingSphereRadius(){throw"computeBoundingSphereRadius() not implemented for shape type "+this.type}volume(){throw"volume() not implemented for shape type "+this.type}calculateLocalInertia(e,t){throw"calculateLocalInertia() not implemented for shape type "+this.type}calculateWorldAABB(e,t,i,a){throw"calculateWorldAABB() not implemented for shape type "+this.type}};c1.idCounter=0;c1.types=Uc;var N1=class{constructor(e={}){this.position=void 0,this.quaternion=void 0,this.position=new y,this.quaternion=new O1,e.position&&this.position.copy(e.position),e.quaternion&&this.quaternion.copy(e.quaternion)}pointToLocal(e,t){return N1.pointToLocalFrame(this.position,this.quaternion,e,t)}pointToWorld(e,t){return N1.pointToWorldFrame(this.position,this.quaternion,e,t)}vectorToWorldFrame(e,t=new y){return this.quaternion.vmult(e,t),t}static pointToLocalFrame(e,t,i,a=new y){return i.vsub(e,a),t.conjugate(_a),_a.vmult(a,a),a}static pointToWorldFrame(e,t,i,a=new y){return t.vmult(i,a),a.vadd(e,a),a}static vectorToWorldFrame(e,t,i=new y){return e.vmult(t,i),i}static vectorToLocalFrame(e,t,i,a=new y){return t.w*=-1,t.vmult(i,a),t.w*=-1,a}},_a=new O1,Je=class extends c1{constructor(e={}){let{vertices:t=[],faces:i=[],normals:a=[],axes:r,boundingSphereRadius:s}=e;super({type:c1.types.CONVEXPOLYHEDRON});this.vertices=void 0,this.faces=void 0,this.faceNormals=void 0,this.worldVertices=void 0,this.worldVerticesNeedsUpdate=void 0,this.worldFaceNormals=void 0,this.worldFaceNormalsNeedsUpdate=void 0,this.uniqueAxes=void 0,this.uniqueEdges=void 0,this.vertices=t,this.faces=i,this.faceNormals=a,this.faceNormals.length===0&&this.computeNormals(),s?this.boundingSphereRadius=s:this.updateBoundingSphereRadius(),this.worldVertices=[],this.worldVerticesNeedsUpdate=!0,this.worldFaceNormals=[],this.worldFaceNormalsNeedsUpdate=!0,this.uniqueAxes=r?r.slice():null,this.uniqueEdges=[],this.computeEdges()}computeEdges(){let e=this.faces,t=this.vertices,i=this.uniqueEdges;i.length=0;let a=new y;for(let r=0;r!==e.length;r++){let s=e[r],o=s.length;for(let l=0;l!==o;l++){let c=(l+1)%o;t[s[l]].vsub(t[s[c]],a),a.normalize();let u=!1;for(let f=0;f!==i.length;f++)if(i[f].almostEquals(a)||i[f].almostEquals(a)){u=!0;break}u||i.push(a.clone())}}}computeNormals(){this.faceNormals.length=this.faces.length;for(let e=0;e<this.faces.length;e++){for(let a=0;a<this.faces[e].length;a++)if(!this.vertices[this.faces[e][a]])throw new Error("Vertex "+this.faces[e][a]+" not found!");let t=this.faceNormals[e]||new y;this.getFaceNormal(e,t),t.negate(t),this.faceNormals[e]=t;let i=this.vertices[this.faces[e][0]];if(t.dot(i)<0){console.error(".faceNormals["+e+"] = Vec3("+t.toString()+") looks like it points into the shape? The vertices follow. Make sure they are ordered CCW around the normal, using the right hand rule.");for(let a=0;a<this.faces[e].length;a++)console.warn(".vertices["+this.faces[e][a]+"] = Vec3("+this.vertices[this.faces[e][a]].toString()+")")}}}getFaceNormal(e,t){let i=this.faces[e],a=this.vertices[i[0]],r=this.vertices[i[1]],s=this.vertices[i[2]];Je.computeNormal(a,r,s,t)}static computeNormal(e,t,i,a){let r=new y,s=new y;t.vsub(e,s),i.vsub(t,r),r.cross(s,a),a.isZero()||a.normalize()}clipAgainstHull(e,t,i,a,r,s,o,l,c){let u=new y,f=-1,h=-Number.MAX_VALUE;for(let v=0;v<i.faces.length;v++){u.copy(i.faceNormals[v]),r.vmult(u,u);let g=u.dot(s);g>h&&(h=g,f=v)}let m=[];for(let v=0;v<i.faces[f].length;v++){let g=i.vertices[i.faces[f][v]],x=new y;x.copy(g),r.vmult(x,x),a.vadd(x,x),m.push(x)}f>=0&&this.clipFaceAgainstHull(s,e,t,m,o,l,c)}findSeparatingAxis(e,t,i,a,r,s,o,l){let c=new y,u=new y,f=new y,h=new y,m=new y,v=new y,g=Number.MAX_VALUE,x=this;if(x.uniqueAxes)for(let p=0;p!==x.uniqueAxes.length;p++){i.vmult(x.uniqueAxes[p],c);let d=x.testSepAxis(c,e,t,i,a,r);if(d===!1)return!1;d<g&&(g=d,s.copy(c))}else{let p=o?o.length:x.faces.length;for(let d=0;d<p;d++){let A=o?o[d]:d;c.copy(x.faceNormals[A]),i.vmult(c,c);let b=x.testSepAxis(c,e,t,i,a,r);if(b===!1)return!1;b<g&&(g=b,s.copy(c))}}if(e.uniqueAxes)for(let p=0;p!==e.uniqueAxes.length;p++){r.vmult(e.uniqueAxes[p],u);let d=x.testSepAxis(u,e,t,i,a,r);if(d===!1)return!1;d<g&&(g=d,s.copy(u))}else{let p=l?l.length:e.faces.length;for(let d=0;d<p;d++){let A=l?l[d]:d;u.copy(e.faceNormals[A]),r.vmult(u,u);let b=x.testSepAxis(u,e,t,i,a,r);if(b===!1)return!1;b<g&&(g=b,s.copy(u))}}for(let p=0;p!==x.uniqueEdges.length;p++){i.vmult(x.uniqueEdges[p],h);for(let d=0;d!==e.uniqueEdges.length;d++)if(r.vmult(e.uniqueEdges[d],m),h.cross(m,v),!v.almostZero()){v.normalize();let A=x.testSepAxis(v,e,t,i,a,r);if(A===!1)return!1;A<g&&(g=A,s.copy(v))}}return a.vsub(t,f),f.dot(s)>0&&s.negate(s),!0}testSepAxis(e,t,i,a,r,s){let o=this;Je.project(o,e,i,a,R0),Je.project(t,e,r,s,F0);let l=R0[0],c=R0[1],u=F0[0],f=F0[1];if(l<f||u<c)return!1;let h=l-f,m=u-c;return h<m?h:m}calculateLocalInertia(e,t){let i=new y,a=new y;this.computeLocalAABB(a,i);let r=i.x-a.x,s=i.y-a.y,o=i.z-a.z;t.x=1/12*e*(2*s*2*s+2*o*2*o),t.y=1/12*e*(2*r*2*r+2*o*2*o),t.z=1/12*e*(2*s*2*s+2*r*2*r)}getPlaneConstantOfFace(e){let t=this.faces[e],i=this.faceNormals[e],a=this.vertices[t[0]];return-i.dot(a)}clipFaceAgainstHull(e,t,i,a,r,s,o){let l=new y,c=new y,u=new y,f=new y,h=new y,m=new y,v=new y,g=new y,x=this,p=[],d=a,A=p,b=-1,C=Number.MAX_VALUE;for(let F=0;F<x.faces.length;F++){l.copy(x.faceNormals[F]),i.vmult(l,l);let M=l.dot(e);M<C&&(C=M,b=F)}if(b<0)return;let E=x.faces[b];E.connectedFaces=[];for(let F=0;F<x.faces.length;F++)for(let M=0;M<x.faces[F].length;M++)E.indexOf(x.faces[F][M])!==-1&&F!==b&&E.connectedFaces.indexOf(F)===-1&&E.connectedFaces.push(F);let T=E.length;for(let F=0;F<T;F++){let M=x.vertices[E[F]],D=x.vertices[E[(F+1)%T]];M.vsub(D,c),u.copy(c),i.vmult(u,u),t.vadd(u,u),f.copy(this.faceNormals[b]),i.vmult(f,f),t.vadd(f,f),u.cross(f,h),h.negate(h),m.copy(M),i.vmult(m,m),t.vadd(m,m);let z=E.connectedFaces[F];v.copy(this.faceNormals[z]);let H=this.getPlaneConstantOfFace(z);g.copy(v),i.vmult(g,g);let V=H-g.dot(t);for(this.clipFaceAgainstPlane(d,A,g,V);d.length;)d.shift();for(;A.length;)d.push(A.shift())}v.copy(this.faceNormals[b]);let _=this.getPlaneConstantOfFace(b);g.copy(v),i.vmult(g,g);let P=_-g.dot(t);for(let F=0;F<d.length;F++){let M=g.dot(d[F])+P;if(M<=r&&(console.log("clamped: depth="+M+" to minDist="+r),M=r),M<=s){let D=d[F];if(M<=1e-6){let z={point:D,normal:g,depth:M};o.push(z)}}}}clipFaceAgainstPlane(e,t,i,a){let r,s,o=e.length;if(o<2)return t;let l=e[e.length-1],c=e[0];r=i.dot(l)+a;for(let u=0;u<o;u++){if(c=e[u],s=i.dot(c)+a,r<0)if(s<0){let f=new y;f.copy(c),t.push(f)}else{let f=new y;l.lerp(c,r/(r-s),f),t.push(f)}else if(s<0){let f=new y;l.lerp(c,r/(r-s),f),t.push(f),t.push(c)}l=c,r=s}return t}computeWorldVertices(e,t){for(;this.worldVertices.length<this.vertices.length;)this.worldVertices.push(new y);let i=this.vertices,a=this.worldVertices;for(let r=0;r!==this.vertices.length;r++)t.vmult(i[r],a[r]),e.vadd(a[r],a[r]);this.worldVerticesNeedsUpdate=!1}computeLocalAABB(e,t){let i=this.vertices;e.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),t.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let a=0;a<this.vertices.length;a++){let r=i[a];r.x<e.x?e.x=r.x:r.x>t.x&&(t.x=r.x),r.y<e.y?e.y=r.y:r.y>t.y&&(t.y=r.y),r.z<e.z?e.z=r.z:r.z>t.z&&(t.z=r.z)}}computeWorldFaceNormals(e){let t=this.faceNormals.length;for(;this.worldFaceNormals.length<t;)this.worldFaceNormals.push(new y);let i=this.faceNormals,a=this.worldFaceNormals;for(let r=0;r!==t;r++)e.vmult(i[r],a[r]);this.worldFaceNormalsNeedsUpdate=!1}updateBoundingSphereRadius(){let e=0,t=this.vertices;for(let i=0;i!==t.length;i++){let a=t[i].lengthSquared();a>e&&(e=a)}this.boundingSphereRadius=Math.sqrt(e)}calculateWorldAABB(e,t,i,a){let r=this.vertices,s,o,l,c,u,f,h=new y;for(let m=0;m<r.length;m++){h.copy(r[m]),t.vmult(h,h),e.vadd(h,h);let v=h;(s===void 0||v.x<s)&&(s=v.x),(c===void 0||v.x>c)&&(c=v.x),(o===void 0||v.y<o)&&(o=v.y),(u===void 0||v.y>u)&&(u=v.y),(l===void 0||v.z<l)&&(l=v.z),(f===void 0||v.z>f)&&(f=v.z)}i.set(s,o,l),a.set(c,u,f)}volume(){return 4*Math.PI*this.boundingSphereRadius/3}getAveragePointLocal(e=new y){let t=this.vertices;for(let i=0;i<t.length;i++)e.vadd(t[i],e);return e.scale(1/t.length,e),e}transformAllPoints(e,t){let i=this.vertices.length,a=this.vertices;if(t){for(let r=0;r<i;r++){let s=a[r];t.vmult(s,s)}for(let r=0;r<this.faceNormals.length;r++){let s=this.faceNormals[r];t.vmult(s,s)}}if(e)for(let r=0;r<i;r++){let s=a[r];s.vadd(e,s)}}pointIsInside(e){let t=this.vertices,i=this.faces,a=this.faceNormals,r=new y;this.getAveragePointLocal(r);for(let s=0;s<this.faces.length;s++){let o=a[s],l=t[i[s][0]],c=new y;e.vsub(l,c);let u=o.dot(c),f=new y;r.vsub(l,f);let h=o.dot(f);if(u<0&&h>0||u>0&&h<0)return!1}return-1}static project(e,t,i,a,r){let s=e.vertices.length,o=Oc,l=0,c=0,u=Gc,f=e.vertices;u.setZero(),N1.vectorToLocalFrame(i,a,t,o),N1.pointToLocalFrame(i,a,u,u);let h=u.dot(o);c=l=f[0].dot(o);for(let m=1;m<s;m++){let v=f[m].dot(o);v>l&&(l=v),v<c&&(c=v)}if(c-=h,l-=h,c>l){let m=c;c=l,l=m}r[0]=l,r[1]=c}},R0=[],F0=[],Oc=new y,Gc=new y,l6=class extends c1{constructor(e){super({type:c1.types.BOX});this.halfExtents=void 0,this.convexPolyhedronRepresentation=void 0,this.halfExtents=e,this.convexPolyhedronRepresentation=null,this.updateConvexPolyhedronRepresentation(),this.updateBoundingSphereRadius()}updateConvexPolyhedronRepresentation(){let e=this.halfExtents.x,t=this.halfExtents.y,i=this.halfExtents.z,a=y,r=[new a(-e,-t,-i),new a(e,-t,-i),new a(e,t,-i),new a(-e,t,-i),new a(-e,-t,i),new a(e,-t,i),new a(e,t,i),new a(-e,t,i)],s=[[3,2,1,0],[4,5,6,7],[5,4,0,1],[2,3,7,6],[0,4,7,3],[1,2,6,5]],o=[new a(0,0,1),new a(0,1,0),new a(1,0,0)],l=new Je({vertices:r,faces:s,axes:o});this.convexPolyhedronRepresentation=l,l.material=this.material}calculateLocalInertia(e,t=new y){return l6.calculateInertia(this.halfExtents,e,t),t}static calculateInertia(e,t,i){let a=e;i.x=1/12*t*(2*a.y*2*a.y+2*a.z*2*a.z),i.y=1/12*t*(2*a.x*2*a.x+2*a.z*2*a.z),i.z=1/12*t*(2*a.y*2*a.y+2*a.x*2*a.x)}getSideNormals(e,t){let i=e,a=this.halfExtents;if(i[0].set(a.x,0,0),i[1].set(0,a.y,0),i[2].set(0,0,a.z),i[3].set(-a.x,0,0),i[4].set(0,-a.y,0),i[5].set(0,0,-a.z),t!==void 0)for(let r=0;r!==i.length;r++)t.vmult(i[r],i[r]);return i}volume(){return 8*this.halfExtents.x*this.halfExtents.y*this.halfExtents.z}updateBoundingSphereRadius(){this.boundingSphereRadius=this.halfExtents.length()}forEachWorldCorner(e,t,i){let a=this.halfExtents,r=[[a.x,a.y,a.z],[-a.x,a.y,a.z],[-a.x,-a.y,a.z],[-a.x,-a.y,-a.z],[a.x,-a.y,-a.z],[a.x,a.y,-a.z],[-a.x,a.y,-a.z],[a.x,-a.y,a.z]];for(let s=0;s<r.length;s++)Qe.set(r[s][0],r[s][1],r[s][2]),t.vmult(Qe,Qe),e.vadd(Qe,Qe),i(Qe.x,Qe.y,Qe.z)}calculateWorldAABB(e,t,i,a){let r=this.halfExtents;pe[0].set(r.x,r.y,r.z),pe[1].set(-r.x,r.y,r.z),pe[2].set(-r.x,-r.y,r.z),pe[3].set(-r.x,-r.y,-r.z),pe[4].set(r.x,-r.y,-r.z),pe[5].set(r.x,r.y,-r.z),pe[6].set(-r.x,r.y,-r.z),pe[7].set(r.x,-r.y,r.z);let s=pe[0];t.vmult(s,s),e.vadd(s,s),a.copy(s),i.copy(s);for(let o=1;o<8;o++){let l=pe[o];t.vmult(l,l),e.vadd(l,l);let c=l.x,u=l.y,f=l.z;c>a.x&&(a.x=c),u>a.y&&(a.y=u),f>a.z&&(a.z=f),c<i.x&&(i.x=c),u<i.y&&(i.y=u),f<i.z&&(i.z=f)}}},Qe=new y,pe=[new y,new y,new y,new y,new y,new y,new y,new y],B0={DYNAMIC:1,STATIC:2,KINEMATIC:4},P0={AWAKE:0,SLEEPY:1,SLEEPING:2},i1=class extends N0{constructor(e={}){super();this.id=void 0,this.index=void 0,this.world=void 0,this.preStep=void 0,this.postStep=void 0,this.vlambda=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.collisionResponse=void 0,this.position=void 0,this.previousPosition=void 0,this.interpolatedPosition=void 0,this.initPosition=void 0,this.velocity=void 0,this.initVelocity=void 0,this.force=void 0,this.mass=void 0,this.invMass=void 0,this.material=void 0,this.linearDamping=void 0,this.type=void 0,this.allowSleep=void 0,this.sleepState=void 0,this.sleepSpeedLimit=void 0,this.sleepTimeLimit=void 0,this.timeLastSleepy=void 0,this.wakeUpAfterNarrowphase=void 0,this.torque=void 0,this.quaternion=void 0,this.initQuaternion=void 0,this.previousQuaternion=void 0,this.interpolatedQuaternion=void 0,this.angularVelocity=void 0,this.initAngularVelocity=void 0,this.shapes=void 0,this.shapeOffsets=void 0,this.shapeOrientations=void 0,this.inertia=void 0,this.invInertia=void 0,this.invInertiaWorld=void 0,this.invMassSolve=void 0,this.invInertiaSolve=void 0,this.invInertiaWorldSolve=void 0,this.fixedRotation=void 0,this.angularDamping=void 0,this.linearFactor=void 0,this.angularFactor=void 0,this.aabb=void 0,this.aabbNeedsUpdate=void 0,this.boundingRadius=void 0,this.wlambda=void 0,this.isTrigger=void 0,this.id=i1.idCounter++,this.index=-1,this.world=null,this.preStep=null,this.postStep=null,this.vlambda=new y,this.collisionFilterGroup=typeof e.collisionFilterGroup=="number"?e.collisionFilterGroup:1,this.collisionFilterMask=typeof e.collisionFilterMask=="number"?e.collisionFilterMask:-1,this.collisionResponse=typeof e.collisionResponse=="boolean"?e.collisionResponse:!0,this.position=new y,this.previousPosition=new y,this.interpolatedPosition=new y,this.initPosition=new y,e.position&&(this.position.copy(e.position),this.previousPosition.copy(e.position),this.interpolatedPosition.copy(e.position),this.initPosition.copy(e.position)),this.velocity=new y,e.velocity&&this.velocity.copy(e.velocity),this.initVelocity=new y,this.force=new y;let t=typeof e.mass=="number"?e.mass:0;this.mass=t,this.invMass=t>0?1/t:0,this.material=e.material||null,this.linearDamping=typeof e.linearDamping=="number"?e.linearDamping:.01,this.type=t<=0?i1.STATIC:i1.DYNAMIC,typeof e.type==typeof i1.STATIC&&(this.type=e.type),this.allowSleep=typeof e.allowSleep!="undefined"?e.allowSleep:!0,this.sleepState=i1.AWAKE,this.sleepSpeedLimit=typeof e.sleepSpeedLimit!="undefined"?e.sleepSpeedLimit:.1,this.sleepTimeLimit=typeof e.sleepTimeLimit!="undefined"?e.sleepTimeLimit:1,this.timeLastSleepy=0,this.wakeUpAfterNarrowphase=!1,this.torque=new y,this.quaternion=new O1,this.initQuaternion=new O1,this.previousQuaternion=new O1,this.interpolatedQuaternion=new O1,e.quaternion&&(this.quaternion.copy(e.quaternion),this.initQuaternion.copy(e.quaternion),this.previousQuaternion.copy(e.quaternion),this.interpolatedQuaternion.copy(e.quaternion)),this.angularVelocity=new y,e.angularVelocity&&this.angularVelocity.copy(e.angularVelocity),this.initAngularVelocity=new y,this.shapes=[],this.shapeOffsets=[],this.shapeOrientations=[],this.inertia=new y,this.invInertia=new y,this.invInertiaWorld=new w2,this.invMassSolve=0,this.invInertiaSolve=new y,this.invInertiaWorldSolve=new w2,this.fixedRotation=typeof e.fixedRotation!="undefined"?e.fixedRotation:!1,this.angularDamping=typeof e.angularDamping!="undefined"?e.angularDamping:.01,this.linearFactor=new y(1,1,1),e.linearFactor&&this.linearFactor.copy(e.linearFactor),this.angularFactor=new y(1,1,1),e.angularFactor&&this.angularFactor.copy(e.angularFactor),this.aabb=new _2,this.aabbNeedsUpdate=!0,this.boundingRadius=0,this.wlambda=new y,this.isTrigger=Boolean(e.isTrigger),e.shape&&this.addShape(e.shape),this.updateMassProperties()}wakeUp(){let e=this.sleepState;this.sleepState=i1.AWAKE,this.wakeUpAfterNarrowphase=!1,e===i1.SLEEPING&&this.dispatchEvent(i1.wakeupEvent)}sleep(){this.sleepState=i1.SLEEPING,this.velocity.set(0,0,0),this.angularVelocity.set(0,0,0),this.wakeUpAfterNarrowphase=!1}sleepTick(e){if(this.allowSleep){let t=this.sleepState,i=this.velocity.lengthSquared()+this.angularVelocity.lengthSquared(),a=this.sleepSpeedLimit**2;t===i1.AWAKE&&i<a?(this.sleepState=i1.SLEEPY,this.timeLastSleepy=e,this.dispatchEvent(i1.sleepyEvent)):t===i1.SLEEPY&&i>a?this.wakeUp():t===i1.SLEEPY&&e-this.timeLastSleepy>this.sleepTimeLimit&&(this.sleep(),this.dispatchEvent(i1.sleepEvent))}}updateSolveMassProperties(){this.sleepState===i1.SLEEPING||this.type===i1.KINEMATIC?(this.invMassSolve=0,this.invInertiaSolve.setZero(),this.invInertiaWorldSolve.setZero()):(this.invMassSolve=this.invMass,this.invInertiaSolve.copy(this.invInertia),this.invInertiaWorldSolve.copy(this.invInertiaWorld))}pointToLocalFrame(e,t=new y){return e.vsub(this.position,t),this.quaternion.conjugate().vmult(t,t),t}vectorToLocalFrame(e,t=new y){return this.quaternion.conjugate().vmult(e,t),t}pointToWorldFrame(e,t=new y){return this.quaternion.vmult(e,t),t.vadd(this.position,t),t}vectorToWorldFrame(e,t=new y){return this.quaternion.vmult(e,t),t}addShape(e,t,i){let a=new y,r=new O1;return t&&a.copy(t),i&&r.copy(i),this.shapes.push(e),this.shapeOffsets.push(a),this.shapeOrientations.push(r),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,e.body=this,this}removeShape(e){let t=this.shapes.indexOf(e);return t===-1?(console.warn("Shape does not belong to the body"),this):(this.shapes.splice(t,1),this.shapeOffsets.splice(t,1),this.shapeOrientations.splice(t,1),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,e.body=null,this)}updateBoundingRadius(){let e=this.shapes,t=this.shapeOffsets,i=e.length,a=0;for(let r=0;r!==i;r++){let s=e[r];s.updateBoundingSphereRadius();let o=t[r].length(),l=s.boundingSphereRadius;o+l>a&&(a=o+l)}this.boundingRadius=a}updateAABB(){let e=this.shapes,t=this.shapeOffsets,i=this.shapeOrientations,a=e.length,r=qc,s=Wc,o=this.quaternion,l=this.aabb,c=jc;for(let u=0;u!==a;u++){let f=e[u];o.vmult(t[u],r),r.vadd(this.position,r),o.mult(i[u],s),f.calculateWorldAABB(r,s,c.lowerBound,c.upperBound),u===0?l.copy(c):l.extend(c)}this.aabbNeedsUpdate=!1}updateInertiaWorld(e){let t=this.invInertia;if(!(t.x===t.y&&t.y===t.z&&!e)){let i=Xc,a=Zc;i.setRotationFromQuaternion(this.quaternion),i.transpose(a),i.scale(t,i),i.mmult(a,this.invInertiaWorld)}}applyForce(e,t=new y){if(this.type!==i1.DYNAMIC)return;this.sleepState===i1.SLEEPING&&this.wakeUp();let i=Yc;t.cross(e,i),this.force.vadd(e,this.force),this.torque.vadd(i,this.torque)}applyLocalForce(e,t=new y){if(this.type!==i1.DYNAMIC)return;let i=Kc,a=$c;this.vectorToWorldFrame(e,i),this.vectorToWorldFrame(t,a),this.applyForce(i,a)}applyTorque(e){this.type===i1.DYNAMIC&&(this.sleepState===i1.SLEEPING&&this.wakeUp(),this.torque.vadd(e,this.torque))}applyImpulse(e,t=new y){if(this.type!==i1.DYNAMIC)return;this.sleepState===i1.SLEEPING&&this.wakeUp();let i=t,a=Jc;a.copy(e),a.scale(this.invMass,a),this.velocity.vadd(a,this.velocity);let r=Qc;i.cross(e,r),this.invInertiaWorld.vmult(r,r),this.angularVelocity.vadd(r,this.angularVelocity)}applyLocalImpulse(e,t=new y){if(this.type!==i1.DYNAMIC)return;let i=e7,a=t7;this.vectorToWorldFrame(e,i),this.vectorToWorldFrame(t,a),this.applyImpulse(i,a)}updateMassProperties(){let e=i7;this.invMass=this.mass>0?1/this.mass:0;let t=this.inertia,i=this.fixedRotation;this.updateAABB(),e.set((this.aabb.upperBound.x-this.aabb.lowerBound.x)/2,(this.aabb.upperBound.y-this.aabb.lowerBound.y)/2,(this.aabb.upperBound.z-this.aabb.lowerBound.z)/2),l6.calculateInertia(e,this.mass,t),this.invInertia.set(t.x>0&&!i?1/t.x:0,t.y>0&&!i?1/t.y:0,t.z>0&&!i?1/t.z:0),this.updateInertiaWorld(!0)}getVelocityAtWorldPoint(e,t){let i=new y;return e.vsub(this.position,i),this.angularVelocity.cross(i,t),this.velocity.vadd(t,t),t}integrate(e,t,i){if(this.previousPosition.copy(this.position),this.previousQuaternion.copy(this.quaternion),!(this.type===i1.DYNAMIC||this.type===i1.KINEMATIC)||this.sleepState===i1.SLEEPING)return;let a=this.velocity,r=this.angularVelocity,s=this.position,o=this.force,l=this.torque,c=this.quaternion,u=this.invMass,f=this.invInertiaWorld,h=this.linearFactor,m=u*e;a.x+=o.x*m*h.x,a.y+=o.y*m*h.y,a.z+=o.z*m*h.z;let v=f.elements,g=this.angularFactor,x=l.x*g.x,p=l.y*g.y,d=l.z*g.z;r.x+=e*(v[0]*x+v[1]*p+v[2]*d),r.y+=e*(v[3]*x+v[4]*p+v[5]*d),r.z+=e*(v[6]*x+v[7]*p+v[8]*d),s.x+=a.x*e,s.y+=a.y*e,s.z+=a.z*e,c.integrate(this.angularVelocity,e,this.angularFactor,c),t&&(i?c.normalizeFast():c.normalize()),this.aabbNeedsUpdate=!0,this.updateInertiaWorld()}};i1.idCounter=0;i1.COLLIDE_EVENT_NAME="collide";i1.DYNAMIC=B0.DYNAMIC;i1.STATIC=B0.STATIC;i1.KINEMATIC=B0.KINEMATIC;i1.AWAKE=P0.AWAKE;i1.SLEEPY=P0.SLEEPY;i1.SLEEPING=P0.SLEEPING;i1.wakeupEvent={type:"wakeup"};i1.sleepyEvent={type:"sleepy"};i1.sleepEvent={type:"sleep"};var qc=new y,Wc=new O1,jc=new _2,Xc=new w2,Zc=new w2,Yc=new y,Kc=new y,$c=new y,Jc=new y,Qc=new y,e7=new y,t7=new y,i7=new y,Sa=class{constructor(){this.world=void 0,this.useBoundingBoxes=void 0,this.dirty=void 0,this.world=null,this.useBoundingBoxes=!1,this.dirty=!0}collisionPairs(e,t,i){throw new Error("collisionPairs not implemented for this BroadPhase class!")}needBroadphaseCollision(e,t){return!((e.collisionFilterGroup&t.collisionFilterMask)==0||(t.collisionFilterGroup&e.collisionFilterMask)==0||((e.type&i1.STATIC)!=0||e.sleepState===i1.SLEEPING)&&((t.type&i1.STATIC)!=0||t.sleepState===i1.SLEEPING))}intersectionTest(e,t,i,a){this.useBoundingBoxes?this.doBoundingBoxBroadphase(e,t,i,a):this.doBoundingSphereBroadphase(e,t,i,a)}doBoundingSphereBroadphase(e,t,i,a){let r=a7;t.position.vsub(e.position,r);let s=(e.boundingRadius+t.boundingRadius)**2;r.lengthSquared()<s&&(i.push(e),a.push(t))}doBoundingBoxBroadphase(e,t,i,a){e.aabbNeedsUpdate&&e.updateAABB(),t.aabbNeedsUpdate&&t.updateAABB(),e.aabb.overlaps(t.aabb)&&(i.push(e),a.push(t))}makePairsUnique(e,t){let i=r7,a=n7,r=s7,s=e.length;for(let o=0;o!==s;o++)a[o]=e[o],r[o]=t[o];e.length=0,t.length=0;for(let o=0;o!==s;o++){let l=a[o].id,c=r[o].id,u=l<c?l+","+c:c+","+l;i[u]=o,i.keys.push(u)}for(let o=0;o!==i.keys.length;o++){let l=i.keys.pop(),c=i[l];e.push(a[c]),t.push(r[c]),delete i[l]}}setWorld(e){}static boundingSphereCheck(e,t){let i=new y;e.position.vsub(t.position,i);let a=e.shapes[0],r=t.shapes[0];return Math.pow(a.boundingSphereRadius+r.boundingSphereRadius,2)>i.lengthSquared()}aabbQuery(e,t,i){return console.warn(".aabbQuery is not implemented in this Broadphase subclass."),[]}},a7=new y,r7={keys:[]},n7=[],s7=[];var rf=new y,u6=class extends Sa{constructor(){super()}collisionPairs(e,t,i){let a=e.bodies,r=a.length,s,o;for(let l=0;l!==r;l++)for(let c=0;c!==l;c++)s=a[l],o=a[c],!!this.needBroadphaseCollision(s,o)&&this.intersectionTest(s,o,t,i)}aabbQuery(e,t,i=[]){for(let a=0;a<e.bodies.length;a++){let r=e.bodies[a];r.aabbNeedsUpdate&&r.updateAABB(),r.aabb.overlaps(t)&&i.push(r)}return i}},h6=class{constructor(){this.rayFromWorld=void 0,this.rayToWorld=void 0,this.hitNormalWorld=void 0,this.hitPointWorld=void 0,this.hasHit=void 0,this.shape=void 0,this.body=void 0,this.hitFaceIndex=void 0,this.distance=void 0,this.shouldStop=void 0,this.rayFromWorld=new y,this.rayToWorld=new y,this.hitNormalWorld=new y,this.hitPointWorld=new y,this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}reset(){this.rayFromWorld.setZero(),this.rayToWorld.setZero(),this.hitNormalWorld.setZero(),this.hitPointWorld.setZero(),this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}abort(){this.shouldStop=!0}set(e,t,i,a,r,s,o){this.rayFromWorld.copy(e),this.rayToWorld.copy(t),this.hitNormalWorld.copy(i),this.hitPointWorld.copy(a),this.shape=r,this.body=s,this.distance=o}},Ea,La,Da,Ta,Ha,Va,Na,I0={CLOSEST:1,ANY:2,ALL:4};Ea=c1.types.SPHERE;La=c1.types.PLANE;Da=c1.types.BOX;Ta=c1.types.CYLINDER;Ha=c1.types.CONVEXPOLYHEDRON;Va=c1.types.HEIGHTFIELD;Na=c1.types.TRIMESH;var J1=class{get[Ea](){return this._intersectSphere}get[La](){return this._intersectPlane}get[Da](){return this._intersectBox}get[Ta](){return this._intersectConvex}get[Ha](){return this._intersectConvex}get[Va](){return this._intersectHeightfield}get[Na](){return this._intersectTrimesh}constructor(e=new y,t=new y){this.from=void 0,this.to=void 0,this.direction=void 0,this.precision=void 0,this.checkCollisionResponse=void 0,this.skipBackfaces=void 0,this.collisionFilterMask=void 0,this.collisionFilterGroup=void 0,this.mode=void 0,this.result=void 0,this.hasHit=void 0,this.callback=void 0,this.from=e.clone(),this.to=t.clone(),this.direction=new y,this.precision=1e-4,this.checkCollisionResponse=!0,this.skipBackfaces=!1,this.collisionFilterMask=-1,this.collisionFilterGroup=-1,this.mode=J1.ANY,this.result=new h6,this.hasHit=!1,this.callback=i=>{}}intersectWorld(e,t){return this.mode=t.mode||J1.ANY,this.result=t.result||new h6,this.skipBackfaces=!!t.skipBackfaces,this.collisionFilterMask=typeof t.collisionFilterMask!="undefined"?t.collisionFilterMask:-1,this.collisionFilterGroup=typeof t.collisionFilterGroup!="undefined"?t.collisionFilterGroup:-1,this.checkCollisionResponse=typeof t.checkCollisionResponse!="undefined"?t.checkCollisionResponse:!0,t.from&&this.from.copy(t.from),t.to&&this.to.copy(t.to),this.callback=t.callback||(()=>{}),this.hasHit=!1,this.result.reset(),this.updateDirection(),this.getAABB(Ra),k0.length=0,e.broadphase.aabbQuery(e,Ra,k0),this.intersectBodies(k0),this.hasHit}intersectBody(e,t){t&&(this.result=t,this.updateDirection());let i=this.checkCollisionResponse;if(i&&!e.collisionResponse||(this.collisionFilterGroup&e.collisionFilterMask)==0||(e.collisionFilterGroup&this.collisionFilterMask)==0)return;let a=o7,r=c7;for(let s=0,o=e.shapes.length;s<o;s++){let l=e.shapes[s];if(!(i&&!l.collisionResponse)&&(e.quaternion.mult(e.shapeOrientations[s],r),e.quaternion.vmult(e.shapeOffsets[s],a),a.vadd(e.position,a),this.intersectShape(l,r,a,e),this.result.shouldStop))break}}intersectBodies(e,t){t&&(this.result=t,this.updateDirection());for(let i=0,a=e.length;!this.result.shouldStop&&i<a;i++)this.intersectBody(e[i])}updateDirection(){this.to.vsub(this.from,this.direction),this.direction.normalize()}intersectShape(e,t,i,a){let r=this.from;if(C7(r,this.direction,i)>e.boundingSphereRadius)return;let o=this[e.type];o&&o.call(this,e,t,i,a,e)}_intersectBox(e,t,i,a,r){return this._intersectConvex(e.convexPolyhedronRepresentation,t,i,a,r)}_intersectPlane(e,t,i,a,r){let s=this.from,o=this.to,l=this.direction,c=new y(0,0,1);t.vmult(c,c);let u=new y;s.vsub(i,u);let f=u.dot(c);o.vsub(i,u);let h=u.dot(c);if(f*h>0||s.distanceTo(o)<f)return;let m=c.dot(l);if(Math.abs(m)<this.precision)return;let v=new y,g=new y,x=new y;s.vsub(i,v);let p=-c.dot(v)/m;l.scale(p,g),s.vadd(g,x),this.reportIntersection(c,x,r,a,-1)}getAABB(e){let{lowerBound:t,upperBound:i}=e,a=this.to,r=this.from;t.x=Math.min(a.x,r.x),t.y=Math.min(a.y,r.y),t.z=Math.min(a.z,r.z),i.x=Math.max(a.x,r.x),i.y=Math.max(a.y,r.y),i.z=Math.max(a.z,r.z)}_intersectHeightfield(e,t,i,a,r){e.data,e.elementSize;let s=l7;s.from.copy(this.from),s.to.copy(this.to),N1.pointToLocalFrame(i,t,s.from,s.from),N1.pointToLocalFrame(i,t,s.to,s.to),s.updateDirection();let o=u7,l,c,u,f;l=c=0,u=f=e.data.length-1;let h=new _2;s.getAABB(h),e.getIndexOfPosition(h.lowerBound.x,h.lowerBound.y,o,!0),l=Math.max(l,o[0]),c=Math.max(c,o[1]),e.getIndexOfPosition(h.upperBound.x,h.upperBound.y,o,!0),u=Math.min(u,o[0]+1),f=Math.min(f,o[1]+1);for(let m=l;m<u;m++)for(let v=c;v<f;v++){if(this.result.shouldStop)return;if(e.getAabbAtIndex(m,v,h),!!h.overlapsRay(s)){if(e.getConvexTrianglePillar(m,v,!1),N1.pointToWorldFrame(i,t,e.pillarOffset,f6),this._intersectConvex(e.pillarConvex,t,f6,a,r,Fa),this.result.shouldStop)return;e.getConvexTrianglePillar(m,v,!0),N1.pointToWorldFrame(i,t,e.pillarOffset,f6),this._intersectConvex(e.pillarConvex,t,f6,a,r,Fa)}}}_intersectSphere(e,t,i,a,r){let s=this.from,o=this.to,l=e.radius,c=(o.x-s.x)**2+(o.y-s.y)**2+(o.z-s.z)**2,u=2*((o.x-s.x)*(s.x-i.x)+(o.y-s.y)*(s.y-i.y)+(o.z-s.z)*(s.z-i.z)),f=(s.x-i.x)**2+(s.y-i.y)**2+(s.z-i.z)**2-l**2,h=u**2-4*c*f,m=h7,v=f7;if(!(h<0))if(h===0)s.lerp(o,h,m),m.vsub(i,v),v.normalize(),this.reportIntersection(v,m,r,a,-1);else{let g=(-u-Math.sqrt(h))/(2*c),x=(-u+Math.sqrt(h))/(2*c);if(g>=0&&g<=1&&(s.lerp(o,g,m),m.vsub(i,v),v.normalize(),this.reportIntersection(v,m,r,a,-1)),this.result.shouldStop)return;x>=0&&x<=1&&(s.lerp(o,x,m),m.vsub(i,v),v.normalize(),this.reportIntersection(v,m,r,a,-1))}}_intersectConvex(e,t,i,a,r,s){let o=d7,l=Ba,c=s&&s.faceList||null,u=e.faces,f=e.vertices,h=e.faceNormals,m=this.direction,v=this.from,g=this.to,x=v.distanceTo(g),p=c?c.length:u.length,d=this.result;for(let A=0;!d.shouldStop&&A<p;A++){let b=c?c[A]:A,C=u[b],E=h[b],T=t,_=i;l.copy(f[C[0]]),T.vmult(l,l),l.vadd(_,l),l.vsub(v,l),T.vmult(E,o);let P=m.dot(o);if(Math.abs(P)<this.precision)continue;let F=o.dot(l)/P;if(!(F<0)){m.scale(F,S2),S2.vadd(v,S2),Z2.copy(f[C[0]]),T.vmult(Z2,Z2),_.vadd(Z2,Z2);for(let M=1;!d.shouldStop&&M<C.length-1;M++){me.copy(f[C[M]]),ve.copy(f[C[M+1]]),T.vmult(me,me),T.vmult(ve,ve),_.vadd(me,me),_.vadd(ve,ve);let D=S2.distanceTo(v);!(J1.pointInTriangle(S2,Z2,me,ve)||J1.pointInTriangle(S2,me,Z2,ve))||D>x||this.reportIntersection(o,S2,r,a,b)}}}}_intersectTrimesh(e,t,i,a,r,s){let o=p7,l=b7,c=y7,u=Ba,f=m7,h=v7,m=g7,v=M7,g=x7,x=e.indices;e.vertices;let p=this.from,d=this.to,A=this.direction;c.position.copy(i),c.quaternion.copy(t),N1.vectorToLocalFrame(i,t,A,f),N1.pointToLocalFrame(i,t,p,h),N1.pointToLocalFrame(i,t,d,m),m.x*=e.scale.x,m.y*=e.scale.y,m.z*=e.scale.z,h.x*=e.scale.x,h.y*=e.scale.y,h.z*=e.scale.z,m.vsub(h,f),f.normalize();let b=h.distanceSquared(m);e.tree.rayQuery(this,c,l);for(let C=0,E=l.length;!this.result.shouldStop&&C!==E;C++){let T=l[C];e.getNormal(T,o),e.getVertex(x[T*3],Z2),Z2.vsub(h,u);let _=f.dot(o),P=o.dot(u)/_;if(P<0)continue;f.scale(P,S2),S2.vadd(h,S2),e.getVertex(x[T*3+1],me),e.getVertex(x[T*3+2],ve);let F=S2.distanceSquared(h);!(J1.pointInTriangle(S2,me,Z2,ve)||J1.pointInTriangle(S2,Z2,me,ve))||F>b||(N1.vectorToWorldFrame(t,o,g),N1.pointToWorldFrame(i,t,S2,v),this.reportIntersection(g,v,r,a,T))}l.length=0}reportIntersection(e,t,i,a,r){let s=this.from,o=this.to,l=s.distanceTo(t),c=this.result;if(!(this.skipBackfaces&&e.dot(this.direction)>0))switch(c.hitFaceIndex=typeof r!="undefined"?r:-1,this.mode){case J1.ALL:this.hasHit=!0,c.set(s,o,e,t,i,a,l),c.hasHit=!0,this.callback(c);break;case J1.CLOSEST:(l<c.distance||!c.hasHit)&&(this.hasHit=!0,c.hasHit=!0,c.set(s,o,e,t,i,a,l));break;case J1.ANY:this.hasHit=!0,c.hasHit=!0,c.set(s,o,e,t,i,a,l),c.shouldStop=!0;break}}static pointInTriangle(e,t,i,a){a.vsub(t,g4),i.vsub(t,bt),e.vsub(t,U0);let r=g4.dot(g4),s=g4.dot(bt),o=g4.dot(U0),l=bt.dot(bt),c=bt.dot(U0),u,f;return(u=l*o-s*c)>=0&&(f=r*c-s*o)>=0&&u+f<r*l-s*s}};J1.CLOSEST=I0.CLOSEST;J1.ANY=I0.ANY;J1.ALL=I0.ALL;var Ra=new _2,k0=[],bt=new y,U0=new y,o7=new y,c7=new O1,S2=new y,Z2=new y,me=new y,ve=new y,Fa={faceList:[0]},f6=new y,l7=new J1,u7=[],h7=new y,f7=new y,d7=new y,Ba=new y,p7=new y,m7=new y,v7=new y,g7=new y,x7=new y,M7=new y;new _2;var b7=[],y7=new N1,g4=new y,d6=new y;function C7(n,e,t){t.vsub(n,g4);let i=g4.dot(e);return e.scale(i,d6),d6.vadd(n,d6),t.distanceTo(d6)}var O0=class{static defaults(e={},t){for(let i in t)i in e||(e[i]=t[i]);return e}},p6=class{constructor(e,t,i={}){this.equations=void 0,this.bodyA=void 0,this.bodyB=void 0,this.id=void 0,this.collideConnected=void 0,i=O0.defaults(i,{collideConnected:!0,wakeUpBodies:!0}),this.equations=[],this.bodyA=e,this.bodyB=t,this.id=p6.idCounter++,this.collideConnected=i.collideConnected,i.wakeUpBodies&&(e&&e.wakeUp(),t&&t.wakeUp())}update(){throw new Error("method update() not implmemented in this Constraint subclass!")}enable(){let e=this.equations;for(let t=0;t<e.length;t++)e[t].enabled=!0}disable(){let e=this.equations;for(let t=0;t<e.length;t++)e[t].enabled=!1}};p6.idCounter=0;var G0=class{constructor(){this.spatial=void 0,this.rotational=void 0,this.spatial=new y,this.rotational=new y}multiplyElement(e){return e.spatial.dot(this.spatial)+e.rotational.dot(this.rotational)}multiplyVectors(e,t){return e.dot(this.spatial)+t.dot(this.rotational)}},P4=class{constructor(e,t,i=-1e6,a=1e6){this.id=void 0,this.minForce=void 0,this.maxForce=void 0,this.bi=void 0,this.bj=void 0,this.si=void 0,this.sj=void 0,this.a=void 0,this.b=void 0,this.eps=void 0,this.jacobianElementA=void 0,this.jacobianElementB=void 0,this.enabled=void 0,this.multiplier=void 0,this.id=P4.idCounter++,this.minForce=i,this.maxForce=a,this.bi=e,this.bj=t,this.a=0,this.b=0,this.eps=0,this.jacobianElementA=new G0,this.jacobianElementB=new G0,this.enabled=!0,this.multiplier=0,this.setSpookParams(1e7,4,1/60)}setSpookParams(e,t,i){let a=t,r=e,s=i;this.a=4/(s*(1+4*a)),this.b=4*a/(1+4*a),this.eps=4/(s*s*r*(1+4*a))}computeB(e,t,i){let a=this.computeGW(),r=this.computeGq(),s=this.computeGiMf();return-r*e-a*t-s*i}computeGq(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.position,s=a.position;return e.spatial.dot(r)+t.spatial.dot(s)}computeGW(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.velocity,s=a.velocity,o=i.angularVelocity,l=a.angularVelocity;return e.multiplyVectors(r,o)+t.multiplyVectors(s,l)}computeGWlambda(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.vlambda,s=a.vlambda,o=i.wlambda,l=a.wlambda;return e.multiplyVectors(r,o)+t.multiplyVectors(s,l)}computeGiMf(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.force,s=i.torque,o=a.force,l=a.torque,c=i.invMassSolve,u=a.invMassSolve;return r.scale(c,Pa),o.scale(u,Ia),i.invInertiaWorldSolve.vmult(s,ka),a.invInertiaWorldSolve.vmult(l,Ua),e.multiplyVectors(Pa,ka)+t.multiplyVectors(Ia,Ua)}computeGiMGt(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.invMassSolve,s=a.invMassSolve,o=i.invInertiaWorldSolve,l=a.invInertiaWorldSolve,c=r+s;return o.vmult(e.rotational,m6),c+=m6.dot(e.rotational),l.vmult(t.rotational,m6),c+=m6.dot(t.rotational),c}addToWlambda(e){let t=this.jacobianElementA,i=this.jacobianElementB,a=this.bi,r=this.bj,s=z7;a.vlambda.addScaledVector(a.invMassSolve*e,t.spatial,a.vlambda),r.vlambda.addScaledVector(r.invMassSolve*e,i.spatial,r.vlambda),a.invInertiaWorldSolve.vmult(t.rotational,s),a.wlambda.addScaledVector(e,s,a.wlambda),r.invInertiaWorldSolve.vmult(i.rotational,s),r.wlambda.addScaledVector(e,s,r.wlambda)}computeC(){return this.computeGiMGt()+this.eps}};P4.idCounter=0;var Pa=new y,Ia=new y,ka=new y,Ua=new y,m6=new y,z7=new y,Oa=class extends P4{constructor(e,t,i=1e6){super(e,t,0,i);this.restitution=void 0,this.ri=void 0,this.rj=void 0,this.ni=void 0,this.restitution=0,this.ri=new y,this.rj=new y,this.ni=new y}computeB(e){let t=this.a,i=this.b,a=this.bi,r=this.bj,s=this.ri,o=this.rj,l=A7,c=w7,u=a.velocity,f=a.angularVelocity;a.force,a.torque;let h=r.velocity,m=r.angularVelocity;r.force,r.torque;let v=_7,g=this.jacobianElementA,x=this.jacobianElementB,p=this.ni;s.cross(p,l),o.cross(p,c),p.negate(g.spatial),l.negate(g.rotational),x.spatial.copy(p),x.rotational.copy(c),v.copy(r.position),v.vadd(o,v),v.vsub(a.position,v),v.vsub(s,v);let d=p.dot(v),A=this.restitution+1,b=A*h.dot(p)-A*u.dot(p)+m.dot(c)-f.dot(l),C=this.computeGiMf();return-d*t-b*i-e*C}getImpactVelocityAlongNormal(){let e=S7,t=E7,i=L7,a=D7,r=T7;return this.bi.position.vadd(this.ri,i),this.bj.position.vadd(this.rj,a),this.bi.getVelocityAtWorldPoint(i,e),this.bj.getVelocityAtWorldPoint(a,t),e.vsub(t,r),this.ni.dot(r)}},A7=new y,w7=new y,_7=new y,S7=new y,E7=new y,L7=new y,D7=new y,T7=new y;var nf=new y,sf=new y;var of=new y,cf=new y;var lf=new y,uf=new y,q0=class extends P4{constructor(e,t,i){super(e,t,-i,i);this.ri=void 0,this.rj=void 0,this.t=void 0,this.ri=new y,this.rj=new y,this.t=new y}computeB(e){this.a;let t=this.b;this.bi,this.bj;let i=this.ri,a=this.rj,r=H7,s=V7,o=this.t;i.cross(o,r),a.cross(o,s);let l=this.jacobianElementA,c=this.jacobianElementB;o.negate(l.spatial),r.negate(l.rotational),c.spatial.copy(o),c.rotational.copy(s);let u=this.computeGW(),f=this.computeGiMf();return-u*t-e*f}},H7=new y,V7=new y,Te=class{constructor(e,t,i){this.id=void 0,this.materials=void 0,this.friction=void 0,this.restitution=void 0,this.contactEquationStiffness=void 0,this.contactEquationRelaxation=void 0,this.frictionEquationStiffness=void 0,this.frictionEquationRelaxation=void 0,i=O0.defaults(i,{friction:.3,restitution:.3,contactEquationStiffness:1e7,contactEquationRelaxation:3,frictionEquationStiffness:1e7,frictionEquationRelaxation:3}),this.id=Te.idCounter++,this.materials=[e,t],this.friction=i.friction,this.restitution=i.restitution,this.contactEquationStiffness=i.contactEquationStiffness,this.contactEquationRelaxation=i.contactEquationRelaxation,this.frictionEquationStiffness=i.frictionEquationStiffness,this.frictionEquationRelaxation=i.frictionEquationRelaxation}};Te.idCounter=0;var He=class{constructor(e={}){this.name=void 0,this.id=void 0,this.friction=void 0,this.restitution=void 0;let t="";typeof e=="string"&&(t=e,e={}),this.name=t,this.id=He.idCounter++,this.friction=typeof e.friction!="undefined"?e.friction:-1,this.restitution=typeof e.restitution!="undefined"?e.restitution:-1}};He.idCounter=0;var hf=new y,ff=new y,df=new y,pf=new y,mf=new y,vf=new y,gf=new y,xf=new y,Mf=new y,bf=new y,yf=new y;var Cf=new y,zf=new y;var Af=new y,wf=new y,_f=new y;new J1;var Sf=new y,Ef=new y,Lf=[new y(1,0,0),new y(0,1,0),new y(0,0,1)],Df=new y;var Tf=new y,Hf=new y,Vf=new y;var Nf=new y,Rf=new y,Ff=new y,Bf=new y;var Pf=new y,If=new y,kf=new y;var Uf=new y,Of=new y;var Gf=new y,qf=new y,Wf=new y,jf=new y,Xf=new y,Zf=new y,Yf=new y;var e4=class extends c1{constructor(){super({type:c1.types.PLANE});this.worldNormal=void 0,this.worldNormalNeedsUpdate=void 0,this.boundingSphereRadius=void 0,this.worldNormal=new y,this.worldNormalNeedsUpdate=!0,this.boundingSphereRadius=Number.MAX_VALUE}computeWorldNormal(e){let t=this.worldNormal;t.set(0,0,1),e.vmult(t,t),this.worldNormalNeedsUpdate=!1}calculateLocalInertia(e,t=new y){return t}volume(){return Number.MAX_VALUE}calculateWorldAABB(e,t,i,a){Ve.set(0,0,1),t.vmult(Ve,Ve);let r=Number.MAX_VALUE;i.set(-r,-r,-r),a.set(r,r,r),Ve.x===1?a.x=e.x:Ve.x===-1&&(i.x=e.x),Ve.y===1?a.y=e.y:Ve.y===-1&&(i.y=e.y),Ve.z===1?a.z=e.z:Ve.z===-1&&(i.z=e.z)}updateBoundingSphereRadius(){this.boundingSphereRadius=Number.MAX_VALUE}},Ve=new y;var Kf=new y,$f=new y,Jf=new y,Qf=new y,ed=new y,td=new y,id=new y,ad=new y,rd=new y;var nd=new y,sd=new _2;var od=new y,cd=new _2,ld=new y,ud=new y,hd=new y,fd=new y,dd=new y,pd=new y,md=new y,vd=new _2,gd=new y,xd=new N1,Md=new _2,Ga=class{constructor(){this.equations=void 0,this.equations=[]}solve(e,t){return 0}addEquation(e){e.enabled&&!e.bi.isTrigger&&!e.bj.isTrigger&&this.equations.push(e)}removeEquation(e){let t=this.equations,i=t.indexOf(e);i!==-1&&t.splice(i,1)}removeAllEquations(){this.equations.length=0}},qa=class extends Ga{constructor(){super();this.iterations=void 0,this.tolerance=void 0,this.iterations=10,this.tolerance=1e-7}solve(e,t){let i=0,a=this.iterations,r=this.tolerance*this.tolerance,s=this.equations,o=s.length,l=t.bodies,c=l.length,u=e,f,h,m,v,g,x;if(o!==0)for(let b=0;b!==c;b++)l[b].updateSolveMassProperties();let p=R7,d=F7,A=N7;p.length=o,d.length=o,A.length=o;for(let b=0;b!==o;b++){let C=s[b];A[b]=0,d[b]=C.computeB(u),p[b]=1/C.computeC()}if(o!==0){for(let E=0;E!==c;E++){let T=l[E],_=T.vlambda,P=T.wlambda;_.set(0,0,0),P.set(0,0,0)}for(i=0;i!==a;i++){v=0;for(let E=0;E!==o;E++){let T=s[E];f=d[E],h=p[E],x=A[E],g=T.computeGWlambda(),m=h*(f-g-T.eps*x),x+m<T.minForce?m=T.minForce-x:x+m>T.maxForce&&(m=T.maxForce-x),A[E]+=m,v+=m>0?m:-m,T.addToWlambda(m)}if(v*v<r)break}for(let E=0;E!==c;E++){let T=l[E],_=T.velocity,P=T.angularVelocity;T.vlambda.vmul(T.linearFactor,T.vlambda),_.vadd(T.vlambda,_),T.wlambda.vmul(T.angularFactor,T.wlambda),P.vadd(T.wlambda,P)}let b=s.length,C=1/u;for(;b--;)s[b].multiplier=A[b]*C}return i}},N7=[],R7=[],F7=[];var bd=i1.STATIC;var Wa=class{constructor(){this.objects=[],this.type=Object}release(...e){let t=e.length;for(let i=0;i!==t;i++)this.objects.push(e[i]);return this}get(){return this.objects.length===0?this.constructObject():this.objects.pop()}constructObject(){throw new Error("constructObject() not implemented in this Pool subclass yet!")}resize(e){let t=this.objects;for(;t.length>e;)t.pop();for(;t.length<e;)t.push(this.constructObject());return this}},ja=class extends Wa{constructor(...e){super(...e);this.type=y}constructObject(){return new y}},Xa,Za,Ya,Ka,$a,Ja,Qa,er,tr,ir,ar,rr,nr,sr,or,cr,lr,ur,hr,fr,dr,pr,mr,vr,gr,G1={sphereSphere:c1.types.SPHERE,spherePlane:c1.types.SPHERE|c1.types.PLANE,boxBox:c1.types.BOX|c1.types.BOX,sphereBox:c1.types.SPHERE|c1.types.BOX,planeBox:c1.types.PLANE|c1.types.BOX,convexConvex:c1.types.CONVEXPOLYHEDRON,sphereConvex:c1.types.SPHERE|c1.types.CONVEXPOLYHEDRON,planeConvex:c1.types.PLANE|c1.types.CONVEXPOLYHEDRON,boxConvex:c1.types.BOX|c1.types.CONVEXPOLYHEDRON,sphereHeightfield:c1.types.SPHERE|c1.types.HEIGHTFIELD,boxHeightfield:c1.types.BOX|c1.types.HEIGHTFIELD,convexHeightfield:c1.types.CONVEXPOLYHEDRON|c1.types.HEIGHTFIELD,sphereParticle:c1.types.PARTICLE|c1.types.SPHERE,planeParticle:c1.types.PLANE|c1.types.PARTICLE,boxParticle:c1.types.BOX|c1.types.PARTICLE,convexParticle:c1.types.PARTICLE|c1.types.CONVEXPOLYHEDRON,cylinderCylinder:c1.types.CYLINDER,sphereCylinder:c1.types.SPHERE|c1.types.CYLINDER,planeCylinder:c1.types.PLANE|c1.types.CYLINDER,boxCylinder:c1.types.BOX|c1.types.CYLINDER,convexCylinder:c1.types.CONVEXPOLYHEDRON|c1.types.CYLINDER,heightfieldCylinder:c1.types.HEIGHTFIELD|c1.types.CYLINDER,particleCylinder:c1.types.PARTICLE|c1.types.CYLINDER,sphereTrimesh:c1.types.SPHERE|c1.types.TRIMESH,planeTrimesh:c1.types.PLANE|c1.types.TRIMESH};Xa=G1.sphereSphere;Za=G1.spherePlane;Ya=G1.boxBox;Ka=G1.sphereBox;$a=G1.planeBox;Ja=G1.convexConvex;Qa=G1.sphereConvex;er=G1.planeConvex;tr=G1.boxConvex;ir=G1.sphereHeightfield;ar=G1.boxHeightfield;rr=G1.convexHeightfield;nr=G1.sphereParticle;sr=G1.planeParticle;or=G1.boxParticle;cr=G1.convexParticle;lr=G1.cylinderCylinder;ur=G1.sphereCylinder;hr=G1.planeCylinder;fr=G1.boxCylinder;dr=G1.convexCylinder;pr=G1.heightfieldCylinder;mr=G1.particleCylinder;vr=G1.sphereTrimesh;gr=G1.planeTrimesh;var xr=class{get[Xa](){return this.sphereSphere}get[Za](){return this.spherePlane}get[Ya](){return this.boxBox}get[Ka](){return this.sphereBox}get[$a](){return this.planeBox}get[Ja](){return this.convexConvex}get[Qa](){return this.sphereConvex}get[er](){return this.planeConvex}get[tr](){return this.boxConvex}get[ir](){return this.sphereHeightfield}get[ar](){return this.boxHeightfield}get[rr](){return this.convexHeightfield}get[nr](){return this.sphereParticle}get[sr](){return this.planeParticle}get[or](){return this.boxParticle}get[cr](){return this.convexParticle}get[lr](){return this.convexConvex}get[ur](){return this.sphereConvex}get[hr](){return this.planeConvex}get[fr](){return this.boxConvex}get[dr](){return this.convexConvex}get[pr](){return this.heightfieldCylinder}get[mr](){return this.particleCylinder}get[vr](){return this.sphereTrimesh}get[gr](){return this.planeTrimesh}constructor(e){this.contactPointPool=void 0,this.frictionEquationPool=void 0,this.result=void 0,this.frictionResult=void 0,this.v3pool=void 0,this.world=void 0,this.currentContactMaterial=void 0,this.enableFrictionReduction=void 0,this.contactPointPool=[],this.frictionEquationPool=[],this.result=[],this.frictionResult=[],this.v3pool=new ja,this.world=e,this.currentContactMaterial=e.defaultContactMaterial,this.enableFrictionReduction=!1}createContactEquation(e,t,i,a,r,s){let o;this.contactPointPool.length?(o=this.contactPointPool.pop(),o.bi=e,o.bj=t):o=new Oa(e,t),o.enabled=e.collisionResponse&&t.collisionResponse&&i.collisionResponse&&a.collisionResponse;let l=this.currentContactMaterial;o.restitution=l.restitution,o.setSpookParams(l.contactEquationStiffness,l.contactEquationRelaxation,this.world.dt);let c=i.material||e.material,u=a.material||t.material;return c&&u&&c.restitution>=0&&u.restitution>=0&&(o.restitution=c.restitution*u.restitution),o.si=r||i,o.sj=s||a,o}createFrictionEquationsFromContact(e,t){let i=e.bi,a=e.bj,r=e.si,s=e.sj,o=this.world,l=this.currentContactMaterial,c=l.friction,u=r.material||i.material,f=s.material||a.material;if(u&&f&&u.friction>=0&&f.friction>=0&&(c=u.friction*f.friction),c>0){let h=c*o.gravity.length(),m=i.invMass+a.invMass;m>0&&(m=1/m);let v=this.frictionEquationPool,g=v.length?v.pop():new q0(i,a,h*m),x=v.length?v.pop():new q0(i,a,h*m);return g.bi=x.bi=i,g.bj=x.bj=a,g.minForce=x.minForce=-h*m,g.maxForce=x.maxForce=h*m,g.ri.copy(e.ri),g.rj.copy(e.rj),x.ri.copy(e.ri),x.rj.copy(e.rj),e.ni.tangents(g.t,x.t),g.setSpookParams(l.frictionEquationStiffness,l.frictionEquationRelaxation,o.dt),x.setSpookParams(l.frictionEquationStiffness,l.frictionEquationRelaxation,o.dt),g.enabled=x.enabled=e.enabled,t.push(g,x),!0}return!1}createFrictionFromAverage(e){let t=this.result[this.result.length-1];if(!this.createFrictionEquationsFromContact(t,this.frictionResult)||e===1)return;let i=this.frictionResult[this.frictionResult.length-2],a=this.frictionResult[this.frictionResult.length-1];x4.setZero(),I4.setZero(),k4.setZero();let r=t.bi;t.bj;for(let o=0;o!==e;o++)t=this.result[this.result.length-1-o],t.bi!==r?(x4.vadd(t.ni,x4),I4.vadd(t.ri,I4),k4.vadd(t.rj,k4)):(x4.vsub(t.ni,x4),I4.vadd(t.rj,I4),k4.vadd(t.ri,k4));let s=1/e;I4.scale(s,i.ri),k4.scale(s,i.rj),a.ri.copy(i.ri),a.rj.copy(i.rj),x4.normalize(),x4.tangents(i.t,a.t)}getContacts(e,t,i,a,r,s,o){this.contactPointPool=r,this.frictionEquationPool=o,this.result=a,this.frictionResult=s;let l=I7,c=k7,u=B7,f=P7;for(let h=0,m=e.length;h!==m;h++){let v=e[h],g=t[h],x=null;v.material&&g.material&&(x=i.getContactMaterial(v.material,g.material)||null);let p=v.type&i1.KINEMATIC&&g.type&i1.STATIC||v.type&i1.STATIC&&g.type&i1.KINEMATIC||v.type&i1.KINEMATIC&&g.type&i1.KINEMATIC;for(let d=0;d<v.shapes.length;d++){v.quaternion.mult(v.shapeOrientations[d],l),v.quaternion.vmult(v.shapeOffsets[d],u),u.vadd(v.position,u);let A=v.shapes[d];for(let b=0;b<g.shapes.length;b++){g.quaternion.mult(g.shapeOrientations[b],c),g.quaternion.vmult(g.shapeOffsets[b],f),f.vadd(g.position,f);let C=g.shapes[b];if(!(A.collisionFilterMask&C.collisionFilterGroup&&C.collisionFilterMask&A.collisionFilterGroup)||u.distanceTo(f)>A.boundingSphereRadius+C.boundingSphereRadius)continue;let E=null;A.material&&C.material&&(E=i.getContactMaterial(A.material,C.material)||null),this.currentContactMaterial=E||x||i.defaultContactMaterial;let T=A.type|C.type,_=this[T];if(_){let P=!1;A.type<C.type?P=_.call(this,A,C,u,f,l,c,v,g,A,C,p):P=_.call(this,C,A,f,u,c,l,g,v,A,C,p),P&&p&&(i.shapeOverlapKeeper.set(A.id,C.id),i.bodyOverlapKeeper.set(v.id,g.id))}}}}}sphereSphere(e,t,i,a,r,s,o,l,c,u,f){if(f)return i.distanceSquared(a)<(e.radius+t.radius)**2;let h=this.createContactEquation(o,l,e,t,c,u);a.vsub(i,h.ni),h.ni.normalize(),h.ri.copy(h.ni),h.rj.copy(h.ni),h.ri.scale(e.radius,h.ri),h.rj.scale(-t.radius,h.rj),h.ri.vadd(i,h.ri),h.ri.vsub(o.position,h.ri),h.rj.vadd(a,h.rj),h.rj.vsub(l.position,h.rj),this.result.push(h),this.createFrictionEquationsFromContact(h,this.frictionResult)}spherePlane(e,t,i,a,r,s,o,l,c,u,f){let h=this.createContactEquation(o,l,e,t,c,u);if(h.ni.set(0,0,1),s.vmult(h.ni,h.ni),h.ni.negate(h.ni),h.ni.normalize(),h.ni.scale(e.radius,h.ri),i.vsub(a,v6),h.ni.scale(h.ni.dot(v6),Mr),v6.vsub(Mr,h.rj),-v6.dot(h.ni)<=e.radius){if(f)return!0;let m=h.ri,v=h.rj;m.vadd(i,m),m.vsub(o.position,m),v.vadd(a,v),v.vsub(l.position,v),this.result.push(h),this.createFrictionEquationsFromContact(h,this.frictionResult)}}boxBox(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,t.convexPolyhedronRepresentation.material=t.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexConvex(e.convexPolyhedronRepresentation,t.convexPolyhedronRepresentation,i,a,r,s,o,l,e,t,f)}sphereBox(e,t,i,a,r,s,o,l,c,u,f){let h=this.v3pool,m=fl;i.vsub(a,g6),t.getSideNormals(m,s);let v=e.radius,g=!1,x=pl,p=ml,d=vl,A=null,b=0,C=0,E=0,T=null;for(let L=0,N=m.length;L!==N&&g===!1;L++){let U=ll;U.copy(m[L]);let Z=U.length();U.normalize();let O=g6.dot(U);if(O<Z+v&&O>0){let W=ul,X=hl;W.copy(m[(L+1)%3]),X.copy(m[(L+2)%3]);let Q=W.length(),a1=X.length();W.normalize(),X.normalize();let B=g6.dot(W),M1=g6.dot(X);if(B<Q&&B>-Q&&M1<a1&&M1>-a1){let u1=Math.abs(O-Z-v);if((T===null||u1<T)&&(T=u1,C=B,E=M1,A=Z,x.copy(U),p.copy(W),d.copy(X),b++,f))return!0}}}if(b){g=!0;let L=this.createContactEquation(o,l,e,t,c,u);x.scale(-v,L.ri),L.ni.copy(x),L.ni.negate(L.ni),x.scale(A,x),p.scale(C,p),x.vadd(p,x),d.scale(E,d),x.vadd(d,L.rj),L.ri.vadd(i,L.ri),L.ri.vsub(o.position,L.ri),L.rj.vadd(a,L.rj),L.rj.vsub(l.position,L.rj),this.result.push(L),this.createFrictionEquationsFromContact(L,this.frictionResult)}let _=h.get(),P=dl;for(let L=0;L!==2&&!g;L++)for(let N=0;N!==2&&!g;N++)for(let U=0;U!==2&&!g;U++)if(_.set(0,0,0),L?_.vadd(m[0],_):_.vsub(m[0],_),N?_.vadd(m[1],_):_.vsub(m[1],_),U?_.vadd(m[2],_):_.vsub(m[2],_),a.vadd(_,P),P.vsub(i,P),P.lengthSquared()<v*v){if(f)return!0;g=!0;let Z=this.createContactEquation(o,l,e,t,c,u);Z.ri.copy(P),Z.ri.normalize(),Z.ni.copy(Z.ri),Z.ri.scale(v,Z.ri),Z.rj.copy(_),Z.ri.vadd(i,Z.ri),Z.ri.vsub(o.position,Z.ri),Z.rj.vadd(a,Z.rj),Z.rj.vsub(l.position,Z.rj),this.result.push(Z),this.createFrictionEquationsFromContact(Z,this.frictionResult)}h.release(_),_=null;let F=h.get(),M=h.get(),D=h.get(),z=h.get(),H=h.get(),V=m.length;for(let L=0;L!==V&&!g;L++)for(let N=0;N!==V&&!g;N++)if(L%3!=N%3){m[N].cross(m[L],F),F.normalize(),m[L].vadd(m[N],M),D.copy(i),D.vsub(M,D),D.vsub(a,D);let U=D.dot(F);F.scale(U,z);let Z=0;for(;Z===L%3||Z===N%3;)Z++;H.copy(i),H.vsub(z,H),H.vsub(M,H),H.vsub(a,H);let O=Math.abs(U),W=H.length();if(O<m[Z].length()&&W<v){if(f)return!0;g=!0;let X=this.createContactEquation(o,l,e,t,c,u);M.vadd(z,X.rj),X.rj.copy(X.rj),H.negate(X.ni),X.ni.normalize(),X.ri.copy(X.rj),X.ri.vadd(a,X.ri),X.ri.vsub(i,X.ri),X.ri.normalize(),X.ri.scale(v,X.ri),X.ri.vadd(i,X.ri),X.ri.vsub(o.position,X.ri),X.rj.vadd(a,X.rj),X.rj.vsub(l.position,X.rj),this.result.push(X),this.createFrictionEquationsFromContact(X,this.frictionResult)}}h.release(F,M,D,z,H)}planeBox(e,t,i,a,r,s,o,l,c,u,f){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,t.convexPolyhedronRepresentation.id=t.id,this.planeConvex(e,t.convexPolyhedronRepresentation,i,a,r,s,o,l,e,t,f)}convexConvex(e,t,i,a,r,s,o,l,c,u,f,h,m){let v=Tl;if(!(i.distanceTo(a)>e.boundingSphereRadius+t.boundingSphereRadius)&&e.findSeparatingAxis(t,i,r,a,s,v,h,m)){let g=[],x=Hl;e.clipAgainstHull(i,r,t,a,s,v,-100,100,g);let p=0;for(let d=0;d!==g.length;d++){if(f)return!0;let A=this.createContactEquation(o,l,e,t,c,u),b=A.ri,C=A.rj;v.negate(A.ni),g[d].normal.negate(x),x.scale(g[d].depth,x),g[d].point.vadd(x,b),C.copy(g[d].point),b.vsub(i,b),C.vsub(a,C),b.vadd(i,b),b.vsub(o.position,b),C.vadd(a,C),C.vsub(l.position,C),this.result.push(A),p++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(A,this.frictionResult)}this.enableFrictionReduction&&p&&this.createFrictionFromAverage(p)}}sphereConvex(e,t,i,a,r,s,o,l,c,u,f){let h=this.v3pool;i.vsub(a,gl);let m=t.faceNormals,v=t.faces,g=t.vertices,x=e.radius,p=!1;for(let d=0;d!==g.length;d++){let A=g[d],b=yl;s.vmult(A,b),a.vadd(b,b);let C=bl;if(b.vsub(i,C),C.lengthSquared()<x*x){if(f)return!0;p=!0;let E=this.createContactEquation(o,l,e,t,c,u);E.ri.copy(C),E.ri.normalize(),E.ni.copy(E.ri),E.ri.scale(x,E.ri),b.vsub(a,E.rj),E.ri.vadd(i,E.ri),E.ri.vsub(o.position,E.ri),E.rj.vadd(a,E.rj),E.rj.vsub(l.position,E.rj),this.result.push(E),this.createFrictionEquationsFromContact(E,this.frictionResult);return}}for(let d=0,A=v.length;d!==A&&p===!1;d++){let b=m[d],C=v[d],E=Cl;s.vmult(b,E);let T=zl;s.vmult(g[C[0]],T),T.vadd(a,T);let _=Al;E.scale(-x,_),i.vadd(_,_);let P=wl;_.vsub(T,P);let F=P.dot(E),M=_l;if(i.vsub(T,M),F<0&&M.dot(E)>0){let D=[];for(let z=0,H=C.length;z!==H;z++){let V=h.get();s.vmult(g[C[z]],V),a.vadd(V,V),D.push(V)}if(cl(D,E,i)){if(f)return!0;p=!0;let z=this.createContactEquation(o,l,e,t,c,u);E.scale(-x,z.ri),E.negate(z.ni);let H=h.get();E.scale(-F,H);let V=h.get();E.scale(-x,V),i.vsub(a,z.rj),z.rj.vadd(V,z.rj),z.rj.vadd(H,z.rj),z.rj.vadd(a,z.rj),z.rj.vsub(l.position,z.rj),z.ri.vadd(i,z.ri),z.ri.vsub(o.position,z.ri),h.release(H),h.release(V),this.result.push(z),this.createFrictionEquationsFromContact(z,this.frictionResult);for(let L=0,N=D.length;L!==N;L++)h.release(D[L]);return}else for(let z=0;z!==C.length;z++){let H=h.get(),V=h.get();s.vmult(g[C[(z+1)%C.length]],H),s.vmult(g[C[(z+2)%C.length]],V),a.vadd(H,H),a.vadd(V,V);let L=xl;V.vsub(H,L);let N=Ml;L.unit(N);let U=h.get(),Z=h.get();i.vsub(H,Z);let O=Z.dot(N);N.scale(O,U),U.vadd(H,U);let W=h.get();if(U.vsub(i,W),O>0&&O*O<L.lengthSquared()&&W.lengthSquared()<x*x){if(f)return!0;let X=this.createContactEquation(o,l,e,t,c,u);U.vsub(a,X.rj),U.vsub(i,X.ni),X.ni.normalize(),X.ni.scale(x,X.ri),X.rj.vadd(a,X.rj),X.rj.vsub(l.position,X.rj),X.ri.vadd(i,X.ri),X.ri.vsub(o.position,X.ri),this.result.push(X),this.createFrictionEquationsFromContact(X,this.frictionResult);for(let Q=0,a1=D.length;Q!==a1;Q++)h.release(D[Q]);h.release(H),h.release(V),h.release(U),h.release(W),h.release(Z);return}h.release(H),h.release(V),h.release(U),h.release(W),h.release(Z)}for(let z=0,H=D.length;z!==H;z++)h.release(D[z])}}}planeConvex(e,t,i,a,r,s,o,l,c,u,f){let h=Sl,m=El;m.set(0,0,1),r.vmult(m,m);let v=0,g=Ll;for(let x=0;x!==t.vertices.length;x++)if(h.copy(t.vertices[x]),s.vmult(h,h),a.vadd(h,h),h.vsub(i,g),m.dot(g)<=0){if(f)return!0;let d=this.createContactEquation(o,l,e,t,c,u),A=Dl;m.scale(m.dot(g),A),h.vsub(A,A),A.vsub(i,d.ri),d.ni.copy(m),h.vsub(a,d.rj),d.ri.vadd(i,d.ri),d.ri.vsub(o.position,d.ri),d.rj.vadd(a,d.rj),d.rj.vsub(l.position,d.rj),this.result.push(d),v++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(d,this.frictionResult)}this.enableFrictionReduction&&v&&this.createFrictionFromAverage(v)}boxConvex(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexConvex(e.convexPolyhedronRepresentation,t,i,a,r,s,o,l,e,t,f)}sphereHeightfield(e,t,i,a,r,s,o,l,c,u,f){let h=t.data,m=e.radius,v=t.elementSize,g=ql,x=Gl;N1.pointToLocalFrame(a,s,i,x);let p=Math.floor((x.x-m)/v)-1,d=Math.ceil((x.x+m)/v)+1,A=Math.floor((x.y-m)/v)-1,b=Math.ceil((x.y+m)/v)+1;if(d<0||b<0||p>h.length||A>h[0].length)return;p<0&&(p=0),d<0&&(d=0),A<0&&(A=0),b<0&&(b=0),p>=h.length&&(p=h.length-1),d>=h.length&&(d=h.length-1),b>=h[0].length&&(b=h[0].length-1),A>=h[0].length&&(A=h[0].length-1);let C=[];t.getRectMinMax(p,A,d,b,C);let E=C[0],T=C[1];if(x.z-m>T||x.z+m<E)return;let _=this.result;for(let P=p;P<d;P++)for(let F=A;F<b;F++){let M=_.length,D=!1;if(t.getConvexTrianglePillar(P,F,!1),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(D=this.sphereConvex(e,t.pillarConvex,i,g,r,s,o,l,e,t,f)),f&&D||(t.getConvexTrianglePillar(P,F,!0),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(D=this.sphereConvex(e,t.pillarConvex,i,g,r,s,o,l,e,t,f)),f&&D))return!0;if(_.length-M>2)return}}boxHeightfield(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexHeightfield(e.convexPolyhedronRepresentation,t,i,a,r,s,o,l,e,t,f)}convexHeightfield(e,t,i,a,r,s,o,l,c,u,f){let h=t.data,m=t.elementSize,v=e.boundingSphereRadius,g=Ul,x=Ol,p=kl;N1.pointToLocalFrame(a,s,i,p);let d=Math.floor((p.x-v)/m)-1,A=Math.ceil((p.x+v)/m)+1,b=Math.floor((p.y-v)/m)-1,C=Math.ceil((p.y+v)/m)+1;if(A<0||C<0||d>h.length||b>h[0].length)return;d<0&&(d=0),A<0&&(A=0),b<0&&(b=0),C<0&&(C=0),d>=h.length&&(d=h.length-1),A>=h.length&&(A=h.length-1),C>=h[0].length&&(C=h[0].length-1),b>=h[0].length&&(b=h[0].length-1);let E=[];t.getRectMinMax(d,b,A,C,E);let T=E[0],_=E[1];if(!(p.z-v>_||p.z+v<T))for(let P=d;P<A;P++)for(let F=b;F<C;F++){let M=!1;if(t.getConvexTrianglePillar(P,F,!1),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(M=this.convexConvex(e,t.pillarConvex,i,g,r,s,o,l,null,null,f,x,null)),f&&M||(t.getConvexTrianglePillar(P,F,!0),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(M=this.convexConvex(e,t.pillarConvex,i,g,r,s,o,l,null,null,f,x,null)),f&&M))return!0}}sphereParticle(e,t,i,a,r,s,o,l,c,u,f){let h=Fl;if(h.set(0,0,1),a.vsub(i,h),h.lengthSquared()<=e.radius*e.radius){if(f)return!0;let v=this.createContactEquation(l,o,t,e,c,u);h.normalize(),v.rj.copy(h),v.rj.scale(e.radius,v.rj),v.ni.copy(h),v.ni.negate(v.ni),v.ri.set(0,0,0),this.result.push(v),this.createFrictionEquationsFromContact(v,this.frictionResult)}}planeParticle(e,t,i,a,r,s,o,l,c,u,f){let h=Vl;h.set(0,0,1),o.quaternion.vmult(h,h);let m=Nl;if(a.vsub(o.position,m),h.dot(m)<=0){if(f)return!0;let g=this.createContactEquation(l,o,t,e,c,u);g.ni.copy(h),g.ni.negate(g.ni),g.ri.set(0,0,0);let x=Rl;h.scale(h.dot(a),x),a.vsub(x,x),g.rj.copy(x),this.result.push(g),this.createFrictionEquationsFromContact(g,this.frictionResult)}}boxParticle(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexParticle(e.convexPolyhedronRepresentation,t,i,a,r,s,o,l,e,t,f)}convexParticle(e,t,i,a,r,s,o,l,c,u,f){let h=-1,m=Pl,v=Il,g=null,x=Bl;if(x.copy(a),x.vsub(i,x),r.conjugate(br),br.vmult(x,x),e.pointIsInside(x)){e.worldVerticesNeedsUpdate&&e.computeWorldVertices(i,r),e.worldFaceNormalsNeedsUpdate&&e.computeWorldFaceNormals(r);for(let p=0,d=e.faces.length;p!==d;p++){let A=[e.worldVertices[e.faces[p][0]]],b=e.worldFaceNormals[p];a.vsub(A[0],yr);let C=-b.dot(yr);if(g===null||Math.abs(C)<Math.abs(g)){if(f)return!0;g=C,h=p,m.copy(b)}}if(h!==-1){let p=this.createContactEquation(l,o,t,e,c,u);m.scale(g,v),v.vadd(a,v),v.vsub(i,v),p.rj.copy(v),m.negate(p.ni),p.ri.set(0,0,0);let d=p.ri,A=p.rj;d.vadd(a,d),d.vsub(l.position,d),A.vadd(i,A),A.vsub(o.position,A),this.result.push(p),this.createFrictionEquationsFromContact(p,this.frictionResult)}else console.warn("Point found inside convex, but did not find penetrating face!")}}heightfieldCylinder(e,t,i,a,r,s,o,l,c,u,f){return this.convexHeightfield(t,e,a,i,s,r,l,o,c,u,f)}particleCylinder(e,t,i,a,r,s,o,l,c,u,f){return this.convexParticle(t,e,a,i,s,r,l,o,c,u,f)}sphereTrimesh(e,t,i,a,r,s,o,l,c,u,f){let h=Z7,m=Y7,v=K7,g=$7,x=J7,p=Q7,d=al,A=X7,b=W7,C=rl;N1.pointToLocalFrame(a,s,i,x);let E=e.radius;d.lowerBound.set(x.x-E,x.y-E,x.z-E),d.upperBound.set(x.x+E,x.y+E,x.z+E),t.getTrianglesInAABB(d,C);let T=j7,_=e.radius*e.radius;for(let z=0;z<C.length;z++)for(let H=0;H<3;H++)if(t.getVertex(t.indices[C[z]*3+H],T),T.vsub(x,b),b.lengthSquared()<=_){if(A.copy(T),N1.pointToWorldFrame(a,s,A,T),T.vsub(i,b),f)return!0;let V=this.createContactEquation(o,l,e,t,c,u);V.ni.copy(b),V.ni.normalize(),V.ri.copy(V.ni),V.ri.scale(e.radius,V.ri),V.ri.vadd(i,V.ri),V.ri.vsub(o.position,V.ri),V.rj.copy(T),V.rj.vsub(l.position,V.rj),this.result.push(V),this.createFrictionEquationsFromContact(V,this.frictionResult)}for(let z=0;z<C.length;z++)for(let H=0;H<3;H++){t.getVertex(t.indices[C[z]*3+H],h),t.getVertex(t.indices[C[z]*3+(H+1)%3],m),m.vsub(h,v),x.vsub(m,p);let V=p.dot(v);x.vsub(h,p);let L=p.dot(v);if(L>0&&V<0&&(x.vsub(h,p),g.copy(v),g.normalize(),L=p.dot(g),g.scale(L,p),p.vadd(h,p),p.distanceTo(x)<e.radius)){if(f)return!0;let U=this.createContactEquation(o,l,e,t,c,u);p.vsub(x,U.ni),U.ni.normalize(),U.ni.scale(e.radius,U.ri),U.ri.vadd(i,U.ri),U.ri.vsub(o.position,U.ri),N1.pointToWorldFrame(a,s,p,p),p.vsub(l.position,U.rj),N1.vectorToWorldFrame(s,U.ni,U.ni),N1.vectorToWorldFrame(s,U.ri,U.ri),this.result.push(U),this.createFrictionEquationsFromContact(U,this.frictionResult)}}let P=el,F=tl,M=il,D=q7;for(let z=0,H=C.length;z!==H;z++){t.getTriangleVertices(C[z],P,F,M),t.getNormal(C[z],D),x.vsub(P,p);let V=p.dot(D);if(D.scale(V,p),x.vsub(p,p),V=p.distanceTo(x),J1.pointInTriangle(p,P,F,M)&&V<e.radius){if(f)return!0;let L=this.createContactEquation(o,l,e,t,c,u);p.vsub(x,L.ni),L.ni.normalize(),L.ni.scale(e.radius,L.ri),L.ri.vadd(i,L.ri),L.ri.vsub(o.position,L.ri),N1.pointToWorldFrame(a,s,p,p),p.vsub(l.position,L.rj),N1.vectorToWorldFrame(s,L.ni,L.ni),N1.vectorToWorldFrame(s,L.ri,L.ri),this.result.push(L),this.createFrictionEquationsFromContact(L,this.frictionResult)}}C.length=0}planeTrimesh(e,t,i,a,r,s,o,l,c,u,f){let h=new y,m=U7;m.set(0,0,1),r.vmult(m,m);for(let v=0;v<t.vertices.length/3;v++){t.getVertex(v,h);let g=new y;g.copy(h),N1.pointToWorldFrame(a,s,g,h);let x=O7;if(h.vsub(i,x),m.dot(x)<=0){if(f)return!0;let d=this.createContactEquation(o,l,e,t,c,u);d.ni.copy(m);let A=G7;m.scale(x.dot(m),A),h.vsub(A,A),d.ri.copy(A),d.ri.vsub(o.position,d.ri),d.rj.copy(h),d.rj.vsub(l.position,d.rj),this.result.push(d),this.createFrictionEquationsFromContact(d,this.frictionResult)}}}},x4=new y,I4=new y,k4=new y,B7=new y,P7=new y,I7=new O1,k7=new O1,U7=new y,O7=new y,G7=new y,q7=new y,W7=new y,j7=new y,X7=new y,Z7=new y,Y7=new y,K7=new y,$7=new y,J7=new y,Q7=new y,el=new y,tl=new y,il=new y,al=new _2,rl=[],v6=new y,Mr=new y,nl=new y,sl=new y,ol=new y;function cl(n,e,t){let i=null,a=n.length;for(let r=0;r!==a;r++){let s=n[r],o=nl;n[(r+1)%a].vsub(s,o);let l=sl;o.cross(e,l);let c=ol;t.vsub(s,c);let u=l.dot(c);if(i===null||u>0&&i===!0||u<=0&&i===!1){i===null&&(i=u>0);continue}else return!1}return!0}var g6=new y,ll=new y,ul=new y,hl=new y,fl=[new y,new y,new y,new y,new y,new y],dl=new y,pl=new y,ml=new y,vl=new y,gl=new y,xl=new y,Ml=new y,bl=new y,yl=new y,Cl=new y,zl=new y,Al=new y,wl=new y,_l=new y,Sl=new y,El=new y,Ll=new y,Dl=new y,Tl=new y,Hl=new y,Vl=new y,Nl=new y,Rl=new y,Fl=new y,br=new O1,Bl=new y,Pl=new y,yr=new y,Il=new y,kl=new y,Ul=new y,Ol=[0],Gl=new y,ql=new y,W0=class{constructor(){this.current=void 0,this.previous=void 0,this.current=[],this.previous=[]}getKey(e,t){if(t<e){let i=t;t=e,e=i}return e<<16|t}set(e,t){let i=this.getKey(e,t),a=this.current,r=0;for(;i>a[r];)r++;if(i!==a[r]){for(let s=a.length-1;s>=r;s--)a[s+1]=a[s];a[r]=i}}tick(){let e=this.current;this.current=this.previous,this.previous=e,this.current.length=0}getDiff(e,t){let i=this.current,a=this.previous,r=i.length,s=a.length,o=0;for(let l=0;l<r;l++){let c=!1,u=i[l];for(;u>a[o];)o++;c=u===a[o],c||Cr(e,u)}o=0;for(let l=0;l<s;l++){let c=!1,u=a[l];for(;u>i[o];)o++;c=i[o]===u,c||Cr(t,u)}}};function Cr(n,e){n.push((e&4294901760)>>16,e&65535)}var zr=class{constructor(){this.data={keys:[]}}get(e,t){if(e>t){let i=t;t=e,e=i}return this.data[e+"-"+t]}set(e,t,i){if(e>t){let r=t;t=e,e=r}let a=e+"-"+t;this.get(e,t)||this.data.keys.push(a),this.data[a]=i}reset(){let e=this.data,t=e.keys;for(;t.length>0;){let i=t.pop();delete e[i]}}},j0=class extends N0{constructor(e={}){super();this.dt=void 0,this.allowSleep=void 0,this.contacts=void 0,this.frictionEquations=void 0,this.quatNormalizeSkip=void 0,this.quatNormalizeFast=void 0,this.time=void 0,this.stepnumber=void 0,this.default_dt=void 0,this.nextId=void 0,this.gravity=void 0,this.broadphase=void 0,this.bodies=void 0,this.hasActiveBodies=void 0,this.solver=void 0,this.constraints=void 0,this.narrowphase=void 0,this.collisionMatrix=void 0,this.collisionMatrixPrevious=void 0,this.bodyOverlapKeeper=void 0,this.shapeOverlapKeeper=void 0,this.materials=void 0,this.contactmaterials=void 0,this.contactMaterialTable=void 0,this.defaultMaterial=void 0,this.defaultContactMaterial=void 0,this.doProfiling=void 0,this.profile=void 0,this.accumulator=void 0,this.subsystems=void 0,this.addBodyEvent=void 0,this.removeBodyEvent=void 0,this.idToBodyMap=void 0,this.dt=-1,this.allowSleep=!!e.allowSleep,this.contacts=[],this.frictionEquations=[],this.quatNormalizeSkip=e.quatNormalizeSkip!==void 0?e.quatNormalizeSkip:0,this.quatNormalizeFast=e.quatNormalizeFast!==void 0?e.quatNormalizeFast:!1,this.time=0,this.stepnumber=0,this.default_dt=1/60,this.nextId=0,this.gravity=new y,e.gravity&&this.gravity.copy(e.gravity),this.broadphase=e.broadphase!==void 0?e.broadphase:new u6,this.bodies=[],this.hasActiveBodies=!1,this.solver=e.solver!==void 0?e.solver:new qa,this.constraints=[],this.narrowphase=new xr(this),this.collisionMatrix=new V0,this.collisionMatrixPrevious=new V0,this.bodyOverlapKeeper=new W0,this.shapeOverlapKeeper=new W0,this.materials=[],this.contactmaterials=[],this.contactMaterialTable=new zr,this.defaultMaterial=new He("default"),this.defaultContactMaterial=new Te(this.defaultMaterial,this.defaultMaterial,{friction:.3,restitution:0}),this.doProfiling=!1,this.profile={solve:0,makeContactConstraints:0,broadphase:0,integrate:0,narrowphase:0},this.accumulator=0,this.subsystems=[],this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.idToBodyMap={},this.broadphase.setWorld(this)}getContactMaterial(e,t){return this.contactMaterialTable.get(e.id,t.id)}numObjects(){return this.bodies.length}collisionMatrixTick(){let e=this.collisionMatrixPrevious;this.collisionMatrixPrevious=this.collisionMatrix,this.collisionMatrix=e,this.collisionMatrix.reset(),this.bodyOverlapKeeper.tick(),this.shapeOverlapKeeper.tick()}addConstraint(e){this.constraints.push(e)}removeConstraint(e){let t=this.constraints.indexOf(e);t!==-1&&this.constraints.splice(t,1)}rayTest(e,t,i){i instanceof h6?this.raycastClosest(e,t,{skipBackfaces:!0},i):this.raycastAll(e,t,{skipBackfaces:!0},i)}raycastAll(e,t,i={},a){return i.mode=J1.ALL,i.from=e,i.to=t,i.callback=a,X0.intersectWorld(this,i)}raycastAny(e,t,i={},a){return i.mode=J1.ANY,i.from=e,i.to=t,i.result=a,X0.intersectWorld(this,i)}raycastClosest(e,t,i={},a){return i.mode=J1.CLOSEST,i.from=e,i.to=t,i.result=a,X0.intersectWorld(this,i)}addBody(e){this.bodies.includes(e)||(e.index=this.bodies.length,this.bodies.push(e),e.world=this,e.initPosition.copy(e.position),e.initVelocity.copy(e.velocity),e.timeLastSleepy=this.time,e instanceof i1&&(e.initAngularVelocity.copy(e.angularVelocity),e.initQuaternion.copy(e.quaternion)),this.collisionMatrix.setNumObjects(this.bodies.length),this.addBodyEvent.body=e,this.idToBodyMap[e.id]=e,this.dispatchEvent(this.addBodyEvent))}removeBody(e){e.world=null;let t=this.bodies.length-1,i=this.bodies,a=i.indexOf(e);if(a!==-1){i.splice(a,1);for(let r=0;r!==i.length;r++)i[r].index=r;this.collisionMatrix.setNumObjects(t),this.removeBodyEvent.body=e,delete this.idToBodyMap[e.id],this.dispatchEvent(this.removeBodyEvent)}}getBodyById(e){return this.idToBodyMap[e]}getShapeById(e){let t=this.bodies;for(let i=0;i<t.length;i++){let a=t[i].shapes;for(let r=0;r<a.length;r++){let s=a[r];if(s.id===e)return s}}return null}addMaterial(e){this.materials.push(e)}addContactMaterial(e){this.contactmaterials.push(e),this.contactMaterialTable.set(e.materials[0].id,e.materials[1].id,e)}step(e,t,i=10){if(t===void 0)this.internalStep(e),this.time+=e;else{this.accumulator+=t;let a=n2.now(),r=0;for(;this.accumulator>=e&&r<i&&(this.internalStep(e),this.accumulator-=e,r++,!(n2.now()-a>e*1e3)););this.accumulator=this.accumulator%e;let s=this.accumulator/e;for(let o=0;o!==this.bodies.length;o++){let l=this.bodies[o];l.previousPosition.lerp(l.position,s,l.interpolatedPosition),l.previousQuaternion.slerp(l.quaternion,s,l.interpolatedQuaternion),l.previousQuaternion.normalize()}this.time+=t}}internalStep(e){this.dt=e;let t=this.contacts,i=Yl,a=Kl,r=this.numObjects(),s=this.bodies,o=this.solver,l=this.gravity,c=this.doProfiling,u=this.profile,f=i1.DYNAMIC,h=-1/0,m=this.constraints,v=Zl;l.length();let g=l.x,x=l.y,p=l.z,d=0;for(c&&(h=n2.now()),d=0;d!==r;d++){let z=s[d];if(z.type===f){let H=z.force,V=z.mass;H.x+=V*g,H.y+=V*x,H.z+=V*p}}for(let z=0,H=this.subsystems.length;z!==H;z++)this.subsystems[z].update();c&&(h=n2.now()),i.length=0,a.length=0,this.broadphase.collisionPairs(this,i,a),c&&(u.broadphase=n2.now()-h);let A=m.length;for(d=0;d!==A;d++){let z=m[d];if(!z.collideConnected)for(let H=i.length-1;H>=0;H-=1)(z.bodyA===i[H]&&z.bodyB===a[H]||z.bodyB===i[H]&&z.bodyA===a[H])&&(i.splice(H,1),a.splice(H,1))}this.collisionMatrixTick(),c&&(h=n2.now());let b=Xl,C=t.length;for(d=0;d!==C;d++)b.push(t[d]);t.length=0;let E=this.frictionEquations.length;for(d=0;d!==E;d++)v.push(this.frictionEquations[d]);for(this.frictionEquations.length=0,this.narrowphase.getContacts(i,a,this,t,b,this.frictionEquations,v),c&&(u.narrowphase=n2.now()-h),c&&(h=n2.now()),d=0;d<this.frictionEquations.length;d++)o.addEquation(this.frictionEquations[d]);let T=t.length;for(let z=0;z!==T;z++){let H=t[z],V=H.bi,L=H.bj,N=H.si,U=H.sj,Z;if(V.material&&L.material?Z=this.getContactMaterial(V.material,L.material)||this.defaultContactMaterial:Z=this.defaultContactMaterial,Z.friction,V.material&&L.material&&(V.material.friction>=0&&L.material.friction>=0&&V.material.friction*L.material.friction,V.material.restitution>=0&&L.material.restitution>=0&&(H.restitution=V.material.restitution*L.material.restitution)),o.addEquation(H),V.allowSleep&&V.type===i1.DYNAMIC&&V.sleepState===i1.SLEEPING&&L.sleepState===i1.AWAKE&&L.type!==i1.STATIC){let O=L.velocity.lengthSquared()+L.angularVelocity.lengthSquared(),W=L.sleepSpeedLimit**2;O>=W*2&&(V.wakeUpAfterNarrowphase=!0)}if(L.allowSleep&&L.type===i1.DYNAMIC&&L.sleepState===i1.SLEEPING&&V.sleepState===i1.AWAKE&&V.type!==i1.STATIC){let O=V.velocity.lengthSquared()+V.angularVelocity.lengthSquared(),W=V.sleepSpeedLimit**2;O>=W*2&&(L.wakeUpAfterNarrowphase=!0)}this.collisionMatrix.set(V,L,!0),this.collisionMatrixPrevious.get(V,L)||(yt.body=L,yt.contact=H,V.dispatchEvent(yt),yt.body=V,L.dispatchEvent(yt)),this.bodyOverlapKeeper.set(V.id,L.id),this.shapeOverlapKeeper.set(N.id,U.id)}for(this.emitContactEvents(),c&&(u.makeContactConstraints=n2.now()-h,h=n2.now()),d=0;d!==r;d++){let z=s[d];z.wakeUpAfterNarrowphase&&(z.wakeUp(),z.wakeUpAfterNarrowphase=!1)}for(A=m.length,d=0;d!==A;d++){let z=m[d];z.update();for(let H=0,V=z.equations.length;H!==V;H++){let L=z.equations[H];o.addEquation(L)}}o.solve(e,this),c&&(u.solve=n2.now()-h),o.removeAllEquations();let _=Math.pow;for(d=0;d!==r;d++){let z=s[d];if(z.type&f){let H=_(1-z.linearDamping,e),V=z.velocity;V.scale(H,V);let L=z.angularVelocity;if(L){let N=_(1-z.angularDamping,e);L.scale(N,L)}}}for(this.dispatchEvent(jl),d=0;d!==r;d++){let z=s[d];z.preStep&&z.preStep.call(z)}c&&(h=n2.now());let F=this.stepnumber%(this.quatNormalizeSkip+1)==0,M=this.quatNormalizeFast;for(d=0;d!==r;d++)s[d].integrate(e,F,M);for(this.clearForces(),this.broadphase.dirty=!0,c&&(u.integrate=n2.now()-h),this.stepnumber+=1,this.dispatchEvent(Wl),d=0;d!==r;d++){let z=s[d],H=z.postStep;H&&H.call(z)}let D=!0;if(this.allowSleep)for(D=!1,d=0;d!==r;d++){let z=s[d];z.sleepTick(this.time),z.sleepState!==i1.SLEEPING&&(D=!0)}this.hasActiveBodies=D}emitContactEvents(){let e=this.hasAnyEventListener("beginContact"),t=this.hasAnyEventListener("endContact");if((e||t)&&this.bodyOverlapKeeper.getDiff(Ne,Re),e){for(let r=0,s=Ne.length;r<s;r+=2)Ct.bodyA=this.getBodyById(Ne[r]),Ct.bodyB=this.getBodyById(Ne[r+1]),this.dispatchEvent(Ct);Ct.bodyA=Ct.bodyB=null}if(t){for(let r=0,s=Re.length;r<s;r+=2)zt.bodyA=this.getBodyById(Re[r]),zt.bodyB=this.getBodyById(Re[r+1]),this.dispatchEvent(zt);zt.bodyA=zt.bodyB=null}Ne.length=Re.length=0;let i=this.hasAnyEventListener("beginShapeContact"),a=this.hasAnyEventListener("endShapeContact");if((i||a)&&this.shapeOverlapKeeper.getDiff(Ne,Re),i){for(let r=0,s=Ne.length;r<s;r+=2){let o=this.getShapeById(Ne[r]),l=this.getShapeById(Ne[r+1]);Fe.shapeA=o,Fe.shapeB=l,o&&(Fe.bodyA=o.body),l&&(Fe.bodyB=l.body),this.dispatchEvent(Fe)}Fe.bodyA=Fe.bodyB=Fe.shapeA=Fe.shapeB=null}if(a){for(let r=0,s=Re.length;r<s;r+=2){let o=this.getShapeById(Re[r]),l=this.getShapeById(Re[r+1]);Be.shapeA=o,Be.shapeB=l,o&&(Be.bodyA=o.body),l&&(Be.bodyB=l.body),this.dispatchEvent(Be)}Be.bodyA=Be.bodyB=Be.shapeA=Be.shapeB=null}}clearForces(){let e=this.bodies,t=e.length;for(let i=0;i!==t;i++){let a=e[i];a.force,a.torque,a.force.set(0,0,0),a.torque.set(0,0,0)}}};new _2;var X0=new J1,n2=globalThis.performance||{};if(!n2.now){let n=Date.now();n2.timing&&n2.timing.navigationStart&&(n=n2.timing.navigationStart),n2.now=()=>Date.now()-n}var Wl={type:"postStep"},jl={type:"preStep"},yt={type:i1.COLLIDE_EVENT_NAME,body:null,contact:null},Xl=[],Zl=[],Yl=[],Kl=[],Ne=[],Re=[],Ct={type:"beginContact",bodyA:null,bodyB:null},zt={type:"endContact",bodyA:null,bodyB:null},Fe={type:"beginShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},Be={type:"endShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null};var q1=class{constructor(e=0,t=0,i=0,a=1){this.x=e,this.y=t,this.z=i,this.w=a}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,a){return this.x=e,this.y=t,this.z=i,this.w=a,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. 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e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,i){return i!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};q1.prototype.isVector4=!0;var f2=[];for(let n=0;n<256;n++)f2[n]=(n<16?"0":"")+n.toString(16);var x6=Math.PI/180,At=180/Math.PI;function Pe(){let n=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,i=Math.random()*4294967295|0;return(f2[n&255]+f2[n>>8&255]+f2[n>>16&255]+f2[n>>24&255]+"-"+f2[e&255]+f2[e>>8&255]+"-"+f2[e>>16&15|64]+f2[e>>24&255]+"-"+f2[t&63|128]+f2[t>>8&255]+"-"+f2[t>>16&255]+f2[t>>24&255]+f2[i&255]+f2[i>>8&255]+f2[i>>16&255]+f2[i>>24&255]).toUpperCase()}function E2(n,e,t){return Math.max(e,Math.min(t,n))}function Ar(n,e){return(n%e+e)%e}function M6(n,e,t){return(1-t)*n+t*e}function Z0(n){return(n&n-1)==0&&n!==0}function wr(n){return Math.pow(2,Math.floor(Math.log(n)/Math.LN2))}var xe=class{constructor(e=0,t=0,i=0,a=1){this._x=e,this._y=t,this._z=i,this._w=a}static slerp(e,t,i,a){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),i.slerpQuaternions(e,t,a)}static slerpFlat(e,t,i,a,r,s,o){let l=i[a+0],c=i[a+1],u=i[a+2],f=i[a+3],h=r[s+0],m=r[s+1],v=r[s+2],g=r[s+3];if(o===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=f;return}if(o===1){e[t+0]=h,e[t+1]=m,e[t+2]=v,e[t+3]=g;return}if(f!==g||l!==h||c!==m||u!==v){let x=1-o,p=l*h+c*m+u*v+f*g,d=p>=0?1:-1,A=1-p*p;if(A>Number.EPSILON){let C=Math.sqrt(A),E=Math.atan2(C,p*d);x=Math.sin(x*E)/C,o=Math.sin(o*E)/C}let b=o*d;if(l=l*x+h*b,c=c*x+m*b,u=u*x+v*b,f=f*x+g*b,x===1-o){let C=1/Math.sqrt(l*l+c*c+u*u+f*f);l*=C,c*=C,u*=C,f*=C}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=f}static multiplyQuaternionsFlat(e,t,i,a,r,s){let o=i[a],l=i[a+1],c=i[a+2],u=i[a+3],f=r[s],h=r[s+1],m=r[s+2],v=r[s+3];return e[t]=o*v+u*f+l*m-c*h,e[t+1]=l*v+u*h+c*f-o*m,e[t+2]=c*v+u*m+o*h-l*f,e[t+3]=u*v-o*f-l*h-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,a){return this._x=e,this._y=t,this._z=i,this._w=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");let i=e._x,a=e._y,r=e._z,s=e._order,o=Math.cos,l=Math.sin,c=o(i/2),u=o(a/2),f=o(r/2),h=l(i/2),m=l(a/2),v=l(r/2);switch(s){case"XYZ":this._x=h*u*f+c*m*v,this._y=c*m*f-h*u*v,this._z=c*u*v+h*m*f,this._w=c*u*f-h*m*v;break;case"YXZ":this._x=h*u*f+c*m*v,this._y=c*m*f-h*u*v,this._z=c*u*v-h*m*f,this._w=c*u*f+h*m*v;break;case"ZXY":this._x=h*u*f-c*m*v,this._y=c*m*f+h*u*v,this._z=c*u*v+h*m*f,this._w=c*u*f-h*m*v;break;case"ZYX":this._x=h*u*f-c*m*v,this._y=c*m*f+h*u*v,this._z=c*u*v-h*m*f,this._w=c*u*f+h*m*v;break;case"YZX":this._x=h*u*f+c*m*v,this._y=c*m*f+h*u*v,this._z=c*u*v-h*m*f,this._w=c*u*f-h*m*v;break;case"XZY":this._x=h*u*f-c*m*v,this._y=c*m*f-h*u*v,this._z=c*u*v+h*m*f,this._w=c*u*f+h*m*v;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,a=Math.sin(i);return this._x=e.x*a,this._y=e.y*a,this._z=e.z*a,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],a=t[4],r=t[8],s=t[1],o=t[5],l=t[9],c=t[2],u=t[6],f=t[10],h=i+o+f;if(h>0){let m=.5/Math.sqrt(h+1);this._w=.25/m,this._x=(u-l)*m,this._y=(r-c)*m,this._z=(s-a)*m}else if(i>o&&i>f){let m=2*Math.sqrt(1+i-o-f);this._w=(u-l)/m,this._x=.25*m,this._y=(a+s)/m,this._z=(r+c)/m}else if(o>f){let m=2*Math.sqrt(1+o-i-f);this._w=(r-c)/m,this._x=(a+s)/m,this._y=.25*m,this._z=(l+u)/m}else{let m=2*Math.sqrt(1+f-i-o);this._w=(s-a)/m,this._x=(r+c)/m,this._y=(l+u)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(E2(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let a=Math.min(1,t/i);return this.slerp(e,a),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,a=e._y,r=e._z,s=e._w,o=t._x,l=t._y,c=t._z,u=t._w;return this._x=i*u+s*o+a*c-r*l,this._y=a*u+s*l+r*o-i*c,this._z=r*u+s*c+i*l-a*o,this._w=s*u-i*o-a*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);let i=this._x,a=this._y,r=this._z,s=this._w,o=s*e._w+i*e._x+a*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=s,this._x=i,this._y=a,this._z=r,this;let l=1-o*o;if(l<=Number.EPSILON){let m=1-t;return this._w=m*s+t*this._w,this._x=m*i+t*this._x,this._y=m*a+t*this._y,this._z=m*r+t*this._z,this.normalize(),this._onChangeCallback(),this}let c=Math.sqrt(l),u=Math.atan2(c,o),f=Math.sin((1-t)*u)/c,h=Math.sin(t*u)/c;return this._w=s*f+this._w*h,this._x=i*f+this._x*h,this._y=a*f+this._y*h,this._z=r*f+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=Math.random(),t=Math.sqrt(1-e),i=Math.sqrt(e),a=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(a),i*Math.sin(r),i*Math.cos(r),t*Math.sin(a))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}};xe.prototype.isQuaternion=!0;var k=class{constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(_r.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(_r.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,a=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*a,this.y=r[1]*t+r[4]*i+r[7]*a,this.z=r[2]*t+r[5]*i+r[8]*a,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,a=this.z,r=e.elements,s=1/(r[3]*t+r[7]*i+r[11]*a+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*a+r[12])*s,this.y=(r[1]*t+r[5]*i+r[9]*a+r[13])*s,this.z=(r[2]*t+r[6]*i+r[10]*a+r[14])*s,this}applyQuaternion(e){let t=this.x,i=this.y,a=this.z,r=e.x,s=e.y,o=e.z,l=e.w,c=l*t+s*a-o*i,u=l*i+o*t-r*a,f=l*a+r*i-s*t,h=-r*t-s*i-o*a;return this.x=c*l+h*-r+u*-o-f*-s,this.y=u*l+h*-s+f*-r-c*-o,this.z=f*l+h*-o+c*-s-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,a=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*a,this.y=r[1]*t+r[5]*i+r[9]*a,this.z=r[2]*t+r[6]*i+r[10]*a,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. 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t=0,i=this.count;t<i;t++)U1.x=this.getX(t),U1.y=this.getY(t),U1.z=this.getZ(t),U1.applyMatrix4(e),this.setXYZ(t,U1.x,U1.y,U1.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)U1.x=this.getX(t),U1.y=this.getY(t),U1.z=this.getZ(t),U1.applyNormalMatrix(e),this.setXYZ(t,U1.x,U1.y,U1.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)U1.x=this.getX(t),U1.y=this.getY(t),U1.z=this.getZ(t),U1.transformDirection(e),this.setXYZ(t,U1.x,U1.y,U1.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,a){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=a,this}setXYZW(e,t,i,a,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=a,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==E3&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}};M2.prototype.isBufferAttribute=!0;var Ht=class extends M2{constructor(e,t,i){super(new Uint16Array(e),t,i)}};var Vt=class extends M2{constructor(e,t,i){super(new Uint32Array(e),t,i)}},z8=class extends M2{constructor(e,t,i){super(new 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this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(i!==void 0)if(t&&i.attributes!=null&&i.attributes.position!==void 0){let r=i.attributes.position;for(let s=0,o=r.count;s<o;s++)C4.fromBufferAttribute(r,s).applyMatrix4(e.matrixWorld),this.expandByPoint(C4)}else i.boundingBox===null&&i.computeBoundingBox(),D3.copy(i.boundingBox),D3.applyMatrix4(e.matrixWorld),this.union(D3);let a=e.children;for(let r=0,s=a.length;r<s;r++)this.expandByObject(a[r],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,C4),C4.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Nt),H6.subVectors(this.max,Nt),G4.subVectors(e.a,Nt),q4.subVectors(e.b,Nt),W4.subVectors(e.c,Nt),r4.subVectors(q4,G4),n4.subVectors(W4,q4),z4.subVectors(G4,W4);let t=[0,-r4.z,r4.y,0,-n4.z,n4.y,0,-z4.z,z4.y,r4.z,0,-r4.x,n4.z,0,-n4.x,z4.z,0,-z4.x,-r4.y,r4.x,0,-n4.y,n4.x,0,-z4.y,z4.x,0];return!T3(t,G4,q4,W4,H6)||(t=[1,0,0,0,1,0,0,0,1],!T3(t,G4,q4,W4,H6))?!1:(V6.crossVectors(r4,n4),t=[V6.x,V6.y,V6.z],T3(t,G4,q4,W4,H6))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return C4.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(C4).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Ge[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Ge[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Ge[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Ge[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Ge[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Ge[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Ge[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Ge[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Ge),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}};Oe.prototype.isBox3=!0;var Ge=[new k,new k,new k,new k,new k,new k,new k,new k],C4=new k,D3=new Oe,G4=new k,q4=new k,W4=new k,r4=new k,n4=new k,z4=new k,Nt=new k,H6=new k,V6=new k,A4=new k;function T3(n,e,t,i,a){for(let r=0,s=n.length-3;r<=s;r+=3){A4.fromArray(n,r);let o=a.x*Math.abs(A4.x)+a.y*Math.abs(A4.y)+a.z*Math.abs(A4.z),l=e.dot(A4),c=t.dot(A4),u=i.dot(A4);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>o)return!1}return!0}var N2=class{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});let i=this._listeners;i[e]===void 0&&(i[e]=[]),i[e].indexOf(t)===-1&&i[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;let i=this._listeners;return i[e]!==void 0&&i[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;let a=this._listeners[e];if(a!==void 0){let r=a.indexOf(t);r!==-1&&a.splice(r,1)}}dispatchEvent(e){if(this._listeners===void 0)return;let i=this._listeners[e.type];if(i!==void 0){e.target=this;let a=i.slice(0);for(let r=0,s=a.length;r<s;r++)a[r].call(this,e);e.target=null}}};var $l=new Oe,A8=new k,N6=new k,H3=new k,qe=class{constructor(e=new k,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):$l.setFromPoints(e).getCenter(i);let a=0;for(let r=0,s=e.length;r<s;r++)a=Math.max(a,i.distanceToSquared(e[r]));return this.radius=Math.sqrt(a),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return 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e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}};var k1=class{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,i,a,r,s,o,l,c,u,f,h,m,v,g,x){let p=this.elements;return p[0]=e,p[4]=t,p[8]=i,p[12]=a,p[1]=r,p[5]=s,p[9]=o,p[13]=l,p[2]=c,p[6]=u,p[10]=f,p[14]=h,p[3]=m,p[7]=v,p[11]=g,p[15]=x,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new k1().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,a=1/j4.setFromMatrixColumn(e,0).length(),r=1/j4.setFromMatrixColumn(e,1).length(),s=1/j4.setFromMatrixColumn(e,2).length();return t[0]=i[0]*a,t[1]=i[1]*a,t[2]=i[2]*a,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*s,t[9]=i[9]*s,t[10]=i[10]*s,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");let t=this.elements,i=e.x,a=e.y,r=e.z,s=Math.cos(i),o=Math.sin(i),l=Math.cos(a),c=Math.sin(a),u=Math.cos(r),f=Math.sin(r);if(e.order==="XYZ"){let h=s*u,m=s*f,v=o*u,g=o*f;t[0]=l*u,t[4]=-l*f,t[8]=c,t[1]=m+v*c,t[5]=h-g*c,t[9]=-o*l,t[2]=g-h*c,t[6]=v+m*c,t[10]=s*l}else if(e.order==="YXZ"){let h=l*u,m=l*f,v=c*u,g=c*f;t[0]=h+g*o,t[4]=v*o-m,t[8]=s*c,t[1]=s*f,t[5]=s*u,t[9]=-o,t[2]=m*o-v,t[6]=g+h*o,t[10]=s*l}else if(e.order==="ZXY"){let h=l*u,m=l*f,v=c*u,g=c*f;t[0]=h-g*o,t[4]=-s*f,t[8]=v+m*o,t[1]=m+v*o,t[5]=s*u,t[9]=g-h*o,t[2]=-s*c,t[6]=o,t[10]=s*l}else if(e.order==="ZYX"){let h=s*u,m=s*f,v=o*u,g=o*f;t[0]=l*u,t[4]=v*c-m,t[8]=h*c+g,t[1]=l*f,t[5]=g*c+h,t[9]=m*c-v,t[2]=-c,t[6]=o*l,t[10]=s*l}else if(e.order==="YZX"){let h=s*l,m=s*c,v=o*l,g=o*c;t[0]=l*u,t[4]=g-h*f,t[8]=v*f+m,t[1]=f,t[5]=s*u,t[9]=-o*u,t[2]=-c*u,t[6]=m*f+v,t[10]=h-g*f}else if(e.order==="XZY"){let h=s*l,m=s*c,v=o*l,g=o*c;t[0]=l*u,t[4]=-f,t[8]=c*u,t[1]=h*f+g,t[5]=s*u,t[9]=m*f-v,t[2]=v*f-m,t[6]=o*u,t[10]=g*f+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Jl,e,Ql)}lookAt(e,t,i){let a=this.elements;return R2.subVectors(e,t),R2.lengthSq()===0&&(R2.z=1),R2.normalize(),s4.crossVectors(i,R2),s4.lengthSq()===0&&(Math.abs(i.z)===1?R2.x+=1e-4:R2.z+=1e-4,R2.normalize(),s4.crossVectors(i,R2)),s4.normalize(),R6.crossVectors(R2,s4),a[0]=s4.x,a[4]=R6.x,a[8]=R2.x,a[1]=s4.y,a[5]=R6.y,a[9]=R2.y,a[2]=s4.z,a[6]=R6.z,a[10]=R2.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,a=t.elements,r=this.elements,s=i[0],o=i[4],l=i[8],c=i[12],u=i[1],f=i[5],h=i[9],m=i[13],v=i[2],g=i[6],x=i[10],p=i[14],d=i[3],A=i[7],b=i[11],C=i[15],E=a[0],T=a[4],_=a[8],P=a[12],F=a[1],M=a[5],D=a[9],z=a[13],H=a[2],V=a[6],L=a[10],N=a[14],U=a[3],Z=a[7],O=a[11],W=a[15];return r[0]=s*E+o*F+l*H+c*U,r[4]=s*T+o*M+l*V+c*Z,r[8]=s*_+o*D+l*L+c*O,r[12]=s*P+o*z+l*N+c*W,r[1]=u*E+f*F+h*H+m*U,r[5]=u*T+f*M+h*V+m*Z,r[9]=u*_+f*D+h*L+m*O,r[13]=u*P+f*z+h*N+m*W,r[2]=v*E+g*F+x*H+p*U,r[6]=v*T+g*M+x*V+p*Z,r[10]=v*_+g*D+x*L+p*O,r[14]=v*P+g*z+x*N+p*W,r[3]=d*E+A*F+b*H+C*U,r[7]=d*T+A*M+b*V+C*Z,r[11]=d*_+A*D+b*L+C*O,r[15]=d*P+A*z+b*N+C*W,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],a=e[8],r=e[12],s=e[1],o=e[5],l=e[9],c=e[13],u=e[2],f=e[6],h=e[10],m=e[14],v=e[3],g=e[7],x=e[11],p=e[15];return v*(+r*l*f-a*c*f-r*o*h+i*c*h+a*o*m-i*l*m)+g*(+t*l*m-t*c*h+r*s*h-a*s*m+a*c*u-r*l*u)+x*(+t*c*f-t*o*m-r*s*f+i*s*m+r*o*u-i*c*u)+p*(-a*o*u-t*l*f+t*o*h+a*s*f-i*s*h+i*l*u)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let a=this.elements;return e.isVector3?(a[12]=e.x,a[13]=e.y,a[14]=e.z):(a[12]=e,a[13]=t,a[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],a=e[2],r=e[3],s=e[4],o=e[5],l=e[6],c=e[7],u=e[8],f=e[9],h=e[10],m=e[11],v=e[12],g=e[13],x=e[14],p=e[15],d=f*x*c-g*h*c+g*l*m-o*x*m-f*l*p+o*h*p,A=v*h*c-u*x*c-v*l*m+s*x*m+u*l*p-s*h*p,b=u*g*c-v*f*c+v*o*m-s*g*m-u*o*p+s*f*p,C=v*f*l-u*g*l-v*o*h+s*g*h+u*o*x-s*f*x,E=t*d+i*A+a*b+r*C;if(E===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let T=1/E;return e[0]=d*T,e[1]=(g*h*r-f*x*r-g*a*m+i*x*m+f*a*p-i*h*p)*T,e[2]=(o*x*r-g*l*r+g*a*c-i*x*c-o*a*p+i*l*p)*T,e[3]=(f*l*r-o*h*r-f*a*c+i*h*c+o*a*m-i*l*m)*T,e[4]=A*T,e[5]=(u*x*r-v*h*r+v*a*m-t*x*m-u*a*p+t*h*p)*T,e[6]=(v*l*r-s*x*r-v*a*c+t*x*c+s*a*p-t*l*p)*T,e[7]=(s*h*r-u*l*r+u*a*c-t*h*c-s*a*m+t*l*m)*T,e[8]=b*T,e[9]=(v*f*r-u*g*r-v*i*m+t*g*m+u*i*p-t*f*p)*T,e[10]=(s*g*r-v*o*r+v*i*c-t*g*c-s*i*p+t*o*p)*T,e[11]=(u*o*r-s*f*r-u*i*c+t*f*c+s*i*m-t*o*m)*T,e[12]=C*T,e[13]=(u*g*a-v*f*a+v*i*h-t*g*h-u*i*x+t*f*x)*T,e[14]=(v*o*a-s*g*a-v*i*l+t*g*l+s*i*x-t*o*x)*T,e[15]=(s*f*a-u*o*a+u*i*l-t*f*l-s*i*h+t*o*h)*T,this}scale(e){let t=this.elements,i=e.x,a=e.y,r=e.z;return t[0]*=i,t[4]*=a,t[8]*=r,t[1]*=i,t[5]*=a,t[9]*=r,t[2]*=i,t[6]*=a,t[10]*=r,t[3]*=i,t[7]*=a,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],a=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,a))}makeTranslation(e,t,i){return this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),a=Math.sin(t),r=1-i,s=e.x,o=e.y,l=e.z,c=r*s,u=r*o;return this.set(c*s+i,c*o-a*l,c*l+a*o,0,c*o+a*l,u*o+i,u*l-a*s,0,c*l-a*o,u*l+a*s,r*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,a,r,s){return this.set(1,i,r,0,e,1,s,0,t,a,1,0,0,0,0,1),this}compose(e,t,i){let a=this.elements,r=t._x,s=t._y,o=t._z,l=t._w,c=r+r,u=s+s,f=o+o,h=r*c,m=r*u,v=r*f,g=s*u,x=s*f,p=o*f,d=l*c,A=l*u,b=l*f,C=i.x,E=i.y,T=i.z;return a[0]=(1-(g+p))*C,a[1]=(m+b)*C,a[2]=(v-A)*C,a[3]=0,a[4]=(m-b)*E,a[5]=(1-(h+p))*E,a[6]=(x+d)*E,a[7]=0,a[8]=(v+A)*T,a[9]=(x-d)*T,a[10]=(1-(h+g))*T,a[11]=0,a[12]=e.x,a[13]=e.y,a[14]=e.z,a[15]=1,this}decompose(e,t,i){let a=this.elements,r=j4.set(a[0],a[1],a[2]).length(),s=j4.set(a[4],a[5],a[6]).length(),o=j4.set(a[8],a[9],a[10]).length();this.determinant()<0&&(r=-r),e.x=a[12],e.y=a[13],e.z=a[14],Q2.copy(this);let c=1/r,u=1/s,f=1/o;return Q2.elements[0]*=c,Q2.elements[1]*=c,Q2.elements[2]*=c,Q2.elements[4]*=u,Q2.elements[5]*=u,Q2.elements[6]*=u,Q2.elements[8]*=f,Q2.elements[9]*=f,Q2.elements[10]*=f,t.setFromRotationMatrix(Q2),i.x=r,i.y=s,i.z=o,this}makePerspective(e,t,i,a,r,s){s===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");let o=this.elements,l=2*r/(t-e),c=2*r/(i-a),u=(t+e)/(t-e),f=(i+a)/(i-a),h=-(s+r)/(s-r),m=-2*s*r/(s-r);return o[0]=l,o[4]=0,o[8]=u,o[12]=0,o[1]=0,o[5]=c,o[9]=f,o[13]=0,o[2]=0,o[6]=0,o[10]=h,o[14]=m,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,i,a,r,s){let o=this.elements,l=1/(t-e),c=1/(i-a),u=1/(s-r),f=(t+e)*l,h=(i+a)*c,m=(s+r)*u;return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-f,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-h,o[2]=0,o[6]=0,o[10]=-2*u,o[14]=-m,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let a=0;a<16;a++)if(t[a]!==i[a])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}};k1.prototype.isMatrix4=!0;var j4=new k,Q2=new k1,Jl=new k(0,0,0),Ql=new k(1,1,1),s4=new k,R6=new k,R2=new k;var w8=new k1,_8=new xe,o4=class{constructor(e=0,t=0,i=0,a=o4.DefaultOrder){this._x=e,this._y=t,this._z=i,this._order=a}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,a=this._order){return this._x=e,this._y=t,this._z=i,this._order=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let a=e.elements,r=a[0],s=a[4],o=a[8],l=a[1],c=a[5],u=a[9],f=a[2],h=a[6],m=a[10];switch(t){case"XYZ":this._y=Math.asin(E2(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-u,m),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,c),this._z=0);break;case"YXZ":this._x=Math.asin(-E2(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,r),this._z=0);break;case"ZXY":this._x=Math.asin(E2(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-f,m),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-E2(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(h,m),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(E2(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-f,r)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-E2(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-u,m),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return w8.makeRotationFromQuaternion(e),this.setFromRotationMatrix(w8,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return _8.setFromEuler(this),this.setFromQuaternion(_8,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new k(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}};o4.prototype.isEuler=!0;o4.DefaultOrder="XYZ";o4.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var Rt=class{constructor(){this.mask=1|0}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=4294967295|0}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&(1<<e|0))!=0}};var r2=class{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,i,a,r,s,o,l,c){let u=this.elements;return u[0]=e,u[1]=a,u[2]=o,u[3]=t,u[4]=r,u[5]=l,u[6]=i,u[7]=s,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,a=t.elements,r=this.elements,s=i[0],o=i[3],l=i[6],c=i[1],u=i[4],f=i[7],h=i[2],m=i[5],v=i[8],g=a[0],x=a[3],p=a[6],d=a[1],A=a[4],b=a[7],C=a[2],E=a[5],T=a[8];return r[0]=s*g+o*d+l*C,r[3]=s*x+o*A+l*E,r[6]=s*p+o*b+l*T,r[1]=c*g+u*d+f*C,r[4]=c*x+u*A+f*E,r[7]=c*p+u*b+f*T,r[2]=h*g+m*d+v*C,r[5]=h*x+m*A+v*E,r[8]=h*p+m*b+v*T,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],a=e[2],r=e[3],s=e[4],o=e[5],l=e[6],c=e[7],u=e[8];return t*s*u-t*o*c-i*r*u+i*o*l+a*r*c-a*s*l}invert(){let e=this.elements,t=e[0],i=e[1],a=e[2],r=e[3],s=e[4],o=e[5],l=e[6],c=e[7],u=e[8],f=u*s-o*c,h=o*l-u*r,m=c*r-s*l,v=t*f+i*h+a*m;if(v===0)return this.set(0,0,0,0,0,0,0,0,0);let g=1/v;return e[0]=f*g,e[1]=(a*c-u*i)*g,e[2]=(o*i-a*s)*g,e[3]=h*g,e[4]=(u*t-a*l)*g,e[5]=(a*r-o*t)*g,e[6]=m*g,e[7]=(i*l-c*t)*g,e[8]=(s*t-i*r)*g,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,a,r,s,o){let l=Math.cos(r),c=Math.sin(r);return this.set(i*l,i*c,-i*(l*s+c*o)+s+e,-a*c,a*l,-a*(-c*s+l*o)+o+t,0,0,1),this}scale(e,t){let i=this.elements;return i[0]*=e,i[3]*=e,i[6]*=e,i[1]*=t,i[4]*=t,i[7]*=t,this}rotate(e){let t=Math.cos(e),i=Math.sin(e),a=this.elements,r=a[0],s=a[3],o=a[6],l=a[1],c=a[4],u=a[7];return a[0]=t*r+i*l,a[3]=t*s+i*c,a[6]=t*o+i*u,a[1]=-i*r+t*l,a[4]=-i*s+t*c,a[7]=-i*o+t*u,this}translate(e,t){let i=this.elements;return i[0]+=e*i[2],i[3]+=e*i[5],i[6]+=e*i[8],i[1]+=t*i[2],i[4]+=t*i[5],i[7]+=t*i[8],this}equals(e){let t=this.elements,i=e.elements;for(let a=0;a<9;a++)if(t[a]!==i[a])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};r2.prototype.isMatrix3=!0;var e9=0,S8=new k,X4=new xe,We=new k1,F6=new k,Ft=new k,t9=new k,i9=new xe,E8=new k(1,0,0),L8=new k(0,1,0),D8=new k(0,0,1),a9={type:"added"},T8={type:"removed"},j1=class extends N2{constructor(){super();Object.defineProperty(this,"id",{value:e9++}),this.uuid=Pe(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=j1.DefaultUp.clone();let e=new k,t=new o4,i=new xe,a=new k(1,1,1);function r(){i.setFromEuler(t,!1)}function s(){t.setFromQuaternion(i,void 0,!1)}t._onChange(r),i._onChange(s),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:a},modelViewMatrix:{value:new k1},normalMatrix:{value:new r2}}),this.matrix=new k1,this.matrixWorld=new k1,this.matrixAutoUpdate=j1.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Rt,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return X4.setFromAxisAngle(e,t),this.quaternion.multiply(X4),this}rotateOnWorldAxis(e,t){return X4.setFromAxisAngle(e,t),this.quaternion.premultiply(X4),this}rotateX(e){return this.rotateOnAxis(E8,e)}rotateY(e){return this.rotateOnAxis(L8,e)}rotateZ(e){return this.rotateOnAxis(D8,e)}translateOnAxis(e,t){return S8.copy(e).applyQuaternion(this.quaternion),this.position.add(S8.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(E8,e)}translateY(e){return this.translateOnAxis(L8,e)}translateZ(e){return this.translateOnAxis(D8,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(We.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?F6.copy(e):F6.set(e,t,i);let a=this.parent;this.updateWorldMatrix(!0,!1),Ft.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?We.lookAt(Ft,F6,this.up):We.lookAt(F6,Ft,this.up),this.quaternion.setFromRotationMatrix(We),a&&(We.extractRotation(a.matrixWorld),X4.setFromRotationMatrix(We),this.quaternion.premultiply(X4.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(a9)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}let t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(T8)),this}removeFromParent(){let e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){let t=this.children[e];t.parent=null,t.dispatchEvent(T8)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),We.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),We.multiply(e.parent.matrixWorld)),e.applyMatrix4(We),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,a=this.children.length;i<a;i++){let s=this.children[i].getObjectByProperty(e,t);if(s!==void 0)return s}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ft,e,t9),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ft,i9,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,a=t.length;i<a;i++)t[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);let t=this.children;for(let i=0,a=t.length;i<a;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,a=t.length;i<a;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){let i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){let a=this.children;for(let r=0,s=a.length;r<s;r++)a[r].updateWorldMatrix(!1,!0)}}toJSON(e){let t=e===void 0||typeof e=="string",i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});let a={};a.uuid=this.uuid,a.type=this.type,this.name!==""&&(a.name=this.name),this.castShadow===!0&&(a.castShadow=!0),this.receiveShadow===!0&&(a.receiveShadow=!0),this.visible===!1&&(a.visible=!1),this.frustumCulled===!1&&(a.frustumCulled=!1),this.renderOrder!==0&&(a.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(a.userData=this.userData),a.layers=this.layers.mask,a.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(a.matrixAutoUpdate=!1),this.isInstancedMesh&&(a.type="InstancedMesh",a.count=this.count,a.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(a.instanceColor=this.instanceColor.toJSON()));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?a.background=this.background.toJSON():this.background.isTexture&&(a.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(a.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){a.geometry=r(e.geometries,this.geometry);let o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){let l=o.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){let f=l[c];r(e.shapes,f)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(a.bindMode=this.bindMode,a.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),a.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){let o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(r(e.materials,this.material[l]));a.material=o}else a.material=r(e.materials,this.material);if(this.children.length>0){a.children=[];for(let o=0;o<this.children.length;o++)a.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){a.animations=[];for(let o=0;o<this.animations.length;o++){let l=this.animations[o];a.animations.push(r(e.animations,l))}}if(t){let o=s(e.geometries),l=s(e.materials),c=s(e.textures),u=s(e.images),f=s(e.shapes),h=s(e.skeletons),m=s(e.animations);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),u.length>0&&(i.images=u),f.length>0&&(i.shapes=f),h.length>0&&(i.skeletons=h),m.length>0&&(i.animations=m)}return i.object=a,i;function s(o){let l=[];for(let c in o){let u=o[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){let a=e.children[i];this.add(a.clone())}return this}};j1.DefaultUp=new k(0,1,0);j1.DefaultMatrixAutoUpdate=!0;j1.prototype.isObject3D=!0;function B6(n){for(let e=n.length-1;e>=0;--e)if(n[e]>65535)return!0;return!1}function w4(n){return document.createElementNS("http://www.w3.org/1999/xhtml",n)}var r9=0,U2=new k1,V3=new j1,Z4=new k,F2=new Oe,Bt=new Oe,o2=new k,b2=class extends N2{constructor(){super();Object.defineProperty(this,"id",{value:r9++}),this.uuid=Pe(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(B6(e)?Vt:Ht)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(i!==void 0){let r=new r2().getNormalMatrix(e);i.applyNormalMatrix(r),i.needsUpdate=!0}let a=this.attributes.tangent;return a!==void 0&&(a.transformDirection(e),a.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return U2.makeRotationFromQuaternion(e),this.applyMatrix4(U2),this}rotateX(e){return U2.makeRotationX(e),this.applyMatrix4(U2),this}rotateY(e){return U2.makeRotationY(e),this.applyMatrix4(U2),this}rotateZ(e){return U2.makeRotationZ(e),this.applyMatrix4(U2),this}translate(e,t,i){return U2.makeTranslation(e,t,i),this.applyMatrix4(U2),this}scale(e,t,i){return U2.makeScale(e,t,i),this.applyMatrix4(U2),this}lookAt(e){return V3.lookAt(e),V3.updateMatrix(),this.applyMatrix4(V3.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Z4).negate(),this.translate(Z4.x,Z4.y,Z4.z),this}setFromPoints(e){let t=[];for(let i=0,a=e.length;i<a;i++){let r=e[i];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new z2(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Oe);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new k(-1/0,-1/0,-1/0),new k(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,a=t.length;i<a;i++){let r=t[i];F2.setFromBufferAttribute(r),this.morphTargetsRelative?(o2.addVectors(this.boundingBox.min,F2.min),this.boundingBox.expandByPoint(o2),o2.addVectors(this.boundingBox.max,F2.max),this.boundingBox.expandByPoint(o2)):(this.boundingBox.expandByPoint(F2.min),this.boundingBox.expandByPoint(F2.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new qe);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new k,1/0);return}if(e){let i=this.boundingSphere.center;if(F2.setFromBufferAttribute(e),t)for(let r=0,s=t.length;r<s;r++){let o=t[r];Bt.setFromBufferAttribute(o),this.morphTargetsRelative?(o2.addVectors(F2.min,Bt.min),F2.expandByPoint(o2),o2.addVectors(F2.max,Bt.max),F2.expandByPoint(o2)):(F2.expandByPoint(Bt.min),F2.expandByPoint(Bt.max))}F2.getCenter(i);let a=0;for(let r=0,s=e.count;r<s;r++)o2.fromBufferAttribute(e,r),a=Math.max(a,i.distanceToSquared(o2));if(t)for(let r=0,s=t.length;r<s;r++){let o=t[r],l=this.morphTargetsRelative;for(let c=0,u=o.count;c<u;c++)o2.fromBufferAttribute(o,c),l&&(Z4.fromBufferAttribute(e,c),o2.add(Z4)),a=Math.max(a,i.distanceToSquared(o2))}this.boundingSphere.radius=Math.sqrt(a),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=e.array,a=t.position.array,r=t.normal.array,s=t.uv.array,o=a.length/3;t.tangent===void 0&&this.setAttribute("tangent",new M2(new Float32Array(4*o),4));let l=t.tangent.array,c=[],u=[];for(let F=0;F<o;F++)c[F]=new k,u[F]=new k;let f=new k,h=new k,m=new k,v=new z1,g=new z1,x=new z1,p=new k,d=new k;function A(F,M,D){f.fromArray(a,F*3),h.fromArray(a,M*3),m.fromArray(a,D*3),v.fromArray(s,F*2),g.fromArray(s,M*2),x.fromArray(s,D*2),h.sub(f),m.sub(f),g.sub(v),x.sub(v);let z=1/(g.x*x.y-x.x*g.y);!isFinite(z)||(p.copy(h).multiplyScalar(x.y).addScaledVector(m,-g.y).multiplyScalar(z),d.copy(m).multiplyScalar(g.x).addScaledVector(h,-x.x).multiplyScalar(z),c[F].add(p),c[M].add(p),c[D].add(p),u[F].add(d),u[M].add(d),u[D].add(d))}let b=this.groups;b.length===0&&(b=[{start:0,count:i.length}]);for(let F=0,M=b.length;F<M;++F){let D=b[F],z=D.start,H=D.count;for(let V=z,L=z+H;V<L;V+=3)A(i[V+0],i[V+1],i[V+2])}let C=new k,E=new k,T=new k,_=new k;function P(F){T.fromArray(r,F*3),_.copy(T);let M=c[F];C.copy(M),C.sub(T.multiplyScalar(T.dot(M))).normalize(),E.crossVectors(_,M);let z=E.dot(u[F])<0?-1:1;l[F*4]=C.x,l[F*4+1]=C.y,l[F*4+2]=C.z,l[F*4+3]=z}for(let F=0,M=b.length;F<M;++F){let D=b[F],z=D.start,H=D.count;for(let V=z,L=z+H;V<L;V+=3)P(i[V+0]),P(i[V+1]),P(i[V+2])}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new M2(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let h=0,m=i.count;h<m;h++)i.setXYZ(h,0,0,0);let a=new k,r=new k,s=new k,o=new k,l=new k,c=new k,u=new k,f=new k;if(e)for(let h=0,m=e.count;h<m;h+=3){let v=e.getX(h+0),g=e.getX(h+1),x=e.getX(h+2);a.fromBufferAttribute(t,v),r.fromBufferAttribute(t,g),s.fromBufferAttribute(t,x),u.subVectors(s,r),f.subVectors(a,r),u.cross(f),o.fromBufferAttribute(i,v),l.fromBufferAttribute(i,g),c.fromBufferAttribute(i,x),o.add(u),l.add(u),c.add(u),i.setXYZ(v,o.x,o.y,o.z),i.setXYZ(g,l.x,l.y,l.z),i.setXYZ(x,c.x,c.y,c.z)}else for(let h=0,m=t.count;h<m;h+=3)a.fromBufferAttribute(t,h+0),r.fromBufferAttribute(t,h+1),s.fromBufferAttribute(t,h+2),u.subVectors(s,r),f.subVectors(a,r),u.cross(f),i.setXYZ(h+0,u.x,u.y,u.z),i.setXYZ(h+1,u.x,u.y,u.z),i.setXYZ(h+2,u.x,u.y,u.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));let i=this.attributes;for(let a in i){if(e.attributes[a]===void 0)continue;let s=i[a].array,o=e.attributes[a],l=o.array,c=o.itemSize*t,u=Math.min(l.length,s.length-c);for(let f=0,h=c;f<u;f++,h++)s[h]=l[f]}return this}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)o2.fromBufferAttribute(e,t),o2.normalize(),e.setXYZ(t,o2.x,o2.y,o2.z)}toNonIndexed(){function e(o,l){let c=o.array,u=o.itemSize,f=o.normalized,h=new c.constructor(l.length*u),m=0,v=0;for(let g=0,x=l.length;g<x;g++){o.isInterleavedBufferAttribute?m=l[g]*o.data.stride+o.offset:m=l[g]*u;for(let p=0;p<u;p++)h[v++]=c[m++]}return new M2(h,u,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new b2,i=this.index.array,a=this.attributes;for(let o in a){let l=a[o],c=e(l,i);t.setAttribute(o,c)}let r=this.morphAttributes;for(let o in r){let l=[],c=r[o];for(let u=0,f=c.length;u<f;u++){let h=c[u],m=e(h,i);l.push(m)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;let s=this.groups;for(let o=0,l=s.length;o<l;o++){let c=s[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){let e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let c=i[l];e.data.attributes[l]=c.toJSON(e.data)}let a={},r=!1;for(let l in this.morphAttributes){let c=this.morphAttributes[l],u=[];for(let f=0,h=c.length;f<h;f++){let m=c[f];u.push(m.toJSON(e.data))}u.length>0&&(a[l]=u,r=!0)}r&&(e.data.morphAttributes=a,e.data.morphTargetsRelative=this.morphTargetsRelative);let s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));let o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone(t));let a=e.attributes;for(let c in a){let u=a[c];this.setAttribute(c,u.clone(t))}let r=e.morphAttributes;for(let c in r){let u=[],f=r[c];for(let h=0,m=f.length;h<m;h++)u.push(f[h].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;let s=e.groups;for(let c=0,u=s.length;c<u;c++){let f=s[c];this.addGroup(f.start,f.count,f.materialIndex)}let o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());let l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}};b2.prototype.isBufferGeometry=!0;var n9=0,L2=class extends N2{constructor(){super();Object.defineProperty(this,"id",{value:n9++}),this.uuid=Pe(),this.name="",this.type="Material",this.fog=!0,this.blending=y4,this.side=Ie,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=z6,this.blendDst=A6,this.blendEquation=t4,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=wt,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=C8,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=D6,this.stencilZFail=D6,this.stencilZPass=D6,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.alphaWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=i===Tr;continue}let a=this[t];if(a===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}a&&a.isColor?a.set(i):a&&a.isVector3&&i&&i.isVector3?a.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==y4&&(i.blending=this.blending),this.side!==Ie&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.alphaWrite=this.alphaWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(i.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=this.flatShading),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData);function a(r){let s=[];for(let o in r){let l=r[o];delete l.metadata,s.push(l)}return s}if(t){let r=a(e.textures),s=a(e.images);r.length>0&&(i.textures=r),s.length>0&&(i.images=s)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let a=t.length;i=new Array(a);for(let r=0;r!==a;++r)i[r]=t[r].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.alphaWrite=e.alphaWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}};L2.prototype.isMaterial=!0;var Pt=class extends L2{constructor(e){super();this.type="MeshPhongMaterial",this.color=new x1(16777215),this.specular=new x1(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new x1(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=L6,this.normalScale=new z1(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=U4,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}};Pt.prototype.isMeshPhongMaterial=!0;var je=new k,N3=new k,P6=new k,c4=new k,R3=new k,I6=new k,F3=new k,B3=class{constructor(e=new k,t=new k(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,je)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=je.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(je.copy(this.direction).multiplyScalar(t).add(this.origin),je.distanceToSquared(e))}distanceSqToSegment(e,t,i,a){N3.copy(e).add(t).multiplyScalar(.5),P6.copy(t).sub(e).normalize(),c4.copy(this.origin).sub(N3);let r=e.distanceTo(t)*.5,s=-this.direction.dot(P6),o=c4.dot(this.direction),l=-c4.dot(P6),c=c4.lengthSq(),u=Math.abs(1-s*s),f,h,m,v;if(u>0)if(f=s*l-o,h=s*o-l,v=r*u,f>=0)if(h>=-v)if(h<=v){let g=1/u;f*=g,h*=g,m=f*(f+s*h+2*o)+h*(s*f+h+2*l)+c}else h=r,f=Math.max(0,-(s*h+o)),m=-f*f+h*(h+2*l)+c;else h=-r,f=Math.max(0,-(s*h+o)),m=-f*f+h*(h+2*l)+c;else h<=-v?(f=Math.max(0,-(-s*r+o)),h=f>0?-r:Math.min(Math.max(-r,-l),r),m=-f*f+h*(h+2*l)+c):h<=v?(f=0,h=Math.min(Math.max(-r,-l),r),m=h*(h+2*l)+c):(f=Math.max(0,-(s*r+o)),h=f>0?r:Math.min(Math.max(-r,-l),r),m=-f*f+h*(h+2*l)+c);else h=s>0?-r:r,f=Math.max(0,-(s*h+o)),m=-f*f+h*(h+2*l)+c;return i&&i.copy(this.direction).multiplyScalar(f).add(this.origin),a&&a.copy(P6).multiplyScalar(h).add(N3),m}intersectSphere(e,t){je.subVectors(e.center,this.origin);let i=je.dot(this.direction),a=je.dot(je)-i*i,r=e.radius*e.radius;if(a>r)return null;let s=Math.sqrt(r-a),o=i-s,l=i+s;return o<0&&l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,a,r,s,o,l,c=1/this.direction.x,u=1/this.direction.y,f=1/this.direction.z,h=this.origin;return c>=0?(i=(e.min.x-h.x)*c,a=(e.max.x-h.x)*c):(i=(e.max.x-h.x)*c,a=(e.min.x-h.x)*c),u>=0?(r=(e.min.y-h.y)*u,s=(e.max.y-h.y)*u):(r=(e.max.y-h.y)*u,s=(e.min.y-h.y)*u),i>s||r>a||((r>i||i!==i)&&(i=r),(s<a||a!==a)&&(a=s),f>=0?(o=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(o=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||o>a)||((o>i||i!==i)&&(i=o),(l<a||a!==a)&&(a=l),a<0)?null:this.at(i>=0?i:a,t)}intersectsBox(e){return this.intersectBox(e,je)!==null}intersectTriangle(e,t,i,a,r){R3.subVectors(t,e),I6.subVectors(i,e),F3.crossVectors(R3,I6);let s=this.direction.dot(F3),o;if(s>0){if(a)return null;o=1}else if(s<0)o=-1,s=-s;else return null;c4.subVectors(this.origin,e);let l=o*this.direction.dot(I6.crossVectors(c4,I6));if(l<0)return null;let c=o*this.direction.dot(R3.cross(c4));if(c<0||l+c>s)return null;let u=-o*c4.dot(F3);return u<0?null:this.at(u/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}};var ee=new k,Xe=new k,P3=new k,Ze=new k,Y4=new k,K4=new k,H8=new k,I3=new k,k3=new k,U3=new k,te=class{constructor(e=new k,t=new k,i=new k){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,a){a.subVectors(i,t),ee.subVectors(e,t),a.cross(ee);let r=a.lengthSq();return r>0?a.multiplyScalar(1/Math.sqrt(r)):a.set(0,0,0)}static getBarycoord(e,t,i,a,r){ee.subVectors(a,t),Xe.subVectors(i,t),P3.subVectors(e,t);let s=ee.dot(ee),o=ee.dot(Xe),l=ee.dot(P3),c=Xe.dot(Xe),u=Xe.dot(P3),f=s*c-o*o;if(f===0)return r.set(-2,-1,-1);let h=1/f,m=(c*l-o*u)*h,v=(s*u-o*l)*h;return r.set(1-m-v,v,m)}static containsPoint(e,t,i,a){return this.getBarycoord(e,t,i,a,Ze),Ze.x>=0&&Ze.y>=0&&Ze.x+Ze.y<=1}static getUV(e,t,i,a,r,s,o,l){return this.getBarycoord(e,t,i,a,Ze),l.set(0,0),l.addScaledVector(r,Ze.x),l.addScaledVector(s,Ze.y),l.addScaledVector(o,Ze.z),l}static isFrontFacing(e,t,i,a){return ee.subVectors(i,t),Xe.subVectors(e,t),ee.cross(Xe).dot(a)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,a){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[a]),this}setFromAttributeAndIndices(e,t,i,a){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,a),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return ee.subVectors(this.c,this.b),Xe.subVectors(this.a,this.b),ee.cross(Xe).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return te.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return te.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,i,a,r){return te.getUV(e,this.a,this.b,this.c,t,i,a,r)}containsPoint(e){return te.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return te.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,a=this.b,r=this.c,s,o;Y4.subVectors(a,i),K4.subVectors(r,i),I3.subVectors(e,i);let l=Y4.dot(I3),c=K4.dot(I3);if(l<=0&&c<=0)return t.copy(i);k3.subVectors(e,a);let u=Y4.dot(k3),f=K4.dot(k3);if(u>=0&&f<=u)return t.copy(a);let h=l*f-u*c;if(h<=0&&l>=0&&u<=0)return s=l/(l-u),t.copy(i).addScaledVector(Y4,s);U3.subVectors(e,r);let m=Y4.dot(U3),v=K4.dot(U3);if(v>=0&&m<=v)return t.copy(r);let g=m*c-l*v;if(g<=0&&c>=0&&v<=0)return o=c/(c-v),t.copy(i).addScaledVector(K4,o);let x=u*v-m*f;if(x<=0&&f-u>=0&&m-v>=0)return H8.subVectors(r,a),o=(f-u)/(f-u+(m-v)),t.copy(a).addScaledVector(H8,o);let p=1/(x+g+h);return s=g*p,o=h*p,t.copy(i).addScaledVector(Y4,s).addScaledVector(K4,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}};var $4=class extends L2{constructor(e){super();this.type="MeshBasicMaterial",this.color=new x1(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=U4,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}};$4.prototype.isMeshBasicMaterial=!0;var V8=new k1,J4=new B3,O3=new qe,l4=new k,u4=new k,h4=new k,G3=new k,q3=new k,W3=new k,k6=new k,U6=new k,O6=new k,G6=new z1,q6=new z1,W6=new z1,j3=new k,j6=new k,c2=class extends j1{constructor(e=new b2,t=new $4){super();this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry;if(e.isBufferGeometry){let t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let a=t[i[0]];if(a!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=a.length;r<s;r++){let o=a[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}else{let t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){let i=this.geometry,a=this.material,r=this.matrixWorld;if(a===void 0||(i.boundingSphere===null&&i.computeBoundingSphere(),O3.copy(i.boundingSphere),O3.applyMatrix4(r),e.ray.intersectsSphere(O3)===!1)||(V8.copy(r).invert(),J4.copy(e.ray).applyMatrix4(V8),i.boundingBox!==null&&J4.intersectsBox(i.boundingBox)===!1))return;let s;if(i.isBufferGeometry){let o=i.index,l=i.attributes.position,c=i.morphAttributes.position,u=i.morphTargetsRelative,f=i.attributes.uv,h=i.attributes.uv2,m=i.groups,v=i.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,x=m.length;g<x;g++){let p=m[g],d=a[p.materialIndex],A=Math.max(p.start,v.start),b=Math.min(o.count,Math.min(p.start+p.count,v.start+v.count));for(let C=A,E=b;C<E;C+=3){let T=o.getX(C),_=o.getX(C+1),P=o.getX(C+2);s=X6(this,d,e,J4,l,c,u,f,h,T,_,P),s&&(s.faceIndex=Math.floor(C/3),s.face.materialIndex=p.materialIndex,t.push(s))}}else{let g=Math.max(0,v.start),x=Math.min(o.count,v.start+v.count);for(let p=g,d=x;p<d;p+=3){let A=o.getX(p),b=o.getX(p+1),C=o.getX(p+2);s=X6(this,a,e,J4,l,c,u,f,h,A,b,C),s&&(s.faceIndex=Math.floor(p/3),t.push(s))}}else if(l!==void 0)if(Array.isArray(a))for(let g=0,x=m.length;g<x;g++){let p=m[g],d=a[p.materialIndex],A=Math.max(p.start,v.start),b=Math.min(l.count,Math.min(p.start+p.count,v.start+v.count));for(let C=A,E=b;C<E;C+=3){let T=C,_=C+1,P=C+2;s=X6(this,d,e,J4,l,c,u,f,h,T,_,P),s&&(s.faceIndex=Math.floor(C/3),s.face.materialIndex=p.materialIndex,t.push(s))}}else{let g=Math.max(0,v.start),x=Math.min(l.count,v.start+v.count);for(let p=g,d=x;p<d;p+=3){let A=p,b=p+1,C=p+2;s=X6(this,a,e,J4,l,c,u,f,h,A,b,C),s&&(s.faceIndex=Math.floor(p/3),t.push(s))}}}else i.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}};c2.prototype.isMesh=!0;function s9(n,e,t,i,a,r,s,o){let l;if(e.side===P1?l=i.intersectTriangle(s,r,a,!0,o):l=i.intersectTriangle(a,r,s,e.side!==K2,o),l===null)return null;j6.copy(o),j6.applyMatrix4(n.matrixWorld);let c=t.ray.origin.distanceTo(j6);return c<t.near||c>t.far?null:{distance:c,point:j6.clone(),object:n}}function X6(n,e,t,i,a,r,s,o,l,c,u,f){l4.fromBufferAttribute(a,c),u4.fromBufferAttribute(a,u),h4.fromBufferAttribute(a,f);let h=n.morphTargetInfluences;if(r&&h){k6.set(0,0,0),U6.set(0,0,0),O6.set(0,0,0);for(let v=0,g=r.length;v<g;v++){let x=h[v],p=r[v];x!==0&&(G3.fromBufferAttribute(p,c),q3.fromBufferAttribute(p,u),W3.fromBufferAttribute(p,f),s?(k6.addScaledVector(G3,x),U6.addScaledVector(q3,x),O6.addScaledVector(W3,x)):(k6.addScaledVector(G3.sub(l4),x),U6.addScaledVector(q3.sub(u4),x),O6.addScaledVector(W3.sub(h4),x)))}l4.add(k6),u4.add(U6),h4.add(O6)}n.isSkinnedMesh&&(n.boneTransform(c,l4),n.boneTransform(u,u4),n.boneTransform(f,h4));let m=s9(n,e,t,i,l4,u4,h4,j3);if(m){o&&(G6.fromBufferAttribute(o,c),q6.fromBufferAttribute(o,u),W6.fromBufferAttribute(o,f),m.uv=te.getUV(j3,l4,u4,h4,G6,q6,W6,new z1)),l&&(G6.fromBufferAttribute(l,c),q6.fromBufferAttribute(l,u),W6.fromBufferAttribute(l,f),m.uv2=te.getUV(j3,l4,u4,h4,G6,q6,W6,new z1));let v={a:c,b:u,c:f,normal:new k,materialIndex:0};te.getNormal(l4,u4,h4,v.normal),m.face=v}return m}var Q4,It=class{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Q4===void 0&&(Q4=w4("canvas")),Q4.width=e.width,Q4.height=e.height;let i=Q4.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),t=Q4}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){let t=w4("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let a=i.getImageData(0,0,e.width,e.height),r=a.data;for(let s=0;s<r.length;s++)r[s]=M4(r[s]/255)*255;return i.putImageData(a,0,0),t}else if(e.data){let t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(M4(t[i]/255)*255):t[i]=M4(t[i]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}};var o9=0,K1=class extends N2{constructor(e=K1.DEFAULT_IMAGE,t=K1.DEFAULT_MAPPING,i=s2,a=s2,r=e2,s=a4,o=W1,l=H2,c=1,u=V2){super();Object.defineProperty(this,"id",{value:o9++}),this.uuid=Pe(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=i,this.wrapT=a,this.magFilter=r,this.minFilter=s,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new z1(0,0),this.repeat=new z1(1,1),this.center=new z1(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new r2,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];let i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){let a=this.image;if(a.uuid===void 0&&(a.uuid=Pe()),!t&&e.images[a.uuid]===void 0){let r;if(Array.isArray(a)){r=[];for(let s=0,o=a.length;s<o;s++)a[s].isDataTexture?r.push(X3(a[s].image)):r.push(X3(a[s]))}else r=X3(a);e.images[a.uuid]={uuid:a.uuid,url:r}}i.image=a.uuid}return JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==r3)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Lt:e.x=e.x-Math.floor(e.x);break;case s2:e.x=e.x<0?0:1;break;case Dt:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Lt:e.y=e.y-Math.floor(e.y);break;case s2:e.y=e.y<0?0:1;break;case Dt:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}};K1.DEFAULT_IMAGE=void 0;K1.DEFAULT_MAPPING=r3;K1.prototype.isTexture=!0;function X3(n){return typeof HTMLImageElement!="undefined"&&n instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&n instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&n instanceof ImageBitmap?It.getDataURL(n):n.data?{data:Array.prototype.slice.call(n.data),width:n.width,height:n.height,type:n.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}var N8={specular:1515554,color:15790320,shininess:60,flatShading:!0},O2={diceColor:"#202020",textColor:"#ffffff"},ie=class{constructor(e,t,i={diceColor:"#202020",textColor:"#aaaaaa"}){this.w=e;this.h=t;this.options=i;this.scale=50;this.labels=[" ","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20"];this.fontFace="Arial";this.options={...O2,...i}}setColor({diceColor:e,textColor:t}){e&&(this.options.diceColor=e),t&&(this.options.textColor=t)}get radius(){return this.scale*this.scaleFactor}get diceColor(){return this.options.diceColor}get textColor(){return this.options.textColor}get buffer(){return this.geometry.geometry}create(){this.textureSize=this.calculateTextureSize(this.scale/2+this.scale*this.margin)*2;let e=this.getGeometry(),t=this.getMaterials();return this.geometry=new c2(e,t),this.geometry.receiveShadow=!0,this.geometry.castShadow=!0,this.body.position.set(0+this.radius*2*Math.random(),0+this.radius*2*Math.random(),0+this.radius*4),this.body.velocity.x=500*Math.random()*2-1,this.body.velocity.y=500*Math.random()*2-1,this.body.angularVelocity.x=100*Math.random(),this.body.angularVelocity.y=100*Math.random(),this}getGeometry(){let e=new Array(this.vertices.length);for(let i=0;i<this.vertices.length;++i)e[i]=new k().fromArray(this.vertices[i]).normalize();this.chamferGeometry=this.getChamferGeometry(e);let t=this.makeGeometry(this.chamferGeometry.vectors,this.chamferGeometry.faces);return this.shape=this.makeShape(e),this.body=new i1({mass:this.mass,shape:this.shape}),t}makeShape(e){let t=new Array(e.length),i=new Array(this.faces.length);for(let a=0;a<e.length;++a){let r=e[a];t[a]=new y(r.x*this.radius,r.y*this.radius,r.z*this.radius)}for(let a=0;a<this.faces.length;++a)i[a]=this.faces[a].slice(0,this.faces[a].length-1);return this.shapeData={vertices:t,faces:i},new Je({vertices:t,faces:i})}getChamferGeometry(e){let t=[],i=[],a=new Array(e.length);for(let r=0;r<e.length;++r)a[r]=[];for(let r=0;r<this.faces.length;++r){let s=this.faces[r],o=s.length-1,l=new k,c=new Array(o);for(let u=0;u<o;++u){let f=e[s[u]].clone();l.add(f),a[s[u]].push(c[u]=t.push(f)-1)}l.divideScalar(o);for(let u=0;u<o;++u){let f=t[c[u]];f.subVectors(f,l).multiplyScalar(this.chamfer).addVectors(f,l)}c.push(s[o]),i.push(c)}for(let r=0;r<this.faces.length-1;++r)for(let s=r+1;s<this.faces.length;++s){let o=[],l=-1;for(let c=0;c<this.faces[r].length-1;++c){let u=this.faces[s].indexOf(this.faces[r][c]);u>=0&&u<this.faces[s].length-1&&(l>=0&&c!==l+1?o.unshift([r,c],[s,u]):o.push([r,c],[s,u]),l=c)}o.length===4&&i.push([i[o[0][0]][o[0][1]],i[o[1][0]][o[1][1]],i[o[3][0]][o[3][1]],i[o[2][0]][o[2][1]],-1])}for(let r=0;r<a.length;++r){let s=a[r],o=[s[0]],l=s.length-1;for(;l;){for(let c=this.faces.length;c<i.length;++c){let u=i[c].indexOf(o[o.length-1]);if(u>=0&&u<4){--u==-1&&(u=3);let f=i[c][u];if(s.indexOf(f)>=0){o.push(f);break}}}--l}o.push(-1),i.push(o)}return{vectors:t,faces:i}}makeGeometry(e,t){let i=new b2;for(let f=0;f<e.length;++f)e[f]=e[f].multiplyScalar(this.radius);let a=[],r=[],s=[],o=new k,l=new k,c,u=0;for(let f=0;f<t.length;++f){let h=t[f],m=h.length-1,v=Math.PI*2/m;c=h[m]+1;for(let x=0;x<m-2;++x)a.push(...e[h[0]].toArray()),a.push(...e[h[x+1]].toArray()),a.push(...e[h[x+2]].toArray()),o.subVectors(e[h[x+2]],e[h[x+1]]),l.subVectors(e[h[0]],e[h[x+1]]),o.cross(l),o.normalize(),r.push(...o.toArray()),r.push(...o.toArray()),r.push(...o.toArray()),s.push((Math.cos(this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(v*(x+1)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(v*(x+1)+this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(v*(x+2)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(v*(x+2)+this.af)+1+this.tab)/2/(1+this.tab));let g=(m-2)*3;for(let x=0;x<g/3;x++)i.addGroup(u,3,c),u+=3}return i.setAttribute("position",new z2(a,3)),i.setAttribute("normal",new z2(r,3)),i.setAttribute("uv",new z2(s,2)),i.boundingSphere=new qe(new k,this.radius),i}getMaterials(){let e=[];for(let t=0;t<this.labels.length;t++){let i=this.createTextTexture(t);e.push(new Pt(Object.assign({},N8,{map:i})))}return e}calculateTextureSize(e){return Math.max(128,Math.pow(2,Math.floor(Math.log(e)/Math.log(2))))}createTextTexture(e){let t=this.labels[e];if(t==null)return null;let i=createEl("canvas");i.width=i.height=this.textureSize;let a=i.height/2,r=i.width/2,{context:s,fontsize:o}=this.getContext(i),l=s.measureText("M").width*1.4,c=t.split(`
|
|
`);c.length>1&&(o=o/c.length,s.font=`${o}pt '${this.fontFace}'`,l=s.measureText("M").width*1.2,a-=l*c.length/2);for(let f=0,h=c.length;f<h;f++){let m=c[f].trim();s.fillText(c[f],r,a),(m=="6"||m=="9")&&s.fillText(" .",r,a),a+=l*1.5}let u=new K1(i);return u.needsUpdate=!0,i.detach(),u}getContext(e){let t=e.getContext("2d",{alpha:!0});t.clearRect(0,0,e.width,e.height);let i=e.width/(1+2*this.margin);return this.sides==100&&(i*=.75),t.font=`${i}pt '${this.fontFace}'`,t.fillStyle=this.diceColor,t.fillRect(0,0,e.width,e.height),t.textAlign="center",t.textBaseline="middle",(this.sides==10||this.sides==100)&&(t.translate(e.width/2,e.height/2),t.rotate(60*Math.PI/180),t.translate(-e.width/2,-e.height/2)),t.fillStyle=this.textColor,{context:t,fontsize:i}}clone(){return{body:new i1({mass:this.mass,shape:this.shape}),geometry:this.geometry.clone(),values:this.values}}},Z3=class extends ie{constructor(e,t,i=O2){super(e,t,i);this.sides=20;this.tab=-.2;this.af=-Math.PI/4/2;this.chamfer=.955;this.vertices=[];this.faces=[[0,11,5,1],[0,5,1,2],[0,1,7,3],[0,7,10,4],[0,10,11,5],[1,5,9,6],[5,11,4,7],[11,10,2,8],[10,7,6,9],[7,1,8,10],[3,9,4,11],[3,4,2,12],[3,2,6,13],[3,6,8,14],[3,8,9,15],[4,9,5,16],[2,4,11,17],[6,2,10,18],[8,6,7,19],[9,8,1,20]];this.scaleFactor=1;this.values=[...Array(20).keys()];this.margin=1;this.mass=400;let a=(1+Math.sqrt(5))/2;this.vertices=[[-1,a,0],[1,a,0],[-1,-a,0],[1,-a,0],[0,-1,a],[0,1,a],[0,-1,-a],[0,1,-a],[a,0,-1],[a,0,1],[-a,0,-1],[-a,0,1]]}},Y3=class extends ie{constructor(e,t,i=O2){super(e,t,i);this.mass=350;this.sides=12;this.tab=.2;this.af=-Math.PI/4/2;this.chamfer=.968;this.vertices=[];this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]];this.scaleFactor=.9;this.values=[...Array(12).keys()];this.margin=1;let a=(1+Math.sqrt(5))/2,r=1/a;this.vertices=[[0,r,a],[0,r,-a],[0,-r,a],[0,-r,-a],[a,0,r],[a,0,-r],[-a,0,r],[-a,0,-r],[r,a,0],[r,-a,0],[-r,a,0],[-r,-a,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]]}},K3=class extends ie{constructor(e,t,i=O2){super(e,t,i);this.mass=350;this.sides=10;this.tab=0;this.af=-Math.PI*6/5;this.chamfer=.945;this.vertices=[];this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]];this.scaleFactor=.9;this.values=[...Array(10).keys()];this.margin=1;for(let a=0,r=0;a<10;++a,r+=Math.PI*2/10)this.vertices.push([Math.cos(r),Math.sin(r),.105*(a%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1])}},$3=class extends ie{constructor(e,t,i=O2){super(e,t,i);this.labels=["","00","10","20","30","40","50","60","70","80","90"];this.sides=100;this.mass=350;this.tab=0;this.af=-Math.PI*6/5;this.chamfer=.945;this.vertices=[];this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]];this.scaleFactor=.9;this.values=[...Array(10).keys()];this.margin=1;for(let a=0,r=0;a<10;++a,r+=Math.PI*2/10)this.vertices.push([Math.cos(r),Math.sin(r),.105*(a%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1])}},J3=class extends ie{constructor(){super(...arguments);this.mass=340;this.sides=8;this.tab=0;this.af=-Math.PI/4/2;this.chamfer=.965;this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]];this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]];this.scaleFactor=1;this.values=[...Array(8).keys()];this.margin=1.2}},Q3=class extends ie{constructor(){super(...arguments);this.mass=300;this.tab=.1;this.af=Math.PI/4;this.chamfer=.96;this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]];this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]];this.scaleFactor=.9;this.sides=6;this.margin=1;this.values=[...Array(6).keys()]}},ei=class extends ie{constructor(){super(...arguments);this.mass=300;this.tab=.1;this.af=Math.PI/4;this.chamfer=.96;this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]];this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]];this.scaleFactor=.9;this.sides=6;this.margin=1;this.labels=["","","+","-"," ","+","-"," "];this.values=[null,1,-1,0,1,-1,0]}},ti=class extends ie{constructor(){super(...arguments);this.mass=300;this.tab=-.1;this.af=Math.PI*7/6;this.chamfer=.96;this.vertices=[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]];this.faces=[[1,0,2,1],[0,1,3,2],[0,3,2,3],[1,2,3,4]];this.scaleFactor=1.2;this.sides=4;this.margin=1;this.d4FaceTexts=[[[],[0,0,0],[2,4,3],[1,3,4],[2,1,4],[1,2,3]],[[],[0,0,0],[2,3,4],[3,1,4],[2,4,1],[3,2,1]],[[],[0,0,0],[4,3,2],[3,4,1],[4,2,1],[3,1,2]],[[],[0,0,0],[4,2,3],[1,4,3],[4,1,2],[1,3,2]]];this.faceTexts=this.d4FaceTexts[0];this.values=[...Array(4).keys()]}getMaterials(){let e=[];for(let t=0;t<this.d4FaceTexts[0].length;++t){let i=null;i=this.createTextTexture(t),e.push(new Pt(Object.assign({},N8,{map:i})))}return e}createTextTexture(e){let t=document.createElement("canvas"),i=t.getContext("2d"),a=this.calculateTextureSize(this.radius/2+this.radius*2)*2;t.width=t.height=a,i.font=`${a/5}pt '${this.fontFace}'`,i.fillStyle=this.diceColor,i.fillRect(0,0,t.width,t.height),i.textAlign="center",i.textBaseline="middle",i.fillStyle=this.textColor;for(let s in this.faceTexts[e])i.fillText(`${this.faceTexts[e][s]}`,t.width/2,t.height/2-a*.3),i.translate(t.width/2,t.height/2),i.rotate(Math.PI*2/3),i.translate(-t.width/2,-t.height/2);let r=new K1(t);return r.needsUpdate=!0,r}updateMaterialsForValue(e){e<0&&(e+=4),this.faceTexts=this.d4FaceTexts[e],this.geometry.material=this.getMaterials()}},Z6=class extends ie{constructor(){super(...arguments);this.fontFace="DICE_ROLLER_GENESYS_FONT"}},ii=class extends Z6{constructor(e,t,i=O2){super(e,t,i);this.mass=350;this.sides=12;this.tab=.2;this.af=-Math.PI/4/2;this.chamfer=.968;this.vertices=[];this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]];this.scaleFactor=.9;this.values=[...Array(12).keys()];this.margin=1;let a=(1+Math.sqrt(5))/2,r=1/a;this.vertices=[[0,r,a],[0,r,-a],[0,-r,a],[0,-r,-a],[a,0,r],[a,0,-r],[-a,0,r],[-a,0,-r],[r,a,0],[r,-a,0],[-r,a,0],[-r,-a,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]]}},ai=class extends ii{constructor(e,t,i=O2){super(e,t,i);this.labels=["","",`a
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a`,"a",`a
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a`,"x","s",`s
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a`,"s",`s
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a`,`s
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|
s`,`s
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|
a`,`s
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s`,""];this.setColor({diceColor:"#FEF035",textColor:"#000000"})}},ri=class extends ii{constructor(e,t,i=O2){super(e,t,i);this.labels=["","",`t
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t`,"t",`t
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|
t`,"t",`t
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|
f`,"f",`t
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|
f`,"f",`f
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f`,"y",`f
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f`,""];this.setColor({diceColor:"#751317",textColor:"#FFFFFF"})}},ni=class extends Z6{constructor(){super(...arguments);this.mass=340;this.sides=8;this.tab=0;this.af=-Math.PI/4/2;this.chamfer=.965;this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]];this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]];this.scaleFactor=1;this.values=[...Array(8).keys()];this.margin=1.2}},si=class extends ni{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","s","a",`s
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a`,`s
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|
s`,"a","s",`a
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a`,""];this.setColor({diceColor:"#46AC4E",textColor:"#000000"})}},oi=class extends ni{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","t","f",`f
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t`,"t","",`t
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t`,`f
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f`,"t",""];this.setColor({diceColor:"#52287E",textColor:"#FFFFFF"})}},ci=class extends Z6{constructor(){super(...arguments);this.mass=300;this.tab=.1;this.af=Math.PI/4;this.chamfer=.96;this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]];this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]];this.scaleFactor=.9;this.sides=6;this.margin=1;this.values=[null,1,-1,0,1,-1,0]}},li=class extends ci{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","","","s",`s
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a`,`a
|
|
a`,"a","",""];this.setColor({diceColor:"#76CDDB",textColor:"#000000"})}},ui=class extends ci{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","","t","f","",""];this.setColor({diceColor:"#000000",textColor:"#FFFFFF"})}};var c9={pos:{x:0+100*Math.random(),y:0+100*Math.random(),z:0+250},velocity:{x:600*(Math.random()*2+1),y:750*(Math.random()*2+1),z:0},angular:{x:200*Math.random(),y:200*Math.random(),z:100*Math.random()},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}},_4=class{constructor(e,t,i){this.w=e;this.h=t;this.data=i;this.scale=50;this.stopped=!1;this.iteration=0;this.vector={...c9};this.exploded=!1;this.rerolled=0;this.geometry=i.geometry,this.body=i.body}generateVector(e){let t=Math.sqrt(e.x*e.x+e.y*e.y),i=(Math.random()+3)*t,a={x:e.x/t,y:e.y/t},r=this.makeRandomVector(a),s={x:this.w*(r.x>0?-1:1)*.9,y:this.h*(r.y>0?-1:1)*.9,z:Math.random()*200+200},o=Math.abs(r.x/r.y);o>1?s.y/=o:s.x*=o;let l=this.makeRandomVector(a),c={x:l.x*i,y:l.y*i,z:-10},u={x:-(Math.random()*r.y*5+this.inertia*r.y),y:Math.random()*r.x*5+this.inertia*r.x,z:0},f={x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()};return{pos:s,velocity:c,angular:u,axis:f}}makeRandomVector(e){let t=Math.random()*Math.PI/5-Math.PI/5/2,i={x:e.x*Math.cos(t)-e.y*Math.sin(t),y:e.x*Math.sin(t)+e.y*Math.cos(t)};return i.x==0&&(i.x=.01),i.y==0&&(i.y=.01),i}get buffer(){return this.geometry.geometry}get result(){return this.getUpsideValue()}getUpsideValue(){let e=new k(0,0,this.sides==4?-1:1),t,i=Math.PI*2,a=this.buffer.getAttribute("normal").array;for(let s=0,o=this.buffer.groups.length;s<o;++s){let l=this.buffer.groups[s];if(l.materialIndex==0)continue;let c=s*9,f=new k(a[c],a[c+1],a[c+2]).clone().applyQuaternion(new O1(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)).angleTo(e);f<i&&(i=f,t=l)}let r=t.materialIndex-1;return this.sides==10&&r==0&&(r=10),this.data.values?.[r]??r}shiftUpperValue(e){let t=this.geometry.geometry.clone(),i=this.getUpsideValue();for(let a=0,r=t.groups.length;a<r;++a){let s=t.groups[a].materialIndex;if(s!==0){for(s+=e-i-1;s>this.sides;)s-=this.sides;for(;s<1;)s+=this.sides;t.groups[a].materialIndex=s+1}}this.updateMaterialsForValue(e-i),this.geometry.geometry=t}resetBody(){this.body.vlambda=new y,this.body.position=new y,this.body.previousPosition=new y,this.body.initPosition=new y,this.body.velocity=new y,this.body.initVelocity=new y,this.body.force=new y,this.body.torque=new y,this.body.quaternion=new O1,this.body.initQuaternion=new O1,this.body.angularVelocity=new y,this.body.initAngularVelocity=new y,this.body.interpolatedPosition=new y,this.body.interpolatedQuaternion=new O1,this.body.inertia=new y,this.body.invInertia=new y,this.body.invInertiaWorld=new w2,this.body.invInertiaSolve=new y,this.body.invInertiaWorldSolve=new w2,this.body.wlambda=new y,this.body.updateMassProperties()}updateMaterialsForValue(e){}set(){this.geometry.position.set(this.body.position.x,this.body.position.y,this.body.position.z),this.geometry.quaternion.set(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)}create(){this.body.position.set(this.vector.pos.x,this.vector.pos.y,this.vector.pos.z),this.body.quaternion.setFromAxisAngle(new y(this.vector.axis.x,this.vector.axis.y,this.vector.axis.z),this.vector.axis.w*Math.PI*2),this.body.angularVelocity.set(this.vector.angular.x,this.vector.angular.y,this.vector.angular.z),this.body.velocity.set(this.vector.velocity.x,this.vector.velocity.y,this.vector.velocity.z),this.body.linearDamping=.1,this.body.angularDamping=.1}},hi=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=20;this.inertia=6;a&&(this.vector=this.generateVector(a)),this.create()}},fi=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=12;this.inertia=8;a&&(this.vector=this.generateVector(a)),this.create()}},S4=class extends _4{constructor(e,t,i,a,r=!1){super(e,t,i);this.w=e;this.h=t;this.data=i;this.isPercentile=r;this.sides=10;this.inertia=9;a&&(this.vector=this.generateVector(a)),this.create()}},di=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=8;this.inertia=10;a&&(this.vector=this.generateVector(a)),this.create()}},pi=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=6;this.inertia=13;a&&(this.vector=this.generateVector(a)),this.create()}},mi=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=4;this.inertia=5;a&&(this.vector=this.generateVector(a)),this.create()}};var vi=new k,l9=new k,u9=new r2,ae=class{constructor(e=new k(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,a){return this.normal.set(e,t,i),this.constant=a,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let a=vi.subVectors(i,t).cross(l9.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(a,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){let i=e.delta(vi),a=this.normal.dot(i);if(a===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/a;return r<0||r>1?null:t.copy(i).multiplyScalar(r).add(e.start)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||u9.getNormalMatrix(e),a=this.coplanarPoint(vi).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-a.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}};ae.prototype.isPlane=!0;var et=new qe,Y6=new k,E4=class{constructor(e=new ae,t=new ae,i=new ae,a=new ae,r=new ae,s=new ae){this.planes=[e,t,i,a,r,s]}set(e,t,i,a,r,s){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(a),o[4].copy(r),o[5].copy(s),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e){let t=this.planes,i=e.elements,a=i[0],r=i[1],s=i[2],o=i[3],l=i[4],c=i[5],u=i[6],f=i[7],h=i[8],m=i[9],v=i[10],g=i[11],x=i[12],p=i[13],d=i[14],A=i[15];return t[0].setComponents(o-a,f-l,g-h,A-x).normalize(),t[1].setComponents(o+a,f+l,g+h,A+x).normalize(),t[2].setComponents(o+r,f+c,g+m,A+p).normalize(),t[3].setComponents(o-r,f-c,g-m,A-p).normalize(),t[4].setComponents(o-s,f-u,g-v,A-d).normalize(),t[5].setComponents(o+s,f+u,g+v,A+d).normalize(),this}intersectsObject(e){let t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),et.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(et)}intersectsSprite(e){return et.center.set(0,0,0),et.radius=.7071067811865476,et.applyMatrix4(e.matrixWorld),this.intersectsSphere(et)}intersectsSphere(e){let t=this.planes,i=e.center,a=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(i)<a)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let a=t[i];if(Y6.x=a.normal.x>0?e.max.x:e.min.x,Y6.y=a.normal.y>0?e.max.y:e.min.y,Y6.z=a.normal.z>0?e.max.z:e.min.z,a.distanceToPoint(Y6)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function K6(){let n=null,e=!1,t=null,i=null;function a(r,s){t(r,s),i=n.requestAnimationFrame(a)}return{start:function(){e!==!0&&t!==null&&(i=n.requestAnimationFrame(a),e=!0)},stop:function(){n.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){n=r}}}function R8(n,e){let t=e.isWebGL2,i=new WeakMap;function a(c,u){let f=c.array,h=c.usage,m=n.createBuffer();n.bindBuffer(u,m),n.bufferData(u,f,h),c.onUploadCallback();let v=n.FLOAT;return f instanceof Float32Array?v=n.FLOAT:f instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):f instanceof Uint16Array?c.isFloat16BufferAttribute?t?v=n.HALF_FLOAT:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):v=n.UNSIGNED_SHORT:f instanceof Int16Array?v=n.SHORT:f instanceof Uint32Array?v=n.UNSIGNED_INT:f instanceof Int32Array?v=n.INT:f instanceof Int8Array?v=n.BYTE:(f instanceof Uint8Array||f instanceof Uint8ClampedArray)&&(v=n.UNSIGNED_BYTE),{buffer:m,type:v,bytesPerElement:f.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,f){let h=u.array,m=u.updateRange;n.bindBuffer(f,c),m.count===-1?n.bufferSubData(f,0,h):(t?n.bufferSubData(f,m.offset*h.BYTES_PER_ELEMENT,h,m.offset,m.count):n.bufferSubData(f,m.offset*h.BYTES_PER_ELEMENT,h.subarray(m.offset,m.offset+m.count)),m.count=-1)}function s(c){return c.isInterleavedBufferAttribute&&(c=c.data),i.get(c)}function o(c){c.isInterleavedBufferAttribute&&(c=c.data);let u=i.get(c);u&&(n.deleteBuffer(u.buffer),i.delete(c))}function l(c,u){if(c.isGLBufferAttribute){let h=i.get(c);(!h||h.version<c.version)&&i.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);let f=i.get(c);f===void 0?i.set(c,a(c,u)):f.version<c.version&&(r(f.buffer,c,u),f.version=c.version)}return{get:s,remove:o,update:l}}var Ye=class extends b2{constructor(e=1,t=1,i=1,a=1,r=1,s=1){super();this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:a,heightSegments:r,depthSegments:s};let o=this;a=Math.floor(a),r=Math.floor(r),s=Math.floor(s);let l=[],c=[],u=[],f=[],h=0,m=0;v("z","y","x",-1,-1,i,t,e,s,r,0),v("z","y","x",1,-1,i,t,-e,s,r,1),v("x","z","y",1,1,e,i,t,a,s,2),v("x","z","y",1,-1,e,i,-t,a,s,3),v("x","y","z",1,-1,e,t,i,a,r,4),v("x","y","z",-1,-1,e,t,-i,a,r,5),this.setIndex(l),this.setAttribute("position",new z2(c,3)),this.setAttribute("normal",new z2(u,3)),this.setAttribute("uv",new z2(f,2));function v(g,x,p,d,A,b,C,E,T,_,P){let F=b/T,M=C/_,D=b/2,z=C/2,H=E/2,V=T+1,L=_+1,N=0,U=0,Z=new k;for(let O=0;O<L;O++){let W=O*M-z;for(let X=0;X<V;X++){let Q=X*F-D;Z[g]=Q*d,Z[x]=W*A,Z[p]=H,c.push(Z.x,Z.y,Z.z),Z[g]=0,Z[x]=0,Z[p]=E>0?1:-1,u.push(Z.x,Z.y,Z.z),f.push(X/T),f.push(1-O/_),N+=1}}for(let O=0;O<_;O++)for(let W=0;W<T;W++){let X=h+W+V*O,Q=h+W+V*(O+1),a1=h+(W+1)+V*(O+1),B=h+(W+1)+V*O;l.push(X,Q,B),l.push(Q,a1,B),U+=6}o.addGroup(m,U,P),m+=U,h+=N}}static fromJSON(e){return new Ye(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}};var L4=class extends b2{constructor(e=1,t=1,i=1,a=1){super();this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:a};let r=e/2,s=t/2,o=Math.floor(i),l=Math.floor(a),c=o+1,u=l+1,f=e/o,h=t/l,m=[],v=[],g=[],x=[];for(let p=0;p<u;p++){let d=p*h-s;for(let A=0;A<c;A++){let b=A*f-r;v.push(b,-d,0),g.push(0,0,1),x.push(A/o),x.push(1-p/l)}}for(let p=0;p<l;p++)for(let d=0;d<o;d++){let A=d+c*p,b=d+c*(p+1),C=d+1+c*(p+1),E=d+1+c*p;m.push(A,b,E),m.push(b,C,E)}this.setIndex(m),this.setAttribute("position",new z2(v,3)),this.setAttribute("normal",new z2(g,3)),this.setAttribute("uv",new z2(x,2))}static fromJSON(e){return new L4(e.width,e.height,e.widthSegments,e.heightSegments)}};function Ke(n){let e={};for(let t in n){e[t]={};for(let i in n[t]){let a=n[t][i];a&&(a.isColor||a.isMatrix3||a.isMatrix4||a.isVector2||a.isVector3||a.isVector4||a.isTexture||a.isQuaternion)?e[t][i]=a.clone():Array.isArray(a)?e[t][i]=a.slice():e[t][i]=a}}return e}function d2(n){let e={};for(let t=0;t<n.length;t++){let i=Ke(n[t]);for(let a in i)e[a]=i[a]}return e}var F8={clone:Ke,merge:d2};var B8=`
|
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void main() {
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|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
}
|
|
`;var P8=`
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|
void main() {
|
|
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
}
|
|
`;var re=class extends L2{constructor(e){super();this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=B8,this.fragmentShader=P8,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ke(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let a in this.uniforms){let s=this.uniforms[a].value;s&&s.isTexture?t.uniforms[a]={type:"t",value:s.toJSON(e).uuid}:s&&s.isColor?t.uniforms[a]={type:"c",value:s.getHex()}:s&&s.isVector2?t.uniforms[a]={type:"v2",value:s.toArray()}:s&&s.isVector3?t.uniforms[a]={type:"v3",value:s.toArray()}:s&&s.isVector4?t.uniforms[a]={type:"v4",value:s.toArray()}:s&&s.isMatrix3?t.uniforms[a]={type:"m3",value:s.toArray()}:s&&s.isMatrix4?t.uniforms[a]={type:"m4",value:s.toArray()}:t.uniforms[a]={value:s}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;let i={};for(let a in this.extensions)this.extensions[a]===!0&&(i[a]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}};re.prototype.isShaderMaterial=!0;var I8=`
|
|
#ifdef USE_ALPHAMAP
|
|
|
|
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
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|
|
#endif
|
|
`;var k8=`
|
|
#ifdef USE_ALPHAMAP
|
|
|
|
uniform sampler2D alphaMap;
|
|
|
|
#endif
|
|
`;var U8=`
|
|
#ifdef USE_ALPHATEST
|
|
|
|
if ( diffuseColor.a < alphaTest ) discard;
|
|
|
|
#endif
|
|
`;var O8=`
|
|
#ifdef USE_ALPHATEST
|
|
uniform float alphaTest;
|
|
#endif
|
|
`;var G8=`
|
|
#ifdef USE_AOMAP
|
|
|
|
// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
|
|
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
|
|
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
|
|
#if defined( USE_ENVMAP ) && defined( STANDARD )
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|
|
|
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
|
|
|
|
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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|
|
|
#endif
|
|
|
|
#endif
|
|
`;var q8=`
|
|
#ifdef USE_AOMAP
|
|
|
|
uniform sampler2D aoMap;
|
|
uniform float aoMapIntensity;
|
|
|
|
#endif
|
|
`;var W8=`
|
|
vec3 transformed = vec3( position );
|
|
`;var j8=`
|
|
vec3 objectNormal = vec3( normal );
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
vec3 objectTangent = vec3( tangent.xyz );
|
|
|
|
#endif
|
|
`;var X8=`
|
|
|
|
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|
|
|
return RECIPROCAL_PI * diffuseColor;
|
|
|
|
} // validated
|
|
|
|
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|
|
|
// Original approximation by Christophe Schlick '94
|
|
// float fresnel = pow( 1.0 - dotVH, 5.0 );
|
|
|
|
// Optimized variant (presented by Epic at SIGGRAPH '13)
|
|
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
|
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
|
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
|
|
} // validated
|
|
|
|
// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
|
|
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
|
|
|
float a2 = pow2( alpha );
|
|
|
|
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
|
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
|
|
|
return 0.5 / max( gv + gl, EPSILON );
|
|
|
|
}
|
|
|
|
// Microfacet Models for Refraction through Rough Surfaces - equation (33)
|
|
// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
|
|
// alpha is "roughness squared" in Disney\u2019s reparameterization
|
|
float D_GGX( const in float alpha, const in float dotNH ) {
|
|
|
|
float a2 = pow2( alpha );
|
|
|
|
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1
|
|
|
|
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
|
|
}
|
|
|
|
// GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
|
|
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
|
|
|
float alpha = pow2( roughness ); // UE4's roughness
|
|
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
|
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
|
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
|
|
float D = D_GGX( alpha, dotNH );
|
|
|
|
return F * ( V * D );
|
|
|
|
}
|
|
|
|
// Rect Area Light
|
|
|
|
// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
|
|
// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
|
|
// code: https://github.com/selfshadow/ltc_code/
|
|
|
|
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
|
|
const float LUT_SIZE = 64.0;
|
|
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
|
|
float dotNV = saturate( dot( N, V ) );
|
|
|
|
// texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
|
|
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
|
|
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
|
|
return uv;
|
|
|
|
}
|
|
|
|
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
|
|
// Real-Time Area Lighting: a Journey from Research to Production (p.102)
|
|
// An approximation of the form factor of a horizon-clipped rectangle.
|
|
|
|
float l = length( f );
|
|
|
|
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
|
|
}
|
|
|
|
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
|
|
float x = dot( v1, v2 );
|
|
|
|
float y = abs( x );
|
|
|
|
// rational polynomial approximation to theta / sin( theta ) / 2PI
|
|
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
float v = a / b;
|
|
|
|
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
|
|
return cross( v1, v2 ) * theta_sintheta;
|
|
|
|
}
|
|
|
|
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
|
|
// bail if point is on back side of plane of light
|
|
// assumes ccw winding order of light vertices
|
|
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
vec3 lightNormal = cross( v1, v2 );
|
|
|
|
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
|
|
// construct orthonormal basis around N
|
|
vec3 T1, T2;
|
|
T1 = normalize( V - N * dot( V, N ) );
|
|
T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
|
|
|
|
// compute transform
|
|
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
|
|
// transform rect
|
|
vec3 coords[ 4 ];
|
|
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
|
|
// project rect onto sphere
|
|
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
|
|
// calculate vector form factor
|
|
vec3 vectorFormFactor = vec3( 0.0 );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
|
|
// adjust for horizon clipping
|
|
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
|
|
/*
|
|
// alternate method of adjusting for horizon clipping (see referece)
|
|
// refactoring required
|
|
float len = length( vectorFormFactor );
|
|
float z = vectorFormFactor.z / len;
|
|
|
|
const float LUT_SIZE = 64.0;
|
|
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
|
|
// tabulated horizon-clipped sphere, apparently...
|
|
vec2 uv = vec2( z * 0.5 + 0.5, len );
|
|
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
|
|
float scale = texture2D( ltc_2, uv ).w;
|
|
|
|
float result = len * scale;
|
|
*/
|
|
|
|
return vec3( result );
|
|
|
|
}
|
|
|
|
// End Rect Area Light
|
|
|
|
|
|
float G_BlinnPhong_Implicit( /* const in float dotNL, const in float dotNV */ ) {
|
|
|
|
// geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)
|
|
return 0.25;
|
|
|
|
}
|
|
|
|
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
|
|
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
|
|
}
|
|
|
|
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
|
|
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
|
|
float G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );
|
|
|
|
float D = D_BlinnPhong( shininess, dotNH );
|
|
|
|
return F * ( G * D );
|
|
|
|
} // validated
|
|
|
|
#if defined( USE_SHEEN )
|
|
|
|
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
|
|
float D_Charlie( float roughness, float dotNH ) {
|
|
|
|
float alpha = pow2( roughness );
|
|
|
|
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
|
|
float invAlpha = 1.0 / alpha;
|
|
float cos2h = dotNH * dotNH;
|
|
float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
|
|
|
|
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
|
|
}
|
|
|
|
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
|
|
float V_Neubelt( float dotNV, float dotNL ) {
|
|
|
|
// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
|
|
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
|
|
}
|
|
|
|
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
|
|
float D = D_Charlie( sheenRoughness, dotNH );
|
|
float V = V_Neubelt( dotNV, dotNL );
|
|
|
|
return sheenColor * ( D * V );
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var Z8=`
|
|
#ifdef USE_BUMPMAP
|
|
|
|
uniform sampler2D bumpMap;
|
|
uniform float bumpScale;
|
|
|
|
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
|
|
// https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
|
|
|
|
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
|
|
|
|
vec2 dHdxy_fwd() {
|
|
|
|
vec2 dSTdx = dFdx( vUv );
|
|
vec2 dSTdy = dFdy( vUv );
|
|
|
|
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
|
|
return vec2( dBx, dBy );
|
|
|
|
}
|
|
|
|
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
|
|
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
|
|
|
|
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
vec3 vN = surf_norm; // normalized
|
|
|
|
vec3 R1 = cross( vSigmaY, vN );
|
|
vec3 R2 = cross( vN, vSigmaX );
|
|
|
|
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
|
|
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var Y8=`
|
|
#if NUM_CLIPPING_PLANES > 0
|
|
|
|
vec4 plane;
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
|
|
plane = clippingPlanes[ i ];
|
|
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
|
|
bool clipped = true;
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
|
|
plane = clippingPlanes[ i ];
|
|
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
if ( clipped ) discard;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var K8=`
|
|
#if NUM_CLIPPING_PLANES > 0
|
|
|
|
varying vec3 vClipPosition;
|
|
|
|
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
|
|
#endif
|
|
`;var $8=`
|
|
#if NUM_CLIPPING_PLANES > 0
|
|
|
|
varying vec3 vClipPosition;
|
|
|
|
#endif
|
|
`;var J8=`
|
|
#if NUM_CLIPPING_PLANES > 0
|
|
|
|
vClipPosition = - mvPosition.xyz;
|
|
|
|
#endif
|
|
`;var Q8=`
|
|
#if defined( USE_COLOR_ALPHA )
|
|
|
|
diffuseColor *= vColor;
|
|
|
|
#elif defined( USE_COLOR )
|
|
|
|
diffuseColor.rgb *= vColor;
|
|
|
|
#endif
|
|
`;var en=`
|
|
#if defined( USE_COLOR_ALPHA )
|
|
|
|
varying vec4 vColor;
|
|
|
|
#elif defined( USE_COLOR )
|
|
|
|
varying vec3 vColor;
|
|
|
|
#endif
|
|
`;var tn=`
|
|
#if defined( USE_COLOR_ALPHA )
|
|
|
|
varying vec4 vColor;
|
|
|
|
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
|
|
varying vec3 vColor;
|
|
|
|
#endif
|
|
`;var an=`
|
|
#if defined( USE_COLOR_ALPHA )
|
|
|
|
vColor = vec4( 1.0 );
|
|
|
|
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
|
|
vColor = vec3( 1.0 );
|
|
|
|
#endif
|
|
|
|
#ifdef USE_COLOR
|
|
|
|
vColor *= color;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_INSTANCING_COLOR
|
|
|
|
vColor.xyz *= instanceColor.xyz;
|
|
|
|
#endif
|
|
`;var rn=`
|
|
#define PI 3.141592653589793
|
|
#define PI2 6.283185307179586
|
|
#define PI_HALF 1.5707963267948966
|
|
#define RECIPROCAL_PI 0.3183098861837907
|
|
#define RECIPROCAL_PI2 0.15915494309189535
|
|
#define EPSILON 1e-6
|
|
|
|
#ifndef saturate
|
|
// <tonemapping_pars_fragment> may have defined saturate() already
|
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
#endif
|
|
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
|
|
float pow2( const in float x ) { return x*x; }
|
|
float pow3( const in float x ) { return x*x*x; }
|
|
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
|
|
// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
|
|
// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
|
|
highp float rand( const in vec2 uv ) {
|
|
|
|
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
|
|
return fract( sin( sn ) * c );
|
|
|
|
}
|
|
|
|
#ifdef HIGH_PRECISION
|
|
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
#else
|
|
float precisionSafeLength( vec3 v ) {
|
|
float maxComponent = max3( abs( v ) );
|
|
return length( v / maxComponent ) * maxComponent;
|
|
}
|
|
#endif
|
|
|
|
struct IncidentLight {
|
|
vec3 color;
|
|
vec3 direction;
|
|
bool visible;
|
|
};
|
|
|
|
struct ReflectedLight {
|
|
vec3 directDiffuse;
|
|
vec3 directSpecular;
|
|
vec3 indirectDiffuse;
|
|
vec3 indirectSpecular;
|
|
};
|
|
|
|
struct GeometricContext {
|
|
vec3 position;
|
|
vec3 normal;
|
|
vec3 viewDir;
|
|
#ifdef USE_CLEARCOAT
|
|
vec3 clearcoatNormal;
|
|
#endif
|
|
};
|
|
|
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
|
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
|
|
}
|
|
|
|
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
|
|
// dir can be either a direction vector or a normal vector
|
|
// upper-left 3x3 of matrix is assumed to be orthogonal
|
|
|
|
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
|
|
}
|
|
|
|
mat3 transposeMat3( const in mat3 m ) {
|
|
|
|
mat3 tmp;
|
|
|
|
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
|
|
return tmp;
|
|
|
|
}
|
|
|
|
// https://en.wikipedia.org/wiki/Relative_luminance
|
|
float linearToRelativeLuminance( const in vec3 color ) {
|
|
|
|
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
|
|
return dot( weights, color.rgb );
|
|
|
|
}
|
|
|
|
bool isPerspectiveMatrix( mat4 m ) {
|
|
|
|
return m[ 2 ][ 3 ] == - 1.0;
|
|
|
|
}
|
|
|
|
vec2 equirectUv( in vec3 dir ) {
|
|
|
|
// dir is assumed to be unit length
|
|
|
|
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
|
|
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
|
|
return vec2( u, v );
|
|
|
|
}
|
|
`;var nn=`
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
|
|
#define cubeUV_maxMipLevel 8.0
|
|
#define cubeUV_minMipLevel 4.0
|
|
#define cubeUV_maxTileSize 256.0
|
|
#define cubeUV_minTileSize 16.0
|
|
|
|
// These shader functions convert between the UV coordinates of a single face of
|
|
// a cubemap, the 0-5 integer index of a cube face, and the direction vector for
|
|
// sampling a textureCube (not generally normalized ).
|
|
|
|
float getFace( vec3 direction ) {
|
|
|
|
vec3 absDirection = abs( direction );
|
|
|
|
float face = - 1.0;
|
|
|
|
if ( absDirection.x > absDirection.z ) {
|
|
|
|
if ( absDirection.x > absDirection.y )
|
|
|
|
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
|
|
else
|
|
|
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
|
|
} else {
|
|
|
|
if ( absDirection.z > absDirection.y )
|
|
|
|
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
|
|
else
|
|
|
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
|
|
}
|
|
|
|
return face;
|
|
|
|
}
|
|
|
|
// RH coordinate system; PMREM face-indexing convention
|
|
vec2 getUV( vec3 direction, float face ) {
|
|
|
|
vec2 uv;
|
|
|
|
if ( face == 0.0 ) {
|
|
|
|
uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x
|
|
|
|
} else if ( face == 1.0 ) {
|
|
|
|
uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y
|
|
|
|
} else if ( face == 2.0 ) {
|
|
|
|
uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z
|
|
|
|
} else if ( face == 3.0 ) {
|
|
|
|
uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x
|
|
|
|
} else if ( face == 4.0 ) {
|
|
|
|
uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y
|
|
|
|
} else {
|
|
|
|
uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z
|
|
|
|
}
|
|
|
|
return 0.5 * ( uv + 1.0 );
|
|
|
|
}
|
|
|
|
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
|
|
float face = getFace( direction );
|
|
|
|
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
|
|
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
|
|
float faceSize = exp2( mipInt );
|
|
|
|
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
|
|
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
|
|
if ( face > 2.0 ) {
|
|
|
|
uv.y += faceSize;
|
|
|
|
face -= 3.0;
|
|
|
|
}
|
|
|
|
uv.x += face * faceSize;
|
|
|
|
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
|
|
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
|
|
}
|
|
|
|
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
|
|
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
|
|
uv *= texelSize;
|
|
|
|
return texture2D( envMap, uv ).rgb;
|
|
|
|
}
|
|
|
|
// These defines must match with PMREMGenerator
|
|
|
|
#define r0 1.0
|
|
#define v0 0.339
|
|
#define m0 - 2.0
|
|
#define r1 0.8
|
|
#define v1 0.276
|
|
#define m1 - 1.0
|
|
#define r4 0.4
|
|
#define v4 0.046
|
|
#define m4 2.0
|
|
#define r5 0.305
|
|
#define v5 0.016
|
|
#define m5 3.0
|
|
#define r6 0.21
|
|
#define v6 0.0038
|
|
#define m6 4.0
|
|
|
|
float roughnessToMip( float roughness ) {
|
|
|
|
float mip = 0.0;
|
|
|
|
if ( roughness >= r1 ) {
|
|
|
|
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
|
|
} else if ( roughness >= r4 ) {
|
|
|
|
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
|
|
} else if ( roughness >= r5 ) {
|
|
|
|
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
|
|
} else if ( roughness >= r6 ) {
|
|
|
|
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
|
|
} else {
|
|
|
|
mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25
|
|
}
|
|
|
|
return mip;
|
|
|
|
}
|
|
|
|
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
|
|
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
|
|
float mipF = fract( mip );
|
|
|
|
float mipInt = floor( mip );
|
|
|
|
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
|
|
if ( mipF == 0.0 ) {
|
|
|
|
return vec4( color0, 1.0 );
|
|
|
|
} else {
|
|
|
|
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
|
|
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var sn=`
|
|
vec3 transformedNormal = objectNormal;
|
|
|
|
#ifdef USE_INSTANCING
|
|
|
|
// this is in lieu of a per-instance normal-matrix
|
|
// shear transforms in the instance matrix are not supported
|
|
|
|
mat3 m = mat3( instanceMatrix );
|
|
|
|
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
|
|
transformedNormal = m * transformedNormal;
|
|
|
|
#endif
|
|
|
|
transformedNormal = normalMatrix * transformedNormal;
|
|
|
|
#ifdef FLIP_SIDED
|
|
|
|
transformedNormal = - transformedNormal;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
|
|
#ifdef FLIP_SIDED
|
|
|
|
transformedTangent = - transformedTangent;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var on=`
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
|
|
uniform sampler2D displacementMap;
|
|
uniform float displacementScale;
|
|
uniform float displacementBias;
|
|
|
|
#endif
|
|
`;var cn=`
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
|
|
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
|
|
#endif
|
|
`;var ln=`
|
|
#ifdef USE_EMISSIVEMAP
|
|
|
|
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
|
|
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
|
|
#endif
|
|
`;var un=`
|
|
#ifdef USE_EMISSIVEMAP
|
|
|
|
uniform sampler2D emissiveMap;
|
|
|
|
#endif
|
|
`;var hn=`
|
|
gl_FragColor = linearToOutputTexel( gl_FragColor );
|
|
`;var fn=`
|
|
|
|
vec4 LinearToLinear( in vec4 value ) {
|
|
return value;
|
|
}
|
|
|
|
vec4 LinearTosRGB( in vec4 value ) {
|
|
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
}
|
|
|
|
`;var dn=`
|
|
#ifdef USE_ENVMAP
|
|
|
|
#ifdef ENV_WORLDPOS
|
|
|
|
vec3 cameraToFrag;
|
|
|
|
if ( isOrthographic ) {
|
|
|
|
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
|
|
} else {
|
|
|
|
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
|
|
}
|
|
|
|
// Transforming Normal Vectors with the Inverse Transformation
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
|
|
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
|
|
#else
|
|
|
|
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
vec3 reflectVec = vReflect;
|
|
|
|
#endif
|
|
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
|
|
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
|
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
|
|
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
|
|
#else
|
|
|
|
vec4 envColor = vec4( 0.0 );
|
|
|
|
#endif
|
|
|
|
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
|
|
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
|
|
#elif defined( ENVMAP_BLENDING_MIX )
|
|
|
|
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
|
|
#elif defined( ENVMAP_BLENDING_ADD )
|
|
|
|
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var pn=`
|
|
#ifdef USE_ENVMAP
|
|
|
|
uniform float envMapIntensity;
|
|
uniform float flipEnvMap;
|
|
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
uniform samplerCube envMap;
|
|
#else
|
|
uniform sampler2D envMap;
|
|
#endif
|
|
|
|
#endif
|
|
`;var mn=`
|
|
#ifdef USE_ENVMAP
|
|
|
|
uniform float reflectivity;
|
|
|
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
|
|
#define ENV_WORLDPOS
|
|
|
|
#endif
|
|
|
|
#ifdef ENV_WORLDPOS
|
|
|
|
varying vec3 vWorldPosition;
|
|
uniform float refractionRatio;
|
|
#else
|
|
varying vec3 vReflect;
|
|
#endif
|
|
|
|
#endif
|
|
`;var vn=`
|
|
#ifdef USE_ENVMAP
|
|
|
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
|
|
#define ENV_WORLDPOS
|
|
|
|
#endif
|
|
|
|
#ifdef ENV_WORLDPOS
|
|
|
|
varying vec3 vWorldPosition;
|
|
|
|
#else
|
|
|
|
varying vec3 vReflect;
|
|
uniform float refractionRatio;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var gn=`
|
|
#ifdef USE_ENVMAP
|
|
|
|
#ifdef ENV_WORLDPOS
|
|
|
|
vWorldPosition = worldPosition.xyz;
|
|
|
|
#else
|
|
|
|
vec3 cameraToVertex;
|
|
|
|
if ( isOrthographic ) {
|
|
|
|
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
|
|
} else {
|
|
|
|
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
|
|
}
|
|
|
|
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
|
|
vReflect = reflect( cameraToVertex, worldNormal );
|
|
|
|
#else
|
|
|
|
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var xn=`
|
|
#ifdef USE_FOG
|
|
|
|
vFogDepth = - mvPosition.z;
|
|
|
|
#endif
|
|
`;var Mn=`
|
|
#ifdef USE_FOG
|
|
|
|
varying float vFogDepth;
|
|
|
|
#endif
|
|
`;var bn=`
|
|
#ifdef USE_FOG
|
|
|
|
#ifdef FOG_EXP2
|
|
|
|
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
|
|
#else
|
|
|
|
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
|
|
#endif
|
|
|
|
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
|
|
#endif
|
|
`;var yn=`
|
|
#ifdef USE_FOG
|
|
|
|
uniform vec3 fogColor;
|
|
varying float vFogDepth;
|
|
|
|
#ifdef FOG_EXP2
|
|
|
|
uniform float fogDensity;
|
|
|
|
#else
|
|
|
|
uniform float fogNear;
|
|
uniform float fogFar;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Cn=`
|
|
|
|
#ifdef USE_GRADIENTMAP
|
|
|
|
uniform sampler2D gradientMap;
|
|
|
|
#endif
|
|
|
|
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
|
|
// dotNL will be from -1.0 to 1.0
|
|
float dotNL = dot( normal, lightDirection );
|
|
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
|
|
#ifdef USE_GRADIENTMAP
|
|
|
|
return vec3( texture2D( gradientMap, coord ).r );
|
|
|
|
#else
|
|
|
|
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
|
|
#endif
|
|
|
|
}
|
|
`;var zn=`
|
|
#ifdef USE_LIGHTMAP
|
|
|
|
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|
|
|
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
|
|
lightMapIrradiance *= PI;
|
|
|
|
#endif
|
|
|
|
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
|
|
#endif
|
|
`;var An=`
|
|
#ifdef USE_LIGHTMAP
|
|
|
|
uniform sampler2D lightMap;
|
|
uniform float lightMapIntensity;
|
|
|
|
#endif
|
|
`;var wn=`
|
|
vec3 diffuse = vec3( 1.0 );
|
|
|
|
GeometricContext geometry;
|
|
geometry.position = mvPosition.xyz;
|
|
geometry.normal = normalize( transformedNormal );
|
|
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
|
|
GeometricContext backGeometry;
|
|
backGeometry.position = geometry.position;
|
|
backGeometry.normal = -geometry.normal;
|
|
backGeometry.viewDir = geometry.viewDir;
|
|
|
|
vLightFront = vec3( 0.0 );
|
|
vIndirectFront = vec3( 0.0 );
|
|
#ifdef DOUBLE_SIDED
|
|
vLightBack = vec3( 0.0 );
|
|
vIndirectBack = vec3( 0.0 );
|
|
#endif
|
|
|
|
IncidentLight directLight;
|
|
float dotNL;
|
|
vec3 directLightColor_Diffuse;
|
|
|
|
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
|
|
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
|
|
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
|
|
#endif
|
|
|
|
#if NUM_POINT_LIGHTS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
|
|
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
|
|
dotNL = dot( geometry.normal, directLight.direction );
|
|
directLightColor_Diffuse = directLight.color;
|
|
|
|
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
|
|
#endif
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_SPOT_LIGHTS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
|
|
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
|
|
dotNL = dot( geometry.normal, directLight.direction );
|
|
directLightColor_Diffuse = directLight.color;
|
|
|
|
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
|
|
#endif
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_DIR_LIGHTS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
|
|
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
|
|
dotNL = dot( geometry.normal, directLight.direction );
|
|
directLightColor_Diffuse = directLight.color;
|
|
|
|
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
|
|
#endif
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_HEMI_LIGHTS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
|
|
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
|
|
#endif
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
`;var _n=`
|
|
uniform bool receiveShadow;
|
|
uniform vec3 ambientLightColor;
|
|
uniform vec3 lightProbe[ 9 ];
|
|
|
|
// get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere
|
|
// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf
|
|
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
|
|
// normal is assumed to have unit length
|
|
|
|
float x = normal.x, y = normal.y, z = normal.z;
|
|
|
|
// band 0
|
|
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
|
|
// band 1
|
|
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
|
|
// band 2
|
|
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
|
|
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
|
|
return irradiance;
|
|
|
|
}
|
|
|
|
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
|
|
vec3 irradiance = ambientLightColor;
|
|
|
|
return irradiance;
|
|
|
|
}
|
|
|
|
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
|
|
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
|
|
// based upon Frostbite 3 Moving to Physically-based Rendering
|
|
// page 32, equation 26: E[window1]
|
|
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
|
|
if ( cutoffDistance > 0.0 ) {
|
|
|
|
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
|
|
}
|
|
|
|
return distanceFalloff;
|
|
|
|
#else
|
|
|
|
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
|
|
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
|
|
}
|
|
|
|
return 1.0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
|
|
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
|
|
}
|
|
|
|
#if NUM_DIR_LIGHTS > 0
|
|
|
|
struct DirectionalLight {
|
|
vec3 direction;
|
|
vec3 color;
|
|
};
|
|
|
|
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
|
|
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
|
|
light.color = directionalLight.color;
|
|
light.direction = directionalLight.direction;
|
|
light.visible = true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#if NUM_POINT_LIGHTS > 0
|
|
|
|
struct PointLight {
|
|
vec3 position;
|
|
vec3 color;
|
|
float distance;
|
|
float decay;
|
|
};
|
|
|
|
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
|
|
// light is an out parameter as having it as a return value caused compiler errors on some devices
|
|
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
|
|
vec3 lVector = pointLight.position - geometry.position;
|
|
|
|
light.direction = normalize( lVector );
|
|
|
|
float lightDistance = length( lVector );
|
|
|
|
light.color = pointLight.color;
|
|
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#if NUM_SPOT_LIGHTS > 0
|
|
|
|
struct SpotLight {
|
|
vec3 position;
|
|
vec3 direction;
|
|
vec3 color;
|
|
float distance;
|
|
float decay;
|
|
float coneCos;
|
|
float penumbraCos;
|
|
};
|
|
|
|
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
|
|
// light is an out parameter as having it as a return value caused compiler errors on some devices
|
|
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
|
|
vec3 lVector = spotLight.position - geometry.position;
|
|
|
|
light.direction = normalize( lVector );
|
|
|
|
float angleCos = dot( light.direction, spotLight.direction );
|
|
|
|
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
|
|
if ( spotAttenuation > 0.0 ) {
|
|
|
|
float lightDistance = length( lVector );
|
|
|
|
light.color = spotLight.color * spotAttenuation;
|
|
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|
|
|
} else {
|
|
|
|
light.color = vec3( 0.0 );
|
|
light.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
|
|
struct RectAreaLight {
|
|
vec3 color;
|
|
vec3 position;
|
|
vec3 halfWidth;
|
|
vec3 halfHeight;
|
|
};
|
|
|
|
// Pre-computed values of LinearTransformedCosine approximation of BRDF
|
|
// BRDF approximation Texture is 64x64
|
|
uniform sampler2D ltc_1; // RGBA Float
|
|
uniform sampler2D ltc_2; // RGBA Float
|
|
|
|
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
|
|
#endif
|
|
|
|
|
|
#if NUM_HEMI_LIGHTS > 0
|
|
|
|
struct HemisphereLight {
|
|
vec3 direction;
|
|
vec3 skyColor;
|
|
vec3 groundColor;
|
|
};
|
|
|
|
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
|
|
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
|
|
float dotNL = dot( normal, hemiLight.direction );
|
|
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
|
|
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
|
|
return irradiance;
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var Sn=`
|
|
#if defined( USE_ENVMAP )
|
|
|
|
#ifdef ENVMAP_MODE_REFRACTION
|
|
|
|
uniform float refractionRatio;
|
|
|
|
#endif
|
|
|
|
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
|
|
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
|
|
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
|
|
return PI * envMapColor.rgb * envMapIntensity;
|
|
|
|
#else
|
|
|
|
return vec3( 0.0 );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
|
|
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
|
|
vec3 reflectVec;
|
|
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
|
|
reflectVec = reflect( - viewDir, normal );
|
|
|
|
// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
|
|
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
|
|
#else
|
|
|
|
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
|
|
#endif
|
|
|
|
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
|
|
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
|
|
return envMapColor.rgb * envMapIntensity;
|
|
|
|
#else
|
|
|
|
return vec3( 0.0 );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var En=`
|
|
ToonMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
`;var Ln=`
|
|
varying vec3 vViewPosition;
|
|
|
|
struct ToonMaterial {
|
|
|
|
vec3 diffuseColor;
|
|
|
|
};
|
|
|
|
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
|
|
}
|
|
|
|
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
|
|
}
|
|
|
|
#define RE_Direct RE_Direct_Toon
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
|
|
#define Material_LightProbeLOD( material ) (0)
|
|
`;var Dn=`
|
|
BlinnPhongMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.specularColor = specular;
|
|
material.specularShininess = shininess;
|
|
material.specularStrength = specularStrength;
|
|
`;var Tn=`
|
|
varying vec3 vViewPosition;
|
|
|
|
struct BlinnPhongMaterial {
|
|
|
|
vec3 diffuseColor;
|
|
vec3 specularColor;
|
|
float specularShininess;
|
|
float specularStrength;
|
|
|
|
};
|
|
|
|
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
|
|
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
|
|
}
|
|
|
|
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
|
|
}
|
|
|
|
#define RE_Direct RE_Direct_BlinnPhong
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
|
|
#define Material_LightProbeLOD( material ) (0)
|
|
`;var Hn=`
|
|
PhysicalMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
|
|
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
|
|
material.roughness = max( roughnessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.
|
|
material.roughness += geometryRoughness;
|
|
material.roughness = min( material.roughness, 1.0 );
|
|
|
|
#ifdef IOR
|
|
|
|
#ifdef SPECULAR
|
|
|
|
float specularIntensityFactor = specularIntensity;
|
|
vec3 specularColorFactor = specularColor;
|
|
|
|
#ifdef USE_SPECULARINTENSITYMAP
|
|
|
|
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_SPECULARCOLORMAP
|
|
|
|
specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
|
|
|
|
#endif
|
|
|
|
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
|
|
#else
|
|
|
|
float specularIntensityFactor = 1.0;
|
|
vec3 specularColorFactor = vec3( 1.0 );
|
|
material.specularF90 = 1.0;
|
|
|
|
#endif
|
|
|
|
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
|
|
#else
|
|
|
|
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
material.specularF90 = 1.0;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
|
|
material.clearcoat = clearcoat;
|
|
material.clearcoatRoughness = clearcoatRoughness;
|
|
material.clearcoatF0 = vec3( 0.04 );
|
|
material.clearcoatF90 = 1.0;
|
|
|
|
#ifdef USE_CLEARCOATMAP
|
|
|
|
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
|
|
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
|
|
#endif
|
|
|
|
material.clearcoat = saturate( material.clearcoat ); // Burley clearcoat model
|
|
material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
material.clearcoatRoughness += geometryRoughness;
|
|
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
|
|
#endif
|
|
|
|
#ifdef USE_SHEEN
|
|
|
|
material.sheenColor = sheenColor;
|
|
|
|
#ifdef USE_SHEENCOLORMAP
|
|
|
|
material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
|
|
|
|
#endif
|
|
|
|
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
|
|
#ifdef USE_SHEENROUGHNESSMAP
|
|
|
|
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Vn=`
|
|
struct PhysicalMaterial {
|
|
|
|
vec3 diffuseColor;
|
|
float roughness;
|
|
vec3 specularColor;
|
|
float specularF90;
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
float clearcoat;
|
|
float clearcoatRoughness;
|
|
vec3 clearcoatF0;
|
|
float clearcoatF90;
|
|
#endif
|
|
|
|
#ifdef USE_SHEEN
|
|
vec3 sheenColor;
|
|
float sheenRoughness;
|
|
#endif
|
|
|
|
};
|
|
|
|
// temporary
|
|
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
vec3 sheenSpecular = vec3( 0.0 );
|
|
|
|
// This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
|
|
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
|
|
// in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
|
|
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
|
|
float r2 = roughness * roughness;
|
|
|
|
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
|
|
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
|
|
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
|
|
return saturate( DG * RECIPROCAL_PI );
|
|
|
|
}
|
|
|
|
// Analytical approximation of the DFG LUT, one half of the
|
|
// split-sum approximation used in indirect specular lighting.
|
|
// via 'environmentBRDF' from "Physically Based Shading on Mobile"
|
|
// https://www.unrealengine.com/blog/physically-based-shading-on-mobile
|
|
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
|
|
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
|
|
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
|
|
vec4 r = roughness * c0 + c1;
|
|
|
|
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
|
|
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
|
|
return fab;
|
|
|
|
}
|
|
|
|
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
|
|
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
|
|
return specularColor * fab.x + specularF90 * fab.y;
|
|
|
|
}
|
|
|
|
// Fdez-Ag\xFCera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
|
|
// Approximates multiscattering in order to preserve energy.
|
|
// http://www.jcgt.org/published/0008/01/03/
|
|
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
|
|
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
|
|
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
|
|
float Ess = fab.x + fab.y;
|
|
float Ems = 1.0 - Ess;
|
|
|
|
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; // 1/21
|
|
vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
|
|
singleScatter += FssEss;
|
|
multiScatter += Fms * Ems;
|
|
|
|
}
|
|
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
|
|
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
vec3 normal = geometry.normal;
|
|
vec3 viewDir = geometry.viewDir;
|
|
vec3 position = geometry.position;
|
|
vec3 lightPos = rectAreaLight.position;
|
|
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
vec3 lightColor = rectAreaLight.color;
|
|
float roughness = material.roughness;
|
|
|
|
vec3 rectCoords[ 4 ];
|
|
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; // counterclockwise; light shines in local neg z direction
|
|
rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
|
|
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
|
|
vec4 t1 = texture2D( ltc_1, uv );
|
|
vec4 t2 = texture2D( ltc_2, uv );
|
|
|
|
mat3 mInv = mat3(
|
|
vec3( t1.x, 0, t1.y ),
|
|
vec3( 0, 1, 0 ),
|
|
vec3( t1.z, 0, t1.w )
|
|
);
|
|
|
|
// LTC Fresnel Approximation by Stephen Hill
|
|
// http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
|
|
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
|
|
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
|
|
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
|
|
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
|
|
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
|
|
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
|
|
#endif
|
|
|
|
#ifdef USE_SHEEN
|
|
|
|
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
|
|
#endif
|
|
|
|
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
|
|
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
|
|
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
|
|
}
|
|
|
|
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
|
|
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
|
|
#endif
|
|
|
|
#ifdef USE_SHEEN
|
|
|
|
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
|
|
#endif
|
|
|
|
// Both indirect specular and indirect diffuse light accumulate here
|
|
|
|
vec3 singleScattering = vec3( 0.0 );
|
|
vec3 multiScattering = vec3( 0.0 );
|
|
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
|
|
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
|
|
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
|
|
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
|
|
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
|
|
}
|
|
|
|
#define RE_Direct RE_Direct_Physical
|
|
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
|
|
// ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
|
|
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
|
|
}
|
|
`;var Nn=`
|
|
/**
|
|
* This is a template that can be used to light a material, it uses pluggable
|
|
* RenderEquations (RE)for specific lighting scenarios.
|
|
*
|
|
* Instructions for use:
|
|
* - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined
|
|
* - If you have defined an RE_IndirectSpecular, you need to also provide a Material_LightProbeLOD. <---- ???
|
|
* - Create a material parameter that is to be passed as the third parameter to your lighting functions.
|
|
*
|
|
* TODO:
|
|
* - Add area light support.
|
|
* - Add sphere light support.
|
|
* - Add diffuse light probe (irradiance cubemap) support.
|
|
*/
|
|
|
|
GeometricContext geometry;
|
|
|
|
geometry.position = - vViewPosition;
|
|
geometry.normal = normal;
|
|
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
|
|
geometry.clearcoatNormal = clearcoatNormal;
|
|
|
|
#endif
|
|
|
|
IncidentLight directLight;
|
|
|
|
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
|
|
PointLight pointLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
PointLightShadow pointLightShadow;
|
|
#endif
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
|
|
pointLight = pointLights[ i ];
|
|
|
|
getPointLightInfo( pointLight, geometry, directLight );
|
|
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
pointLightShadow = pointLightShadows[ i ];
|
|
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
#endif
|
|
|
|
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
|
|
SpotLight spotLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
SpotLightShadow spotLightShadow;
|
|
#endif
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
|
|
spotLight = spotLights[ i ];
|
|
|
|
getSpotLightInfo( spotLight, geometry, directLight );
|
|
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
spotLightShadow = spotLightShadows[ i ];
|
|
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
#endif
|
|
|
|
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
|
|
DirectionalLight directionalLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
DirectionalLightShadow directionalLightShadow;
|
|
#endif
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
|
|
directionalLight = directionalLights[ i ];
|
|
|
|
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
directionalLightShadow = directionalLightShadows[ i ];
|
|
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
#endif
|
|
|
|
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
|
|
RectAreaLight rectAreaLight;
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
|
|
rectAreaLight = rectAreaLights[ i ];
|
|
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if defined( RE_IndirectDiffuse )
|
|
|
|
vec3 iblIrradiance = vec3( 0.0 );
|
|
|
|
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
|
|
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
|
|
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
|
|
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#if defined( RE_IndirectSpecular )
|
|
|
|
vec3 radiance = vec3( 0.0 );
|
|
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
|
|
#endif
|
|
`;var Rn=`
|
|
#if defined( RE_IndirectDiffuse )
|
|
|
|
#ifdef USE_LIGHTMAP
|
|
|
|
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|
|
|
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
|
|
lightMapIrradiance *= PI;
|
|
|
|
#endif
|
|
|
|
irradiance += lightMapIrradiance;
|
|
|
|
#endif
|
|
|
|
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
|
|
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
|
|
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
|
|
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Fn=`
|
|
#if defined( RE_IndirectDiffuse )
|
|
|
|
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
|
|
#endif
|
|
|
|
#if defined( RE_IndirectSpecular )
|
|
|
|
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
|
|
#endif
|
|
`;var Bn=`
|
|
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
|
|
// Doing a strict comparison with == 1.0 can cause noise artifacts
|
|
// on some platforms. See issue #17623.
|
|
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
|
|
#endif
|
|
`;var Pn=`
|
|
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
|
|
uniform float logDepthBufFC;
|
|
varying float vFragDepth;
|
|
varying float vIsPerspective;
|
|
|
|
#endif
|
|
`;var In=`
|
|
#ifdef USE_LOGDEPTHBUF
|
|
|
|
#ifdef USE_LOGDEPTHBUF_EXT
|
|
|
|
varying float vFragDepth;
|
|
varying float vIsPerspective;
|
|
|
|
#else
|
|
|
|
uniform float logDepthBufFC;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var kn=`
|
|
#ifdef USE_LOGDEPTHBUF
|
|
|
|
#ifdef USE_LOGDEPTHBUF_EXT
|
|
|
|
vFragDepth = 1.0 + gl_Position.w;
|
|
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
|
|
#else
|
|
|
|
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
|
|
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
|
|
gl_Position.z *= gl_Position.w;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Un=`
|
|
#ifdef USE_MAP
|
|
|
|
vec4 sampledDiffuseColor = texture2D( map, vUv );
|
|
|
|
#ifdef DECODE_VIDEO_TEXTURE
|
|
|
|
// inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
|
|
|
|
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
|
|
|
|
#endif
|
|
|
|
diffuseColor *= sampledDiffuseColor;
|
|
|
|
#endif
|
|
`;var On=`
|
|
#ifdef USE_MAP
|
|
|
|
uniform sampler2D map;
|
|
|
|
#endif
|
|
`;var Gn=`
|
|
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
|
|
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_MAP
|
|
|
|
diffuseColor *= texture2D( map, uv );
|
|
|
|
#endif
|
|
|
|
#ifdef USE_ALPHAMAP
|
|
|
|
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
|
|
#endif
|
|
`;var qn=`
|
|
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
|
|
uniform mat3 uvTransform;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_MAP
|
|
|
|
uniform sampler2D map;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_ALPHAMAP
|
|
|
|
uniform sampler2D alphaMap;
|
|
|
|
#endif
|
|
`;var Wn=`
|
|
float metalnessFactor = metalness;
|
|
|
|
#ifdef USE_METALNESSMAP
|
|
|
|
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
|
|
// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
|
|
metalnessFactor *= texelMetalness.b;
|
|
|
|
#endif
|
|
`;var jn=`
|
|
#ifdef USE_METALNESSMAP
|
|
|
|
uniform sampler2D metalnessMap;
|
|
|
|
#endif
|
|
`;var Xn=`
|
|
#ifdef USE_MORPHNORMALS
|
|
|
|
// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
|
|
// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
|
|
// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
|
|
objectNormal *= morphTargetBaseInfluence;
|
|
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Zn=`
|
|
#ifdef USE_MORPHTARGETS
|
|
|
|
uniform float morphTargetBaseInfluence;
|
|
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
|
|
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
uniform sampler2DArray morphTargetsTexture;
|
|
uniform vec2 morphTargetsTextureSize;
|
|
|
|
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
|
|
float texelIndex = float( vertexIndex * stride + offset );
|
|
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
|
|
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#ifndef USE_MORPHNORMALS
|
|
|
|
uniform float morphTargetInfluences[ 8 ];
|
|
|
|
#else
|
|
|
|
uniform float morphTargetInfluences[ 4 ];
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Yn=`
|
|
#ifdef USE_MORPHTARGETS
|
|
|
|
// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
|
|
// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
|
|
// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
|
|
transformed *= morphTargetBaseInfluence;
|
|
|
|
#ifdef MORPHTARGETS_TEXTURE
|
|
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
|
|
#ifndef USE_MORPHNORMALS
|
|
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
|
|
#else
|
|
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
|
|
#ifndef USE_MORPHNORMALS
|
|
|
|
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Kn=`
|
|
float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
|
|
#ifdef FLAT_SHADED
|
|
|
|
// Workaround for Adreno GPUs not able to do dFdx( vViewPosition )
|
|
|
|
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
|
|
#else
|
|
|
|
vec3 normal = normalize( vNormal );
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
normal = normal * faceDirection;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
vec3 tangent = normalize( vTangent );
|
|
vec3 bitangent = normalize( vBitangent );
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
tangent = tangent * faceDirection;
|
|
bitangent = bitangent * faceDirection;
|
|
|
|
#endif
|
|
|
|
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
|
|
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
// non perturbed normal for clearcoat among others
|
|
|
|
vec3 geometryNormal = normal;
|
|
|
|
`;var $n=`
|
|
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
|
|
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
|
|
|
|
#ifdef FLIP_SIDED
|
|
|
|
normal = - normal;
|
|
|
|
#endif
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
normal = normal * faceDirection;
|
|
|
|
#endif
|
|
|
|
normal = normalize( normalMatrix * normal );
|
|
|
|
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
|
|
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
mapN.xy *= normalScale;
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
normal = normalize( vTBN * mapN );
|
|
|
|
#else
|
|
|
|
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
|
|
#endif
|
|
|
|
#elif defined( USE_BUMPMAP )
|
|
|
|
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
|
|
#endif
|
|
`;var Jn=`
|
|
#ifndef FLAT_SHADED
|
|
|
|
varying vec3 vNormal;
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
varying vec3 vTangent;
|
|
varying vec3 vBitangent;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Qn=`
|
|
#ifndef FLAT_SHADED
|
|
|
|
varying vec3 vNormal;
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
varying vec3 vTangent;
|
|
varying vec3 vBitangent;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var es=`
|
|
#ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED
|
|
|
|
vNormal = normalize( transformedNormal );
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
vTangent = normalize( transformedTangent );
|
|
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var ts=`
|
|
#ifdef USE_NORMALMAP
|
|
|
|
uniform sampler2D normalMap;
|
|
uniform vec2 normalScale;
|
|
|
|
#endif
|
|
|
|
#ifdef OBJECTSPACE_NORMALMAP
|
|
|
|
uniform mat3 normalMatrix;
|
|
|
|
#endif
|
|
|
|
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
|
|
// Normal Mapping Without Precomputed Tangents
|
|
// http://www.thetenthplanet.de/archives/1180
|
|
|
|
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
|
|
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
|
|
|
|
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
vec2 st0 = dFdx( vUv.st );
|
|
vec2 st1 = dFdy( vUv.st );
|
|
|
|
vec3 N = surf_norm; // normalized
|
|
|
|
vec3 q1perp = cross( q1, N );
|
|
vec3 q0perp = cross( N, q0 );
|
|
|
|
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
|
|
float det = max( dot( T, T ), dot( B, B ) );
|
|
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
|
|
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var is=`
|
|
#ifdef USE_CLEARCOAT
|
|
|
|
vec3 clearcoatNormal = geometryNormal;
|
|
|
|
#endif
|
|
`;var as=`
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
|
|
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
|
|
#else
|
|
|
|
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var rs=`
|
|
|
|
#ifdef USE_CLEARCOATMAP
|
|
|
|
uniform sampler2D clearcoatMap;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
|
|
uniform sampler2D clearcoatRoughnessMap;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
|
|
uniform sampler2D clearcoatNormalMap;
|
|
uniform vec2 clearcoatNormalScale;
|
|
|
|
#endif
|
|
`;var ns=`
|
|
#ifdef OPAQUE
|
|
diffuseColor.a = 1.0;
|
|
#endif
|
|
|
|
// https://github.com/mrdoob/three.js/pull/22425
|
|
#ifdef USE_TRANSMISSION
|
|
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
#endif
|
|
|
|
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
|
|
`;var ss=`
|
|
vec3 packNormalToRGB( const in vec3 normal ) {
|
|
return normalize( normal ) * 0.5 + 0.5;
|
|
}
|
|
|
|
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
return 2.0 * rgb.xyz - 1.0;
|
|
}
|
|
|
|
const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
|
|
const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)
|
|
|
|
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
|
|
const float ShiftRight8 = 1. / 256.;
|
|
|
|
vec4 packDepthToRGBA( const in float v ) {
|
|
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
r.yzw -= r.xyz * ShiftRight8; // tidy overflow
|
|
return r * PackUpscale;
|
|
}
|
|
|
|
float unpackRGBAToDepth( const in vec4 v ) {
|
|
return dot( v, UnpackFactors );
|
|
}
|
|
|
|
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
}
|
|
|
|
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
}
|
|
|
|
// NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions
|
|
|
|
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
return ( viewZ + near ) / ( near - far );
|
|
}
|
|
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
return linearClipZ * ( near - far ) - near;
|
|
}
|
|
|
|
// NOTE: https://twitter.com/gonnavis/status/1377183786949959682
|
|
|
|
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
}
|
|
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
}
|
|
`;var os=`
|
|
#ifdef PREMULTIPLIED_ALPHA
|
|
|
|
// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
|
|
gl_FragColor.rgb *= gl_FragColor.a;
|
|
|
|
#endif
|
|
`;var cs=`
|
|
vec4 mvPosition = vec4( transformed, 1.0 );
|
|
|
|
#ifdef USE_INSTANCING
|
|
|
|
mvPosition = instanceMatrix * mvPosition;
|
|
|
|
#endif
|
|
|
|
mvPosition = modelViewMatrix * mvPosition;
|
|
|
|
gl_Position = projectionMatrix * mvPosition;
|
|
`;var ls=`
|
|
#ifdef DITHERING
|
|
|
|
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
|
|
#endif
|
|
`;var us=`
|
|
#ifdef DITHERING
|
|
|
|
// based on https://www.shadertoy.com/view/MslGR8
|
|
vec3 dithering( vec3 color ) {
|
|
//Calculate grid position
|
|
float grid_position = rand( gl_FragCoord.xy );
|
|
|
|
//Shift the individual colors differently, thus making it even harder to see the dithering pattern
|
|
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
|
|
//modify shift acording to grid position.
|
|
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
|
|
//shift the color by dither_shift
|
|
return color + dither_shift_RGB;
|
|
}
|
|
|
|
#endif
|
|
`;var hs=`
|
|
float roughnessFactor = roughness;
|
|
|
|
#ifdef USE_ROUGHNESSMAP
|
|
|
|
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
|
|
// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
|
|
roughnessFactor *= texelRoughness.g;
|
|
|
|
#endif
|
|
`;var fs=`
|
|
#ifdef USE_ROUGHNESSMAP
|
|
|
|
uniform sampler2D roughnessMap;
|
|
|
|
#endif
|
|
`;var ds=`
|
|
#ifdef USE_SHADOWMAP
|
|
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
|
|
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
|
|
struct DirectionalLightShadow {
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
|
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
|
|
#endif
|
|
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
|
|
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
|
|
struct SpotLightShadow {
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
|
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
|
|
#endif
|
|
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
|
|
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
|
|
struct PointLightShadow {
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
float shadowCameraNear;
|
|
float shadowCameraFar;
|
|
};
|
|
|
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
|
|
#endif
|
|
|
|
/*
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
|
|
// TODO (abelnation): create uniforms for area light shadows
|
|
|
|
#endif
|
|
*/
|
|
|
|
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
|
|
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
|
|
}
|
|
|
|
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
|
|
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
|
|
}
|
|
|
|
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
|
|
float occlusion = 1.0;
|
|
|
|
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
|
|
float hard_shadow = step( compare , distribution.x ); // Hard Shadow
|
|
|
|
if (hard_shadow != 1.0 ) {
|
|
|
|
float distance = compare - distribution.x ;
|
|
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
float softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality
|
|
softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed
|
|
occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
|
|
}
|
|
return occlusion;
|
|
|
|
}
|
|
|
|
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
|
|
float shadow = 1.0;
|
|
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
shadowCoord.z += shadowBias;
|
|
|
|
// if ( something && something ) breaks ATI OpenGL shader compiler
|
|
// if ( all( something, something ) ) using this instead
|
|
|
|
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
bool inFrustum = all( inFrustumVec );
|
|
|
|
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
|
|
bool frustumTest = all( frustumTestVec );
|
|
|
|
if ( frustumTest ) {
|
|
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
|
|
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
|
|
float dx0 = - texelSize.x * shadowRadius;
|
|
float dy0 = - texelSize.y * shadowRadius;
|
|
float dx1 = + texelSize.x * shadowRadius;
|
|
float dy1 = + texelSize.y * shadowRadius;
|
|
float dx2 = dx0 / 2.0;
|
|
float dy2 = dy0 / 2.0;
|
|
float dx3 = dx1 / 2.0;
|
|
float dy3 = dy1 / 2.0;
|
|
|
|
shadow = (
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
) * ( 1.0 / 17.0 );
|
|
|
|
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
|
|
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
float dx = texelSize.x;
|
|
float dy = texelSize.y;
|
|
|
|
vec2 uv = shadowCoord.xy;
|
|
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
uv -= f * texelSize;
|
|
|
|
shadow = (
|
|
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
f.x ) +
|
|
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
f.x ) +
|
|
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
f.y ) +
|
|
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
f.y ) +
|
|
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
f.x ),
|
|
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
f.x ),
|
|
f.y )
|
|
) * ( 1.0 / 9.0 );
|
|
|
|
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
|
|
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
|
|
#else // no percentage-closer filtering:
|
|
|
|
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
return shadow;
|
|
|
|
}
|
|
|
|
// cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
|
|
// vector suitable for 2D texture mapping. This code uses the following layout for the
|
|
// 2D texture:
|
|
//
|
|
// xzXZ
|
|
// y Y
|
|
//
|
|
// Y - Positive y direction
|
|
// y - Negative y direction
|
|
// X - Positive x direction
|
|
// x - Negative x direction
|
|
// Z - Positive z direction
|
|
// z - Negative z direction
|
|
//
|
|
// Source and test bed:
|
|
// https://gist.github.com/tschw/da10c43c467ce8afd0c4
|
|
|
|
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
|
|
// Number of texels to avoid at the edge of each square
|
|
|
|
vec3 absV = abs( v );
|
|
|
|
// Intersect unit cube
|
|
|
|
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
absV *= scaleToCube;
|
|
|
|
// Apply scale to avoid seams
|
|
|
|
// two texels less per square (one texel will do for NEAREST)
|
|
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
|
|
// Unwrap
|
|
|
|
// space: -1 ... 1 range for each square
|
|
//
|
|
// #X## dim := ( 4 , 2 )
|
|
// # # center := ( 1 , 1 )
|
|
|
|
vec2 planar = v.xy;
|
|
|
|
float almostATexel = 1.5 * texelSizeY;
|
|
float almostOne = 1.0 - almostATexel;
|
|
|
|
if ( absV.z >= almostOne ) {
|
|
|
|
if ( v.z > 0.0 )
|
|
planar.x = 4.0 - v.x;
|
|
|
|
} else if ( absV.x >= almostOne ) {
|
|
|
|
float signX = sign( v.x );
|
|
planar.x = v.z * signX + 2.0 * signX;
|
|
|
|
} else if ( absV.y >= almostOne ) {
|
|
|
|
float signY = sign( v.y );
|
|
planar.x = v.x + 2.0 * signY + 2.0;
|
|
planar.y = v.z * signY - 2.0;
|
|
|
|
}
|
|
|
|
// Transform to UV space
|
|
|
|
// scale := 0.5 / dim
|
|
// translate := ( center + 0.5 ) / dim
|
|
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
|
|
}
|
|
|
|
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
|
|
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
|
|
// for point lights, the uniform @vShadowCoord is re-purposed to hold
|
|
// the vector from the light to the world-space position of the fragment.
|
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
|
|
// dp = normalized distance from light to fragment position
|
|
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?
|
|
dp += shadowBias;
|
|
|
|
// bd3D = base direction 3D
|
|
vec3 bd3D = normalize( lightToPosition );
|
|
|
|
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
|
|
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
|
|
return (
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
) * ( 1.0 / 9.0 );
|
|
|
|
#else // no percentage-closer filtering
|
|
|
|
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#endif
|
|
`;var ps=`
|
|
#ifdef USE_SHADOWMAP
|
|
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
|
|
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
|
|
struct DirectionalLightShadow {
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
|
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
|
|
#endif
|
|
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
|
|
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
|
|
struct SpotLightShadow {
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
|
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
|
|
#endif
|
|
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
|
|
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
|
|
struct PointLightShadow {
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
float shadowCameraNear;
|
|
float shadowCameraFar;
|
|
};
|
|
|
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
|
|
#endif
|
|
|
|
/*
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
|
|
// TODO (abelnation): uniforms for area light shadows
|
|
|
|
#endif
|
|
*/
|
|
|
|
#endif
|
|
`;var ms=`
|
|
#ifdef USE_SHADOWMAP
|
|
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
|
|
// Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
|
|
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
vec4 shadowWorldPosition;
|
|
|
|
#endif
|
|
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
/*
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
|
|
// TODO (abelnation): update vAreaShadowCoord with area light info
|
|
|
|
#endif
|
|
*/
|
|
|
|
#endif
|
|
`;var vs=`
|
|
float getShadowMask() {
|
|
|
|
float shadow = 1.0;
|
|
|
|
#ifdef USE_SHADOWMAP
|
|
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
|
|
DirectionalLightShadow directionalLight;
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
|
|
directionalLight = directionalLightShadows[ i ];
|
|
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
|
|
SpotLightShadow spotLight;
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
|
|
spotLight = spotLightShadows[ i ];
|
|
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
|
|
PointLightShadow pointLight;
|
|
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
|
|
pointLight = pointLightShadows[ i ];
|
|
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
|
|
}
|
|
#pragma unroll_loop_end
|
|
|
|
#endif
|
|
|
|
/*
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
|
|
// TODO (abelnation): update shadow for Area light
|
|
|
|
#endif
|
|
*/
|
|
|
|
#endif
|
|
|
|
return shadow;
|
|
|
|
}
|
|
`;var gs=`
|
|
#ifdef USE_SKINNING
|
|
|
|
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
|
|
#endif
|
|
`;var xs=`
|
|
#ifdef USE_SKINNING
|
|
|
|
uniform mat4 bindMatrix;
|
|
uniform mat4 bindMatrixInverse;
|
|
|
|
#ifdef BONE_TEXTURE
|
|
|
|
uniform highp sampler2D boneTexture;
|
|
uniform int boneTextureSize;
|
|
|
|
mat4 getBoneMatrix( const in float i ) {
|
|
|
|
float j = i * 4.0;
|
|
float x = mod( j, float( boneTextureSize ) );
|
|
float y = floor( j / float( boneTextureSize ) );
|
|
|
|
float dx = 1.0 / float( boneTextureSize );
|
|
float dy = 1.0 / float( boneTextureSize );
|
|
|
|
y = dy * ( y + 0.5 );
|
|
|
|
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
|
|
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
|
|
return bone;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
|
|
mat4 getBoneMatrix( const in float i ) {
|
|
|
|
mat4 bone = boneMatrices[ int(i) ];
|
|
return bone;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var Ms=`
|
|
#ifdef USE_SKINNING
|
|
|
|
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
|
|
vec4 skinned = vec4( 0.0 );
|
|
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
|
|
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
|
|
#endif
|
|
`;var bs=`
|
|
#ifdef USE_SKINNING
|
|
|
|
mat4 skinMatrix = mat4( 0.0 );
|
|
skinMatrix += skinWeight.x * boneMatX;
|
|
skinMatrix += skinWeight.y * boneMatY;
|
|
skinMatrix += skinWeight.z * boneMatZ;
|
|
skinMatrix += skinWeight.w * boneMatW;
|
|
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
|
|
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
|
|
#ifdef USE_TANGENT
|
|
|
|
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
`;var ys=`
|
|
float specularStrength;
|
|
|
|
#ifdef USE_SPECULARMAP
|
|
|
|
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
specularStrength = texelSpecular.r;
|
|
|
|
#else
|
|
|
|
specularStrength = 1.0;
|
|
|
|
#endif
|
|
`;var Cs=`
|
|
#ifdef USE_SPECULARMAP
|
|
|
|
uniform sampler2D specularMap;
|
|
|
|
#endif
|
|
`;var zs=`
|
|
#if defined( TONE_MAPPING )
|
|
|
|
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
|
|
#endif
|
|
`;var As=`
|
|
#ifndef saturate
|
|
// <common> may have defined saturate() already
|
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
#endif
|
|
|
|
uniform float toneMappingExposure;
|
|
|
|
// exposure only
|
|
vec3 LinearToneMapping( vec3 color ) {
|
|
|
|
return toneMappingExposure * color;
|
|
|
|
}
|
|
|
|
// source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
|
|
vec3 ReinhardToneMapping( vec3 color ) {
|
|
|
|
color *= toneMappingExposure;
|
|
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
|
|
}
|
|
|
|
// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
|
|
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
|
|
// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
|
|
color *= toneMappingExposure;
|
|
color = max( vec3( 0.0 ), color - 0.004 );
|
|
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
|
|
}
|
|
|
|
// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
|
|
vec3 RRTAndODTFit( vec3 v ) {
|
|
|
|
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
return a / b;
|
|
|
|
}
|
|
|
|
// this implementation of ACES is modified to accommodate a brighter viewing environment.
|
|
// the scale factor of 1/0.6 is subjective. see discussion in #19621.
|
|
|
|
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
|
|
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
|
|
const mat3 ACESInputMat = mat3(
|
|
vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
|
|
vec3( 0.35458, 0.90834, 0.13383 ),
|
|
vec3( 0.04823, 0.01566, 0.83777 )
|
|
);
|
|
|
|
// ODT_SAT => XYZ => D60_2_D65 => sRGB
|
|
const mat3 ACESOutputMat = mat3(
|
|
vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
|
|
vec3( -0.53108, 1.10813, -0.07276 ),
|
|
vec3( -0.07367, -0.00605, 1.07602 )
|
|
);
|
|
|
|
color *= toneMappingExposure / 0.6;
|
|
|
|
color = ACESInputMat * color;
|
|
|
|
// Apply RRT and ODT
|
|
color = RRTAndODTFit( color );
|
|
|
|
color = ACESOutputMat * color;
|
|
|
|
// Clamp to [0, 1]
|
|
return saturate( color );
|
|
|
|
}
|
|
|
|
vec3 CustomToneMapping( vec3 color ) { return color; }
|
|
`;var ws=`
|
|
#ifdef USE_TRANSMISSION
|
|
|
|
float transmissionAlpha = 1.0;
|
|
float transmissionFactor = transmission;
|
|
float thicknessFactor = thickness;
|
|
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
|
|
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_THICKNESSMAP
|
|
|
|
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
|
|
#endif
|
|
|
|
vec3 pos = vWorldPosition;
|
|
vec3 v = normalize( cameraPosition - pos );
|
|
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
|
|
vec4 transmission = getIBLVolumeRefraction(
|
|
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
attenuationColor, attenuationDistance );
|
|
|
|
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
#endif
|
|
`;var _s=`
|
|
#ifdef USE_TRANSMISSION
|
|
|
|
// Transmission code is based on glTF-Sampler-Viewer
|
|
// https://github.com/KhronosGroup/glTF-Sample-Viewer
|
|
|
|
uniform float transmission;
|
|
uniform float thickness;
|
|
uniform float attenuationDistance;
|
|
uniform vec3 attenuationColor;
|
|
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
|
|
uniform sampler2D transmissionMap;
|
|
|
|
#endif
|
|
|
|
#ifdef USE_THICKNESSMAP
|
|
|
|
uniform sampler2D thicknessMap;
|
|
|
|
#endif
|
|
|
|
uniform vec2 transmissionSamplerSize;
|
|
uniform sampler2D transmissionSamplerMap;
|
|
|
|
uniform mat4 modelMatrix;
|
|
uniform mat4 projectionMatrix;
|
|
|
|
varying vec3 vWorldPosition;
|
|
|
|
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
|
|
|
|
// Direction of refracted light.
|
|
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
|
|
// Compute rotation-independant scaling of the model matrix.
|
|
vec3 modelScale;
|
|
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
|
|
// The thickness is specified in local space.
|
|
return normalize( refractionVector ) * thickness * modelScale;
|
|
|
|
}
|
|
|
|
float applyIorToRoughness( const in float roughness, const in float ior ) {
|
|
|
|
// Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
|
|
// an IOR of 1.5 results in the default amount of microfacet refraction.
|
|
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
|
|
}
|
|
|
|
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
|
|
|
|
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
|
|
#ifdef TEXTURE_LOD_EXT
|
|
|
|
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
|
|
#else
|
|
|
|
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
|
|
if ( attenuationDistance == 0.0 ) {
|
|
|
|
// Attenuation distance is +\u221E (which we indicate by zero), i.e. the transmitted color is not attenuated at all.
|
|
return radiance;
|
|
|
|
} else {
|
|
|
|
// Compute light attenuation using Beer's law.
|
|
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law
|
|
return transmittance * radiance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
|
|
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
|
|
const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
|
|
const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
|
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
vec3 refractedRayExit = position + transmissionRay;
|
|
|
|
// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
|
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
refractionCoords += 1.0;
|
|
refractionCoords /= 2.0;
|
|
|
|
// Sample framebuffer to get pixel the refracted ray hits.
|
|
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
|
|
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
|
|
// Get the specular component.
|
|
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
|
|
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
|
|
}
|
|
#endif
|
|
`;var Ss=`
|
|
#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
|
|
varying vec2 vUv;
|
|
|
|
#endif
|
|
`;var Es=`
|
|
#ifdef USE_UV
|
|
|
|
#ifdef UVS_VERTEX_ONLY
|
|
|
|
vec2 vUv;
|
|
|
|
#else
|
|
|
|
varying vec2 vUv;
|
|
|
|
#endif
|
|
|
|
uniform mat3 uvTransform;
|
|
|
|
#endif
|
|
`;var Ls=`
|
|
#ifdef USE_UV
|
|
|
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
|
|
#endif
|
|
`;var Ds=`
|
|
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
|
|
varying vec2 vUv2;
|
|
|
|
#endif
|
|
`;var Ts=`
|
|
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
|
|
attribute vec2 uv2;
|
|
varying vec2 vUv2;
|
|
|
|
uniform mat3 uv2Transform;
|
|
|
|
#endif
|
|
`;var Hs=`
|
|
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
|
|
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
|
|
#endif
|
|
`;var Vs=`
|
|
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
|
|
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
|
|
#ifdef USE_INSTANCING
|
|
|
|
worldPosition = instanceMatrix * worldPosition;
|
|
|
|
#endif
|
|
|
|
worldPosition = modelMatrix * worldPosition;
|
|
|
|
#endif
|
|
`;var Ns=`
|
|
varying vec2 vUv;
|
|
uniform mat3 uvTransform;
|
|
|
|
void main() {
|
|
|
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
|
|
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
|
|
}
|
|
`,Rs=`
|
|
uniform sampler2D t2D;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = texture2D( t2D, vUv );
|
|
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
|
|
}
|
|
`;var Fs=`
|
|
varying vec3 vWorldDirection;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
|
|
gl_Position.z = gl_Position.w; // set z to camera.far
|
|
|
|
}
|
|
`,Bs=`
|
|
#include <envmap_common_pars_fragment>
|
|
uniform float opacity;
|
|
|
|
varying vec3 vWorldDirection;
|
|
|
|
#include <cube_uv_reflection_fragment>
|
|
|
|
void main() {
|
|
|
|
vec3 vReflect = vWorldDirection;
|
|
#include <envmap_fragment>
|
|
|
|
gl_FragColor = envColor;
|
|
gl_FragColor.a *= opacity;
|
|
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
|
|
}
|
|
`;var Ps=`
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
// This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible.
|
|
// Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for
|
|
// depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1.
|
|
varying vec2 vHighPrecisionZW;
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
|
|
#include <skinbase_vertex>
|
|
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinnormal_vertex>
|
|
|
|
#endif
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
vHighPrecisionZW = gl_Position.zw;
|
|
|
|
}
|
|
`,Is=`
|
|
#if DEPTH_PACKING == 3200
|
|
|
|
uniform float opacity;
|
|
|
|
#endif
|
|
|
|
#include <common>
|
|
#include <packing>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
varying vec2 vHighPrecisionZW;
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec4 diffuseColor = vec4( 1.0 );
|
|
|
|
#if DEPTH_PACKING == 3200
|
|
|
|
diffuseColor.a = opacity;
|
|
|
|
#endif
|
|
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
|
|
#include <logdepthbuf_fragment>
|
|
|
|
// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.
|
|
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
|
|
#if DEPTH_PACKING == 3200
|
|
|
|
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
|
|
#elif DEPTH_PACKING == 3201
|
|
|
|
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
|
|
#endif
|
|
|
|
}
|
|
`;var ks=`
|
|
#define DISTANCE
|
|
|
|
varying vec3 vWorldPosition;
|
|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
|
|
#include <skinbase_vertex>
|
|
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinnormal_vertex>
|
|
|
|
#endif
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
vWorldPosition = worldPosition.xyz;
|
|
|
|
}
|
|
`,Us=`
|
|
#define DISTANCE
|
|
|
|
uniform vec3 referencePosition;
|
|
uniform float nearDistance;
|
|
uniform float farDistance;
|
|
varying vec3 vWorldPosition;
|
|
|
|
#include <common>
|
|
#include <packing>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main () {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec4 diffuseColor = vec4( 1.0 );
|
|
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
|
|
float dist = length( vWorldPosition - referencePosition );
|
|
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
dist = saturate( dist ); // clamp to [ 0, 1 ]
|
|
|
|
gl_FragColor = packDepthToRGBA( dist );
|
|
|
|
}
|
|
`;var Os=`
|
|
varying vec3 vWorldDirection;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
|
|
}
|
|
`,Gs=`
|
|
uniform sampler2D tEquirect;
|
|
|
|
varying vec3 vWorldDirection;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vec3 direction = normalize( vWorldDirection );
|
|
|
|
vec2 sampleUV = equirectUv( direction );
|
|
|
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
|
|
}
|
|
`;var qs=`
|
|
uniform float scale;
|
|
attribute float lineDistance;
|
|
|
|
varying float vLineDistance;
|
|
|
|
#include <common>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
vLineDistance = scale * lineDistance;
|
|
|
|
#include <color_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
|
|
}
|
|
`,Ws=`
|
|
uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
|
|
uniform float dashSize;
|
|
uniform float totalSize;
|
|
|
|
varying float vLineDistance;
|
|
|
|
#include <common>
|
|
#include <color_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
|
|
discard;
|
|
|
|
}
|
|
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
|
|
#include <logdepthbuf_fragment>
|
|
#include <color_fragment>
|
|
|
|
outgoingLight = diffuseColor.rgb; // simple shader
|
|
|
|
#include <output_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
|
|
}
|
|
`;var js=`
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <uv2_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
#include <uv2_vertex>
|
|
#include <color_vertex>
|
|
|
|
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
|
|
#endif
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <fog_vertex>
|
|
|
|
}
|
|
`,Xs=`
|
|
uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
|
|
#ifndef FLAT_SHADED
|
|
|
|
varying vec3 vNormal;
|
|
|
|
#endif
|
|
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <uv2_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <specularmap_fragment>
|
|
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
|
|
// accumulation (baked indirect lighting only)
|
|
#ifdef USE_LIGHTMAP
|
|
|
|
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity;
|
|
|
|
#else
|
|
|
|
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
|
|
#endif
|
|
|
|
// modulation
|
|
#include <aomap_fragment>
|
|
|
|
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
|
|
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
|
|
#include <envmap_fragment>
|
|
|
|
#include <output_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
|
|
}
|
|
`;var Zs=`
|
|
#define LAMBERT
|
|
|
|
varying vec3 vLightFront;
|
|
varying vec3 vIndirectFront;
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
varying vec3 vLightBack;
|
|
varying vec3 vIndirectBack;
|
|
#endif
|
|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <uv2_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
#include <uv2_vertex>
|
|
#include <color_vertex>
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <lights_lambert_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}
|
|
`,Ys=`
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float opacity;
|
|
|
|
varying vec3 vLightFront;
|
|
varying vec3 vIndirectFront;
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
varying vec3 vLightBack;
|
|
varying vec3 vIndirectBack;
|
|
#endif
|
|
|
|
|
|
#include <common>
|
|
#include <packing>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <uv2_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <fog_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <shadowmask_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <specularmap_fragment>
|
|
#include <emissivemap_fragment>
|
|
|
|
// accumulation
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
|
|
#else
|
|
|
|
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
|
|
#endif
|
|
|
|
#include <lightmap_fragment>
|
|
|
|
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
|
|
#ifdef DOUBLE_SIDED
|
|
|
|
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
|
|
#else
|
|
|
|
reflectedLight.directDiffuse = vLightFront;
|
|
|
|
#endif
|
|
|
|
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
|
|
// modulation
|
|
|
|
#include <aomap_fragment>
|
|
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
|
|
#include <envmap_fragment>
|
|
|
|
#include <output_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}
|
|
`;var Ks=`
|
|
#define MATCAP
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
|
|
vViewPosition = - mvPosition.xyz;
|
|
|
|
}
|
|
`,$s=`
|
|
#define MATCAP
|
|
|
|
uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
uniform sampler2D matcap;
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <normal_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
|
|
vec3 viewDir = normalize( vViewPosition );
|
|
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
vec3 y = cross( viewDir, x );
|
|
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
|
|
|
|
#ifdef USE_MATCAP
|
|
|
|
vec4 matcapColor = texture2D( matcap, uv );
|
|
|
|
#else
|
|
|
|
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); // default if matcap is missing
|
|
|
|
#endif
|
|
|
|
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
|
|
#include <output_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
|
|
}
|
|
`;var Js=`
|
|
#define NORMAL
|
|
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#endif
|
|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
|
|
vViewPosition = - mvPosition.xyz;
|
|
|
|
#endif
|
|
|
|
}
|
|
`,Qs=`
|
|
#define NORMAL
|
|
|
|
uniform float opacity;
|
|
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#endif
|
|
|
|
#include <packing>
|
|
#include <uv_pars_fragment>
|
|
#include <normal_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
|
|
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
|
|
}
|
|
`;var e5=`
|
|
#define PHONG
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <uv2_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
#include <uv2_vertex>
|
|
#include <color_vertex>
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
vViewPosition = - mvPosition.xyz;
|
|
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
|
|
}
|
|
`,t5=`
|
|
#define PHONG
|
|
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform vec3 specular;
|
|
uniform float shininess;
|
|
uniform float opacity;
|
|
|
|
#include <common>
|
|
#include <packing>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <uv2_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_phong_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <specularmap_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
|
|
// accumulation
|
|
#include <lights_phong_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
|
|
// modulation
|
|
#include <aomap_fragment>
|
|
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
|
|
#include <envmap_fragment>
|
|
#include <output_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
|
|
}
|
|
`;var i5=`
|
|
#define STANDARD
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#ifdef USE_TRANSMISSION
|
|
|
|
varying vec3 vWorldPosition;
|
|
|
|
#endif
|
|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <uv2_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
#include <uv2_vertex>
|
|
#include <color_vertex>
|
|
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
|
|
vViewPosition = - mvPosition.xyz;
|
|
|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
|
|
#ifdef USE_TRANSMISSION
|
|
|
|
vWorldPosition = worldPosition.xyz;
|
|
|
|
#endif
|
|
}
|
|
`,a5=`
|
|
#define STANDARD
|
|
|
|
#ifdef PHYSICAL
|
|
#define IOR
|
|
#define SPECULAR
|
|
#endif
|
|
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float roughness;
|
|
uniform float metalness;
|
|
uniform float opacity;
|
|
|
|
#ifdef IOR
|
|
uniform float ior;
|
|
#endif
|
|
|
|
#ifdef SPECULAR
|
|
uniform float specularIntensity;
|
|
uniform vec3 specularColor;
|
|
|
|
#ifdef USE_SPECULARINTENSITYMAP
|
|
uniform sampler2D specularIntensityMap;
|
|
#endif
|
|
|
|
#ifdef USE_SPECULARCOLORMAP
|
|
uniform sampler2D specularColorMap;
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef USE_CLEARCOAT
|
|
uniform float clearcoat;
|
|
uniform float clearcoatRoughness;
|
|
#endif
|
|
|
|
#ifdef USE_SHEEN
|
|
uniform vec3 sheenColor;
|
|
uniform float sheenRoughness;
|
|
|
|
#ifdef USE_SHEENCOLORMAP
|
|
uniform sampler2D sheenColorMap;
|
|
#endif
|
|
|
|
#ifdef USE_SHEENROUGHNESSMAP
|
|
uniform sampler2D sheenRoughnessMap;
|
|
#endif
|
|
#endif
|
|
|
|
varying vec3 vViewPosition;
|
|
|
|
#include <common>
|
|
#include <packing>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <uv2_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_physical_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_physical_pars_fragment>
|
|
#include <transmission_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <clearcoat_pars_fragment>
|
|
#include <roughnessmap_pars_fragment>
|
|
#include <metalnessmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
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#include <clipping_planes_fragment>
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vec4 diffuseColor = vec4( diffuse, opacity );
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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#include <logdepthbuf_fragment>
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#include <map_fragment>
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <roughnessmap_fragment>
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#include <metalnessmap_fragment>
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#include <normal_fragment_begin>
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#include <normal_fragment_maps>
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#include <clearcoat_normal_fragment_begin>
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#include <clearcoat_normal_fragment_maps>
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#include <emissivemap_fragment>
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// accumulation
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#include <lights_physical_fragment>
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#include <lights_fragment_begin>
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#include <lights_fragment_maps>
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#include <lights_fragment_end>
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// modulation
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#include <aomap_fragment>
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vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
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vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
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#include <transmission_fragment>
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vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
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#ifdef USE_SHEEN
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// Sheen energy compensation approximation calculation can be found at the end of
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// https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
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float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
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outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
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#endif
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#ifdef USE_CLEARCOAT
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float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
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vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
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outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
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#endif
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#include <output_fragment>
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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#include <dithering_fragment>
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}
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`;var r5=`
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#define TOON
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varying vec3 vViewPosition;
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#include <common>
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#include <uv_pars_vertex>
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#include <uv2_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <normal_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <uv2_vertex>
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#include <color_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#include <normal_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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vViewPosition = - mvPosition.xyz;
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#include <worldpos_vertex>
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#include <shadowmap_vertex>
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#include <fog_vertex>
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}
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`,n5=`
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#define TOON
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uniform vec3 diffuse;
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uniform vec3 emissive;
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uniform float opacity;
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#include <common>
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#include <packing>
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#include <dithering_pars_fragment>
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#include <color_pars_fragment>
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#include <uv_pars_fragment>
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#include <uv2_pars_fragment>
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#include <map_pars_fragment>
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#include <alphamap_pars_fragment>
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#include <alphatest_pars_fragment>
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#include <aomap_pars_fragment>
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#include <lightmap_pars_fragment>
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#include <emissivemap_pars_fragment>
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#include <gradientmap_pars_fragment>
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#include <fog_pars_fragment>
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#include <bsdfs>
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#include <lights_pars_begin>
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#include <normal_pars_fragment>
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#include <lights_toon_pars_fragment>
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#include <shadowmap_pars_fragment>
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#include <bumpmap_pars_fragment>
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#include <normalmap_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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vec4 diffuseColor = vec4( diffuse, opacity );
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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#include <logdepthbuf_fragment>
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#include <map_fragment>
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <normal_fragment_begin>
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#include <normal_fragment_maps>
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#include <emissivemap_fragment>
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// accumulation
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#include <lights_toon_fragment>
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#include <lights_fragment_begin>
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#include <lights_fragment_maps>
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#include <lights_fragment_end>
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// modulation
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#include <aomap_fragment>
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
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#include <output_fragment>
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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#include <dithering_fragment>
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}
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`;var s5=`
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uniform float size;
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uniform float scale;
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#include <common>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <color_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <project_vertex>
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gl_PointSize = size;
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#ifdef USE_SIZEATTENUATION
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bool isPerspective = isPerspectiveMatrix( projectionMatrix );
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if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
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#endif
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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#include <fog_vertex>
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}
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`,o5=`
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uniform vec3 diffuse;
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uniform float opacity;
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#include <common>
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#include <color_pars_fragment>
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#include <map_particle_pars_fragment>
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#include <alphatest_pars_fragment>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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vec3 outgoingLight = vec3( 0.0 );
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <logdepthbuf_fragment>
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#include <map_particle_fragment>
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#include <color_fragment>
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#include <alphatest_fragment>
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outgoingLight = diffuseColor.rgb;
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|
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#include <output_fragment>
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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}
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|
`;var c5=`
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#include <common>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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|
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void main() {
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|
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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|
#include <defaultnormal_vertex>
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|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
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|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
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|
|
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}
|
|
`,l5=`
|
|
uniform vec3 color;
|
|
uniform float opacity;
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|
|
|
#include <common>
|
|
#include <packing>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <shadowmask_pars_fragment>
|
|
|
|
void main() {
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|
|
|
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
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|
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
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|
|
|
}
|
|
`;var u5=`
|
|
uniform float rotation;
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|
uniform vec2 center;
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|
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
|
|
void main() {
|
|
|
|
#include <uv_vertex>
|
|
|
|
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
|
|
vec2 scale;
|
|
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
|
|
#ifndef USE_SIZEATTENUATION
|
|
|
|
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
|
|
if ( isPerspective ) scale *= - mvPosition.z;
|
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|
|
#endif
|
|
|
|
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
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|
|
vec2 rotatedPosition;
|
|
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
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|
|
|
mvPosition.xy += rotatedPosition;
|
|
|
|
gl_Position = projectionMatrix * mvPosition;
|
|
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
|
|
}
|
|
`,h5=`
|
|
uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
|
|
#include <common>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
|
|
void main() {
|
|
|
|
#include <clipping_planes_fragment>
|
|
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
|
|
outgoingLight = diffuseColor.rgb;
|
|
|
|
#include <output_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <encodings_fragment>
|
|
#include <fog_fragment>
|
|
|
|
}
|
|
`;var _1={alphamap_fragment:I8,alphamap_pars_fragment:k8,alphatest_fragment:U8,alphatest_pars_fragment:O8,aomap_fragment:G8,aomap_pars_fragment:q8,begin_vertex:W8,beginnormal_vertex:j8,bsdfs:X8,bumpmap_pars_fragment:Z8,clipping_planes_fragment:Y8,clipping_planes_pars_fragment:K8,clipping_planes_pars_vertex:$8,clipping_planes_vertex:J8,color_fragment:Q8,color_pars_fragment:en,color_pars_vertex:tn,color_vertex:an,common:rn,cube_uv_reflection_fragment:nn,defaultnormal_vertex:sn,displacementmap_pars_vertex:on,displacementmap_vertex:cn,emissivemap_fragment:ln,emissivemap_pars_fragment:un,encodings_fragment:hn,encodings_pars_fragment:fn,envmap_fragment:dn,envmap_common_pars_fragment:pn,envmap_pars_fragment:mn,envmap_pars_vertex:vn,envmap_physical_pars_fragment:Sn,envmap_vertex:gn,fog_vertex:xn,fog_pars_vertex:Mn,fog_fragment:bn,fog_pars_fragment:yn,gradientmap_pars_fragment:Cn,lightmap_fragment:zn,lightmap_pars_fragment:An,lights_lambert_vertex:wn,lights_pars_begin:_n,lights_toon_fragment:En,lights_toon_pars_fragment:Ln,lights_phong_fragment:Dn,lights_phong_pars_fragment:Tn,lights_physical_fragment:Hn,lights_physical_pars_fragment:Vn,lights_fragment_begin:Nn,lights_fragment_maps:Rn,lights_fragment_end:Fn,logdepthbuf_fragment:Bn,logdepthbuf_pars_fragment:Pn,logdepthbuf_pars_vertex:In,logdepthbuf_vertex:kn,map_fragment:Un,map_pars_fragment:On,map_particle_fragment:Gn,map_particle_pars_fragment:qn,metalnessmap_fragment:Wn,metalnessmap_pars_fragment:jn,morphnormal_vertex:Xn,morphtarget_pars_vertex:Zn,morphtarget_vertex:Yn,normal_fragment_begin:Kn,normal_fragment_maps:$n,normal_pars_fragment:Jn,normal_pars_vertex:Qn,normal_vertex:es,normalmap_pars_fragment:ts,clearcoat_normal_fragment_begin:is,clearcoat_normal_fragment_maps:as,clearcoat_pars_fragment:rs,output_fragment:ns,packing:ss,premultiplied_alpha_fragment:os,project_vertex:cs,dithering_fragment:ls,dithering_pars_fragment:us,roughnessmap_fragment:hs,roughnessmap_pars_fragment:fs,shadowmap_pars_fragment:ds,shadowmap_pars_vertex:ps,shadowmap_vertex:ms,shadowmask_pars_fragment:vs,skinbase_vertex:gs,skinning_pars_vertex:xs,skinning_vertex:Ms,skinnormal_vertex:bs,specularmap_fragment:ys,specularmap_pars_fragment:Cs,tonemapping_fragment:zs,tonemapping_pars_fragment:As,transmission_fragment:ws,transmission_pars_fragment:_s,uv_pars_fragment:Ss,uv_pars_vertex:Es,uv_vertex:Ls,uv2_pars_fragment:Ds,uv2_pars_vertex:Ts,uv2_vertex:Hs,worldpos_vertex:Vs,background_vert:Ns,background_frag:Rs,cube_vert:Fs,cube_frag:Bs,depth_vert:Ps,depth_frag:Is,distanceRGBA_vert:ks,distanceRGBA_frag:Us,equirect_vert:Os,equirect_frag:Gs,linedashed_vert:qs,linedashed_frag:Ws,meshbasic_vert:js,meshbasic_frag:Xs,meshlambert_vert:Zs,meshlambert_frag:Ys,meshmatcap_vert:Ks,meshmatcap_frag:$s,meshnormal_vert:Js,meshnormal_frag:Qs,meshphong_vert:e5,meshphong_frag:t5,meshphysical_vert:i5,meshphysical_frag:a5,meshtoon_vert:r5,meshtoon_frag:n5,points_vert:s5,points_frag:o5,shadow_vert:c5,shadow_frag:l5,sprite_vert:u5,sprite_frag:h5};var e1={common:{diffuse:{value:new x1(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new r2},uv2Transform:{value:new r2},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new z1(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new x1(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new x1(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new r2}},sprite:{diffuse:{value:new x1(16777215)},opacity:{value:1},center:{value:new z1(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new r2}}};var G2={basic:{uniforms:d2([e1.common,e1.specularmap,e1.envmap,e1.aomap,e1.lightmap,e1.fog]),vertexShader:_1.meshbasic_vert,fragmentShader:_1.meshbasic_frag},lambert:{uniforms:d2([e1.common,e1.specularmap,e1.envmap,e1.aomap,e1.lightmap,e1.emissivemap,e1.fog,e1.lights,{emissive:{value:new x1(0)}}]),vertexShader:_1.meshlambert_vert,fragmentShader:_1.meshlambert_frag},phong:{uniforms:d2([e1.common,e1.specularmap,e1.envmap,e1.aomap,e1.lightmap,e1.emissivemap,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.fog,e1.lights,{emissive:{value:new x1(0)},specular:{value:new x1(1118481)},shininess:{value:30}}]),vertexShader:_1.meshphong_vert,fragmentShader:_1.meshphong_frag},standard:{uniforms:d2([e1.common,e1.envmap,e1.aomap,e1.lightmap,e1.emissivemap,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.roughnessmap,e1.metalnessmap,e1.fog,e1.lights,{emissive:{value:new x1(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:_1.meshphysical_vert,fragmentShader:_1.meshphysical_frag},toon:{uniforms:d2([e1.common,e1.aomap,e1.lightmap,e1.emissivemap,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.gradientmap,e1.fog,e1.lights,{emissive:{value:new x1(0)}}]),vertexShader:_1.meshtoon_vert,fragmentShader:_1.meshtoon_frag},matcap:{uniforms:d2([e1.common,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.fog,{matcap:{value:null}}]),vertexShader:_1.meshmatcap_vert,fragmentShader:_1.meshmatcap_frag},points:{uniforms:d2([e1.points,e1.fog]),vertexShader:_1.points_vert,fragmentShader:_1.points_frag},dashed:{uniforms:d2([e1.common,e1.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:_1.linedashed_vert,fragmentShader:_1.linedashed_frag},depth:{uniforms:d2([e1.common,e1.displacementmap]),vertexShader:_1.depth_vert,fragmentShader:_1.depth_frag},normal:{uniforms:d2([e1.common,e1.bumpmap,e1.normalmap,e1.displacementmap,{opacity:{value:1}}]),vertexShader:_1.meshnormal_vert,fragmentShader:_1.meshnormal_frag},sprite:{uniforms:d2([e1.sprite,e1.fog]),vertexShader:_1.sprite_vert,fragmentShader:_1.sprite_frag},background:{uniforms:{uvTransform:{value:new 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t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}};t2.prototype.isPerspectiveCamera=!0;var it=90,at=1,gi=class extends j1{constructor(e,t,i){super();if(this.type="CubeCamera",i.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=i;let a=new t2(it,at,e,t);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new k(1,0,0)),this.add(a);let r=new t2(it,at,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new k(-1,0,0)),this.add(r);let s=new t2(it,at,e,t);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new k(0,1,0)),this.add(s);let o=new t2(it,at,e,t);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new k(0,-1,0)),this.add(o);let l=new t2(it,at,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new k(0,0,1)),this.add(l);let c=new t2(it,at,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new k(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();let i=this.renderTarget,[a,r,s,o,l,c]=this.children,u=e.xr.enabled,f=e.getRenderTarget();e.xr.enabled=!1;let h=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0),e.render(t,a),e.setRenderTarget(i,1),e.render(t,r),e.setRenderTarget(i,2),e.render(t,s),e.setRenderTarget(i,3),e.render(t,o),e.setRenderTarget(i,4),e.render(t,l),i.texture.generateMipmaps=h,e.setRenderTarget(i,5),e.render(t,c),e.setRenderTarget(f),e.xr.enabled=u,i.texture.needsPMREMUpdate=!0}};var rt=class extends K1{constructor(e,t,i,a,r,s,o,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Me;super(e,t,i,a,r,s,o,l,c,u);this.flipY=!1}get images(){return this.image}set images(e){this.image=e}};rt.prototype.isCubeTexture=!0;var $6=class extends p2{constructor(e,t,i){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=i);super(e,e,t);t=t||{},this.texture=new rt(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:e2}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=W1,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
|
|
|
|
varying vec3 vWorldDirection;
|
|
|
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
|
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
|
|
}
|
|
`,fragmentShader:`
|
|
|
|
uniform sampler2D tEquirect;
|
|
|
|
varying vec3 vWorldDirection;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vec3 direction = normalize( vWorldDirection );
|
|
|
|
vec2 sampleUV = equirectUv( direction );
|
|
|
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
|
|
}
|
|
`},a=new Ye(5,5,5),r=new re({name:"CubemapFromEquirect",uniforms:Ke(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:P1,blending:I2});r.uniforms.tEquirect.value=t;let s=new c2(a,r),o=t.minFilter;return t.minFilter===a4&&(t.minFilter=e2),new gi(1,10,this).update(e,s),t.minFilter=o,s.geometry.dispose(),s.material.dispose(),this}clear(e,t,i,a){let r=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(this,s),e.clear(t,i,a);e.setRenderTarget(r)}};$6.prototype.isWebGLCubeRenderTarget=!0;function g5(n){let e=new WeakMap;function t(s,o){return o===_t?s.mapping=Me:o===St&&(s.mapping=ke),s}function i(s){if(s&&s.isTexture&&s.isRenderTargetTexture===!1){let o=s.mapping;if(o===_t||o===St)if(e.has(s)){let l=e.get(s).texture;return t(l,s.mapping)}else{let l=s.image;if(l&&l.height>0){let c=new $6(l.height/2);return c.fromEquirectangularTexture(n,s),e.set(s,c),s.addEventListener("dispose",a),t(c.texture,s.mapping)}else return null}}return s}function a(s){let o=s.target;o.removeEventListener("dispose",a);let l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function r(){e=new WeakMap}return{get:i,dispose:r}}var J6=class extends tt{constructor(e=-1,t=1,i=1,a=-1,r=.1,s=2e3){super();this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=a,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,a,r,s){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=a,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,a=(this.top+this.bottom)/2,r=i-e,s=i+e,o=a+t,l=a-t;if(this.view!==null&&this.view.enabled){let c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,s=r+c*this.view.width,o-=u*this.view.offsetY,l=o-u*this.view.height}this.projectionMatrix.makeOrthographic(r,s,o,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}};J6.prototype.isOrthographicCamera=!0;var nt=class extends re{constructor(e){super(e);this.type="RawShaderMaterial"}};nt.prototype.isRawShaderMaterial=!0;var st=4,f4=8,ze=Math.pow(2,f4),x5=[.125,.215,.35,.446,.526,.582],M5=f4-st+1+x5.length,ot=20,xi=new J6,{_lodPlanes:kt,_sizeLods:b5,_sigmas:Q6}=S9(),y5=new x1,Mi=null,D4=(1+Math.sqrt(5))/2,ct=1/D4,C5=[new k(1,1,1),new k(-1,1,1),new k(1,1,-1),new k(-1,1,-1),new k(0,D4,ct),new k(0,D4,-ct),new k(ct,0,D4),new k(-ct,0,D4),new k(D4,ct,0),new k(-D4,ct,0)],e0=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=E9(ot),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,a=100){Mi=this._renderer.getRenderTarget();let r=this._allocateTargets();return this._sceneToCubeUV(e,i,a,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=w5(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=A5(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<kt.length;e++)kt[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Mi),e.scissorTest=!1,t0(e,0,0,e.width,e.height)}_fromTexture(e,t){Mi=this._renderer.getRenderTarget();let i=t||this._allocateTargets(e);return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(e){let t={magFilter:e2,minFilter:e2,generateMipmaps:!1,type:be,format:W1,encoding:V2,depthBuffer:!1},i=z5(t);return i.depthBuffer=!e,this._pingPongRenderTarget===null&&(this._pingPongRenderTarget=z5(t)),i}_compileMaterial(e){let t=new c2(kt[0],e);this._renderer.compile(t,xi)}_sceneToCubeUV(e,t,i,a){let r=90,s=1,o=new t2(r,s,t,i),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,f=u.autoClear,h=u.toneMapping;u.getClearColor(y5),u.toneMapping=k2,u.autoClear=!1;let m=new $4({name:"PMREM.Background",side:P1,depthWrite:!1,depthTest:!1}),v=new c2(new Ye,m),g=!1,x=e.background;x?x.isColor&&(m.color.copy(x),e.background=null,g=!0):(m.color.copy(y5),g=!0);for(let p=0;p<6;p++){let d=p%3;d===0?(o.up.set(0,l[p],0),o.lookAt(c[p],0,0)):d===1?(o.up.set(0,0,l[p]),o.lookAt(0,c[p],0)):(o.up.set(0,l[p],0),o.lookAt(0,0,c[p])),t0(a,d*ze,p>2?ze:0,ze,ze),u.setRenderTarget(a),g&&u.render(v,o),u.render(e,o)}v.geometry.dispose(),v.material.dispose(),u.toneMapping=h,u.autoClear=f,e.background=x}_textureToCubeUV(e,t){let i=this._renderer,a=e.mapping===Me||e.mapping===ke;a?(this._cubemapShader===null&&(this._cubemapShader=w5()),this._cubemapShader.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectShader===null&&(this._equirectShader=A5());let r=a?this._cubemapShader:this._equirectShader,s=new c2(kt[0],r),o=r.uniforms;o.envMap.value=e,a||o.texelSize.value.set(1/e.image.width,1/e.image.height),t0(t,0,0,3*ze,2*ze),i.setRenderTarget(t),i.render(s,xi)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let a=1;a<M5;a++){let r=Math.sqrt(Q6[a]*Q6[a]-Q6[a-1]*Q6[a-1]),s=C5[(a-1)%C5.length];this._blur(e,a-1,a,r,s)}t.autoClear=i}_blur(e,t,i,a,r){let s=this._pingPongRenderTarget;this._halfBlur(e,s,t,i,a,"latitudinal",r),this._halfBlur(s,e,i,i,a,"longitudinal",r)}_halfBlur(e,t,i,a,r,s,o){let l=this._renderer,c=this._blurMaterial;s!=="latitudinal"&&s!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");let u=3,f=new c2(kt[a],c),h=c.uniforms,m=b5[i]-1,v=isFinite(r)?Math.PI/(2*m):2*Math.PI/(2*ot-1),g=r/v,x=isFinite(r)?1+Math.floor(u*g):ot;x>ot&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${x} samples when the maximum is set to ${ot}`);let p=[],d=0;for(let E=0;E<ot;++E){let T=E/g,_=Math.exp(-T*T/2);p.push(_),E===0?d+=_:E<x&&(d+=2*_)}for(let E=0;E<p.length;E++)p[E]=p[E]/d;h.envMap.value=e.texture,h.samples.value=x,h.weights.value=p,h.latitudinal.value=s==="latitudinal",o&&(h.poleAxis.value=o),h.dTheta.value=v,h.mipInt.value=f4-i;let A=b5[a],b=3*Math.max(0,ze-2*A),C=(a===0?0:2*ze)+2*A*(a>f4-st?a-f4+st:0);t0(t,b,C,3*A,2*A),l.setRenderTarget(t),l.render(f,xi)}};function S9(){let n=[],e=[],t=[],i=f4;for(let a=0;a<M5;a++){let r=Math.pow(2,i);e.push(r);let s=1/r;a>f4-st?s=x5[a-f4+st-1]:a===0&&(s=0),t.push(s);let o=1/(r-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],f=6,h=6,m=3,v=2,g=1,x=new Float32Array(m*h*f),p=new Float32Array(v*h*f),d=new Float32Array(g*h*f);for(let b=0;b<f;b++){let C=b%3*2/3-1,E=b>2?0:-1,T=[C,E,0,C+2/3,E,0,C+2/3,E+1,0,C,E,0,C+2/3,E+1,0,C,E+1,0];x.set(T,m*h*b),p.set(u,v*h*b);let _=[b,b,b,b,b,b];d.set(_,g*h*b)}let A=new b2;A.setAttribute("position",new M2(x,m)),A.setAttribute("uv",new M2(p,v)),A.setAttribute("faceIndex",new M2(d,g)),n.push(A),i>st&&i--}return{_lodPlanes:n,_sizeLods:e,_sigmas:t}}function z5(n){let e=new p2(3*ze,3*ze,n);return e.texture.mapping=i4,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function t0(n,e,t,i,a){n.viewport.set(e,t,i,a),n.scissor.set(e,t,i,a)}function E9(n){let e=new Float32Array(n),t=new k(0,1,0);return new nt({name:"SphericalGaussianBlur",defines:{n},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:bi(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform sampler2D envMap;
|
|
uniform int samples;
|
|
uniform float weights[ n ];
|
|
uniform bool latitudinal;
|
|
uniform float dTheta;
|
|
uniform float mipInt;
|
|
uniform vec3 poleAxis;
|
|
|
|
#define ENVMAP_TYPE_CUBE_UV
|
|
#include <cube_uv_reflection_fragment>
|
|
|
|
vec3 getSample( float theta, vec3 axis ) {
|
|
|
|
float cosTheta = cos( theta );
|
|
// Rodrigues' axis-angle rotation
|
|
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
|
|
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
|
|
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
|
|
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
|
|
}
|
|
|
|
axis = normalize( axis );
|
|
|
|
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
|
|
for ( int i = 1; i < n; i++ ) {
|
|
|
|
if ( i >= samples ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
float theta = dTheta * float( i );
|
|
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
|
|
}
|
|
|
|
}
|
|
`,blending:I2,depthTest:!1,depthWrite:!1})}function A5(){let n=new z1(1,1);return new nt({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:n}},vertexShader:bi(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform sampler2D envMap;
|
|
uniform vec2 texelSize;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
|
|
vec3 outputDirection = normalize( vOutputDirection );
|
|
vec2 uv = equirectUv( outputDirection );
|
|
|
|
vec2 f = fract( uv / texelSize - 0.5 );
|
|
uv -= f * texelSize;
|
|
vec3 tl = texture2D ( envMap, uv ).rgb;
|
|
uv.x += texelSize.x;
|
|
vec3 tr = texture2D ( envMap, uv ).rgb;
|
|
uv.y += texelSize.y;
|
|
vec3 br = texture2D ( envMap, uv ).rgb;
|
|
uv.x -= texelSize.x;
|
|
vec3 bl = texture2D ( envMap, uv ).rgb;
|
|
|
|
vec3 tm = mix( tl, tr, f.x );
|
|
vec3 bm = mix( bl, br, f.x );
|
|
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
|
|
}
|
|
`,blending:I2,depthTest:!1,depthWrite:!1})}function w5(){return new nt({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:bi(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
uniform float flipEnvMap;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform samplerCube envMap;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
|
|
|
|
}
|
|
`,blending:I2,depthTest:!1,depthWrite:!1})}function bi(){return`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
attribute vec3 position;
|
|
attribute vec2 uv;
|
|
attribute float faceIndex;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
// RH coordinate system; PMREM face-indexing convention
|
|
vec3 getDirection( vec2 uv, float face ) {
|
|
|
|
uv = 2.0 * uv - 1.0;
|
|
|
|
vec3 direction = vec3( uv, 1.0 );
|
|
|
|
if ( face == 0.0 ) {
|
|
|
|
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
|
|
} else if ( face == 1.0 ) {
|
|
|
|
direction = direction.xzy;
|
|
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
|
|
} else if ( face == 2.0 ) {
|
|
|
|
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
|
|
} else if ( face == 3.0 ) {
|
|
|
|
direction = direction.zyx;
|
|
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
|
|
} else if ( face == 4.0 ) {
|
|
|
|
direction = direction.xzy;
|
|
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
|
|
} else if ( face == 5.0 ) {
|
|
|
|
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
|
|
}
|
|
|
|
return direction;
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vOutputDirection = getDirection( uv, faceIndex );
|
|
gl_Position = vec4( position, 1.0 );
|
|
|
|
}
|
|
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`+bu(n.getShaderSource(e))}function Cu(n,e){let t=yu(e);return"vec4 "+n+"( vec4 value ) { return LinearTo"+t[0]+t[1]+"; }"}function zu(n,e){let t;switch(e){case Qr:t="Linear";break;case e8:t="Reinhard";break;case t8:t="OptimizedCineon";break;case i8:t="ACESFilmic";break;case a8:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+n+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function Au(n){return[n.extensionDerivatives||n.envMapCubeUV||n.bumpMap||n.tangentSpaceNormalMap||n.clearcoatNormalMap||n.flatShading||n.shaderID==="physical"?"#extension GL_OES_standard_derivatives : enable":"",(n.extensionFragDepth||n.logarithmicDepthBuffer)&&n.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",n.extensionDrawBuffers&&n.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(n.extensionShaderTextureLOD||n.envMap||n.transmission)&&n.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Ut).join(`
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`)}function wu(n){let e=[];for(let t in n){let i=n[t];i!==!1&&e.push("#define "+t+" "+i)}return e.join(`
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`)}function _u(n,e){let t={},i=n.getProgramParameter(e,n.ACTIVE_ATTRIBUTES);for(let a=0;a<i;a++){let r=n.getActiveAttrib(e,a),s=r.name,o=1;r.type===n.FLOAT_MAT2&&(o=2),r.type===n.FLOAT_MAT3&&(o=3),r.type===n.FLOAT_MAT4&&(o=4),t[s]={type:r.type,location:n.getAttribLocation(e,s),locationSize:o}}return t}function Ut(n){return n!==""}function X5(n,e){return n.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function Z5(n,e){return n.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}var Su=/^[ \t]*#include +<([\w\d./]+)>/gm;function zi(n){return n.replace(Su,Eu)}function Eu(n,e){let t=_1[e];if(t===void 0)throw new Error("Can not resolve #include <"+e+">");return zi(t)}var Lu=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Du=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Y5(n){return n.replace(Du,K5).replace(Lu,Tu)}function Tu(n,e,t,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),K5(n,e,t,i)}function K5(n,e,t,i){let a="";for(let r=parseInt(e);r<parseInt(t);r++)a+=i.replace(/\[\s*i\s*\]/g,"[ "+r+" ]").replace(/UNROLLED_LOOP_INDEX/g,r);return a}function $5(n){let e="precision "+n.precision+` float;
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precision `+n.precision+" int;";return n.precision==="highp"?e+=`
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#define HIGH_PRECISION`:n.precision==="mediump"?e+=`
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#define MEDIUM_PRECISION`:n.precision==="lowp"&&(e+=`
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#define LOW_PRECISION`),e}function Hu(n){let e="SHADOWMAP_TYPE_BASIC";return n.shadowMapType===y6?e="SHADOWMAP_TYPE_PCF":n.shadowMapType===C6?e="SHADOWMAP_TYPE_PCF_SOFT":n.shadowMapType===b4&&(e="SHADOWMAP_TYPE_VSM"),e}function Vu(n){let e="ENVMAP_TYPE_CUBE";if(n.envMap)switch(n.envMapMode){case Me:case ke:e="ENVMAP_TYPE_CUBE";break;case i4:case Et:e="ENVMAP_TYPE_CUBE_UV";break}return e}function Nu(n){let e="ENVMAP_MODE_REFLECTION";if(n.envMap)switch(n.envMapMode){case ke:case Et:e="ENVMAP_MODE_REFRACTION";break}return e}function Ru(n){let e="ENVMAP_BLENDING_NONE";if(n.envMap)switch(n.combine){case U4:e="ENVMAP_BLENDING_MULTIPLY";break;case $r:e="ENVMAP_BLENDING_MIX";break;case Jr:e="ENVMAP_BLENDING_ADD";break}return e}function J5(n,e,t,i){let a=n.getContext(),r=t.defines,s=t.vertexShader,o=t.fragmentShader,l=Hu(t),c=Vu(t),u=Nu(t),f=Ru(t),h=t.isWebGL2?"":Au(t),m=wu(r),v=a.createProgram(),g,x,p=t.glslVersion?"#version "+t.glslVersion+`
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`:"";t.isRawShaderMaterial?(g=[m].filter(Ut).join(`
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`),g.length>0&&(g+=`
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`),x=[h,m].filter(Ut).join(`
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`),x.length>0&&(x+=`
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`)):(g=[$5(t),"#define SHADER_NAME "+t.shaderName,m,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
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|
`].filter(Ut).join(`
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`),x=[h,$5(t),"#define SHADER_NAME "+t.shaderName,m,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+f:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==k2?"#define TONE_MAPPING":"",t.toneMapping!==k2?_1.tonemapping_pars_fragment:"",t.toneMapping!==k2?zu("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.alphaWrite?"":"#define OPAQUE",_1.encodings_pars_fragment,Cu("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|
`].filter(Ut).join(`
|
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`)),s=zi(s),s=X5(s,t),s=Z5(s,t),o=zi(o),o=X5(o,t),o=Z5(o,t),s=Y5(s),o=Y5(o),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(p=`#version 300 es
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|
`,g=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
|
|
`)+`
|
|
`+g,x=["#define varying in",t.glslVersion===L3?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===L3?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|
`)+`
|
|
`+x);let d=p+g+s,A=p+x+o,b=Ci(a,a.VERTEX_SHADER,d),C=Ci(a,a.FRAGMENT_SHADER,A);if(a.attachShader(v,b),a.attachShader(v,C),t.index0AttributeName!==void 0?a.bindAttribLocation(v,0,t.index0AttributeName):t.morphTargets===!0&&a.bindAttribLocation(v,0,"position"),a.linkProgram(v),n.debug.checkShaderErrors){let _=a.getProgramInfoLog(v).trim(),P=a.getShaderInfoLog(b).trim(),F=a.getShaderInfoLog(C).trim(),M=!0,D=!0;if(a.getProgramParameter(v,a.LINK_STATUS)===!1){M=!1;let z=j5(a,b,"vertex"),H=j5(a,C,"fragment");console.error("THREE.WebGLProgram: Shader Error "+a.getError()+" - VALIDATE_STATUS "+a.getProgramParameter(v,a.VALIDATE_STATUS)+`
|
|
|
|
Program Info Log: `+_+`
|
|
`+z+`
|
|
`+H)}else _!==""?console.warn("THREE.WebGLProgram: Program Info Log:",_):(P===""||F==="")&&(D=!1);D&&(this.diagnostics={runnable:M,programLog:_,vertexShader:{log:P,prefix:g},fragmentShader:{log:F,prefix:x}})}a.deleteShader(b),a.deleteShader(C);let E;this.getUniforms=function(){return E===void 0&&(E=new Ae(a,v)),E};let T;return this.getAttributes=function(){return T===void 0&&(T=_u(a,v)),T},this.destroy=function(){i.releaseStatesOfProgram(this),a.deleteProgram(v),this.program=void 0},this.name=t.shaderName,this.id=Mu++,this.cacheKey=e,this.usedTimes=1,this.program=v,this.vertexShader=b,this.fragmentShader=C,this}var Fu=0,Ai=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,a=this._getShaderStage(t),r=this._getShaderStage(i),s=this._getShaderCacheForMaterial(e);return s.has(a)===!1&&(s.add(a),a.usedTimes++),s.has(r)===!1&&(s.add(r),r.usedTimes++),this}remove(e){let t=this.materialCache.get(e);for(let i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){let t=this.shaderCache;if(t.has(e)===!1){let i=new Q5;t.set(e,i)}return t.get(e)}},Q5=class{constructor(){this.id=Fu++,this.usedTimes=0}};function eo(n,e,t,i,a,r,s){let o=new Rt,l=new Ai,c=[],u=a.isWebGL2,f=a.logarithmicDepthBuffer,h=a.floatVertexTextures,m=a.maxVertexUniforms,v=a.vertexTextures,g=a.precision,x={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function p(M){let z=M.skeleton.bones;if(h)return 1024;{let V=Math.floor((m-20)/4),L=Math.min(V,z.length);return L<z.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+z.length+" bones. 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0?M.depthPacking:!1,index0AttributeName:M.index0AttributeName,extensionDerivatives:M.extensions&&M.extensions.derivatives,extensionFragDepth:M.extensions&&M.extensions.fragDepth,extensionDrawBuffers:M.extensions&&M.extensions.drawBuffers,extensionShaderTextureLOD:M.extensions&&M.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:M.customProgramCacheKey()}}function A(M){let D=[];if(M.shaderID?D.push(M.shaderID):(D.push(M.customVertexShaderID),D.push(M.customFragmentShaderID)),M.defines!==void 0)for(let z in M.defines)D.push(z),D.push(M.defines[z]);return M.isRawShaderMaterial===!1&&(b(D,M),C(D,M),D.push(n.outputEncoding)),D.push(M.customProgramCacheKey),D.join()}function b(M,D){M.push(D.precision),M.push(D.outputEncoding),M.push(D.envMapMode),M.push(D.combine),M.push(D.vertexUvs),M.push(D.fogExp2),M.push(D.sizeAttenuation),M.push(D.maxBones),M.push(D.morphTargetsCount),M.push(D.numDirLights),M.push(D.numPointLights),M.push(D.numSpotLights),M.push(D.numHemiLights),M.push(D.numRectAreaLights),M.push(D.numDirLightShadows),M.push(D.numPointLightShadows),M.push(D.numSpotLightShadows),M.push(D.shadowMapType),M.push(D.toneMapping),M.push(D.numClippingPlanes),M.push(D.numClipIntersection),M.push(D.alphaWrite)}function C(M,D){o.disableAll(),D.isWebGL2&&o.enable(0),D.supportsVertexTextures&&o.enable(1),D.instancing&&o.enable(2),D.instancingColor&&o.enable(3),D.map&&o.enable(4),D.matcap&&o.enable(5),D.envMap&&o.enable(6),D.envMapCubeUV&&o.enable(7),D.lightMap&&o.enable(8),D.aoMap&&o.enable(9),D.emissiveMap&&o.enable(10),D.bumpMap&&o.enable(11),D.normalMap&&o.enable(12),D.objectSpaceNormalMap&&o.enable(13),D.tangentSpaceNormalMap&&o.enable(14),D.clearcoat&&o.enable(15),D.clearcoatMap&&o.enable(16),D.clearcoatRoughnessMap&&o.enable(17),D.clearcoatNormalMap&&o.enable(18),D.displacementMap&&o.enable(19),D.specularMap&&o.enable(20),D.roughnessMap&&o.enable(21),D.metalnessMap&&o.enable(22),D.gradientMap&&o.enable(23),D.alphaMap&&o.enable(24),D.alphaTest&&o.enable(25),D.vertexColors&&o.enable(26),D.vertexAlphas&&o.enable(27),D.vertexUvs&&o.enable(28),D.vertexTangents&&o.enable(29),D.uvsVertexOnly&&o.enable(30),D.fog&&o.enable(31),M.push(o.mask),o.disableAll(),D.useFog&&o.enable(0),D.flatShading&&o.enable(1),D.logarithmicDepthBuffer&&o.enable(2),D.skinning&&o.enable(3),D.useVertexTexture&&o.enable(4),D.morphTargets&&o.enable(5),D.morphNormals&&o.enable(6),D.premultipliedAlpha&&o.enable(7),D.shadowMapEnabled&&o.enable(8),D.physicallyCorrectLights&&o.enable(9),D.doubleSided&&o.enable(10),D.flipSided&&o.enable(11),D.depthPacking&&o.enable(12),D.dithering&&o.enable(13),D.specularIntensityMap&&o.enable(14),D.specularColorMap&&o.enable(15),D.transmission&&o.enable(16),D.transmissionMap&&o.enable(17),D.thicknessMap&&o.enable(18),D.sheen&&o.enable(19),D.sheenColorMap&&o.enable(20),D.sheenRoughnessMap&&o.enable(21),D.decodeVideoTexture&&o.enable(22),M.push(o.mask)}function E(M){let D=x[M.type],z;if(D){let H=G2[D];z=F8.clone(H.uniforms)}else z=M.uniforms;return z}function T(M,D){let z;for(let H=0,V=c.length;H<V;H++){let L=c[H];if(L.cacheKey===D){z=L,++z.usedTimes;break}}return z===void 0&&(z=new J5(n,D,M,r),c.push(z)),z}function _(M){if(--M.usedTimes==0){let D=c.indexOf(M);c[D]=c[c.length-1],c.pop(),M.destroy()}}function P(M){l.remove(M)}function F(){l.dispose()}return{getParameters:d,getProgramCacheKey:A,getUniforms:E,acquireProgram:T,releaseProgram:_,releaseShaderCache:P,programs:c,dispose:F}}function to(){let n=new WeakMap;function e(r){let s=n.get(r);return s===void 0&&(s={},n.set(r,s)),s}function t(r){n.delete(r)}function i(r,s,o){n.get(r)[s]=o}function a(){n=new WeakMap}return{get:e,remove:t,update:i,dispose:a}}function Bu(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.material.id!==e.material.id?n.material.id-e.material.id:n.z!==e.z?n.z-e.z:n.id-e.id}function io(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.z!==e.z?e.z-n.z:n.id-e.id}function ao(){let n=[],e=0,t=[],i=[],a=[];function r(){e=0,t.length=0,i.length=0,a.length=0}function s(f,h,m,v,g,x){let p=n[e];return p===void 0?(p={id:f.id,object:f,geometry:h,material:m,groupOrder:v,renderOrder:f.renderOrder,z:g,group:x},n[e]=p):(p.id=f.id,p.object=f,p.geometry=h,p.material=m,p.groupOrder=v,p.renderOrder=f.renderOrder,p.z=g,p.group=x),e++,p}function o(f,h,m,v,g,x){let p=s(f,h,m,v,g,x);m.transmission>0?i.push(p):m.transparent===!0?a.push(p):t.push(p)}function l(f,h,m,v,g,x){let p=s(f,h,m,v,g,x);m.transmission>0?i.unshift(p):m.transparent===!0?a.unshift(p):t.unshift(p)}function c(f,h){t.length>1&&t.sort(f||Bu),i.length>1&&i.sort(h||io),a.length>1&&a.sort(h||io)}function u(){for(let f=e,h=n.length;f<h;f++){let m=n[f];if(m.id===null)break;m.id=null,m.object=null,m.geometry=null,m.material=null,m.group=null}}return{opaque:t,transmissive:i,transparent:a,init:r,push:o,unshift:l,finish:u,sort:c}}function ro(){let n=new WeakMap;function e(i,a){let r;return n.has(i)===!1?(r=new ao,n.set(i,[r])):a>=n.get(i).length?(r=new ao,n.get(i).push(r)):r=n.get(i)[a],r}function t(){n=new WeakMap}return{get:e,dispose:t}}function Pu(){let n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new k,color:new x1};break;case"SpotLight":t={position:new k,direction:new k,color:new x1,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new k,color:new x1,distance:0,decay:0};break;case"HemisphereLight":t={direction:new k,skyColor:new x1,groundColor:new x1};break;case"RectAreaLight":t={color:new x1,position:new k,halfWidth:new k,halfHeight:new k};break}return n[e.id]=t,t}}}function Iu(){let n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new z1};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new z1};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new z1,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[e.id]=t,t}}}var ku=0;function Uu(n,e){return(e.castShadow?1:0)-(n.castShadow?1:0)}function no(n,e){let t=new Pu,i=Iu(),a={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)a.probe.push(new k);let r=new k,s=new k1,o=new k1;function l(u,f){let h=0,m=0,v=0;for(let P=0;P<9;P++)a.probe[P].set(0,0,0);let g=0,x=0,p=0,d=0,A=0,b=0,C=0,E=0;u.sort(Uu);let T=f!==!0?Math.PI:1;for(let P=0,F=u.length;P<F;P++){let M=u[P],D=M.color,z=M.intensity,H=M.distance,V=M.shadow&&M.shadow.map?M.shadow.map.texture:null;if(M.isAmbientLight)h+=D.r*z*T,m+=D.g*z*T,v+=D.b*z*T;else if(M.isLightProbe)for(let L=0;L<9;L++)a.probe[L].addScaledVector(M.sh.coefficients[L],z);else if(M.isDirectionalLight){let L=t.get(M);if(L.color.copy(M.color).multiplyScalar(M.intensity*T),M.castShadow){let N=M.shadow,U=i.get(M);U.shadowBias=N.bias,U.shadowNormalBias=N.normalBias,U.shadowRadius=N.radius,U.shadowMapSize=N.mapSize,a.directionalShadow[g]=U,a.directionalShadowMap[g]=V,a.directionalShadowMatrix[g]=M.shadow.matrix,b++}a.directional[g]=L,g++}else if(M.isSpotLight){let L=t.get(M);if(L.position.setFromMatrixPosition(M.matrixWorld),L.color.copy(D).multiplyScalar(z*T),L.distance=H,L.coneCos=Math.cos(M.angle),L.penumbraCos=Math.cos(M.angle*(1-M.penumbra)),L.decay=M.decay,M.castShadow){let N=M.shadow,U=i.get(M);U.shadowBias=N.bias,U.shadowNormalBias=N.normalBias,U.shadowRadius=N.radius,U.shadowMapSize=N.mapSize,a.spotShadow[p]=U,a.spotShadowMap[p]=V,a.spotShadowMatrix[p]=M.shadow.matrix,E++}a.spot[p]=L,p++}else if(M.isRectAreaLight){let L=t.get(M);L.color.copy(D).multiplyScalar(z),L.halfWidth.set(M.width*.5,0,0),L.halfHeight.set(0,M.height*.5,0),a.rectArea[d]=L,d++}else if(M.isPointLight){let L=t.get(M);if(L.color.copy(M.color).multiplyScalar(M.intensity*T),L.distance=M.distance,L.decay=M.decay,M.castShadow){let N=M.shadow,U=i.get(M);U.shadowBias=N.bias,U.shadowNormalBias=N.normalBias,U.shadowRadius=N.radius,U.shadowMapSize=N.mapSize,U.shadowCameraNear=N.camera.near,U.shadowCameraFar=N.camera.far,a.pointShadow[x]=U,a.pointShadowMap[x]=V,a.pointShadowMatrix[x]=M.shadow.matrix,C++}a.point[x]=L,x++}else if(M.isHemisphereLight){let L=t.get(M);L.skyColor.copy(M.color).multiplyScalar(z*T),L.groundColor.copy(M.groundColor).multiplyScalar(z*T),a.hemi[A]=L,A++}}d>0&&(e.isWebGL2?(a.rectAreaLTC1=e1.LTC_FLOAT_1,a.rectAreaLTC2=e1.LTC_FLOAT_2):n.has("OES_texture_float_linear")===!0?(a.rectAreaLTC1=e1.LTC_FLOAT_1,a.rectAreaLTC2=e1.LTC_FLOAT_2):n.has("OES_texture_half_float_linear")===!0?(a.rectAreaLTC1=e1.LTC_HALF_1,a.rectAreaLTC2=e1.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),a.ambient[0]=h,a.ambient[1]=m,a.ambient[2]=v;let _=a.hash;(_.directionalLength!==g||_.pointLength!==x||_.spotLength!==p||_.rectAreaLength!==d||_.hemiLength!==A||_.numDirectionalShadows!==b||_.numPointShadows!==C||_.numSpotShadows!==E)&&(a.directional.length=g,a.spot.length=p,a.rectArea.length=d,a.point.length=x,a.hemi.length=A,a.directionalShadow.length=b,a.directionalShadowMap.length=b,a.pointShadow.length=C,a.pointShadowMap.length=C,a.spotShadow.length=E,a.spotShadowMap.length=E,a.directionalShadowMatrix.length=b,a.pointShadowMatrix.length=C,a.spotShadowMatrix.length=E,_.directionalLength=g,_.pointLength=x,_.spotLength=p,_.rectAreaLength=d,_.hemiLength=A,_.numDirectionalShadows=b,_.numPointShadows=C,_.numSpotShadows=E,a.version=ku++)}function c(u,f){let h=0,m=0,v=0,g=0,x=0,p=f.matrixWorldInverse;for(let d=0,A=u.length;d<A;d++){let b=u[d];if(b.isDirectionalLight){let C=a.directional[h];C.direction.setFromMatrixPosition(b.matrixWorld),r.setFromMatrixPosition(b.target.matrixWorld),C.direction.sub(r),C.direction.transformDirection(p),h++}else if(b.isSpotLight){let C=a.spot[v];C.position.setFromMatrixPosition(b.matrixWorld),C.position.applyMatrix4(p),C.direction.setFromMatrixPosition(b.matrixWorld),r.setFromMatrixPosition(b.target.matrixWorld),C.direction.sub(r),C.direction.transformDirection(p),v++}else if(b.isRectAreaLight){let C=a.rectArea[g];C.position.setFromMatrixPosition(b.matrixWorld),C.position.applyMatrix4(p),o.identity(),s.copy(b.matrixWorld),s.premultiply(p),o.extractRotation(s),C.halfWidth.set(b.width*.5,0,0),C.halfHeight.set(0,b.height*.5,0),C.halfWidth.applyMatrix4(o),C.halfHeight.applyMatrix4(o),g++}else if(b.isPointLight){let C=a.point[m];C.position.setFromMatrixPosition(b.matrixWorld),C.position.applyMatrix4(p),m++}else if(b.isHemisphereLight){let C=a.hemi[x];C.direction.setFromMatrixPosition(b.matrixWorld),C.direction.transformDirection(p),C.direction.normalize(),x++}}}return{setup:l,setupView:c,state:a}}function so(n,e){let t=new no(n,e),i=[],a=[];function r(){i.length=0,a.length=0}function s(f){i.push(f)}function o(f){a.push(f)}function l(f){t.setup(i,f)}function c(f){t.setupView(i,f)}return{init:r,state:{lightsArray:i,shadowsArray:a,lights:t},setupLights:l,setupLightsView:c,pushLight:s,pushShadow:o}}function oo(n,e){let t=new WeakMap;function i(r,s=0){let o;return t.has(r)===!1?(o=new so(n,e),t.set(r,[o])):s>=t.get(r).length?(o=new so(n,e),t.get(r).push(o)):o=t.get(r)[s],o}function a(){t=new WeakMap}return{get:i,dispose:a}}var r0=class extends L2{constructor(e){super();this.type="MeshDepthMaterial",this.depthPacking=M8,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}};r0.prototype.isMeshDepthMaterial=!0;var n0=class extends L2{constructor(e){super();this.type="MeshDistanceMaterial",this.referencePosition=new k,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}};n0.prototype.isMeshDistanceMaterial=!0;var co=`
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void main() {
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gl_Position = vec4( position, 1.0 );
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}
|
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`,lo=`
|
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uniform sampler2D shadow_pass;
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uniform vec2 resolution;
|
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uniform float radius;
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|
|
#include <packing>
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|
|
void main() {
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|
const float samples = float( VSM_SAMPLES );
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float mean = 0.0;
|
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float squared_mean = 0.0;
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|
|
|
// This seems totally useless but it's a crazy work around for a Adreno compiler bug
|
|
// float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
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|
|
|
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
for ( float i = 0.0; i < samples; i ++ ) {
|
|
|
|
float uvOffset = uvStart + i * uvStride;
|
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|
|
#ifdef HORIZONTAL_PASS
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|
|
|
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
mean += distribution.x;
|
|
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
|
|
#else
|
|
|
|
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
mean += depth;
|
|
squared_mean += depth * depth;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
mean = mean / samples;
|
|
squared_mean = squared_mean / samples;
|
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|
|
float std_dev = sqrt( squared_mean - mean * mean );
|
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|
|
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
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|
|
|
}
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`;function uo(n,e,t){let i=new E4,a=new z1,r=new z1,s=new q1,o=new r0({depthPacking:b8}),l=new n0,c={},u=t.maxTextureSize,f={0:P1,1:Ie,2:K2},h=new re({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new z1},radius:{value:4}},vertexShader:co,fragmentShader:lo}),m=h.clone();m.defines.HORIZONTAL_PASS=1;let v=new b2;v.setAttribute("position",new M2(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let g=new c2(v,h),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=y6,this.render=function(b,C,E){if(x.enabled===!1||x.autoUpdate===!1&&x.needsUpdate===!1||b.length===0)return;let T=n.getRenderTarget(),_=n.getActiveCubeFace(),P=n.getActiveMipmapLevel(),F=n.state;F.setBlending(I2),F.buffers.color.setClear(1,1,1,1),F.buffers.depth.setTest(!0),F.setScissorTest(!1);for(let M=0,D=b.length;M<D;M++){let z=b[M],H=z.shadow;if(H===void 0){console.warn("THREE.WebGLShadowMap:",z,"has no shadow.");continue}if(H.autoUpdate===!1&&H.needsUpdate===!1)continue;a.copy(H.mapSize);let V=H.getFrameExtents();if(a.multiply(V),r.copy(H.mapSize),(a.x>u||a.y>u)&&(a.x>u&&(r.x=Math.floor(u/V.x),a.x=r.x*V.x,H.mapSize.x=r.x),a.y>u&&(r.y=Math.floor(u/V.y),a.y=r.y*V.y,H.mapSize.y=r.y)),H.map===null&&!H.isPointLightShadow&&this.type===b4){let N={minFilter:e2,magFilter:e2,format:W1};H.map=new p2(a.x,a.y,N),H.map.texture.name=z.name+".shadowMap",H.mapPass=new p2(a.x,a.y,N),H.camera.updateProjectionMatrix()}if(H.map===null){let N={minFilter:Q1,magFilter:Q1,format:W1};H.map=new p2(a.x,a.y,N),H.map.texture.name=z.name+".shadowMap",H.camera.updateProjectionMatrix()}n.setRenderTarget(H.map),n.clear();let L=H.getViewportCount();for(let N=0;N<L;N++){let U=H.getViewport(N);s.set(r.x*U.x,r.y*U.y,r.x*U.z,r.y*U.w),F.viewport(s),H.updateMatrices(z,N),i=H.getFrustum(),A(C,E,H.camera,z,this.type)}!H.isPointLightShadow&&this.type===b4&&p(H,E),H.needsUpdate=!1}x.needsUpdate=!1,n.setRenderTarget(T,_,P)};function p(b,C){let E=e.update(g);h.defines.VSM_SAMPLES!==b.blurSamples&&(h.defines.VSM_SAMPLES=b.blurSamples,m.defines.VSM_SAMPLES=b.blurSamples,h.needsUpdate=!0,m.needsUpdate=!0),h.uniforms.shadow_pass.value=b.map.texture,h.uniforms.resolution.value=b.mapSize,h.uniforms.radius.value=b.radius,n.setRenderTarget(b.mapPass),n.clear(),n.renderBufferDirect(C,null,E,h,g,null),m.uniforms.shadow_pass.value=b.mapPass.texture,m.uniforms.resolution.value=b.mapSize,m.uniforms.radius.value=b.radius,n.setRenderTarget(b.map),n.clear(),n.renderBufferDirect(C,null,E,m,g,null)}function d(b,C,E,T,_,P,F){let M=null,D=T.isPointLight===!0?b.customDistanceMaterial:b.customDepthMaterial;if(D!==void 0?M=D:M=T.isPointLight===!0?l:o,n.localClippingEnabled&&E.clipShadows===!0&&E.clippingPlanes.length!==0||E.displacementMap&&E.displacementScale!==0||E.alphaMap&&E.alphaTest>0){let z=M.uuid,H=E.uuid,V=c[z];V===void 0&&(V={},c[z]=V);let L=V[H];L===void 0&&(L=M.clone(),V[H]=L),M=L}return M.visible=E.visible,M.wireframe=E.wireframe,F===b4?M.side=E.shadowSide!==null?E.shadowSide:E.side:M.side=E.shadowSide!==null?E.shadowSide:f[E.side],M.alphaMap=E.alphaMap,M.alphaTest=E.alphaTest,M.clipShadows=E.clipShadows,M.clippingPlanes=E.clippingPlanes,M.clipIntersection=E.clipIntersection,M.displacementMap=E.displacementMap,M.displacementScale=E.displacementScale,M.displacementBias=E.displacementBias,M.wireframeLinewidth=E.wireframeLinewidth,M.linewidth=E.linewidth,T.isPointLight===!0&&M.isMeshDistanceMaterial===!0&&(M.referencePosition.setFromMatrixPosition(T.matrixWorld),M.nearDistance=_,M.farDistance=P),M}function 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Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),n.texParameteri(R,n.TEXTURE_MAG_FILTER,P(w.magFilter)),n.texParameteri(R,n.TEXTURE_MIN_FILTER,P(w.minFilter)),w.minFilter!==Q1&&w.minFilter!==e2&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),e.has("EXT_texture_filter_anisotropic")===!0){let t1=e.get("EXT_texture_filter_anisotropic");if(w.type===$2&&e.has("OES_texture_float_linear")===!1||o===!1&&w.type===be&&e.has("OES_texture_half_float_linear")===!1)return;(w.anisotropy>1||i.get(w).__currentAnisotropy)&&(n.texParameterf(R,t1.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(w.anisotropy,a.getMaxAnisotropy())),i.get(w).__currentAnisotropy=w.anisotropy)}}function a1(R,w){R.__webglInit===void 0&&(R.__webglInit=!0,w.addEventListener("dispose",F),R.__webglTexture=n.createTexture(),s.memory.textures++)}function B(R,w,J){let t1=n.TEXTURE_2D;w.isDataTexture2DArray&&(t1=n.TEXTURE_2D_ARRAY),w.isDataTexture3D&&(t1=n.TEXTURE_3D),a1(R,w),t.activeTexture(n.TEXTURE0+J),t.bindTexture(t1,R.__webglTexture),n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,w.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,w.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,w.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,n.NONE);let h1=b(w)&&A(w.image)===!1,Y=d(w.image,h1,!1,u);Y=m2(w,Y);let d1=A(Y)||o,f1=r.convert(w.format,w.encoding),s1=r.convert(w.type),r1=T(w.internalFormat,f1,s1,w.encoding,w.isVideoTexture);Q(t1,w,d1);let b1,I=w.mipmaps,l1=o&&w.isVideoTexture!==!0,o1=R.__version===void 0,m1=_(w,Y,d1);if(w.isDepthTexture)r1=n.DEPTH_COMPONENT,o?w.type===$2?r1=n.DEPTH_COMPONENT32F:w.type===O4?r1=n.DEPTH_COMPONENT24:w.type===ye?r1=n.DEPTH24_STENCIL8:r1=n.DEPTH_COMPONENT16:w.type===$2&&console.error("WebGLRenderer: Floating point depth texture requires 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l1?(o1&&t.texStorage2D(n.TEXTURE_2D,m1,r1,Y.width,Y.height),t.texSubImage2D(n.TEXTURE_2D,0,0,0,Y.width,Y.height,f1,s1,Y.data)):t.texImage2D(n.TEXTURE_2D,0,r1,Y.width,Y.height,0,f1,s1,Y.data);else if(w.isCompressedTexture){l1&&o1&&t.texStorage2D(n.TEXTURE_2D,m1,r1,I[0].width,I[0].height);for(let K=0,p1=I.length;K<p1;K++)b1=I[K],w.format!==W1?f1!==null?l1?t.compressedTexSubImage2D(n.TEXTURE_2D,K,0,0,b1.width,b1.height,f1,b1.data):t.compressedTexImage2D(n.TEXTURE_2D,K,r1,b1.width,b1.height,0,b1.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):l1?t.texSubImage2D(n.TEXTURE_2D,K,0,0,b1.width,b1.height,f1,s1,b1.data):t.texImage2D(n.TEXTURE_2D,K,r1,b1.width,b1.height,0,f1,s1,b1.data)}else if(w.isDataTexture2DArray)l1?(o1&&t.texStorage3D(n.TEXTURE_2D_ARRAY,m1,r1,Y.width,Y.height,Y.depth),t.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,0,Y.width,Y.height,Y.depth,f1,s1,Y.data)):t.texImage3D(n.TEXTURE_2D_ARRAY,0,r1,Y.width,Y.height,Y.depth,0,f1,s1,Y.data);else if(w.isDataTexture3D)l1?(o1&&t.texStorage3D(n.TEXTURE_3D,m1,r1,Y.width,Y.height,Y.depth),t.texSubImage3D(n.TEXTURE_3D,0,0,0,0,Y.width,Y.height,Y.depth,f1,s1,Y.data)):t.texImage3D(n.TEXTURE_3D,0,r1,Y.width,Y.height,Y.depth,0,f1,s1,Y.data);else if(w.isFramebufferTexture)l1&&o1?t.texStorage2D(n.TEXTURE_2D,m1,r1,Y.width,Y.height):t.texImage2D(n.TEXTURE_2D,0,r1,Y.width,Y.height,0,f1,s1,null);else if(I.length>0&&d1){l1&&o1&&t.texStorage2D(n.TEXTURE_2D,m1,r1,I[0].width,I[0].height);for(let K=0,p1=I.length;K<p1;K++)b1=I[K],l1?t.texSubImage2D(n.TEXTURE_2D,K,0,0,f1,s1,b1):t.texImage2D(n.TEXTURE_2D,K,r1,f1,s1,b1);w.generateMipmaps=!1}else l1?(o1&&t.texStorage2D(n.TEXTURE_2D,m1,r1,Y.width,Y.height),t.texSubImage2D(n.TEXTURE_2D,0,0,0,f1,s1,Y)):t.texImage2D(n.TEXTURE_2D,0,r1,f1,s1,Y);C(w,d1)&&E(t1),R.__version=w.version,w.onUpdate&&w.onUpdate(w)}function M1(R,w,J){if(w.image.length!==6)return;a1(R,w),t.activeTexture(n.TEXTURE0+J),t.bindTexture(n.TEXTURE_CUBE_MAP,R.__webglTexture),n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,w.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,w.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,w.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,n.NONE);let t1=w&&(w.isCompressedTexture||w.image[0].isCompressedTexture),h1=w.image[0]&&w.image[0].isDataTexture,Y=[];for(let K=0;K<6;K++)!t1&&!h1?Y[K]=d(w.image[K],!1,!0,c):Y[K]=h1?w.image[K].image:w.image[K],Y[K]=m2(w,Y[K]);let d1=Y[0],f1=A(d1)||o,s1=r.convert(w.format,w.encoding),r1=r.convert(w.type),b1=T(w.internalFormat,s1,r1,w.encoding),I=o&&w.isVideoTexture!==!0,l1=R.__version===void 0,o1=_(w,d1,f1);Q(n.TEXTURE_CUBE_MAP,w,f1);let m1;if(t1){I&&l1&&t.texStorage2D(n.TEXTURE_CUBE_MAP,o1,b1,d1.width,d1.height);for(let K=0;K<6;K++){m1=Y[K].mipmaps;for(let p1=0;p1<m1.length;p1++){let L1=m1[p1];w.format!==W1?s1!==null?I?t.compressedTexSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1,0,0,L1.width,L1.height,s1,L1.data):t.compressedTexImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1,b1,L1.width,L1.height,0,L1.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1,0,0,L1.width,L1.height,s1,r1,L1.data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1,b1,L1.width,L1.height,0,s1,r1,L1.data)}}}else{m1=w.mipmaps,I&&l1&&(m1.length>0&&o1++,t.texStorage2D(n.TEXTURE_CUBE_MAP,o1,b1,Y[0].width,Y[0].height));for(let K=0;K<6;K++)if(h1){I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,Y[K].width,Y[K].height,s1,r1,Y[K].data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,b1,Y[K].width,Y[K].height,0,s1,r1,Y[K].data);for(let p1=0;p1<m1.length;p1++){let X1=m1[p1].image[K].image;I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,0,0,X1.width,X1.height,s1,r1,X1.data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,b1,X1.width,X1.height,0,s1,r1,X1.data)}}else{I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,s1,r1,Y[K]):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,b1,s1,r1,Y[K]);for(let p1=0;p1<m1.length;p1++){let L1=m1[p1];I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,0,0,s1,r1,L1.image[K]):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,b1,s1,r1,L1.image[K])}}}C(w,f1)&&E(n.TEXTURE_CUBE_MAP),R.__version=w.version,w.onUpdate&&w.onUpdate(w)}function u1(R,w,J,t1,h1){let Y=r.convert(J.format,J.encoding),d1=r.convert(J.type),f1=T(J.internalFormat,Y,d1,J.encoding);i.get(w).__hasExternalTextures||(h1===n.TEXTURE_3D||h1===n.TEXTURE_2D_ARRAY?t.texImage3D(h1,0,f1,w.width,w.height,w.depth,0,Y,d1,null):t.texImage2D(h1,0,f1,w.width,w.height,0,Y,d1,null)),t.bindFramebuffer(n.FRAMEBUFFER,R),w.useRenderToTexture?m.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,t1,h1,i.get(J).__webglTexture,0,i2(w)):n.framebufferTexture2D(n.FRAMEBUFFER,t1,h1,i.get(J).__webglTexture,0),t.bindFramebuffer(n.FRAMEBUFFER,null)}function v1(R,w,J){if(n.bindRenderbuffer(n.RENDERBUFFER,R),w.depthBuffer&&!w.stencilBuffer){let t1=n.DEPTH_COMPONENT16;if(J||w.useRenderToTexture){let h1=w.depthTexture;h1&&h1.isDepthTexture&&(h1.type===$2?t1=n.DEPTH_COMPONENT32F:h1.type===O4&&(t1=n.DEPTH_COMPONENT24));let Y=i2(w);w.useRenderToTexture?m.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,Y,t1,w.width,w.height):n.renderbufferStorageMultisample(n.RENDERBUFFER,Y,t1,w.width,w.height)}else n.renderbufferStorage(n.RENDERBUFFER,t1,w.width,w.height);n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,R)}else if(w.depthBuffer&&w.stencilBuffer){let t1=i2(w);J&&w.useRenderbuffer?n.renderbufferStorageMultisample(n.RENDERBUFFER,t1,n.DEPTH24_STENCIL8,w.width,w.height):w.useRenderToTexture?m.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,t1,n.DEPTH24_STENCIL8,w.width,w.height):n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_STENCIL,w.width,w.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,R)}else{let t1=w.isWebGLMultipleRenderTargets===!0?w.texture[0]:w.texture,h1=r.convert(t1.format,t1.encoding),Y=r.convert(t1.type),d1=T(t1.internalFormat,h1,Y,t1.encoding),f1=i2(w);J&&w.useRenderbuffer?n.renderbufferStorageMultisample(n.RENDERBUFFER,f1,d1,w.width,w.height):w.useRenderToTexture?m.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,f1,d1,w.width,w.height):n.renderbufferStorage(n.RENDERBUFFER,d1,w.width,w.height)}n.bindRenderbuffer(n.RENDERBUFFER,null)}function n1(R,w){if(w&&w.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(n.FRAMEBUFFER,R),!(w.depthTexture&&w.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!i.get(w.depthTexture).__webglTexture||w.depthTexture.image.width!==w.width||w.depthTexture.image.height!==w.height)&&(w.depthTexture.image.width=w.width,w.depthTexture.image.height=w.height,w.depthTexture.needsUpdate=!0),N(w.depthTexture,0);let t1=i.get(w.depthTexture).__webglTexture,h1=i2(w);if(w.depthTexture.format===J2)w.useRenderToTexture?m.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.TEXTURE_2D,t1,0,h1):n.framebufferTexture2D(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.TEXTURE_2D,t1,0);else if(w.depthTexture.format===Ce)w.useRenderToTexture?m.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.TEXTURE_2D,t1,0,h1):n.framebufferTexture2D(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.TEXTURE_2D,t1,0);else throw new Error("Unknown depthTexture format")}function T1(R){let w=i.get(R),J=R.isWebGLCubeRenderTarget===!0;if(R.depthTexture&&!w.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");n1(w.__webglFramebuffer,R)}else if(J){w.__webglDepthbuffer=[];for(let t1=0;t1<6;t1++)t.bindFramebuffer(n.FRAMEBUFFER,w.__webglFramebuffer[t1]),w.__webglDepthbuffer[t1]=n.createRenderbuffer(),v1(w.__webglDepthbuffer[t1],R,!1)}else t.bindFramebuffer(n.FRAMEBUFFER,w.__webglFramebuffer),w.__webglDepthbuffer=n.createRenderbuffer(),v1(w.__webglDepthbuffer,R,!1);t.bindFramebuffer(n.FRAMEBUFFER,null)}function A1(R,w,J){let t1=i.get(R);w!==void 0&&u1(t1.__webglFramebuffer,R,R.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D),J!==void 0&&T1(R)}function C1(R){let w=R.texture,J=i.get(R),t1=i.get(w);R.addEventListener("dispose",M),R.isWebGLMultipleRenderTargets!==!0&&(t1.__webglTexture===void 0&&(t1.__webglTexture=n.createTexture()),t1.__version=w.version,s.memory.textures++);let h1=R.isWebGLCubeRenderTarget===!0,Y=R.isWebGLMultipleRenderTargets===!0,d1=w.isDataTexture3D||w.isDataTexture2DArray,f1=A(R)||o;if(h1){J.__webglFramebuffer=[];for(let s1=0;s1<6;s1++)J.__webglFramebuffer[s1]=n.createFramebuffer()}else if(J.__webglFramebuffer=n.createFramebuffer(),Y)if(a.drawBuffers){let s1=R.texture;for(let r1=0,b1=s1.length;r1<b1;r1++){let I=i.get(s1[r1]);I.__webglTexture===void 0&&(I.__webglTexture=n.createTexture(),s.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(R.useRenderbuffer)if(o){J.__webglMultisampledFramebuffer=n.createFramebuffer(),J.__webglColorRenderbuffer=n.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,J.__webglColorRenderbuffer);let s1=r.convert(w.format,w.encoding),r1=r.convert(w.type),b1=T(w.internalFormat,s1,r1,w.encoding),I=i2(R);n.renderbufferStorageMultisample(n.RENDERBUFFER,I,b1,R.width,R.height),t.bindFramebuffer(n.FRAMEBUFFER,J.__webglMultisampledFramebuffer),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.RENDERBUFFER,J.__webglColorRenderbuffer),n.bindRenderbuffer(n.RENDERBUFFER,null),R.depthBuffer&&(J.__webglDepthRenderbuffer=n.createRenderbuffer(),v1(J.__webglDepthRenderbuffer,R,!0)),t.bindFramebuffer(n.FRAMEBUFFER,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(h1){t.bindTexture(n.TEXTURE_CUBE_MAP,t1.__webglTexture),Q(n.TEXTURE_CUBE_MAP,w,f1);for(let s1=0;s1<6;s1++)u1(J.__webglFramebuffer[s1],R,w,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+s1);C(w,f1)&&E(n.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(Y){let s1=R.texture;for(let r1=0,b1=s1.length;r1<b1;r1++){let I=s1[r1],l1=i.get(I);t.bindTexture(n.TEXTURE_2D,l1.__webglTexture),Q(n.TEXTURE_2D,I,f1),u1(J.__webglFramebuffer,R,I,n.COLOR_ATTACHMENT0+r1,n.TEXTURE_2D),C(I,f1)&&E(n.TEXTURE_2D)}t.unbindTexture()}else{let s1=n.TEXTURE_2D;d1&&(o?s1=w.isDataTexture3D?n.TEXTURE_3D:n.TEXTURE_2D_ARRAY:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(s1,t1.__webglTexture),Q(s1,w,f1),u1(J.__webglFramebuffer,R,w,n.COLOR_ATTACHMENT0,s1),C(w,f1)&&E(s1),t.unbindTexture()}R.depthBuffer&&T1(R)}function u2(R){let w=A(R)||o,J=R.isWebGLMultipleRenderTargets===!0?R.texture:[R.texture];for(let t1=0,h1=J.length;t1<h1;t1++){let Y=J[t1];if(C(Y,w)){let d1=R.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:n.TEXTURE_2D,f1=i.get(Y).__webglTexture;t.bindTexture(d1,f1),E(d1),t.unbindTexture()}}}function $1(R){if(R.useRenderbuffer)if(o){let w=R.width,J=R.height,t1=n.COLOR_BUFFER_BIT,h1=[n.COLOR_ATTACHMENT0],Y=R.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT;R.depthBuffer&&h1.push(Y),R.ignoreDepthForMultisampleCopy||(R.depthBuffer&&(t1|=n.DEPTH_BUFFER_BIT),R.stencilBuffer&&(t1|=n.STENCIL_BUFFER_BIT));let d1=i.get(R);t.bindFramebuffer(n.READ_FRAMEBUFFER,d1.__webglMultisampledFramebuffer),t.bindFramebuffer(n.DRAW_FRAMEBUFFER,d1.__webglFramebuffer),R.ignoreDepthForMultisampleCopy&&(n.invalidateFramebuffer(n.READ_FRAMEBUFFER,[Y]),n.invalidateFramebuffer(n.DRAW_FRAMEBUFFER,[Y])),n.blitFramebuffer(0,0,w,J,0,0,w,J,t1,n.NEAREST),n.invalidateFramebuffer(n.READ_FRAMEBUFFER,h1),t.bindFramebuffer(n.READ_FRAMEBUFFER,null),t.bindFramebuffer(n.DRAW_FRAMEBUFFER,d1.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function i2(R){return o&&(R.useRenderbuffer||R.useRenderToTexture)?Math.min(f,R.samples):0}function q2(R){let w=s.render.frame;v.get(R)!==w&&(v.set(R,w),R.update())}function m2(R,w){let J=R.encoding,t1=R.format,h1=R.type;return R.isCompressedTexture===!0||R.isVideoTexture===!0||R.format===Tt||J!==V2&&(J===I1?o===!1?e.has("EXT_sRGB")===!0&&t1===W1?(R.format=Tt,R.minFilter=e2,R.generateMipmaps=!1):w=It.sRGBToLinear(w):(t1!==W1||h1!==H2)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture encoding:",J)),w}let v2=!1,W2=!1;function ne(R,w){R&&R.isWebGLRenderTarget&&(v2===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. 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n.LUMINANCE_ALPHA;if(r===J2)return n.DEPTH_COMPONENT;if(r===Ce)return n.DEPTH_STENCIL;if(r===d8)return n.RED;if(r===Tt)return o=e.get("EXT_sRGB"),o!==null?o.SRGB_ALPHA_EXT:null;if(r===p8)return n.RED_INTEGER;if(r===m8)return n.RG;if(r===v8)return n.RG_INTEGER;if(r===g8)return n.RGBA_INTEGER;if(r===w6||r===_6||r===S6||r===E6)if(s===I1)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(r===w6)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===_6)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===S6)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===E6)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===w6)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===_6)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===S6)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===E6)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===o3||r===c3||r===l3||r===u3)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===o3)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===c3)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===l3)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===u3)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===x8)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if(r===h3||r===f3)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(r===h3)return s===I1?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(r===f3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===d3||r===p3||r===m3||r===v3||r===g3||r===x3||r===M3||r===b3||r===y3||r===C3||r===z3||r===A3||r===w3||r===_3)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(r===d3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===p3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:o.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===m3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:o.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===v3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:o.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===g3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:o.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===x3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:o.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===M3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:o.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===b3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:o.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===y3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:o.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===C3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:o.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===z3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:o.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===A3)return 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this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let a=null,r=null,s=null,o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(o!==null&&(a=t.getPose(e.targetRaySpace,i),a!==null&&(o.matrix.fromArray(a.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),a.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(a.linearVelocity)):o.hasLinearVelocity=!1,a.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(a.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Gu))),c&&e.hand){s=!0;for(let g of e.hand.values()){let x=t.getJointPose(g,i);if(c.joints[g.jointName]===void 0){let d=new T4;d.matrixAutoUpdate=!1,d.visible=!1,c.joints[g.jointName]=d,c.add(d)}let 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o!==null&&(o.visible=a!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=s!==null),this}};var Gt=class extends K1{constructor(e,t,i,a,r,s,o,l,c,u){if(u=u!==void 0?u:J2,u!==J2&&u!==Ce)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");i===void 0&&u===J2&&(i=Ue),i===void 0&&u===Ce&&(i=ye);super(null,a,r,s,o,l,u,i,c);this.image={width:e,height:t},this.magFilter=o!==void 0?o:Q1,this.minFilter=l!==void 0?l:Q1,this.flipY=!1,this.generateMipmaps=!1}};Gt.prototype.isDepthTexture=!0;var wi=class extends N2{constructor(e,t){super();let i=this,a=null,r=1,s=null,o="local-floor",l=e.extensions.has("WEBGL_multisampled_render_to_texture"),c=null,u=null,f=null,h=null,m=!1,v=null,g=t.getContextAttributes(),x=null,p=null,d=[],A=new Map,b=new t2;b.layers.enable(1),b.viewport=new q1;let C=new t2;C.layers.enable(2),C.viewport=new q1;let E=[b,C],T=new s0;T.layers.enable(1),T.layers.enable(2);let _=null,P=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(O){let W=d[O];return W===void 0&&(W=new Ot,d[O]=W),W.getTargetRaySpace()},this.getControllerGrip=function(O){let W=d[O];return W===void 0&&(W=new Ot,d[O]=W),W.getGripSpace()},this.getHand=function(O){let W=d[O];return W===void 0&&(W=new Ot,d[O]=W),W.getHandSpace()};function F(O){let W=A.get(O.inputSource);W&&W.dispatchEvent({type:O.type,data:O.inputSource})}function M(){A.forEach(function(O,W){O.disconnect(W)}),A.clear(),_=null,P=null,e.setRenderTarget(x),h=null,f=null,u=null,a=null,p=null,Z.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(O){r=O,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(O){o=O,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return s},this.getBaseLayer=function(){return f!==null?f:h},this.getBinding=function(){return u},this.getFrame=function(){return v},this.getSession=function(){return a},this.setSession=async function(O){if(a=O,a!==null){if(x=e.getRenderTarget(),a.addEventListener("select",F),a.addEventListener("selectstart",F),a.addEventListener("selectend",F),a.addEventListener("squeeze",F),a.addEventListener("squeezestart",F),a.addEventListener("squeezeend",F),a.addEventListener("end",M),a.addEventListener("inputsourceschange",D),g.xrCompatible!==!0&&await t.makeXRCompatible(),a.renderState.layers===void 0||e.capabilities.isWebGL2===!1){let W={antialias:a.renderState.layers===void 0?g.antialias:!0,alpha:g.alpha,depth:g.depth,stencil:g.stencil,framebufferScaleFactor:r};h=new XRWebGLLayer(a,t,W),a.updateRenderState({baseLayer:h}),p=new p2(h.framebufferWidth,h.framebufferHeight,{format:W1,type:H2,encoding:e.outputEncoding})}else{m=g.antialias;let W=null,X=null,Q=null;g.depth&&(Q=g.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,W=g.stencil?Ce:J2,X=g.stencil?ye:Ue);let a1={colorFormat:e.outputEncoding===I1?t.SRGB8_ALPHA8:t.RGBA8,depthFormat:Q,scaleFactor:r};u=new XRWebGLBinding(a,t),f=u.createProjectionLayer(a1),a.updateRenderState({layers:[f]}),m?p=new ut(f.textureWidth,f.textureHeight,{format:W1,type:H2,depthTexture:new Gt(f.textureWidth,f.textureHeight,X,void 0,void 0,void 0,void 0,void 0,void 0,W),stencilBuffer:g.stencil,ignoreDepth:f.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):p=new p2(f.textureWidth,f.textureHeight,{format:W1,type:H2,depthTexture:new Gt(f.textureWidth,f.textureHeight,X,void 0,void 0,void 0,void 0,void 0,void 0,W),stencilBuffer:g.stencil,ignoreDepth:f.ignoreDepthValues,encoding:e.outputEncoding})}p.isXRRenderTarget=!0,this.setFoveation(1),s=await a.requestReferenceSpace(o),Z.setContext(a),Z.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}};function D(O){let W=a.inputSources;for(let X=0;X<d.length;X++)A.set(W[X],d[X]);for(let X=0;X<O.removed.length;X++){let Q=O.removed[X],a1=A.get(Q);a1&&(a1.dispatchEvent({type:"disconnected",data:Q}),A.delete(Q))}for(let X=0;X<O.added.length;X++){let Q=O.added[X],a1=A.get(Q);a1&&a1.dispatchEvent({type:"connected",data:Q})}}let z=new k,H=new k;function V(O,W,X){z.setFromMatrixPosition(W.matrixWorld),H.setFromMatrixPosition(X.matrixWorld);let Q=z.distanceTo(H),a1=W.projectionMatrix.elements,B=X.projectionMatrix.elements,M1=a1[14]/(a1[10]-1),u1=a1[14]/(a1[10]+1),v1=(a1[9]+1)/a1[5],n1=(a1[9]-1)/a1[5],T1=(a1[8]-1)/a1[0],A1=(B[8]+1)/B[0],C1=M1*T1,u2=M1*A1,$1=Q/(-T1+A1),i2=$1*-T1;W.matrixWorld.decompose(O.position,O.quaternion,O.scale),O.translateX(i2),O.translateZ($1),O.matrixWorld.compose(O.position,O.quaternion,O.scale),O.matrixWorldInverse.copy(O.matrixWorld).invert();let q2=M1+$1,m2=u1+$1,v2=C1-i2,W2=u2+(Q-i2),ne=v1*u1/m2*q2,se=n1*u1/m2*q2;O.projectionMatrix.makePerspective(v2,W2,ne,se,q2,m2)}function 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b;d.map?b=d.map:d.specularMap?b=d.specularMap:d.displacementMap?b=d.displacementMap:d.normalMap?b=d.normalMap:d.bumpMap?b=d.bumpMap:d.roughnessMap?b=d.roughnessMap:d.metalnessMap?b=d.metalnessMap:d.alphaMap?b=d.alphaMap:d.emissiveMap?b=d.emissiveMap:d.clearcoatMap?b=d.clearcoatMap:d.clearcoatNormalMap?b=d.clearcoatNormalMap:d.clearcoatRoughnessMap?b=d.clearcoatRoughnessMap:d.specularIntensityMap?b=d.specularIntensityMap:d.specularColorMap?b=d.specularColorMap:d.transmissionMap?b=d.transmissionMap:d.thicknessMap?b=d.thicknessMap:d.sheenColorMap?b=d.sheenColorMap:d.sheenRoughnessMap&&(b=d.sheenRoughnessMap),b!==void 0&&(b.isWebGLRenderTarget&&(b=b.texture),b.matrixAutoUpdate===!0&&b.updateMatrix(),p.uvTransform.value.copy(b.matrix));let C;d.aoMap?C=d.aoMap:d.lightMap&&(C=d.lightMap),C!==void 0&&(C.isWebGLRenderTarget&&(C=C.texture),C.matrixAutoUpdate===!0&&C.updateMatrix(),p.uv2Transform.value.copy(C.matrix))}function 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m(p,d){d.matcap&&(p.matcap.value=d.matcap),d.bumpMap&&(p.bumpMap.value=d.bumpMap,p.bumpScale.value=d.bumpScale,d.side===P1&&(p.bumpScale.value*=-1)),d.normalMap&&(p.normalMap.value=d.normalMap,p.normalScale.value.copy(d.normalScale),d.side===P1&&p.normalScale.value.negate()),d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias)}function v(p,d){d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias)}function g(p,d){d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias),p.referencePosition.value.copy(d.referencePosition),p.nearDistance.value=d.nearDistance,p.farDistance.value=d.farDistance}function 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oe(f,S,G);A!==null&&(C1.updateMultisampleRenderTarget(A),C1.updateRenderTargetMipmap(A)),S.isScene===!0&&S.onAfterRender(g,S,G),n1.buffers.depth.setTest(!0),n1.buffers.depth.setMask(!0),n1.buffers.color.setMask(!0),n1.setPolygonOffset(!1),f1.resetDefaultState(),b=-1,C=null,v.pop(),v.length>0?h=v[v.length-1]:h=null,m.pop(),m.length>0?f=m[m.length-1]:f=null};function Z1(S,G,j,q){if(S.visible===!1)return;if(S.layers.test(G.layers)){if(S.isGroup)j=S.renderOrder;else if(S.isLOD)S.autoUpdate===!0&&S.update(G);else if(S.isLight)h.pushLight(S),S.castShadow&&h.pushShadow(S);else if(S.isSprite){if(!S.frustumCulled||N.intersectsSprite(S)){q&&X.setFromMatrixPosition(S.matrixWorld).applyMatrix4(W);let y1=m2.update(S),S1=S.material;S1.visible&&f.push(S,y1,S1,j,X.z,null)}}else if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==T1.render.frame&&(S.skeleton.update(),S.skeleton.frame=T1.render.frame),!S.frustumCulled||N.intersectsObject(S))){q&&X.setFromMatrixPosition(S.matrixWorld).applyMatrix4(W);let y1=m2.update(S),S1=S.material;if(Array.isArray(S1)){let w1=y1.groups;for(let B1=0,H1=w1.length;B1<H1;B1++){let V1=w1[B1],Y1=S1[V1.materialIndex];Y1&&Y1.visible&&f.push(S,y1,Y1,j,X.z,V1)}}else S1.visible&&f.push(S,y1,S1,j,X.z,null)}}let g1=S.children;for(let y1=0,S1=g1.length;y1<S1;y1++)Z1(g1[y1],G,j,q)}function oe(S,G,j,q){let $=S.opaque,g1=S.transmissive,y1=S.transparent;h.setupLightsView(j),g1.length>0&&we($,G,j),q&&n1.viewport(E.copy(q)),$.length>0&&jt($,G,j),g1.length>0&&jt(g1,G,j),y1.length>0&&jt(y1,G,j)}function we(S,G,j){if(O===null){let y1=s===!0&&v1.isWebGL2===!0?ut:p2;O=new y1(1024,1024,{generateMipmaps:!0,type:d1.convert(be)!==null?be:H2,minFilter:a4,magFilter:Q1,wrapS:s2,wrapT:s2,useRenderToTexture:u1.has("WEBGL_multisampled_render_to_texture")})}let q=g.getRenderTarget();g.setRenderTarget(O),g.clear();let $=g.toneMapping;g.toneMapping=k2,jt(S,G,j),g.toneMapping=$,C1.updateMultisampleRenderTarget(O),C1.updateRenderTargetMipmap(O),g.setRenderTarget(q)}function jt(S,G,j){let q=G.isScene===!0?G.overrideMaterial:null;for(let $=0,g1=S.length;$<g1;$++){let y1=S[$],S1=y1.object,w1=y1.geometry,B1=q===null?y1.material:q,H1=y1.group;S1.layers.test(j.layers)&&Ao(S1,G,j,w1,B1,H1)}}function Ao(S,G,j,q,$,g1){S.onBeforeRender(g,G,j,q,$,g1),S.modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),$.onBeforeRender(g,G,j,q,S,g1),$.transparent===!0&&$.side===K2?($.side=P1,$.needsUpdate=!0,g.renderBufferDirect(j,G,q,$,S,g1),$.side=Ie,$.needsUpdate=!0,g.renderBufferDirect(j,G,q,$,S,g1),$.side=K2):g.renderBufferDirect(j,G,q,$,S,g1),S.onAfterRender(g,G,j,q,$,g1)}function m0(S,G,j){G.isScene!==!0&&(G=Q);let q=A1.get(S),$=h.state.lights,g1=h.state.shadowsArray,y1=$.state.version,S1=v2.getParameters(S,$.state,g1,G,j),w1=v2.getProgramCacheKey(S1),B1=q.programs;q.environment=S.isMeshStandardMaterial?G.environment:null,q.fog=G.fog,q.envMap=(S.isMeshStandardMaterial?$1:u2).get(S.envMap||q.environment),B1===void 0&&(S.addEventListener("dispose",l1),B1=new Map,q.programs=B1);let H1=B1.get(w1);if(H1!==void 0){if(q.currentProgram===H1&&q.lightsStateVersion===y1)return Ti(S,S1),H1}else S1.uniforms=v2.getUniforms(S),S.onBuild(j,S1,g),S.onBeforeCompile(S1,g),H1=v2.acquireProgram(S1,w1),B1.set(w1,H1),q.uniforms=S1.uniforms;let V1=q.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(V1.clippingPlanes=R.uniform),Ti(S,S1),q.needsLights=So(S),q.lightsStateVersion=y1,q.needsLights&&(V1.ambientLightColor.value=$.state.ambient,V1.lightProbe.value=$.state.probe,V1.directionalLights.value=$.state.directional,V1.directionalLightShadows.value=$.state.directionalShadow,V1.spotLights.value=$.state.spot,V1.spotLightShadows.value=$.state.spotShadow,V1.rectAreaLights.value=$.state.rectArea,V1.ltc_1.value=$.state.rectAreaLTC1,V1.ltc_2.value=$.state.rectAreaLTC2,V1.pointLights.value=$.state.point,V1.pointLightShadows.value=$.state.pointShadow,V1.hemisphereLights.value=$.state.hemi,V1.directionalShadowMap.value=$.state.directionalShadowMap,V1.directionalShadowMatrix.value=$.state.directionalShadowMatrix,V1.spotShadowMap.value=$.state.spotShadowMap,V1.spotShadowMatrix.value=$.state.spotShadowMatrix,V1.pointShadowMap.value=$.state.pointShadowMap,V1.pointShadowMatrix.value=$.state.pointShadowMatrix);let Y1=H1.getUniforms(),d4=Ae.seqWithValue(Y1.seq,V1);return q.currentProgram=H1,q.uniformsList=d4,H1}function Ti(S,G){let j=A1.get(S);j.outputEncoding=G.outputEncoding,j.instancing=G.instancing,j.skinning=G.skinning,j.morphTargets=G.morphTargets,j.morphNormals=G.morphNormals,j.morphTargetsCount=G.morphTargetsCount,j.numClippingPlanes=G.numClippingPlanes,j.numIntersection=G.numClipIntersection,j.vertexAlphas=G.vertexAlphas,j.vertexTangents=G.vertexTangents,j.toneMapping=G.toneMapping}function wo(S,G,j,q,$){G.isScene!==!0&&(G=Q),C1.resetTextureUnits();let g1=G.fog,y1=q.isMeshStandardMaterial?G.environment:null,S1=A===null?g.outputEncoding:A.isXRRenderTarget===!0?A.texture.encoding:V2,w1=(q.isMeshStandardMaterial?$1:u2).get(q.envMap||y1),B1=q.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,H1=!!q.normalMap&&!!j.attributes.tangent,V1=!!j.morphAttributes.position,Y1=!!j.morphAttributes.normal,d4=j.morphAttributes.position?j.morphAttributes.position.length:0,H4=q.toneMapped?g.toneMapping:k2,R1=A1.get(q),ce=h.state.lights;if(U===!0&&(Z===!0||S!==C)){let j2=S===C&&q.id===b;R.setState(q,S,j2)}let a2=!1;q.version===R1.__version?(R1.needsLights&&R1.lightsStateVersion!==ce.state.version||R1.outputEncoding!==S1||$.isInstancedMesh&&R1.instancing===!1||!$.isInstancedMesh&&R1.instancing===!0||$.isSkinnedMesh&&R1.skinning===!1||!$.isSkinnedMesh&&R1.skinning===!0||R1.envMap!==w1||q.fog&&R1.fog!==g1||R1.numClippingPlanes!==void 0&&(R1.numClippingPlanes!==R.numPlanes||R1.numIntersection!==R.numIntersection)||R1.vertexAlphas!==B1||R1.vertexTangents!==H1||R1.morphTargets!==V1||R1.morphNormals!==Y1||R1.toneMapping!==H4||v1.isWebGL2===!0&&R1.morphTargetsCount!==d4)&&(a2=!0):(a2=!0,R1.__version=q.version);let le=R1.currentProgram;a2===!0&&(le=m0(q,G,$));let Xt=!1,ue=!1,_e=!1,g2=le.getUniforms(),dt=R1.uniforms;if(n1.useProgram(le.program)&&(Xt=!0,ue=!0,_e=!0),q.id!==b&&(b=q.id,ue=!0),Xt||C!==S){if(g2.setValue(B,"projectionMatrix",S.projectionMatrix),v1.logarithmicDepthBuffer&&g2.setValue(B,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),C!==S&&(C=S,ue=!0,_e=!0),q.isShaderMaterial||q.isMeshPhongMaterial||q.isMeshToonMaterial||q.isMeshStandardMaterial||q.envMap){let j2=g2.map.cameraPosition;j2!==void 0&&j2.setValue(B,X.setFromMatrixPosition(S.matrixWorld))}(q.isMeshPhongMaterial||q.isMeshToonMaterial||q.isMeshLambertMaterial||q.isMeshBasicMaterial||q.isMeshStandardMaterial||q.isShaderMaterial)&&g2.setValue(B,"isOrthographic",S.isOrthographicCamera===!0),(q.isMeshPhongMaterial||q.isMeshToonMaterial||q.isMeshLambertMaterial||q.isMeshBasicMaterial||q.isMeshStandardMaterial||q.isShaderMaterial||q.isShadowMaterial||$.isSkinnedMesh)&&g2.setValue(B,"viewMatrix",S.matrixWorldInverse)}if($.isSkinnedMesh){g2.setOptional(B,$,"bindMatrix"),g2.setOptional(B,$,"bindMatrixInverse");let j2=$.skeleton;j2&&(v1.floatVertexTextures?(j2.boneTexture===null&&j2.computeBoneTexture(),g2.setValue(B,"boneTexture",j2.boneTexture,C1),g2.setValue(B,"boneTextureSize",j2.boneTextureSize)):g2.setOptional(B,j2,"boneMatrices"))}return!!j&&(j.morphAttributes.position!==void 0||j.morphAttributes.normal!==void 0)&&t1.update($,j,q,le),(ue||R1.receiveShadow!==$.receiveShadow)&&(R1.receiveShadow=$.receiveShadow,g2.setValue(B,"receiveShadow",$.receiveShadow)),ue&&(g2.setValue(B,"toneMappingExposure",g.toneMappingExposure),R1.needsLights&&_o(dt,_e),g1&&q.fog&&W2.refreshFogUniforms(dt,g1),W2.refreshMaterialUniforms(dt,q,M,F,O),Ae.upload(B,R1.uniformsList,dt,C1)),q.isShaderMaterial&&q.uniformsNeedUpdate===!0&&(Ae.upload(B,R1.uniformsList,dt,C1),q.uniformsNeedUpdate=!1),q.isSpriteMaterial&&g2.setValue(B,"center",$.center),g2.setValue(B,"modelViewMatrix",$.modelViewMatrix),g2.setValue(B,"normalMatrix",$.normalMatrix),g2.setValue(B,"modelMatrix",$.matrixWorld),le}function _o(S,G){S.ambientLightColor.needsUpdate=G,S.lightProbe.needsUpdate=G,S.directionalLights.needsUpdate=G,S.directionalLightShadows.needsUpdate=G,S.pointLights.needsUpdate=G,S.pointLightShadows.needsUpdate=G,S.spotLights.needsUpdate=G,S.spotLightShadows.needsUpdate=G,S.rectAreaLights.needsUpdate=G,S.hemisphereLights.needsUpdate=G}function So(S){return S.isMeshLambertMaterial||S.isMeshToonMaterial||S.isMeshPhongMaterial||S.isMeshStandardMaterial||S.isShadowMaterial||S.isShaderMaterial&&S.lights===!0}this.getActiveCubeFace=function(){return p},this.getActiveMipmapLevel=function(){return d},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(S,G,j){A1.get(S.texture).__webglTexture=G,A1.get(S.depthTexture).__webglTexture=j;let q=A1.get(S);q.__hasExternalTextures=!0,q.__hasExternalTextures&&(q.__autoAllocateDepthBuffer=j===void 0,q.__autoAllocateDepthBuffer||S.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),S.useRenderToTexture=!1,S.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(S,G){let j=A1.get(S);j.__webglFramebuffer=G,j.__useDefaultFramebuffer=G===void 0},this.setRenderTarget=function(S,G=0,j=0){A=S,p=G,d=j;let q=!0;if(S){let w1=A1.get(S);w1.__useDefaultFramebuffer!==void 0?(n1.bindFramebuffer(B.FRAMEBUFFER,null),q=!1):w1.__webglFramebuffer===void 0?C1.setupRenderTarget(S):w1.__hasExternalTextures&&C1.rebindTextures(S,A1.get(S.texture).__webglTexture,A1.get(S.depthTexture).__webglTexture)}let $=null,g1=!1,y1=!1;if(S){let w1=S.texture;(w1.isDataTexture3D||w1.isDataTexture2DArray)&&(y1=!0);let B1=A1.get(S).__webglFramebuffer;S.isWebGLCubeRenderTarget?($=B1[G],g1=!0):S.useRenderbuffer?$=A1.get(S).__webglMultisampledFramebuffer:$=B1,E.copy(S.viewport),T.copy(S.scissor),_=S.scissorTest}else E.copy(H).multiplyScalar(M).floor(),T.copy(V).multiplyScalar(M).floor(),_=L;if(n1.bindFramebuffer(B.FRAMEBUFFER,$)&&v1.drawBuffers&&q&&n1.drawBuffers(S,$),n1.viewport(E),n1.scissor(T),n1.setScissorTest(_),g1){let w1=A1.get(S.texture);B.framebufferTexture2D(B.FRAMEBUFFER,B.COLOR_ATTACHMENT0,B.TEXTURE_CUBE_MAP_POSITIVE_X+G,w1.__webglTexture,j)}else if(y1){let w1=A1.get(S.texture),B1=G||0;B.framebufferTextureLayer(B.FRAMEBUFFER,B.COLOR_ATTACHMENT0,w1.__webglTexture,j||0,B1)}b=-1},this.readRenderTargetPixels=function(S,G,j,q,$,g1,y1){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let S1=A1.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&y1!==void 0&&(S1=S1[y1]),S1){n1.bindFramebuffer(B.FRAMEBUFFER,S1);try{let w1=S.texture,B1=w1.format,H1=w1.type;if(B1!==W1&&d1.convert(B1)!==B.getParameter(B.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let V1=H1===be&&(u1.has("EXT_color_buffer_half_float")||v1.isWebGL2&&u1.has("EXT_color_buffer_float"));if(H1!==H2&&d1.convert(H1)!==B.getParameter(B.IMPLEMENTATION_COLOR_READ_TYPE)&&!(H1===$2&&(v1.isWebGL2||u1.has("OES_texture_float")||u1.has("WEBGL_color_buffer_float")))&&!V1){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}B.checkFramebufferStatus(B.FRAMEBUFFER)===B.FRAMEBUFFER_COMPLETE?G>=0&&G<=S.width-q&&j>=0&&j<=S.height-$&&B.readPixels(G,j,q,$,d1.convert(B1),d1.convert(H1),g1):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{let w1=A!==null?A1.get(A).__webglFramebuffer:null;n1.bindFramebuffer(B.FRAMEBUFFER,w1)}}},this.copyFramebufferToTexture=function(S,G,j=0){if(G.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}let q=Math.pow(2,-j),$=Math.floor(G.image.width*q),g1=Math.floor(G.image.height*q);C1.setTexture2D(G,0),B.copyTexSubImage2D(B.TEXTURE_2D,j,0,0,S.x,S.y,$,g1),n1.unbindTexture()},this.copyTextureToTexture=function(S,G,j,q=0){let $=G.image.width,g1=G.image.height,y1=d1.convert(j.format),S1=d1.convert(j.type);C1.setTexture2D(j,0),B.pixelStorei(B.UNPACK_FLIP_Y_WEBGL,j.flipY),B.pixelStorei(B.UNPACK_PREMULTIPLY_ALPHA_WEBGL,j.premultiplyAlpha),B.pixelStorei(B.UNPACK_ALIGNMENT,j.unpackAlignment),G.isDataTexture?B.texSubImage2D(B.TEXTURE_2D,q,S.x,S.y,$,g1,y1,S1,G.image.data):G.isCompressedTexture?B.compressedTexSubImage2D(B.TEXTURE_2D,q,S.x,S.y,G.mipmaps[0].width,G.mipmaps[0].height,y1,G.mipmaps[0].data):B.texSubImage2D(B.TEXTURE_2D,q,S.x,S.y,y1,S1,G.image),q===0&&j.generateMipmaps&&B.generateMipmap(B.TEXTURE_2D),n1.unbindTexture()},this.copyTextureToTexture3D=function(S,G,j,q,$=0){if(g.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let g1=S.max.x-S.min.x+1,y1=S.max.y-S.min.y+1,S1=S.max.z-S.min.z+1,w1=d1.convert(q.format),B1=d1.convert(q.type),H1;if(q.isDataTexture3D)C1.setTexture3D(q,0),H1=B.TEXTURE_3D;else if(q.isDataTexture2DArray)C1.setTexture2DArray(q,0),H1=B.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}B.pixelStorei(B.UNPACK_FLIP_Y_WEBGL,q.flipY),B.pixelStorei(B.UNPACK_PREMULTIPLY_ALPHA_WEBGL,q.premultiplyAlpha),B.pixelStorei(B.UNPACK_ALIGNMENT,q.unpackAlignment);let V1=B.getParameter(B.UNPACK_ROW_LENGTH),Y1=B.getParameter(B.UNPACK_IMAGE_HEIGHT),d4=B.getParameter(B.UNPACK_SKIP_PIXELS),H4=B.getParameter(B.UNPACK_SKIP_ROWS),R1=B.getParameter(B.UNPACK_SKIP_IMAGES),ce=j.isCompressedTexture?j.mipmaps[0]:j.image;B.pixelStorei(B.UNPACK_ROW_LENGTH,ce.width),B.pixelStorei(B.UNPACK_IMAGE_HEIGHT,ce.height),B.pixelStorei(B.UNPACK_SKIP_PIXELS,S.min.x),B.pixelStorei(B.UNPACK_SKIP_ROWS,S.min.y),B.pixelStorei(B.UNPACK_SKIP_IMAGES,S.min.z),j.isDataTexture||j.isDataTexture3D?B.texSubImage3D(H1,$,G.x,G.y,G.z,g1,y1,S1,w1,B1,ce.data):j.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed 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super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}};o0.prototype.isScene=!0;var ft=class extends j1{constructor(e,t=1){super();this.type="Light",this.color=new x1(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}};ft.prototype.isLight=!0;var c0=class extends ft{constructor(e,t){super(e,t);this.type="AmbientLight"}};c0.prototype.isAmbientLight=!0;var vo=new k1,go=new k,xo=new k,Si=class{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new z1(512,512),this.map=null,this.mapPass=null,this.matrix=new k1,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new E4,this._frameExtents=new z1(1,1),this._viewportCount=1,this._viewports=[new q1(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;go.setFromMatrixPosition(e.matrixWorld),t.position.copy(go),xo.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(xo),t.updateMatrixWorld(),vo.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(vo),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(t.projectionMatrix),i.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}};var l0=class extends Si{constructor(){super(new t2(50,1,.5,500));this.focus=1}updateMatrices(e){let t=this.camera,i=At*2*e.angle*this.focus,a=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(i!==t.fov||a!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=a,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}};l0.prototype.isSpotLightShadow=!0;var u0=class extends ft{constructor(e,t,i=0,a=Math.PI/3,r=0,s=1){super(e,t);this.type="SpotLight",this.position.copy(j1.DefaultUp),this.updateMatrix(),this.target=new j1,this.distance=i,this.angle=a,this.penumbra=r,this.decay=s,this.shadow=new l0}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}};u0.prototype.isSpotLight=!0;var h0=class extends L2{constructor(e){super();this.type="ShadowMaterial",this.color=new x1(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}};h0.prototype.isShadowMaterial=!0;var f0=class extends qt.Component{constructor(e){super();this.plugin=e;this.event=new qt.Events;this.container=createDiv("renderer-container");this.shadows=!0;this.iterations=0;this.frame_rate=1/60;this.animating=!1;this.factory=new bo(this.WIDTH,this.HEIGHT,this.plugin);this.colors={ambient:16777215,spotlight:16777215};this.display={currentWidth:null,currentHeight:null,containerWidth:null,containerHeight:null,aspect:null,scale:null};this.cameraHeight={max:null,close:null,medium:null,far:null};this.extraFrames=f0.DEFAULT_EXTRA_FRAMES;this.renderer=new _i({alpha:!0,antialias:!0})}get WIDTH(){return this.container.clientWidth/2}get HEIGHT(){return this.container.clientHeight/2}get ASPECT(){return this.WIDTH/this.HEIGHT}get scale(){return(this.WIDTH*this.WIDTH+this.HEIGHT*this.HEIGHT)/13}get canvasEl(){return this.renderer?this.renderer.domElement:null}setDice(e){this.animating&&(this.unload(),this.load()),this.stack=e,this.current=this.factory.getDice(this.stack,{x:(Math.random()*2-1)*this.WIDTH,y:-(Math.random()*2-1)*this.HEIGHT}),this.scene.add(...[...this.current.values()].flat().map(t=>t.geometry)),this.world.add(...[...this.current.values()].flat())}onload(){this.addChild(this.factory),this.container.empty(),this.container.style.opacity="1",document.body.appendChild(this.container),this.renderer.shadowMap.enabled=this.shadows,this.renderer.shadowMap.type=C6,this.container.appendChild(this.renderer.domElement),this.renderer.setClearColor(0,0),this.scene=new o0,this.initScene(),this.registerDomEvent(window,"resize",()=>{this.initScene()}),this.initWorld()}async start(){return new Promise(async(e,t)=>{this.current.size||t(),this.event.on("throw-finished",i=>{e(i)}),this.event.on("error",i=>{t(i)}),this.animating=!0,this.extraFrames=f0.DEFAULT_EXTRA_FRAMES,this.render()})}enableShadows(){this.shadows=!0,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}disableShadows(){this.shadows=!1,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}get mw(){return Math.max(this.WIDTH,this.HEIGHT)}setDimensions(e){this.display.currentWidth=this.container.clientWidth/2,this.display.currentHeight=this.container.clientHeight/2,e?(this.display.containerWidth=e.w,this.display.containerHeight=e.h):(this.display.containerWidth=this.display.currentWidth,this.display.containerHeight=this.display.currentHeight),this.display.aspect=Math.min(this.display.currentWidth/this.display.containerWidth,this.display.currentHeight/this.display.containerHeight),this.display.scale=Math.sqrt(this.display.containerWidth*this.display.containerWidth+this.display.containerHeight*this.display.containerHeight)/13,this.renderer.setSize(this.display.currentWidth*2,this.display.currentHeight*2),this.cameraHeight.max=this.display.currentHeight/this.display.aspect/Math.tan(10*Math.PI/180),this.factory.width=this.display.currentWidth,this.factory.height=this.display.currentHeight,this.cameraHeight.medium=this.cameraHeight.max/1.5,this.cameraHeight.far=this.cameraHeight.max,this.cameraHeight.close=this.cameraHeight.max/2}initCamera(){this.camera&&this.scene.remove(this.camera),this.camera=new t2(20,this.display.currentWidth/this.display.currentHeight,1,this.cameraHeight.max*1.3),this.camera.position.z=this.cameraHeight.far,this.camera.lookAt(new k(0,0,0))}initLighting(){let e=Math.max(this.display.containerWidth,this.display.containerHeight);this.light&&this.scene.remove(this.light),this.ambientLight&&this.scene.remove(this.ambientLight),this.light=new u0(this.colors.spotlight,.25),this.light.position.set(-e/2,e/2,e*3),this.light.target.position.set(0,0,0),this.light.distance=e*5,this.light.angle=Math.PI/4,this.light.castShadow=this.shadows,this.light.shadow.camera.near=e/10,this.light.shadow.camera.far=e*5,this.light.shadow.camera.fov=50,this.light.shadow.bias=.001,this.light.shadow.mapSize.width=1024,this.light.shadow.mapSize.height=1024,this.scene.add(this.light),this.ambientLight=new c0(16777215,.9),this.scene.add(this.ambientLight)}initDesk(){this.desk&&this.scene.remove(this.desk);let e=new h0;e.opacity=.5,this.desk=new c2(new L4(this.display.containerWidth*6,this.display.containerHeight*6,1,1),e),this.desk.receiveShadow=this.shadows,this.scene.add(this.desk)}initScene(){this.setDimensions(),this.initCamera(),this.initLighting(),this.initDesk(),this.camera.updateProjectionMatrix(),this.renderer.render(this.scene,this.camera)}initWorld(){this.world=new Mo(this.WIDTH,this.HEIGHT),this.iterations=0}getResultsForRoller(e){let t=this.current.get(e),i=t.filter(s=>s instanceof S4&&s.isPercentile),a=[];for(let s=0;s<i.length;s+=2)a.push(i.slice(s,s+2));return[...t.filter(s=>!(s instanceof S4&&s.isPercentile)).map(s=>s.getUpsideValue()).filter(s=>s),...a.map(([s,o])=>{let l=s.getUpsideValue();if(!o)return l;let c=o.getUpsideValue();return l===10&&c==10?100:(c==10&&(c=0),l==10&&(l=0),l*10+c)}).filter(s=>s)]}returnResult(){for(let e of this.stack.dynamic){if(!this.current.has(e))continue;let t=this.getResultsForRoller(e);!t||e.setResults(t)}this.event.trigger("throw-finished",this.stack)}unrender(e=this){e.container.style.opacity="0",e.registerInterval(window.setTimeout(()=>{e.animating=!1,e.unload()},1e3))}render(){if(this.throwFinished())if(this.extraFrames>10)this.extraFrames--;else{try{for(let[e,t]of this.current)if(!(!e.modifiers.size||!this.getResultsForRoller(e))&&e.modifiers.has("r")){let a=t.filter(r=>(e.conditions.length||e.conditions.push({operator:"=",comparer:e.faces.min,value:""}),e.checkCondition(r.result,e.conditions)&&r.rerolled<e.modifiers.get("r").data));if(a.length){a.forEach(r=>{r.rerolled++;let s={x:(Math.random()*2-1)*this.WIDTH,y:-(Math.random()*2-1)*this.HEIGHT};r.vector=r.generateVector(s),r.create(),r.set(),r.stopped=!1}),this.animation=requestAnimationFrame(()=>this.render());return}}if(this.returnResult(),this.plugin.data.renderTime)this.registerInterval(window.setTimeout(()=>this.unrender(),this.plugin.data.renderTime));else{let t=function(){e.unrender(e),document.body.removeEventListener("click",t)},e=this;this.registerDomEvent(document.body,"click",t)}}catch(e){this.event.trigger("error",e)}return}this.animation=requestAnimationFrame(()=>this.render()),this.world.step(this.frame_rate),this.iterations++,this.current.forEach(e=>{e.map(t=>t.set())}),this.renderer.render(this.scene,this.camera)}dispose(...e){e.forEach(t=>{"dispose"in t&&t.dispose(),t.children&&this.dispose(...t.children)})}detach(){}onunload(){cancelAnimationFrame(this.animation),this.container.detach(),this.container.empty(),this.renderer.domElement.detach(),this.renderer.dispose(),this.factory.dispose(),this.ambientLight.dispose(),this.light.dispose(),this.scene.children.forEach(e=>this.dispose(e)),this.scene.remove(this.scene,...this.scene.children,...[...this.current.values()].flat().map(e=>e.geometry)),this.current.forEach(e=>{e.forEach(t=>{[...Array.isArray(t.geometry.material)?t.geometry.material:[t.geometry.material]].forEach(a=>a&&a.dispose()),this.world.world.removeBody(t.body)})}),this.current=new Map}onThrowFinished(){}throwFinished(){let e=!0,t=4;if(this.iterations<10/this.frame_rate)for(let i of this.current.values())for(let a of i){if(a.stopped===!0)continue;let r=a.body.angularVelocity,s=a.body.velocity;if(Math.abs(r.x)<t&&Math.abs(r.y)<t&&Math.abs(r.z)<t&&Math.abs(s.x)<t&&Math.abs(s.y)<t&&Math.abs(s.z)<t){if(a.stopped){if(this.iterations-a.stopped>3){a.stopped=!0;continue}}else a.stopped=this.iterations;e=!1}else a.stopped=void 0,e=!1}return e}},Wt=f0;Wt.DEFAULT_EXTRA_FRAMES=30;var Mo=class{constructor(e,t){this.WIDTH=e;this.HEIGHT=t;this.world=new j0({gravity:new y(0,0,-9.82*400)});this.ground=this.getPlane();this.diceMaterial=new He;this.deskMaterial=new He;this.barrierMaterial=new He;this.world.broadphase=new u6,this.world.allowSleep=!0,this.ground.position.set(0,0,0),this.world.addBody(this.ground),this.buildWalls()}add(...e){e.forEach(t=>{this.world.addBody(t.body)})}step(e=1/60){let t=performance.now()/1e3;if(!this.lastCallTime)this.world.step(e);else{let i=t-this.lastCallTime;this.world.step(e,i)}this.lastCallTime=t}buildWalls(){this.world.addContactMaterial(new Te(this.deskMaterial,this.diceMaterial,{friction:.01,restitution:.5,contactEquationRelaxation:3,contactEquationStiffness:1e8})),this.world.addContactMaterial(new Te(this.barrierMaterial,this.diceMaterial,{friction:.01,restitution:1,contactEquationRelaxation:3,contactEquationStiffness:1e8})),this.world.addContactMaterial(new Te(this.diceMaterial,this.diceMaterial,{friction:.1,restitution:.5,contactEquationRelaxation:3,contactEquationStiffness:1e8})),this.world.addBody(new i1({allowSleep:!1,mass:0,shape:new e4,material:this.deskMaterial}));let e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial});e.quaternion.setFromAxisAngle(new y(1,0,0),Math.PI/2),e.position.set(0,this.HEIGHT*.93,0),this.world.addBody(e),e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial}),e.quaternion.setFromAxisAngle(new y(1,0,0),-Math.PI/2),e.position.set(0,-this.HEIGHT*.93,0),this.world.addBody(e),e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial}),e.quaternion.setFromAxisAngle(new y(0,1,0),-Math.PI/2),e.position.set(this.WIDTH*.93,0,0),this.world.addBody(e),e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial}),e.quaternion.setFromAxisAngle(new y(0,1,0),Math.PI/2),e.position.set(-this.WIDTH*.93,0,0),this.world.addBody(e)}getPlane(){return new i1({type:i1.STATIC,shape:new e4})}},bo=class extends qt.Component{constructor(e,t,i){super();this.width=e;this.height=t;this.plugin=i;this.dice={};this.buildDice()}get colors(){return{diceColor:this.plugin.data.diceColor,textColor:this.plugin.data.textColor}}updateColors(){this.dispose(),this.buildDice()}onunload(){this.dispose()}disposeChildren(...e){e.forEach(t=>{"dispose"in t&&t.dispose(),t.children&&this.disposeChildren(...t.children)})}dispose(){for(let e of Object.values(this.dice))this.disposeChildren(e.geometry.children)}getDiceForRoller(e,t){let i=[];switch(e.faces.max){case 4:{i.push(...new Array(e.rolls).fill(0).map(a=>new mi(this.width,this.height,this.clone("d4"),t)));break}case 1:case 6:{i.push(...new Array(e.rolls).fill(0).map(a=>new pi(this.width,this.height,e.fudge?this.clone("fudge"):this.clone("d6"),t)));break}case 8:{i.push(...new Array(e.rolls).fill(0).map(a=>new di(this.width,this.height,this.clone("d8"),t)));break}case 10:{i.push(...new Array(e.rolls).fill(0).map(a=>new S4(this.width,this.height,this.clone("d10"),t)));break}case 12:{i.push(...new Array(e.rolls).fill(0).map(a=>new fi(this.width,this.height,this.clone("d12"),t)));break}case 20:{i.push(...new Array(e.rolls).fill(0).map(a=>new hi(this.width,this.height,this.clone("d20"),t)));break}case 100:{i.push(...new Array(e.rolls).fill(0).map(a=>[new S4(this.width,this.height,this.clone("d100"),t,!0),new S4(this.width,this.height,this.clone("d10"),t,!0)]).flat());break}}return i}getDice(e,t){let i=new Map;for(let a of e.dynamic){let r=this.getDiceForRoller(a,t);r.length&&i.set(a,r)}return i}clone(e){if(!(e in this.dice))throw new Error("That dice type does not exist!");return this.dice[e].clone()}buildDice(){this.dice.d100=new $3(this.width,this.height,this.colors).create(),this.dice.d20=new Z3(this.width,this.height,this.colors).create(),this.dice.d12=new Y3(this.width,this.height,this.colors).create(),this.dice.d10=new K3(this.width,this.height,this.colors).create(),this.dice.d8=new J3(this.width,this.height,this.colors).create(),this.dice.d6=new Q3(this.width,this.height,this.colors).create(),this.dice.d4=new ti(this.width,this.height,this.colors).create(),this.dice.fudge=new ei(this.width,this.height,this.colors).create(),this.dice.boost=new li(this.width,this.height,this.colors).create(),this.dice.ability=new si(this.width,this.height,this.colors).create(),this.dice.difficulty=new oi(this.width,this.height,this.colors).create(),this.dice.challenge=new ri(this.width,this.height,this.colors).create(),this.dice.proficiency=new ai(this.width,this.height,this.colors).create(),this.dice.setback=new ui(this.width,this.height,this.colors).create()}};var zo=he(Co());var Ei=class{constructor(e){this.table=e}parse(e){let t=e.length,i=this.table,a=[],r=[],s=0;for(;s<t;){let o=e[s++];switch(o.value){case"(":r.unshift(o);break;case")":for(e[s]&&e[s].type=="dice"&&/^d/.test(e[s].value)&&(e[s].parenedDice=!0);r.length&&(o=r.shift(),o.value!=="(");)a.push(o);if(o.value!=="(")throw new Error("Mismatched parentheses.");break;default:if(i.hasOwnProperty(o.value)){for(;r.length;){let l=r[0];if(l.value==="(")break;let c=i[o.value],u=c.precedence,f=i[l.value].precedence;if(u>f||u===f&&c.associativity==="right")break;a.push(r.shift())}r.unshift(o)}else a.push(o)}}for(;r.length;){let o=r.shift();if(o.value!=="(")a.push(o);else throw new Error("Mismatched parentheses.")}return a}};var Wu=/(?:\d+[Dd])?#(?:[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?:[+-]))?(?:\|(?:[^+-]+))?/u,ju=/(?:\d+[Dd])?#(?:[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?:[+-]))?\|link/u,Xu=/(?:\d+[Dd])?(?:\[.*\]\(|\[\[)(?:.+?)#?\^(?:.+?)(?:\)|\]\])\|?(?:.+)?/u,Zu=/(?:\d+[Dd])?(?:\[.*\]\(|\[\[)(?:.+)(?:\)|\]\])\|?(?:.+)?/u,Yu=/(?:\d+[Dd])?(?:\[.*\]\(|\[\[)(?:.+)(?:\)|\]\])\|line/u,Ku=/[\(\^\+\-\*\/\)]/u,$u=/(?:\d+|\b)[Dd](?:\[?(?:-?\d+[ \t]?,)?[ \t]?(?:-?\d+|%|F)\]?|\b)/u,Ju=/(?:=|=!|<|>|<=|>=|=<|=>|-=|=-)\d+/u,p0=class{constructor(e){this.plugin=e;this.lexer=zo.compile({WS:[{match:/[ \t]+/u},{match:/[{}]+/u}],table:Xu,line:Yu,section:Zu,link:ju,tag:Wu,condition:Ju,kl:{match:/kl\d*/u,value:this.clampInfinite},kh:[{match:/kh\d*/u,value:this.clampInfinite},{match:/k\d*/u,value:this.clampInfinite}],dh:{match:/dh\d*/u,value:this.clampInfinite},dl:[{match:/dl\d*/u,value:this.clampInfinite}],"!!":{match:/!!(?:i|\d+)?/u,value:this.clampInfinite},"!":{match:/!(?:i|\d+)?/u,value:this.clampInfinite},r:{match:/r(?:i|\d+)?/u,value:this.clampInfinite},stunt:/1[Dd]S/u,"%":/\d+[Dd]\d+%/u,dice:[{match:$u,value:e=>{let{roll:t=this.plugin.data.defaultRoll,faces:i=this.plugin.data.defaultFace}=e.match(/(?<roll>\d+)?[Dd](?<faces>\[?(?:-?\d+[ \t]?,)?[ \t]?(?:-?\d+|%|F)\]?)?/).groups;return`${t}d${i}`}},{match:/\d+/u},{match:/\b[A-Za-z][A-Za-z0-9_]+\b/u,value:e=>this.plugin.inline.has(e)?`${this.plugin.inline.get(e)}`:e}],math:Ku});let t={precedence:3,associativity:"right"},i={precedence:2,associativity:"left"},a={precedence:1,associativity:"left"};this.parser=new Ei({"+":a,"-":a,"*":i,"/":i,"^":t})}clampInfinite(e){return/i$/.test(e)?"100":e.replace(/^\D+/g,"")}parse(e){let t=Array.from(this.lexer.reset(e));return this.lexer.reset(),this.parser.parse(this.transform(t))}transform(e){e=e.filter(i=>i.type!="WS");let t=[];for(let i of e)if(i.type=="condition"&&t.length>0){let a=t[t.length-1];a.conditions||(a.conditions=[]);let[r,s,o]=i.value.match(/(?<operator>=|=!|<|>|<=|>=|=<|=>|\-=|=\-)(?<comparer>\d+)/)??[];a.conditions.push({operator:s,comparer:Number(o),value:i.value})}else t.push(i);return t}getTypeFromLexemes(e){return e.some(({type:t})=>t==="table")?"table":e.some(({type:t})=>t==="section")?"section":e.some(({type:t})=>t==="tag")?"tag":e.some(({type:t})=>t==="link")?"link":e.some(({type:t})=>t==="line")?"line":"dice"}};String.prototype.matchAll=String.prototype.matchAll||function*(e){let t=e.global?e.flags:e.flags+"g",i=new RegExp(e,t),a;for(;a=i.exec(this);)yield a};var c6={returnAllTags:!0,rollLinksForTags:!1,copyContentButton:!0,customFormulas:[],displayFormulaForMod:!0,displayResultsInline:!1,displayLookupRoll:!0,formulas:{},persistResults:!1,results:{},defaultRoll:1,defaultFace:100,renderer:!1,renderAllDice:!1,renderTime:2e3,diceColor:"#202020",textColor:"#ffffff",showLeafOnStartup:!0,showDice:!0,round:de.None},Di=class extends l2.Plugin{constructor(){super(...arguments);this.fileMap=new Map;this.inline=new Map;this.operators={"+":(e,t)=>e+t,"-":(e,t)=>e-t,"*":(e,t)=>e*t,"/":(e,t)=>e/t,"^":(e,t)=>Math.pow(e,t)};this.parser=new p0(this);this.persistingFiles=new Set}async onload(){console.log("DiceRoller plugin loaded"),this.data=Object.assign({},c6,await this.loadData()),this.renderer=new Wt(this),this.addSettingTab(new o6(this.app,this)),this.registerView(v4,i=>new $e(this,i)),this.app.workspace.onLayoutReady(()=>this.addDiceView(!0)),this.registerEvent(this.app.workspace.on("dice-roller:update-colors",()=>{this.renderer.factory.updateColors()})),this.registerEvent(this.app.workspace.on("dice-roller:render-dice",async i=>{let a=await this.getRoller(i,"external");if(!(a instanceof X2)){new l2.Notice("The Dice View only supports dice rolls.");return}if(await a.roll(),!a.dice.length){new l2.Notice("Invalid formula.");return}try{this.renderRoll(a)}catch(r){new l2.Notice("There was an error rendering the roll."),console.error(r)}this.app.workspace.trigger("dice-roller:rendered-result",a.result)})),this.addCommand({id:"open-view",name:"Open Dice View",checkCallback:i=>{if(!this.view)return i||this.addDiceView(),!0}}),this.addCommand({id:"reroll",name:"Re-roll Dice",checkCallback:i=>{let a=this.app.workspace.getActiveViewOfType(l2.MarkdownView);if(a&&a.getMode()==="preview"&&this.fileMap.has(a.file))return i||this.fileMap.get(a.file).forEach(s=>{s.roll()}),!0}});let e=S0(Ni).html[0];(0,l2.addIcon)(Le,e);let t=S0(Ri).html[0];(0,l2.addIcon)(De,t),this.registerMarkdownPostProcessor(async(i,a)=>{let r=i.querySelectorAll("code");if(!r.length)return;let s=a.sourcePath,o=a.getSectionInfo(i),l=a.getSectionInfo(i)?.lineStart,c=this.app.vault.getAbstractFileByPath(a.sourcePath);if(!c||!(c instanceof l2.TFile))return;let u={},f,h=!1,m=[];for(let v=0;v<r.length;v++){let g=r.item(v);if(/^dice\-mod:\s*([\s\S]+)\s*?/.test(g.innerText)&&o)try{h||(f=(await this.app.vault.cachedRead(c)).split(`
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`),h=!0);let[x,p]=g.innerText.match(/^dice\-mod:\s*([\s\S]+)\s*?/),d=this.data.displayFormulaForMod;p.includes("|noform")&&(d=!1),p.includes("|form")&&(d=!0),p=p.replace("|noform","").replace("|form","");let A=await this.getRoller(p,a.sourcePath);m.push(new Promise((b,C)=>{A.on("new-result",async()=>{let E=f.slice(o.lineStart,o.lineEnd+1),T=A.replacer;if(!T){new l2.Notice("Dice Roller: There was an issue modifying the file.");return}let _=d?`${A.inlineText} **${T}**`:`${T}`;E=E.join(`
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`).replace(`\`${x}\``,_).split(`
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`),f.splice(o.lineStart,o.lineEnd-o.lineStart+1,...E),b()})})),await A.roll();continue}catch(x){console.error(x)}if(!!/^dice(?:\+|\-|\-mod)?:\s*([\s\S]+)\s*?/.test(g.innerText))try{let[,x]=g.innerText.match(/^dice(?:\+|\-|\-mod)?:\s*([\s\S]+)\s*?/),p=await this.getRoller(x,a.sourcePath),d=this.data.results?.[s]?.[l]?.[v]??null;(this.data.persistResults&&!/dice\-/.test(g.innerText)||/dice\+/.test(g.innerText))&&(this.persistingFiles.add(a.sourcePath),u[v]=p,p.save=!0);let A=async()=>{await p.roll(),p.save&&d&&await p.applyResult(d),g.replaceWith(p.containerEl)};p.loaded?await A():p.on("loaded",async()=>{await A()}),this.fileMap.has(c)||this.fileMap.set(c,[]),this.fileMap.set(c,[...this.fileMap.get(c),p]);let b=this.app.workspace.getActiveViewOfType(l2.MarkdownView);if(b&&this.fileMap.has(c)&&this.fileMap.get(c).length===1){let C=this,E=E0(b,{onUnloadFile:function(T){return async function(_){return _==c&&(C.fileMap.delete(c),E()),await T.call(this,_)}}});b.register(E),b.register(()=>this.fileMap.delete(c))}}catch(x){console.error(x),new l2.Notice(`There was an error parsing the dice string: ${g.innerText}.
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${x}`,5e3);continue}}if(h&&m.length&&(await Promise.all(m),await this.app.vault.modify(c,f.join(`
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`))),s in this.data.results&&(this.data.results[s][l]={}),Object.entries(u).length){let v=this.app.workspace.getActiveViewOfType(l2.MarkdownView);if(v){let g=this,x=E0(v,{onUnloadFile:function(p){return async function(d){if(d=c){g.persistingFiles.has(s)&&(g.persistingFiles.delete(s),g.data.results[s]={});for(let A in u){let b=u[A],C=a.getSectionInfo(i)?.lineStart;if(C==null)continue;let E={[C]:{...g.data.results[s]?.[C]??{},[A]:b.toResult()}};g.data.results[s]={...g.data.results[s]??{},...E},await g.saveSettings()}}return x(),await p.call(this,d)}}});v.register(x),v.register(async()=>{this.persistingFiles.has(s)&&(this.persistingFiles.delete(s),this.data.results[s]={});for(let p in u){let d=u[p],A=a.getSectionInfo(i)?.lineStart;if(A==null)continue;let b={[A]:{...this.data.results[s]?.[A]??{},[p]:d.toResult()}};this.data.results[s]={...this.data.results[s]??{},...b},await this.saveSettings()}})}}}),this.app.workspace.onLayoutReady(async()=>{await this.registerDataviewInlineFields()})}get canUseDataview(){return this.app.plugins.getPlugin("dataview")!=null}get dataview(){return this.app.plugins.getPlugin("dataview")}async dataviewReady(){return new Promise(e=>{this.canUseDataview||e(!1),this.dataview.api&&e(!0),this.registerEvent(this.app.metadataCache.on("dataview:api-ready",()=>{e(!0)}))})}get view(){let e=this.app.workspace.getLeavesOfType(v4),t=e.length?e[0]:null;if(t&&t.view&&t.view instanceof $e)return t.view}async getArrayRoller(e,t=1){let i=new H0(this,e,t);return await i.roll(),i}async addDiceView(e=!1){e&&!this.data.showLeafOnStartup||this.app.workspace.getLeavesOfType(v4).length||await this.app.workspace.getRightLeaf(!1).setViewState({type:v4})}async registerDataviewInlineFields(){if(!this.canUseDataview)return;await this.dataviewReady(),this.dataview.index.pages.forEach(({fields:t})=>{for(let[i,a]of t)typeof a!="number"||Number.isNaN(a)||a==null||this.inline.set(i,a)}),this.registerEvent(this.app.metadataCache.on("dataview:metadata-change",(t,i)=>{if(t==="update"){let a=this.dataview.api.page(i.path);if(!a)return;for(let r in a){let s=a[r];typeof s!="number"||Number.isNaN(s)||s==null||this.inline.set(r,s)}}}))}async renderRoll(e){if(!(e instanceof X2)||!e?.dice?.length){new l2.Notice(`This dice roll can't be rendered: ${e.original}`);return}this.addChild(this.renderer),this.renderer.setDice(e),await this.renderer.start(),e.recalculate()}async parseDice(e,t){let i=await this.getRoller(e,t);return{result:await i.roll(),roller:i}}clearEmpties(e){for(var t in e)!e[t]||typeof e[t]!="object"||(this.clearEmpties(e[t]),Object.keys(e[t]).length===0&&delete e[t])}async saveSettings(){this.clearEmpties(this.data.results),await this.saveData(this.data)}get dataview_regex(){let e=Array.from(this.inline.keys());return e.length?new RegExp(`(${e.join("|")})`,"g"):null}async getRoller(e,t="",i=this.data.showDice){e=e.replace(/\\\|/g,"|");let a=e.includes("|nodice")?!1:i,r=this.data.renderAllDice,s=this.data.displayResultsInline,o=h2.Roll,l="",c=/\|text\((.*)\)/;if(e.includes("|render")&&(r=!0),e.includes("|norender")&&(r=!1),e.includes("|form")&&(s=!0),e.includes("|noform")&&(s=!1),e.includes("|avg")&&(o=h2.Average),e.includes("|none")&&(o=h2.None),e.includes("|text(")){let[,h]=e.match(c)??[null,""];l=h}e=(0,Li.decode)(e.replace("|nodice","").replace("|render","").replace("|norender","").replace("|noform","").replace("|form","").replace("|avg","").replace("|none","").replace(c,"")),e in this.data.formulas&&(e=this.data.formulas[e]);let u=this.parse(e);switch(this.getTypeFromLexemes(u)){case"dice":{let h=new X2(this,e,u,a,l,o);return h.shouldRender=r,h.showFormula=s,h}case"table":{let h=new B4(this,e,u[0],t,a);return await h.init,h}case"section":return new Mt(this,e,u[0],t,a);case"tag":{if(!this.canUseDataview)throw new Error("Tags are only supported with the Dataview plugin installed.");return new a6(this,e,u[0],t,a)}case"link":return new r6(this,e,u[0],t,a);case"line":return new n6(this,e,u[0],t,a)}}getRollerSync(e,t,i=this.data.showDice){e=e.replace(/\\\|/g,"|");let a=e.includes("|nodice")?!1:i,r=this.data.renderAllDice,s=this.data.displayResultsInline,o=h2.Roll,l="",c=/\|text\((.*)\)/;if(e.includes("|render")&&(r=!0),e.includes("|norender")&&(r=!1),e.includes("|form")&&(s=!0),e.includes("|noform")&&(s=!1),e.includes("|avg")&&(o=h2.Average),e.includes("|none")&&(o=h2.None),e.includes("|text(")){let[,h]=e.match(c)??[null,""];l=h}e=(0,Li.decode)(e.replace("|nodice","").replace("|render","").replace("|norender","").replace("|noform","").replace("|form","").replace("|avg","").replace("|none","").replace(c,"")),e in this.data.formulas&&(e=this.data.formulas[e]);let u=this.parse(e);switch(this.getTypeFromLexemes(u)){case"dice":{let h=new X2(this,e,u,a,l,o);return h.shouldRender=r,h.showFormula=s,h}case"table":{let h=new B4(this,e,u[0],t,a);return h.init,h}case"section":return new Mt(this,e,u[0],t,a);case"tag":{if(!this.canUseDataview)throw new Error("Tags are only supported with the Dataview plugin installed.");return new a6(this,e,u[0],t,a)}case"link":return new r6(this,e,u[0],t,a);case"line":return new n6(this,e,u[0],t,a)}}getTypeFromLexemes(e){return e.some(({type:t})=>t==="table")?"table":e.some(({type:t})=>t==="section")?"section":e.some(({type:t})=>t==="tag")?"tag":e.some(({type:t})=>t==="link")?"link":e.some(({type:t})=>t==="line")?"line":"dice"}onunload(){console.log("DiceRoller unloaded"),this.app.workspace.getLeavesOfType(v4).forEach(e=>e.detach()),"__THREE__"in window&&delete window.__THREE__,this.renderer.unload(),this.app.workspace.trigger("dice-roller:unload")}parse(e){return this.parser.parse(e)}};
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/*!
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* Font Awesome Free 5.15.3 by @fontawesome - https://fontawesome.com
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* License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
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*/
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/*!
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* Font Awesome Free 5.15.4 by @fontawesome - https://fontawesome.com
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* License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
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*/
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/*! https://mths.be/he v1.2.0 by @mathias | MIT license */
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